The Librarian Villager Changes are good?? : Fishing with fWhip

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  • Опубликовано: 28 сен 2024

Комментарии • 104

  • @milo271
    @milo271 Год назад +49

    I would love to see two new types of villagers. I would like a Bee Keeper villager, that we could trade honey with, and maybe they could sell new flowers or cool flower pots. And I would like to see a villager that we could trade copper to, possibly a jeweler. That would also add the possibility of enchanting pendants or rings for new buffs that could only be placed on jewelry.

    • @prestonmelkerson7809
      @prestonmelkerson7809 Год назад +4

      these are two extremely good ideas. Imagine like glazed flowers pots (different than glazed terracotta)

    • @jojonaloha
      @jojonaloha Год назад +4

      Agree, a Beekeeper would be great. I was thinking another possible trade would be sell them blocks of copper and buy weathered or oxidized copper, similar to how you can sell andesite to a mason and buy polished andesite.

  • @jonadabtheunsightly
    @jonadabtheunsightly Год назад +1

    Easy recipe for making the community happy with an update:
    1. dirt and dirt-with-grass slabs
    2. cows can be dyed like sheep; this has no gameplay effect, it just changes their appearance
    3. renewable sand (probably via husk death-drop) and clay (probably via villager trading)
    4. connected glass as a built-in vanilla feature; Minetest and OptiFine have had it forever and there's no downside, just do it; players who don't want it (both of them) can easily turn it off.
    5. make the wandering trader statistically more likely to offer you items that are not otherwise found nearby, especially renewable-type items (saplings, crops, etc.)
    6. give the warden the ability to climb and/or break blocks so he can't be trivially escaped via the pillar-up technique
    7. villager outfits for villagers that the player breeds in a couple more biomes (bonus points if the biomes in question are warped and crimson)
    The other way is full compatibility (seed compatibility, redstone compatibility, multi-player interoperability, ...) between editions (Java and Bedrock), but that's quite a lot of work, and I think the simple five-step plan above would be almost as well received, for a lot less effort.

  • @riuphane
    @riuphane Год назад +31

    I've kind of missed these, this was really nice... We should fish together again soon...

  • @Woodlandelves
    @Woodlandelves Год назад +23

    I’m excited for the Guarantee a mending trade. I’ve always hated getting the books from librarians.

    • @Stettafire
      @Stettafire Год назад +3

      Agreed, I hate the R+G. How does it make sense someone can get fortune instantly while someone else might need to trade with hundreds of villagers? Horrible system, glad they're fixing it

    • @FieroDoug2010
      @FieroDoug2010 Год назад +2

      I use a sticky piston to move the lectern, instead of breaking it…but I play bedrock edition - not sure it is the same in Java. The villager trade is way faster than my luck at the enchantment table.

    • @FighteroftheNightman
      @FighteroftheNightman Год назад

      ​@@Stettafireit's still going to be the same way. You act like our seeds are the exact same. We will always have differences in time it takes to get fortune.

  • @alexanderr_ja
    @alexanderr_ja Год назад +12

    Maybe teracotta, concrete, ... in slabs and stairs would be nice

  • @kektics3074
    @kektics3074 Год назад +3

    Deterministic trades are great, having enchanting be more potent than trading might be okay, but I’m really hopeful they overhaul enchanting as a whole

  • @Sinnol.
    @Sinnol. Год назад +6

    I definitely think it's interesting seeing the other point of view on this experiment, especially since I personally hate these changes. Though yes I see why they want to do it, to make the game more exploratory, with guaranteed trades instead of having to 'reshuffle' the trades a hundred times, etc.
    However this experiment feels based more on people who have full time creator jobs/and or people who in general have more time on their hands to play Minecraft. It doesn't feel like Mojang(or I guess now Microsoft) didn't look at it from the point of view of someone stuck in the rat race. A lot of Minecraft users have 40 hours (plus overtime) weeks, with animals to look after or children to look after, not even to mention daily life activities, which does end up leaving very little time at the end of the day to play a game for a couple hours. I personally am a student working part time and I do have more time on my hands then most of my friends in the workforce and I still find it hard to find the time to sit down and play for a bit. Which usually does cause me to take a couple months to make a full trading hall so having to find other biomes to set up trading halls in or even in some cases having to make villages in (swamp biomes don't have villages) or the other option of having to breed/bring villagers from those biomes back seems far more tedious to me than just rerolling the trades.
    But again that is just my own personal opinion. Don't get me wrong I see what they want to do with this experimental snapshot and I do think it's a really neat concept and that it would increase exploring (albeit by force.) At the end of the day though I do think they should add the feature but it should be turned off automatically with an option to turn it on in game rules or something of the sort!
    Other things that do worry me about this would be superflat worlds- since they only have 1 biome and I don't know how that would work

