UPDATE (November 18 2023): Distant Horizons officially released for 1.20.2! For both Forge and Fabric! Modrinth: modrinth.com/mod/distanthorizons Cursforge: www.curseforge.com/minecraft/mc-mods/distant-horizons The mod works with SOME shaders, especially if those are compatible with Optifine! However, Iris still doesn't work. You'll have to work until DH support is added on Iris. To play the current version of the mod for version 1.20.2, WITH *Sodium, you also need to put indium* and the *fabric API* jar files in the mods folder. (This might be outdaded now) MODS I ALSO PLAY WITH (without any problems): Lightly LambDynamicLights Lithium Mod Menu
I wonder what's your specs're I'v 1050 Ti and playing with 512 chunks. It's working pretty well for me, but it also depends on CPU(i'v a monster one). So i just wanna to know how this mod working on diffrent setups🤗
As i said in the vid, I play on a gaming laptop with a 3060 Laptop GPU. So I play at between 128 and 250 render distance (in DH), medium quality preset, and 16 base render distance. Performs incredibly well, consistent 60 fps. It lags a bit sometimes, goes down to 40 fps, but then I just lower the DH render distance. It's certain that, at 128, I never have a problem. I've tried loading 500 chunks today, but I don't think it can do it without letting my computer sit idle for at least 10 minutes. It's just too much.
If Mojang had a big update where they just made the game run better instead of adding new mobs, structures, or blocks, I think we’d all be happy with that.
Yeah but they probably care more about Bedrock edition which is already more optimized than Java (and yet it’s still buggy as hell). I just wish they made it easier to mod on Bedrock edition and then I might not hate it as much, the modding community is one of the things Java has over Bedrock
This is exactly what I've been saying recently especially as I've gotten into modding and realized how much better Minecraft could be. For everything wrong with Bedrock it really is so much better optimized and on my shitty PC I can get double the render distance than I get on Java.
I remember running minecraft on my old Dell optiplex my dad found in a dumpster back in 2011 for the first time. It would run the game fine on low settings. You can't do that anymore. Ah the good ol days.
They actually put a lot of effort into optimizing the game every few updates. It's just they're incompetent at it and make it run worse than before every time. Remember when Bedrock edition was supposed to replace Java as a more optimized version of the game but ended up being a terrible mobile port whose only performance gains are from removing functionality/mod support.
0:26 Minecraft base code makes it difficult to implement things like this, so 3 dudes have to make it in their bedrooms for free instead of a huge professional team that has infinite money to work with.
They're doing it on purpose to try and get people to play on bedrock since they can make more money on the marketplace Javas forever going to be an unoptimized mess unfortunately
right? it's honestly pathetic; if the code is this bad & they keep adding things, it just gets worse. like maybe just start over with a solid foundation of code, since they're such a big company?? honestly infuriating how it hasn't been done yet
Standing by the ocean and looking to the other side and finally seeing land is mind boggling. In my 10+ years of playing Minecraft, bodies of water always seemed endless because you would never see the other side. With this mod, you could finally see the whole scale of things.
I had that same thought. I've played minecraft since 2011 and I've never actually seen a whole ocean like that. It is criminal that this functionality isn't in the game.
I gotta try this then! I recently switched to using Sodium, Lithium, and WI Zoom mods to get an "Optifine but better" feel (and to improve the performance of the game of my laptop), so I'm defiantly check this out to make my pack better!
Not true, I used to use the mod until it constantly would crash my game. I'm sure it's patched by now but I still wouldn't use it over a more stable mod like xaero's world map@@Linkard
I can't imagine how cool that must be for you ! To be honest, I love to visit personal worlds, and it must be amazing with this mod. If you're ok with it, you can even send your world file to my email !
That's so awesome, is there a possibility that you'd make a video on the showcase of your world? I'd love to watch it. I wish I still had my long long saves
ik its really unlikely but i really hope mojang buys this mod and makes it into a vanilla feature or something, it completely changed my way of looking at this game and its impossible to play without it
Only way that would happen is if a particularly passionate developer was hired as a minecraft dev, then got the green light to implement it, and even then they'd have to build it from the ground up... So yeah, we'll probably just have to stick to playing modded.
They can't implement the mod directly for two reasons: 1. It's made to be a mod, not a game feature, it is made around the Fabric API, not the games code, so it has to be reimplemented from scratch. 2. Even if it could be implemented directly, the mod has a license that requires it to be open source. And I don't think Mojang wants to make a part of their game open source (unless it can be relicensed, although i have no idea if that's possible)
Doesn't matter if it's immersion-wise or not, the only fact that during navigation I can see land on the other side instead of endless bodies of water, just makes this mod a top tier one.
Fiction is only as good as its ability to be visualized, and this mod singlehandedly takes you from an isolated cell to being in an actual world. Distant Horizons is Minecraft's version of the allegory of the cave, it's just that revolutionary.
Something I really noticed about this mod is it also enhances the sense of height. When you are standing on that tower towards the end of the video it feels COMPLETELY different when you turn the MOD on and feels MILES in the sky and actually triggers my nervousness a little about heights unlike the 16 render chunk which feels tall but not crazy high up. Really makes a difference.
@@Linkard There is one called Extended Clouds, this only expands the distance, and its for 1.20, the one that also adds a second layer idk what was its name, srry
@ferbear for extra cloud layers I use elytra aeronautics which does that in addition to making elytra faster the higher up you go. It's also very customizable
Removing grass, vines, block textures, animated textures, etc from a certain distance would dramatically increase performance in Meincruff and allow for a larger render distance
My game stutters, glitchy rendering and my world just exploded in size of which the mod had added about 2 gigabytes. It's a nice idea but just not developed enough. I uninstalled this mod after 2 days aftercomplete stuttering.
As a player, who spent 3 years playing on one certain survival server, with poor render distance of 5 chunks. I remember how glad I was, when they increesed it to 7 chunks - it was true gamechanger. Now I can't really imagine myself playing there again, without this mod game has no sence for me...
