Getting Started with Netcode for Entities! (DOTS Multiplayer Tutorial Unity 6)

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  • Опубликовано: 11 дек 2024

Комментарии • 76

  • @CodeMonkeyUnity
    @CodeMonkeyUnity  3 дня назад +3

    💬Netcode for Entities! One of the most requested topics, after quite a bit of research here is a super detailed tutorial, I hope you learn a lot!
    🌍 FREE 7 HOUR DOTS Course! ruclips.net/video/1gSnTlUjs-s/видео.html
    ✅ FREE Game Dev Report Newsletter - cmonkey.co/gamedevreportnewsletter
    📝 Get my C# Complete Course! cmonkey.co/csharpcourse
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  • @AaronAsherRandall
    @AaronAsherRandall 2 дня назад +4

    The server side prediction looks so good! I was literally working with Photon today and wow, the demo you showed basically knocks what I was working on out of the water!

  • @zshsvsbhshs
    @zshsvsbhshs 2 дня назад +4

    you are creating great courses and they all are free, meanwhile i still see people complain about little things in comments. i just wanted to thank you mr monkey, you are a hero

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 дня назад +2

      Thanks! I hope this video helps a lot of people learn!

    • @Norritt42
      @Norritt42 2 дня назад +1

      He also have great Udemy courses that I can recommend.

  • @lemetamax
    @lemetamax 3 дня назад +4

    HOLY SHIIIT!!! Been waiting for this for ages!🎉

  • @yurybatsyuro8293
    @yurybatsyuro8293 3 дня назад

    Thank you for making it only one hour long! What a pleasure it is to have an ability to scroll back when missed a single word!

  • @LegoCreatore
    @LegoCreatore 2 дня назад +1

    This is amazing content. I definitely recommend the full DOTS course by the way, if you’re wondering if it’s worth it, I really believe it is. So much effort has been put in just like everything by Hugo it is easy to understand and there is a lot of back of forth in the comments under each lesson. I don’t think I’ve seen a more involved teacher
    Looking forward to every next tutorial you put out, I’m so impressed with the quality and how much you simplify very complex concepts

  • @BlueGooGames
    @BlueGooGames 3 дня назад +1

    This is crazy Code Monkey! Two hours ago i was thinking about if Unity netcode for entities would be a good fit for our future game, or if i should look into Photon or something else. So it’s obvious that you’re reading my mind! Thanks, now i will enjoy the video! 😅

  • @bagi1941
    @bagi1941 3 дня назад

    Found my old project made with Photon PUN2 and was going to remake it with Netcode for Entities but it was still in beta and there where no tutorials on how to start with it. And this has come at the perfect time.

  • @thegooberator
    @thegooberator День назад

    This just makes my game so much more easy. Goat video

  • @arof1594
    @arof1594 2 дня назад

    Oh Wow, thats what ive been looking for, i am decent at coding dots but didnt look into netcode for dots till now. Nice to see a good video on that powerfull tool

  • @GlassVaultStudio
    @GlassVaultStudio 2 дня назад

    This is fantastic Hugo! Here is a Merry Christmas and a thank you from GVS. 🎄♥

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  День назад

      Many thanks for the super thanks! I hope the video helps you learn! Merry Christmas!

    • @GlassVaultStudio
      @GlassVaultStudio 21 минуту назад

      @@CodeMonkeyUnity Would not even consider learning NE without a CodeMonkey tutorial on it! =) Your tutorials are an absolute game changer.

  • @breaking_studio
    @breaking_studio 2 дня назад

    We recently started studying Netcode for Entities, and aside from the official documentation, this is the best tutorial I’ve seen-it clarified a few things for me. I just wish you had gone into more detail about session management with Relay, which I find essential for a game. I hope you’ll cover it in the future, as we spent quite a bit of time figuring it out ourselves.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  День назад

      I'm glad you like the video!
      By session management you mean just the connection? I looked briefly at that sample and it seemed pretty straightforward, I'll look into it some more

    • @breaking_studio
      @breaking_studio День назад

      @@CodeMonkeyUnity Sorry, I wasn't very clear. I meant managing a scene prior to the game where players can choose from a list of sessions and decide where to connect to play. This is seen in the widget package examples. I encountered a lot of problems once players had chosen the session and the game started. When loading a new scene, if not done correctly, the connection is lost or the clientworld loses the networkstreamdriver. Therefore, I believe that an in-depth exploration with some best practices could be beneficial for everyone who wants to use Netcode for Entities. I couldn't find any tutorial that addressed this aspect, which I consider important in the construction of a game.

