Immaculately presented tutorial! Everything was clear, concise, to the point and there were no pauses or stutters. Everything was explained well and I managed to keep a walking pace with the video which I thouroughly enjoyed. Thank you so much for dedicating your time to teaching, it means alot to people like me who are still learning things and needing a hand from time to time.
My friends: *Playing video games* Me: Imagine not having a Jet. Nah but seriously, 'Preciate the hell out of you. I don't even have plans for a Jet but I just thought it'd be fun to learn a few things. You make it extremely easy for someone new to UE4 to follow along.
cool! thx My little suggestion for future content is: Tank controls (without gear suspencions) just nice acceleration and momentum of inertia & independent turret control. And maybe some shooting :D
Nice Tutorial realy easy to understand (to be honest I wanted to be able to recreate the jet movement in BF3/BF4 considering how responsive Battlefront 2 flying was.)
very usefull tutorial, i have only one question tho: did u make the model parts by yourself or u downloaded from somewhere else? if so could u give me the website link? thanks in advance
quick tip: create new material, select all the textures you want from content browser and drag them over the new material tab at the top to quickly put them all into the material editor
hi mate, thanks a lot for this tutorial! can you make a take off, can you make a take off and landing system for the plane please? It is something that I cannot find anywhere, and I need it since I am developing a battlefield style game (Where you can get on and off the plane.)
Hey :) Hmm possibly. I'll consider extending upon this tutorial in the future to add more features like landing and taking and off but not promises. I have a few other tutorials I'd like to get to.
This is an awesome tutorial, thank you so much for sharing! I do have one question though. How does one go about setting up/adding the sockets, for the ailerons, flaps, elevators, and rudders on a model that doesn't already have them. I have been following along with your tutorial with the model that you provided, but I also have some other jet models that I would like to apply the same process to, and I can't find any documentation on setting up sockets.
I know I'm a little late to the party here, but I'm pretty sure you can use a 3D modelling software like blender or maya to add bones to certain locations which can be imported as sockets on the model. Just helps you get a bit more precision
The flaps arent used in combination wth the elevator nor do they do the aame thing. They are used to create more lift so the plane can fly at lower speeds and such.
You are correct, although it depends on the plane configuration. Flaperons and Elevons both extend the use of flaps to assist either the ailerons or elevators. So it depends a lot of the plane configuration, Delta Configuration or other. That is what I am trying to account for in implementation of this type tutorial making the Blueprint workable for several configurations.
i just need to know how forward movement works so my crow will keep gliding and quit stopping and standing in the air.. i have a fully playable crow character...
you can just select all the meshes in the browser then drag them to the blueprint tab and after a second the screen will change to the blueprint and you can just drop all of the selected meshes in the blueprint... you dont have to duplicate and set each mesh specifically...
Great tutorial..!! Thanks a lot.. can we make it take off from ground Runway or VTOL function to this? I wish to make VR Flight simulator , but from startup sequence .. But this is starts up mid air ..
wait so im making a space game can you control plane movement with mouse as well? Im lacking that in my game this tutorial seems to have that am i wrong? Oh and by the way you posted this video on my birthday so thx :) I am also going to credit all tutorial videos from everyone i learn part of thing that i need.
I need help! "Can't parse default value 0.0 for Applie Gravity". And for all the Rotation! The same message "can't parse default value 0.0" Please... :'(
is is a good idea to use jet hull as static single mesh for physics and collision, and attached above it a skeletal mesh of full aircraft and animate it - like landing gears for example,to implement basic landing?
im aware this is a bit old now but im working this with unreal engine 5 and it is a bit tricky since 5 has some more options now but my god this tutorial is super helpful ive had plans for a game for a long time and i just couldnt find any free tutorials of flight mechanics that i can improve on over time one question tho id love to snag that map file for as u did just to test out how it goes
how did you create the sockets to line up perfectly in UE4? did you assign them in blender then import into ue4? can you explain that socket process? i know of the blender > UE4 tools
Hey man. I am really new to Unreal Engine (literally started two weeks ago) and am trying to make something of a space flight sim, and your tutorial helped me out a great deal with ship movement/flight controls. I was just wondering though (and if it's mentioned in part 3 I apologize I haven't gotten to that part yet) - but do you know of a simple way with your BP setup that I could make my ship bank x-degrees when I strafe? (Figured out how to add strafing movement and I can't explain how proud of myself I was haha) Thank you for your work dude, it helped so much.
hey is there any chance that I can use this method but can I skip the static meshes part instead use skeletal or joint of my mesh for retargeting and can make a video about how to add audio stuff to the jet
@Reids Channel This is realy great Tutorial :D. I am attempting to make a flying game in unreal myself and I was just wondering If you used a C++ project or blueprint and also wanted to know in depth how you setup the sockets on the model. (I've been trying to learn unreal so that would be great thanks and this did help me alot but just a few queries).
