This (along with the wood, bricks, etc.) is the most awesome tool I have seen in a long time! I want to buy all of them, but am focused on fabric right now. I stumbled across them while looking for a way to create shaders to simulate existing fabrics that have multiple (but continuous) colors of warp threads AND weft threads that repeat in patterns. I would be happy if this was possible in just one direction. In fact, I would be happy if I could alternate two colors of threads every other thread. But I can not seem to even make that happen with the instructions/examples provided. In this video (and I have watched everything I can find on your products) at around 4:58 you mention that more information on custom pattern input is available at a link provided. Nothing at any link I can find addresses the subject and I am hoping you can point me to this documentation, help me figure this out, or verify that it can't be done before I spend any more time trying. Otherwise, I think your idea for producing these shaders is brilliant and affordable. The examples I've seen are unbelievably believable! Thank you.
This is great! I got it to work with the Poliigon Blender Materials addon by renaming the output files (e.g. "Ambient Occlusion.png" --> "AO_4K.png"). Is there a way to automate this step in the generator or get the Materials addons to recognise the generator outputs?
For whatever reason when i try to open the files in blender via the poliigon mat converter it wont register that the files are in the path ive picked. I made sure to export as opengl and tif, i even tried jpeg and tiff and its not registering any of them. Any suggestions?
if in case i hate to share my blend file which has a cloth material generated by poliigon upholstery generator am i free to share my cloth material to client or i have to remove it and just share my file without material?( inshort can i use it for freelancing like sketchfab turbosquid or any other sources)
These generates DON’T generate a material instead they generate the maps. You still need to create the material yourself. You still need to determine and set the glossiness/IOR/bump values.
You need to purchase the Upholstery Generator from Polygon, then after unzipping the file you will find a file called UpholsteryGenerator.sbsar, which you then open in Substance Player.
Just thought i'd put it out there, when i use my vega pro to render it gives me up to 8K output size but when i switch it to my xeon-w it lets me go up to 32K. super sluggish but its wierd how my cpu gives more than my gpu.
@@sicktit44 the higher the resolution, the more detail you can use without repeating the texture. The rendering is unstable beyond 4k so I mostly stick to that, and on the characters shirts on a project I'm working on, the image gets repeated about 6 times because the resolution is not high enough. Also for things like backgrounds, when I rendered out my first background iteration I rendered it in 20k and it came out WAY too blurry. I'm gonna need to ramp it up to 30 or 40k for it to be clear. To be fair, it is unlikely I'll use many textures above 4k, but there are a couple depending on size of the object and how close a shot will be.
A gloss map is the inverse of a roughness map, so if you are using a render engine that supports roughness, invert the glossiness map and use it to drive the roughness parameter. The fuzz map can be used either as a guide/mask for an actual hair system, or you could use it as displacement I suppose.
Yeah, I learned last night after buying two of their generators that the "free download" is a $20 a month subscription after a 30 day trial. Real fucking deceptive on their part. I really expected more from Andrew. Won't make that mistake again.
Am I the only idiot who can't even figure out how to get started? Like, my Substance window looks nothing like his. The "Parameters" window is completely different. There is no base 'fabric' for me to work on ... what the hell am I not doing? Seriously, I feel like a moron right now. **EDIT** -- Figured it out finally. I was in Substance Designer (as the video says) and not Substance Player. Download Substance Player.
This (along with the wood, bricks, etc.) is the most awesome tool I have seen in a long time! I want to buy all of them, but am focused on fabric right now. I stumbled across them while looking for a way to create shaders to simulate existing fabrics that have multiple (but continuous) colors of warp threads AND weft threads that repeat in patterns. I would be happy if this was possible in just one direction. In fact, I would be happy if I could alternate two colors of threads every other thread. But I can not seem to even make that happen with the instructions/examples provided. In this video (and I have watched everything I can find on your products) at around 4:58 you mention that more information on custom pattern input is available at a link provided. Nothing at any link I can find addresses the subject and I am hoping you can point me to this documentation, help me figure this out, or verify that it can't be done before I spend any more time trying.
Otherwise, I think your idea for producing these shaders is brilliant and affordable. The examples I've seen are unbelievably believable! Thank you.