  • @connorroberts1857
    @connorroberts1857 3 дня назад +1

    You just saved me, was just getting started with this and struggling

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 дня назад

      Yeah it definitely is a bit tricky to get started, took me quite a while of reading the documentation and the samples to figure out how it works, I really hope this video helps!

  • @AaronAsherRandall
    @AaronAsherRandall 2 дня назад

    CodeMonkey you are the best! Thank you so much for making this!

  • @harneetsingh9420
    @harneetsingh9420 День назад

    Many thanks Hugo ! big help, I will watch it after work 😀👍🙏

  • @alec_almartson
    @alec_almartson 3 дня назад +2

    Thank You Code Monkey. 💯👏🏻
    I really appreciate it.
    This is Amazing... AAA Knowledge for free, and of course there's always the option to pay for premium content.

  • @castlecodersltd
    @castlecodersltd 3 часа назад

    Very interesting, thank you 🙂

  • @disobedientdolphin
    @disobedientdolphin 3 дня назад +5

    Hey! Could one apply this to the game that is created in your DOTS course? Or is it even planned to include MP into the DOTS game / course?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 дня назад +9

      I'm going to research that right now. Basically you need to make the Units and Buildings into Ghosts, and just with that it should already be pretty good. Then make RPCs and GhostFields to synchronize all the other data. I'm hoping it won't be too difficult so I'll be able to make a few lectures on it.

    • @carrickmullin5547
      @carrickmullin5547 3 дня назад +1

      @@CodeMonkeyUnity Can't wait, almost done the paid course

    • @PivotStickF
      @PivotStickF 2 дня назад +1

      ⁠@@CodeMonkeyUnityThat would be amazing!

  • @nixjavi7220
    @nixjavi7220 День назад

    Amazing! Thanks

  • @toancanh682
    @toancanh682 2 дня назад

    All of this is free ? Holy cow

  • @mohamadbakr6474
    @mohamadbakr6474 День назад +1

    Thanks very much for always teaching us what we want.
    I have a question,
    I haven't went through the video yet, but in the overview match making wasn't mentioned. How can we include match making in netcode for entities?
    Thanks

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  День назад +1

      There's a separate tool for that, I covered it here ruclips.net/video/90Iw1aNbSYE/видео.html

    • @mohamadbakr6474
      @mohamadbakr6474 23 часа назад +1

      @CodeMonkeyUnity thanks very much

  • @pedramkavian
    @pedramkavian 3 дня назад

    Hey CodeMonkey, would be nice if you could explain the workflow of making game in a gaming company. I mean the steps from game design, art, programming, audio and so on.

  • @SojoTaku
    @SojoTaku День назад

    LESSS GOOOOOOOOO

  • @bluzenkk
    @bluzenkk 3 дня назад

    lovely.

  • @philippedasilva1164
    @philippedasilva1164 День назад

    Hi CodeMonkey, great tutorial once again. Not totally sure but could it be that your issue with the EntitiesSubscene not being loaded correctly is due to the fact that you are suppose to load it using a dedicated system so that it can actually "await" for the LoadSceneAsync to finish loading and react to the component stating that the subscene is loaded before moving on with the connection?

  • @muuubiee
    @muuubiee 2 дня назад

    Well, I was going to go through turbos netcode video... But I suppose I can start with this one instead.

  • @PeterMilko
    @PeterMilko 53 минуты назад

    Photon is cheaper than Netcode. Can someone please give me a good argument for Netcode?

  • @MechabitGames
    @MechabitGames 2 дня назад

    Thanks for this but I'll just wait for all the boilerplate stuff to be included by default

  • @malaka_96
    @malaka_96 3 дня назад +1

    First 🔥

  • @alhu5514
    @alhu5514 День назад

    From your experience working with both systems is there a number of objects where networked ecs is better than networked gamobjects?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  День назад

      Hmm I haven't tried doing a stress test so not sure but technically yes Netcode Entities is meant to be much more capable than NGO.
      I would guess NGO's limit is around 20-50 network objects, (Unity themselves recommend 2 to 8 players + other objects) depending on how much they move/change state. Whereas I assume Netcode Entities should be able to handle hundreds

