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This is What Makes Manor Lords Combat Unique.
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- Опубликовано: 17 июн 2024
- #manorlords #gaming
Unlike most games where you have to rely on pure brute force, in Manor Lords, there is a unique mechanic that many games do not have.
Can't believe Totally Accurate Battle Simulator lied to me
THIS IS TOP COMMENT
But this is not simulator.
😂😂😂
“IT SAYS TOTALLY ACCURATE! SO WHY ISNT IT ACCURATE!”
@@perfektplnot with that attitude
Wow they invented moral system!
Like Total War did...
Total War’s Morale system is garbage, it’s only good when modded like in NTW3
@@flyingsquirrell6953 That’s too general a statement- in some of the TW games it’s fine, in others it’s pretty bad. Like in Attila, it’s decent, in Napoleon it’s pretty bad.
@@neurotic3015 yes but it’s not as good as manor lords
@@flyingsquirrell6953 Arguing it’s better is dumb because from a gameplay perspective the morale system in Manor Lords wouldn’t work well for Total War. 90% of people don’t want their troops to break after 20-30% casualties.
@@neurotic3015 agreed, TW morale is fine. How about worrying about things manor lords actually does better?
You just explained the mechanic that Total War’s been using for decades.
and that generals have been studying since the dawn of military theory
Except in Total War, armies still generally take upwards of 75% casualties in almost every battle. It takes a ridiculous amount of bodies to rout a unit, which isn't realistic at all.
@@alexlaws5086 yuh unless you play modded
@@anthonycosta8816 If it's modded, it doesn't count as a game mechanic.
@@alexlaws5086 nah Im just saying, I do agree with you. Vanilla total war is pretty arcadey, which is why they make realism mods
Medieval battles in movies:
Massive battles with 1000’s of people where everyone is in plate and has a sword and heater shield with terrifying Knight charges, with casualties reaching the 1000’s
(Most)Medieval battles in real life:
A small skirmish between 20 men because Sir Charles Wilhelm Fredrick Louis Karl Fartberg the IV count of Fartberg didn’t give the King a Boat, with only 3 injured and the two “Armies” had a ceasefire in the middle of the battle because everyone got tired(Historians say it was the most bloodiest battle in the Fartberg war)
Read your histories again. Medieval battles were very organized things with a lot more people than you'd fit in a movie. Small skirmishes were far from the only thing happening at the time. As well, cavalry charges were very much still the crux of a battle as they were before the fall of Rome and as they would be after the enlightenment
@@Steven-cf1ty Most, as in small infighting in the HRE, not the gigantic battles in the 100 years war
There were hundreds of thousands of people fighting in crusades for example. Maybe not at the same place at the same time but thousands certainly.
@@TiernanOleary you wouldn't typically include the small scale robberies done in feuds. Gotz von B. is remembered for his campaigning against Czechs and Swiss or with the peasant rebellion, not for the time the emperor scolded him for robbing a bishop he feuded with.
@@TiernanOlearyDxmbComment
Every total war game from 2000s:
Yep, but he got the views and that is what matters :)
Lol....
Until you spam missile Calvary on Every Unit...
The fact that folks keep commenting this knowing that TW has a notoriously superficial morale system is just pandering.
@@blanktrigger8863 Name a single factor Manor Lords has influence morale that Total War has not.
@@chosenrubric7308 The challenge should have been, describe how TW's morale system is superficial. A superficial morale system can overlap with a robust one in terms of checklist features without the system itself mattering that much.
I've played a recent enough number of years ago to remember what the battles were like. Breaking comes after so much damage is dealt that breaking may as well not even be a mechanic. (The exception to this was targeted flaming artillery fire and maybe arrow fire in the back, but I've watched a lot of tournaments on Pixelated Apollo's channel, and even arrow fire in the back is quite shaky. From my memory, that's including fire arrows, which are supposed to be specifically for lowering morale.)
Manor Lords seems cool but come on, Total War already had such a battle system 25 years ago
Game is made by 1 person and you compare it to a triple AAA studio, my God if I didn't think gamers were that dumb, I just keep getting reminded.
@@ChristinaWintherLolk I dont say it's bad or unimpressive, I just say the battle system is not an innovation
@@Nt26417 bc its doesn need to be, there games battle is only an addon to the city building
@@ChristinaWintherLolk Man, again with the "One person has done it." No, on paper one person has done it. He had countless help from modelers, sound artist, hystorian etc. The game is fantastic and all, but it was not done by a single person.
