From what people on reddit said, it's probably more that there will be hybrids of subclasses like e.g. templar, champion and reaver for warrior. If so, we'll get a really amazing range to customise our player characters and it will really add to replayability, which may make up for the fact that we can't play as our companions....
Get ready for an epic journey into the world of Dragom Age: Dreadwolf with our brand-new update! In this video, we'll be diving deep into the intricate skill trees, advanced AI, and RPG mechanics that make this game truly unique. From personalised skill trees to immersive gameplay, I've got the latest on Dragon Age: Dreadwolf's news and updates! Let me know your thoughts down below!
I think while hybrid classes could be interesting, i don't think that's what is being shown here. That image you have shown at arount 8 minutes has text saying it's the "Warrior_SkillGraph" after all.
Thank you for your work and positivity, RUclipsrs like you keep the spirits high ^^ DA should be thankful for their "non-profit" workers on the battlefield of frustrated players!
This skill tree in combination with the leaked screenshot that gave a character's class as "level ## Gray Warden" I think it might be the case that your faction is your class, and you can use the skill tree to determin if you're a mage, a warrior, a rogue, and then the smaller trees in between might be stuff like templar, arcane archer etc.
That's not exactly true. One of screenshots in blog-post, which shows a bit of a zoom into the skill tree has a hud of program visible and you can see the name of file opened. It's clear from the name, that this skill tree is meant to represent Warrior class only. Around 8:00 in the video, you can actually see this screenshot, look at the bottom left corner. It says "Warrior_SkillGraph"
I just want to say thank you for your enthusiasm and news coverage. I was on Twitter and getting so aggravated by a RUclipsr who was complaining about these blog posts. And of course the followers were also being just as negative. To each their own, but I want to be in the group of those who are excited about these things.
It is understandable, the patience of alot of fans is wearing thin. People want to see something substantial because let's be honest after years of blog pot and teasers it would've been better to say nothing at all. Honestly I hope they go big on E3 this year or some other upcoming event because the negativity is gonna rise if they don't
@@ChrisDeebo true words :) plus it's has been years since DA:I and there are alternatives spreading everywhere (at least for some), like Baldur's Gate 3. A Sort of Beta or Prerelease might be an interesting way to handle that problem for DA, too.
My bet is that while the classes remain (mage/rogue/warrior), the ability to change the weapons (sword, bow, staff) will be affected instead of the mage/non-mage issue that some other commenters have mentioned. Like you can have a non-staff wielding mage, but the arrows/shield/blades are magic and use status-afflicting stuff. More warrior classes hit harder with bows and spears but slower and have be more melee based, while rogues have like rapid aim/critical bonuses with more traditional two handers and shields/staffs but have either a more ranged approach or increase stealth/dodge abilities. People forget that enchanting and runic magic exists because they haven't played a major part in actual game play other than bonuses. I hope they bring more of that in and that is what we are seeing with the art and stuff. I'm still hopeful for Dreadwolf but I also waited for Kingdom Hearts 3 to come out for like 15 years so I am rather patient.
@Love Yourself melee mage (aka the arcane enchanter), and magic warrior (spirit warrior) were my favorite classes in Origins so I 100% understand that want. I love like an eldritch knight who can go invisible but wield a two hander. Plus there are the dual wielding warriors who don't want to class as rogues either! My warden was basically all three once they got the spirit warrior abilities as a dual wielder!
I know there's a lot of concern with development, but I'm starting to get really optimistic about what they are crafting. The attention to detail here bodes really well, plus the fact that they are hiring Hans Zimmer for music composition indicates that the company has a lot of faith in this game succeeding (he's such a big name that I can only imagine how much it costs to hire him! Although I am conflicted that they booted Trever Morris :/). I know sales does not equal a good game, but this attention to detail is promising and hybrid skill trees already indicate that they are listening to what fans want throughout this development. It seems like the timeline for release is going to be even slower than a lot of us hoped (def seems like 2024 at this point), but I'm okay waiting if it means they can make something really great. Thank you for these updates!
I’m sure he’s going to try and immerse himself in as much of Dragon Age as possible. I believe (or I at least hope) that he will respect Trevor Morris’ work and the musical themes of his and others before DA:I. From what I know of him he will try and immerse himself in the world as much as possible to try and get a feel for the sonic landscape and use that as a vantage point in his compositions. If BioWare does right by this game it should be a high drama installment for the dragon age series. Zimmer has always been about high drama with the projects he’s composed for- (Dune and The Lion King spring to mind first). I’m excited.
I really genuinely hope youre right. This is a game Ive been VERY EXTREMELY worried about. From dev hell to the old "Anthem with Dragons" rumors that were being floated..... I just want to continue my story, I want some answers to some long burning questions
I love learning more about how games are developed. It's so fascinating to me. The skill tree example that they gave is so innovative and new! I cannot wait to see the finished game! I'm so excited!!!!!!!
While it's not the FULL list of skills and abilities layers on the skill tree, which is what I want lmao, at least it's SOMETHING. The skill tree wireframe is pretty and it does get me excited a bit about seeing actual abilities on there for each class.
I’m glad you’re here to go into this because I’ve just scanned headlines and comments on other social medias and it made me worried for the game… but you’ve made it a little less scary lol. Thanks dude!
It reminds me a bit more of greedfall's skill tree. Actually looking at their mock up and greedfall it's almost identical. Which is good, I loved greedfalls skill tree was set up. each class has two adjacent sub class options, and the bridge abilities have synergies with each adjacent class. for example there was the mage class, and it was connecting to the rogue, the mage side connecting to the traps and on the other side connecting warriors 1 handed tree which had a bunch of utility. meaning you could end up being a battle mage or a ranged burst mage with CC traps.
I'm very excited by these skill trees and potential for cross-class usage! I'm so glad that you have been optimistic and open-minded about the game because a lot of other places I look are so negative and just a bunch of people doom posting and jumping to conclusions about a game that is still in development. I hope the amazing folks working on this game aren't too discouraged seeing all the negativity sent their way on something they are working so hard on. I always want to reserve judgment until, you know, the game is actually finished. Bioware has never disappointed me when it comes to DA. I've enjoyed all three games! Sadly, it's impossible for them to please everyone.
It certainly still has class system in place. You can see it from screenshots, provided by BioWare. Around 8:00 in the video, at the bottom left corner we can see the name of the file. It says Warrior_SkillGraph. And it's very clear that the picture is just a zoomed in version of Skill tree we were shown.
Tbh I'm not worried about skill trees. Even in DA2, the builds you can make are always fun and have thought behind it. Sadly this just confirmed my suspicion that it wont be releasing until the end of next year, if old release date patterns are to be seen
I do wonder how a hybrid class system would work in Dragon Age. It works well enough in Mass Effect, since the core gameplay loop of shooting guns from cover is a constant across every class, so it's just the special abilites that differentiate classes from one another. Whereas the Dragon Age classes result in completely different gameplay experiences from one another, thus making hybrid classes a much more complex system to figure out. Then there's how the hybrids would actually work. The crossover of rogues and warriors is simple enough, especially given that Origins already kind of had that, with Archery and Dual Wielding being available for both classes. Mages having access to Warrior/Rogue-like combat abilities certainly has precedent considering Arcane Warriors and Knight Enchanters. But I don't see how a Warrior or Rogue could become able to use magic without bending established lore quite a bit. Short of maybe direct contact with the fade changing them in some way, but that would feel too reminiscent of the Inquisitor. God, I just want to see something about this game! I'm so tired of speculating lmao
The colored skill tree mock-up looks to me like an evolution of Dragon Age 2's system, where each class had both its weapon-related trees and then also trees that focused on different ways of playing the character--e.g., for the rogue there was the stealth-focused tree, the scoundrel tree which mostly manipulated the battlefield, the specialist tree which provided various buffs, and so on. This skill tree looks like it might be a similar thing, only with direct connections between the trees rather than each being entirely separated from the others. On the whole, I wouldn't count on there being a truly classless system, since it would create so many problems with the lore--dwarves and magic use, as you pointed out, being just one of them. Of course it would be cool if it happened, but we'll see.
