@@MrWaffle739 here I bless you with my fabric modlist i cherry picked these over the course of this year LIST UPDATE 1.6 tested on fabric 1.20.1 with latest mods ///BUG FIXES AND OPTIFINE PARITY/// Sodium ↳Sodium extras [contains: Toast control] Lithium Starlight Iris Indium Mod Menu Lazy DFU fast load* Ferrite core Memory leak fix Entity culling Cull less leaves }or{ More Culling Dynamic FPS CIT resewn Animatica optiGUI Entity Texture Features Entity Model Features Continuity Lamb Dynamic lights Celestial ↳Crystalline Celestials resourcepack Fabricskyboxes *nope* Not enough crashes Debugify No block overlay Disable custom world advice No splash Text Clumps Model gap fix Deepslate cutting On Soulfire Damage tilt (
@@salmonsushi47drop distant horizons and use Bobby, distant horizons has a big update coming but Bobby works pretty well atm. And physics mod (free) is good for disabling block breaking particles, a nightmare in single player though.
@@Awkci_gaming idk why but wherever i try to update my minecraft version with my modlist it's so painful and also so addictive to me, my mind just says "you need more, these are not enough"
My personal favorite client mod is distant horizons. Playing with it on a server and seeing buildings and mountains from friends in the distance is fantastic both for vanity and directions in the world.
@@paulymorph6406 Bobby just adds more fake render distance while distant horizon make LOD of the same thing bobby do wich in turn make it faster to render and has less rendering for our precius GPU
with dynamic lights, glow squids are actually magical. I remember exploring an underwater cave, and I had to throw down a door to get my air back, but then I just watched as these three glow squid started circling each other in the dark, lighting up the walls of the cave. It was beautiful. (and it's also just... helpful! They're good at showing you where you can go when its dark underwater.)
As a client side mod enthusiast, this video was very well informed and very funny. I also cannot literally cannot play without cilent side mods anymore, my favorite mod has to be iris with complementry unbound shaders.
@hoovysimulator2518 i think the workaround was What Rethinking voxels do but yeah Voxel shader were heavy but not as heavy as what PTGI or any ray traced shaders do
the reason optifine is treated like that is due to the things like fast render and also the fact that their code is closed source so only the dev knows how it works. It also breaks other mods
Breaking other mods is caused by the way optifine loads textures and shadows and shit complex mods like create doesnt like how optifine do stuff (simplified)
@@lostares_ttvNah, if sodium and everyother performance mod can improve performance like 100x more than optifine can without breaking compatibility that much then its optifine at fault
More things to add about OptiFine: 1. The code is closed source which is concerning for a non-profit mod 2. Incompatible with most mods 3. No Fabric support 4. Slow updates compared to most Fabric mods 5. The code (as decompiled by other developers) is apparently very hacky and unstable, probably because it's so old
@@KnightMinsonProbably because the download links redirect to an ad site and will likely give you malware if you don’t know what you’re doing. …Oh I could’ve structured this as an additional reason.
If anybody's wondering about Quilt, there was a whole falling out with the fabric dev team about a year and a half ago where like 60-70% of the developers moved to quilt, this mostly had to due with the main developer of fabric being a very hateful person and preventing good changes from certain people. For users Quilt runs almost the same, and will be fully compatible with fabric mods for quite a while (this may change eventually but for now they're compatible), and currently only a handful of mods are quilt only (OK Zoomer being one, which is personally my favorite zoom mod)
@@fil44ls NeoForge is because the owner of Forge is a plain ol' arsehat even to the modders of Forge, and instead of 60-70% of the devs and not enough of the modders moving (like Quilt), for NeoForge it's literally the entire Forge devteam minus the arsehat AND the entire mod ecosystem shifting over. Pretty much all the Feed the Beast mods are going NeoForge only, meanwhile for Fabric and Quilt most modders just develop with support for both because there wasn't a massive exodus.