@@Nt26417Nobody was saying it was an innovation as a game mechanic. The narrator was saying it’s different than movies because of realistic morale penalties.
Total war has taught me lesson more times than I’d like to admit. lol I had a large army facing an enemy army and a cannon ball bounced at just the right angle and took out my general way in the back. All my men saw this and put up very little resistance before breaking.
😅😂😂 man I can imagine the deflated sigh 😅
once playing total war shogun 2 in a siege battle with someone who was micromanaging his infantry a lot so he was distracted so I managed to infiltrate a light cavalry to the backs of the army and in a single distraction I managed to charge against the general killing him in the charge, it is worth saying that this person had a much larger army than mine given the difference in funds.
Think I read somewhere that after around 30% of the enemy army dies, they usually retreat in fear. Nobody wants to die, after all.
But there are times when people fight to the death for a reason.
So... don't disregard everything I think I know about medieval warfare?
I suppose he was referring to the average person who knows nothing about medieval times… who wouldn’t play the game.
☝️🤓
@@alexadamson9959 Except this is like common sense, no shit morale is a thing, even in movies.
@@tingispingis casually rates for medieval battles where around 5% for the winning side and around 30% for the losing side. This is because most of the death happens after the other army starts to run. One unit breaks, then the one next to is less inclined to fight and breaks even sooner, and on and on until we reach a critical point of mass routing.
Moral is huge. Take 2 seconds to think about and you realise when people are loosing a fight to the death are more inclined to decide to go home.
I’ve noticed this with total war games. I end up killing 4/5 of the army before I win. If you want to simulate actual combat you need to assassinate the enemy generals first. And even then you need to bee fighting a triple army so the enemy get 3x the moral debuff and make them walk all the way across the map to get to you so they get another moral debuff from exhaustion. I’ve looked for mods that nerf moral, but tragically I found non.
Knights of Honor 1 - Lost Battle soundtrack
I'm not all that smart, George, but even I know that the Total War series has been doing that morale thing for like 24 years in which they introduced in their very first game, Shogun.
Loop dee loop dee loop loop doop doop doooooo....
TW has used a superficial morale system that's functionally irrelevant.
I think it refers to the fact that it is more complex since you have more things to take care of, for example in TW the only things that cause a strong loss of morale are: losing 70% of the soldiers in the unit, being surrounded, in some cases special abilities and lose the general
Here you can have a unit in practically perfect condition that ends up escaping because it has many corpses around it, is very tired and is fighting in a territory different from its own.
@@ismaelgalindo Tell me you've only played Rome 2 or Warhammer without telling me you've only played R2/WH.
I mod for Total War, so let me inform you.
The following impacts morale:
- Casualties from 10%-90%
- Sudden casualties aka 'morale shock' (ie volley fire, gunpowder, artillery, shock cavalry)
- Fatigue state
- Losing/winning combat
- Friendly fire
- Rear/flanking
- Fleeing enemies
- Fleeing allies (chain routes)
- Defending town/fort
- Defending town center/plaza
These are all factors which are (mostly) still present even in newer titles, they've just been atrociously watered down to basically have zero impact (seriously, in the WH trilogy friendly fire is a -1 debuff, in a game where even trash units have 20-30 leadership)
Play some of the older titles or modded to emulate old morale mechanics and you can get a feel for how good the franchise *used* to be.
@@chosenrubric7308 I say strong loss of morale
I know what things causes morale lost,
And btw i have play
* Shogun2
* Medieval 2
*Rome 2
* Rome
* Atila
and just to clarify in most old titles you have more units fighting to the death than I have seen in videos of the WH trilogy I have had a single unit of spearmen that stays to fight until the end, holding out longer than the entire unit.
Oh wow a mechanic that TOTALLY no other game or any form of media has represented before, that's so crazy thanks for telling us about that we had no idea that's what happened in battle's
So warfare is just a giant glorified game of chicken?
Surprisingly, people don't wnat to die-- so as soon as you feel like you're losing-- you'd wnat to run
Gorified
@@MAGS-ik5uj hah nice
How are you normies just now realizing this
Even modern warfare, both sides are chickening each other until one disengaged
Being a huge fan of Strong hold and Age of empires growing up- I will definitely be purchasing this art piece of a game
You're right. There is no other game in existence or in history that uses morale. And there never will be.
Apparently you forgot about the Total War series.
That's not true, there are even games that take stress and shellshock into account, like WarGame Red Dragon, for example.
