Thank you very much for all these very informative, clear and detailed tutorials. After watching this playlist, I've just created my first wee daft animation. Nothing too elaborate, but it's really cool to see a finished thing and learn a new skill. Thank you! Keep 'em coming!
Best way is to have multiple layers for the arms and legs and rigid both directions from the beginning then you can use layer opacity to show which direction you want to face
Can you do a rigging tutorial with the new DUIK Angela and the combo of puppet pin & bones? DUIK Angela changed alot of features so I’m not sure how to do it using this tut’s principles :(
Any advice on rigging this creature with just one leg instead of two? Would I delete the leg part of the rig? Or leave it be and not parent anything to it? Thank you so much!
Your tutorials are great! Do you by any chance have an answer to that million dollar question...could you animate your character walking in one direction and then switching direction and walking back?
You can change the direction of the walk cycle by changing the value of the walk cycle speed to positive or negative. To have the character turn you would have to build in a character turn with sliders and the connectors in Duik. you could have the character walk one direction then stop. Then you could use the connectors to animate the turn. Then you could change the value of the walk cycle and the character would walk back the other way.
Hello! I'm Fernando, from Brazil. I really liked your video. It is very well explained. I need you to clarify one thing: with this same technique of fitting the boxing glove is it possible to put a complete costume on a character, who accompanies all his movements and being able to change some piece? Thank you very much and see you later!
You can do some complex things but eventually some things have to be redrawn. Take a look at the rotation morph on the rainbox website. Rainbox created the Duik plugin. You can change the way a costume or other element of the character changes shape or size based on the position of limbs. rainboxprod.coop/en/duik-rotation-morph-2/
You can manually keyframe the rotation of the gloves or you can set a goal for the gloves and they will follow that goal. You can also keyframe toggle weather the hands follow forward kinematics or inverse kinematics.
Hi Sir, when I fix starch pin, the hand, the leg, the hand 2, the leg 2 all go partly invisible. Some thing hides them like mask. I could not find out my mistake. Could you help me? Thank you.
That happens when you use the starch pin or the puppet pin and don't directly select the mesh that already exists. If you click on somethingwill create a new mesh and hide everything. Make sure you only edit on the very first frame. Delete any additional meshes that were accidentally created. From the beginning make sure you twirl out the puppet pin and mesh effects in the timeline for the layer that you're working on. Make sure you select the mesh with a left mouse click in the timeline. Then you can add puppet pins and starch bins without having everything disappear.
@@WhatMakeArt Hi sir, you are correct... very very correct. I did not use starch pin in the correct mesh. I got it correct. Thanks for the reply and that too early reply.
You need to turn the puppet pins into bones unless each part of the character is a different layer. I think using puppet pins and bones is best when you want the limb to be bendy and using different layers is best when you want less distortion when you animate the character
Make sure you are in standard or expert mode not rookie mode. To switch from rookie mode which is symbolized by the baby bottle go to the wrench and change from the baby bottle to the coffee cup. Then click apply changes. Then you should be able to bake appearance.
@@WhatMakeArt BTW how to fix in case of face rig, when lowering the body, it breaks my face rig comp. any ideas?? my character is just a head as yours. i tried using starch pins, but since is like a profile that basically opens its mouth, it breaks. baking option it was in expert mode in mine, not standard for some reason 16.2.16 duik version
Terrible tutorial you literally rush through the most important part of the rigging process and how to parent the bones. It's impossible to see what you're doing.
Thanks for the feedback. I have many other tutorials walking through the rigging process and a more slow and controlled manner. If you look at those videos first then you can have a better idea to apply those rigging principles to this video.
I had no idea you could even use puppet pins together with bone structures! Thank you for this vid mate!
Glad it helped
Thank you very much for all these very informative, clear and detailed tutorials. After watching this playlist, I've just created my first wee daft animation. Nothing too elaborate, but it's really cool to see a finished thing and learn a new skill. Thank you! Keep 'em coming!
Sweet, post a link to the animation to check out 👍
Thank you for this really in depth tutorial, appreciated the controller customizing
Thanks, hope your animation project goes well
Thank you for such an interesting and useful tutorial!
Thanks, you're welcome 👍
OMG! thank you so very much! learned a lot, clear and easy!!! 👏👏👏
Woot! Post any links to cool animations you make
im in love with ur channel
thank you for all
Thanks
life saver!thnx
You're welcome!
Thanks so much for this!
👍
you are the best one i saw thanks a lot please keep going thank again
Thanks, keep creating and making
Thanks so much for your lovely tutorials, pleae how do you flip a Duik rigg without ruining the rigg
Best way is to have multiple layers for the arms and legs and rigid both directions from the beginning then you can use layer opacity to show which direction you want to face
Can you do a rigging tutorial with the new DUIK Angela and the combo of puppet pin & bones? DUIK Angela changed alot of features so I’m not sure how to do it using this tut’s principles :(
Yes, I plan to make one with the new tools, they look pretty neat
Any advice on rigging this creature with just one leg instead of two? Would I delete the leg part of the rig? Or leave it be and not parent anything to it? Thank you so much!