  • @mintycheddar3854
    @mintycheddar3854 Год назад

    I have been playing for 343 game-days in a random world with the experimental snapshots, focusing primarily on working with librarians in each of the village biomes. This world has an ocean near the center with five of the village biomes on the shores around it: plains, desert, savanna, jungle and swamp. The plains and desert have generated villages; I have created single-structure 'villages' in each of the other three. Moving villagers to the created villages has been easy because of the ocean, and I have had very little difficulty acquiring biome-specific librarians in each of them, breaking and replacing lecterns as needed to ensure a paper trade at the outset. Advancing the librarians to Master level has been even easier, selling them paper and buying lanterns and glass blocks to quickly promote them. I have learned along the way that the enchanted books they offer below Master level are randomized. Not all the available books are offered by a single librarian, and duplications are not unusual. It is often necessary to level-up multiple librarians to get all the different books the librarians can offer. There is a taiga village in a mountain valley about 300 blocks from my home base and a snowy village about 2500 blocks inland where I have not set up librarians yet. That's next on my agenda. I do not intend to move these villagers around; however, I am sure that relatively easy access and movement can be achieved with a Nether hub. I have enjoyed the experimental librarian change so far, and I do not anticipate that it will present insurmountable difficulties for new players once they grasp the concept. The change to wandering traders on the other hand is somewhat underwhelming. They purchase very few items, often only one of a given type, so no one is going to get rich trading with them. I have not done much mining in the deepslate levels, so I have not yet gotten a good impression for the diamond ore distribution change. That is something I will be able to pursue more effectively very soon as I have just acquired my first diamond pickaxe with Fortune III. I should note that I got the Fortune III enchantment from an enchanting table because I have not yet traded with a taiga librarian. If I had found the taiga village sooner and concentrated on developing librarians there, I'm sure I would have acquired the Fortune III pickaxe much sooner. It has been noted that having to combine lower-level enchanted books may result in difficulties creating maximally enchanted tools and armor. It may be possible to acquire maximally enchanted gear by using a combination of table enchanting and books purchased from librarians, if necessary. I will be experimenting with that as well. As for hoped-for future updates, I would like to see colored lanterns (lantern plus colored glass), a trivial thing but a nice-to-have, renewable sand and gravel, and improved content for The End. I apologize for the long post and hope that what I've shared is helpful.

  • @boxtycoon3548
    @boxtycoon3548 Год назад +1

    You said the number 64 is iconic for minecraft so 999 stack sizes would possibly pull away immersion. What if you could enchant Shulker boxes maybe called "Capacity" with there being 5 levels, and each level makes it possible to stack an extra 100 to stacks inside the Sulker box

  • @umbrify
    @umbrify Год назад

    Always love a little fishing trip, this was really nice. Some of my fondest memories from when I was younger are of helping my mom plant flowers in the garden, and we had wind chimes as well, they’re very cool

  • @big25country
    @big25country Год назад

    Love new life!!! Can’t wait to see you back!

  • @hehheh6875
    @hehheh6875 Год назад

    As a guy who spent a bunch of time with villagers , totally agreed on the villager changes. I absolutely hate the current RNG system , because it's such a boring thing to do , to the point where it's more interesting to paint a piece of wood with water. Tho , they really should do something about the anvil , the enchantment table , and the swamp and jungle villagers. Maybe they could add some kind of surface-level trail ruin for the jungle and an abandoned shack for the swamp? Or just have a bigger chance for a zombie villager to spawn there? Idk
    Also agreed on the end update. Making a nether update but for the end and just completely revamping the entire thing , when it's clearly supposed to be this alien wasteland type of place , would be a horrible way to go.
    Something i would personally like to see:
    *A structure update* , because we have all this beautiful terrain and many colorful blocks , but then we have structures like dungeons looking like a cobblestone box , and strongholds (Which you have to visit to beat the game) looking like a stone brick labyrinth where everything looks the same , except for like , three rooms.
    A *Friends and Foes* update , with just more mobs you could have as pets , and some hostile biome exclusive ones , like a chillager for example. (a good way to bring back some mob votes mobs and update already existing ones)
    And a few other things like more chiseled blocks and bricks , better mooshroom cows (cause let's be real , they're more of a trophy which you get once , put on a shelf , and forget about them.) , and just more ambience to the world with some ruined structures

