@nobodycares99 idk from what I remember they didint seem that good, and the L2 was really hard to use. I probably just had a bad build for them or somthing but they look sick lmao
@@backfrombanland690 in pvp those things were absolutely built diff, but for bosses I will admit they were pretty doo doo. Mostly because a lot of the bosses were usually resistant to fire, dark not so much. But that's still like half the damage.
@@nobodycares99 oh that makes sense I didint really do pvp and when I did I already ditched the dancers blades, I just couldint get over how bad the L2 was 🤣
Lmao as someone who runs the sword of night and flame. They’re cracked with the scaling. 2 attacks gets u full stacks on the rotten winged sword insignia. Combo after combo
But poise damage is absolutely dog water, I’m lvl 345 and used all the right talismans for the build and it still doesn’t compare to many of the other dlc weapons like star lined sword or anvil hammer, they’re not even as good as the backhand blades and those things are just decent compared to a lot of the weapons in the game. Yes they do good damage but nothing phenomenal and they’re one of the worst weapons for boss fights
@@Trevor.Dionnemassively disagree. The light greatsword class has a unique feature where the light and heavy attacks combo fluidly into one and other without pause, meaning you can make unique combos with alternating presses. This goes double for these dual swords and allows you to not only vary up your combo string, but also control how much poise damage you want to inflict during a combo, allowing you to much more quickly disengage into a dodge and then head right back in with the tracking thrusts of the light attacks these weapons have. People underestimate the movesets of these weapons, ESPECIALLY these dual ones, because they do not realise that this unique feature exists on them. What I will say is, the first two weapons you mentioned as alternatives are an entirely different playstyle to this weapon and are basically meant AS poise breakers. If you are playing specifically for poise breaking, I have absolutely no idea why you would even consider these swords to begin with, as they are clearly shown to be split-scaling, high level DPS weapons. By that I mean, they are on full effect with more split stat investment than most weapons, (similar to sword of night and flame in the base game), making them most viable for say: 150 builds. This is to be expected at late game of course, as most of us entered the DLC at 150, per advice from the community at large. But yeah, if you were looking for poise breakers, you made a mistake going to a light greatsword to begin with, but it doesn't make them less viable for bosses, just an entirely different playstyle that can't rely on things like jump attacks or heavy charged attacks to destroy bosses.
You have to keep in mind: most players will be entering the DLC on 120-150 builds, meaning they probably already have quite the optimised stat spread across the board. With his being said, these sword become INFINITELY more viable at higher levels, where players can spread their stats more evenly, and remember, with such a versatile weapon, you have options on how you wish to best use them too. If you just want them primarily for the dual sword purposes, Str/Dex scaling is your most important. Just leave your Faith and Int on around 25 and your Str and Dex much higher on 40-50 and you'll be grand. But if you want to utilise the Ash of War more? You can either spec into faith (55 softcap) for the flame spin heavy attack, or int (55 softcap) for the five combo beam attack. Speaking on the magic beam attack combo, I also haven't heard people mention this and I think it's incredibly important to know: the move is performed via 3 individual inputs for the first two hits, then the second set of two, then the final hit, meaning you can make the combo as long as you want if you need to dodge. HOWEVER, the flame spin does NOT have this same leeway. The flame spin is a fully commital move, that will perform all 3 spins in a single button press, so keep this in mind. If the enemy is not staggered by each hit of the flames, you're almost guarenteed to get hit! Another useful tip for the flames however? They actually can reach around walls, so you can use it whilst getting away around a corner to clip a pursuing enemy with relative saftey. They also extend quite far above your head, meaning enemies trying to drop on you from nearby rocks will also get hit without being able to retaliate. Many say the flames are not viable for pvp because of the commital nature of the movement, but these two facts alone make the flames a brilliant defensive mixup option if you have the environment to accomodate it. Or, even in pvp, you can use them with enough distance to catch an enemy in pursuit off guard if they're getting thirsty, though, in open environments like the arenas, this may not be as viable, so keep this in mind! I hope all of this helps those of you considering to pick up this weapon. REMEMBER: it scales better with Strength and Dexterity than it does with Intelligence or Faith, BUT, the Ash of War is entirely dependent on the other two stats, so if you want a dependable Ash of War, I would level them slightly. Hitting the softcap on both will increase Ash damage by roughly 30%, whilst hitting the softcap on strength and dex will only increase the overall AR by roughly 10%. Use the Millicent Prosthesis and Valkyrie Insiginia instead to get some major damage boosts if you are planning on fully utilising the Ash of War and consider stamina regen items also like the talisman or mixed physick flask to maximise aggression with this weapon, as both Ash variants absolutely eat through stamina, as does a full combo from this weapon itself!!!
Lil tip for you!: if you set the time of day to nighttime in the DLC, there are locations with those lil ephemeral gravestones that are enveloped in a aqua blue light, only at nighttime specifically. Go examine these circles of graves and youll find a larval tear in the middle! The description of these larval tears and designs are different to the base game ones, but functionally, they are the same! This should help any player struggling for deciding their build. So far, I've discovered 4 of these myself, but I'm aware there are FAR more in the DLC and if you explore the DLC at nighttime more often than day time, you'll run into these more often than I did! As a side note: I haven't found any nighttime exclusive bosses yet... Wonder if there is any in the DLC...
Playing as a Faith/Int build and using these with the surprise that they even existed; I legit thought that they weren't going to make a new Faith/Int weapon and that I was only building the character to play with the new sorceries and incantations. It is a very pleasant surprise though. I absolutely adore them, and although I'm not far into the game, with blessing lvl 9 + Rellana's Cameo (I haven't tested it w/ my physick) I'm outputting ~4k damage with the light attack version of the weapon skill (My build is 42 Int, 46 Faith). The attacks chains are amazing and overall the weapon feels more reliable in actual melee combat compared to SoNaF. My only real problem is just how absurdly stamina intensive it is. I decided to just overlevel and raised my endurance to 37 so I can use the Solitude armor, and even then the full weapon skill light attack chain drops my stamina to around 15% of my full bar, and when dual wielding I have to cautiously pace myself to avoid running out of stam and leaving myself unable to dodge.
