I remember when I used a company commander, creed and kell to issue order of first rank second rank over quite a few infantry and veterans and take aim on someone's ork army and by the end he had almost no ork infantry left then taking out his vehicles were easy with my unscathed leman russes and infantry
I like using Fowards for the Emperor on my screening infantry. This way I can deny the enemy access to the board and objectives by charging them up the field quickly. Besides First Rank Fire, Second Rank Fire, it's my favorite order as it's super efficient.
@@jamesmcclennan1866 I do that, but sparingly. I play on large maps, and find that, with combos like that, my infantry can out run my supporting gunline and tanks. It's great for quickly grabbing or contesting objectives, but can leave my forward units vulnerable to a counter attack.
Mount up is really useful if you've follow up troops to jump in the transport. So unit A jumps out of a chimera and shoots then unit B shoots and jumps in the chimera. Also the vigilus blade warlord trait doesn't look like much but never needing to take your warlord out of a transport makes them a lot harder to kill. Especially with mount up meaning that there should always be a unit with the company commander to take the 1's if it blows up.
I think you missed on thing with the Laurels of Command. Unless there has been a recent FAQ the rule allows you to roll a d6 each time you issue an order to immediately issue an additional order to the same unit. When you issue this additional order it procs again on a 4+ since you just issued an order to a unit. Theoretically you can potentially get several orders on the same unit if you can keep rolling a 4+. This was hilarious when the book first came out because the laurels did not specify you had to issue a different order to the same unit, so you could keep on issuing the instant orders over and over again as long as you kept rolling a 4+. I saw a Tempestor Prime cross an entire table in one turn because of this. There was also the Catachan "cheerleader" company commander who would order infantry squads (and potentially Straken) to keep on fighting over and over again. Early 8th was a crazy time for Guard.
It does specifically say 'at the start of THEIR shooting phase' on company commanders. I've always taken it to mean when they are chosen to act in the shooting phase. Tank commanders are at the start of your shooting phase though definitely. In any case it is nice to not have to resolve them immediately any more though. Makes things less fiddly.
On Move!Move!Move!: Tyranids have access to a similar ability where they can advance, then advance again later in the same turn. It has been stated by GW that if a unit advances, then advances again later in the same turn, they use the roll from the first time they advanced.
Jonathan van dorsten Move x3 explicitly states that you move instead of shooting. So move x3 on tallarn would work the same as it would for anyone else.
Will you cover Rough Riders too? I'm curious, since they're not in the codex and just index xD I converted some old Haradrim of mine to Rough Riders but struggle a bit to make them actually useful and would be interested in your opinion
I've never fielded them but I would personally use them as reserves, and bring them in from an unusual board edge. Preferably if there was a heavy infantry or medium/light vehicle within striking range. Then use them to harass your enemies rear or mess with objectives being held by squishy, long range, or cheap filler units. but hey, I've never used them. though I kinda wanna build some.
Mobile command vehicle allows you to issue orders to units within 6 inches. You just count as also being within 3 inches of a vox caster so that you can also benefit from it without needing to pay for it.
RULES WISE - Why does the tempestor prime have to give up his only pistol to hold a stick that lets him yell twice? Company commanders yell twice and i usually pay one point to equip a bolter so why does the tempestor prime not able to do the same?
this is a damn good point, last I checked I didn't need a stick to yell at people. Also having to give up your ranged weapon for a shouty stick makes no sense, I could understand giving up your sword, those things are barely used for more than pointing and posturing anyway, the pretty much fulfil the same purpose. but your GUN, your side arm, your PDW, your ONLY RANGED WEAPON. I guess after all that scion training, cybernetics, years of hard fighting and mental trauma, all Tempestor Primes suffer from SEVERE brain damage. As for gameplay reasons, it's probably because Storm-troopers are more expensive in points, so you likely won't have as many units to issue orders too. Combined with their more powerful wargear and better stat-line. I imagine that it would make small relatively cheap detachments with one or two units and a command squad WAY to OP in comparison to other armies. (I'm new to post 6th rules so "detachment" probably means something completely different and I probably just called a 2500 point army list "cheap.")
According to a Tyranids rules errata, you only roll for advance once. so when you advance using move x3 if you advanced in the movement phase, you count the move x3 advance roll as the same result. well... so long as that rules clarification carries over to other codexes.
I've not looked at the Tyranid FAQ specifically, but the core rules FAQ clarified early on that if you made multiple moves for any reason in the same phase, not the same turn, you would apply the same advance roll to all those moves. With MMM you're moving in the shooting phase so roll a new advance result even if you also advanced in the movement phase.