I’m glad you’re like me, in the way that you love to be able to see far, and get a real sense of scale to things. It just ruins the immersion when you can’t see far, and it makes mega structures kinda pointless, because you can’t see it towering over the world from super far away. I wish I could use this mod, but I play on Bedrock, and even worse, play on a console which is quite limiting. I hate that I can’t set my render distance higher and see further. It’s just so awesome to be able to see the world more realistically. This was a great video, thank you for making it. I don’t feel left out anymore with my opinions :)
Yea sadly some of us have to play on lower resolutions so experiencing this is very cool, especially seeing the End Islands from the Main Island like you can on Bedrock with 96 Chunks!
If your main bottleneck isn't RAM then you should be able to use Fabric + Sodium etc. + Distant Horizons to accomplish a pretty decent gameplay. I have a Laptop from 2016 (with upgraded RAM) that barely runs unmodded modern Minecraft but runs perfectly fine with 128 chunks render distance using 4 GB of RAM.
If one minecraft block = one meter, the human eye can see about 3 miles, which is about 4828 meters. Divide that by 16, and you get 301.75 (set to 302) chunks, which should be the realistic render distance for your eyes :)
3 miles is the distance to the horizon on the ground. If you’re higher up or looking at a tall object, you can see a lot farther. At the maximum build height of 320 m, the horizon would be over 60 km away, but how far you could actually see before it all becomes haze would vary wildly with the weather. Apparently on an extremely clear day you can see up to 150 km if you have the right vantage point. So I think all non-computer-melting settings could be considered about equally realistic, since they all represent perfectly valid weather.
ah, fair enough, I was just doing some quick maths with a few resources that said 'you can see x distance'. I guess we need a mod that changes your view distance depending on your y value and the current weather ingame.@@Tom-jw7ii
The problem with this being in vanilla is that if you're exploring unexplored areas (aka generating new chunks) this mod won't have anything to show you. The options are 1) just don't show anything that doesn't exist, which is kind of sad because it'd be cool to be able to use this mod for exploration or 2) use the extended distance to generate chunks which will 100% guaranteed throttle most consumer PCs EDIT: so I checked out the Discord and it turns out the mod actually pre-generates biomes even when you start a new world, interesting stuff, unsure about performance though
A seed still has the same world even if the chunks are unexplored, otherwise sharing a seed wouldn’t be possible as the world would generate differently in unexplored areas each time. This is also why seed-maps are possible. The only thing that’s not pre-generated are ore locations, etc.
This is amazing on servers. Usually server render distance is basically just right in front of your face. So this mod makes playing on servers so much better
bro you’re truely a man after my own heart! i don’t like mods that affect vanilla gameplay, like i quite like the vanilla experience and literally every point you made here i agree with! inspirational
I can barely have a rander distance above 8, usually going for 6, especially in singleplayer. This mod doesn't quite fix immersion for me yet simply because of how bad my pc is, but it helps a ton
THIS should have been included in the exploration themed update tbh. It's mindblowing how much easier this makes navigating the world, and how amazing the atmospheric fog effect looks! I never realized I was missing this until I saw it, I understand why you can't play without it
About your problem of finding your way back home without the immersion-breaking F3... Compasses point toward world spawn but sadly not toward your bed. You can build close to your world spawn and use a compass to find your way back, but that's not always desirable. If you have access to commands, you can use /setworldspawn to move the world spawn to your house, then compasses will correctly guide you home. Or you can switch into creative for a minute and give yourself a lodestone to put somewhere in your base. Lodestones were an awesome idea and it's a shame they've made them somewhat endgame if you want to obtain one legitimately. Good mod showcase, BTW.
Beta Minecraft had a LOT of design choices that made the smaller render distance significantly less noticeable: very thick fog, very mountainous terrain (so it naturally blocks your view), and the build height limit was much smaller, so you couldn't get so high that you could see just how small the rendered circle around you was.
very nice editing and good video, one small nitpick tho. when expanding abbreviations like at 3:44, it’s better for the abbreviation to be top down then the extension of the letters left to right. reasoning is you aren’t going to read the abbreviation (LOD) you’re gonna read the expanded abbreviation (LevelOfDetail). and if that expanded abbreviation is top/down, it makes that much harder then if it was left/right or right/left for other languages.
Everyone seems confused as to why this isn't in vanilla; it's not a matter of it can't be done by mojang, it's much more likely they simply don't want to. Most notably, this wouldn't work in multiplayer, since the client needs the server to send over chunk information. That's a reasonable amount of information at, say, ~16 chunks. It is not when it's at ~200 chunks. Sure, they could make it single player only, but then it'd be inconsistent, and people are more likely to complain that something doesn't work in multiplayer than they are to its lack of inclusion.
I played with this mod some time ago, but abandoned it because at that moment the water in the distance was not looking good. It was different shade, color and transparency, so you could see some graphical artifacts at the border between LOD and vanilla. Good to see they fixed it!
Last time I played with this mod, it would make my game freeze up a few seconds after entering the Nether. It also had a hard time figuring out how to render floating islands. Those issues have probably been fixed by now though
Hey man, thought I'd add onto this video. I've been playing with shaders on DH with the newest betas, and I gotta say man.....its insanely breathtaking, I seriously can't play this game any other way
I do love this mod, a s really wish it could be implemented into vanilla. The only thing I wish could be added is the option to have certain blocks (selected by the player) still render their shape in full detail. That way you could build an intricate structure and have it render in just as much detail (barring the textures themselves), but still have the less important landscape around it reduced in complexity. I would love to be able to fly up with elytra to take a look at a while city from above, and still be able to see the streetlights
Thanks for uploading this! I wouldn't have found this mod but damn it adds so much immersion, I love the exploration factor with minecraft especially with lots of neat mods to add new structures and mobs. Throw on some shaders and you're in for an immersive journey.
The funny thing is that Minecraft is actually pretty trivial in terms of computer graphics, one should be able to run it on a calculator these days, yet it is still possible to get low frames. Someone mentioned a code update to have it run better instead of all the other updates - I totally agree.
If it can be implemented via mixins and injections with a mod it can be implemented twice as easy within the engine. If the Minecraft Devs don't add it it's because of Microsoft meddling. Take it from a software developer working at a very big corp
Nah they don't add it cause as you will realise on lower end computers, it stalls the game a lot, especially when generating new chunks. Sure once the chunks are loaded it's breathtaking. But that initial performance hit would drive general audiences away. (They really should add lods to console versions though)
@Linkard legitimately thats great for you! But unfortunately it doesn't really work well for me personally on my hardware. Which is an average laptop from 2 years ago. But that doesn't take away from this mods coolness
@@Linkard See, that's surprising to me because my PC's just as good as yours and it makes my CPU cry. Like, yeah it'll move back up to a decent framerate eventually but I'm still worried that I'm gonna smell something burning after a while.
