I'll keep that in mind! I want to get more Akuma info. I need to lab more punishes. One thing I can tell you already is that the fireball is going to be a problem.
The nerfed damage from light combos works both ways though. I think having extra health may be a bigger factor if everyone is doing less damage on average
can you make a video dedicated to when to use regular air SPD over OD in combos? I really liked this changed for him since it means he can extend damage without having to always spend meter, it was one of my wishlist changes from season one. I would like to hear your thoughts. Good video as well.
If it helps in the meanwhile, for now I'm using the normal version always, unless od is sure to kill. Gives you a little less damage, but you get back super and drive gauge. As a result, I almost always have 5 to 6 bars to work with when I finally get the oponent into the corner.
given the expense of drc, output of light combos, and relying on resets -- what do you think are the best options for whiff punishing? i habitually LK drc whiff punish but its brutally expensive
I use three: Hori Fighting Edge with Sanwa JLF buttons and a Crown CWL 309 (custom mods tho) Mad Catz TE2+ with Crown SDB 202s (Cherry Red MX) and a Sanwa JLF TP Haute42 G16 with stock parts
God dammit i was really watching the video and then the metal slug bgm dropped i got hyped
Tell me why i was thinking of getting it on PS5. Then we hear the bfm lol. Guess i gotta get it now
The R Type 3 soundtrack is so hype, comrade
You are a person of culture
people keep saying akuma is gief food, but i keep getting my ass beat haha. akuma matchup guide please! love your guides. Thanks!
I'll keep that in mind! I want to get more Akuma info. I need to lab more punishes. One thing I can tell you already is that the fireball is going to be a problem.
very helpful! thanks for the video!
Let´s be real. Dr is just for knee and wheelkick!
(nice video like always)
Wheelkick? I feel it's fine as is. DR knee is mandatory, I feel.
This stinks.
but well, we have an improved Down Fierce, I was so looking forward that, it was in my christmas list.
So far, the 2HP whiff punishment is iffy as hell
@@SiberianLab I'm on the same page.
The nerfed damage from light combos works both ways though. I think having extra health may be a bigger factor if everyone is doing less damage on average
The problem is Gief having to rely on them. Other character don't need to DRC from lights or their conversions are better overall
MAESTRO
can you make a video dedicated to when to use regular air SPD over OD in combos? I really liked this changed for him since it means he can extend damage without having to always spend meter, it was one of my wishlist changes from season one. I would like to hear your thoughts.
Good video as well.
If it helps in the meanwhile, for now I'm using the normal version always, unless od is sure to kill.
Gives you a little less damage, but you get back super and drive gauge.
As a result, I almost always have 5 to 6 bars to work with when I finally get the oponent into the corner.
I'll keep that in mind, however, most of the time you wouldn't want to go for regular due to being low damage and having limited oki.
given the expense of drc, output of light combos, and relying on resets -- what do you think are the best options for whiff punishing? i habitually LK drc whiff punish but its brutally expensive
I think 5Lk is still the best one. If they ever buff the range of 2MP, it'll become the most reliable one. Atm, Zangief is so lacking in that sense.
thx
What kind of control do you use boss?
I use three:
Hori Fighting Edge with Sanwa JLF buttons and a Crown CWL 309 (custom mods tho)
Mad Catz TE2+ with Crown SDB 202s (Cherry Red MX) and a Sanwa JLF TP
Haute42 G16 with stock parts
@@SiberianLab thanks for the reply king