these tip videos have absolutely ruled. Looking out for more Cammy content as I'm spending a lot of time with that character moving from Ryu! PS. Can we get a 5 Tips to get Biceps & Triceps like you? lol. Awesome content keep up the great work man.
I want to do character guides too but all of my gaming time has been spent making these system guides. I just barely had time to get my main to diamond in ranked haha. I’m going to take a little bit of a step back from content creation this weekend and focus on actually playing ranked then hopefully I can begin character guides/matchup guides. Thanks for watching! And I actually plan on putting out some bodybuilding content eventually, probably on a sub channel. Thx for noticing my arms! Still trying to grow
Excellent guide, very, very helpful. Not sure if you're aware but your voice sounds very bass heavy or 'muddy' which make your words difficult to hear and is very noticable on headphones and bass / sub heavy speaker systems. The way to address this is by using a filter, called a 'High Pass Filter' (HPF) this filter rolls the bass off your voice. Try rolling off or turning the knob or slider up to 150 Hz to 190 Hz (Hz = Hertz) this should make your voice clearer, more professional and make your words easier to understand.
Thanks for the kind words and advice! This is an older video and I think I have fixed this issue in my recent videos. If not please let me know and I will make the adjustments you suggested
@@Chris_F i've been trying to find some videos on the nuances of the fireball game, more than just "fireball, then shoryu", more like how to read spacing and how to think about when/how to fireball. i haven't been able to find any--would love to see a video like that if you think it's something you could cover! thanks for your work, and also i love that these videos are scripted!
Interesting theory. Sorry I have questions on some of these. (Guess most don't) 🤨Wow, 10 in row. Maybe 2 for me. Or 10 someday in life. How do I decide what to start DR with & find gapless pressure w/my main? Maybe MP to start for Honda, then LP? Hitconfirm practice sounds good. And mixups (shimmy). Good point on DI. No clue on #5, & but there's so much else to practice from other vids, combos, & in-game training options, that I may have little time for vs. Thanks for the vid.
Generally speaking every character can do cr mp DR cr lp and create a hapless string. I don’t play Honda so I can’t say for sure. 10 in a row is very possible with a few minutes of practice every time you play the game
@@Chris_F Thanks for ideas on buttons. I've found character Disocrds for some games, but not this one yet. We'll see if I can play again & get 10. Never know what happens each day. Thanks.
Thanks for the guide! This is all super helpful. Right now I'm struggling with knowing when to use drive rush cancels in combos/pressure and how to get the most out of them. It feels like most of the time it's not worth it, since it costs half your drive meter and that could be spent on OD moves or raw drive rush which are much cheaper. Plus it seems like drive rush cancelling usually doesn't increase the damage of the combo by that much. Maybe I need to learn more about how different moves will cause the damage to scale. Obviously this is a big question, and it depends on your character, but are there any general tips about how to get the most out of drive rush cancel?
Thanks so mucho for watching! I’m so glad the video was helpful. That’s a *really* hard question to answer in a reply. Your drive gauge use will come down to so many different factors. I’ll try to made a video about this
How do you know where the gaps are while looking at the frame meter? When you went to you 2nd example after a minute or so into the video, the frame meter wasn’t on display, so I couldn’t determine the gap on ryu’s dp? I am referring to tip number 1.
There is a way to know based on frame data but I can’t remember it right now. You can test easily yourself with any character by setting ryu to do OD shoryuken after blocked attacks. If your attack after drive rush gets blocked, then it’s gapless.
Also you don't have to double tap after crouching medium (hard for me on controller) Luckily you can just parry after crouching medium, and you will drive rush
With Ken, would The couching medium kick drive rush crouching light punch be good if the kick hits or is blocked? Because on hit you can combo into Target combo and block and stay safe?
Yes it’s gapless on block so that’s a safe way. Eventually you’ll want to learn to hitconfirm the cr mk during the screen freeze of drive rush, but for now this is a safe way to do it
crouching medium kick and drive rush is annoying to do, but the most annoying drive rushes are anything with crouching and short, you have to be really quick. I can't wait until the next patch comes out and they let you just tap the parry macro after a hit in order to do the drive
There are usually 2 input errors people have that cause this: 1) including a diagonal input during forward, forward. Make sure you have a clean input that looks like this: cr mk, return to neutral, forward neutral forward. 2) inputting forward forward too early or too late. Just to go to training mode and practice it over and over until you get it
The drive rush after a hit attempt is sorta marginal in this game. Three bars to use it which is a big cost if the player blocks. Better to spend your time developing your drive impact skills and to use the drive rush without a first hit, both of which only cost one bar of meter each.