Defo run some stamina regen with these! There's a new two headed turtle talisman, that's a buffed version of the old one (10/s as opposed to 8/s)! Also, there's a new physick tear I believe one of those big wickerman furnace guys drop that will also be amazing to you for these weapons, which buffs stamina regen by an additional 15/s and stacks with both the talisman and the turtle shield (3/s on the shield, so not much lol.) EDIT: the phyisck lasts 3 minutes also, which should carry you handily through most boss encounters, whilst still being able to keep up aggression. Would also recommend running some HP siphoning stuff like the talisman and Malenia's RECENTLY BUFFED (like, massively buffed) great rune to be able to keep on the aggression whilst managing that stamina! All this combined makes for an absolute monster of a weapon that's almost akin to Bloodborne in how much aggression you can apply to bosses! I promise you, you'll have so much fun with all of this combined!
@@DuvalRypr Starting class is Confessor, I forgot the exact level but it should be around 190: Vigor: 60 Mind: 25 Endurance: 37 Strength: 13 Dexterity: 16 Intelligence: 52 Faith: 53 Arcane: 9 I went and got 52 Int and 53 Faith to test out the new spells, although I believe that 42 Int, 46 Faith is still the best set up for Int/Faith since 46 Faith is enough for Black Blade and Fortissax's Lightning Spear, and at 42 Int you can drink the Intelligence tear for the 52 Int required for Comet, and that's all you really need. Once you get there, honestly it feels like the rest should go into Dexterity since the swords base weapon damage scales higher with Str/Dex investment than they do Int/Faith investment, it's just that you want Int/Faith since they also increase the weapon skill damage. We chose Dex here since it makes our spell casting faster (By like a second at most but that second can be a life or death difference with these wild attack chains the bosses are packing), and if you don't want to mix in spells into your moveset you should be going for the Strength/Dex build instead of the Int/Faith version imo. I only kept my Strength/Dex at the minimum required since I'm more preoccupied with testing out the spells
@@DuvalRypr Starting class is Confessor, I forgot the exact level but it should be around 190: Vigor: 60 Mind: 25 Endurance: 37 Strength: 13 Dexterity: 16 Intelligence: 52 Faith: 53 Arcane: 9 I went and got 52 Int and 53 Faith to test out the new spells, although I believe that 42 Int, 46 Faith is still the best set up for Int/Faith since 46 Faith is enough for Black Blade and Fortissax's Lightning Spear, and at 42 Int you can drink the Intelligence tear for the 52 Int required for Comet, and that's all you really need. Once you get there, honestly it feels like the rest should go into Dexterity since the swords base weapon damage scales higher with Str/Dex investment than they do Int/Faith investment, it's just that you want Int/Faith since they also increase the weapon skill damage. We chose Dex here since it makes our spell casting faster (By like a second at most but that second can be a life or death difference with these wild attack chains the bosses are packing), and if you don't want to mix in spells into your moveset you should be going for the Strength/Dex build instead of the Int/Faith version imo. I only kept my Strength/Dex at the minimum required since I'm more preoccupied with testing out the spells
@@DuvalRyprInt/faith is an investment, but the opportunity you get from it is pretty fun. This and gazing finger were godsends. I've been able to squeeze a 150 version together by staying at 40 vig, and it's honestly worth it. Maybe not broken like bleed builds, but you get all the fun spells and incants. Maybe not the arcane ones, but ghost flame always looks cool.
I’ve noticed tons of weapons with scaling in all 4 main stats in the dlc. I’m fairly certain from software are attempting to make high level play and new game plus runs more fun and entertaining, encouraging rl200 runs and builds much more.
I don’t think you considered PvP. I feel like this weapon could replace moonveil for mages. The magic attack is harder to dodge and the fire attack is a solid get of me tool. And the moveset is better
Around walls, that fire attack is absolutely amazing too, since it can creep around them. Also, it hits quite high above the player's head, meaning if you're fighting on multiple elevations and drop down below your opponent, you can catch them on their drop down with the Ash super easily!
2 месяца назад+2
@@Genasidal magic attack is imo not stronger. More annoying, sure, but actually easier to dodge due to longer windup and no mixup timings between beams. Flame part tho... can be really good against gangs maybe. Will see
Like I say, with the fire attack, you're in a commital animation, which is really important to note. Once you're in it, you're stuck in it until it's done, with NO armour on top of that too! So my favourite places to use the fire attack is around corners or when an enemy is above my head directly, because both can still hit enemies with relative saftey. It's a great tool, but From have went to great lengths to make sure spamming it is super risky. The fire move also has good stagger potential on smaller enemies too, which is always important, bc it does mean you can round up groups of them and stagger them to death. The Black Knights of Messmer are a great example of an enemy absolutely cheesed by the fire attack. My favourite combo on those guys is to fire attack then immediately into the magic beam. My build is INT STR mainly, with around 30 FTH also. So my magic attack does far more damage and is brilliant to just quickly wipe out an enemy like that on around half HP. I also tend to open fights with the first 2 hit part of the blade beam combo, since it's 3 individual inputs. Those first 2 come out relatively fast. I will say though, it's a good thing From didn't give it Moonveil tier range... That blade beam would be an absolute menace if it had Moonveil range, especially on PVP
Super fun weapons. Really loving the new light greatswords, and the fact that most new weapons have a dual wield instead if having to get another is just so awesome
For lvl150, it’s decent, definitely less stat spread options tho. if you wanna keep decent AR (806 atm) you have to focus str/dex with minimum fth/int requirement. Then the rest into your HP/FP/STAMINA. I use Flame Grant me Strength as my buff. the moveset has great single/2h combos, and the stance moves are good mix ups. you can catch people on their way in with the fire aoe, and connecting with the sword during the magic attack is the biggest damage you can get. Shard of Alexander is a MUST have. You can also use Magic/Fire Scorpions to max out your damage at the cost of defense. Overall it can be super good but probably not the BEST for a lvl 150 pvp. I still like it tho and probably gonna continue playing thru DLC with it since I already did a respec for the build. It doesn’t hit as hard as my old build, (INT/STR Darkmoon GS/Helphen’s Steeple) but the moveset and stance make it way more fun to play even if a little harder.
On an Int/Fth build built for SoNaF these are amazing. I know it says the physical scaling is higher, but just trust me and prioritize int/fth. Also keep in mind that these really are their own weapon class with their own attack timing, so you may need to practice with them.