  • @captainwatson1652
    @captainwatson1652 Год назад +1

    I disagree that the bundle isn’t the fix to the inventory we need. I use them in my world as an experimental feature and they have made a world of difference for me. It doesn’t always “fix” the issue, but it helps. There is never going to be any one thing that fixes the inventory management. Its going to be a lot of small things that make it better, and bundles are part of that.

  • @pepperbasenji1425
    @pepperbasenji1425 Год назад

    Getting around in the end would be nice. Also you can plant some fall veggies. Lettuce broccoli and cauliflower can be planted now and will grow for a long time before getting killed off.

  • @joshstewart290
    @joshstewart290 Год назад +1

    the only way they could do the villager trade changes is if every biome had its own villages and buildings with all the workstations. new players wouold have no clue how to get important enchants such as mending

  • @thomaswright556
    @thomaswright556 Год назад

    If Mojang is going through all the trouble of changing villagers, then they should at least add one or two new professions. How about a woodcutter? They could sell saplings and new furniture blocks like nightstands and dressers that could hold a smaller number of items than a chest or barrel. I’d also like to see a Deepslate Miner, they could buy tuff and Deepslate, sell tnt and gunpowder, maybe a headlamp? I saw someone mention a jeweler, cool idea with amethyst and copper. Or a beekeeper? They could sell candles and decorative flower pots.

  • @volehunter
    @volehunter Год назад +1

    I thought rain made the wait time between cast and particles, just like Lure.

  • @witherking584
    @witherking584 Год назад

    these changes have been something i've asked for for literally every update since 1.16. it is awesome they're changing things up because until now, minecraft has just gotten too easy with the fact that with a couple emeralds, a golden apple a weakness potion and a zombie you can get a diamond tool farm, is so overpowered and i cant wait till they make it more difficult to get those as well. the wandering trader is awesome now too and i just love how i dont want to kill them anymore because they honestly have an awesome design. also the fact that mending is just so availabe is something im glad they switched. i dont care if you have to travel 1000s of blocks to get every book. it was MEANT to make it harder and grindier and put into perspective the importance of exporation in this update. i love everything they did with 1.20 and i hope they keep listening to the community this intently for the rest of their updates.

  • @noexit175
    @noexit175 Год назад +2

    It wont save time. The effort to move villagers is insane and so prone to glitching. It will take literally forever and feel terrible making people just not want to play. All this change will do is make the best seeds ones with lots of varied biomes in a very small area and it will effectively be a requirement to have a nearby swamp biome AND easy access to water (meaning no mostly land seeds). So either you start a new world that fits that... or be prepared to be extremely annoyed.

    • @Qwlett
      @Qwlett Год назад

      and you need to find almost every biome. it took me like 10 hours worth of gameplay to do that

  • @combrade-t
    @combrade-t Год назад

    Agree with the end revamp comments.
    Personally Nullscape mod/datapack is real nice for that, feels desolate but also is actually quite beautiful yk.
    I'd like if there was some way to get increased stack size. 64 is iconic, but it would be very nice if you could increase it in some way.
    Also - I would love if they added a bunch of "missing" blocks - various types of stone walls, slabs, stairs etc and potentially expanded variants to the level of deepslate, but yk.
    Really don't get why people are so anti the villager changes. Only thing that's bad about it is the lower levels, but that becomes a non-issue if they remove cost increase per use on anvils so it's just a constant cost to combine items; which is still something I would prefer to removing the cap "too expensive" because for a lot of players experience is actually somewhat limiting so there will be an arbitrary most efficient way to combine your books together to enchant an Item.