As I commented under a post, my fear about this skill tree is that it would probably delete the rp part of the class. I mean, in Dragon Age the difference between mage and non-mage is fundamental, even in Tevinter. If classes have no skill restrictions, how can npcs react to my character being a mage? Is the character going to be so anonymous? That's what I'm afraid of. (Mages who take warrior /rogue skills are okay, what I'm referring to are rogues or warriors who unlock magic skills)
They do say our character is gonna be a nobody, might be that we don’t gain much notoriety as a person, so people not generally knowing the rogue is also a mage could be explained that way. I am reminded of bull’s archer lady that was... *great* at hiding her magic LOL
Still hope for a deep dive/actual gameplay trailer or gameplay demo this year. Release this year is I bet unreal istic but hopefully next year. I mean about 10 years since last DA title and half of that time went into production of Dreadwolf most AAA games have around 3 years dev time and Dreadwolf about 5 now already
My hype for dragon age was peak during the game awards from 2 yrs ago and died the last game awards show where bioware again didn't show us nothing. I am tired of these written blogs. Nothing substantial just talk and talk
as interesting as it is (to those who would be interested in this kind of detail) i think the recent update was a big nothing burger served to fans to just keep them on the edge without saying anything real
It sort of sounds like what Bioware did with combat styles in SWTOR in the most recent expansion. Basically, instead of classes being tethered to your origins stories (Jedi Knight, Trooper, Sith Inquisitor, etc.), they are simply divided into two groups: Force and Tech. Within these two groups, you're now free to choose whatever style you want to play. Wanna be a Jedi shooting lightning? Go ahead. Wanna be a Bounty Hunter with a huge-ass gun like Republic Commandos? By all means. It's actually a pretty game-changing innovation which allows for some really fun combinations and adds to replayability. I wonder if Dreadwolf will take one step further and allow us to combine various skills from different trees into our own "Frankenstein's monster", i.e. having tank and damage abilities on a single bar? That would be awesome. I very much doubt that we would be able to combine magic and non-magic skills since that would be lore-breaking.
Call me a gatekeeper or say I'm stuck in the past, but this kinda upsets me. I loved the cross class abilities in Mass Effect, but classes are an intricate thing in dragon age, not just mechanics but in lore as well, taking that away feels cheap to me honestly & it makes this feel more of an appealing to the masses type game, if this is the direction they're going there's nothing I can do about it obviously, but it's not dragon age anymore
Two points. First, the "attribute to on-screen action" feature seems similar to how a rogue needs a lockpicking talent and/or cunning by the tens in order to open certain chests or disarm certain traps. But what makes this seem more promising for DA4 is that the dev might be implying this mechanic could apply to various types of interactions with the map and targets. For example, more attribute points in magic will determine how quickly a mage can freeze a river, allowing the party to cross, or how effective a lightning spell is on a group of clustered enemies and how many different enemies it hits. More points in strength or constitution could determine how fast a warrior can sprint forward in a charge attack and for how long. Second point. The implied customization of the character might indicate that there will be no customization for party members or in regard to the player character's origin story. As if BioWare will be moving all customization from the character's background and into actionable abilities. This would be a massive downside, and would be a throwback to the days of DA2 when Hawke was put on us as BioWare's character for us to play as and only fine-tune slightly to our preferences regarding gender, class, and combat style. As for any special player character ability, I would say have the new protag make a connection with a titan. That way you can give the player any unique abilities you want, and these abilities can apply even to a dwarf, no matter how magical those abilities are. We've seen this already with Valta. Also, even non-mages should be able to use some magical items, similar to Sandal in DA2. So having warriors or rogues using some abilities that might fall on the magical spectrum would be possible. Same with mages who tend to specialize in the ways of stealth to be more roguish, or combat to be arcane warriors.
As a software developer I don't find meaning in this skill tree. The quality of the skill tree system depends entirely on the implementation style of the skill tree and nodes. Imagine if 90% of those nodes were things like +5hp to character. Boring! Or if you only have points for one tree or hybrid and then some in the trees next to it. Again boring. Or if you want skills from the opposite side of the tree, but you can only take those next to the last point starting from the 1st point allocation and does not allow depth, diversity or innovation. Booooriing! What if you want all your eggs in one basket or be skilled in all but master of none? Or what if you really want one skill deep into a skill tree but don't particularly care about the other skills in the tree? A lot of questions that can either make or break the system. So it depends on the implementation. It might be the best tree out there, or incredibly uninspired and dull. Make it worth a while to experiment, innovate and create something truly distinct and the system has potential. But I'll get excited about this only when I see what it means in practice and function.
WOW.. its been 8 years since the last Dragon Age game... it amazes me they waited so long to come out with more material when the games have been historically very successful.
Thank you for always being so quick and good with your coverage. Though I don't think we'll get a classless skill tree like andromeda, since the final image from the update labels the entire skill tree shown as being for the warrior. And honestly, I think I'd prefer to keep the separate classes. While I could see it's use in combat, it seems like it would take away from the lore and character building. When andromeda did it, it didn't really fit in the lore and it removed one aspect of the characters you could make. Like you could still make a pure biotic build for combat, but that class no longer had an impact on the character and world. And I think that could be worse in Dragon Age, since your class (at least mage) can have a big impact on your character and how they interact with the people around them
As I was listening to this video and the blog was explaining how they thought trees were essential but they were thinking "wide"... in my mind I was thinking "well... that's really contradictory ain't it??... there's only one way I know that this could be achieved.. and that's a path of exile style skill tree" and then you showed the image and I felt so validated LOL The skill tree type shown plus the leaked gameplay make me think they might be going HARD into the action rpg side 😅
I like that they are opening up for questions as a way to drive engagement and enthusiasm for game design... but I see it backfiring immediately because of the toxic af "fans" who seem to swarm every post they make.
Am I the only one getting irritated with the crumbs they keep giving like come on man .....show SOMETHING ANYTHING even small but actual in game stuff 🙏😤
I'm admittedly not incredibly well-versed in Dragon Age lore, but the Tevinter Imperium is a lot more lax about magic usage than other countries/nations, right? I could see it being likely that it's more common there as well if that's the case, and perhaps they've made developments regarding the wielding and use of magic that would allow for mixed-classes or subclasses to make more sense lore-wise. I dunno, just a thought. This all sounds very interesting at least. Still want to wait and see more before I draw any concrete conclusions on the game though.
While I did love Andromedas mix and match style classes for ease of gameplay, lore wise it was a bit of a problem. Suddenly every single person has potential biotic abilities and a biotic amp installed. Similiarly if they with DA now it seems everyone can be a potential mage. Granted for both games you can simply just make a hard head canon and not let your warrior access any spells. Saying that though I do love playing Arcane Warriors/Knght Enchanter and I wonder what a mage/warrior hybrid would look like in this new system.
Even tho I didn’t play Andromeda that much, it still made sense that Ryder was a biotic but wouldn’t choose to use them if they focused more on soldier training. It’s something that you’re born with like a mutation from being exposed to element zero while in the womb, not something you can just slap a amp into and lift stuff.
I hope and we get to choice our class and control our companion to that we probably start off with choice between first, a warrior, mage and ranger and then those class got different subclasses and it sound like they went deep drive in those subclasses and make more
The questions: is it hard to make DA game with the world as big as the Inquisition with combat like DA 2 which was the best combat of all games. and are they really going to remove the control of companions? (makes no sense) I'll play anyway because I love Dragon Age.
