SF6: 5 Tips To INSTANTLY Improve Drive Rush Pressure! (Street Fighter 6 Drive Rush Tutorial)

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  • Опубликовано: 17 дек 2024

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  • @Unbelievable47
    @Unbelievable47 Год назад +12

    Your practice (SF6) guides are the best I've seen so far. Instant sub! As a Manon main DR is a key tool in her game although Manon's DR kinda sucks

    • @Chris_F
      @Chris_F  Год назад +1

      Thank you so much! I’m so glad you love my guides!

  • @HausamanB1
    @HausamanB1 Год назад +3

    Great tip about using the half speed setting to practice hit confirms

    • @Chris_F
      @Chris_F  Год назад +1

      Glad it was helpful!

  • @angelofechter5666
    @angelofechter5666 Год назад +3

    thank you man, nice tutorial, calm clear voice. good luck on growing your channel !

    • @Chris_F
      @Chris_F  Год назад +1

      Glad it helped! Doing my best to grow my channel and help people improve

  • @JJW410
    @JJW410 Год назад +5

    This was an awesome tutorial! Thanks so much man, will definitely be checking out your other videos!

    • @Chris_F
      @Chris_F  Год назад +1

      Awesome, thank you!

  • @the_zewz
    @the_zewz Год назад +4

    these tip videos have absolutely ruled. Looking out for more Cammy content as I'm spending a lot of time with that character moving from Ryu! PS. Can we get a 5 Tips to get Biceps & Triceps like you? lol. Awesome content keep up the great work man.

    • @Chris_F
      @Chris_F  Год назад +2

      I want to do character guides too but all of my gaming time has been spent making these system guides. I just barely had time to get my main to diamond in ranked haha. I’m going to take a little bit of a step back from content creation this weekend and focus on actually playing ranked then hopefully I can begin character guides/matchup guides. Thanks for watching! And I actually plan on putting out some bodybuilding content eventually, probably on a sub channel. Thx for noticing my arms! Still trying to grow

  • @CVE
    @CVE Год назад +1

    Excellent guide, very, very helpful. Not sure if you're aware but your voice sounds very bass heavy or 'muddy' which make your words difficult to hear and is very noticable on headphones and bass / sub heavy speaker systems. The way to address this is by using a filter, called a 'High Pass Filter' (HPF) this filter rolls the bass off your voice. Try rolling off or turning the knob or slider up to 150 Hz to 190 Hz (Hz = Hertz) this should make your voice clearer, more professional and make your words easier to understand.

    • @Chris_F
      @Chris_F  Год назад +1

      Thanks for the kind words and advice!
      This is an older video and I think I have fixed this issue in my recent videos. If not please let me know and I will make the adjustments you suggested

  • @Zombiemoves
    @Zombiemoves Год назад

    Thanks for the training room guide. A godsend!

    • @Chris_F
      @Chris_F  Год назад

      Glad it was helpful!

  • @moil6384
    @moil6384 Год назад +1

    thanks for making this helpful and straight to the point

    • @Chris_F
      @Chris_F  Год назад

      So glad you liked it! Thx for watching

    • @moil6384
      @moil6384 Год назад

      @@Chris_F i've been trying to find some videos on the nuances of the fireball game, more than just "fireball, then shoryu", more like how to read spacing and how to think about when/how to fireball. i haven't been able to find any--would love to see a video like that if you think it's something you could cover! thanks for your work, and also i love that these videos are scripted!

  • @dsemumi
    @dsemumi Год назад

    Came for the KoF content, staying for the SF content (and the KoF content too), thanks for this!

    • @Chris_F
      @Chris_F  Год назад

      More to come! Glad you enjoyed it

  • @stridershinji
    @stridershinji Год назад

    Great work again Chris!

    • @Chris_F
      @Chris_F  Год назад

      Thx bro! Glad you liked it

  • @lordhave4420
    @lordhave4420 Год назад

    Thank you for sharing this. I been struggling

  • @QuixoticNeutral
    @QuixoticNeutral Год назад

    Always appreciate your work.