  • @roguesochin
    @roguesochin Год назад

    Awesome🎉🎉🎉yeah!!! That what hoped that fwhip would says about building in different biomes. I love it and excited to see what fwhip come up with in each biomes!!!🎉🎉

  • @joeym9186
    @joeym9186 Год назад +1

    for casual players the villagers changing would be so so annoying and painful

  • @S0ulC41ib3r
    @S0ulC41ib3r Год назад

    using the enchantability trick where you put a gold tool in an enchanting table then swap to something else itll keep the same enchant seed. Since gold has the highest enchantibility, you are commonly more likely to get fortune or silk touch on the pick using this method. So you could easily max picks. Armor and swords are going to suck tho with this change.

  • @notliko
    @notliko Год назад +2

    yay fwhip posted

  • @draksis4591
    @draksis4591 Год назад

    Re: 1.21 - All of your ideas would be awesome, but because you've said them out loud, Mojang will now ignore them, and rather add something no one wants. Like a new kind of Silverfish.

  • @faith-by-faith
    @faith-by-faith Год назад

    I had a dream there were tiny purple end people the size of endermites
    my brain is weird

  • @haggard9
    @haggard9 Год назад +2

    Love your content and your style on buildings
    It’s so fun to check on Thursdays to see if you upload.

  • @NecromancyWithExtraSteps
    @NecromancyWithExtraSteps Год назад +1

    Honestly the idea of being forced to walk potentially thousands of blocks to find the biomes you need just to set up one villager trade seems way more frustrating than just spamming lecterns. Then if you want them all at your main base having to boat/minecart them all the way back? Hard pass.
    If these changes come I'll just get the mending guy, build an XP farm, and spam the enchanting table until I get what I want.

    • @Qwlett
      @Qwlett Год назад

      minecraft is a sandbox game and shouldn't make it harder in a non- optional way because before almost all major difficulty thing were optional like theres a difficulty with like 3 ways to die but also a difficulty were you only have one life. and this change makes people who play at a mid- difficulty play hard difficulty with a major part of the game, villager trading, the main way i and many others progressed. you can just not trade if you find it to overpowered

    • @Qwlett
      @Qwlett Год назад +1

      and if you love the idea of building tons of villages in all the biomes, you can do that, this update just forces everyone to do that

  • @dino_drawings
    @dino_drawings Год назад

    Finally someone who agrees!
    But they definitely need a way in game to show that jungle and swamp exists.

  • @LKnivesGaming
    @LKnivesGaming Год назад

    I welcome the villager trading changes and hope there is even more biome specific changes with them. It'd be very cool to have a bunch of villager towns with different trades instead of just 1 large hall filled with villagers.

    • @Qwlett
      @Qwlett Год назад

      it won't be giant towns of villagers. you're going to have one villager in a random swamp unless you really want to make a big village there

  • @Pa1ntedBones
    @Pa1ntedBones Год назад +1

    I'm not even a new player and I find moving villagers to be soo hard annoying- it's just gonna make it harder for us and the game is already hard at least for the players who don't spend hours playing MC

  • @viacouz004
    @viacouz004 Год назад

    If possible z i would like to suggest that you recreate in wvery biome especially innthe swamp and jungle

  • @LordpittCZ
    @LordpittCZ Год назад

    Regarding an inventory update:
    Data in PC is stored in bits and bits make up bytes, 8 bits per byte. No matter the number, it's always represented by an integer amount of bytes. Minecraft stack being just 64 blocks means that only 6 out of the 8 bits making up the number are used. That means there are 2 bits, or one fourth of the byte unused. Just using the whole byte, which I can't imagine would make the stacks actually take up more memory, would put a whole stack at 256 items, or 4 times as many as 64.

    • @Stettafire
      @Stettafire Год назад +2

      As a software engineer. None of what you said really matters for the sake of displaying items. If you store the value (number of items) as an integer (which is how most Object Orientated languages like Java would do it) then you can go up to something like 4million before you hit your limit. There is no reason to tie number of items to bytes. That simply isn't how modern programming languages require you to work. You can tell it "hay I want you to display 45827" and it will do it. No problem. Quite simply, all UI is made up of abstractions. You don't need (or want to) simulate every single item and even if you did, you're not tied to number of bytes. We have CPUs capable of massive calculations nowadays with very little effort. What you said might apply in the 80s but not today.