I'm stopping in the middle of the vid to write this... Though I don't know anyone who would argue that Andromeda had a better *Combat System,* I also don't know *ANYONE* who liked what they did with classes. I literally just used the same 3 power class pretty much the entire game. Everyone I know says they stuck with the same profile for almost the entirety of the game since switching set everything to cooldown and it was generally just a pain in the ass to switch in combat. Having 5+ abilities on hand at all times encourages a far more diverse gameplay style than Mass Effect Andromeda did, even though MEA _technically) offered more variation. I'd absolutely have preferred to be a Vanguard, Sentinal or Adept as opposed to being stuck with 3 choices which were almost always Push (or was it throw, wtv, same thing), Pull and a Shockwave. I had a dozen other abilities, but they simply were not used in my 100 or so hour playthrough. I think I switched profiles twice. The entire game. OK, back to the video before I continue whining like a little girl... Or not. As for Walters leaving...awful sign. I can't think of any game in recent memory that had a game dev leave mid-dev, unless they were forced out (Howart's Legacy for instance) where the game came anywhere near meeting expectations. And when it happens at Bioware it has been *disastrous.* From Andromeda to Anthem, by far their two worst games, both of which suffered through less team swapping and lead changes than Dreadwolf seems to have gone through, though they all had that multiple *_pivots_* thing going on. That makes me almost a nervous as: That *Dreadfull* gameplay. It was like Dark Souls meets WWE Smackdown. Lol, that's bad. The fact that they didn't have the footage pulled or at least say _"That was a very early prototype of a possible combat model we did away with in favor of the more traditional tactical real-time with pause system you've all grown to and love."_ Or _"That was a very early version of the combat where a tester had the abilities mapped to hot keys, making the flow of real-time with pause flow a bit better for players who prefer to play less strategically and more action focused as being a melee class could often feel less rewarding than being a spellcaster."_ Anything really. If they went _"The Witcher 3"_ I'd be fine with it. If they went the _"Souls-like"_ route...well I'd be very disappointed, but I suppose I could accept it. If they go with cartoony dropkicks...yeah, I'm not really into that all that much. How the heck did Bioware go from 13 games (counting Tales of the Sword Coast and Throne of Bhaal as games because they were 30 hours+ and very, very high quality _imo.)_ in 17 years, 9 of which were legit 9 out of 10's with two 8-8.5's with arguably the best expansion pack in the history of CRPG's (Throne of Bhaal) to Andromeda and Anthem? All the while running one of the longest MMO's in PC gaming history (Star Wars: The Old Republic)! Man JD, you certainly picked a bad time to start a Bioware focused channel my man. I'd love for this team to come up with something ground breaking, but I honestly don't think that they have it in them. The writers are gone. That's huge. Yes they pulled in the girl from Guardians of the Galaxy (Awesome story, awful gameplay to the point where I just enabled a cheat engine and use unlimited shields half the time to get to the next part of the story as combat is just sooooo tedious) which I'm playing right now...but she's supposedly focused on ME4/5. Well obviously as if the story from DA wasn't done the game would be in way more trouble than anyone could imagine. Anyway, as much as I'd like to see _groundbreaking,_ this is the absolute *WRONG* time to take a chance. EA bought Bioware because of their writing chops with fantastic complementary gameplay. They have dozens of teams who can design action games, and most likely do it better than old Bioware could. It wa the story and understanding of what RPG fans wanted while still being accessible enough for people that aren't patient enough to enjoy turn based combat. I don't mean that in an insulting way, but turn based simply bores a lot of normies. Like the difference between some people reading books, some listen to audio books at 1.5x speed, and some can't enjoy the story unless it's a movie/show. Back on topic. If they switch from a proven system to something else and the game doesn't sell, I'm going to say 11 Million copies year one based on how much money they have had to have sunk into this over all this time, Bioware is not making the next ME game. They (EA) can't risk ruining the name of the franchise on a studio that blew 450 Million+ on 3 under performers or outright flops. And they still had 10 or so of the core 20 who made their most acclaimed games outside of the BG series for a huge portion of Andromeda and Anthem. Of course they were constantly arguing with new people who said things like _"When Dave Gaider was moved to the lead on Andromeda a lot of us weren't on board. It was like he was making DragonAge: origins in Space which was not what people wanted."_ I don't know about you, but I would have *LOVED* _"DragAge: Origins"_ in space with modern graphics. Oh my goodness that would have been bomb. Instead the game bombed (Well not really, it sold decent according to it's placement on the NTD charts with around 7m copies, regardless of what number Google decides to shoot out on any random day). That said, *if* they were smart they would not be overhauling combat, or streamlining abilities (and the only reason to stream line abilities would be to accommodate an action game on a controller...erg. Guess we'll see. We shouldn't be too critical or the strongest elf in the world might put on a 90lbs suit of full plate, jump 6 feet in the air and kick us, because, well that's a thing that screams _"High Fantasy"_ if ever there was one. I swear, these people need to read some high fantasy books. _"Mists of Avalon,"_ or heck the original Icewind Dale trilogy before they start tackling these types of games. It's like doing a Cyberpunk game without reading _"Do Androids Dream of Electric Sheep."_ Yeah, these cats better not blow it or, like I said, I can almost promise that ME4/5 will be delayed an additional 2-5 years as Bioware is dissolved into other studios, keeping maybe 30% of the staff (Most of Austin and a dozen or so from the main group, most of whom are new, and by _new_ I mean less than 10 years with the company which means they've only been involved with 1 or 2 successful games max). Heh, guess maybe I'll bitch like a toddler afterall ;^) . Man I miss Karp, Gaider, French, Moar, Hudson, Flynn and Mac. Yeah, even him. Don't get me going on the Docs or I might just break out in tears. Oh well, at least they are billionaires now, but the games they could have pumped out were they all able to stay together. ME 1-3 in 6 years while working on DragAge 1 and 2? Without a full time support studio? That's just nuts. Now it takes them 6 years between single player games.
I liked there was no healing in DAI it actually made it challenging on nightmare difficulty, I always removed all chests that restocked your potions in main story missions for its lack of immersion.
Frankly I don't like games that have ''open class system'' because instead of adding variety it actually narrows it down because there is always going to be a ''optimal build'' and you usually will always end up using that. Like skyrim with the ''stealth archer build'', Andromeda with the ''energy drain, incinerate, lance build'' or fire emblem three houses where every team ends up with a bunch of wyrven lords, war masters, gremorys and bishops.
If they're intentionally feeding us the smallest of nuggets of info to get us hyped up... STELLAR JOB I just hope it all lives up to the expectation they're making us build up 😶
I honestly didn't really care about tye mechanic, I care about the story like..... What kond of protagonist we're going to play? So far I enjoy every dragon age protagonist.
Personally I like hard set classes. I absolutely hate when you play though a game, and you end up with every skill, and there’s zero reason to ever replay the game. I think it’s a huge mistake devs make for the sake of casualizing their games for the masses. It’s like they think playing through once and seeing everything is a feature. No, it kills replayability and longevity of the game. Period.
Ok, I may have the weirdest request here, Jackdaw. Can you make your thumbnails (that’s the word?) more “personal”? I often scroll right past them if I’m not specifically looking for your content because the algorithm sends a bunch of DA content my way but I don’t wanna listen to some randoms! X) This is most definitely my undiagnosed ADHD that make me inattentive to details, but maybe there are more like me out there that don’t want to miss out on any Jackdaw news. 🙃 NOW I’m actually gonna watch the video! Thanks for your brilliant content! 😊
More personal how? What do you expect him to do? That's an awfully vague and subjective request. If you really do think you have ADHD consider getting diagnosed, you can get resources and help to better manage it and function easier if it is, or a different diagnosis of whats actually going on and still get help for it.
@@ShoppingAttic "More personal" as in, I dunno, insert his face or the crow or something (sorry, english isn't my first language so maybe that was the wrong term?) I didn't mention adhd as a dismissive excuse for being intrusive or expecting people to bend around my needs, it was simply a "I'm probably exaggerating the need here, so don't feel responsible for a huge issue with your previous choices"-kind of thing. I know there's a way to get diagnosed, dear, very sweet of you to point it out, it's in the works, but medical help is slow in Sweden. Free, but slow. ;)
Unless they are going back to unvoiced protagonist, i do not see how can they come close the the amount of Roleplaying options Dragon Age Origins has offered.
I’m concerned. Doesn’t this blog post seem like the kind of thing you share in early development, not for a game that’s coming out this year? This game isn’t coming until 2024 at the earliest, is it? I want them to take their time to get it right, but the wait is brutal.
2024 is definitely the most realistic guess. I see that as a good thing though - more time in development means all the negative things from the leak might still be polished out! It would break my heart if this game turn out crap, so I say they should take all the time they need. That being said, EA should really rethink their marketing approach.
@@Felsenkeks nah not a good thing, its been 8 going on 9 years in November since the last dragon age came out. I was in highschool then and is close to hitting 30 now. Some ppl are just tired of waiting. Same with andromeda thats been out for coming up 6 years in march, that got abandoned for another game. Again ppl are tired of waiting almost decades for stuff to come out.
@@Babyjoker2222 that's of course understandable, but the game as it is envisioned right now is only really being made since 2021, when the multiplayer concept got axed. I understand people don't want to wait anymore, but personally I'd have been really unhappy with the game they were making before that and am absolutely willing to give them the time if it will give me a proper dragon age game instead of whatever nonesense EA executives were trying to force through.
I DONT WANT TO GET TOO ADVANCE if they CANT even IMPLEMEMT what actually worked in the First 2 DRAGON AGE: PARTY AI- PLEASE incorporate this again. Its not that hard when you have a template already. CAN WE PLEASE INCLUDE Switchable weapons!! PLEASE FOR TACTICAL SAKE. INQUISTION actually had a very likabable SKILL N ABILITY TREE. But since this is role playing with most of US AVID GAMERS replay the game over and over again…… CAN YIU OLEASE include the SKILL GLITCH that BOTH DA1 and 2 had where my character can learn all specialize SKILL. Yes!! After putting 200 HOURS on the vanilla campaign CAN my ROGUE ASSASIN born from a KIRKWALL MIGRANT who was captive to the ELVES and eventually release and work briefly for the CARTA and honed his military skill in ANTIVA moonlighting as a merc for the CROWS learn the ASSASIN ARTIFICIER N TEMPEST all at once. Yes send me solo through ALL THE TRIALS and include 3 SECRET BOSSES thats 10x harder to beat than even the last BOSS.
I'm hoping we get the point system from origins and 2 back I had far more character freedom with them making a high hp high damage rogue or a light crit happy Warrior or a mage that was a true glass cannon with high damage and mana but 1 hit would drop them. Far better than inquisition where all my characters were the same even the companies were basically the same depending on there class. As for a skill tree that has all elements from Warrior, rogue and mage. I'm concerned as Andromeda try that and it wasn't really any fun the most fun for me came from being different classes and playing different but if all options are open then there little reason to try other stuff. If the example skill tree is happening then I want it to be a class tree and the multiple branches are the different ways for that class. Like a Warrior tree would have a basic branch that all Warrior benefit from, a sword and shield branch, a 2 handed branch, 2 other style branches and the 3 sub classes each have a branch. This can allow someone who has reached the end of a branch to get high level perks from other branches without needing to go through the whole tree like inquisition did.