@@Proferk your right, launcher not mod loader, but those launcher do help prevent errors when installing mods since they tell you what mods you need as well as the required versions. I've been using Atlauncher for a while now and since I've used it, the incompatible mod error window hasn't shown up even once.
@@sirflappington2484 Prism can only check if the mod is for your version of Minecraft or not. It can't check if a mod is incompatible with another. Prism isn't a magic box.
@@Proferkprism can tell you if you're missing a dependency. It doesn't need to be magic, we obviously have the technology to tell you when you don't have a dependency, why wait until you launch the game instead of telling you right away?
@@pasatorman8294 You know, before downloading the mod, you should just scroll 3 pixels to immediately see what dependencies it needs. Both on modrinth and also curse forge (maybe, haven't used cf in a while)
@@Riztard They ARE technically emitting light levels, is the thing, just low levels (think redstone torch). You can see it if you can drag one on land, where light isn't muted by water.
I assume by "glow" you mean "shed light into the environment", or dynamic lighting; I spent time in the Twilight Forest discord a bit ago and asked about dynamic lighting and was informed that it is a far, far more complicated thing to implement than you'd think. Apparently it would require practically rewriting the lighting engine. I can only assume the few mods that add dynamic lighting must use one of those "hacky" methods for it. It's a bummer. I used to use Optifine until I found out how poorly made it is and I really enjoyed the dynamic lighting.
That would be for server side lighting which would actually update the block light level cause a cascade of changes in the mod spawning system and hit the(recently improved & more complex) vanilla light system every time you moved a block. Client side is rather a bit easier and only comes at the cost of the users hardware but. Microsoft is unwilling to do this bcus it would be a blemish on the most popular video game there ever was is if you couldn’t see your friends torch or that feature didn’t exist in every version of the game
holy shit waffle youve seriously boosted that production quality. love this stuff, it felt perfectly paced, funny, informative. youve hit all the check marks keep it up bro
I recommend Shoulder Surfing. It's a massive improvement to the third person camera... You can position it over your head or off to the side, so you can actually see what you're aiming at in third person.
Instead of using the light level mod, i would get minihud because it has the light levels built in but also has a bunch of other useful options like shape renderers and showing the slime chunks visually
probably no one will read this but these are my favorite: advancementinfo(every detail about an advancement, what you already got) appleskin(how much hunger each food gives + the second hunger bar) ContainerSearch(whenever you open a chest/barrel the items in it get saved in a file, so you can search a specific item and it will mark the chest it's in) GammaUtiles Invhud(you can see your inventory when it's not open + a lot more things) JustEnoughItems(shows crafting recipes for everything), JustEnoughReasources(shows all mob drops) MobPlaques(mobs have their HP above them) ModMenu Nofog PhysicsMod Shulkerboxtooltips(shows what your shulker boxes contain inside of your inventory) Sodium(FPS booster) More mods... *unethical mods*: XaerosMiniMap(mini map that also shows entities) InvMove(continue to run while your inventory is open) SlotSwap(take items from your inventory without opening it) **super unethical mods!!!** seedcrackerX(get the seed of any world/server) Wurst client(hacked client, flight, X-ray, BoatFly, auto enchanted book of choice trade finder + A lot more)
I remember way back in like 2012/13 I had a parkour mod installed. It allowed me to jump and grab onto blocks like 4 blocks high, then pull myself up. It also allowed me to crawl into one block holes. I joined a server and discovered the mod still worked. Showed a couple people my ability to climb walls and they thought it was pretty cool.
It's not a client sided mod but essential is great to allow free multiplayer on a single player world like bedrock does. It also adds a zoom feature, emotes, chat features, and much more. Just thought I'd throw that out there.