Was anyone able to get the Niagra thrusters effects to work in 4.26.2? The thruster speed isn't influencing the effect whenever I speed up or down. I've re-watched the third tutorial a few times and have tried increasing the values of the Point Attraction Force, but nothing seems to work.
if you check out his helicopter video u can piece together how to do it, but het jas no wheels/landing gear so it will be laid on the ground at start and then it shoots off once you get speed over gravity
thanks for this tutorial from south korea can i ask something about this 3:57 ? what is those red point?? is that rig?? or other thing ? if it is rig from maya or 3ds max , it that like set drven key ?
They are called Sockets in Unreal Engine. I don't think they're really part of the "Rig" since this isn't a skeletal mesh it's just a static mesh. But they are kind of likes bones in the sense that they have a transform and move with the model. They were added in Maya by an artist. I'm not 100% what he did to add them to the model but in Maya I know that they're called Locators.
Hey, you can create a locator in Maya and export it as a socket like so: -create a Locator in Maya -by default the locator is created at origin (0,0) -Move the locator to where you want to have the socket at (DO NOT FREEZE TRANSFORMS ON THE LOCATOR) -name the locator "SOCKET_socket_name" no quotes and SOCKET has to be in all caps followed by an underscore -select it with the mesh and export it with the FBX
is there any landing/taking off mechanic involved ? I've turned the internet inside out trying to find something but couldn't find anything. even in unreal engine marketplace there is only one asset that include that but it's a bit too expensive to buy only to take a peek at how they're handling taking off and landing.
I know this is old but does anyone know how I can remove the text at the top left of the playing preview without breaking the blueprint code? thank you. (I'm very new to Unreal Engine 4)
Immaculately presented tutorial! Everything was clear, concise, to the point and there were no pauses or stutters. Everything was explained well and I managed to keep a walking pace with the video which I thouroughly enjoyed. Thank you so much for dedicating your time to teaching, it means alot to people like me who are still learning things and needing a hand from time to time.
I appreciate the quality audio, the good pace, and the explanations of each step. This is very high quality and a well thought out tutorial :)
I don't need this right now, but one day I will. Thank you for the tutorial!
You're welcome!
My friends: *Playing video games*
Me: Imagine not having a Jet.
Nah but seriously, 'Preciate the hell out of you.
I don't even have plans for a Jet but I just thought it'd be fun to learn a few things. You make it extremely easy for someone new to UE4 to follow along.
Bro this video is like exacly what i need for my game. I m SOOOO thankfull to you for this video.
Your work is quality man. Great job
cool! thx My little suggestion for future content is: Tank controls (without gear suspencions) just nice acceleration and momentum of inertia & independent turret control. And maybe some shooting :D
Thank you so much for your tutorial. Its reeally easy to understand. Keep it up!
Nice Tutorial realy easy to understand (to be honest I wanted to be able to recreate the jet movement in BF3/BF4 considering how responsive Battlefront 2 flying was.)
Awesome tutorial i was looking to do something like this for my game few days ago thanks you.
very usefull tutorial, i have only one question tho: did u make the model parts by yourself or u downloaded from somewhere else? if so could u give me the website link? thanks in advance
quick tip: create new material, select all the textures you want from content browser and drag them over the new material tab at the top to quickly put them all into the material editor
hi mate, thanks a lot for this tutorial! can you make a take off, can you make a take off and landing system for the plane please? It is something that I cannot find anywhere, and I need it since I am developing a battlefield style game (Where you can get on and off the plane.)
Hey :) Hmm possibly. I'll consider extending upon this tutorial in the future to add more features like landing and taking and off but not promises. I have a few other tutorials I'd like to get to.
@@ReidsChannel Fair enough. Anyway, this tutorial is much appreciated. Thanks for answering! : )
@@herodev7772 did you figured it out? I want to make a Battlefield type of Game too
What can't you figure out about a landing system?
Fantastic tutorial. Thank you.
Is there a way to make it so that you don't fall when you slow down? Sorry if you mentioned this and I didn't hear you. Thanks!
I know this is kinda late but probably changing the numbers for "MinThrustToNotFall"
Thank you for helping me with my project .
No problem! :)
Amazing tutotial, 10/10
Огромное спасибо за видео! Это прекрасно! Big Thanks for this video) This Awesome!