This is good in meter management theory but for example Jamies MK has decent range and is a good poking/whiff punishing button that you can get a full combo off a hitconfirm into it. Say you jumped over a DI, you're a bit far for any other cancelable normal to hit but you MK will and you can then execute your combo. Dash takes 19 frames and DR is 9 frame startup (idk how a normal done from here effects startup), jump takes at least 39 frames and DI is 26. Jamie can land the MK in 9 frames.
Your practice (SF6) guides are the best I've seen so far. Instant sub! As a Manon main DR is a key tool in her game although Manon's DR kinda sucks
Thank you so much! I’m so glad you love my guides!
Great tip about using the half speed setting to practice hit confirms
Glad it was helpful!
thank you man, nice tutorial, calm clear voice. good luck on growing your channel !
Glad it helped! Doing my best to grow my channel and help people improve
This was an awesome tutorial! Thanks so much man, will definitely be checking out your other videos!
Awesome, thank you!
these tip videos have absolutely ruled. Looking out for more Cammy content as I'm spending a lot of time with that character moving from Ryu! PS. Can we get a 5 Tips to get Biceps & Triceps like you? lol. Awesome content keep up the great work man.
I want to do character guides too but all of my gaming time has been spent making these system guides. I just barely had time to get my main to diamond in ranked haha. I’m going to take a little bit of a step back from content creation this weekend and focus on actually playing ranked then hopefully I can begin character guides/matchup guides. Thanks for watching! And I actually plan on putting out some bodybuilding content eventually, probably on a sub channel. Thx for noticing my arms! Still trying to grow
Excellent guide, very, very helpful. Not sure if you're aware but your voice sounds very bass heavy or 'muddy' which make your words difficult to hear and is very noticable on headphones and bass / sub heavy speaker systems. The way to address this is by using a filter, called a 'High Pass Filter' (HPF) this filter rolls the bass off your voice. Try rolling off or turning the knob or slider up to 150 Hz to 190 Hz (Hz = Hertz) this should make your voice clearer, more professional and make your words easier to understand.
Thanks for the kind words and advice!
This is an older video and I think I have fixed this issue in my recent videos. If not please let me know and I will make the adjustments you suggested
Thanks for the training room guide. A godsend!
Glad it was helpful!
thanks for making this helpful and straight to the point
So glad you liked it! Thx for watching
@@Chris_F i've been trying to find some videos on the nuances of the fireball game, more than just "fireball, then shoryu", more like how to read spacing and how to think about when/how to fireball. i haven't been able to find any--would love to see a video like that if you think it's something you could cover! thanks for your work, and also i love that these videos are scripted!
Came for the KoF content, staying for the SF content (and the KoF content too), thanks for this!
More to come! Glad you enjoyed it
Great work again Chris!
Thx bro! Glad you liked it
Thank you for sharing this. I been struggling
Glad it helped!
Always appreciate your work.
Thank you so much! I’ll have more soon
Wow, this is such an amazing tutorial.
Thank you so much! I hope it helps you level up
You got my sub for giving us the dummy practice. Thanks sir.
Awesome, thank you! I'll have more soon
this is really good, thanks!
Glad you like it! Thx for watching
This is very helpful!
I'm so glad!
Your videos are the best!!! thank you!!!
You are so welcome! Thx for watching!
insane video thank you
Glad you enjoyed! Thx for watching
Interesting theory. Sorry I have questions on some of these. (Guess most don't) 🤨Wow, 10 in row. Maybe 2 for me. Or 10 someday in life.
How do I decide what to start DR with & find gapless pressure w/my main? Maybe MP to start for Honda, then LP?
Hitconfirm practice sounds good. And mixups (shimmy). Good point on DI.