  • @r.k.knight2164
    @r.k.knight2164 Год назад

    I'm just happy to see content whenever it happens. I think I enjoy the content more when the creator is excited about whatever they are doing. That doesn't always happen on a schedule.
    I'm also excited for the possible change in villagers. Fingers crossed that it happens.

  • @thevaliantcacti
    @thevaliantcacti Год назад +1

    Fwhip fwhip fwhip❤

  • @socalninjaturtle
    @socalninjaturtle Год назад

    nah, we need bundles

  • @Qwlett
    @Qwlett Год назад

    i can see how you may like it, but as a person who cant spend 25 hours a day playing minecraft, i hate these changes. its just as tedious if not more tedious that the trading now because instead of just finding a village, you have to find tons of biomes and travel hundreds of blocks to get an enchantment that just lets you repair stuff. its not overpowered whatsoever repairing tools normally is just an absolute nightmare. and if you're thinking " ITS SOOO EASY TO GET GOD ARMOR!1!1!!" the game also has a difficulty were you basically cant die but also a difficultly were if you die its all over. minecraft is a sandbox game and is currently able to be played at whatever difficulty you want to, you can make a god trade farm right away and be set for life, you could get a few good Librarians, you could never enter a village if you want. but this update is forcing the casual players who just want mending so they don't need to replace their diamond tools to play at a higher difficulty so to speak. i think this should be an option when you start a world called " biome specific trading" do everyones happy

  • @Paperrr-1
    @Paperrr-1 Год назад +1

    Did you forget to change your pfp 😅

  • @emmdeekaysays173
    @emmdeekaysays173 Год назад

    Why don't you buy your nautalis shells from wandering traders instead of fishing for them is the real question

  • @Woodlandelves
    @Woodlandelves Год назад

    Hey. Does your texture pack work on bedrock? I’m thinking of becoming a member.

  • @DayoTV13
    @DayoTV13 Год назад

    Can u do a creative video, where u do the End update, how u want it to be?

  • @krisztianhodossy8848
    @krisztianhodossy8848 Год назад +1

    For bedrock players, this whole exploration thing is really bad until they fix the issue of every time you log back into a world the world size increases in megabytes. Not a fan. It's not uncommon for long time worlds to be bigger than 1 gigabyte.. sad times.

  • @Enithparkour
    @Enithparkour Год назад

    Third

  • @olencone4005
    @olencone4005 Год назад +14

    I really like the idea of biome-specific villager trades -- it's a great incentive to explore and "catch em all" (so to speak haha!) instead of just stopping at the very first village you come across. It just feels kinda forced and unnatural with enchanted books tho -- I think a better option would be to tie that mechanic into biome-specific blocks, foods, plants, etc -- it'd be a great way to introduce new blocks, too, especially if they want to limit their quantity or track their popularity. I get that they want to make books like Mending a little less OP by making them a little more work to get... but perhaps another mechanic could be used for that.
    They just added in Smithing Templates for trims and Netherite upgrades, so maybe a variant of that would fit more naturally with the books? They could tie certain trading tiers into specific drops from chests and mobs, giving the player a reason to hunt mobs and explore places that they might normally just pass by (I rarely bothered with Pillager Outposts until the Templates were added, and I'd never done an Ocean Monument until then either -- and I've been playing for over a decade! I just never had a reason to raid them until now).
    A Cleric villager, for example, might require Zombie Flesh to advance from Novice to Apprentice... then a Rabbit's Foot to advance to Journeyman... then Nether Wart to become Expert... and finally some new Template-style drop, like a Cleric's Insight (or a Farmer's Almanac or a Smith's Blueprint or a Fisherman's Lure -- each class would have it's own unique item... and I would REALLY advise these be duplicatable, like the Smithing Templates) to become Master. And the primo "good stuff" (like the max-tier enchanted books -- or Mending) would be moved to the Master level. Yeah, it takes more time to get the spell books... but that's kinda the idea they seem to be aiming for -- and I've got no problem with that. I just want it to feel like a more natural fit in the game.