I enjoyed this video a lot as a fellow client mod user. I too cannot handle playing regular minecraft without them their all so helpful. One of my favourite client mods I like to use is replay mod being able to rewatch what I’ve done is soo cool and fun you pretty much mentioned the other mods I used. Overall great video
I just got into playing minecraft a few months ago, Downloaded a bunch of mods within the first few mins of playing...now I have around 230 mods installed. Imagine my surprise when I tried playing without any mods installed and found a lot these neat little features weren't already in vanilla minecraft. Seriously can't believe I can't stack different slabs on top of each other without any gaps.
I prefer the integrated solution. Instead of a light overlay or F3 menu, you should have to craft a luxmeter. Having a no-F3 play through is something I tried once, using some XML mod to remove coords and other info from the F3 menu. Instead you have the luxmeter and depth meter from Openblocks, the Antique Atlas, and a gravestone mod to make dying somewhere unknown less painful. Also Hardcore Darkness.
The compatibility issue brings me way back when i made my own modpacks back in around 2014-2015. It was so new to me as a small kid to download the mods, put them in the mods folder and navigating so many sites, finding the right download button, and trying to fix compatible issues. Makes me really happy how easy it is now to make modpacks with curse forge
In single player i don't think their is really any such thing a cheating or at least bad cheating. You make the game you want to play. I play with keep Inventory On and in easy mode with a couple of resource pack to make my life easier. My goal is not to be challenged but to relax and escape reality. It fits my needs. I plan on cheating in mending when the new update comes because i don't like the villager changes. If their is a old villager trade mod i might even switch back to java. The beauty of Minecraft is that you can modify the game for your own personal preferences.
Last of my assorted comments... You did a really good job describing the difference between forge and fabric. There's definitely advantages to both, but you definitely made it clear that fabric is always better for client-side mods. That being said, I still wish that it would be easier for more content-type mods to add things to the game. But, I guess I still understand that adding those features to fabric would make too big of an impact on the way minecraft runs... I guess we can still hope for a way at some point...
Great video! One thing I would add is Fabulously Optimised modpack - it contains most of the performance mods you mentioned, as well as some other quality of life ones. It's a drop-in solution for those who just wanna get into the game without figuring out correct versions and dependencies!
Thanks man! Honestly seeing as this is my most viewed video by far it’s definitely already blown up in my opinion but I appreciate you saying that, I’ll make sure to keep uploading
I don’t have any dynamic lighting mods, but that’s just personal preference. I overall agree with your assessment of the most vital client-side mods, and I have some additions I would like to offer. 1. If you have an nvidia GPU, Nvidium. This one isn’t compatible with Iris yet, so you won’t be able to use it if you need shaders. 2. Concurrent Chunk Management Engine (C2ME) 3. Distant Horizons or Bobby. DH isn’t available for 1.20.x yet because they’ve been working on major rewrites under the hood instead. 4. If you want to get a little cheaty, Clientcommands. I mostly use it for its enchantment RNG manipulation, because I find vanilla enchanting incredibly tedious. 5. Some servers will be open to vanilla clients, but have client-side enhancement mods. I recommend using those if you play on such a server often.
Masady mods - Tweakeroo, Minihud, & Litematica (itemscroller too) are absolutely necessary to me and the highest quality QoL mods I’ve encountered. I use MiniHud to view spawn chunks (for managing lag), structure renders, despawn and spawn spheres, lighting, and for info lines like biome and coordinates. I use Tweakeroo for fly speed tweaks to zoom in creative or go mega slow in spectator when recording if I want something slow high res that I can’t capture with replaymod (mostly applies to modded entities that don’t work well in replay yet - ie cobblemon), gamma, hotbar randomization, auto refill of blocks from inventory to hands… and honestly there’s so much in there I don’t use but should. Litematica is the building in survival goat unless I’m playing with Create (cause schematiccannon is fun!!)