Declaring your orders all at once handicaps yourself. Say you issue first rank second rank on a squad of cadians that didn’t move. Regimental doctrine let’s them reroll ones. Say you got a lot of 2s and threes. Then you say you also issued take aim to reroll all failed hit rolls. But say you got enough hits and issued take it down to reroll 1s to wound. That’s the reason you do so, doing when you want gives the guard player more wriggle room that some people may call bs.
Great Video Auspex, I've just started a Guard army, so how does the actual dice rolling mechanics of issuing orders works i.e. what is the roll sequence and by whom and how many do you roll to successfully issue orders. Thanks.
Chapter Master Morgan There is no roll, orders automatically go off. The only rolls you make are on conscripts (4+ to go off) and superior tactical training (4+ to order another unit with the same order)
@@owentucker1809 thanks m8. Also, I just realised HQ Officers can only issue one Order per Squad, not multiple Squads per Order. Furthermore, the Laurels of Command and STT Warlord Traits can only be issued by Officers not named Characters. Last night I was using Creed who has the Supreme Commander trait to issue 3 orders by default and re-roll every Order on a 4+ on Bae. She was not happy that all her Sob were annihilated by 3 Squads of AM Special Weapon Squads! Oops.
I wish you had more dynamic editing that actually shows what you're talking about with inforgrams or somethhing. A slide is hella boring and its hard to keep up where on the slide you are.
Don't forget that if you kill the unit you're engaged with in the shooting phase with fix bayonets, you can still shoot with that unit.
Ah good point, should have talked about that. Don't think I've ever managed it myself but would be pretty epic :)
Extra points if you consolidate squads in the moment phase.
Damn thought this would be about the right ways to shout at my miniatures to make them roll better but turns out it's about the guard oh well
First Rank FIRE! Second Rank FIRE! Is the best order IMO \m/
I remember when I used a company commander, creed and kell to issue order of first rank second rank over quite a few infantry and veterans and take aim on someone's ork army and by the end he had almost no ork infantry left then taking out his vehicles were easy with my unscathed leman russes and infantry
Iv always wanted a channel that explains the games mechanics and rules.
I like using Fowards for the Emperor on my screening infantry. This way I can deny the enemy access to the board and objectives by charging them up the field quickly. Besides First Rank Fire, Second Rank Fire, it's my favorite order as it's super efficient.
try laurals with move move move and forward for he empeour
@@jamesmcclennan1866 I do that, but sparingly. I play on large maps, and find that, with combos like that, my infantry can out run my supporting gunline and tanks. It's great for quickly grabbing or contesting objectives, but can leave my forward units vulnerable to a counter attack.
@@ottovonbismarck7646 defiantly dont want to over strech your lines
Mount up is really useful if you've follow up troops to jump in the transport. So unit A jumps out of a chimera and shoots then unit B shoots and jumps in the chimera. Also the vigilus blade warlord trait doesn't look like much but never needing to take your warlord out of a transport makes them a lot harder to kill. Especially with mount up meaning that there should always be a unit with the company commander to take the 1's if it blows up.
Great to your view counts rising Auspex, and thanks for all these videos regarding getting the most out of the models on the tabletop.
7:50 mark, little bit of salt there XD
Keep it up man, love having these on while painting :P
A breakdown on your own Guard list like the LVO IH lsit would be awesome!
I did already do a vid on one of my competitive guard lists... Hopefully will do a foot guard and mech guard list in the future though :)
I think you missed on thing with the Laurels of Command. Unless there has been a recent FAQ the rule allows you to roll a d6 each time you issue an order to immediately issue an additional order to the same unit. When you issue this additional order it procs again on a 4+ since you just issued an order to a unit. Theoretically you can potentially get several orders on the same unit if you can keep rolling a 4+.
This was hilarious when the book first came out because the laurels did not specify you had to issue a different order to the same unit, so you could keep on issuing the instant orders over and over again as long as you kept rolling a 4+. I saw a Tempestor Prime cross an entire table in one turn because of this. There was also the Catachan "cheerleader" company commander who would order infantry squads (and potentially Straken) to keep on fighting over and over again. Early 8th was a crazy time for Guard.
It does specifically say 'at the start of THEIR shooting phase' on company commanders. I've always taken it to mean when they are chosen to act in the shooting phase. Tank commanders are at the start of your shooting phase though definitely. In any case it is nice to not have to resolve them immediately any more though. Makes things less fiddly.
Cracked up at the excellent use of the term 'Hammer & Tongs' hahahhaa
On Move!Move!Move!: Tyranids have access to a similar ability where they can advance, then advance again later in the same turn. It has been stated by GW that if a unit advances, then advances again later in the same turn, they use the roll from the first time they advanced.
