What you NEED to know to break into the VFX Industry

Поделиться
HTML-код
  • Опубликовано: 1 дек 2024

Комментарии • 86

  • @nasa1722
    @nasa1722 6 лет назад +17

    Goddamn this channel is so underrated

  • @JonnyRecaps
    @JonnyRecaps 4 месяца назад

    Fantastic video Dan, thank you for taking the time.

  • @2ncs
    @2ncs 5 лет назад +3

    As a generalist myself i got to say you earned my repsect! Subs might be low now but dude..you will be in the trends soon.Just like i found this channel today so will many others do. Just respect!

  • @TurboImperator
    @TurboImperator 5 лет назад +1

    This channel is way fucking underrated, it's not just the substance, the presentation of these advices and tutorials is by far the best I've seen, including the paid tutorials I've come across. Really good stuff man, thanks a lot

    • @TroubleShotVFX
      @TroubleShotVFX  5 лет назад +1

      Yeah. I mostly just make this stuff to undermine the “fake tutorials” and generally unhelpful and unrealistic nonsense I come across.

  • @RTG25
    @RTG25 5 лет назад +4

    It sucks because I’m almost done with college and I didn’t know what I wanted to do until a couple months ago.. so I’m a self learner and I’m learning until I make it

  • @gleinmahera8564
    @gleinmahera8564 3 года назад

    Mann this is so so much inspiring and one thing ill not forget 'never miss a f* deadline'

  • @nicboone3111
    @nicboone3111 3 года назад

    this shit is a fucking treasure. stumbled on this today, and this has been a huge help. please never stop makin vids

  • @clarkeemalarkee
    @clarkeemalarkee 6 лет назад +2

    Loved this! I remember way back when I was thinking about pursuing this field and I wish I had this video back then. I’ll definitely recommend this video to anyone I talk to who says they’re looking in to this stuff!

  • @RomasNoreika
    @RomasNoreika Год назад

    Love your channel Dan. 🙌

  • @ahmednasr93
    @ahmednasr93 5 лет назад +1

    Maaaaan you are really the best!!,
    your tutorials also amazing and unique especially that one when you showed that 3ds max can show the image sequences while scrubbing the timeline,
    I really wanna say thank you for your help.
    waiting for your next tutorials also :D

    • @TroubleShotVFX
      @TroubleShotVFX  5 лет назад +1

      Thanks man. Glad it helps. There’s more coming so keep an eye out. And if you have any questions let me know.

  • @tamaraorlova
    @tamaraorlova 5 лет назад +3

    Wow, that is one of the most useful videos I found on the subject. You have a very clear voice, logical approach, and a tad of humor! I really like that you added a bit on not being an a**hole =)
    Although it is more related to gaming industry, maybe you could comment on the skills/programs for an Environment 3D Artist and Texturing Artist? Thank you!

  • @notskinner2304
    @notskinner2304 5 лет назад +2

    Thank u so much for the advice. I come from engineering field and been learning HOUDINI for few months and trying hard to master this software. I got no degree in animation so I am not sure I will get a Job now as FX artist.

  • @emalihouseini1048
    @emalihouseini1048 4 года назад

    U deserve way more subs! VFX producer checked in here 🙋🏻‍♀️! ... 👍🏻

  • @lakshorts
    @lakshorts Год назад +1

    Great video

  • @thomashsiao4304
    @thomashsiao4304 3 года назад

    Damn this is rather informative and inspired, "Prepare yourself", thank u so much

  • @anaru888able
    @anaru888able 5 лет назад +4

    Love your tutorial, colleges in our country don’t really teach stuff about the vfx industry which really helps me a lot.

  • @sanmiguelarchangel
    @sanmiguelarchangel 5 лет назад +4

    who is this guy? Amazing guru!

  • @Agiranto
    @Agiranto 6 лет назад +1

    Man, thanks. Really. Great rundown right to the points

  • @psychedlicavfx6646
    @psychedlicavfx6646 4 года назад

    awesome content on this channel :) . As someone who is wrangling the "800 pound gorilla" , the videos you showed at 11:00 are basically your "first hour" in houdini :) .

  • @murosama85
    @murosama85 4 года назад

    from my experience as a compositor and roto/paint artist , Nuke and mocha(2d tracking) is the best tool.

  • @devjitpaul1191
    @devjitpaul1191 5 лет назад +1

    this info has like 500 views, the fuck youtube, why recommend a 10 year video to me, while i NEED THIS

  • @mrtoasterific
    @mrtoasterific 5 лет назад +1

    such high quality stuff but only 4k subs? dude people been missing out

  • @209lapko
    @209lapko 5 лет назад +1

    18.30 Brilliant! Thank you so much...

  • @ganeshwaghmare6704
    @ganeshwaghmare6704 5 лет назад +1

    thanks for the information sir !

  • @srijanfx
    @srijanfx 5 лет назад +2

    why this channel is soooooo underrated ? why youtube why ?

  • @3ddade
    @3ddade 4 года назад

    good points well made!