The summary is: BioWare released a community update about their game design process for Dragon Age: Dreadwolf. Game designers work on crafting, balancing, and conceptualizing the player's journey in a collaborative process with other teams. There are different types of game designers, such as systems designers, user experience (UX) designers, technical UX designers, gameplay designers, technical level designers, technical UI designers, cinematic designers, and narrative designers. Skill trees are a fundamental part of a deep RPG experience and give players the ability to customize how their character functions in combat. Multiple designers work on implementing skill trees in-game, starting with a Systems Designer who envisions a problem statement that needs to be solved. Through working sessions and brainstorming meetings, the team narrows down what type of solution they want to pursue and then move on to doing competitive analysis. A vision document is created that encapsulates the team's goals for how the design will solve the problem statement. The skill tree design goals for Dragon Age: Dreadwolf are to allow players to create a variety of viable builds, be excited about long term progression goals, not be overwhelmed by the magnitude of options at any one time, and have each purchase feel meaningful with tangible benefits.
I’m so scared for this game, every piece of news hints that it’s going to be nothing like the other 3. I’m a die hard dragon age fan and will enjoy it nonetheless but it worries me. Looking at this it’s clear they care more about getting new customers than keeping it on theme.
How about instead of trying to cross class they focusing on each class and make them individually fun and visible ...wait...oh God this is going to be an action adventure isn't it...
What I've never understood about Dragon Age, is Bioware's obsession to "reinvent the wheel" every time they design a new DA game. Every game is DRASTICALLY different to the previous installment. It's incredibly jarring for anyone who's continuing from a previous game. I could understand this strategy if each game were meant to be a spin-off within the same IP, but it's almost like they're afraid to just repeat the dynamics of the original game (or any game since then). It's very frustrating, especially when we don't get any updates for what to expect until very close to the final release. It's a very strange strategy... I suspect it has A LOT to do with EA.
Each game had a different protagonist, dealing with different challenges. What is the oposite of Mass Effect, in which you have Shepard and go on against the Reapers. Each ME game is a direct continuation from the previous one, what isn't true with DA. There are many things Inquisition did right, but Skill trees was not one of them. I'm excited to see what can be done.
@@GabrielPassarelliG Yes, but that's not what their strategy was for any other RPG (or IP for that matter), prior to Dragon Age. Dragon Age 2 was a drastic change from what many expected a sequel to Dragon Age would be. Then they changed it again with Inquisition and now, once again with Dreadwolf. It's not the best strategy if you want to ensure continued support from fans of the previous game. It's just a clear example of how Bioware just isn't the company they were prior to EA's purchase.
@@GabrielPassarelliG I'm not saying Inquisition was perfect. It had many flaws, but it just seems like Dreadwolf is going to be quite a significant shift from what Inquisition was and once again from what many people expect.
@Love Yourself I wasn't saying they need to emulate exactly what they did in Origins, I was merely pointing out that every single game within the series has been a drastically different experience/style. That's completely unique to Dragon Age. Even the upcoming Baldur's Gate is more adherent to its original game's style, yet Dragon Age is CONSTANTLY being 'tweeked' or changed from game to game to fit some unrealistic "let's please everyone" ideal. The strategy for DA from game to game has never made sense. Yes, some things improve from game to game, but the overall experience or what's expected from a single IP/franchise is drastically altered and only ends up alienating fans of the previous releases. It's not a very sound strategy. You can update mechanics, gameplay, and style, without completely changing the experience. Bioware just seems to want to experiment with some new idea every time they begin work on a new Dragon Age game. That sort of approach is what new IPs are for, it's not meant to be a strategy for a continuing, beloved, and established franchise. To put it in perspective, it would be like if Call of Duty decided that its next game would be more like Battlefield and then after that release, Activision decided to have Call of Duty be like Rainbow Six: Siege, then after that release, Call of Duty would be more like Fortnite. Such drastic changes from one game to the next are not what fans want. They play Call of Duty for its first person, arcade style gameplay. Sure, it's fine to update and refresh a franchise with new ideas and maybe a drastic gameplay style like what Ubisoft did to update Assassin's Creed with Origins, but such changes become extremely frustrating when it's literally every single game. Fans honestly have no idea what to expect from one release to the next.
each glimpse we get of the development gets me more and more excited! i do hope however that we won't have a cyberpunk moment where they build up the game to be something more grand than what they are going to deliver. honestly speaking i'm not disappointed in there not being trailers for quite some time considering we just got DA: absolution few months ago. speaking of which, are you going to make a breakdown of it at some point, or have you already done one and i have somehow miraculously managed to miss it? i would love to hear your thoughts about it, as well as an expert's eye on all the little lore relevant details i may have missed when i watched it :-)
They need to remove weapon/armor restrictions with no penalties and allow us to more than 3 specialisations to cross class. Mages need to be able to use swords. 😊
I hate to be a Debbie downer, but the whole complete disregard/DL under rug sweep of MW and no acknowledgement of the leak are red flags for me. I feel like this is Andromeda Redux as far as handling of development has gone. But I digress. I’m glad they’re making skill trees less confusing. I’ve nine times out of ten found most to be overwhelming in rpg games. Too many options isn’t always a great thing!
I have two questions that Ill submit to twitter: 1. With all the old drama with Greg Ellis, will Cullen be in the new game. and How many hours of gameplay for main and exploration?
Cullen and Morrigan are supposedly not in Dreadwolf . The voice actor who does Cullen has legal issues. Claudia Black confirmed that she has not worked on Dreadwolf Well that's what I've read on social media. Take care and stay well
As much as I love Cullen I’m actually fine with the character essentially being retired. By the time Inquisition ended Cullen’s story and character arc was finished. There’s nothing else to tell with him, and I’m good with letting other old characters who we haven’t seen in game for a while take the spotlight for a change.
I honestly am a bit surprised and kind of disappointed and how people getting hyped after all the Bioware letdowns ... please, don't overhype the game ... till they show us really ready stuff I am careful with any "blog" posts of dev from games ... even more so of games we have yet to see anything other than a concept about ... the best games did not need to do it..
Again, more BS on how Bioware does things and nothing about what they are actually doing. Another big nothing burger IMO. I want something tangible from Bioware, not this empty technical yammering with no real substance.
From what people on reddit said, it's probably more that there will be hybrids of subclasses like e.g. templar, champion and reaver for warrior. If so, we'll get a really amazing range to customise our player characters and it will really add to replayability, which may make up for the fact that we can't play as our companions....
Honestly, I never played as the companions anyway, unless I had to physically move them out of a doorway they were blocking.
I loved hybrid classes is DOS 2.
wow! a feature thats been in every dragon age! how exciting
@@dov2mt what are you talking about please? We've never had hybrid specialisations or skill trees?
@@Felsenkeks we fs had them in orgins
Get ready for an epic journey into the world of Dragom Age: Dreadwolf with our brand-new update! In this video, we'll be diving deep into the intricate skill trees, advanced AI, and RPG mechanics that make this game truly unique. From personalised skill trees to immersive gameplay, I've got the latest on Dragon Age: Dreadwolf's news and updates! Let me know your thoughts down below!
I think while hybrid classes could be interesting, i don't think that's what is being shown here. That image you have shown at arount 8 minutes has text saying it's the "Warrior_SkillGraph" after all.
Thank you for your work and positivity, RUclipsrs like you keep the spirits high ^^ DA should be thankful for their "non-profit" workers on the battlefield of frustrated players!
This skill tree in combination with the leaked screenshot that gave a character's class as "level ## Gray Warden" I think it might be the case that your faction is your class, and you can use the skill tree to determin if you're a mage, a warrior, a rogue, and then the smaller trees in between might be stuff like templar, arcane archer etc.
Specialisation perhaps?
That's not exactly true. One of screenshots in blog-post, which shows a bit of a zoom into the skill tree has a hud of program visible and you can see the name of file opened. It's clear from the name, that this skill tree is meant to represent Warrior class only. Around 8:00 in the video, you can actually see this screenshot, look at the bottom left corner. It says "Warrior_SkillGraph"
I just want to say thank you for your enthusiasm and news coverage. I was on Twitter and getting so aggravated by a RUclipsr who was complaining about these blog posts. And of course the followers were also being just as negative.
To each their own, but I want to be in the group of those who are excited about these things.
It is understandable, the patience of alot of fans is wearing thin. People want to see something substantial because let's be honest after years of blog pot and teasers it would've been better to say nothing at all. Honestly I hope they go big on E3 this year or some other upcoming event because the negativity is gonna rise if they don't
@@ChrisDeebo true words :) plus it's has been years since DA:I and there are alternatives spreading everywhere (at least for some), like Baldur's Gate 3. A Sort of Beta or Prerelease might be an interesting way to handle that problem for DA, too.