No clue on #5, & but there's so much else to practice from other vids, combos, & in-game training options, that I may have little time for vs. Thanks for the vid.
Generally speaking every character can do cr mp DR cr lp and create a hapless string. I don’t play Honda so I can’t say for sure.
10 in a row is very possible with a few minutes of practice every time you play the game
@@Chris_F Thanks for ideas on buttons. I've found character Disocrds for some games, but not this one yet. We'll see if I can play again & get 10. Never know what happens each day. Thanks.
Thanks for the guide! This is all super helpful. Right now I'm struggling with knowing when to use drive rush cancels in combos/pressure and how to get the most out of them. It feels like most of the time it's not worth it, since it costs half your drive meter and that could be spent on OD moves or raw drive rush which are much cheaper. Plus it seems like drive rush cancelling usually doesn't increase the damage of the combo by that much. Maybe I need to learn more about how different moves will cause the damage to scale. Obviously this is a big question, and it depends on your character, but are there any general tips about how to get the most out of drive rush cancel?
Thanks so mucho for watching! I’m so glad the video was helpful.
That’s a *really* hard question to answer in a reply. Your drive gauge use will come down to so many different factors. I’ll try to made a video about this
big thank i love you VDO tip from THAILAND
Glad it was helpful! Thx for watching
How do you know where the gaps are while looking at the frame meter? When you went to you 2nd example after a minute or so into the video, the frame meter wasn’t on display, so I couldn’t determine the gap on ryu’s dp? I am referring to tip number 1.
There is a way to know based on frame data but I can’t remember it right now. You can test easily yourself with any character by setting ryu to do OD shoryuken after blocked attacks. If your attack after drive rush gets blocked, then it’s gapless.
@@Chris_F thx you brother.
Also you don't have to double tap after crouching medium (hard for me on controller)
Luckily you can just parry after crouching medium, and you will drive rush
This video was made on version 1.0 before the parry button for drive rush was added
Thx boss!!!
You bet!
With Ken, would The couching medium kick drive rush crouching light punch be good if the kick hits or is blocked? Because on hit you can combo into Target combo and block and stay safe?
Yes it’s gapless on block so that’s a safe way. Eventually you’ll want to learn to hitconfirm the cr mk during the screen freeze of drive rush, but for now this is a safe way to do it
crouching medium kick and drive rush is annoying to do, but the most annoying drive rushes are anything with crouching and short, you have to be really quick. I can't wait until the next patch comes out and they let you just tap the parry macro after a hit in order to do the drive
I’m still having trouble with the couch medium kick into drive rush myself
The new patch will def make that easier to do!
gapless string is also called true blockstring?
Yup!
Is there a way to tell if an opponent is delay teching? Sometimes i can't tell if they are guessing right or they are delay teching.
If you walk back to shimmy they’ll whiff their throw tech - that’s how you check!
I’m struggling trying to do a drive after cammy’s low kick
It’s a bit tough. You have to start the sequence well before the low kick is done.
There are usually 2 input errors people have that cause this:
1) including a diagonal input during forward, forward. Make sure you have a clean input that looks like this: cr mk, return to neutral, forward neutral forward.
2) inputting forward forward too early or too late. Just to go to training mode and practice it over and over until you get it
@@Chris_F I'll give it a shot, thank you!
How can you tell of the hit is gapless
Set dummy to reversal jab or reversal OD shoryuken. If your drive rush cancel attack gets blocked, it’s gapless
@@Chris_F ok but if you will find some time please make a video or a short about it
Will try my best!
@@Chris_F actually you don’t have to, I am thinking about dropping it! This is so not my type!
The drive rush after a hit attempt is sorta marginal in this game. Three bars to use it which is a big cost if the player blocks. Better to spend your time developing your drive impact skills and to use the drive rush without a first hit, both of which only cost one bar of meter each.
This is good in meter management theory but for example Jamies MK has decent range and is a good poking/whiff punishing button that you can get a full combo off a hitconfirm into it.
Say you jumped over a DI, you're a bit far for any other cancelable normal to hit but you MK will and you can then execute your combo. Dash takes 19 frames and DR is 9 frame startup (idk how a normal done from here effects startup), jump takes at least 39 frames and DI is 26. Jamie can land the MK in 9 frames.