  • @akrenderman
    @akrenderman 5 лет назад

    dude you are awesome really. Respect! :)

  • @Stinger-x6e
    @Stinger-x6e 3 года назад

    This is an incredibly powerful lesson. I would like to see something like this in the future. Do you have patreon? Or can you recommend some VFX tutorials?

    • @TroubleShotVFX
      @TroubleShotVFX  3 года назад +3

      Nope. No patreon save your money. But I do recommend Steven Knippings Applied Houdini Course.

    • @Stinger-x6e
      @Stinger-x6e 3 года назад

      @@TroubleShotVFX Thank you

  • @baskapes762
    @baskapes762 5 лет назад

    High level of information here. Man, just make more 3ds max tutorials. Please.

  • @emis_
    @emis_ 5 лет назад +1

    Amazing

  • @Iknowvfx
    @Iknowvfx 4 года назад

    syntheyes is amazing.

  • @user-be8ep2zd6r
    @user-be8ep2zd6r 2 года назад

    Does this apply to game VFX as well? I am only interested in real time VFX.

    • @TroubleShotVFX
      @TroubleShotVFX  2 года назад +1

      Kind of. Unreal is crucial. It's free. its widely used. Learn it. Make that your focus. Then maybe some Unity on the side. Learn some basic programming when you can. Try to make something playable just to understand the systems. But remember that most studios have propriety software that will need to be picked up when you gain employment.

  • @AnselmvonSeherrThoss
    @AnselmvonSeherrThoss 4 года назад

    Great advice! Where do you work?

  • @jamaljamalwaziat1002
    @jamaljamalwaziat1002 4 года назад

    You explain great

  • @MAVrikrrr
    @MAVrikrrr 6 лет назад +1

    Thanks!

  • @Chris-ik5lh
    @Chris-ik5lh 4 года назад

    I felt like i needed to hear those words at the end of the video hahaha

  • @ajt11at
    @ajt11at 5 лет назад

    What about paint and prep though?

  • @levelazn
    @levelazn 5 лет назад +1

    "Prepare yourself!" in mortal kombat voice

  • @Gyanevlogs
    @Gyanevlogs 5 лет назад

    Brother talk about the how to start vfx company

  • @limitlessinmind
    @limitlessinmind 4 года назад

    Abt houdini section is helirious!

  • @fush5936
    @fush5936 3 года назад

    do you work at mpc

  • @VFX_BUDDY
    @VFX_BUDDY 3 года назад

    Do you have to get good in studies to crack the VFX industry??? Please help cuz I'm very bad at studies!

    • @TroubleShotVFX
      @TroubleShotVFX  3 года назад

      No studies don't matter much at all really. Its the work that matters. if you have an eye for what is actually good and put the time in to bring your work up to a high standard you can find work. Time and effort are all that really matter. That and hitting your deadlines.

  • @diegotoledo6798
    @diegotoledo6798 4 года назад

    Thank you for the advice. I've been lookng for something ths specfic for a while. Love the shirt too btw. Also I like your humor, I have the attention span of a potato, it keeps me focused on the talk.
    Quick question, Does Cinema 4d have no place within the VFX community/industry?

  • @jonasmortensen1252
    @jonasmortensen1252 3 года назад

    So Houdini artists are more wanted then artists who know 3ds max out and in with simulations and modelling?

    • @TroubleShotVFX
      @TroubleShotVFX  3 года назад

      Yes. Much of the industry is moving towards Houdini. Unfortunately it’s the future we must all prepare for.

  • @SnipeSniperNEW
    @SnipeSniperNEW 6 лет назад +4

    Was waiting for this one, composititing, probably the easiest one out, is my thing but I'll try to learn other things

    • @dragonsix
      @dragonsix 5 лет назад +3

      I think that learning Nuke and Houdini is a pretty good combination, don't you?

    • @murosama85
      @murosama85 4 года назад +1

      compositing may look easy but its the most stressed one and the hardest because its the very almost last part of the pipeline especially short schedule. even though the duty is just taking different elements from other departments, you have to wait for them to finish for a better result but if its a short amount of time for the dead line and other department is not done or bad renders then as a compositor its our duty to take the matters of our own hands to do the clean up to make it look like everything is covered by making 2D patches. I remember i have to stick to the bad render from the CG department and pull out an all nighter to repaint a CGI model because the deadline is about next day ahead lol.

  • @Gyanevlogs
    @Gyanevlogs 5 лет назад

    I appreciate u

  • @NogueiraJullian
    @NogueiraJullian 5 лет назад +1

    Funny as hell

  • @rsimko
    @rsimko 3 года назад

    And many in the industry wonder how to get out :)

  • @casensitive3695
    @casensitive3695 3 года назад

    I also learned tracking in boujou..... I remember that awful software.

  • @mvinch101
    @mvinch101 4 года назад

    3d equalizer industrial standard of 3d tracking.

    • @TroubleShotVFX
      @TroubleShotVFX  4 года назад

      I have worked in the industry for 15 years and have never once seen 3D Equalizer be used at any studio.

