Art is a pretty big deal to me in card games, so when I saw that AI stuff a few videos ago, I was very put off. It's kind of inexcusable to alternate in the same game between real artwork people put hours in to create and which real money was paid for, and the brainless images you generate by putting in prompts. Only now can I actually look at the game and appreciate it for what it might be, without getting distracted. Edit: Nevermind, they still use it. Not just on the website, but in the cards, too. Lesson not learned. Not playing this one.
@@Yous0147 I agree. Having some kind of art helps keep playtesters interested in playing over and over, so I'd use Ai for that, but I will always hire artists for a full release product.
I wish more of these games would use AI art. it would help them focus on what's actually important, and on a tight budget it makes your game look better.
@@Always.SmarterAI Gen images have no identity though besides being the same looking Genaric glossy slop. A TCG can't build a good identity off if AI since AI isn't able to keep replicate consistent designs/characters/locations/etc. As other people in this thread have said AI can be helpful for playtesting, but should never be used for the finished product. Especially if you want your product to be taken seriously.
@@Always.Smarter the thing is mechanics, balancement and product lineup aren't the only important thing in TCGs. Art _does_ play a really big role in interesting new players and maintaining old players alike. It helps not only to communicate an idea and make a card easily recognizable but it's also essential to establish a target audience and become a recognizable property rather than "fantasy game #45" or "anime game #78", and this is extremely necessary in a oversaturated market where you have only 3 evergreen brands.
I checked out this Tcg! It looked pretty cool but I noticed that all of the alt arts were just the female characters wearing less clothes :/ Needless to say I didn’t look further 😂
Great video! I never actually realized how long they’ve been going at it for, gives me hope for other small tcgs I’m hoping will make it.
I see Primal content, I like Primal content.
ruclips.net/video/mYlFLAk6k7A/видео.htmlsi=XbN2BR6dVnBR0bp8
I find it hard to believe they didn't know about the controversy with AI Gen Images, but I am glad they decided to hire actual artists again.
My favorite Naruto character is Goku. I love it when he uses Charizard to battle.
Great Vid!! Jiraiya is my fav character, but Sasori is my fav Akatsuki
@0:53 That's a pretty D10! I wonder what it is from.
Hey I've just finished developing a TCG called BIO WAR just wondering if you wanted a sample for a video
The AoM background music got me
Prostagma?
"Here it is" 😂
Some of that art...
First thought about Primal TCG is Dinosaurus TCG or Some about Ice Age TCG but im wrong😅
How did you know… how did you know my favorite was sasori the puppet master. That freaked me out… are you a wizard
Yes.
BIGGER NUMBER BETTER PERSON MENTIONED
Damn, 2Lainz coming out with the Kohdok diss.
???
@@CardGameCrypt I mean, not so much as diss but, the Kohdok bit was kinda funny. Also, rip no Super Rares in the box.
Art is a pretty big deal to me in card games, so when I saw that AI stuff a few videos ago, I was very put off. It's kind of inexcusable to alternate in the same game between real artwork people put hours in to create and which real money was paid for, and the brainless images you generate by putting in prompts. Only now can I actually look at the game and appreciate it for what it might be, without getting distracted.
Edit: Nevermind, they still use it. Not just on the website, but in the cards, too. Lesson not learned. Not playing this one.
I think AI art is fine in playtesting, but I can't imagine using it on a shipped product.
@@Yous0147 I agree. Having some kind of art helps keep playtesters interested in playing over and over, so I'd use Ai for that, but I will always hire artists for a full release product.
I wish more of these games would use AI art. it would help them focus on what's actually important, and on a tight budget it makes your game look better.
@@Always.SmarterAI Gen images have no identity though besides being the same looking Genaric glossy slop.
A TCG can't build a good identity off if AI since AI isn't able to keep replicate consistent designs/characters/locations/etc.
As other people in this thread have said AI can be helpful for playtesting, but should never be used for the finished product. Especially if you want your product to be taken seriously.
@@Always.Smarter the thing is mechanics, balancement and product lineup aren't the only important thing in TCGs. Art _does_ play a really big role in interesting new players and maintaining old players alike. It helps not only to communicate an idea and make a card easily recognizable but it's also essential to establish a target audience and become a recognizable property rather than "fantasy game #45" or "anime game #78", and this is extremely necessary in a oversaturated market where you have only 3 evergreen brands.
Whiff! Combo!
Epic
I checked out this Tcg! It looked pretty cool but I noticed that all of the alt arts were just the female characters wearing less clothes :/
Needless to say I didn’t look further 😂
We'll make sure to sprinkle in some barely dressed men in the future. ❤
That's exactly why I would check it out.
@@BagiraHTX please
Killed me with the kodak hat part. 😂Can’t stand kodak always complaining about every game as if he ever designed anything good.
You’re funny man
My favourite Naruto character is Naruto the main character of Naruto
I ...believe it.
I’m telling you man everyone who sees necro card the y all say ooooo bloodborne more than castlevania XD
Is AI art horrible even in playtesting?
It depends who you ask, but I think temporary playtest AI art is A-ok. It's when you start selling AI art that it gets less cool.
@@CardGameCrypt Great to know. Thank you, I appreciate the feedback!
Just leave reading the cards to me.
This comment is for the mysterious algorithm.
Appreciate it!