    • @iFINNIX
      @iFINNIX 11 месяцев назад

      Speaking of biome specific stuff, I wish things like grass and leaves could be harvested in a specific biome to keep they’re biome coloring so we have many more texturing options and it would make people explore more to make farms in different biomes

  • @volehunter
    @volehunter Год назад +5

    For the inventory update, I think giving better access to shulker inventory would make things better. Thinking of the creative inventory screen with tabs, if you change the survival inventory screen to look similar, but the first tab would be your regular inventory, any other tab would be a shulker you could assign to that tab. Imagine assigning two empty shulker boxes to the second and third tab. As you harvest sand, it goes into the selected tab inventory, so when the first one gets full, you just select the next tab with an empty shulker and continue harvesting sand. When you are done, you select the first tab and there will be two full shulkers of sand. Think of the extra tabs as pockets and you line the pocket with shulker box, and you can access the shulker inventory with out placing it down. The shulker has to be in your regular inventory, the first tab, to be assigned to another tab.

  • @M3it0
    @M3it0 Год назад +5

    They should keep the random books at the first level so you could replace the lectern and still get mending and add the sure trades when you level up the villager

    • @volterra8974
      @volterra8974 Год назад +1

      This is exacly what i was thinking

    • @TrialBySquire
      @TrialBySquire Год назад +1

      Maybe for this idea the first trade is always pricy but you get cheaper as they level (loyalty bonus). So mending on first trade might be 45 but a master swamp villager sells it for 10.

  • @Agent4077
    @Agent4077 Год назад +2

    I dislike the new changes because it changes exploring from "want to" to "have to" plus the trades not being max level

    • @Qwlett
      @Qwlett Год назад

      Minecraft seems to want everyone to play a SANDBOX GAME on super mega hard difficulty for some reason

  • @FighteroftheNightman
    @FighteroftheNightman Год назад +1

    I dont want to have to bring a villager 5k blocks from a desert or go 5k blocks to a desert everytime i need X enchantment.
    It takes less time to get the 5 or so enchantments you annually need by swapping out the librarian lecturn thab it does trying your luck on an enchanting table then using an XP farm just to not get the enchantments you need.

  • @grandpaGenX
    @grandpaGenX Год назад +1

    If villager trades are locked to certain biomes than the villages need to exist in the game (swamps and jungle)

  • @xxmarsr
    @xxmarsr Год назад +1

    The villager change for an ultra master level Minecrafter like you is no big deal, exciting even. For the average player it will not be fun, at all.

    • @jakofthefrost
      @jakofthefrost Год назад +1

      Agreed, and that’s something I’m noticing with all these Minecraft RUclipsrs is that they agree the update would be good *for them* while all the casual players that watch them (like myself) and bracing for this update to make their own gameplay so so so much harder. Because of work I generally only have 2-5 hours a week to play Minecraft and this update would mean I either spend basically weeks getting villagers set up or just take my chances with whatever the enchantment table will grace me with

  • @ShadowwingMD
    @ShadowwingMD Год назад +6

    Honestly I do not like the villager change für entchantments. I hope it will not be implemented. I use PureBDcraft as a texturepack and the villagers have a fantasy races. So when I build a village I love to make a village full of elves. I do not like the idear, to travel the entire world to get low level versions of entchantments and have to move all the entchanters over the entire map in order to put them in my tradinghall. And after all that effort, they still do not match my personal villager style preference and get me worse entchantmentboos compared to now. Not to mention the hassel with the jungel and swamp villager...
    Sorry but I do not want that! I do not like that idea! And I do think that this change will make the game worse for me personally, if it happens. If they want to enhance my gameplay expirience and if they want me go explore the world a little more, why not improve the bioms? Make them look awsome! Offer me more cool materials to find! Offer me more locations to explore!
    Things that I'd love to see:
    - Furnitue like chairs and tables to sit down, as well as the other basics!
    - More plants to harvest food, like peppers, tomatos, cabbage, pairs, different berrys and so on!
    - A plains update with dirt slabs so that you can have hight differences that are not so huge, but you can still have things slitly go uphill or downhill!
    - More dungeons and other structures to explore! Maybe a castel? Maybe chastel ruins?
    - A settelment manager where I can hire/breed villagers and assigne them jobs & a house to live in!
    - A lumber saw just like the stone cutter!
    - Palm trees for beaches with coconuts and bananas!
    - More trees!
    - More animals!
    - A bigger enemy variety! Like meele skelletons!
    - A backpack!

    • @Stettafire
      @Stettafire Год назад +2

      Don't agree about the update but I do think fantasy races would be awesome.
      Plus it would fix some of the problems some members of the community have with the depiction of villagers.

