UE4 Plane Movement Tutorial (Fast) works with UE5!
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- Опубликовано: 24 авг 2021
- This video has a lot of reused code from forum posts so its not mine I just made a tutorial of it as I was asked to do so.
Made with UE4 but works with UE5.
Discovery by Scott Buckley / scottbuckley
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Still works. However, I made this as an actor component, so I can make it more modular and cleaner.
I also removed the magic numbers and replaced them with variables, as all of them remind me of max values.
One issue I have is that everything feels awkwardly too strong / fast. And I'd like to be able to have a reverse gear, but with your setup it's not possible, at least the throttle down doesn't work.
Thanks this concept helped me,.. the F-18 does work in UE5 but only if your project is saved as UE4.26 or UE4.27
Hi, I loved your accent and the funny jokes you made, great tutorial. Thank you
No problem
Excellent Tutorial, I loved every bit of it. I want to get my character to possess the plain while it is on the ground and to then take off from there. Got any tips on how to go about doing so?
It isn’t showing up the input axis move right for me can you please help?
Same here
Thanks for this!
No problem
I got it working kinda. When I press play it just zooms off if I put it in plane as pawn I start in the plane but no throttle control. What could it be? Thanks for your hard work
Thank you !
No problem :)
非常好的内容,清晰 明确,
Good stuff! I would suggest every time you finish a piece of code, play it quickly to show viewers what this piece of code does exactly, instead of moving on to the next code and the next. Would be easier to track :)
That sounds like a good idea, I've so far always chose making as short tutorials as possible but I might also try that :)
@@DLPSDEV Please do, I would personally benefit from that :) Thanks for the tuts
THANK YOU
thank you so much
My plane just keeps flying backwards
change the models orintation
@@Mathew_22 Thanks i´ll try that out some
day
I’m getting an error in my blueprints. When I try to connect the Return Value from SpawnActor Plane BP, to the In Pawn, I get an error saying that I can’t put an Object Reference to a Pawn Object Reference and that it’s not compatible. I’m using UE 4.27. 25:53
Whats the point in making a camera when we still use the camera for third person?
Good video - You forgot to do the rudder though
Hi, it wasn't by accident. As one of the text at the start said the code for it was too bad to show. I created the variable so that everyone can access it inside the premade animation blueprint that came with the fighter jet.
Thank! Thanks! Thanks!
No problem :)
Hey, I have a little problem. Basically, everytime I start the game, my ship blows up right when it spawns. It actually blows up right on my character. At the center of the world's location. Any idea why?
I fixed it, It's because my ship was colliding with the collision cube from the beginning. No clue how to fix that if I want decently precise collisions. Thanks anyways, but I do still have a problem. My ship always spawns like 10000 kilometers away from my character. Any idea how to fix it? Thanks again
If I make the Skeletal Mesh the parent instead of the Collision Box, it stops working. I also turned on Simulate Physics in the Skeletal Mesh, yet it fails to fly. Any clue, why?
Hi I no longer have the project file so I am unable to check.
But if I remember correctly there was a problem with skeletal meshes
@@DLPSDEV - I fixed that. It was the damn Physics Asset.
Unfortunately, the Military Weapons Dark is only compatible up until UE 4.21. How to get it into a UE 4.27 or UE 5 project?
There's the button when adding an asset called something like "show all(or incompatable) projects"
I'm having an issue in ue5, the boolean for "Input axis moveright" seems to not exist.
Hey, I am pretty sure I created that variable during the tutorial
i just watched the video back, you didn't create it, and it's under a category in the list called "axis events" that may have been removed in UE5
@@RedStrings he didnt show the axis events
@@DLPSDEV you didn't show the axis events. Nobody knows any of your keybinds because you didn't show them
You mention a forum where you had some code. Some of my code dosent work can I have the link to that so I can compare my code. Thank you.
Hi, I no longer remember what forum posts I read but most posts I remember could be found on google with searches along these lines: "ue4 plane movement" "ue4 flying controls" and other searches like this
Now do you delete the Default charter and to stop making it from rearing controls when you spawn
Hello im have problem from 22 minutes, How to make this Function Un Possess and Posses greetings
You can call then from any pawn as long as you have a reference to a controller
How do I do it in UE5 ? We dont have INput Axis anymore
You have to look into the new input system, I still use UE4/5.0 so I cannot help with that
Can we use this in sequencer?
Probably not
How do I land?
You don’t. This wasn’t made to make planes landabld
Does it work for firstperson
Well probably but you would need a mesh with a cockpit and then it might work
@@DLPSDEV this does not work it does not move and i cant move the jet up and down and im in thirdperson
you didnt show your axis mappings so most of us are confused lol. At 22:08 nobody knows what's going on
I am sorry but there isn't an axis mapping at that point.
And if I am not misremebering this tutorial only uses the mouse Y and mouse X which are default nodes. And the axis mappings from the third person template