YESSS!! We need more ppl who understands that “to each their own”, mindset.
My bet is that while the classes remain (mage/rogue/warrior), the ability to change the weapons (sword, bow, staff) will be affected instead of the mage/non-mage issue that some other commenters have mentioned.
Like you can have a non-staff wielding mage, but the arrows/shield/blades are magic and use status-afflicting stuff. More warrior classes hit harder with bows and spears but slower and have be more melee based, while rogues have like rapid aim/critical bonuses with more traditional two handers and shields/staffs but have either a more ranged approach or increase stealth/dodge abilities.
People forget that enchanting and runic magic exists because they haven't played a major part in actual game play other than bonuses. I hope they bring more of that in and that is what we are seeing with the art and stuff.
I'm still hopeful for Dreadwolf but I also waited for Kingdom Hearts 3 to come out for like 15 years so I am rather patient.
@Love Yourself melee mage (aka the arcane enchanter), and magic warrior (spirit warrior) were my favorite classes in Origins so I 100% understand that want. I love like an eldritch knight who can go invisible but wield a two hander.
Plus there are the dual wielding warriors who don't want to class as rogues either! My warden was basically all three once they got the spirit warrior abilities as a dual wielder!
I know there's a lot of concern with development, but I'm starting to get really optimistic about what they are crafting. The attention to detail here bodes really well, plus the fact that they are hiring Hans Zimmer for music composition indicates that the company has a lot of faith in this game succeeding (he's such a big name that I can only imagine how much it costs to hire him! Although I am conflicted that they booted Trever Morris :/). I know sales does not equal a good game, but this attention to detail is promising and hybrid skill trees already indicate that they are listening to what fans want throughout this development. It seems like the timeline for release is going to be even slower than a lot of us hoped (def seems like 2024 at this point), but I'm okay waiting if it means they can make something really great. Thank you for these updates!
I’m sure he’s going to try and immerse himself in as much of Dragon Age as possible. I believe (or I at least hope) that he will respect Trevor Morris’ work and the musical themes of his and others before DA:I. From what I know of him he will try and immerse himself in the world as much as possible to try and get a feel for the sonic landscape and use that as a vantage point in his compositions. If BioWare does right by this game it should be a high drama installment for the dragon age series. Zimmer has always been about high drama with the projects he’s composed for- (Dune and The Lion King spring to mind first). I’m excited.
I really genuinely hope youre right.
This is a game Ive been VERY EXTREMELY worried about.
From dev hell to the old "Anthem with Dragons" rumors that were being floated.....
I just want to continue my story, I want some answers to some long burning questions
I love learning more about how games are developed. It's so fascinating to me. The skill tree example that they gave is so innovative and new! I cannot wait to see the finished game! I'm so excited!!!!!!!
While it's not the FULL list of skills and abilities layers on the skill tree, which is what I want lmao, at least it's SOMETHING. The skill tree wireframe is pretty and it does get me excited a bit about seeing actual abilities on there for each class.
I’m glad you’re here to go into this because I’ve just scanned headlines and comments on other social medias and it made me worried for the game… but you’ve made it a little less scary lol. Thanks dude!
I really am so excited for this game!! It keeps looking better and better!
This skill tree reminds me of Assassin’s Creed Valhalla. I hope that the skills mean infinitely more than those did.
It reminds me a bit more of greedfall's skill tree. Actually looking at their mock up and greedfall it's almost identical. Which is good, I loved greedfalls skill tree was set up. each class has two adjacent sub class options, and the bridge abilities have synergies with each adjacent class. for example there was the mage class, and it was connecting to the rogue, the mage side connecting to the traps and on the other side connecting warriors 1 handed tree which had a bunch of utility.
meaning you could end up being a battle mage or a ranged burst mage with CC traps.
Reminds me more of Path of Exile..
I'm very excited by these skill trees and potential for cross-class usage! I'm so glad that you have been optimistic and open-minded about the game because a lot of other places I look are so negative and just a bunch of people doom posting and jumping to conclusions about a game that is still in development. I hope the amazing folks working on this game aren't too discouraged seeing all the negativity sent their way on something they are working so hard on. I always want to reserve judgment until, you know, the game is actually finished. Bioware has never disappointed me when it comes to DA. I've enjoyed all three games! Sadly, it's impossible for them to please everyone.
All I care about is them bringing back blood magic/arcane warrior lol
I'm scared, I'm excited and I just hope it works out, hopefully this game wasn't/isn't being rushed. Btw great vid jack 👍
Oooo a mage rogue would be awesome. My two favourite classes ☺️
thank you for covering this! so glad you're back!
Thanks Jackdaw, the blog post was a bit tricky for me to understand so I was waiting for your breakdown. You're the best!
Glad it was helpful!
It certainly still has class system in place. You can see it from screenshots, provided by BioWare. Around 8:00 in the video, at the bottom left corner we can see the name of the file. It says Warrior_SkillGraph. And it's very clear that the picture is just a zoomed in version of Skill tree we were shown.
Awesome! More news from a game I’m very excited for. Hybrid skill trees will be amazing, imagine fade step into hidden blades or something.
Tbh I'm not worried about skill trees. Even in DA2, the builds you can make are always fun and have thought behind it. Sadly this just confirmed my suspicion that it wont be releasing until the end of next year, if old release date patterns are to be seen
I do wonder how a hybrid class system would work in Dragon Age. It works well enough in Mass Effect, since the core gameplay loop of shooting guns from cover is a constant across every class, so it's just the special abilites that differentiate classes from one another. Whereas the Dragon Age classes result in completely different gameplay experiences from one another, thus making hybrid classes a much more complex system to figure out.
Then there's how the hybrids would actually work. The crossover of rogues and warriors is simple enough, especially given that Origins already kind of had that, with Archery and Dual Wielding being available for both classes. Mages having access to Warrior/Rogue-like combat abilities certainly has precedent considering Arcane Warriors and Knight Enchanters. But I don't see how a Warrior or Rogue could become able to use magic without bending established lore quite a bit. Short of maybe direct contact with the fade changing them in some way, but that would feel too reminiscent of the Inquisitor.
God, I just want to see something about this game! I'm so tired of speculating lmao
reminds me of my warden mage who can use staff and giant swords and also shield & swords, ughhh hopefully this could be add!!!
The colored skill tree mock-up looks to me like an evolution of Dragon Age 2's system, where each class had both its weapon-related trees and then also trees that focused on different ways of playing the character--e.g., for the rogue there was the stealth-focused tree, the scoundrel tree which mostly manipulated the battlefield, the specialist tree which provided various buffs, and so on. This skill tree looks like it might be a similar thing, only with direct connections between the trees rather than each being entirely separated from the others.
On the whole, I wouldn't count on there being a truly classless system, since it would create so many problems with the lore--dwarves and magic use, as you pointed out, being just one of them. Of course it would be cool if it happened, but we'll see.
As I commented under a post, my fear about this skill tree is that it would probably delete the rp part of the class. I mean, in Dragon Age the difference between mage and non-mage is fundamental, even in Tevinter. If classes have no skill restrictions, how can npcs react to my character being a mage? Is the character going to be so anonymous? That's what I'm afraid of. (Mages who take warrior /rogue skills are okay, what I'm referring to are rogues or warriors who unlock magic skills)
They do say our character is gonna be a nobody, might be that we don’t gain much notoriety as a person, so people not generally knowing the rogue is also a mage could be explained that way. I am reminded of bull’s archer lady that was... *great* at hiding her magic LOL
Imagine if they showed everyone this type of stuff in a demo build.
Still hope for a deep dive/actual gameplay trailer or gameplay demo this year. Release this year is I bet unreal istic but hopefully next year. I mean about 10 years since last DA title and half of that time went into production of Dreadwolf most AAA games have around 3 years dev time and Dreadwolf about 5 now already
My hype for dragon age was peak during the game awards from 2 yrs ago and died the last game awards show where bioware again didn't show us nothing. I am tired of these written blogs. Nothing substantial just talk and talk
as interesting as it is (to those who would be interested in this kind of detail) i think the recent update was a big nothing burger served to fans to just keep them on the edge without saying anything real
This could also be an example for a skill tree for one class? That would make much more sense for me.
It sort of sounds like what Bioware did with combat styles in SWTOR in the most recent expansion. Basically, instead of classes being tethered to your origins stories (Jedi Knight, Trooper, Sith Inquisitor, etc.), they are simply divided into two groups: Force and Tech. Within these two groups, you're now free to choose whatever style you want to play. Wanna be a Jedi shooting lightning? Go ahead. Wanna be a Bounty Hunter with a huge-ass gun like Republic Commandos? By all means. It's actually a pretty game-changing innovation which allows for some really fun combinations and adds to replayability.