Yes, just have the one leg, delete the rest of the rig, you could also rig up with two legs and hide the visibility of one
I like how quick and easy it seems. But isn't like that in reality 😂
It gets faster with practice, once the rig l set, animation goes pretty smooth.
Your tutorials are great! Do you by any chance have an answer to that million dollar question...could you animate your character walking in one direction and then switching direction and walking back?
You can change the direction of the walk cycle by changing the value of the walk cycle speed to positive or negative. To have the character turn you would have to build in a character turn with sliders and the connectors in Duik. you could have the character walk one direction then stop. Then you could use the connectors to animate the turn. Then you could change the value of the walk cycle and the character would walk back the other way.
Hello! I'm Fernando, from Brazil. I really liked your video. It is very well explained. I need you to clarify one thing: with this same technique of fitting the boxing glove is it possible to put a complete costume on a character, who accompanies all his movements and being able to change some piece? Thank you very much and see you later!
You can do some complex things but eventually some things have to be redrawn. Take a look at the rotation morph on the rainbox website. Rainbox created the Duik plugin.
You can change the way a costume or other element of the character changes shape or size based on the position of limbs.
rainboxprod.coop/en/duik-rotation-morph-2/
@@WhatMakeArt, thank you very much, man! This can help me a lot on my projects. You have just to gain another subscripted. Very success for you!
Post links when your projects are completed 👍
@@WhatMakeArt, it may take some time to, but I will try...
Hi, thanks for this! Why are the gloves not rotating correctly following the arms? Is there an option for that?
You can manually keyframe the rotation of the gloves or you can set a goal for the gloves and they will follow that goal. You can also keyframe toggle weather the hands follow forward kinematics or inverse kinematics.
Hi Sir, when I fix starch pin, the hand, the leg, the hand 2, the leg 2 all go partly invisible. Some thing hides them like mask. I could not find out my mistake. Could you help me? Thank you.
That happens when you use the starch pin or the puppet pin and don't directly select the mesh that already exists.
If you click on somethingwill create a new mesh and hide everything.
Make sure you only edit on the very first frame.
Delete any additional meshes that were accidentally created.
From the beginning make sure you twirl out the puppet pin and mesh effects in the timeline for the layer that you're working on. Make sure you select the mesh with a left mouse click in the timeline. Then you can add puppet pins and starch bins without having everything disappear.
@@WhatMakeArt Hi sir, you are correct... very very correct. I did not use starch pin in the correct mesh. I got it correct. Thanks for the reply and that too early reply.
Woohoo, now on to animating
What is better to use Bones or Pupper pins?
You need to turn the puppet pins into bones unless each part of the character is a different layer. I think using puppet pins and bones is best when you want the limb to be bendy and using different layers is best when you want less distortion when you animate the character
My animation on the arms keep snapping moving like rubber bands how do I stop it?
You can add starch pins to the puppet effect to stiffen the arms, make sure you add it to the existing puppet effect and not a new one
not sure if you still reply but can you make a tutorial on how to rig chibi characters?
Basically just make your character more round and rig it the same way
@@WhatMakeArt ok thank you so much
Just a head's up , the link for your rig is wrong , it sends you to the lip sync tutorial file
Thanks, I fixed it
Great tutorial btw, I'm following it right now, the only part that confused me a bit is the easing at the end, otherwise it's perfect
Link fixed, I'll do another tutorial with more info on easing in the future
in duik 16.2.16 there is not bake appearance button anymore
Make sure you are in standard or expert mode not rookie mode. To switch from rookie mode which is symbolized by the baby bottle go to the wrench and change from the baby bottle to the coffee cup. Then click apply changes. Then you should be able to bake appearance.
@@WhatMakeArt BTW how to fix in case of face rig, when lowering the body, it breaks my face rig comp. any ideas?? my character is just a head as yours. i tried using starch pins, but since is like a profile that basically opens its mouth, it breaks.
baking option it was in expert mode in mine, not standard for some reason 16.2.16 duik version
Terrible tutorial you literally rush through the most important part of the rigging process and how to parent the bones. It's impossible to see what you're doing.
Thanks for the feedback. I have many other tutorials walking through the rigging process and a more slow and controlled manner. If you look at those videos first then you can have a better idea to apply those rigging principles to this video.
How to Rig a Character with Duik Bassel in After Effects CC: ruclips.net/p/PL8G4GiXpgTvIysKfGV30KFhpE1_kHbGOW
Here is a rigging playlist
Quality tutorial, keep it going!
Thanks for watching