DLPS DEV
DLPS DEV
  • Видео 77
  • Просмотров 167 742

Видео

Easy Pathfinding release showcase
Просмотров 67Месяц назад
Looking for a multithreaded A* solution for your Unreal Engine 5 project? Easy Pathfinding is for you! www.unrealengine.com/marketplace/en-US/product/easy-pathfinding-flying-ai
Multithreaded A* in Unreal Engine 5
Просмотров 1662 месяца назад
I am working on an update for my marketplace asset "Easy pathfinding" by rewriting it in C with support for multithreading.
Added support for sprite sheets in my own engine
Просмотров 482 месяца назад
You can follow the progress for this rewrite (and continuation) on Github for now: github.com/realDLPS/IceCoreEngineV2 I'd like to make some progress videos in the future, but first I want to achieve feature parity with the older version. And yes I just figured out that the acronym for IceCore Engine is ICE, hilarious I know.
Got bored, made something
Просмотров 2563 месяца назад
Got bored, made something
Changed the entire gameplay for my game.
Просмотров 424 месяца назад
Totally not because I am getting bored...
Worked on how the game looks to actually fit the theme.
Просмотров 384 месяца назад
The theme for the jam is "The Dark Unknown" so being in a brightly lit cave is pretty odd.
Cave generation basically finished.
Просмотров 374 месяца назад
Added some proper materials for the map and made the generator hide the void.
Cave generation work, marching squares.
Просмотров 824 месяца назад
More stuff for my game jam entry, this time I set up splitting tiles into separate rooms and the clear visual change of marching squares.
Working on cave generation for my game jam game.
Просмотров 344 месяца назад
If you are interested in the jam it is called "Minigame a Month - JUNE 2024"
Rotating and placing items in the inventory
Просмотров 635 месяцев назад
I still have some kinks to workout, but my inventory thing is mostly working. I did do a lousy job of placing the colliders for the swords so that was causing some issues.
Yeah grid based inventories are cool, but have you seen one with actual space?
Просмотров 1715 месяцев назад
A big thank you to everyone who has subscribed, I am now at 1000 subscribers which seems absurd to me. But anyways I'm still alive
Messing around with a projectile simulator
Просмотров 667 месяцев назад
Might make this into a plugin, idk yet
Somehow got up to 1000+ fps in UE4
Просмотров 7998 месяцев назад
Somehow got up to 1000 fps in UE4
A neat effect for affecting ground color
Просмотров 749 месяцев назад
A neat effect for affecting ground color
UE5 player feedback sent to Discord
Просмотров 1009 месяцев назад
UE5 player feedback sent to Discord
I added the most basic UI to my own engine
Просмотров 20010 месяцев назад
I added the most basic UI to my own engine
I added raycasting to my own engine
Просмотров 2,8 тыс.10 месяцев назад
I added raycasting to my own engine
I added physics to my own engine.
Просмотров 6 тыс.10 месяцев назад
I added physics to my own engine.
Monogame | Good enough sprite rendering with a movable camera
Просмотров 4511 месяцев назад
Monogame | Good enough sprite rendering with a movable camera
Learning MonoGame because I was bored | QuadTree
Просмотров 7811 месяцев назад
Learning MonoGame because I was bored | QuadTree
CS2 Smokes reacting to grenades in UE5
Просмотров 1,1 тыс.Год назад
CS2 Smokes reacting to grenades in UE5
Interactive CS2 smokes. UE5
Просмотров 991Год назад
Interactive CS2 smokes. UE5
CS2 Smokes V2 UE5
Просмотров 937Год назад
CS2 Smokes V2 UE5
Better GPU LOS in UE4
Просмотров 344Год назад
Better GPU LOS in UE4
Performance friendly line of sight visualization in UE4
Просмотров 224Год назад
Performance friendly line of sight visualization in UE4
3D pathfinding in UE5. WIP 1
Просмотров 648Год назад
3D pathfinding in UE5. WIP 1
The fastest Parkour Character tutorial on YouTube. UE5 & UE4
Просмотров 500Год назад
The fastest Parkour Character tutorial on RUclips. UE5 & UE4
I remade the CS2 smokes in Unreal Engine.
Просмотров 1,7 тыс.Год назад
I remade the CS2 smokes in Unreal Engine.
Actor climb edge detection
Просмотров 202Год назад
Actor climb edge detection