    • @Chris_F
      @Chris_F  Год назад

      Thank you so much! I’ll have more soon

  • @sinetwo
    @sinetwo Год назад

    Wow, this is such an amazing tutorial.

    • @Chris_F
      @Chris_F  Год назад

      Thank you so much! I hope it helps you level up

  • @klauser10
    @klauser10 Год назад

    You got my sub for giving us the dummy practice. Thanks sir.

    • @Chris_F
      @Chris_F  Год назад

      Awesome, thank you! I'll have more soon

  • @Krokpot7
    @Krokpot7 Год назад

    this is really good, thanks!

    • @Chris_F
      @Chris_F  Год назад

      Glad you like it! Thx for watching

  • @samumu4284
    @samumu4284 11 месяцев назад

    This is very helpful!

    • @Chris_F
      @Chris_F  11 месяцев назад

      I'm so glad!

  • @ronnieleebriggs
    @ronnieleebriggs Год назад

    Your videos are the best!!! thank you!!!

    • @Chris_F
      @Chris_F  Год назад

      You are so welcome! Thx for watching!

  • @vincentFGC
    @vincentFGC Год назад

    insane video thank you

    • @Chris_F
      @Chris_F  Год назад +1

      Glad you enjoyed! Thx for watching

  • @jettmanas
    @jettmanas 4 месяца назад

    Interesting theory. Sorry I have questions on some of these. (Guess most don't) 🤨Wow, 10 in row. Maybe 2 for me. Or 10 someday in life.
    How do I decide what to start DR with & find gapless pressure w/my main? Maybe MP to start for Honda, then LP?
    Hitconfirm practice sounds good. And mixups (shimmy). Good point on DI.
    No clue on #5, & but there's so much else to practice from other vids, combos, & in-game training options, that I may have little time for vs. Thanks for the vid.

    • @Chris_F
      @Chris_F  4 месяца назад +1

      Generally speaking every character can do cr mp DR cr lp and create a hapless string. I don’t play Honda so I can’t say for sure.
      10 in a row is very possible with a few minutes of practice every time you play the game

    • @jettmanas
      @jettmanas 4 месяца назад

      @@Chris_F Thanks for ideas on buttons. I've found character Disocrds for some games, but not this one yet. We'll see if I can play again & get 10. Never know what happens each day. Thanks.

  • @NickJJU
    @NickJJU Год назад

    Thanks for the guide! This is all super helpful. Right now I'm struggling with knowing when to use drive rush cancels in combos/pressure and how to get the most out of them. It feels like most of the time it's not worth it, since it costs half your drive meter and that could be spent on OD moves or raw drive rush which are much cheaper. Plus it seems like drive rush cancelling usually doesn't increase the damage of the combo by that much. Maybe I need to learn more about how different moves will cause the damage to scale. Obviously this is a big question, and it depends on your character, but are there any general tips about how to get the most out of drive rush cancel?

    • @Chris_F
      @Chris_F  Год назад

      Thanks so mucho for watching! I’m so glad the video was helpful.
      That’s a *really* hard question to answer in a reply. Your drive gauge use will come down to so many different factors. I’ll try to made a video about this

  • @zamzaro8
    @zamzaro8 Год назад

    big thank i love you VDO tip from THAILAND

    • @Chris_F
      @Chris_F  Год назад +1

      Glad it was helpful! Thx for watching

  • @anthonymagee5725
    @anthonymagee5725 Год назад

    How do you know where the gaps are while looking at the frame meter? When you went to you 2nd example after a minute or so into the video, the frame meter wasn’t on display, so I couldn’t determine the gap on ryu’s dp? I am referring to tip number 1.

    • @Chris_F
      @Chris_F  Год назад

      There is a way to know based on frame data but I can’t remember it right now. You can test easily yourself with any character by setting ryu to do OD shoryuken after blocked attacks. If your attack after drive rush gets blocked, then it’s gapless.

    • @anthonymagee5725
      @anthonymagee5725 Год назад

      @@Chris_F thx you brother.