This is an awesome tutorial, thank you so much for sharing! I do have one question though. How does one go about setting up/adding the sockets, for the ailerons, flaps, elevators, and rudders on a model that doesn't already have them. I have been following along with your tutorial with the model that you provided, but I also have some other jet models that I would like to apply the same process to, and I can't find any documentation on setting up sockets.
In the static mesh editor inside of unreal, on the bottom right corner you can add sockets to a model
@@ReidsChannel Perfect, thank you!
I know I'm a little late to the party here, but I'm pretty sure you can use a 3D modelling software like blender or maya to add bones to certain locations which can be imported as sockets on the model. Just helps you get a bit more precision
The flaps arent used in combination wth the elevator nor do they do the aame thing. They are used to create more lift so the plane can fly at lower speeds and such.
You are correct, although it depends on the plane configuration. Flaperons and Elevons both extend the use of flaps to assist either the ailerons or elevators. So it depends a lot of the plane configuration, Delta Configuration or other. That is what I am trying to account for in implementation of this type tutorial making the Blueprint workable for several configurations.
i just need to know how forward movement works so my crow will keep gliding and quit stopping and standing in the air.. i have a fully playable crow character...
you can just select all the meshes in the browser then drag them to the blueprint tab and after a second the screen will change to the blueprint and you can just drop all of the selected meshes in the blueprint... you dont have to duplicate and set each mesh specifically...
Any chance you can do a tutorial on mounting weapons and a general flight battle system?
Learn to do Raycasting and then you can make guns and missles
Great tutorial, thanks for making it.
Great tutorial..!! Thanks a lot.. can we make it take off from ground Runway or VTOL function to this? I wish to make VR Flight simulator , but from startup sequence .. But this is starts up mid air ..
wait so im making a space game can you control plane movement with mouse as well? Im lacking that in my game this tutorial seems to have that am i wrong? Oh and by the way you posted this video on my birthday so thx :) I am also going to credit all tutorial videos from everyone i learn part of thing that i need.
Thx :) good Tuto and thx for Ressources
I need help! "Can't parse default value 0.0 for Applie Gravity". And for all the Rotation! The same message "can't parse default value 0.0" Please... :'(
dude. is there a way for fighter to land ?
or using landing gear ?
is is a good idea to use jet hull as static single mesh for physics and collision, and attached above it a skeletal mesh of full aircraft and animate it - like landing gears for example,to implement basic landing?
im aware this is a bit old now but im working this with unreal engine 5 and it is a bit tricky since 5 has some more options now but my god this tutorial is super helpful ive had plans for a game for a long time and i just couldnt find any free tutorials of flight mechanics that i can improve on over time one question tho id love to snag that map file for as u did just to test out how it goes
how did you create the sockets to line up perfectly in UE4? did you assign them in blender then import into ue4? can you explain that socket process? i know of the blender > UE4 tools
I didnt make this model so im not sure exactly how he did it. it was made in maya though, thats all i know
Hey man. I am really new to Unreal Engine (literally started two weeks ago) and am trying to make something of a space flight sim, and your tutorial helped me out a great deal with ship movement/flight controls. I was just wondering though (and if it's mentioned in part 3 I apologize I haven't gotten to that part yet) - but do you know of a simple way with your BP setup that I could make my ship bank x-degrees when I strafe? (Figured out how to add strafing movement and I can't explain how proud of myself I was haha)
Thank you for your work dude, it helped so much.
mhm
@@goozjeesh46 great answer.
@@ordermorehours thank you. i spent so long thinking about how i could answer that. i appreciate that you think my answer was good.
hey is there any chance that I can use this method but can I skip the static meshes part instead use skeletal or joint of my mesh for retargeting and can make a video about how to add audio stuff to the jet
Wow this look interesting
@Reids Channel This is realy great Tutorial :D. I am attempting to make a flying game in unreal myself and I was just wondering If you used a C++ project or blueprint and also wanted to know in depth how you setup the sockets on the model. (I've been trying to learn unreal so that would be great thanks and this did help me alot but just a few queries).
I need to know about sockets too =(
thanks
Hi, I'm new to the unreal engine, but I'd like to add broom flying to my project. Is it possible to replace the jet plane with a broom and a rider?
If you have a model with a broom and a rider you can probably do that
Awesome thanks!
when i try drag the files in it just shows a x in a circle icon when i am hovering over it with the files :((
is this the viglinate plane
Is it possible to add a shooting System to it? Minigun or something
Can you add a First Person mode too? Toggle between First and Third Person
excellent channel content !