Комментарии

  • @Sirbozo
    @Sirbozo 7 дней назад

    nice

  • @DLPSDEV
    @DLPSDEV 9 дней назад

    Wish to see my unhinged commits and piss poor coding practices? Star IceCore Engine on Github! (now rewriting in C++ using raylib) github.com/realDLPS/IceCoreEngineV2

  • @MrJinx8712
    @MrJinx8712 22 дня назад

    3 yrs later I'm here lol

  • @_pastras
    @_pastras Месяц назад

    Why haven’t you released any information regarding how people can access this?

    • @DLPSDEV
      @DLPSDEV Месяц назад

      Because I never released it.

    • @_pastras
      @_pastras Месяц назад

      @@DLPSDEV So you just assumed that this wouldn’t be useful to anybody but yourself? That’s exactly what the game dev society doesn’t need.

    • @DLPSDEV
      @DLPSDEV Месяц назад

      Entitlement to other indies work is also something the game dev scene doesn't need. I may release this thing out one day on the marketplace, but not for free. But then we are talking about a commercial product that needs to be up to a standard that this shader definitely was not.

    • @_pastras
      @_pastras 29 дней назад

      @@DLPSDEV While it’s understandable that you want to maintain control over your work and potentially release it as a paid product, the game development community thrives on collaboration and knowledge sharing. By withholding your shader, you miss out on valuable feedback, exposure, and the opportunity to build credibility within the community. Releasing a rough version or a limited free version could foster improvements, while still allowing you to monetize a polished release later. Collaboration isn’t entitlement, it’s a way to strengthen both the individual and the collective, and sharing can ultimately enhance your future commercial success if that’s what you’re going for…

  • @katiekatie272
    @katiekatie272 2 месяца назад

    For some reason, when the plane goes below Z=0, the plane just despawns.. deleted. I haven't added the collision code in this tutorial, so it isn't that (and there is nothing to collide with).

    • @DLPSDEV
      @DLPSDEV 2 месяца назад

      Probably the kill z height in your world settings doing that. Just lower it down

    • @katiekatie272
      @katiekatie272 2 месяца назад

      @@DLPSDEV Thank you! That was the fix I needed :)

  • @threedai
    @threedai 2 месяца назад

    sounds nice

  • @MrDanglyLegs
    @MrDanglyLegs 3 месяца назад

    Interesting... I'm not quite sure what it is.

    • @GabrielSoares-bl8pd
      @GabrielSoares-bl8pd 3 месяца назад

      Well if im not mistaken i think this is a 3d model of grass which reacts to touch, which is btw a very hard and nice thing to do in 3d graphical design

    • @MrDanglyLegs
      @MrDanglyLegs 3 месяца назад

      @@GabrielSoares-bl8pd Ah, okay. Thanks.

    • @DLPSDEV
      @DLPSDEV 3 месяца назад

      Mostly correct, this could easily be used for that, but my use case is for player buildable roads (which switch material and remove grass)

  • @masterlkm
    @masterlkm 3 месяца назад

    Man was it difficult to find this.. all I needed was to rotate the camera view but I just couldn't figure out how. I didn't know you could rotate the controller instead of the actual camera. Cheers!

  • @jjblock21
    @jjblock21 3 месяца назад

    cool, but not actually ray marched like the cs2 smokes

  • @anbecharts
    @anbecharts 4 месяца назад

    Nice! Good job my friend! :)

  • @Atl3m
    @Atl3m 4 месяца назад

    Looks awesome 😎👍

  • @generico
    @generico 5 месяцев назад

    are u releasing to public or marketplace?

  • @Ukraud
    @Ukraud 5 месяцев назад

    Thanks but i have a one question, How can i add more falling velocity to the bomb class?

  • @josuepgf2488
    @josuepgf2488 5 месяцев назад

    excelente, like.

  • @CozmosPA
    @CozmosPA 5 месяцев назад

    having the smoke move away from the center rather than just fade in would probably improve the look a lot, but other than that looks great!