The funniest part about the weapon in is that it’s not worth running with Rellanas Cameo. The magic ash of war is good because the first 2 hits come out really fast and let you roll cancel super early (not applicable to later hits tho) letting you punish fast bosses even if you’re a bit too far away, and the fire version is a great “get off me” tool for weaker enemies, though it can also rack up damage if an enemy has a long riposte state duration. Both of these scenarios require quick activation of the ash of war meaning Rellana’s cameo hurts more often than it helps if you’re trying to wait for the damage boost to kick in. (Currently fighting the final dlc boss with them which is a slog but I’m too stubborn to back down)
I get more out of powerstancing Sword of Night and Flame with Sword of St. Trina, N&F skill does more damage, powerstance does better melee damage and St. Trina's sword helps me stagger enemies faster with the passive sleep.
I think the real strength is the combo possibility. The L1 to R2 back to R1 can give you a good mix of individual fire and magic damage, and can proc multi-hit talismans really well, even if the powerstance combo isn't great
Good thing to know if you hold it on left hand you will have the fire/faith sword out and in right you woll hold the int weapon ao if you have better faith stats and want to wield one of them with a seal in your right hand
@@Prez54 if I could give up my addiction to the turtle talisman, ritual sword/shield, and Erdtree's Favor, then I absolutely would, but these 4 talismans have me in a choke hold lol
@@korbytheorby6151hahaha I don’t blame you at all bro, I was only interested to see if the damage buff was worth it but I’m going to text when I’m jome
I was doing a "sword of night and flame" build before i got these and it transferred well but i wouldnt recommend relying to heavily on the ash of war.
Yeah i recently made a build with these. Okay damage but funny to say enough. The range attack is more better up close then being distant for a max of 1.4k DPS (don’t remember exact numbers) or sum like that with ok build. While up close it counts as two hits. I would say these are more fun in PvP tho against players who aren’t as knowledgeable for the attacks. Other than that. Weapon is like low B- or High C+ for me at least. Beautiful creation tho 😂
I've been using these weapons and they're completely broken. Granted I was lvl 170 when entering the DLC and am now around 210, but as long as you spread your stats correctly these weapons can deal stupidly high dps. Since the ash of war is split between magic and fire, it has the same issue as the Sword of Night and Flame. The magic part only scales with Int and the fire only scales with faith. So between Int and faith, you only want to pump the stat that corresponds with the attack you want to use. Also, these weapons pair so well with rotten wing sword insignia and the thorny cracked tear because their moveset is insanely fast.
What is your opinion on Romina’s Poleblade of the Bud? It looks so cool in my opinion and is a halberd and I love the move set and want to make a build out of it. Only drawback I’m seeing here though is that it is a scarlet rot inflicting weapon. Which in of itself doesn’t sound terrible to me, what does it that inflicts only 55. My question here is simple, is this a weapon I could successfully make a strong build around?
Most weapons are split scaling. Quality physical or quality mag. I haven't found any yet that don't wreck most. Great Katana with storm blade aow bleed. Wrecks everything. I dont see anyone talking about it. I killed Bayle first try spamming the aow. The bleed kept procing and skipped his 2nd phase while he fell for a critical. No critical instead keep spamming aow and in like 20 to 30 seconds he was dead. The aow allows you to atk quicker then a L1 atk. Its crazy they allow that aow on that weapon.
i spec'd into them as soon as I got them and killed all the rest of the bosses with them. They were very powerful. (The only boss I didn't kill was the last boss. Went back to a bleed build for that.)
I went 50 int and 50 dex with 33 faith and feel good about it. Not much in strength but I think they scale better with dex so wasn’t sure I needed to over do it
I was running a moonveil daul katana build so i had already put a considerable amount of points into int n dex but even with strength n faith being fairly low these swords do decent dmg n the attack combos are super quick they are definitely weaker than my moonveil but i reckon if i invest more points into faith n strength they might out preform it idk tho
I think light greatswords need a buff. I’ve been playing with the new dlc weapons and that weapon class feels the weakest in spite of having amazing style. The biggest problem is not the damage, though. I’m tearing off 2k-6k damage on combos with Twin blades, but that’s only when I can get the combos off. The biggest problem is they don’t stagger anything, even after 3-6 hits, enemies can still poise through the attacks, and if the enemy has a great shield, good luck. I think they need to buff stagger damage, then these will feel a lot better to use. The weapon art for RTB is simultaneously amazing and disappointing. The projectiles on the r1 weapon art are way too short ranged for how little you are able to stagger enemies. If they had higher stagger potential, or could reach out farther like dark moon GS, it would be good. The fire aoe is a life saver. It is the only way to stagger enemies with some reliability, and can deal with crowds quickly, and the fire plumes actually can stagger enemies too. It’s a very mixed bag. Another thing they should change about RTB is the offhand attack. I don’t know they thought I would want to hit with the offhand weapon instead of having the option to block. That was not a good decision imo.
If you're willing to commit to the build, these things absolutely rip. The split scaling is pretty brutal, to be sure. If you're not trying to overlevel, there are way better options. But if you're in it for the Fashion Souls and just want to use what's easily the most stylish weapon in the DLC, it's worth the investment. I don't like them as much against bosses, but if I need to clear out a bunch of enemies in a hurry, they're an excellent tool for the job.
On 50/50/50 faith/int/dec with minimum strength the weapon is bonkers strong. Pair that with golden order seal and you are frickin cooking my guy. Unfortunately that is only achievable at rl 200 unless you want no equip load💀
I don't know about all that but it has the 3rd highest attack of all my weapons and I have 99 in every stat Highest is that DLC anvil hammer with the art of war that makes spears come out
As a lvl 300 int/str/dex focus while starting to pump up my faith these were great!!! /s if that’s unclear. Obviously pretty much any weapon would be viable for me now and that’s exactly why I’m doing this lmao. Real talk they were super fun to mess with.
The thing about the rellana twin blades is that they have a bunch of mid scalings. But mosy weapons would have like two scalings, one good and one god awful. Essentially use it in NG and murder.
after using then for a while I realized that they're not that good and im better of using claymore. they're still decent and fun to use and that's what matters.