I wonder if Dreadwolf will take one step further and allow us to combine various skills from different trees into our own "Frankenstein's monster", i.e. having tank and damage abilities on a single bar? That would be awesome.
I very much doubt that we would be able to combine magic and non-magic skills since that would be lore-breaking.
Call me a gatekeeper or say I'm stuck in the past, but this kinda upsets me. I loved the cross class abilities in Mass Effect, but classes are an intricate thing in dragon age, not just mechanics but in lore as well, taking that away feels cheap to me honestly & it makes this feel more of an appealing to the masses type game, if this is the direction they're going there's nothing I can do about it obviously, but it's not dragon age anymore
Two points. First, the "attribute to on-screen action" feature seems similar to how a rogue needs a lockpicking talent and/or cunning by the tens in order to open certain chests or disarm certain traps. But what makes this seem more promising for DA4 is that the dev might be implying this mechanic could apply to various types of interactions with the map and targets. For example, more attribute points in magic will determine how quickly a mage can freeze a river, allowing the party to cross, or how effective a lightning spell is on a group of clustered enemies and how many different enemies it hits. More points in strength or constitution could determine how fast a warrior can sprint forward in a charge attack and for how long.
Second point. The implied customization of the character might indicate that there will be no customization for party members or in regard to the player character's origin story. As if BioWare will be moving all customization from the character's background and into actionable abilities. This would be a massive downside, and would be a throwback to the days of DA2 when Hawke was put on us as BioWare's character for us to play as and only fine-tune slightly to our preferences regarding gender, class, and combat style.
As for any special player character ability, I would say have the new protag make a connection with a titan. That way you can give the player any unique abilities you want, and these abilities can apply even to a dwarf, no matter how magical those abilities are. We've seen this already with Valta.
Also, even non-mages should be able to use some magical items, similar to Sandal in DA2. So having warriors or rogues using some abilities that might fall on the magical spectrum would be possible. Same with mages who tend to specialize in the ways of stealth to be more roguish, or combat to be arcane warriors.
I REALLY hope they have a cross-class system in place. I love the idea of mixing and matching skills in RPGs.
I really hope we will have origin stories again!!!
As a software developer I don't find meaning in this skill tree. The quality of the skill tree system depends entirely on the implementation style of the skill tree and nodes. Imagine if 90% of those nodes were things like +5hp to character. Boring! Or if you only have points for one tree or hybrid and then some in the trees next to it. Again boring. Or if you want skills from the opposite side of the tree, but you can only take those next to the last point starting from the 1st point allocation and does not allow depth, diversity or innovation. Booooriing! What if you want all your eggs in one basket or be skilled in all but master of none? Or what if you really want one skill deep into a skill tree but don't particularly care about the other skills in the tree? A lot of questions that can either make or break the system.
So it depends on the implementation. It might be the best tree out there, or incredibly uninspired and dull. Make it worth a while to experiment, innovate and create something truly distinct and the system has potential. But I'll get excited about this only when I see what it means in practice and function.
WOW.. its been 8 years since the last Dragon Age game... it amazes me they waited so long to come out with more material when the games have been historically very successful.
I do really appreciate them making these posts for us! I just cannot wait for something more specific!!
Dragon age 2 ptsd got reawakened with that skilltree
It'd be funny if they use the superman reference/easter egg DAO as to why you have the skill tree customization
How u like the new dragon age comics Jack?
I enjoyed the classless system in Andromeda 👍
Thank you for always being so quick and good with your coverage. Though I don't think we'll get a classless skill tree like andromeda, since the final image from the update labels the entire skill tree shown as being for the warrior.
And honestly, I think I'd prefer to keep the separate classes. While I could see it's use in combat, it seems like it would take away from the lore and character building. When andromeda did it, it didn't really fit in the lore and it removed one aspect of the characters you could make. Like you could still make a pure biotic build for combat, but that class no longer had an impact on the character and world. And I think that could be worse in Dragon Age, since your class (at least mage) can have a big impact on your character and how they interact with the people around them
Hm, veil is coming down, so everyone has access to magic, thus hybrid classes with magic for all? >8D
I hope we get a cool move like idk... maybe a dropkick of some sorts.
As I was listening to this video and the blog was explaining how they thought trees were essential but they were thinking "wide"... in my mind I was thinking "well... that's really contradictory ain't it??... there's only one way I know that this could be achieved.. and that's a path of exile style skill tree" and then you showed the image and I felt so validated LOL
The skill tree type shown plus the leaked gameplay make me think they might be going HARD into the action rpg side 😅
I hope that this skill tree is going to happen i smell a Battlemage (mage warrior ) combo
I like that they are opening up for questions as a way to drive engagement and enthusiasm for game design... but I see it backfiring immediately because of the toxic af "fans" who seem to swarm every post they make.
Am I the only one getting irritated with the crumbs they keep giving like come on man .....show SOMETHING ANYTHING even small but actual in game stuff 🙏😤
I'm admittedly not incredibly well-versed in Dragon Age lore, but the Tevinter Imperium is a lot more lax about magic usage than other countries/nations, right? I could see it being likely that it's more common there as well if that's the case, and perhaps they've made developments regarding the wielding and use of magic that would allow for mixed-classes or subclasses to make more sense lore-wise. I dunno, just a thought. This all sounds very interesting at least. Still want to wait and see more before I draw any concrete conclusions on the game though.
While I did love Andromedas mix and match style classes for ease of gameplay, lore wise it was a bit of a problem. Suddenly every single person has potential biotic abilities and a biotic amp installed. Similiarly if they with DA now it seems everyone can be a potential mage. Granted for both games you can simply just make a hard head canon and not let your warrior access any spells. Saying that though I do love playing Arcane Warriors/Knght Enchanter and I wonder what a mage/warrior hybrid would look like in this new system.
Even tho I didn’t play Andromeda that much, it still made sense that Ryder was a biotic but wouldn’t choose to use them if they focused more on soldier training. It’s something that you’re born with like a mutation from being exposed to element zero while in the womb, not something you can just slap a amp into and lift stuff.
If we get one of those skill trees for each class were eating
Haha, I like it. I am technically a mage but I am not very good with magic, so I use it to boost my weapon skills.
It looks just like path of exiles skill tree. If it is thatll be nice, very diverse build options.
That skill tree looks like the witcher 2. I dig it.
I can’t wait to cheese damage with an archer/mage/assassin combo
I would really like to be a real battle mage like drago age origins. Beast of a shapeshifting dual wielding monster
That skill tree reminds me so much of Path of Exile.
I like the cross class idea it's kinds like it was in the first one
This reminds me of Final Fantasy X's skill map.
I hope and we get to choice our class and control our companion to that we probably start off with choice between first, a warrior, mage and ranger and then those class got different subclasses and it sound like they went deep drive in those subclasses and make more
Looks like AC Valhalla's skill tree cool👍
Mack Walters what was his role in the company?
That mock up reminds me a bit of AC Valhalla skill tree.
I love Origins and Inquisition, and i was hoping that the next would be like Inquisition but more depth.
The questions: is it hard to make DA game with the world as big as the Inquisition with combat like DA 2 which was the best combat of all games.
and are they really going to remove the control of companions? (makes no sense)
I'll play anyway because I love Dragon Age.
I'm stopping in the middle of the vid to write this...
Though I don't know anyone who would argue that Andromeda had a better *Combat System,* I also don't know *ANYONE* who liked what they did with classes. I literally just used the same 3 power class pretty much the entire game. Everyone I know says they stuck with the same profile for almost the entirety of the game since switching set everything to cooldown and it was generally just a pain in the ass to switch in combat. Having 5+ abilities on hand at all times encourages a far more diverse gameplay style than Mass Effect Andromeda did, even though MEA _technically) offered more variation. I'd absolutely have preferred to be a Vanguard, Sentinal or Adept as opposed to being stuck with 3 choices which were almost always Push (or was it throw, wtv, same thing), Pull and a Shockwave. I had a dozen other abilities, but they simply were not used in my 100 or so hour playthrough. I think I switched profiles twice. The entire game.
OK, back to the video before I continue whining like a little girl...
Or not.
As for Walters leaving...awful sign. I can't think of any game in recent memory that had a game dev leave mid-dev, unless they were forced out (Howart's Legacy for instance) where the game came anywhere near meeting expectations. And when it happens at Bioware it has been *disastrous.* From Andromeda to Anthem, by far their two worst games, both of which suffered through less team swapping and lead changes than Dreadwolf seems to have gone through, though they all had that multiple *_pivots_* thing going on. That makes me almost a nervous as:
That *Dreadfull* gameplay. It was like Dark Souls meets WWE Smackdown. Lol, that's bad. The fact that they didn't have the footage pulled or at least say _"That was a very early prototype of a possible combat model we did away with in favor of the more traditional tactical real-time with pause system you've all grown to and love."_ Or _"That was a very early version of the combat where a tester had the abilities mapped to hot keys, making the flow of real-time with pause flow a bit better for players who prefer to play less strategically and more action focused as being a melee class could often feel less rewarding than being a spellcaster."_ Anything really. If they went _"The Witcher 3"_ I'd be fine with it. If they went the _"Souls-like"_ route...well I'd be very disappointed, but I suppose I could accept it. If they go with cartoony dropkicks...yeah, I'm not really into that all that much.