@@colbyboucher6391 minecraft is very reliant on the CPU apparently, having the same GPU but a different CPU might make all the difference. However, note that with a reasonable render distance, the mod doesn't impact performance for me
Good if your a main Java player but bedrock already has a 90 chunk render distance at that point you can already see the outer end islands from the main you don’t need much more then that
yo i literally watched your video with like 300 views back around 2 months ago, the "games don't have to be stressful" one. I didn't realize it was you until I saw your profile picture. I'm so happy for you that you're seeing this success! (And dope video as usual❤)
i hate that minecraft requires you to have good CPU and doesnt really care about GPU. i made mistake of buying cheaper procesor so i can afford better Graphic card, and i hurts me that i cant play minecraft without ever present lags. 150fps? lags. 900fps? lags. thank god there are ppl in community making mods that improve minecrafts performance.
0:22 No, mojang didn't implement it because it is hard to do so. They didn't do it because they are just lazy. They can't even add 3 mobs and a biome in a year while some nerd modder codes a whole dimension with lore and dungeons with bosses in 7 days.
Distant horizons works with shaders sometimes but it can be glitchy. The discord said it kinda works with bsl if you turn off fog but it just wont render any of the distant horizons chunks.
I like to crank my render distance way down to 8-10 and use the higher quality options for DH. It's a decent frame rate boost, and the seams are barely noticeable. 256 chunk distance is very doable on my 3080 and R7 5800x. Glad I'm not the only one that builds waymarks either.
crazy how a lot of people do not understand game development at all, and how Mojang is not equals Microsoft Brothers, its not a 1 night or even 1 month thing to "just start fresh on a new engine", they kinda did do that on Bedrock (and im kinda weirded out by it now having LODs and just having a lot of inconsistencies with Java, I do not like Bedrock), its built on C++ on top of the Pocket Edition engine (which is also pretty weird imo) so they did kinda have a clean slate, better programmers worked on it than initially on Java, so its just better optimized Also yeah Mojang is not Microsoft, they are just a team under Microsoft, they do not have infinite resources, nobody knows the inner structure of the company, but we can be sure that Microsoft is just not pursuing the direction they should, and Mojang was always pretty weird with their development If we lived in a perfect world; sure, they probably should rebuild the Java engine, but they keep trying to make it better, lately with the lighting engine optimizations, but its not really profitable for them, you should be able to tell that Microsoft is a multibilion company trying to rack in as much profit, they dont really care about actually useful features etc, only what sells, if they could they would abandon Java, but they cant
distant horizons is great it is just hard to get it to work with Iris so personally I use Nvidium but I heard Distant horizons is coming out with a update with Iris compatibility soon
I knew this mod before meny people explaint it but nerver this intristing chillig and relaxed thankes you can explain very well (Sorry for the bad Englisch im from Germany)
I agree with you brother some people complain because the far away objects looks blocky like why would you eveb care if thry aren't detailed as you're not focusing on the objects far away lol
3:08 with a render distance of 16 it would unload after 256 meters, not 500. 512 meters would be 32 chunks ;) would be cool to see Mojang expand the render distance setting using this technique. Maybe instead of just simulation/render we could have simulation, render high detail (base game's existing rendering), render medium detail, and render low detail, so we can choose how far we can see with what level of precision. I think many people would even turn their render DOWN if they could control LOD like that! I'd be totally okay running 8 render distance if I could choose to have moderate detail up to like 16, and low detail up to 32
It is a wonderful mod, but you gotta remeber just like shaders, which make the game amizing this mod is inaccessible for people on lower end devices, so official implementation is not likely as most players wouldn't be able to acess it. However we should support and celebrate this mod and its dev for giving us such an AMAIZING mod (that is likely very difficult to develop)
This video is so real I literally can't play without this mod anymore I even sacrificed shaders which I LOVE just because they don't work with LOD's (AFAIK)
Doesn't work for mine on 1.20.1. All of the distant chunks rendered poorly and slowly no matter how I adjust the settings, it forms huge holes with these stringy edges that look like chunk errors. The LOD disappears whenever I adjust my game window size, and the distant edges have no fog like what's demonstrated here, just rough chunk shapes. It looks even worse than vanilla for me.
Oh my god, this mod is amazing. I've wondering why we don't have such a mod for minecraft or something like that, but oooooooooooh, it's great, no doubt, this is must-have mod for EVERYONE
I unfortunately had issues where this mod caused all actions in my game to be delayed. Like if I want to jump and press SPACE, it would maybe not recognize it or just do it 2 seconds later. It was incredibly unplayable, so I had to go back to regular old MC 🥺
ik its not java ofc but I hate how low the render distance is in realms, i went to this mushroom island that felt like really far away but then i opened the seed in a new world and it was literally visible from my base
i blindly clicked this video and i was like hmm amazing video who is the creator and im literally shocked that you dont have a million subs? this content is very high quality!
Thank you! I have a bit more Minecraft-related videos planned, seems like there's a real audience for it! I appreciate the comment, and am glad you liked it
@@Linkard thanks! keep it up mate! i do have a small friend of 3 people where we just play minecraft for fun, if you plan to have a discord, we can do events and play together later!
Minecraft doesnt have this in vanilla because of how it randomly generates chunks. It would need to render the actual terrain and show it as it generates, which requires a hell of alot more resources, which contradicts the mods implementation in the first place. So Distant horizon only estimates what ungenerated terrain would look like, in which the algorithm they used is pretty accurate, to be very honest. This means far, ungenerated terrain sometimes isnt what the actual terrain looks like, but it keeps the game running smoothly.
1:43 It’s not that computers are slow itself, it’s more about how Java Minecraft deals with draw calls and processor usage. If you had a beast of a rig, using a 13900k or the 7950X 3D, your game would still suffer from FPS drops on 32 render distance.