  • @kenathjaison3595
    @kenathjaison3595 4 года назад

    👍

  • @Vampir1324
    @Vampir1324 4 года назад

    So I suck at math... Is this a good career for me?

    • @TroubleShotVFX
      @TroubleShotVFX  4 года назад

      I’ve had dyslexia since I was a kid. Took special classes and still went on to flunk out if Algebra 1 and 2.
      You can still have a career is vfx and suck at math.

  • @pauldaniel5415
    @pauldaniel5415 4 года назад

    Ive heard mari is the standard in the industry... Hmmm...am i wrong??

    • @TroubleShotVFX
      @TroubleShotVFX  4 года назад +1

      Depends on a lot of things. Most Studios have all the options available with Mari and Substance being the top dogs. However Mari is mostly used on VFX shots that require insane details and have massive budgets. Mari was used on Avatar, Jurassic World and Battle Angle Alita for instance. However so was Substance. It all depends on what you are tasked with making and what tool is best for the job. Many intense CG assets are made by the best artists in the world on the best hardware in the world. Individual characters can equal hundreds of gigs of texture files when Mari is used because you need that detail. Everyone else doesn't have access to that kind of power. Pretty much the entire video game industry uses Substance.

  • @Eradifyerao
    @Eradifyerao 4 года назад

    Blender does camera tracking too, but then it's not industry standard...

  • @maximgehricke3768
    @maximgehricke3768 5 лет назад

    2:38 Isnt Mari the Industry Standard? Keyword UDIM support. Nice video tho! :)

    • @TroubleShotVFX
      @TroubleShotVFX  5 лет назад +1

      Your half right. But “industry standard” is a tricky term. If you make to Weta, ILM, or other comparatively big vfx houses you will see Mari getting used. But everywhere I’ve ever been has used Substance Painter because it cheaper, easier to learn and it’s widely used through the gaming industry so more people know it. Mari can do a lot of cool stuff and if you’re texturing Thanos’s lips it’s the way to go. But when you’ve got a week to knock out a ton of work Mari just slows you down. Also you’d be surprised how many projects get screwed over buy the UDIM workflow. It’s technically still a hack and a lot of in-house tools can break them. But to each his own.

    • @maximgehricke3768
      @maximgehricke3768 5 лет назад

      @@TroubleShotVFX Thanks for the explanation! :)
      Good to know that Substance Painter is used so widely in vfx.

  • @MOBremember
    @MOBremember 4 года назад

    7:45 🤣

  • @doctorkj5640
    @doctorkj5640 4 года назад +1

    great video.... kudos man... but on the software side you forgot Mari for texturing, dumb AF compared to Substance but ultimately much more in-depth than Substance is or will be... i doubt that GoT dragons were textured in substance painter.:-))) And for tracking you forgot the real standard and that is 3D equalizer.... otherwise great video...

  • @hachetrescomacatorce2340
    @hachetrescomacatorce2340 4 года назад

    blender???????

  • @Antares-vj7su
    @Antares-vj7su 5 лет назад

    So is it worth it to learn a job that at the end of the day will make your life to stay 12 hours in front of a monitor, in an industry that is totally unstable, in a saturated market where vfx artists are being payed less than a tech, where OT hours are a constant, and every senior i heard lost passion along the way? And don't tell me if i prefer to work on Mc Donald because the skill a VFX artist has can be transferred in many other markets.

    • @TroubleShotVFX
      @TroubleShotVFX  5 лет назад +1

      Wether it’s worth it or not is entirely up to you. But I will say that artists are generally paid pretty well. Depending on the company. OT isn’t that constant. Depending on the company. And senior artists can be some of the most driven people you come across. Depending on the person. Also 12 hour days are pretty rare. I’m not going to tell you where to work. That depends on you. But yeah the vfx industry is pretty unstable. And it because a whole lotta reasons.

    • @Antares-vj7su
      @Antares-vj7su 5 лет назад

      @@TroubleShotVFX thanks but after a small internship me and my friends are really confused.. We'll see..

  • @kyahoagar1974
    @kyahoagar1974 4 года назад

    Z brush is not a modelling software

    • @TroubleShotVFX
      @TroubleShotVFX  4 года назад

      You sure?
      docs.pixologic.com/user-guide/3d-modeling/

    • @kyahoagar1974
      @kyahoagar1974 4 года назад

      @@TroubleShotVFX yes it's a sculpting software there is a huge difference between modelling and sculpting

    • @TroubleShotVFX
      @TroubleShotVFX  4 года назад

      @@kyahoagar1974 Cool. Either way. Pixologic disagrees with you Mr.SmartGuy who's too smart to click the link and pay attention.

    • @kyahoagar1974
      @kyahoagar1974 4 года назад

      en.m.wikipedia.org/wiki/ZBrush#:~:text=ZBrush%20is%20a%20digital%20sculpting,all%20objects%20on%20the%20screen.

    • @TroubleShotVFX
      @TroubleShotVFX  4 года назад

      Still haven’t clicked the link I see. Let me know when you do.