You know if you just go into one stat youll get more dmg out of one and not the other? Good for magic and faith builds, a better moonviel as well since ot does more dmg but landing in pvp is kinda hard
The split damage only applies to there respective sword. Magic for the right, fire on the left. The AoW is buffed by both the Shard of Alexander and the new stance talisman. Build wise, I would just put the minimum into faith and intelligence and the rest into dexterity.
2 месяца назад
in such build, you are actually better off using milady honestly.
Idk, when saw a boss I was so exited for them, cuz doing this playthrough with int swords without magic. When I got them I rushed to make it +10, and then after testing i was so upset about them. Giga beautiful but very weak imo, despite I have 50+ faith and int
I have done extensive testing with these weapons and want to love them, but... Light greatswords are exceptionally good consecutive attack weapons (bonus: they do very good poise dmg too). But, given the split scaling, you are better off powerstancing 2x Milady in ng+ in anyway (cold, blood etc). That makes only the AoW unique for this weapon. But, again, given the split scaling, and that the AoW does not scale that well with respective stats (int/faith), you are simply better off using more powerful AoW that are higher dmg and more practically applicable to boss fights (e.g. Flaming Spear/ Carian Sovereignty) (Some numbers in reply)
AoW magic dmg tests (it does more dmg if you also hit with the sword in melee): All tests in base game areas with magic tear and cracked tear and only alexanders for talisman . - 52 str 24 dex 16 int: --4377 dmg (melee) -- 2943 (ranged) - 13 str 16 dex 80 int: -- 5678 (melee) -- 4363 (range) >>>> no INT vs full INT you only get 1400 dmg increase on AoW done at range? Something is wrong here and maybe even the AoE dmg has 'C scaling', where it should work like other AoWs that scale off stats alone and not the scaling (e.g. death's poker) By contrast, carian sovereignty will easily do 6k+ dmg, has greater parody of talismans with spells (godfrey), takes about the same time, consumes equal if not less FP, requires less stamina and does more poise dmg.
Respect for calling it how it is man, see a lot content creators act like these swords are busted, sure they are if you have 80 Int, 80 faith, 80 dex and 80 strength 😅 Even then, with these stats there are much better builds available so yes it looks cool but like most weapons in this DLC, just a fancy fart.
I was using them and they worked for awhile but by the time i was in the specimen storehouse I had to switch cause they just werent doing enough damage
I have yet to access the dlc but rellana just screams pontiff sulyvahn the way her swords have fire and magic. And also her swords kinda looks like sword of night and flame 2.0 😅
2 месяца назад
not just the colors, but moveset and infinite stamina with loooooooong ass combos are also very reminiscent :D
its mad fun to use which is why i use it on mobs but boss weapon it is garbage. the poise damage is not there and it already hits slow so str weapons are better
Hard disagree. These swords are already strong af. If you have high investment in dex/int or str/fai, your damage on these is gonna be insane. The only reason your magic damage sucks is because you haven’t invested in Int at all.
It's not worth it. I did a complete rebuild for these with pretty high stats, they're relatively weak and they almost never break stance. Weak against high poise enemies, which in the DLC, all of the enemies have high poise.
These just feel like a buffed updated enchanted dancers blade, 😂
Facts and you remember how op those things were in ds3, hopefully the split damage is for both blades.
That and someone said pontiff I love boss weapons like this it’s so cool
@nobodycares99 idk from what I remember they didint seem that good, and the L2 was really hard to use. I probably just had a bad build for them or somthing but they look sick lmao
@@backfrombanland690 in pvp those things were absolutely built diff, but for bosses I will admit they were pretty doo doo.
Mostly because a lot of the bosses were usually resistant to fire, dark not so much. But that's still like half the damage.
@@nobodycares99 oh that makes sense I didint really do pvp and when I did I already ditched the dancers blades, I just couldint get over how bad the L2 was 🤣
Pontyf sullivan been real quiet since these ones
This is his daughter 😂😂😂
Still have ptsd visiting that church
For as hard as that boss was, they need to buff those swords! 😂
Agreed 😂
Definitely raise the scaling
Don’t scale it with Fth and Int. Does better on str and dex.
This boss was hard?
@@Yuky455 Second hardest for me, right after the final boss of the DLC
Lmao as someone who runs the sword of night and flame. They’re cracked with the scaling. 2 attacks gets u full stacks on the rotten winged sword insignia. Combo after combo
But poise damage is absolutely dog water, I’m lvl 345 and used all the right talismans for the build and it still doesn’t compare to many of the other dlc weapons like star lined sword or anvil hammer, they’re not even as good as the backhand blades and those things are just decent compared to a lot of the weapons in the game. Yes they do good damage but nothing phenomenal and they’re one of the worst weapons for boss fights
@Trevor.Dionne if you start your attack combos with a charged heavy attack, it solves the issue.
@@addie30mg62 not really compared to basically every other A-S tier weapon
@@Trevor.Dionnemassively disagree.
The light greatsword class has a unique feature where the light and heavy attacks combo fluidly into one and other without pause, meaning you can make unique combos with alternating presses. This goes double for these dual swords and allows you to not only vary up your combo string, but also control how much poise damage you want to inflict during a combo, allowing you to much more quickly disengage into a dodge and then head right back in with the tracking thrusts of the light attacks these weapons have. People underestimate the movesets of these weapons, ESPECIALLY these dual ones, because they do not realise that this unique feature exists on them.
What I will say is, the first two weapons you mentioned as alternatives are an entirely different playstyle to this weapon and are basically meant AS poise breakers. If you are playing specifically for poise breaking, I have absolutely no idea why you would even consider these swords to begin with, as they are clearly shown to be split-scaling, high level DPS weapons. By that I mean, they are on full effect with more split stat investment than most weapons, (similar to sword of night and flame in the base game), making them most viable for say: 150 builds. This is to be expected at late game of course, as most of us entered the DLC at 150, per advice from the community at large. But yeah, if you were looking for poise breakers, you made a mistake going to a light greatsword to begin with, but it doesn't make them less viable for bosses, just an entirely different playstyle that can't rely on things like jump attacks or heavy charged attacks to destroy bosses.
@@Trevor.Dionnelevel 345? Shoof
You have to keep in mind: most players will be entering the DLC on 120-150 builds, meaning they probably already have quite the optimised stat spread across the board.
