Better GPU LOS in UE4

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  • Опубликовано: 21 окт 2024

Комментарии • 8

  • @Atl3m
    @Atl3m Год назад

    Looks perfect

    • @realdlps
      @realdlps Год назад

      It almost is, the performance can be a little spotty, but otherwise it is good

  • @generico
    @generico 5 месяцев назад

    are u releasing to public or marketplace?

  • @_pastras
    @_pastras Месяц назад

    Why haven’t you released any information regarding how people can access this?

    • @DLPSDEV
      @DLPSDEV  Месяц назад

      Because I never released it.

    • @_pastras
      @_pastras Месяц назад

      @@DLPSDEV So you just assumed that this wouldn’t be useful to anybody but yourself? That’s exactly what the game dev society doesn’t need.

    • @DLPSDEV
      @DLPSDEV  Месяц назад +1

      Entitlement to other indies work is also something the game dev scene doesn't need. I may release this thing out one day on the marketplace, but not for free. But then we are talking about a commercial product that needs to be up to a standard that this shader definitely was not.

    • @_pastras
      @_pastras 29 дней назад

      @@DLPSDEV While it’s understandable that you want to maintain control over your work and potentially release it as a paid product, the game development community thrives on collaboration and knowledge sharing. By withholding your shader, you miss out on valuable feedback, exposure, and the opportunity to build credibility within the community. Releasing a rough version or a limited free version could foster improvements, while still allowing you to monetize a polished release later. Collaboration isn’t entitlement, it’s a way to strengthen both the individual and the collective, and sharing can ultimately enhance your future commercial success if that’s what you’re going for…