Really cool introduction! For mod updating though 3rd party launchers are so much better. I didn't use them for years, but switched to PrismLauncher after Microsoft's weird Xbox integration with Minecraft. It manages all my mods for me and haven't looked back since
5:00 The one thing forge does UNANIMOUSLY better than Fabric is Error logging, it gives you a list of mods that worked and didn't work and lists all the missing mods in a list ingame and even lets some slide with nothing more than a warning if it's nothing game breaking.
Did you by chance mix up forge and fabric? The mod dependency check in forge runs so late and due to this and a bug with accesstransformers it usually fails to show up because the game crashes way earlier
@@commander3494 Are you perchance running forge mod loader for Microsoft word rather than Minecraft? Because it always worked flawlessly for me, and Fabric doesn't even bother to try and tell you what's wrong aside from the occasional cryptic popup that if your not well versed in JavaScript you will have to take your best guess and enable the mods 1 by 1 to figure out the problem.
I recommend nvidium, greatly boosts performance on nvidia cards 1600 series and newer (I think). It also keeps already loaded chunks like distant horizons, without the performance cost, also the chunks are real.
Quilt has better missing mods window and should be faster than fabric if you install the quilt api. Also some of the features (and much more) are in masa's mods
The funny thing is Mojang's strategy of letting cracked minecraft exist works. I first played cracked eventually i wanted to play hypixel and actually have a skin so i bought it. Same with my friend.
3:30 I think that only applies to the situation when you play on a dedicated server. If you're playing singleplayer, you're also hosting your own server, locally (That's why "Open to LAN" is so easy), so the performance boost should be there. I could be wrong tho
what annoys me so much about client sided mods is when java players get a client sided mod to solve a specific problem (e.g. zooming in, knowing where dark spots are) then when mojang introduces an alternative in the vanilla game (e.g. spyglass, snare) people don't care, complain or completely ignore them without acknowledging the fact that they're not playing vanilla mc. personally i find zooming with a mod rather than with a spyglass cheating, if you don't then good for you, but don't call the vanilla alternatives a bad addition.
Good video! feels like you should have a ton more subscribers. i wasn't expecting you to have so little. EDIT: This guy Is epic. he hearted this in record time
Specific quilt-exclusive mods that I remember: Auroras Decorations, Effective by Doctor4t, Switchy, inspecio, Ok Zoomer Inspecio, Effective, and Ok Zoomer are all mods that used to be fabric dependent but moved permanently to Quilt Modrinth doesnt have an option to search for quilt exclusive which is probably why you couldnt find any. This was a good video! Earned a sub, it was entertaining to watch.
Interesting, thanks for letting me know about those! My video ideas list is very long right now but 3rd party launchers is on there! I’ll probably get to it eventually
Light overlay is part of minihud btw zoom is also part of tweakeroo as well no need for extra mods for those things, check out all options in all of masas mods: litematica tweakeroo itemscroller minuhud
it's definitely a bigger list now, but iirc most of Ladysnake's mods (Requiem, Effective, PyP, etc) were the only quilt-exclusive mods 7 months ago. however I have a hunch that they didn't actually require any quilt-specific functionality, and rather were designed in protest of the Fabric dev team, and internally marked to not work with Fabric
Yeah the only reason I use quilt is because Fabric's devs are so transphobic it's halting actual good advancement of their systems, more often than not I can dissociate people from a program, but when the people are making it actively not improve I can't ignore it, I switched to Quilt for that reason. Edit: Quilt also tells you dependencies and version numbers of dependencies if you have wrong version if there are loading errors
I almost wanted to point out datapacks such as Vanilla Tweaks that visually improves vanilla Minecraft without modloaders, but I'm not sure if you are going to make a follow up video about datapacks (They are limited in some ways, such as unable to access keybind options and such making toggling them on and off a hassle). Someone also mentioned mod launchers, which are very helpful in installing dependencies directly, separates your instances between different Minecraft versions and maintaining your mod list, all of the pain I've experienced while playing on a Mac years ago. (Curseforge back then were not kind to Mac users, so I ditched Apple and go back to WIndows the first chance I get).