With his being said, these sword become INFINITELY more viable at higher levels, where players can spread their stats more evenly, and remember, with such a versatile weapon, you have options on how you wish to best use them too.
If you just want them primarily for the dual sword purposes, Str/Dex scaling is your most important. Just leave your Faith and Int on around 25 and your Str and Dex much higher on 40-50 and you'll be grand. But if you want to utilise the Ash of War more? You can either spec into faith (55 softcap) for the flame spin heavy attack, or int (55 softcap) for the five combo beam attack.
Speaking on the magic beam attack combo, I also haven't heard people mention this and I think it's incredibly important to know: the move is performed via 3 individual inputs for the first two hits, then the second set of two, then the final hit, meaning you can make the combo as long as you want if you need to dodge. HOWEVER, the flame spin does NOT have this same leeway. The flame spin is a fully commital move, that will perform all 3 spins in a single button press, so keep this in mind. If the enemy is not staggered by each hit of the flames, you're almost guarenteed to get hit! Another useful tip for the flames however? They actually can reach around walls, so you can use it whilst getting away around a corner to clip a pursuing enemy with relative saftey. They also extend quite far above your head, meaning enemies trying to drop on you from nearby rocks will also get hit without being able to retaliate. Many say the flames are not viable for pvp because of the commital nature of the movement, but these two facts alone make the flames a brilliant defensive mixup option if you have the environment to accomodate it. Or, even in pvp, you can use them with enough distance to catch an enemy in pursuit off guard if they're getting thirsty, though, in open environments like the arenas, this may not be as viable, so keep this in mind!
I hope all of this helps those of you considering to pick up this weapon.
REMEMBER: it scales better with Strength and Dexterity than it does with Intelligence or Faith, BUT, the Ash of War is entirely dependent on the other two stats, so if you want a dependable Ash of War, I would level them slightly. Hitting the softcap on both will increase Ash damage by roughly 30%, whilst hitting the softcap on strength and dex will only increase the overall AR by roughly 10%. Use the Millicent Prosthesis and Valkyrie Insiginia instead to get some major damage boosts if you are planning on fully utilising the Ash of War and consider stamina regen items also like the talisman or mixed physick flask to maximise aggression with this weapon, as both Ash variants absolutely eat through stamina, as does a full combo from this weapon itself!!!
no one is reading all that
@@ellelawliet007 9 people have already, unlucky.
Spitin. These are game breaking on my character. I’m also like level 500 though 🤣.
Tl:dr
This was actually really helpful, thanks
I did it and its honestly the most fun weapon ive used so far im trying to use most of the new weapons but dont have enough larval tears
Definitely a fun weapon to use and I wish I made that point in the video
@@Prez54 oh no i liked your video i wasnt making criticisms i also stopped using them because the split stats were irritating
That's why you create a couple characters to run multiple builds besides just focusing on one char/toon.
@@wessleycoleman3014 just started my 3rd wretch last night lol my 2nd character is at mohg ready to go
Lil tip for you!: if you set the time of day to nighttime in the DLC, there are locations with those lil ephemeral gravestones that are enveloped in a aqua blue light, only at nighttime specifically. Go examine these circles of graves and youll find a larval tear in the middle! The description of these larval tears and designs are different to the base game ones, but functionally, they are the same!
This should help any player struggling for deciding their build.
So far, I've discovered 4 of these myself, but I'm aware there are FAR more in the DLC and if you explore the DLC at nighttime more often than day time, you'll run into these more often than I did!
As a side note: I haven't found any nighttime exclusive bosses yet... Wonder if there is any in the DLC...
Playing as a Faith/Int build and using these with the surprise that they even existed; I legit thought that they weren't going to make a new Faith/Int weapon and that I was only building the character to play with the new sorceries and incantations. It is a very pleasant surprise though.
I absolutely adore them, and although I'm not far into the game, with blessing lvl 9 + Rellana's Cameo (I haven't tested it w/ my physick) I'm outputting ~4k damage with the light attack version of the weapon skill (My build is 42 Int, 46 Faith). The attacks chains are amazing and overall the weapon feels more reliable in actual melee combat compared to SoNaF. My only real problem is just how absurdly stamina intensive it is. I decided to just overlevel and raised my endurance to 37 so I can use the Solitude armor, and even then the full weapon skill light attack chain drops my stamina to around 15% of my full bar, and when dual wielding I have to cautiously pace myself to avoid running out of stam and leaving myself unable to dodge.
Defo run some stamina regen with these! There's a new two headed turtle talisman, that's a buffed version of the old one (10/s as opposed to 8/s)! Also, there's a new physick tear I believe one of those big wickerman furnace guys drop that will also be amazing to you for these weapons, which buffs stamina regen by an additional 15/s and stacks with both the talisman and the turtle shield (3/s on the shield, so not much lol.)
EDIT: the phyisck lasts 3 minutes also, which should carry you handily through most boss encounters, whilst still being able to keep up aggression. Would also recommend running some HP siphoning stuff like the talisman and Malenia's RECENTLY BUFFED (like, massively buffed) great rune to be able to keep on the aggression whilst managing that stamina! All this combined makes for an absolute monster of a weapon that's almost akin to Bloodborne in how much aggression you can apply to bosses! I promise you, you'll have so much fun with all of this combined!
