The Front - All Weapons

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  • Опубликовано: 12 окт 2024
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Комментарии • 96

  • @spartan8ter
    @spartan8ter 11 месяцев назад +75

    MW2019 blessed us with one of the most visceral and satisfying gun animations of our era.
    But it spawned one of the worst trends of wanting to copy them in every other video game instead of upholding the standard

    • @DarkSession6208
      @DarkSession6208 11 месяцев назад +2

      Listen im developing a game myself so i read a lot what other developers say about other peoples games.
      When a game uses MW19 animations (style) : They copied it, its not unique bla bla, way too clunky and too active
      When a game uses normal animations like we know from CS and Battlefield 3-4 : Oh its so old looking game, the animations are horrible they look like they are from 2012 and they don't look dynamic at all
      People are retarded, no matter what you use they will complain. For me i like the MW19 animations because they fit the game, but on the other side i would never use them on my own project because i want a simple and more static approach, because i can't stand all the wobble and unecessary detail that takes away from the gameplay and makes the screen shake to add "realism". I like the plain old way a lot better, like Battlefield 3 for example.

    • @spartan8ter
      @spartan8ter 11 месяцев назад +1

      @@DarkSession6208 The hell are you on about? A bit much saying everyone literally disregards viewmodel FPS animations just because MW2019 existed.
      What MW19 did was make a style for "tacticool realistic FPS animations". It's been prominent in a lot of tacticool shooters as of late. Some are even praised because it matches more or less the standard MW19 has. Nowadays, people even like seeing this style of viewmodel animations.
      But that's just that, a style. Game devs can make their viewmodel animations as detailed or simple as they want so as long as it looks perceptibly logical. Not to mention that CS and BF3-4 anims were great during their active years because that's all the standards ever were. No one's going to heavily criticize you for using simplistic animations for your game. And plus, after the countless of reloads, players wouldn't constantly look at their gun to oogle at their characters putting boolets into them. It just adds to the game's need for immersion.
      What I'm getting out of that video is that many of the animations are literally lifted from MW19. You can LITERALLY tell from how uncanny many of them are and inconsistent in quality. And last time I checked, using assets from another game in a published live game is just plain stupid and reflects the dev's effort into their own game. We're calling the game out for blatant laziness in using animations from another game to put in theirs.
      I should know, I'm literally an animator FOR a video game.

    • @DarkSession6208
      @DarkSession6208 11 месяцев назад +1

      @@spartan8ter If you are a animator for a game you should now they did not use MW animations but asset packs from people who made MW inspired animations, often tied to the weapon models together, like a 8 weapon pack and all those 8 weapons have MW like animations. They haven nothing to do with Modern Warfare, they are recreations which are inspired by the look. What i was referring to is that the front uses true first person (legs, animations are not standalone but tied to the complete body, so you have no viewmodel and TP model but one playermodel mesh which is retargeted to use animations. This is how its done with Control Rig in Unreal 5.0+ and the benefit is to use any animations you want with ONE playermodel and the whole arm/hand model you would need to redo everytime you have a different playermodel is not necessary anymore because you simply retarget it and use the camera tied to the mesh instead of making a instanced camera and instanced arms.
      also
      "A bit much saying everyone literally disregards viewmodel FPS animations just because MW2019 existed"
      Are you sure about that?
      Yes, its not me who thinks like that its the players and other devs. Take a look at here : ruclips.net/video/lj1d7vrTvfk/видео.html
      Open the 2nd comment tab and see what they say. Its bullshit i know, but thats how players think now, i don't share their opinion but like i said they are retarded.
      also
      "What MW19 did was make a style for "tacticool realistic FPS animations". It's been prominent in a lot of tacticool shooters as of late. Some are even praised because it matches more or less the standard MW19 has. Nowadays, people even like seeing this style of viewmodel animations."
      Last sentence was what i basically said in my original post, i said that if you use MW style animations (high energy, lots of shake, wobble, details) there will be people complaining its overdone and too much and takes away from the actual gunplay or does not match the rest of the animations. If you use the old "boring, normal and usual" style people will complain its old, does not look good anymore, and they will compare it to MW animations which for sure look fresher. What i was trying to say is that no matter which style you use, people will complain because one group of people like it this way, and the other the way. So no matter what you go for, people will be constantly complaining.