How the heck did Bioware go from 13 games (counting Tales of the Sword Coast and Throne of Bhaal as games because they were 30 hours+ and very, very high quality _imo.)_ in 17 years, 9 of which were legit 9 out of 10's with two 8-8.5's with arguably the best expansion pack in the history of CRPG's (Throne of Bhaal) to Andromeda and Anthem? All the while running one of the longest MMO's in PC gaming history (Star Wars: The Old Republic)! Man JD, you certainly picked a bad time to start a Bioware focused channel my man.
I'd love for this team to come up with something ground breaking, but I honestly don't think that they have it in them. The writers are gone. That's huge. Yes they pulled in the girl from Guardians of the Galaxy (Awesome story, awful gameplay to the point where I just enabled a cheat engine and use unlimited shields half the time to get to the next part of the story as combat is just sooooo tedious) which I'm playing right now...but she's supposedly focused on ME4/5. Well obviously as if the story from DA wasn't done the game would be in way more trouble than anyone could imagine. Anyway, as much as I'd like to see _groundbreaking,_ this is the absolute *WRONG* time to take a chance.
EA bought Bioware because of their writing chops with fantastic complementary gameplay. They have dozens of teams who can design action games, and most likely do it better than old Bioware could. It wa the story and understanding of what RPG fans wanted while still being accessible enough for people that aren't patient enough to enjoy turn based combat. I don't mean that in an insulting way, but turn based simply bores a lot of normies. Like the difference between some people reading books, some listen to audio books at 1.5x speed, and some can't enjoy the story unless it's a movie/show. Back on topic. If they switch from a proven system to something else and the game doesn't sell, I'm going to say 11 Million copies year one based on how much money they have had to have sunk into this over all this time, Bioware is not making the next ME game. They (EA) can't risk ruining the name of the franchise on a studio that blew 450 Million+ on 3 under performers or outright flops. And they still had 10 or so of the core 20 who made their most acclaimed games outside of the BG series for a huge portion of Andromeda and Anthem. Of course they were constantly arguing with new people who said things like _"When Dave Gaider was moved to the lead on Andromeda a lot of us weren't on board. It was like he was making DragonAge: origins in Space which was not what people wanted."_ I don't know about you, but I would have *LOVED* _"DragAge: Origins"_ in space with modern graphics. Oh my goodness that would have been bomb. Instead the game bombed (Well not really, it sold decent according to it's placement on the NTD charts with around 7m copies, regardless of what number Google decides to shoot out on any random day).
That said, *if* they were smart they would not be overhauling combat, or streamlining abilities (and the only reason to stream line abilities would be to accommodate an action game on a controller...erg. Guess we'll see. We shouldn't be too critical or the strongest elf in the world might put on a 90lbs suit of full plate, jump 6 feet in the air and kick us, because, well that's a thing that screams _"High Fantasy"_ if ever there was one. I swear, these people need to read some high fantasy books. _"Mists of Avalon,"_ or heck the original Icewind Dale trilogy before they start tackling these types of games. It's like doing a Cyberpunk game without reading _"Do Androids Dream of Electric Sheep."_ Yeah, these cats better not blow it or, like I said, I can almost promise that ME4/5 will be delayed an additional 2-5 years as Bioware is dissolved into other studios, keeping maybe 30% of the staff (Most of Austin and a dozen or so from the main group, most of whom are new, and by _new_ I mean less than 10 years with the company which means they've only been involved with 1 or 2 successful games max).
Heh, guess maybe I'll bitch like a toddler afterall ;^) . Man I miss Karp, Gaider, French, Moar, Hudson, Flynn and Mac. Yeah, even him. Don't get me going on the Docs or I might just break out in tears. Oh well, at least they are billionaires now, but the games they could have pumped out were they all able to stay together. ME 1-3 in 6 years while working on DragAge 1 and 2? Without a full time support studio? That's just nuts. Now it takes them 6 years between single player games.
First question: is healing magic back in the game? I am still very very very upset about the removal in DAI
I liked there was no healing in DAI it actually made it challenging on nightmare difficulty, I always removed all chests that restocked your potions in main story missions for its lack of immersion.
Haven't been able to preorder it for ps5 yet been checking at GameStop
Frankly I don't like games that have ''open class system'' because instead of adding variety it actually narrows it down because there is always going to be a ''optimal build'' and you usually will always end up using that.
Like skyrim with the ''stealth archer build'', Andromeda with the ''energy drain, incinerate, lance build'' or fire emblem three houses where every team ends up with a bunch of wyrven lords, war masters, gremorys and bishops.
dragon
age
@@JackdawYTDreadWolf
Will some of us that likes to be a mage can still be on the game bc magic is really my specialty
If they're intentionally feeding us the smallest of nuggets of info to get us hyped up... STELLAR JOB
I just hope it all lives up to the expectation they're making us build up 😶
I honestly didn't really care about tye mechanic, I care about the story like..... What kond of protagonist we're going to play? So far I enjoy every dragon age protagonist.
Personally I like hard set classes. I absolutely hate when you play though a game, and you end up with every skill, and there’s zero reason to ever replay the game. I think it’s a huge mistake devs make for the sake of casualizing their games for the masses. It’s like they think playing through once and seeing everything is a feature. No, it kills replayability and longevity of the game. Period.
Blood-mage Templar Rogue. Neutralize their mage, make them bleed with daggers, then use their blood to eliminate their buddies. Probably too much.
Ok, I may have the weirdest request here, Jackdaw. Can you make your thumbnails (that’s the word?) more “personal”?
I often scroll right past them if I’m not specifically looking for your content because the algorithm sends a bunch of DA content my way but I don’t wanna listen to some randoms! X) This is most definitely my undiagnosed ADHD that make me inattentive to details, but maybe there are more like me out there that don’t want to miss out on any Jackdaw news. 🙃
NOW I’m actually gonna watch the video! Thanks for your brilliant content! 😊
More personal how? What do you expect him to do? That's an awfully vague and subjective request.
If you really do think you have ADHD consider getting diagnosed, you can get resources and help to better manage it and function easier if it is, or a different diagnosis of whats actually going on and still get help for it.
@@ShoppingAttic "More personal" as in, I dunno, insert his face or the crow or something (sorry, english isn't my first language so maybe that was the wrong term?)
I didn't mention adhd as a dismissive excuse for being intrusive or expecting people to bend around my needs, it was simply a "I'm probably exaggerating the need here, so don't feel responsible for a huge issue with your previous choices"-kind of thing.
I know there's a way to get diagnosed, dear, very sweet of you to point it out, it's in the works, but medical help is slow in Sweden. Free, but slow. ;)
This dragon age may fail bad i just have a feeling it's not going to live up to the classics but will give it a try
I do love them showing the process of how they are doing things.
If each class have the 6 skill trees and specialization, ok, but if all classes share the same skill tree?
I give you credit for staying a die hard fan of da. I've given up on seeing the game released but seeing your videos is nostalgic for me.
Unless they are going back to unvoiced protagonist, i do not see how can they come close the the amount of Roleplaying options Dragon Age Origins has offered.
when is this game supposed to come out?
Bring back blood magic pls
Please bring back Blood Magic...
I’m concerned. Doesn’t this blog post seem like the kind of thing you share in early development, not for a game that’s coming out this year? This game isn’t coming until 2024 at the earliest, is it? I want them to take their time to get it right, but the wait is brutal.
2024 is definitely the most realistic guess. I see that as a good thing though - more time in development means all the negative things from the leak might still be polished out! It would break my heart if this game turn out crap, so I say they should take all the time they need. That being said, EA should really rethink their marketing approach.
@@Felsenkeks nah not a good thing, its been 8 going on 9 years in November since the last dragon age came out. I was in highschool then and is close to hitting 30 now. Some ppl are just tired of waiting.
Same with andromeda thats been out for coming up 6 years in march, that got abandoned for another game. Again ppl are tired of waiting almost decades for stuff to come out.
@@Babyjoker2222 that's of course understandable, but the game as it is envisioned right now is only really being made since 2021, when the multiplayer concept got axed. I understand people don't want to wait anymore, but personally I'd have been really unhappy with the game they were making before that and am absolutely willing to give them the time if it will give me a proper dragon age game instead of whatever nonesense EA executives were trying to force through.
@@Felsenkeks what did you hate about the game before then? Nobody knew anything about it.
@@Felsenkeks . A long time doesn't mean the game will be good, stop deluding yourselves.