  • @detectivepyro6963
    @detectivepyro6963 5 месяцев назад

    yes in fact indeed I have seen a system like this, in a game called "Dredge"

    • @DLPSDEV
      @DLPSDEV 5 месяцев назад

      Not quite the same, the idea in mine is that you can freely rotate items, instead of using a grid

    • @detectivepyro6963
      @detectivepyro6963 5 месяцев назад

      @@DLPSDEVyeah

  • @DLPSDEV
    @DLPSDEV 5 месяцев назад

    I feel like I should say thanks for 1000 of you deciding to subscribe to my little channel, it's crazy to me that this channel is that popular and that you trust your projects with the tutorials I make.

  • @Tactical_Mio
    @Tactical_Mio 6 месяцев назад

    Best way for multiplayer?

  • @sagrgywejhxcvx
    @sagrgywejhxcvx 7 месяцев назад

    2d quads as particles < voxels

  • @Jebbles1
    @Jebbles1 7 месяцев назад

    The input file doesn't get saved. I can't see any file on my desktop at all when I exported it.

    • @JawadAnzour
      @JawadAnzour 5 месяцев назад

      i had the same probleme, so listen mate, all you have to do is to export it at the default unreal file location and then, to find it again and import it

    • @Raphael2228
      @Raphael2228 3 месяца назад

      Use Enhanced Input Legacy Input is obsolete

  • @IDKANYTHINGI
    @IDKANYTHINGI 7 месяцев назад

    My plane just keeps flying backwards

    • @Mathew_22
      @Mathew_22 5 месяцев назад

      change the models orintation

    • @IDKANYTHINGI
      @IDKANYTHINGI 4 месяца назад

      @@Mathew_22 Thanks i´ll try that out some day

  • @dobrx6199
    @dobrx6199 7 месяцев назад

    Nice!

  • @siphochabalala7680
    @siphochabalala7680 7 месяцев назад

    Excellent Tutorial, I loved every bit of it. I want to get my character to possess the plain while it is on the ground and to then take off from there. Got any tips on how to go about doing so?

  • @midDeveloper
    @midDeveloper 8 месяцев назад

    anyone get the error : -WaitMutex -FromMsBuild" exited with code 6 ???

  • @Not7ary
    @Not7ary 8 месяцев назад

    the camera starts lower down until I press q or e, how do I fix this? using enhanced input btw

    • @DLPSDEV
      @DLPSDEV 8 месяцев назад

      Gotta say, I have no clue. This tutorial is quite old now and I cannot remember everything. I also haven't used enchanced input that much so I don't know if it could affect things

    • @Not7ary
      @Not7ary 8 месяцев назад

      @@DLPSDEV Ah, no worries, thanks for the fast response.

  • @aubreyjarvis4759
    @aubreyjarvis4759 8 месяцев назад

    this is actually insane

  • @siwo444
    @siwo444 8 месяцев назад

    how

    • @DLPSDEV
      @DLPSDEV 8 месяцев назад

      I basically stopped rendering with the default camera and instead rendered using a scene capture to a render target 2d that is 1/4 resolution

  • @MH_18
    @MH_18 8 месяцев назад

    Bros pc is on steroids

  • @gidegide
    @gidegide 8 месяцев назад

    isn't this is the worst way to make a leaning?

    • @DLPSDEV
      @DLPSDEV 8 месяцев назад

      Totally depends on your use case, this isn't the best if you are going multiplayer due to the use of tick but for a not so realistic single player game it should be totally fine and a good deal for the possibilities you gain from not using something like a premade animation

  • @MrBlacksheep73
    @MrBlacksheep73 9 месяцев назад

    Well for some reason my AI is not aiming (but still sending box traces) and not causing any damage to me. I can shoot them just fine. Kind of stumped, can anyone help out? I know this is an old tutorial but I am on UE5.3

  • @Atl3m
    @Atl3m 9 месяцев назад

    C++ or did you manage to do this in bp ?