    • @cornboy7424
      @cornboy7424 11 месяцев назад

      @@DarkSession6208 I think you're just coping. loads of games have unique styles and aren't getting shit on for not being mw19... yes there are ignorant people who think that mw19 is the holy grail of animation which it definitely isn't (however you can't deny it raised the standard for mainstream weapons animations forever)

    • @freedoomer2524
      @freedoomer2524 11 месяцев назад

      they were alright. fine when 2019 released but its gotten stale real quick

  • @krychur4956
    @krychur4956 11 месяцев назад +54

    okay, MW2019's animations were cool at first, but now literally EVERYONE is making games with them. it's beginning to feel like stock Unity asset flips all over again.

    • @greycatturtle7132
      @greycatturtle7132 11 месяцев назад +3

      Yea

    • @STALKERDanya_gun
      @STALKERDanya_gun 11 месяцев назад

      Yes yes 👍

    • @UrbanDeHuman
      @UrbanDeHuman 11 месяцев назад +3

      Yeah, I've been saying this for a couple years when animators started recreating some of the animations almost 1:1 as they were in MW2019, sometimes with the guns that weren't even in the game. I wish that these animators could bring something of their own to the animation that would make it unique, even with the new standards that MW2019 has set, but most of them end up looking all the same.

    • @brawler5760
      @brawler5760 11 месяцев назад +3

      That’s what I’ve been saying man, it’s getting old at this point.

    • @lambda-m1676
      @lambda-m1676 8 месяцев назад +1

      This.
      I want more badass or chill 2000s-early 2010 game reloads.
      What a lot of retro-styled shooters kinda miss is that animations were jank back then, even Half-Life mods forget that

  • @thempf1816
    @thempf1816 11 месяцев назад +57

    These animations are oddly similar to a certain popular fps game's ones...

    • @n0cturnalSFX
      @n0cturnalSFX 11 месяцев назад +5

      fr xD

    • @TheRealEnragedTaco15
      @TheRealEnragedTaco15 11 месяцев назад +3

      Times I would used to not agree and simp for COD, but I can actually see the similarities, I feel like they modified some of COD’s animations, and I think they also stole some of COD’s sounds.
      (TLDR: I agree with you lol)

    • @Encpc
      @Encpc 11 месяцев назад +3

      Yea

  • @PsychoRavager
    @PsychoRavager 11 месяцев назад +61

    Remember when FPS games used to have unique styles in firearms handling? And there was a tangible competition between such styles? I miss those days. And, yes, you can be realistic without being MW 2019.

    • @JackFoxtrotEDM
      @JackFoxtrotEDM 11 месяцев назад +13

      Right? Ever since MW2019 a lot of people think anything less now is complete garbage lmao

    • @redactedgamersgd1788
      @redactedgamersgd1788 11 месяцев назад +10

      ​@@JackFoxtrotEDM
      they even dared to think that old games animations like pd2 are shit because its not the new MW

    • @daegnaxqelil2733
      @daegnaxqelil2733 11 месяцев назад

      the animations arent bad but they are directly taken from MW2019

    • @JackFoxtrotEDM
      @JackFoxtrotEDM 11 месяцев назад +4

      @@daegnaxqelil2733 Well yeah but that's not what we were talking about lol

    • @PsychoRavager
      @PsychoRavager 11 месяцев назад +6

      @@daegnaxqelil2733, never said they were bad.

  • @WeasleFireable
    @WeasleFireable 11 месяцев назад +22

    They're not even trying to hide that they are emulating MW2019's anims.