Are you interested in photos of Imperial guard armies? :-)
Billy, have you ever seen a Guardsman naked?
so if I issue the fix Bayonetts rule does my opponent also get to attack back or is it just my guardsmen attacking?
just your guardsmen chief
First rank with cadian, fix bayonets + priest, move move move + tallarn are all absolutely bonkers
Jonathan van dorsten
Move x3 explicitly states that you move instead of shooting. So move x3 on tallarn would work the same as it would for anyone else.
Wait. Newbie here. Can you issue multiple orders to the same unit? Can u issue orders to sentinels?
Will you cover Rough Riders too? I'm curious, since they're not in the codex and just index xD I converted some old Haradrim of mine to Rough Riders but struggle a bit to make them actually useful and would be interested in your opinion
Yes definitely, one of my favorite units :) hope GW resurrect them sometime
I've never fielded them but I would personally use them as reserves, and bring them in from an unusual board edge. Preferably if there was a heavy infantry or medium/light vehicle within striking range. Then use them to harass your enemies rear or mess with objectives being held by squishy, long range, or cheap filler units. but hey, I've never used them. though I kinda wanna build some.
Mobile command vehicle allows you to issue orders to units within 6 inches. You just count as also being within 3 inches of a vox caster so that you can also benefit from it without needing to pay for it.
mobile command can be good. if you know your going against a large sniper list, you can hide your warlord in a chimera and still order
RULES WISE - Why does the tempestor prime have to give up his only pistol to hold a stick that lets him yell twice? Company commanders yell twice and i usually pay one point to equip a bolter so why does the tempestor prime not able to do the same?
this is a damn good point, last I checked I didn't need a stick to yell at people. Also having to give up your ranged weapon for a shouty stick makes no sense, I could understand giving up your sword, those things are barely used for more than pointing and posturing anyway, the pretty much fulfil the same purpose. but your GUN, your side arm, your PDW, your ONLY RANGED WEAPON. I guess after all that scion training, cybernetics, years of hard fighting and mental trauma, all Tempestor Primes suffer from SEVERE brain damage.
As for gameplay reasons, it's probably because Storm-troopers are more expensive in points, so you likely won't have as many units to issue orders too. Combined with their more powerful wargear and better stat-line. I imagine that it would make small relatively cheap detachments with one or two units and a command squad WAY to OP in comparison to other armies. (I'm new to post 6th rules so "detachment" probably means something completely different and I probably just called a 2500 point army list "cheap.")
According to a Tyranids rules errata, you only roll for advance once. so when you advance using move x3 if you advanced in the movement phase, you count the move x3 advance roll as the same result.
well... so long as that rules clarification carries over to other codexes.
I've not looked at the Tyranid FAQ specifically, but the core rules FAQ clarified early on that if you made multiple moves for any reason in the same phase, not the same turn, you would apply the same advance roll to all those moves. With MMM you're moving in the shooting phase so roll a new advance result even if you also advanced in the movement phase.
Gavin Bannister I would ask the question in an faq, otherwise the bugs have a leg up in that regard
do i still need to roll on the Leadership to issue an order or dont ?
Declaring your orders all at once handicaps yourself. Say you issue first rank second rank on a squad of cadians that didn’t move. Regimental doctrine let’s them reroll ones. Say you got a lot of 2s and threes. Then you say you also issued take aim to reroll all failed hit rolls. But say you got enough hits and issued take it down to reroll 1s to wound. That’s the reason you do so, doing when you want gives the guard player more wriggle room that some people may call bs.
Do you have a Warlord traits video?
Not yet but soon...
I used to take the two CP farming ones. Since burg I’ve been shopping for the best one.
Can you issue orders to heavy weapons squads and veterans?
Wait, so who can cast orders? Can commissars issue orders?
Don't forget the Krieg.
Marshal Venner can order 3 units a turn as well.
Can you order the same order to the same unit
Great Video Auspex, I've just started a Guard army, so how does the actual dice rolling mechanics of issuing orders works i.e. what is the roll sequence and by whom and how many do you roll to successfully issue orders. Thanks.
Chapter Master Morgan There is no roll, orders automatically go off. The only rolls you make are on conscripts (4+ to go off) and superior tactical training (4+ to order another unit with the same order)
@@owentucker1809 thanks m8. Also, I just realised HQ Officers can only issue one Order per Squad, not multiple Squads per Order. Furthermore, the Laurels of Command and STT Warlord Traits can only be issued by Officers not named Characters. Last night I was using Creed who has the Supreme Commander trait to issue 3 orders by default and re-roll every Order on a 4+ on Bae. She was not happy that all her Sob were annihilated by 3 Squads of AM Special Weapon Squads! Oops.
Can we get some admech videos soon!
Creed?
I want to use vox network so badly. Why is it so terrible?
I wish you had more dynamic editing that actually shows what you're talking about with inforgrams or somethhing. A slide is hella boring and its hard to keep up where on the slide you are.