    • @ShadowwingMD
      @ShadowwingMD Год назад +1

      @@Stettafire well the races are a part of the texture pack I use currently.

    • @Sinnol.
      @Sinnol. Год назад +1

      I 100% agree! Though I do believe that they should add this change but instead have an option to turn it on/off in the world menu! That way everyone can be happy lol!

  • @__A1ICEEEEE
    @__A1ICEEEEE Год назад +1

    I think the new homes in other biomes sounds great but people who don't like building, the update will probably just be irritating more than anything, And sometimes biomes don't spawn for ages so you would have to move them thousands of blocks. Villagers will probably be much less used

    • @Qwlett
      @Qwlett Год назад

      as a person who loves to build, this update would be infuriating

    • @Qwlett
      @Qwlett Год назад

      and also if you want to build a village in every biome, you can already do that

  • @cecerats
    @cecerats Год назад

    3:05 i've had swamp villagers spawn in naturally when a village generated on the edge between a savanna and a mangrove biome, but it's not very common so you're still right about it not being easy to discover for new players. i think if they do this they should just have villages for every biome tbh. it'd solve the problem of being inaccessible for new players and it would negate the need to move villagers. you can make little trading colonies and connect them with nether tunnels (or just fly over with elytra)

  • @TrialBySquire
    @TrialBySquire Год назад

    Pretty interesting. At first i thought maybe you meant if you tab over you can see and access all things in any shulkers in your inventory, which would also be cool.

  • @ReelosHericon
    @ReelosHericon Год назад

    How about Enchanted Shulkers?
    A Villager Type or a Similar Mechanic to the Piglin could exist in the end and give the books to enchant a shulker.
    Like "Stacked Stacks I-V" which add 64 Items to every Single Slot in the Shulker per level of the enchant
    And Xisuma had a data pack or mod which also had stuff like mutual exlusive pick up and refill enchantments
    I would love these

  • @marting9112
    @marting9112 Год назад

    I really enjoy these videos. I also really hope for an End update. It doesn't have to be as massive as the Better End mod, but maybe a few different looking biomes, with some alien type mushroom trees, adding a new wood color in Minecraft (I hope green or purple), maybe a new mob in the End. Giving us more reason to go to the End, other than raiding end cities and visiting the Ender Ender.

  • @iFINNIX
    @iFINNIX 11 месяцев назад

    I wish they’d add fishing baits to the game and it would function similar to the bow and arrow. The bait sits in your inventory and gets used up when you catch something or maybe it has a durability. But if it gets used up maybe they could add an enchant like infinity but for the fishing rod to not use up the bait; which would need not be compatible with mending just like infinity.

  • @dawnmino
    @dawnmino Год назад +1

    I'm super open to the new changes.... but the too expensive is a concern for me as well. I keep wondering if they'll apply these type of changes to other professions or if librarians is the extent of it.

  • @paladin20038
    @paladin20038 Год назад +4

    You are here to comment "first". I'm here to watch fishes. We are not the same lol

  • @Hades1701a
    @Hades1701a Год назад

    Are you thinking about doing a movie episode of doing empires season 1 and 2 like you did on your hardcore world just wondering about that, keep up all the hard work with all of your videos still amazing every time i watch them

  • @lucaungarini7595
    @lucaungarini7595 Год назад

    I think that the idea of this villager change has so much potential... But they either have to change how the anvil and enchanting table work with experience, or make the level of the books master villagers sell the highest... Because if nothing happens enchanting armour and tools is going to be such a pain unfortunately

  • @HaileyW13
    @HaileyW13 Год назад +1

    I really appreciate these little updates it’s also nice because I could listen to you talk on and on for hours

  • @kate_omega2657
    @kate_omega2657 Год назад

    An end update would be amazing, a new boss and differ color blocks that can be turned to stairs and slabs

  • @SeaguL12
    @SeaguL12 Год назад

    the fletching table still needs work and also the combat changes

  • @baleda1569
    @baleda1569 Год назад

    You should do empires 3 but with the mods from new life for a fun new series

  • @ariesgacutan1494
    @ariesgacutan1494 Год назад

    Love this chill vibe!