@@trexy6237there’s a thing called sarcasm
@@MrEnric98 Oh WoW, I didn't know Red dragon would count Stress and Shellshock.
Total War has it like 20 years ago
The music is from - Knights of Honor - not 2 if somebody searches for it. 🙂
Knights of honor song 🥰
I love manor lord I am like 100 hours in. But it feels like total war jr
Ck3 mix with manor Lords game is needed
Play total war
@@ahegaomemnon2059I like total war but I hate how in total war Rome 2 the armies feel so small, is it because my PC isn’t powerful enough? I can only get like 10,000 troops max on the map.
I get that’s a lot still but I’ve seen battles with over 20,000 and I wanna do that too 😅😂
play total war three kingdoms dude. Its got the ck relationships and ai with the total war combat
You’re the goat with manor lords content. Keep it up.
Well Total War series had this system already since, maybe, 2000'ish... But it is nice to see that being applied to Manor Lords as well.
There was this game called Z, that you had also something like a morale thing that would lead to soldiers to run away if outnumbered.
When the enemy routed was when the vast majority of casualties would take place. Cavalry would be used to chase down fleeing soldiers. It was a bad and terrifying experience if you were caught on the side of an army that shattered.
I give you credit for bgm from Knights of honor! An amazing game
Total War Series is the first game that I played using a morale system for the battle.
I honestly i love its combat in game
Most casualties in combat back then was caused by the opposing army routing then getting stabbed in the back ☠️
This is genius and scary how its close to reality
Scare tactics used by Transylvania to this day 😮
There was still what was known as "set battles" that were huge, Crècy for example
Actually Total War and Bannerlord's both have morale triggers, they can be modified by the commander and experience of the troop's.
The Hegemony series treats ancient warfare identically.
And also not every battle is this massive 5,000 soldier battle. Most of your fights will be much smaller scale until you’re taking the last couple of regions
Manor lords is cool camt wait to see where they go with it
Do one on unit cohesion!
It doesnt make it unique though, as many other games also implement troop morale.
Manor lords was far from the first to include moral and routing. Total War series does it well, Mount & Blade as well
Peeps keep saying Total War has been doing the morale thing but I first learned this from Sid Meier's Gettysburg
Morale ratings in wargames have been standard for decades.
Forget everything I know? Ok, deleting Total War collection from my mind.
in Battle of Grunwald there were 50 tousands men in total fighting only 10 tousands die most of them when they were retreating
The music from knights of honor
I feel like Manor Lord on my machine is completely different game. Every single combat I fought was fought until last one enemy soldier died. I never saw any enemy soldier run from battle.
That is why... Archers are BLIND.
I think the morale is way too quick to drain. You end up only getting half the value of a mercenary unit or end up utterly crushing the other army, but not being able to kill off the army.
I know it's technically bad to have more bodies to clean up. But when I've managed to perfectly surround a couple of units, and then they all rout and just run through my battle lines without getting touched, it feels a bit pointless.
You should at least have the option to kill retreating enemies like in total war.
When ai city building is a thing, it will also be a strategic choice to reduce their population and production.
Murder, even in war was frowned upon between fellow christians, so killing retreating enemies was not that common, especially in small feuds like the ones in this game.
@jamie_d0g978 sure. But human instinct and heat of passion has led to so many atrocities throughout human history.
If the guy that killed one of your friends earlier is fleeing the battle, you're not going to just let him go because it would be the Christian thing to do.
@@spaghettimkay5795 So your pro human atrocities? Thats wild bro. Nothing wrong with not killing fleeing enemies. Its only really in video games that we are f'd up like that. lol
@@SmudgeOfficialUK
God you’re naive as hell…
Tu ejército son o:
A: milicias, no son tropas profesionales, les falta entrenamiento y disciplina, por supuesto que huyen pronto.
B: mercenarios, luchan por dinero, si mueren no les vale el dinero de nada.
Claro que las batallas acaban rápido.
"Disregard almost everything you think you know about warfare"
*proceeds to talk about something that people think they know about warfare*
Welcome to Bannerlord
So unique, just like Total War
good morning sunshine!
nice aggressive playstyle
Give us horse archers!🙏🏽
Nothing special this has been the core of total war battles for over 20 years
moral and terrain, wow. XD
I'm not saying that the game has not done well with battles but morale has been a thing in games for decades.
Wow, morale, nobody's ever done that before /s
Looks more like a skirmish, there are so few units on the field.