Journey map, distant horizons and travelers backpack GOATED combo of mods if you want a fairly non obtrusive but slightly slightly better miencraft experience
There's one major major drawback for me tho: the world looks a lot flatter than it already is. Like sure minecraft recently updated the world height from 256 blocks to over 350 but i still go onto a world and see it so so so flat, the higher mountains maybe go up to y300 but in most minecraft generations the base of the mountain is on a meadow or some taller biome instead of plains that are generally around y65, but i feel like even y65 is still way too high for the world to be, i think minecraft would greatly benefit if the base sea level was lowered by 30 or more blocks, and the generation to allow plains to directly connect to the tallest mountains rather than smoothly transition to higher and higher elevation. One day i hope mojang gets to a code engine level that would support 2 or 3 times the height (maybe even infinite who knows) with at least the same perfromance it has now (which is already piss poor)
I'm gonna be that guy and say that Minecraft by itself is not GPU heavy. If you run MSI afterburner, you can see that your framerate is really just bottlenecked by your cpu the entire time. Setting your render distance further in base minecraft means that your cpu needs to render more chunks despite player placement while your gpu is just in charge of showing them on screen with lighting and reflections (which are almost nonexistent in base minecraft). This is why FPS mods/launchers like optifine and sodium are fantastic, they make it so your cpu doesn't need to render what is under what you currently see. They only make the cpu pre render the surface and then make it render more as you dig down. (The cpu bottlenecking is also why you can get minecraft up to 1000+ fps while the gpu is only being utilized at 30-40%). Now, if you want to flip that, you use shaders. Seus PTGI can drop you down to 60-80fps with a 3060 at 1080p (16 chunks + optifine) and keep your cpu nice and cool while your gpu is screaming in pain. 1:51 for the timestamp
I’m a bedrock player normally (which in my opinion has a lot more features and a larger player base/community) and every time I say I play bedrock people always point out this mod for some reason like it’s the only good thing about Java. I tried this and my official review is: it make you see farther that’s it not ground breaking and it can barely run on less powerful pcs I don’t get all the rage around it pretty cool mod but isn’t actually that crazy compared to the 90 chunk render distance of bedrock.
For a reason. It makes the world unnecessary huge. My game stutters, glitchy rendering and my world just exploded in size of which the mod had added about 2 gigabytes. It's a nice idea but just not developed enough. I uninstalled this mod after 2 days aftercomplete stuttering.
PINK SHEEP SPOTTED!!! 2:44 (Faaar behind the trees in the center of the screen, i was watching the video on my livingroom's wide screen so i noticed it right away)
@@Linkard It's very hard to notice in a smartphone screen without a magnifying glass 😂 but it's right there behind the trees in the center of the screen 👀
i like to have mod that enhance the vinilla experience. maybe i add in items that dont required new recipes in the world. that way its easy to take out instead of dealing with a big mess
UPDATE (November 18 2023):
Distant Horizons officially released for 1.20.2! For both Forge and Fabric!
Modrinth: modrinth.com/mod/distanthorizons
Cursforge: www.curseforge.com/minecraft/mc-mods/distant-horizons
The mod works with SOME shaders, especially if those are compatible with Optifine! However, Iris still doesn't work. You'll have to work until DH support is added on Iris.
To play the current version of the mod for version 1.20.2, WITH *Sodium, you also need to put indium* and the *fabric API* jar files in the mods folder. (This might be outdaded now)
MODS I ALSO PLAY WITH (without any problems):
Lightly
LambDynamicLights
Lithium
Mod Menu
I wonder what's your specs're
I'v 1050 Ti and playing with 512 chunks. It's working pretty well for me, but it also depends on CPU(i'v a monster one). So i just wanna to know how this mod working on diffrent setups🤗
As i said in the vid, I play on a gaming laptop with a 3060 Laptop GPU. So I play at between 128 and 250 render distance (in DH), medium quality preset, and 16 base render distance. Performs incredibly well, consistent 60 fps. It lags a bit sometimes, goes down to 40 fps, but then I just lower the DH render distance. It's certain that, at 128, I never have a problem. I've tried loading 500 chunks today, but I don't think it can do it without letting my computer sit idle for at least 10 minutes. It's just too much.
ur stats are very good 👏
very good video !!
Thank you ! 😃
If Mojang had a big update where they just made the game run better instead of adding new mobs, structures, or blocks, I think we’d all be happy with that.
Yeah but they probably care more about Bedrock edition which is already more optimized than Java (and yet it’s still buggy as hell). I just wish they made it easier to mod on Bedrock edition and then I might not hate it as much, the modding community is one of the things Java has over Bedrock
This is exactly what I've been saying recently especially as I've gotten into modding and realized how much better Minecraft could be. For everything wrong with Bedrock it really is so much better optimized and on my shitty PC I can get double the render distance than I get on Java.
I remember running minecraft on my old Dell optiplex my dad found in a dumpster back in 2011 for the first time. It would run the game fine on low settings. You can't do that anymore. Ah the good ol days.
They actually put a lot of effort into optimizing the game every few updates. It's just they're incompetent at it and make it run worse than before every time. Remember when Bedrock edition was supposed to replace Java as a more optimized version of the game but ended up being a terrible mobile port whose only performance gains are from removing functionality/mod support.
My favorite update they did this, 1.15
0:26 Minecraft base code makes it difficult to implement things like this, so 3 dudes have to make it in their bedrooms for free instead of a huge professional team that has infinite money to work with.
They're doing it on purpose to try and get people to play on bedrock since they can make more money on the marketplace Javas forever going to be an unoptimized mess unfortunately
right? it's honestly pathetic; if the code is this bad & they keep adding things, it just gets worse. like maybe just start over with a solid foundation of code, since they're such a big company?? honestly infuriating how it hasn't been done yet
somebody will probably tell you "its not that easy" but then again, they have enough recources ffs @@Bunkabusta73
@@Bunkabusta73rewriting the game? They did that it's called Bedrock and the render distances are higher
@@bujusticbut not nearly at the same scale as this mod does it, bedrock also doesn't use lod's
Standing by the ocean and looking to the other side and finally seeing land is mind boggling. In my 10+ years of playing Minecraft, bodies of water always seemed endless because you would never see the other side. With this mod, you could finally see the whole scale of things.