Excellent video
Was anyone able to get the Niagra thrusters effects to work in 4.26.2? The thruster speed isn't influencing the effect whenever I speed up or down. I've re-watched the third tutorial a few times and have tried increasing the values of the Point Attraction Force, but nothing seems to work.
can this tutorial be modified to do a propeller plane?
tell me how best to make the dependence of the direction of movement of an aircraft with vertical take-off engines
from the rotation of these engines?
Hi all! Great lessons. How to add collision?
bookmarked!!! thank you
Can u do a tutorial on how to get and drive the plane in third person template? Like getting in the plane and driving it?
ill consider this for the future
if you check out his helicopter video u can piece together how to do it, but het jas no wheels/landing gear so it will be laid on the ground at start and then it shoots off once you get speed over gravity
How you do sockets on 3d max? via dummys?
thanks for this tutorial from south korea
can i ask something about this 3:57 ?
what is those red point?? is that rig?? or other thing ?
if it is rig from maya or 3ds max , it that like set drven key ?
They are called Sockets in Unreal Engine. I don't think they're really part of the "Rig" since this isn't a skeletal mesh it's just a static mesh. But they are kind of likes bones in the sense that they have a transform and move with the model. They were added in Maya by an artist. I'm not 100% what he did to add them to the model but in Maya I know that they're called Locators.
@@ReidsChannel Very thanks for reply !
and Could you tell me where those F-15 model get please ?
@@신규진-i9e My friend made it for me. There is a link in the description of this video to download it for free.
@@ReidsChannel Thank you very much !
umm Can I ask about 21:31 part plz?
, I hold on Shift Key and press backspace there's nothing change
@@신규진-i9e I meant to say hold down shift and press back slash (which is the button bellow the backspace on most keyboards)
Any word on how to make this work with multiplayer?
Nice work dude, but where did you found the map with the buildings ?
I just made it with a landscape and some cubes
@@ReidsChannel (from aurora 9 years old ) but how do you make the landscape
@@tonilawas there is a landscape editor in unreal where u can raise and lower terrain
Will this work in unreal engine 5?
Very nice 👍
I'm using my own mesh, and wonder where your sockets come from? Can you import Maya joints as sockets?
Hey, you can create a locator in Maya and export it as a socket like so:
-create a Locator in Maya
-by default the locator is created at origin (0,0)
-Move the locator to where you want to have the socket at (DO NOT FREEZE TRANSFORMS ON THE LOCATOR)
-name the locator "SOCKET_socket_name"
no quotes
and SOCKET has to be in all caps followed by an underscore
-select it with the mesh and export it with the FBX
@@ReidsChannel Thanks!
He can u explain how to add projectile or rocket missile which can shoot through it
I need to know too
@@take0ne hi I did it
@@amankhandelwal8816 can you Tell?
@@amankhandelwal8816 or make a Video?
please make a tutorial on optimized zombie horde
How would one go about making sockets on a 3d object?
I have the same question!
I'm making a dragon rider battle game thus might come in handy.
If you call the elevators flaps one more time...
flaps
Couldn't you also rig the plane so you dont have to import each part of the plane?
Yes you certainly could do that as well! Both way would work, it's just a matter of preference.
Reid Treharne ok cool.
can u show how making socket ?
Shift and Backspace? I tried it and nothing's happening.
Yeah I meant to say shift and the button below backspace which is backslash
@@ReidsChannel oh okay; I never knew it could do that though! Thank you!
is there any landing/taking off mechanic involved ?
I've turned the internet inside out trying to find something but couldn't find anything.
even in unreal engine marketplace there is only one asset that include that but it's a bit too expensive to buy only to take a peek at how they're handling taking off and landing.
Nice bro!💪💪💪💪
I know this is old but does anyone know how I can remove the text at the top left of the playing preview without breaking the blueprint code? thank you. (I'm very new to Unreal Engine 4)
you can try removing the debug nodes.
19:37 xD
Better than unity Flight simulators.
facts
Still works on UE 5.2!+
This is blue print or c++
Blueprint
If I want to do that in c++ how can I do that
@@keshmalik4684 What do you mean exactly? If you want to do it in C++ then you'd just write it in C++ instead of blueprints.
I just want to make all the movements of the plane on C ++
I just want to make all the movements of the plane on C ++
Is this possible. And if possible, how can this be done?
I cannot make a sub section. pls can you help me with that..
What is a sub section? You mean in the category? You need to use shift and the back slash (the button bellow back space)
@@ReidsChannel thank you very much 😊😊😊😊
15:05
as an aviator I feel insulted
lol XD
mm lo usare para Roblox Studio