So basically the same as every Total War game over the past 24 years
This game CANNOT FALL into the Total war Jr category just because of the “moral system” and “ battle system” -- when your literally BUILDING a CITY to conquer more territories with the army you establish.
Damn just like total war, Mount & blade, and most other medieval war games?
and the lie in Hollywood is using swords in medieval wars theyve usen spears more because its long spears can penetrate some different armors like chain but swords cant
“And this is why in Manor Lords disregard everything…” - at least make the loop make sense 😅
Total War veterans getting confused because this has always been their mindset
Battles were almost NEVER won by killing all enemies. Avarage ancient/medival death by battle ratio was about 5-10%
Just research Battle of Aljubarrota 5000 Portuguese against 35000 Spanish and you will understand this reel 🤙
I mean ya thousands of troops did fight in battles. But they almost never ended up in a total loss for any side. Most armies didnt even send in their full forces either. A little here. A little here. Gauge ur losses, retreat or advance.
Total war has been doing this since before most the people that play this game were even born lol
Say anything you want about creative assembly but total war does moral total war mechanics are crazy better than manor lords
And the combat in ML is more of a side note to the game. Only reason it's in the game is so you have a reason to build the swords shields and armor and bows.
people saying total war had morale before yes it had ot gave each unit a set number for morale that could be affected by being flanked or having a commander newar them, manor lords moral is affected by their happiness as population, how much rest they get, their quality(militia have less morale i believe while retinue have more) and their morale affects their efficiency, meaning a militia with high morale can beat a retinue with low morale total war doesnt have that.
I spend 500h watched the entire down fall of rome and the 100 years war beteewn the frank and briston and many more in history marches. I can confirm this is realistic.
the people saying "they didnt invent this total wars had this for decades!!!" are entirely missing the point.
he's saying that it's unique while it's not
@@fcalenjekacpesz8653 Exactly
Besides, killing everyone isn't profitable (ransoms)
Cat believe both them and total war invented the exact same thing completely independently of each other...
Please put this on consol
I just don't play strategies where no moral mechanic. And yes, Manor Lords not a single one
It was thousands of.... Remamber on Rome. Holy German Empire... French English War. Thousands vs thousands.
And Mount and Blade or Total War have "same" combat system.
like total war 👏
Funny how the video is targeted (in his language) to people who dont sit and play medievel games all day and total war games. Normal people who actually dont consider moral and such. But of course it gets recommended to a bunch of nerds (including me) and its just a massive moshpit of yesmen.
Bro doesn't know what Total War is
so its like, total war games??? not that unique
Unique? Total War's been doing this for decades
It generally was thousands of soldiers though, don't hinge your argument of the game being historically accurate on something that has everything to do with the technological limitations, and nothing to do with historical accuracy.
Manor Lord is a beautiful game, but its combat system has zero unique features that are not present in any other strategy game.
There are things this game excels at, but combat is not one of them. These systems are cool, however, the AI just isn't good enough. Archers are much faster than other units and can effectively retreat indefinitely. You can literally sidestep a point-blank charge with them, it's hilarious. You hold aggro with multiple archer battalions and pick off the rest with more archers. You don't even need a frontline. Bows are also extremely easy to make, so you also never really run out of resources. The combat definitely needs a bit more TLC at this point in early access.
A morale system is Literally not unique at all 😂
Hey total wat exsists
Stop complaining about TW being unrealistic with morale. The word TOTAL is in the name of the title, it is supposed to show the scale of shit.
Actual medieval wars were like 200 on 200 and that was considered a huge army against a huge army
ffs. even kids arguing who's top player: Messi or Ronaldo are more reasonable
Literally everyone knows this.
you're talking like total war doesn't ever exist
I don’t think they should be allowed to run and recover
How much they pay you?
I hope this game comes to Xbox
bro stole the whole knights of honor soundtrack and has made it his videos audio, gah damn. give the knights of honor game a shout out at least.
Maybe realistic and historically accurate, but also incredibly jarring to try and manage as a game, as well as very foolish. You must exterminate your enemies, otherwise they or their children will be back to fight you again, and possibly in bigger numbers.
Yeah I won against hardest settings and dont find the combat very fun.
Small wars like you see in Manor Lords were more like bum fights.
This game burn my Rtx 4060😅
Damn, even Mount and Blade has this system, I think u guys are outdated lol
Doesnt Civi 6 has the same, like if ur empire sucks ur troops and city rebels also if a city is place on a bad place they develop depresion