I had that same thought. I've played minecraft since 2011 and I've never actually seen a whole ocean like that. It is criminal that this functionality isn't in the game.
I kind of like the idea of not being able to see the other side.
@@meowofender6463 Then don't enable it. But it should still be an option
It makes them feel more like giant lakes when you do that
there's something oddly poetic from this comment lmao
you cant understand how GOOD this mod is when you didn’t play it
For real ! I can't go back anymore, especially considering the fact that it doesn't impact performance at all
I gotta try this then! I recently switched to using Sodium, Lithium, and WI Zoom mods to get an "Optifine but better" feel (and to improve the performance of the game of my laptop), so I'm defiantly check this out to make my pack better!
Not true, I used to use the mod until it constantly would crash my game. I'm sure it's patched by now but I still wouldn't use it over a more stable mod like xaero's world map@@Linkard
@@sh4dowf0xx55The 1.20 version is still on development so it might crash more cause of "work in development"
Eh, I can load 64 chunks without this mod on java.
This mod is amazing. Seeing my whole 10-year-old world from above, with new and old fragments, is... special.
I can't imagine how cool that must be for you ! To be honest, I love to visit personal worlds, and it must be amazing with this mod. If you're ok with it, you can even send your world file to my email !
@@Linkard If you'd like, sure! But my world is heavily modded and quite big so you would need my mods and config.
@@ArtoooooorDefinitely still down 😃
that feeling must be absolutely different man. sucks all my old worlds i still play on on xbox 360 lol
That's so awesome, is there a possibility that you'd make a video on the showcase of your world? I'd love to watch it. I wish I still had my long long saves
ik its really unlikely but i really hope mojang buys this mod and makes it into a vanilla feature or something, it completely changed my way of looking at this game and its impossible to play without it
Sad is they would just get it for free
Only way that would happen is if a particularly passionate developer was hired as a minecraft dev, then got the green light to implement it, and even then they'd have to build it from the ground up...
So yeah, we'll probably just have to stick to playing modded.
That's not how that works
They can't implement the mod directly for two reasons:
1. It's made to be a mod, not a game feature, it is made around the Fabric API, not the games code, so it has to be reimplemented from scratch.
2. Even if it could be implemented directly, the mod has a license that requires it to be open source. And I don't think Mojang wants to make a part of their game open source (unless it can be relicensed, although i have no idea if that's possible)
No, they will r4p3 and destroy it like they did the cherry biome and many other modded concepts.
Doesn't matter if it's immersion-wise or not, the only fact that during navigation I can see land on the other side instead of endless bodies of water, just makes this mod a top tier one.
Fiction is only as good as its ability to be visualized, and this mod singlehandedly takes you from an isolated cell to being in an actual world. Distant Horizons is Minecraft's version of the allegory of the cave, it's just that revolutionary.
Something I really noticed about this mod is it also enhances the sense of height. When you are standing on that tower towards the end of the video it feels COMPLETELY different when you turn the MOD on and feels MILES in the sky and actually triggers my nervousness a little about heights unlike the 16 render chunk which feels tall but not crazy high up. Really makes a difference.
I use it with a mod that expand the cloud distance, and adds an extra layer higher than the vanilla one, that makes it really cool to see
Sounds super cool!! What's it called?
@@Linkard There is one called Extended Clouds, this only expands the distance, and its for 1.20, the one that also adds a second layer idk what was its name, srry
@ferbear for extra cloud layers I use elytra aeronautics which does that in addition to making elytra faster the higher up you go. It's also very customizable
thx gonna use it
@@ferbear
Removing grass, vines, block textures, animated textures, etc from a certain distance would dramatically increase performance in Meincruff and allow for a larger render distance
😂Meincruff???
@@greywolf9783 mh Meincruff
this mod is crazy, loved the video man!
Thank you! Yes, it's an amazing mod. I'm glad you enjoyed the video!
This should be in the vanilla game, it's a huge game changer. I do wish shaders worked with it.
@holotriumph3151 Rejoice! For they do! After update 2.0 they officially support a number of shaders with OptiFine.
Well you know how Mojang (Microsoft) is when it comes to making Minecraft better.
Shaders work just need to mess with the dh settings
My game stutters, glitchy rendering and my world just exploded in size of which the mod had added about 2 gigabytes. It's a nice idea but just not developed enough. I uninstalled this mod after 2 days aftercomplete stuttering.
Boating across the ocean and then land suddenly appearing like 100 blocks away was always so annoying
As a player, who spent 3 years playing on one certain survival server, with poor render distance of 5 chunks. I remember how glad I was, when they increesed it to 7 chunks - it was true gamechanger. Now I can't really imagine myself playing there again, without this mod game has no sence for me...
I play this mod with 256 chunk tender distance 60+ fps on an old ass 1060 graphics card I got at a pawn shop for $80
You can use the mod on servers, though it will only show chunks you have visited before.
I’m glad you’re like me, in the way that you love to be able to see far, and get a real sense of scale to things. It just ruins the immersion when you can’t see far, and it makes mega structures kinda pointless, because you can’t see it towering over the world from super far away. I wish I could use this mod, but I play on Bedrock, and even worse, play on a console which is quite limiting. I hate that I can’t set my render distance higher and see further. It’s just so awesome to be able to see the world more realistically. This was a great video, thank you for making it. I don’t feel left out anymore with my opinions :)
Yea sadly some of us have to play on lower resolutions so experiencing this is very cool, especially seeing the End Islands from the Main Island like you can on Bedrock with 96 Chunks!
If your main bottleneck isn't RAM then you should be able to use Fabric + Sodium etc. + Distant Horizons to accomplish a pretty decent gameplay.
I have a Laptop from 2016 (with upgraded RAM) that barely runs unmodded modern Minecraft but runs perfectly fine with 128 chunks render distance using 4 GB of RAM.
If one minecraft block = one meter, the human eye can see about 3 miles, which is about 4828 meters. Divide that by 16, and you get 301.75 (set to 302) chunks, which should be the realistic render distance for your eyes :)
Huh. Good to know
3 miles is the distance to the horizon on the ground. If you’re higher up or looking at a tall object, you can see a lot farther. At the maximum build height of 320 m, the horizon would be over 60 km away, but how far you could actually see before it all becomes haze would vary wildly with the weather. Apparently on an extremely clear day you can see up to 150 km if you have the right vantage point. So I think all non-computer-melting settings could be considered about equally realistic, since they all represent perfectly valid weather.
ah, fair enough, I was just doing some quick maths with a few resources that said 'you can see x distance'. I guess we need a mod that changes your view distance depending on your y value and the current weather ingame.@@Tom-jw7ii
The problem with this being in vanilla is that if you're exploring unexplored areas (aka generating new chunks) this mod won't have anything to show you.