  • @dyniamc
    @dyniamc Год назад +7

    I think 999+ might be a bit too much, but I wouldn't be against doubling the stack into 128, since it's still keeps into the theme of 16 or 64 stacks that we have right now. Maybe it could come in a form of netherite upgrades for shulkerboxes? you upgrade your shulkerbox and now it can hold larger stacks! I think it would be nice and still feeling vanilla. I'd also like something with inventory of double chest but prettier looking and preferably taking only one block space. I don't really like the weird orangish texture the chest currently has, to the point where I made my own retexture that works well with every wood type, because well - the chests are way more useful than barrels and if I need them everywhere then I want them looking good

    • @olencone4005
      @olencone4005 Год назад +3

      There's a mod I used in 1.16 (I think? it was a whiles back) that let you compress 9 stacks of a block into a "pack" -- and you could have a stack of 64 packs of whatever item. So 64 packs would uncompress into 575 stacks (or 36,864 blocks), which is a silly amount of any block haha! As a bit of a packrat hoarder kinda player, it was super handy tho! I haven't seen this mod since then, so it's prolly been abandoned... which is a real shame, because the idea behind it would REALLY help with bulk storage in Vanilla!

  • @faith-by-faith
    @faith-by-faith Год назад

    fWhishing with fWhip makese me click so fast

  • @Geerah
    @Geerah Год назад

    Love me some fishin with Fhwip!!

  • @Emeraldm0on.
    @Emeraldm0on. Год назад

    i need the stardew inventory :)

  • @prestonmelkerson7809
    @prestonmelkerson7809 Год назад +3

    honestly, I think this is a really good starting point for the villagers being tied to a specific biome. I think this should only apply if they plan on creating a village for every single biome. We shouldn't have to breed villagers in a biome in order to get these.
    Imagine having a jungle village like Ewoks in starters where they have homes in the trees that span across multiple with farms at the base of the trees. Another one could be the swamp village up on stilts like a witch's hut.

  • @jackg122slay
    @jackg122slay Год назад +1

    I think they should make the end so hard, like if it’s really hard to find an end city and it take s days to find them. Just so it’s even more of a challenge.

    • @jakofthefrost
      @jakofthefrost Год назад +1

      That’s not so great for casual players that don’t have a whole lot of time to play. I work 5 days a week and I’m so tired by my days off that sometimes I’m only able to log a 2-5 hours over my two days off. Having to travel the end for *days* would kill me ever going to the end and getting an elytra and shulker boxes

    • @Qwlett
      @Qwlett Год назад

      that should be an option when you start a world

  • @clayannaday4763
    @clayannaday4763 Год назад +3

    I hate the changes. I was on the verge of uninstalling Minecraft bc of it. The reason I have is bc it would change the entire way I play the game. I would have to set up villager breeders in every biome and the trades wouldn't even be maxed out and then I'd have to either build a village or transport them. I can't build. I have a bed in my inventory and just wander. The excuse that they gave was "exploration". I really don't settle until I beat the dragon and get an ender chest. So the "exploration" excuse on their website really killed me. As for the exploit I play on bedrock so raid farms are touchy for us. They break often. So an emerald income isn't really possible for us. We have to build the raid farm on the pillager outpost if you place one block wrong it's done for. It breaks.

  • @smillingdeath7833
    @smillingdeath7833 Год назад +1

    I really hope this town leans more into magic and fantasy new biome new hope ^^

  • @klombfish5591
    @klombfish5591 Год назад

    first

  • @TheBBKing_
    @TheBBKing_ Год назад

    You've got some good points about the 1.21 update.👍👍 But what happened to the one block series?

  • @DayoTV13
    @DayoTV13 Год назад

    Please do a PALM TREE TUTORIAL!!!! 😊😊

  • @ObviousPachyderm
    @ObviousPachyderm Год назад

    One lesson I learned about growing sweet basil: if you let the plants flower, they will attract lots of bees, but then the leaves turn bitter. If you plan to cook with herbs or make pesto, pull off any flower heads as soon as you see them to preserve the "sweet" basil taste. Removing the flowers also makes the plant grow larger overall. Good luck with your garden!

    • @r.k.knight2164
      @r.k.knight2164 Год назад +1

      One thing that I've heard recently is that you plant one plant for yourself and then plant another for the wildlife. This could be applied to the basil. Also, if you let the seeds drop, it'll regrow almost where you planted it last year.

  • @vindactor5138
    @vindactor5138 Год назад

    54th like ha