  • @Mr_Blonde-ru9kd
    @Mr_Blonde-ru9kd 11 месяцев назад +5

    the pieper revolver of 1893 could also be suppressed (if you added threads or the compatibility of a suppressor to the barrel) due to the fact that it also had a gas sealing aspect of sorts (the cylinder locked in the barrel as much as it could)
    the cutouts on the desert eagle are plugged for some reason, thus making what would originally be a ported barrel a fluted barrel instead.
    the python lacks any kind of release latch for the cylinder. effectively making it either unmovable, or straight up unlatchable thus free to swing out. The speedloader isn't even actuated properly as the character just taps it into the cylinder and then removes it
    Another mistake is that the speedloader sits too close behind to the gun when not used, thus making it visible when ADSing and firing, and potentially adsing and moving
    The ejector rod for the revolver is incorrectly modeled as it would not be able to sit under the rim of the cartridges, effectively being useless. (It would be more practical of you to remove the ejector rod and push out the casings as after they fired they would expand and get stuck to the cylinder walls)
    the flintlock pistol's frizzen pan seems to lack a port to the barrel thus making it impossible to fire. (very nitpicky detail).
    The over under's ejectors are well modeled but static. For once it was a good rapresentation in gaming of ejectors in weapons but sadly the animation team forgot to give it the last touch.
    The locking lever for the barrels for some reason seems to be actuated by gusts of wind or telekinesis when opening the barrel. Either that or the latch's gone to shit.
    The guardian/pump action shotgun: For some reason the operator decides to rack the pump before reloading despite having ejected the spent shell and having loaded a fresh one beforehand.
    (It's action is based on an Ithaca 37 given the fact that the shells get ejected out the bottom)
    The AA12 is open bolt.
    The rear sight should have an aperture sight, instead it has nothing.
    The ump45 comes with a bolt hold open (not a mistake) the user however prefers to use the charging handle still despite the fact that after the last round the bolt would be open and it would be faster to just hit the release button.
    The bastardized AK's latch is too close to the trigger guard and too short to be able to perform the classic tacticool hit the release with another mag reload. (forgot the name of it for now)
    tho it doesn't even seem to matter since probably the mags are held by attrition as the character just slides the mag off without even trying to touch the mag release
    The bastardized AK has also always got the safety on. Impossible to chamber a round (can't pull the charging handle all the way back) Impossible to fire (the firing group isn't interacting with the trigger IIRC)
    AR-15/Dark Warrior, the mag release isn't pressed at any time when removing the magazines. (the finger stays on the trigger instead of pushing the mag release)
    The bolt hold open paddle is static.
    Thunderclap. The dust cover somehow doesn't move when firing, the shells phase through it.
    Same issues as the Dark Warrior/AR-15
    Ronin How do you pull the charging handle if it is phisically impeded by the receiver?
    the static dust cover.
    attrition retained magazines.
    The Cupid (Looks more like a mini14 than an m14 [MK14 EBR])
    Has no rear sight whatsoever
    I haven't seen the fire selector located to the right of the gun where it should be next to the rear of the charging handle cutout (I could be wrong but it looks like a civilian model where the fire selector has been locked)
    Militia man. Bolt lacks any extractors or at least seems to
    The barrel is not well modeled from the inside
    The magazine well is not well modeled
    I could be wrong but the bolt seems to lack any Locking Lugs.
    The annhilator's bolt is completely static, only the charging handle moves
    The ravager's ammo pouch seems quite small, although it could be my impression. I find it hard to believe that even 50 rounds could fit in there let alone 75.
    The all purpose's rear sight is definitely odd, and if anything not lined up well either, but that's happened to a lot of guns prior to this one. The size of the sight struck me as it broke off from the artistic choice done beforehand with other models.
    The feed tray is literally a sheet of metal that lacks any ports whatsoever. (The ravager's internals were well modeled however.)
    The housing cover assembly and the internals of the belt feeding mechanisms make me believe this LMG is inspired by the m240 pattern, but I could be wrong again.
    The M79 has no markings on the flip up sight.
    The milkor has no sights. (Technically not incorrect.)
    However you should be able to mount an ACOG on it like in irl
    The RPG 7 is single action, you can't fire without cocking the hammer (seen in the frontmost handle) however, the holding technique is proper, that's nice to see :)
    I could be wrong but the warhead seems to lack the blue tube propellant.
    Firing it when lowered still shoots it as if the gun is aimed straight forward, when visibly it's aimed at the character's feet.
    The Stinger rocket launcher
    I believe (But I could be wrong) The stinger can't be reloaded and the whole length of the rocket is pretty much as long as the tube it's fired from itself.
    Infiltrator (Quasi Javelin?)
    I don't think you could be able to reload a platform like that just by exchanging the tube on the onboard computer, but then again, i'm not very knowledgeable on this so I could be wrong.
    For the rest, i'm not knowledgeable on bows, or melee tools (Other than the fact that in theory a chainsaw often needs their oil refueled as well as their gas when they're low, as in theory most i've seen use a two stroke engine)
    Remote bomb
    Idk why the keypad is there, if it is a remote activated bomb there would be no reason for the keypad there, right? Idk.
    Grenade
    Neat detail, the character lets the spoon (second safety) slip out of their thumb so they can cook the grenade, this means that the grenade is no longer safe to hold (you have possibly a 5 second fuse before it explodes)
    Impact grenade
    In theory this one would be safe to hold without the spoon in since it would need a certain force threshold to be passed to detonate? I could be wrong though.
    Stick grenade/Stielhandgranate 24
    (The grenade isn't sticky, or at least doesn't appear to be, the game calls it stick grenade due to the fact that's how the Stielhandgranate 24 was named [literally means stick hand grenade] the name was given for it's shape.) other than that I don't see any real mistakes done on the grenade's model? the operation seems to be correct, unscrew the bottom, pull the cord on the bottom till it rips off and you're set. This one has no secondary safeties so you better toss it as soon as it's live.
    The cluster grenade isn't actually really a cluster grenade as it doesn't disperse the other warheads. It's an anti tank grenade usually improvised by germans themselves
    It takes multiple heads from the stielhandgranate and wires them togheter. I believe this was done from ww1 to ww2. (I could be wrong on the fact that it was used during ww2, however, stielhandgranates have been in use since ww1, the design changing sensibly throughout the wars)
    Smoke grenade
    Cool effect, well done animators :)
    And those are my 2 cents on the game's weapons, thanks for reading :) Have a good day.

