The History of The Skybox | Spotlight

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  • Опубликовано: 10 сен 2024

Комментарии • 11

  • @bastian1870
    @bastian1870 Год назад +5

    Love the choice of background music in all your videos, keeps me engaged and interested in these things I had no idea I could be interested in.

    • @Subpixel
      @Subpixel  Год назад +1

      My very first industry job was as music assistant on a documentary, so I’m happy to know I’m still good at it! Thanks for watching!

    • @mianumar3652
      @mianumar3652 Год назад

      E6p

  • @jordydelange8853
    @jordydelange8853 9 месяцев назад +1

    You probably get this a lot, but your videos are so good! You deserve more views. Let's hope you do make it :) Keep it going (as long as you want to of course :)

    • @Subpixel
      @Subpixel  9 месяцев назад

      Thank you!

  • @fattypros82
    @fattypros82 Год назад +2

    Great presentation, subbed and look forward to more! I’m partial to N64 skyboxes, Zelda in particular, I always wanted to get to that sun/moon! (Not majora’s mask moon, nightmare fuel!)

    • @mdsahin9973
      @mdsahin9973 Год назад

      😮😮😅😊yhguih
      Hiiiiiggnk

  • @wolfcl0ck
    @wolfcl0ck Год назад +4

    The interesting thing about Skyboxes is that, since they're backgrounds, they're not MEANT to be noticed. They're meant to be ways for the developers to imply a larger and grander world than that of what the player can actually experience. They're meant to be giant lights that illuminate the entire world. However, they're easy to mess up. You make a skybox too detailed and too similar to the playable area, you suddenly have things blending with the background. You make it TOO different, the player gets taken out of the world. It's a fine line to walk. I remember how Mario 64 had "skyboxes" that were just singular parallax textures in the sky, and everyone around my age remembers messing around with Source Engine skyboxes in Garry's Mod by noclipping up into them to spook their friends when they appeared giant.
    It's crazy seeing some of these early 3d games, I've actually played Battlezone (or some such similar game) at an amazing arcade called Galloping Ghosts a while back, and it always amazes me how early 3D vector graphics looked. They were SO ahead of their time, creating genuine 3 dimensional worlds for arcade cabinets in the 70s, decades before I was even born, and sometimes I wonder what the current gaming landscape would look like if Vector graphics beat out Raster graphics early on.
    Fantastic video, hope it blows up!

  • @TheSmokedCarpenter
    @TheSmokedCarpenter Год назад +4

    Another fascinating deep dive, great stuff!

  • @spacepianogames
    @spacepianogames Год назад +2

    Keep going with these videos! They're really interesting :D

  • @TerryOhStudios
    @TerryOhStudios Год назад +3

    Globe Earth propaganda