Dwarfs will have “magic” the decent
I DONT WANT TO GET TOO ADVANCE if they CANT even IMPLEMEMT what actually worked in the First 2 DRAGON AGE:
PARTY AI- PLEASE incorporate this again. Its not that hard when you have a template already.
CAN WE PLEASE INCLUDE Switchable weapons!! PLEASE FOR TACTICAL SAKE.
INQUISTION actually had a very likabable SKILL N ABILITY TREE. But since this is role playing with most of US AVID GAMERS replay the game over and over again…… CAN YIU OLEASE include the SKILL GLITCH that BOTH DA1 and 2 had where my character can learn all specialize SKILL. Yes!! After putting 200 HOURS on the vanilla campaign CAN my ROGUE ASSASIN born from a KIRKWALL MIGRANT who was captive to the ELVES and eventually release and work briefly for the CARTA and honed his military skill in ANTIVA moonlighting as a merc for the CROWS learn the ASSASIN ARTIFICIER N TEMPEST all at once. Yes send me solo through ALL THE TRIALS and include 3 SECRET BOSSES thats 10x harder to beat than even the last BOSS.
I'm hoping we get the point system from origins and 2 back I had far more character freedom with them making a high hp high damage rogue or a light crit happy Warrior or a mage that was a true glass cannon with high damage and mana but 1 hit would drop them. Far better than inquisition where all my characters were the same even the companies were basically the same depending on there class.
As for a skill tree that has all elements from Warrior, rogue and mage. I'm concerned as Andromeda try that and it wasn't really any fun the most fun for me came from being different classes and playing different but if all options are open then there little reason to try other stuff. If the example skill tree is happening then I want it to be a class tree and the multiple branches are the different ways for that class. Like a Warrior tree would have a basic branch that all Warrior benefit from, a sword and shield branch, a 2 handed branch, 2 other style branches and the 3 sub classes each have a branch. This can allow someone who has reached the end of a branch to get high level perks from other branches without needing to go through the whole tree like inquisition did.
As long as it isn't the boring, buggy, glitch-filled mess that was Trespasser. I have never wanted my money back for content - until Trespasser.
The summary is:
BioWare released a community update about their game design process for Dragon Age: Dreadwolf.
Game designers work on crafting, balancing, and conceptualizing the player's journey in a collaborative process with other teams.
There are different types of game designers, such as systems designers, user experience (UX) designers, technical UX designers, gameplay designers, technical level designers, technical UI designers, cinematic designers, and narrative designers.
Skill trees are a fundamental part of a deep RPG experience and give players the ability to customize how their character functions in combat.
Multiple designers work on implementing skill trees in-game, starting with a Systems Designer who envisions a problem statement that needs to be solved.
Through working sessions and brainstorming meetings, the team narrows down what type of solution they want to pursue and then move on to doing competitive analysis.
A vision document is created that encapsulates the team's goals for how the design will solve the problem statement.
The skill tree design goals for Dragon Age: Dreadwolf are to allow players to create a variety of viable builds, be excited about long term progression goals, not be overwhelmed by the magnitude of options at any one time, and have each purchase feel meaningful with tangible benefits.
I’m so scared for this game, every piece of news hints that it’s going to be nothing like the other 3. I’m a die hard dragon age fan and will enjoy it nonetheless but it worries me. Looking at this it’s clear they care more about getting new customers than keeping it on theme.
They clearly want to turn it into an ES and I hate it
@Love Yourself oddly enough this is also what my therapist says 🤣🤣🤣
How about instead of trying to cross class they focusing on each class and make them individually fun and visible
...wait...oh God this is going to be an action adventure isn't it...
What I've never understood about Dragon Age, is Bioware's obsession to "reinvent the wheel" every time they design a new DA game. Every game is DRASTICALLY different to the previous installment. It's incredibly jarring for anyone who's continuing from a previous game.
I could understand this strategy if each game were meant to be a spin-off within the same IP, but it's almost like they're afraid to just repeat the dynamics of the original game (or any game since then). It's very frustrating, especially when we don't get any updates for what to expect until very close to the final release. It's a very strange strategy... I suspect it has A LOT to do with EA.
Each game had a different protagonist, dealing with different challenges. What is the oposite of Mass Effect, in which you have Shepard and go on against the Reapers. Each ME game is a direct continuation from the previous one, what isn't true with DA. There are many things Inquisition did right, but Skill trees was not one of them. I'm excited to see what can be done.
@@GabrielPassarelliG Yes, but that's not what their strategy was for any other RPG (or IP for that matter), prior to Dragon Age. Dragon Age 2 was a drastic change from what many expected a sequel to Dragon Age would be. Then they changed it again with Inquisition and now, once again with Dreadwolf. It's not the best strategy if you want to ensure continued support from fans of the previous game. It's just a clear example of how Bioware just isn't the company they were prior to EA's purchase.
@@GabrielPassarelliG I'm not saying Inquisition was perfect. It had many flaws, but it just seems like Dreadwolf is going to be quite a significant shift from what Inquisition was and once again from what many people expect.
@Love Yourself I wasn't saying they need to emulate exactly what they did in Origins, I was merely pointing out that every single game within the series has been a drastically different experience/style. That's completely unique to Dragon Age. Even the upcoming Baldur's Gate is more adherent to its original game's style, yet Dragon Age is CONSTANTLY being 'tweeked' or changed from game to game to fit some unrealistic "let's please everyone" ideal. The strategy for DA from game to game has never made sense.
Yes, some things improve from game to game, but the overall experience or what's expected from a single IP/franchise is drastically altered and only ends up alienating fans of the previous releases. It's not a very sound strategy. You can update mechanics, gameplay, and style, without completely changing the experience. Bioware just seems to want to experiment with some new idea every time they begin work on a new Dragon Age game. That sort of approach is what new IPs are for, it's not meant to be a strategy for a continuing, beloved, and established franchise.
To put it in perspective, it would be like if Call of Duty decided that its next game would be more like Battlefield and then after that release, Activision decided to have Call of Duty be like Rainbow Six: Siege, then after that release, Call of Duty would be more like Fortnite. Such drastic changes from one game to the next are not what fans want. They play Call of Duty for its first person, arcade style gameplay. Sure, it's fine to update and refresh a franchise with new ideas and maybe a drastic gameplay style like what Ubisoft did to update Assassin's Creed with Origins, but such changes become extremely frustrating when it's literally every single game. Fans honestly have no idea what to expect from one release to the next.
each glimpse we get of the development gets me more and more excited! i do hope however that we won't have a cyberpunk moment where they build up the game to be something more grand than what they are going to deliver.
honestly speaking i'm not disappointed in there not being trailers for quite some time considering we just got DA: absolution few months ago. speaking of which, are you going to make a breakdown of it at some point, or have you already done one and i have somehow miraculously managed to miss it? i would love to hear your thoughts about it, as well as an expert's eye on all the little lore relevant details i may have missed when i watched it :-)
They need to remove weapon/armor restrictions with no penalties and allow us to more than 3 specialisations to cross class. Mages need to be able to use swords. 😊
I hate to be a Debbie downer, but the whole complete disregard/DL under rug sweep of MW and no acknowledgement of the leak are red flags for me. I feel like this is Andromeda Redux as far as handling of development has gone. But I digress.
I’m glad they’re making skill trees less confusing. I’ve nine times out of ten found most to be overwhelming in rpg games. Too many options isn’t always a great thing!
I have two questions that Ill submit to twitter: 1. With all the old drama with Greg Ellis, will Cullen be in the new game. and How many hours of gameplay for main and exploration?
No, Greg ellis is definitely not in dreadwolf. If cullen were to appear, its a new va. Mark Darrah already put this to rest on Twitter a while ago.
Cullen and Morrigan are supposedly not in Dreadwolf . The voice actor who does Cullen has legal issues. Claudia Black confirmed that she has not worked on Dreadwolf Well that's what I've read on social media. Take care and stay well
As much as I love Cullen I’m actually fine with the character essentially being retired. By the time Inquisition ended Cullen’s story and character arc was finished. There’s nothing else to tell with him, and I’m good with letting other old characters who we haven’t seen in game for a while take the spotlight for a change.
@@sophiacousland3452 And there are the characters in the books, graphic novels, comics and now the Netflix show.
@@egoranonymous3223 True. It’s just time for old characters who’ve had their stories told to take a backseat for a change.
I honestly am a bit surprised and kind of disappointed and how people getting hyped after all the Bioware letdowns ... please, don't overhype the game ... till they show us really ready stuff
I am careful with any "blog" posts of dev from games ... even more so of games we have yet to see anything other than a concept about ... the best games did not need to do it..
Again, more BS on how Bioware does things and nothing about what they are actually doing. Another big nothing burger IMO. I want something tangible from Bioware, not this empty technical yammering with no real substance.
Reminds me of Valhalla skill tree and I bloody hate that game
0 hype for me there is no BioWare anymore what we will get will be a shit show the game will fail just all the previous titles.