    • @F.O.U.N.D.E.R
      @F.O.U.N.D.E.R 11 месяцев назад +1

      Они зарезали пистолет моей нации 😢

  • @Elkybam
    @Elkybam 11 месяцев назад +11

    I almost wanted to say that they directly stole/ported MW2019 anims without modification, but the jank (see M4 reloads especially) shows that they at least tried to emulate it on their own. Still, no points for innovation.

    • @SanekED
      @SanekED 11 месяцев назад +1

      Its probably just a bad retarget.

  • @CreepyPersonCube.
    @CreepyPersonCube. 11 месяцев назад +16

    If this game was any good they would give an option to put a silencer on the flintlock.

  • @jes3d
    @jes3d 11 месяцев назад +10

    these look a little familiar

  • @yeraisalgado6146
    @yeraisalgado6146 11 месяцев назад +3

    Cool fact: when you shoot any gun you can see the cases on ground (till they disappear)

  • @FrozenKombat
    @FrozenKombat 8 месяцев назад

    Love the video. Now I know how some of those weapons and bombs work. Nice work and pro video. Question, how do you inspect the weapons? Whats the KeyBinding?

  • @GiantAnaconda
    @GiantAnaconda 11 месяцев назад +9

    Ctrl C + Ctrl V...

  • @АппетитнаяВафля
    @АппетитнаяВафля 11 месяцев назад +2

    What the crap is happening with Python when shooting during the ain?

  • @piggosalternateaccount4917
    @piggosalternateaccount4917 11 месяцев назад +6

    That's one tiny tiny tiny deagle

  • @potassiumpermanganate8803
    @potassiumpermanganate8803 11 месяцев назад +2

    Wasnt AA12 supposed to have really low recoil?

  • @quenzii
    @quenzii 11 месяцев назад +15

    Rust + MW2019? its weird asf

  • @parilka77
    @parilka77 11 месяцев назад +7

    Rust chilling cuz that 100%
    First hahha

  • @daltonbrown9939
    @daltonbrown9939 11 месяцев назад

    Now we need a video of everything else

  • @playerofravens
    @playerofravens 11 месяцев назад +5

    1:10 - 1:14 🙄.....