  • @TheLostDude7
    @TheLostDude7 6 месяцев назад

    Also you don't have to double tap after crouching medium (hard for me on controller)
    Luckily you can just parry after crouching medium, and you will drive rush

    • @Chris_F
      @Chris_F  6 месяцев назад

      This video was made on version 1.0 before the parry button for drive rush was added

  • @juanroaguilo
    @juanroaguilo Год назад

    Thx boss!!!

  • @colinhay1666
    @colinhay1666 Год назад

    With Ken, would The couching medium kick drive rush crouching light punch be good if the kick hits or is blocked? Because on hit you can combo into Target combo and block and stay safe?

    • @Chris_F
      @Chris_F  Год назад

      Yes it’s gapless on block so that’s a safe way. Eventually you’ll want to learn to hitconfirm the cr mk during the screen freeze of drive rush, but for now this is a safe way to do it

  • @mikehunt9884
    @mikehunt9884 Год назад

    crouching medium kick and drive rush is annoying to do, but the most annoying drive rushes are anything with crouching and short, you have to be really quick. I can't wait until the next patch comes out and they let you just tap the parry macro after a hit in order to do the drive

    • @KakashiProductions26
      @KakashiProductions26 Год назад

      I’m still having trouble with the couch medium kick into drive rush myself

    • @Chris_F
      @Chris_F  Год назад +1

      The new patch will def make that easier to do!

  • @zzkevinlim
    @zzkevinlim Год назад

    gapless string is also called true blockstring?

  • @toluaiyenigba7320
    @toluaiyenigba7320 5 месяцев назад

    Is there a way to tell if an opponent is delay teching? Sometimes i can't tell if they are guessing right or they are delay teching.

    • @Chris_F
      @Chris_F  5 месяцев назад

      If you walk back to shimmy they’ll whiff their throw tech - that’s how you check!

  • @Colboid
    @Colboid Год назад

    I’m struggling trying to do a drive after cammy’s low kick

    • @anthonydimaggio3913
      @anthonydimaggio3913 Год назад

      It’s a bit tough. You have to start the sequence well before the low kick is done.

    • @Chris_F
      @Chris_F  Год назад

      There are usually 2 input errors people have that cause this:
      1) including a diagonal input during forward, forward. Make sure you have a clean input that looks like this: cr mk, return to neutral, forward neutral forward.
      2) inputting forward forward too early or too late. Just to go to training mode and practice it over and over until you get it

    • @Colboid
      @Colboid Год назад

      @@Chris_F I'll give it a shot, thank you!

  • @lordronn472
    @lordronn472 Год назад +1

    How can you tell of the hit is gapless

    • @Chris_F
      @Chris_F  Год назад +1

      Set dummy to reversal jab or reversal OD shoryuken. If your drive rush cancel attack gets blocked, it’s gapless

    • @lordronn472
      @lordronn472 Год назад

      @@Chris_F ok but if you will find some time please make a video or a short about it

    • @Chris_F
      @Chris_F  Год назад +1

      Will try my best!

    • @lordronn472
      @lordronn472 Год назад

      @@Chris_F actually you don’t have to, I am thinking about dropping it! This is so not my type!

  • @anthonydimaggio3913
    @anthonydimaggio3913 Год назад

    The drive rush after a hit attempt is sorta marginal in this game. Three bars to use it which is a big cost if the player blocks. Better to spend your time developing your drive impact skills and to use the drive rush without a first hit, both of which only cost one bar of meter each.

    • @paulc7400
      @paulc7400 11 месяцев назад

      This is good in meter management theory but for example Jamies MK has decent range and is a good poking/whiff punishing button that you can get a full combo off a hitconfirm into it.
      Say you jumped over a DI, you're a bit far for any other cancelable normal to hit but you MK will and you can then execute your combo. Dash takes 19 frames and DR is 9 frame startup (idk how a normal done from here effects startup), jump takes at least 39 frames and DI is 26. Jamie can land the MK in 9 frames.