The options are 1) just don't show anything that doesn't exist, which is kind of sad because it'd be cool to be able to use this mod for exploration or 2) use the extended distance to generate chunks which will 100% guaranteed throttle most consumer PCs
EDIT: so I checked out the Discord and it turns out the mod actually pre-generates biomes even when you start a new world, interesting stuff, unsure about performance though
Option 3: cool better fog on the edge of explored land.
A seed still has the same world even if the chunks are unexplored, otherwise sharing a seed wouldn’t be possible as the world would generate differently in unexplored areas each time. This is also why seed-maps are possible. The only thing that’s not pre-generated are ore locations, etc.
Such a soothing video to watch! I love seeing small creators grow and make great videos!
This is amazing on servers. Usually server render distance is basically just right in front of your face. So this mod makes playing on servers so much better
how do you use this in a server
bro you’re truely a man after my own heart! i don’t like mods that affect vanilla gameplay, like i quite like the vanilla experience and literally every point you made here i agree with! inspirational
The view from the tower at the end was really gorgeous. Shame I play on PS4 where you can't really have mods like this
7:28 the way the music drops during the reveal gave me chills
I can barely have a rander distance above 8, usually going for 6, especially in singleplayer. This mod doesn't quite fix immersion for me yet simply because of how bad my pc is, but it helps a ton
Are you playing without Sodium and it's companions?
THIS should have been included in the exploration themed update tbh. It's mindblowing how much easier this makes navigating the world, and how amazing the atmospheric fog effect looks! I never realized I was missing this until I saw it, I understand why you can't play without it
About your problem of finding your way back home without the immersion-breaking F3...
Compasses point toward world spawn but sadly not toward your bed. You can build close to your world spawn and use a compass to find your way back, but that's not always desirable.
If you have access to commands, you can use /setworldspawn to move the world spawn to your house, then compasses will correctly guide you home.
Or you can switch into creative for a minute and give yourself a lodestone to put somewhere in your base. Lodestones were an awesome idea and it's a shame they've made them somewhat endgame if you want to obtain one legitimately.
Good mod showcase, BTW.
Beta Minecraft had a LOT of design choices that made the smaller render distance significantly less noticeable: very thick fog, very mountainous terrain (so it naturally blocks your view), and the build height limit was much smaller, so you couldn't get so high that you could see just how small the rendered circle around you was.
very nice editing and good video, one small nitpick tho. when expanding abbreviations like at 3:44, it’s better for the abbreviation to be top down then the extension of the letters left to right. reasoning is you aren’t going to read the abbreviation (LOD) you’re gonna read the expanded abbreviation (LevelOfDetail). and if that expanded abbreviation is top/down, it makes that much harder then if it was left/right or right/left for other languages.
The most 2012 video I've seen for years. Thanks for this
Honestly such a great compliment, thank YOU!
Np bro, but imaigne if you could show this video to any friend of yours in the 2012 Minecraft Era haha@@Linkard
Everyone seems confused as to why this isn't in vanilla; it's not a matter of it can't be done by mojang, it's much more likely they simply don't want to. Most notably, this wouldn't work in multiplayer, since the client needs the server to send over chunk information. That's a reasonable amount of information at, say, ~16 chunks. It is not when it's at ~200 chunks. Sure, they could make it single player only, but then it'd be inconsistent, and people are more likely to complain that something doesn't work in multiplayer than they are to its lack of inclusion.
I played with this mod some time ago, but abandoned it because at that moment the water in the distance was not looking good. It was different shade, color and transparency, so you could see some graphical artifacts at the border between LOD and vanilla. Good to see they fixed it!
Render distance and performance was the main reason why I stuck to bedrock. Distant Horizons really does make me play Java more.
Last time I played with this mod, it would make my game freeze up a few seconds after entering the Nether.
It also had a hard time figuring out how to render floating islands.
Those issues have probably been fixed by now though
Yep! This last major update did wonders in terms of updating the mod for 1.20.2 and improving performance
creating planes with aeronautics and flying around with this mod would be sick
Hey man, thought I'd add onto this video. I've been playing with shaders on DH with the newest betas, and I gotta say man.....its insanely breathtaking, I seriously can't play this game any other way
Glad to see the shader support has improved. I'll have to try it out
When u hear this accent and they have a low sub count yknow it's gonna be a banger ass mc vid. 🎉
I do love this mod, a s really wish it could be implemented into vanilla. The only thing I wish could be added is the option to have certain blocks (selected by the player) still render their shape in full detail. That way you could build an intricate structure and have it render in just as much detail (barring the textures themselves), but still have the less important landscape around it reduced in complexity. I would love to be able to fly up with elytra to take a look at a while city from above, and still be able to see the streetlights
Thanks for uploading this! I wouldn't have found this mod but damn it adds so much immersion, I love the exploration factor with minecraft especially with lots of neat mods to add new structures and mobs. Throw on some shaders and you're in for an immersive journey.
The funny thing is that Minecraft is actually pretty trivial in terms of computer graphics, one should be able to run it on a calculator these days, yet it is still possible to get low frames. Someone mentioned a code update to have it run better instead of all the other updates - I totally agree.
If it can be implemented via mixins and injections with a mod it can be implemented twice as easy within the engine. If the Minecraft Devs don't add it it's because of Microsoft meddling. Take it from a software developer working at a very big corp
Nah they don't add it cause as you will realise on lower end computers, it stalls the game a lot, especially when generating new chunks.
Sure once the chunks are loaded it's breathtaking. But that initial performance hit would drive general audiences away.
(They really should add lods to console versions though)
@ShayanQ i disagree, as the mod doesn't actually really impact performance for me!
@Linkard legitimately thats great for you!