I'm just glad there are mods that let me still use my custom Optifine-configured resource pack, since Optifine is so heavily incompatible with other mods usually
Definitely would consider it a cheating mod since it has things like killaura, flight, etc. Even if you don't use them it still gives you the ability to. It's definitely a good QoL mod for single-player or servers where it's approved
@@daydariftwalker yeah i mean you can cheat in a million ways no matter what servers try to do about it, but for an SMP its a great quality of life additon
I think i am qualified to talk about client - side mods, as my custom 1.20 modpack has OVER 130 MODS. I also think (if your computer can handle it) shaders are awesome. Sildurs enhanced default are my personal favorite, as they are super clear, almost 0 lag, and compatible with just about everything. I’ve tried them on RLcraft, TFC (terra firma craft) weather2, and of course my 130 mod modpack.
Big recommend for minihud, if you like to minmax your base/farms with guides for spawn radii and beacon distance then it’s great. It also has a light overlay mod like the one here.
I think the main drawback with the current fabric era of performance mods is that due to how decentralized optimizations are, you tend to feel like you need to download 20+ performance specific mods for "maximum efficiency", and then if things still have performance drain, you start to wonder if it's some mods making things worse, or if there's another performance mod you have to add, and so forth. A big reason why OptiFine is so popular still despite its shortcomings is that it is a centralized mod for increased performance. One mod, one download, and that's it.
The incompatible mod list brought back memory from Forge before 1.8, where block ids were numeric and not strings, and mod pack authors like myself had to figure out a way to assign every block one unique number. Like block ids 0 to 450 were reserved for Minecraft itself, 451 to 650 to industrial craft, 651 to 751 to buildcraft and so forth. The difficult part was: - Some mods allowed you to change all block ids individually, while others had only one single offset, and a few had hardcoded ids. - The biggest block id was 4096, every block had to fit in this limit. And 4096 isn't a huge number for modded Minecraft, iirc I reached it two times xD - Sometimes mod updates brought new blocks with it, which required additional block ids that might be already taken by another mod. Great times, great times ^^
I have to say though. Qfter having played the game for years on max brightness with and without mods. Once u play on minimal brightness or with a true darkness mod the game feels completely new again and i truly love playing it on low bright now.
Fun fact: forge for new versions has great load times now. Idk what happened, but it boots my 130 mod 1.19 modpack in about 40 seconds. There is also this thing called rubidium that is basically sodium for forge. It has also come a long way.
Can get around a lot of the incompatibility issues using the curse forge client with a custom profile, takes care of your dependencies and makes sure everything is compatable
My biggest annoyance was when I was playing 1.19.1 with some friends, and had a whole list of nice QoL fabric mods that immediately became unusable when my friends decided they wanted to update the server to 1.19.2. The thing with OF is that you get one jar file to run, while with Fabric you have to spend a lot of time gathering the files you want to use.
Back in 1.7.10 there was smart mooving, which allowed you to climb on iron bars and jumo 2 blocks high. For some reason most of its worked even on servers where it should not
Effective is quilt-only, and the dev has a video explaining their reasonings behind it. It was the reason I actually started moving to Quilt in the first place
5:01 brings back memories to the homies plotting to kill me for delaying the minecraft session 3 hours cause we all had to keep on installing and deleting mods as my brightest idea to add aether and twilight forest together kept going wrong.
Mod made only for quilt: Effective on 1.20. The mod prior to going to quilt only was decently popular as it adds satisfying visuals to MC, such as splashes and cascades for waterfalls. Irrelevant tangent: Quilt only mods never seemed like a bad thing to me as fabric and quilt mods worked easily with eachother most of the time. But now with the growing presence of a new mod by the name of forgified fabric API, quilt only mods are now gonna miss out in this historic moment in all of MCs modding. Where the mingling of the two major modloaders' mods are working together thanks to the forge mods of forgified fabric API and connector allowing Fabric mods to be used in Forge.