What are you exact stats? I’m level 191 and want to use this weapon so bad but the stat spread is scary lol
@@DuvalRypr Starting class is Confessor, I forgot the exact level but it should be around 190:
Vigor: 60
Mind: 25
Endurance: 37
Strength: 13
Dexterity: 16
Intelligence: 52
Faith: 53
Arcane: 9
I went and got 52 Int and 53 Faith to test out the new spells, although I believe that 42 Int, 46 Faith is still the best set up for Int/Faith since 46 Faith is enough for Black Blade and Fortissax's Lightning Spear, and at 42 Int you can drink the Intelligence tear for the 52 Int required for Comet, and that's all you really need. Once you get there, honestly it feels like the rest should go into Dexterity since the swords base weapon damage scales higher with Str/Dex investment than they do Int/Faith investment, it's just that you want Int/Faith since they also increase the weapon skill damage. We chose Dex here since it makes our spell casting faster (By like a second at most but that second can be a life or death difference with these wild attack chains the bosses are packing), and if you don't want to mix in spells into your moveset you should be going for the Strength/Dex build instead of the Int/Faith version imo. I only kept my Strength/Dex at the minimum required since I'm more preoccupied with testing out the spells
@@DuvalRypr Starting class is Confessor, I forgot the exact level but it should be around 190:
Vigor: 60
Mind: 25
Endurance: 37
Strength: 13
Dexterity: 16
Intelligence: 52
Faith: 53
Arcane: 9
I went and got 52 Int and 53 Faith to test out the new spells, although I believe that 42 Int, 46 Faith is still the best set up for Int/Faith since 46 Faith is enough for Black Blade and Fortissax's Lightning Spear, and at 42 Int you can drink the Intelligence tear for the 52 Int required for Comet, and that's all you really need. Once you get there, honestly it feels like the rest should go into Dexterity since the swords base weapon damage scales higher with Str/Dex investment than they do Int/Faith investment, it's just that you want Int/Faith since they also increase the weapon skill damage. We chose Dex here since it makes our spell casting faster (By like a second at most but that second can be a life or death difference with these wild attack chains the bosses are packing), and if you don't want to mix in spells into your moveset you should be going for the Strength/Dex build instead of the Int/Faith version imo. I only kept my Strength/Dex at the minimum required since I'm more preoccupied with testing out the spells
@@DuvalRyprInt/faith is an investment, but the opportunity you get from it is pretty fun. This and gazing finger were godsends. I've been able to squeeze a 150 version together by staying at 40 vig, and it's honestly worth it. Maybe not broken like bleed builds, but you get all the fun spells and incants. Maybe not the arcane ones, but ghost flame always looks cool.
Triple split damage is brutal
I mean they are kinda ok. Not very strong, but also not very weak. But considered how strong she was, these swords have to be buffed soon.
i agree. they are not strong enough against tough bosses
For someone with 55str, 55dex, 70int,70fath. These weapons do so much damage, especially the fire aoe, but even the normal r1 attacks slap hard
They consistently top my list for ar with most builds I run so it can't be that hard to optimize
I really like them. Beautiful move set.
Honestly I just use them specifically for how cool it is, only use them on weak enemies
I’ve noticed tons of weapons with scaling in all 4 main stats in the dlc. I’m fairly certain from software are attempting to make high level play and new game plus runs more fun and entertaining, encouraging rl200 runs and builds much more.
Oh it the mith weapons
now that I'm level 250, starting this DLC, I wasn't all focused on the damage and more fun of different weapons
It's better for purely fai/int builds. Adding some dex spice on it will work too.
I don’t think you considered PvP. I feel like this weapon could replace moonveil for mages. The magic attack is harder to dodge and the fire attack is a solid get of me tool. And the moveset is better
Around walls, that fire attack is absolutely amazing too, since it can creep around them. Also, it hits quite high above the player's head, meaning if you're fighting on multiple elevations and drop down below your opponent, you can catch them on their drop down with the Ash super easily!
@@Genasidal magic attack is imo not stronger. More annoying, sure, but actually easier to dodge due to longer windup and no mixup timings between beams.
Flame part tho... can be really good against gangs maybe. Will see
Like I say, with the fire attack, you're in a commital animation, which is really important to note. Once you're in it, you're stuck in it until it's done, with NO armour on top of that too!
So my favourite places to use the fire attack is around corners or when an enemy is above my head directly, because both can still hit enemies with relative saftey. It's a great tool, but From have went to great lengths to make sure spamming it is super risky. The fire move also has good stagger potential on smaller enemies too, which is always important, bc it does mean you can round up groups of them and stagger them to death. The Black Knights of Messmer are a great example of an enemy absolutely cheesed by the fire attack.
My favourite combo on those guys is to fire attack then immediately into the magic beam. My build is INT STR mainly, with around 30 FTH also. So my magic attack does far more damage and is brilliant to just quickly wipe out an enemy like that on around half HP.
I also tend to open fights with the first 2 hit part of the blade beam combo, since it's 3 individual inputs. Those first 2 come out relatively fast.
I will say though, it's a good thing From didn't give it Moonveil tier range... That blade beam would be an absolute menace if it had Moonveil range, especially on PVP
moonveil is far more powerful. these swords need a buff
IS THAT A BEAR HEAD PELT
Yessir vid out on it soon
@@Prez54subscribing for the bear pelt helmet vid
I just found it and the claws its pretty crazy. Cant tell whether i like bear claws or beast gloves better.
Northern nameless mausoleum
Super fun weapons.
Really loving the new light greatswords, and the fact that most new weapons have a dual wield instead if having to get another is just so awesome
For lvl150, it’s decent, definitely less stat spread options tho. if you wanna keep decent AR (806 atm) you have to focus str/dex with minimum fth/int requirement. Then the rest into your HP/FP/STAMINA. I use Flame Grant me Strength as my buff. the moveset has great single/2h combos, and the stance moves are good mix ups. you can catch people on their way in with the fire aoe, and connecting with the sword during the magic attack is the biggest damage you can get. Shard of Alexander is a MUST have. You can also use Magic/Fire Scorpions to max out your damage at the cost of defense. Overall it can be super good but probably not the BEST for a lvl 150 pvp. I still like it tho and probably gonna continue playing thru DLC with it since I already did a respec for the build. It doesn’t hit as hard as my old build, (INT/STR Darkmoon GS/Helphen’s Steeple) but the moveset and stance make it way more fun to play even if a little harder.
On an Int/Fth build built for SoNaF these are amazing. I know it says the physical scaling is higher, but just trust me and prioritize int/fth. Also keep in mind that these really are their own weapon class with their own attack timing, so you may need to practice with them.
The funniest part about the weapon in is that it’s not worth running with Rellanas Cameo. The magic ash of war is good because the first 2 hits come out really fast and let you roll cancel super early (not applicable to later hits tho) letting you punish fast bosses even if you’re a bit too far away, and the fire version is a great “get off me” tool for weaker enemies, though it can also rack up damage if an enemy has a long riposte state duration. Both of these scenarios require quick activation of the ash of war meaning Rellana’s cameo hurts more often than it helps if you’re trying to wait for the damage boost to kick in. (Currently fighting the final dlc boss with them which is a slog but I’m too stubborn to back down)
I get more out of powerstancing Sword of Night and Flame with Sword of St. Trina, N&F skill does more damage, powerstance does better melee damage and St. Trina's sword helps me stagger enemies faster with the passive sleep.