But unfortunately it doesn't really work well for me personally on my hardware. Which is an average laptop from 2 years ago. But that doesn't take away from this mods coolness
@@Linkard See, that's surprising to me because my PC's just as good as yours and it makes my CPU cry. Like, yeah it'll move back up to a decent framerate eventually but I'm still worried that I'm gonna smell something burning after a while.
@@colbyboucher6391 minecraft is very reliant on the CPU apparently, having the same GPU but a different CPU might make all the difference. However, note that with a reasonable render distance, the mod doesn't impact performance for me
This was explainrd really well, i was looking for a video about this. Great production quality.
Good if your a main Java player but bedrock already has a 90 chunk render distance at that point you can already see the outer end islands from the main you don’t need much more then that
yo i literally watched your video with like 300 views back around 2 months ago, the "games don't have to be stressful" one. I didn't realize it was you until I saw your profile picture. I'm so happy for you that you're seeing this success! (And dope video as usual❤)
Hello! Yes I recognize your name and profile pic. I'm glad that you enjoyed both videos! ☺️ And I appreciate the kind words
i hate that minecraft requires you to have good CPU and doesnt really care about GPU. i made mistake of buying cheaper procesor so i can afford better Graphic card, and i hurts me that i cant play minecraft without ever present lags. 150fps? lags. 900fps? lags. thank god there are ppl in community making mods that improve minecrafts performance.
0:22 No, mojang didn't implement it because it is hard to do so. They didn't do it because they are just lazy. They can't even add 3 mobs and a biome in a year while some nerd modder codes a whole dimension with lore and dungeons with bosses in 7 days.
5 MINUTES AGO I TRIED TO DOWNLOAD IT AND IT ONLY WAS FOR 1.19.1 AND THEN I GET THIS VIDEO!!!!!! I LOVE YOUUUUUUU
I've been using Nvidium but whoever adds Shader support first is who I'm gonna end up staying with for a bit.
You can use both
I use Nvidium, Distant Horizons, and Bobby
Distant horizons works with shaders sometimes but it can be glitchy. The discord said it kinda works with bsl if you turn off fog but it just wont render any of the distant horizons chunks.
Good video man, keep it up and good luck
This video gave me a weird since of early 2000s nostalgia. The feels man
Legolas! What do your elf eyes see?
Mojang will see this and decide to make a duck and chickens update instead.
My curiosity is how hard is it for mojang to rewrite the base structure of the game CONSIDERING how simple the features inside it are.
I like to crank my render distance way down to 8-10 and use the higher quality options for DH. It's a decent frame rate boost, and the seams are barely noticeable. 256 chunk distance is very doable on my 3080 and R7 5800x.
Glad I'm not the only one that builds waymarks either.
you could install nvidium to get over 144 fps on 256 render distance without LoD chunks, still DH is a great mod
crazy how a lot of people do not understand game development at all, and how Mojang is not equals Microsoft
Brothers, its not a 1 night or even 1 month thing to "just start fresh on a new engine", they kinda did do that on Bedrock (and im kinda weirded out by it now having LODs and just having a lot of inconsistencies with Java, I do not like Bedrock), its built on C++ on top of the Pocket Edition engine (which is also pretty weird imo) so they did kinda have a clean slate, better programmers worked on it than initially on Java, so its just better optimized
Also yeah Mojang is not Microsoft, they are just a team under Microsoft, they do not have infinite resources, nobody knows the inner structure of the company, but we can be sure that Microsoft is just not pursuing the direction they should, and Mojang was always pretty weird with their development
If we lived in a perfect world; sure, they probably should rebuild the Java engine, but they keep trying to make it better, lately with the lighting engine optimizations, but its not really profitable for them, you should be able to tell that Microsoft is a multibilion company trying to rack in as much profit, they dont really care about actually useful features etc, only what sells, if they could they would abandon Java, but they cant
Distant Horizons is actually really useful in that regard. Using towers is a smart idea even if you're essentially Ubisoft-ifying your own game.
distant horizons is great it is just hard to get it to work with Iris so personally I use Nvidium but I heard Distant horizons is coming out with a update with Iris compatibility soon
I knew this mod before meny people explaint it but nerver this intristing chillig and relaxed thankes you can explain very well (Sorry for the bad Englisch im from Germany)
I agree with you brother some people complain because the far away objects looks blocky like why would you eveb care if thry aren't detailed as you're not focusing on the objects far away lol
Nah you cant tell me that your best build is this wood square 😭
Woah only 307 subs, and yet I'm here. This one went a little viral
3:08 with a render distance of 16 it would unload after 256 meters, not 500. 512 meters would be 32 chunks ;)
would be cool to see Mojang expand the render distance setting using this technique. Maybe instead of just simulation/render we could have simulation, render high detail (base game's existing rendering), render medium detail, and render low detail, so we can choose how far we can see with what level of precision. I think many people would even turn their render DOWN if they could control LOD like that! I'd be totally okay running 8 render distance if I could choose to have moderate detail up to like 16, and low detail up to 32
Yes you get it !
It is a wonderful mod, but you gotta remeber just like shaders, which make the game amizing this mod is inaccessible for people on lower end devices, so official implementation is not likely as most players wouldn't be able to acess it.
However we should support and celebrate this mod and its dev for giving us such an AMAIZING mod (that is likely very difficult to develop)
That is amazing. Just ignore the missing clouds
This video is so real I literally can't play without this mod anymore I even sacrificed shaders which I LOVE just because they don't work with LOD's (AFAIK)
Give Immersive armors resource pack a try. It gives a new sky box with this far off cloud along the horizon that meshes perfectly with the horizon.
Doesn't work for mine on 1.20.1. All of the distant chunks rendered poorly and slowly no matter how I adjust the settings, it forms huge holes with these stringy edges that look like chunk errors. The LOD disappears whenever I adjust my game window size, and the distant edges have no fog like what's demonstrated here, just rough chunk shapes. It looks even worse than vanilla for me.