    • @fabulous55641
      @fabulous55641 11 месяцев назад +2

      chamber jumpscare

    • @tamedlyneldog8210
      @tamedlyneldog8210 10 месяцев назад

      @@fabulous55641 When the cylinder has had enough of your flicking

  • @zulicurah9414
    @zulicurah9414 11 месяцев назад

    huh the suppressed pistol sounds may of been stolen from the arma 3 JSRS mod

  • @AHPcameron
    @AHPcameron 11 месяцев назад

    Guess I know who will be receiving a copyright letter 👀

  • @Slammedf18
    @Slammedf18 10 месяцев назад +1

    They ripped some of the models from mw19 and ripped mw22 and mw19 animations and made them slower

    • @Wind2000channel
      @Wind2000channel 7 месяцев назад

      There are weapon animations in the public domain, you just need to work on making sure that your hands do not touch the weapon model.

  • @FED0RA
    @FED0RA 11 месяцев назад

    if they're gonna port animations, atleast do it right

    • @FED0RA
      @FED0RA 11 месяцев назад

      also what the fuck are these names

  • @brianso359
    @brianso359 11 месяцев назад +2

    looks like a mix of insurgency sandstorm and mw 2021

    • @Z1zack
      @Z1zack 11 месяцев назад

      its modern warfare 2019 not modern warfare 2021

    • @brianso359
      @brianso359 9 месяцев назад

      Whoops

  • @no-hadaceur
    @no-hadaceur 11 месяцев назад

    Clearly Asset flips... okay...

  • @BamsyTheSergal
    @BamsyTheSergal 10 месяцев назад

    worlds most unusable ironsights goes to this game!

  • @Bigfanm3new
    @Bigfanm3new 11 месяцев назад +1

    lmao yeah no, they didnt copy mw2019, they literally TOOK the animations
    their flint lock animations are not even remotely similar to the stolen animations probably because they made it themselves

  • @darrelsarwono339
    @darrelsarwono339 11 месяцев назад +1

    Imma say those weapons are likely copied by atomic heart
    I hear one of those weapons after this the developers should find a expert or advanced animator for this reload,equip and inspect animation

  • @alessgr9394
    @alessgr9394 11 месяцев назад

    wtf one thing is taking inspiration, other literally trying to copy 1:1 mw2019

  • @GermDGator
    @GermDGator 11 месяцев назад +1

    Wow this is just shameless. They’re the MW19 animations one to one. The inspections also look similar.

    • @Slammedf18
      @Slammedf18 10 месяцев назад +1

      No some are mw22

  • @tracker7059
    @tracker7059 11 месяцев назад +1

    atrocious

  • @ЛеонидМосковой
    @ЛеонидМосковой 11 месяцев назад +2

    yes, yes, cod anims... They looked like ass back in 2019 and now they are all over the place. Wonderful.

    • @TheMusicftw1
      @TheMusicftw1 11 месяцев назад

      Make better animations then if you think some of the best weapon animations made are "ass".

    • @pukei
      @pukei 11 месяцев назад

      bait used to be believable

    • @pukei
      @pukei 11 месяцев назад +1

      ​@@pug-aloentertainment3801bait used to be believable

    • @pukei
      @pukei 11 месяцев назад

      @@pug-aloentertainment3801 still trying to bait 🥱

  • @jojotoofor9eight766
    @jojotoofor9eight766 2 месяца назад

    Yeah this game is lame as hell

  • @steveman0420
    @steveman0420 11 месяцев назад

    This gsme is basically SCUM , but worse

  • @MEMUNDOLOL
    @MEMUNDOLOL 11 месяцев назад

    holy f i read some comments here, imagine being unhappy that game has lots of good clean weapon models and pretty animations, how deranged are these people omg...

    • @MEMUNDOLOL
      @MEMUNDOLOL 11 месяцев назад

      @@epj0211 do u understand that call of duty did not invent how real people in real life handle real life guns?

    • @epix143
      @epix143 11 месяцев назад +2

      ​​​​@@MEMUNDOLOLa lot of these are ported from MW2019

    • @uptellg9792
      @uptellg9792 11 месяцев назад

      Who gives a shit if they have ported

    • @TheMusicftw1
      @TheMusicftw1 11 месяцев назад +1

      My brother in christ please compare these animations to MW2019 and MW2 and you will see some of them are the EXACT same animations. But yea simp for this shitty game.

    • @MEMUNDOLOL
      @MEMUNDOLOL 11 месяцев назад

      @@TheMusicftw1 do u understand that call of duty did not invent how real people in real life handle real life guns?
      watch any video of real people with guns and u'll see "COD 2019 animations"