I think the real strength is the combo possibility. The L1 to R2 back to R1 can give you a good mix of individual fire and magic damage, and can proc multi-hit talismans really well, even if the powerstance combo isn't great
Its just the dancers swords all over again…
I feel like they would be so much better if the L1 was a guard so you could use deflecting tear on them.
It gives int/faith a good looking option with a great moveset. I'm a fan.
Relationship ended with pontiff blades now rellanas twin blades is my best friend
Fire knights great sword is my go go atm with flame scewer really good
Bleed or occult Milady with cragblade is a lot more fun if you want a light greatsword
Good thing to know if you hold it on left hand you will have the fire/faith sword out and in right you woll hold the int weapon ao if you have better faith stats and want to wield one of them with a seal in your right hand
I’m running a dual faith intelligence build so I’ll take whatever weapons I can get.
Gives flashbacks to pontif Sullivan.
Omfg don’t remind me of that boss rn 😂
Idc how good or bad they are, it's all about fashion and these swords are gorgeous
Weapon is fun, and move set is unreal.
They're currently my favorite weapon. I'm a max level character tho, so...
Definitely a cool weapon and I don’t blame you for that at all are you using rellanas cameo?
@@Prez54 if I could give up my addiction to the turtle talisman, ritual sword/shield, and Erdtree's Favor, then I absolutely would, but these 4 talismans have me in a choke hold lol
@@korbytheorby6151hahaha I don’t blame you at all bro, I was only interested to see if the damage buff was worth it but I’m going to text when I’m jome
I was doing a "sword of night and flame" build before i got these and it transferred well but i wouldnt recommend relying to heavily on the ash of war.
Yeah i recently made a build with these. Okay damage but funny to say enough. The range attack is more better up close then being distant for a max of 1.4k DPS (don’t remember exact numbers) or sum like that with ok build. While up close it counts as two hits. I would say these are more fun in PvP tho against players who aren’t as knowledgeable for the attacks. Other than that. Weapon is like low B- or High C+ for me at least. Beautiful creation tho 😂
I've been using them in my mage build and i absolutely love them.
I've been using these weapons and they're completely broken. Granted I was lvl 170 when entering the DLC and am now around 210, but as long as you spread your stats correctly these weapons can deal stupidly high dps. Since the ash of war is split between magic and fire, it has the same issue as the Sword of Night and Flame. The magic part only scales with Int and the fire only scales with faith. So between Int and faith, you only want to pump the stat that corresponds with the attack you want to use. Also, these weapons pair so well with rotten wing sword insignia and the thorny cracked tear because their moveset is insanely fast.
What is your opinion on Romina’s Poleblade of the Bud?
It looks so cool in my opinion and is a halberd and I love the move set and want to make a build out of it.
Only drawback I’m seeing here though is that it is a scarlet rot inflicting weapon. Which in of itself doesn’t sound terrible to me, what does it that inflicts only 55.
My question here is simple, is this a weapon I could successfully make a strong build around?
i like mesmer spear and it's skill, but they should change the heavy attack :)
Most weapons are split scaling. Quality physical or quality mag. I haven't found any yet that don't wreck most. Great Katana with storm blade aow bleed. Wrecks everything. I dont see anyone talking about it. I killed Bayle first try spamming the aow. The bleed kept procing and skipped his 2nd phase while he fell for a critical. No critical instead keep spamming aow and in like 20 to 30 seconds he was dead. The aow allows you to atk quicker then a L1 atk. Its crazy they allow that aow on that weapon.
i spec'd into them as soon as I got them and killed all the rest of the bosses with them. They were very powerful. (The only boss I didn't kill was the last boss. Went back to a bleed build for that.)
I went 50 int and 50 dex with 33 faith and feel good about it. Not much in strength but I think they scale better with dex so wasn’t sure I needed to over do it
I was running a moonveil daul katana build so i had already put a considerable amount of points into int n dex but even with strength n faith being fairly low these swords do decent dmg n the attack combos are super quick they are definitely weaker than my moonveil but i reckon if i invest more points into faith n strength they might out preform it idk tho
Lvl 305 been using this weapon plus milady since pick up still doing perfectly fine started dlc 4 days ago great weapon if uk what ur doing
It’s an amazing weapon beat the game with this and a knight a great sword infused with Carian sovereignty it was dope
I was tempted to get them but went with the moons since im mainly running a magic build
They are fun on a high level toon. If you're running at reasonable RLs I doubt they are very good though.
Just wish it was ice and fire but I know it’ll cancel each other out but still would of been real dope to have a fire and ice weapon
The swords are definitely insane if you are lvl 150 or higher . I assume most people coming across to the DLC would be .
These straight up remind me of dancers blades or sully hand blades lmao
I was hoping this would be a better sword of night and flame but no😔
I think light greatswords need a buff. I’ve been playing with the new dlc weapons and that weapon class feels the weakest in spite of having amazing style. The biggest problem is not the damage, though. I’m tearing off 2k-6k damage on combos with Twin blades, but that’s only when I can get the combos off. The biggest problem is they don’t stagger anything, even after 3-6 hits, enemies can still poise through the attacks, and if the enemy has a great shield, good luck. I think they need to buff stagger damage, then these will feel a lot better to use.
The weapon art for RTB is simultaneously amazing and disappointing. The projectiles on the r1 weapon art are way too short ranged for how little you are able to stagger enemies. If they had higher stagger potential, or could reach out farther like dark moon GS, it would be good. The fire aoe is a life saver. It is the only way to stagger enemies with some reliability, and can deal with crowds quickly, and the fire plumes actually can stagger enemies too. It’s a very mixed bag.
Another thing they should change about RTB is the offhand attack. I don’t know they thought I would want to hit with the offhand weapon instead of having the option to block. That was not a good decision imo.
I see cool swords so I use cool swords there is nothing else that matters, I am a simple man
If you're willing to commit to the build, these things absolutely rip. The split scaling is pretty brutal, to be sure. If you're not trying to overlevel, there are way better options. But if you're in it for the Fashion Souls and just want to use what's easily the most stylish weapon in the DLC, it's worth the investment. I don't like them as much against bosses, but if I need to clear out a bunch of enemies in a hurry, they're an excellent tool for the job.