    • @DLPSDEV
      @DLPSDEV 9 месяцев назад

      I used two plugins, which are C++ but I didn't have to do any coding myself. It's just a couple of nodes, one plugin is responsible for taking the screenshot and the other sends the image and feedback using a webhook

    • @Atl3m
      @Atl3m 9 месяцев назад

      @@DLPSDEV darn i was hoping you found a blueprint solution. its super cool tho. can you add links or the names for the plugins in the video so i can find them later ?

  • @nyos2664
    @nyos2664 9 месяцев назад

    5.3.2 works perfectly. Thank you !!

  • @springcar
    @springcar 10 месяцев назад

    Fun and fire to creator-attitude and joyful that someone explains coding that nice way. Keep going !

  • @ue4_is_so_hard
    @ue4_is_so_hard 10 месяцев назад

    Do CS2 Smoke tutorials still need a lot of time?

  • @GokdenizCetin
    @GokdenizCetin 10 месяцев назад

    4.19 to 5.3 is failed

  • @PipdiPop
    @PipdiPop 10 месяцев назад

    Thank you so much...

  • @ue4_is_so_hard
    @ue4_is_so_hard 10 месяцев назад

    Did you use DirectX or any other API?

    • @DLPSDEV
      @DLPSDEV 10 месяцев назад

      I'm using monogame as a starting point. So if I am not wrong it's OpenGL

  • @ue4_is_so_hard
    @ue4_is_so_hard 10 месяцев назад

    Can this Smoke be implemented in 4.27?

  • @atom-real
    @atom-real 11 месяцев назад

    ABSOLUTE W MAN

  • @DLPSDEV
    @DLPSDEV 11 месяцев назад

    Yes, I need constant supervision to not go on side quests

  • @epicdudepersonman99
    @epicdudepersonman99 11 месяцев назад

    hyvä tutoriaali veli

    • @DLPSDEV
      @DLPSDEV 11 месяцев назад

      No kiitos :)

  • @KeepItSimplePC
    @KeepItSimplePC Год назад

    i understand this is little old works flawless love it but there is a weird shadow on the new character model it looks like mannequin

    • @KeepItSimplePC
      @KeepItSimplePC Год назад

      i fixed this the Anim man for als even tho was set to non visible u still cast a shadow from it its best to disable shadow as well

  • @d_c6550
    @d_c6550 Год назад

    I fucking hate the doodle code. The fuck's with those wanky explanations if you can't properly explain the works behind it? Spent around a hour on this shit. You either explain that properly or don't explain it at all

  • @C1pherion
    @C1pherion Год назад

    I’m getting an error in my blueprints. When I try to connect the Return Value from SpawnActor Plane BP, to the In Pawn, I get an error saying that I can’t put an Object Reference to a Pawn Object Reference and that it’s not compatible. I’m using UE 4.27. 25:53

  • @tonysanchez6616
    @tonysanchez6616 Год назад

    is there a way so that the camera doesnt go into a wall if i lean into it

    • @DLPSDEV
      @DLPSDEV Год назад

      No real easy way, other than to make the collision capsule larger

    • @grey_wolf_studio
      @grey_wolf_studio 19 дней назад

      Run a linetrace from the camera to the side you are leaning and as long as the line doesnt hit something ( use linetrace for objects and set it to static walls) it can lean, if not u can adjust the lean location dynamiccaly to the wall location to stop clipping from happening :)

  • @Sitges1983
    @Sitges1983 Год назад

    Is it possible to implement it in version 4.27? The truth is that for GAS CS it would be incredible to implement it in a RoN game! TOP 100!!

  • @werebear944
    @werebear944 Год назад

    Great tutorial! Also I would like to ask, how do you make the mouse look orient itself while leaning is active? When you move the mouse while leaning, it's not in line with the tilted camera, so it feels like you need to move the mouse diagonally to move it on the X and Y axis. Any tips on how to fix this?

  • @gamingcrisp378
    @gamingcrisp378 Год назад

    Nice gunshot audio. What is that?

    • @DLPSDEV
      @DLPSDEV Год назад

      Just the default audio

  • @houzetear
    @houzetear Год назад

    This is realy nice, thank you. Any recomendations to lean the collisionbox for enemy hit detection while leaning?

  • @DaviPonta
    @DaviPonta Год назад

    I like that it really fits the csgo style