  • @Jaimekk
    @Jaimekk 3 дня назад

    Você parece que lê minha mente 😂

  • @danielmakuntima5363
    @danielmakuntima5363 2 дня назад

    If i send the game to my friend thas has onathor pc would the conections work? if he opened my game, would we play together?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  День назад

      If you setup NAT and your firewall then yes. Otherwise you need to use something like Relay to bypass the firewall ruclips.net/video/msPNJ2cxWfw/видео.html

  • @MohamedGaber-gs3xz
    @MohamedGaber-gs3xz День назад

    Any idea if Netcode for entities is better than the DotsNet created by the authors of mirror ?

    • @tryfinally
      @tryfinally День назад

      mirror is bad and dotsnet is dead

    • @MohamedGaber-gs3xz
      @MohamedGaber-gs3xz День назад

      @tryfinally why ? And which do suggest as an alternative?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  День назад

      Hmm no idea since I haven-t used either of those sorry

  • @unal8245
    @unal8245 День назад

    Can you show steamworks + netcode in unity6?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  14 часов назад

      The only thing different is swapping the transport layer, that is indeed something I'd love to research someday

  • @rajsah4667
    @rajsah4667 3 дня назад

    Hello, does netcode contains host migration system?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 дня назад +2

      Sadly no I don't think so, at least I didn't see any mention in the docs. It's possible but you'd have to handle it yourself, set up a Lobby and if the host disconnects define another player to be the new Host and start the connection again

    • @rajsah4667
      @rajsah4667 3 дня назад +1

      @@CodeMonkeyUnity yup, that's wierd PUN 2 solved this issue years ago,
      Thanks please make some tutorial on PUN 2 that will be helpful for us

    • @damislav
      @damislav 3 дня назад

      ​@@rajsah4667 pun is amazing

    • @lemetamax
      @lemetamax 3 дня назад

      I think they're working on that to get it into future unity 6 versions

  • @KirbySamaDesu
    @KirbySamaDesu 3 дня назад

    Mito

  • @godtierslayer3046
    @godtierslayer3046 2 дня назад

    Woow

  • @lesstalkmorefun1548
    @lesstalkmorefun1548 3 дня назад +1

    Code monkey! Since when are you using ai generated pictures???

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 дня назад +2

      Since it's been available, it's an excellent tool that helps me spend more time on the content of the video itself as opposed to making thumbnails (which I hate doing)

  • @CrunchyDev
    @CrunchyDev 3 дня назад

    Second

  • @ckjdinnj
    @ckjdinnj День назад

    Someone at unity is hovering their finger over the “deprecate current networking api” button and is just waiting for me to start following this tutorial.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  День назад

      The only networking API they have deprecated was UNET almost 10 years ago, so I would say don't worry about that
      Or if you want go use Netcode for Game Objects, it has already been around for 5 years and is continually getting updates, it's not going anywhere.

  • @goADXX
    @goADXX 2 дня назад +1

    please stop using ai thumbnails
    PLEASE

    • @martingrof1685
      @martingrof1685 2 дня назад

      Lol

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  День назад

      Why? It's an excellent tool that helps me make much better thumbnails than I could draw myself, and it helps me save time so that I can spend that time on the thing that actually matters, the content of the video itself

    • @goADXX
      @goADXX День назад +1

      @@CodeMonkeyUnity i do belive that low quality thumbnails look better then the ones made by ai
      no one will mind if you used ms paint to do so

  • @pushingpandas6479
    @pushingpandas6479 3 дня назад

    are get paid by unity to produce so "positive" videos? They not really netural imho

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 дня назад +9

      Uh? What does this video have to do with positive or negative? This is a Tutorial...

    • @chriscopsey4205
      @chriscopsey4205 3 дня назад +3

      absolute manchild comment located

    • @greenheart5334
      @greenheart5334 3 дня назад

      ​​@@CodeMonkeyUnityi do not use unity but it is ok. But unity corp isnt sadly, at least for now. Btw, i got addicted to creating pixel roguelike recently 😅

  • @mohammedzawia1054
    @mohammedzawia1054 День назад

    Using AI art for your thubmnail, pitiful.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  День назад

      Yup it's an excellent tool that allows me to spend more time on what actually matters, the content in the video, as opposed to the thumbnail which I hate doing