Just an fyi, it scales dramatically better with str and dex. This is my main weapon I’m using in dlc and it’s melting.
High states in the dlc well how am I going to do that lol 😂
On 50/50/50 faith/int/dec with minimum strength the weapon is bonkers strong. Pair that with golden order seal and you are frickin cooking my guy. Unfortunately that is only achievable at rl 200 unless you want no equip load💀
I don't know about all that but it has the 3rd highest attack of all my weapons and I have 99 in every stat
Highest is that DLC anvil hammer with the art of war that makes spears come out
As a lvl 300 int/str/dex focus while starting to pump up my faith these were great!!!
/s if that’s unclear. Obviously pretty much any weapon would be viable for me now and that’s exactly why I’m doing this lmao. Real talk they were super fun to mess with.
Sword of Night and Flame feelin left out
It dosent matter if a weapon is op or not just what’s fun
They slap im a int faith build they work as good up close weapons when i cant range
Nice bro maybe they didn’t fit my play style, are you using rellanas cameo with them I didn’t test the damage with that talisman on
The thing about the rellana twin blades is that they have a bunch of mid scalings. But mosy weapons would have like two scalings, one good and one god awful. Essentially use it in NG and murder.
after using then for a while I realized that they're not that good and im better of using claymore.
they're still decent and fun to use and that's what matters.
I assume we're talking about 120-150 builds. I have no such limitations and will see these weapons at peak performance.
You know if you just go into one stat youll get more dmg out of one and not the other? Good for magic and faith builds, a better moonviel as well since ot does more dmg but landing in pvp is kinda hard
The split damage only applies to there respective sword. Magic for the right, fire on the left. The AoW is buffed by both the Shard of Alexander and the new stance talisman. Build wise, I would just put the minimum into faith and intelligence and the rest into dexterity.
in such build, you are actually better off using milady honestly.
Milady is trash. Doing the stat spread like that optimizes physical damage scaling of the weapon. It's aow is still going to do a lot.
I use it on basic enemies and i use Meteoric Ore blade on bosses
Does anyone think rellanas twin blades are the sword of night and flame split in two and changed into another sword type
Idk, when saw a boss I was so exited for them, cuz doing this playthrough with int swords without magic. When I got them I rushed to make it +10, and then after testing i was so upset about them. Giga beautiful but very weak imo, despite I have 50+ faith and int
Good thing I played through the dlc with my very much split stat lvl 334 character
NPC tarnished cannot deal with the fire vortex, so there's that
They gonna be a crazy new game plus weapon
Does someone how to dual equip them??? Because I'm having a breakdown watching the other sword on my back.
I have done extensive testing with these weapons and want to love them, but... Light greatswords are exceptionally good consecutive attack weapons (bonus: they do very good poise dmg too). But, given the split scaling, you are better off powerstancing 2x Milady in ng+ in anyway (cold, blood etc). That makes only the AoW unique for this weapon. But, again, given the split scaling, and that the AoW does not scale that well with respective stats (int/faith), you are simply better off using more powerful AoW that are higher dmg and more practically applicable to boss fights (e.g. Flaming Spear/ Carian Sovereignty) (Some numbers in reply)
AoW magic dmg tests (it does more dmg if you also hit with the sword in melee):
All tests in base game areas with magic tear and cracked tear and only alexanders for talisman .
- 52 str 24 dex 16 int:
--4377 dmg (melee) -- 2943 (ranged)
- 13 str 16 dex 80 int:
-- 5678 (melee) -- 4363 (range)
>>>> no INT vs full INT you only get 1400 dmg increase on AoW done at range?
Something is wrong here and maybe even the AoE dmg has 'C scaling', where it should work like other AoWs that scale off stats alone and not the scaling (e.g. death's poker)
By contrast, carian sovereignty will easily do 6k+ dmg, has greater parody of talismans with spells (godfrey), takes about the same time, consumes equal if not less FP, requires less stamina and does more poise dmg.
Respect for calling it how it is man, see a lot content creators act like these swords are busted, sure they are if you have 80 Int, 80 faith, 80 dex and 80 strength 😅 Even then, with these stats there are much better builds available so yes it looks cool but like most weapons in this DLC, just a fancy fart.
ughhhh I knew something is wrong with this weapon... I feel bad for spending my Dragon Smithing stone to that
Not good for PVM but really..really good for PVP - flame attack catches everyone off guard
I was using them and they worked for awhile but by the time i was in the specimen storehouse I had to switch cause they just werent doing enough damage
I really like the weapon personally it has such a cool moveset so I'll die as many times as it takes lmao
Im lvl 335 with 95 int/70 faith/60 dex and 25 strg and it is VERY powerfull
I have yet to access the dlc but rellana just screams pontiff sulyvahn the way her swords have fire and magic. And also her swords kinda looks like sword of night and flame 2.0 😅
not just the colors, but moveset and infinite stamina with loooooooong ass combos are also very reminiscent :D
Bro if you have the bell bearings and rune farm just upgrade them
Dude these swords are crazy strong. You are bugging.
Complete the dlc with those blades
its mad fun to use which is why i use it on mobs but boss weapon it is garbage. the poise damage is not there and it already hits slow so str weapons are better
I went 150 for a build with those and i say yes they are worth it
The fact that multiplats are going on Nintendo before Xbox shows that Xbox really is last place.
Theyre fun to use when youre on new game plus 5 😂
honestly dont bother int of faith, unless you have some soceries or incantations, go for 40/40 and these swords are nuts
I think they’re a little disappointing
Whenever something requires split scaling it sucks, so I just don’t use weapons that do that
Elden ring needs to allow dual wielding where you can use both weapon’s ash of war
At that point just equip two different weapons to the right hand.
I use them
A normal hit with them for me does about 600
They are definitely one of the coolest in the game so fashion souls
Hard disagree. These swords are already strong af. If you have high investment in dex/int or str/fai, your damage on these is gonna be insane.
The only reason your magic damage sucks is because you haven’t invested in Int at all.
I legit used these swords for all the bosses excpet Mesmer, it's genuinely a skill issue.
It's not worth it. I did a complete rebuild for these with pretty high stats, they're relatively weak and they almost never break stance. Weak against high poise enemies, which in the DLC, all of the enemies have high poise.