Oh my god, this mod is amazing. I've wondering why we don't have such a mod for minecraft or something like that, but oooooooooooh, it's great, no doubt, this is must-have mod for EVERYONE
I'm a fan of using technic launcher for mod packs but something about vanilla minecraft is just unmatched even in 2023
I unfortunately had issues where this mod caused all actions in my game to be delayed. Like if I want to jump and press SPACE, it would maybe not recognize it or just do it 2 seconds later. It was incredibly unplayable, so I had to go back to regular old MC 🥺
Minecraft needs gears in the official game, industrial revolution and more mechanics like that.
ik its not java ofc but I hate how low the render distance is in realms, i went to this mushroom island that felt like really far away but then i opened the seed in a new world and it was literally visible from my base
i blindly clicked this video and i was like hmm amazing video who is the creator and im literally shocked that you dont have a million subs? this content is very high quality!
Thank you! I have a bit more Minecraft-related videos planned, seems like there's a real audience for it! I appreciate the comment, and am glad you liked it
@@Linkard thanks! keep it up mate! i do have a small friend of 3 people where we just play minecraft for fun, if you plan to have a discord, we can do events and play together later!
@@Linkard and congrats you gained another sub!!
@@kklol07 hey, why not, I do have a discord :) shoot me a message with your info, you can find my email in the about section of my channel
I would absolutely love to play with this mod. But I refuse to play Minecraft offline.
Minecraft doesnt have this in vanilla because of how it randomly generates chunks. It would need to render the actual terrain and show it as it generates, which requires a hell of alot more resources, which contradicts the mods implementation in the first place. So Distant horizon only estimates what ungenerated terrain would look like, in which the algorithm they used is pretty accurate, to be very honest.
This means far, ungenerated terrain sometimes isnt what the actual terrain looks like, but it keeps the game running smoothly.
1:43
It’s not that computers are slow itself, it’s more about how Java Minecraft deals with draw calls and processor usage.
If you had a beast of a rig, using a 13900k or the 7950X 3D, your game would still suffer from FPS drops on 32 render distance.
This mod is absolutely gorgeous with cubic chunks+generation btw
Too bad CC is stuck at 1.12.2 for like a decade now.
@@shartdiffractor2582 there's a similar mod, which has a lot of render bugs but works on older versions
@@parafuegosarchive That's FarPlaneTwo. Again, 1.12.2 and no work done to bump up the version.
Now let's make Minecraft with nanite !
Wait until he sees Bobby and Nvidium combined
I was using distant but when I discover bobby, it change my life
MUST SEE THE NETHER WITH THIS!!!!!
I wish they added this to vanilla.
Journey map, distant horizons and travelers backpack GOATED combo of mods if you want a fairly non obtrusive but slightly slightly better miencraft experience
There's one major major drawback for me tho: the world looks a lot flatter than it already is.
Like sure minecraft recently updated the world height from 256 blocks to over 350 but i still go onto a world and see it so so so flat, the higher mountains maybe go up to y300 but in most minecraft generations the base of the mountain is on a meadow or some taller biome instead of plains that are generally around y65, but i feel like even y65 is still way too high for the world to be, i think minecraft would greatly benefit if the base sea level was lowered by 30 or more blocks, and the generation to allow plains to directly connect to the tallest mountains rather than smoothly transition to higher and higher elevation. One day i hope mojang gets to a code engine level that would support 2 or 3 times the height (maybe even infinite who knows) with at least the same perfromance it has now (which is already piss poor)
I'm gonna be that guy and say that Minecraft by itself is not GPU heavy. If you run MSI afterburner, you can see that your framerate is really just bottlenecked by your cpu the entire time. Setting your render distance further in base minecraft means that your cpu needs to render more chunks despite player placement while your gpu is just in charge of showing them on screen with lighting and reflections (which are almost nonexistent in base minecraft). This is why FPS mods/launchers like optifine and sodium are fantastic, they make it so your cpu doesn't need to render what is under what you currently see. They only make the cpu pre render the surface and then make it render more as you dig down. (The cpu bottlenecking is also why you can get minecraft up to 1000+ fps while the gpu is only being utilized at 30-40%).
Now, if you want to flip that, you use shaders. Seus PTGI can drop you down to 60-80fps with a 3060 at 1080p (16 chunks + optifine) and keep your cpu nice and cool while your gpu is screaming in pain.
1:51 for the timestamp
Minecraft “Big Sky” update would be cool and they could implement something like this.
Very convincing arguments for this mod, however, being near sighted irl means Minecraft’s default render distances is as immersive as it gets!
Nice video, I'd really like to play this mod. If only it would work on servers too. What did you use to edit and record this?
it works on servers but is only clientside so you will have to explore chunks for the mod to use them
I recorded everything using OBS, and edited it in the free version of DaVinci Resolve
I’m a bedrock player normally (which in my opinion has a lot more features and a larger player base/community) and every time I say I play bedrock people always point out this mod for some reason like it’s the only good thing about Java. I tried this and my official review is: it make you see farther that’s it not ground breaking and it can barely run on less powerful pcs I don’t get all the rage around it pretty cool mod but isn’t actually that crazy compared to the 90 chunk render distance of bedrock.
my question is why is this not already in minecraft? it seems like it would be obvious to render distant stuff at a lower quality
"i dont know where im going" does no one carry a compass anymore?
excellent video, I'll have to check this out just to see if I can then play with lower render distance to improve performance.
This is awesome. I’ve always preferred Valheim for this exact reason. Gonna give this a whirl.
I still don't understand why Mojang never worked towards implementing this idea, or ever even considered it!
For a reason. It makes the world unnecessary huge. My game stutters, glitchy rendering and my world just exploded in size of which the mod had added about 2 gigabytes. It's a nice idea but just not developed enough. I uninstalled this mod after 2 days aftercomplete stuttering.
0:08 I got the SAME world as yours, I built my house in that cliff you're looking at
No way lmao. We got similar seeds? Any way you can copy paste yours in the replies?
he forgor 💀
PINK SHEEP SPOTTED!!! 2:44 (Faaar behind the trees in the center of the screen, i was watching the video on my livingroom's wide screen so i noticed it right away)
Damn, I didn't even see it!
@@Linkard It's very hard to notice in a smartphone screen without a magnifying glass 😂 but it's right there behind the trees in the center of the screen 👀
Great video, but what are the specs of your laptop? I was impressed that it let you play at a render distance of 22 chunks
i like to have mod that enhance the vinilla experience. maybe i add in items that dont required new recipes in the world. that way its easy to take out instead of dealing with a big mess
I think this is technically similar to what 7D2D does with it's distant rendering