Cannot locate the documentation mentioned regarding custom weave inputs or later custom pattern inputs.
Fuck me! Now that's a pretty dang good one. Now I know why there's no update for a couple of months, I can only imagine how much work went into this.
Neither of the links in the description explain how to upload custom weave and pattern types
super cool for fabric related tasks. thanks :)
This is great! I got it to work with the Poliigon Blender Materials addon by renaming the output files (e.g. "Ambient Occlusion.png" --> "AO_4K.png"). Is there a way to automate this step in the generator or get the Materials addons to recognise the generator outputs?
Still no materials on custom patterns
For whatever reason when i try to open the files in blender via the poliigon mat converter it wont register that the files are in the path ive picked. I made sure to export as opengl and tif, i even tried jpeg and tiff and its not registering any of them. Any suggestions?
You are using the wrong naming convention
Anyone else have a problem with uploading your own black and white image to the Custom weave input?
if in case i hate to share my blend file which has a cloth material generated by poliigon upholstery generator am i free to share my cloth material to client or i have to remove it and just share my file without material?( inshort can i use it for freelancing like sketchfab turbosquid or any other sources)
Please I am completely new on this can you kindly tell how can I start from the beginner after I download the Upholstery Generator
We love you
Would this work well for clothing fabric as well?
These generates DON’T generate a material instead they generate the maps. You still need to create the material yourself. You still need to determine and set the glossiness/IOR/bump values.
Oska Pakenham literally the same thing right?
Duuuhh…
Awesome! could you please make a tutorial about how to run and use it in 3dsamx
Ok I downloaded the substance player, opened it, but what then? I have nothing loaded, so do i need to load something like you have?
You need to purchase the Upholstery Generator from Polygon, then after unzipping the file you will find a file called UpholsteryGenerator.sbsar, which you then open in Substance Player.
is this app for mobile? why so big buttons and small text?
Just thought i'd put it out there, when i use my vega pro to render it gives me up to 8K output size but when i switch it to my xeon-w it lets me go up to 32K. super sluggish but its wierd how my cpu gives more than my gpu.
That is probably because your GPU has less memory than your CPU. Your CPU uses your system memory, whereas your GPU uses its own VRAM.
Why on earth would you want 32K ?
@@sicktit44 the higher the resolution, the more detail you can use without repeating the texture. The rendering is unstable beyond 4k so I mostly stick to that, and on the characters shirts on a project I'm working on, the image gets repeated about 6 times because the resolution is not high enough. Also for things like backgrounds, when I rendered out my first background iteration I rendered it in 20k and it came out WAY too blurry. I'm gonna need to ramp it up to 30 or 40k for it to be clear. To be fair, it is unlikely I'll use many textures above 4k, but there are a couple depending on size of the object and how close a shot will be.
how do you use the FUZZ map?
See above.
How do you use the fuzz and gloss maps?
A gloss map is the inverse of a roughness map, so if you are using a render engine that supports roughness, invert the glossiness map and use it to drive the roughness parameter. The fuzz map can be used either as a guide/mask for an actual hair system, or you could use it as displacement I suppose.
Good day
Tell me, Please - in which program is the texture setting?
thank's
0:33
@@UNTIPICALARCHITECT Thank's
Please can you kindly point me to Where I can download the app
www.substance3d.com/substance-player/
Linking as "Download it here" for a pay wall isnt cool
Yeah, I learned last night after buying two of their generators that the "free download" is a $20 a month subscription after a 30 day trial. Real fucking deceptive on their part. I really expected more from Andrew. Won't make that mistake again.
Am I the only idiot who can't even figure out how to get started? Like, my Substance window looks nothing like his. The "Parameters" window is completely different. There is no base 'fabric' for me to work on ... what the hell am I not doing? Seriously, I feel like a moron right now.
**EDIT** -- Figured it out finally. I was in Substance Designer (as the video says) and not Substance Player. Download Substance Player.
If you can speak 20% slower, it would be perfect.
You can play RUclips videos at slower or faster speeds in case you didn't know :-)
No, please not 20%, 21%.......