Regarding "is it cheating?" On a non-competitive vanilla server I think if it's something you can already do in the game and a mod just makes it more convenient, it's not cheating, e.g. light level overlay, coords display; or if the "advantage" is trivial, like zoom, dynamic lighting, or Appleskin (adds saturation display and shows hunger/hearts food will regenerate). Minimap mods that show cave layers is where it starts getting murky as those make finding valuable structures like ancient cities trivial.
WAIT U ONLY HAVE 352 SUBS?!? :O bro howw, ur like vid quality is insane for ur channel size. :P like e everyone else said, keep up the good work and I’m sure ur gunna be a popular yt channel soon
Quilt has some promising features but i doubt much will happen with it for a while but basically the two main promises are 1. Auto fetching dependencies 2. Loader plugins which are like mods for the mod loader which would allow for higher level modifications to the game the main use case for loader plugins would be porting the forge api into quilt allowing you to run forge, fabric, and quilt mods in one mod loader Quilt is still in beta and patchworkmc(the forge-quilt plugin) is private for now
even though i have a pretty good computer, simply optimised and additive are always the ones i go for. what i personally do is i use a launcher that can add modpacks within it, like Prism or MultiMC, and then i just add the mods that aren't already included. if you want pure performance, go for simply optimised. it has more performance mods than additive, but additive has more features.
This is my biggest pet peeve with fabric... To get all the benefits you'd get from just running forge with optifine, you'd have to use fabric with sodium, lithium, Iris, Mod Menu, WI Zoom (or other zoom mod), and Lamb Dynamic Lights. So you have to run seven mods including fabric to get the same effects as running two mods including forge (forge / optifine). And this, of course, doesn't count any other mods you're running alongside these (under either mod loader).
For me, the most essential mods are sodium, essential, betterpvp, nostalgictweaks, playerhealthindicators, lithium, and maybe notenoughcrashes or something
0:00 - intro
0:39 - optifine
2:00 - fabric mod loader
3:00 - sodium
3:10 - lithium
3:31 - boosted brightness, minihud, dynamic fps, litematica
3:33 - mod menu
3:43 - any zoom mod
3:52 - iris
4:02 - light overlay
4:13 - lambDynamicLights
4:51 - sad truth :(
6:41 - death
Dude whatttt, thank you for doing this
@@MrWaffle739 np :D
@@MrWaffle739 you're a chad for saying that 2:47
@@MrWaffle739 here I bless you with my fabric modlist i cherry picked these over the course of this year
LIST UPDATE 1.6 tested on fabric 1.20.1 with latest mods
///BUG FIXES AND OPTIFINE PARITY///
Sodium
↳Sodium extras [contains: Toast control]
Lithium
Starlight
Iris
Indium
Mod Menu
Lazy DFU
fast load*
Ferrite core
Memory leak fix
Entity culling
Cull less leaves }or{ More Culling
Dynamic FPS
CIT resewn
Animatica
optiGUI
Entity Texture Features
Entity Model Features
Continuity
Lamb Dynamic lights
Celestial
↳Crystalline Celestials resourcepack
Fabricskyboxes
*nope* Not enough crashes
Debugify
No block overlay
Disable custom world advice
No splash Text
Clumps
Model gap fix
Deepslate cutting
On Soulfire
Damage tilt (
@@salmonsushi47drop distant horizons and use Bobby, distant horizons has a big update coming but Bobby works pretty well atm. And physics mod (free) is good for disabling block breaking particles, a nightmare in single player though.
Bro the incompatible mods thing kills me on a spiritual level 😂
Bro the pain of making a modpack, only to discover one mod only works on 1.19.2, instead of 1.19.4 is physically painful.
@@Awkci_gamingand then you trying to find that mod in your 100+ mods folder because his file name is different 😔
@@Awkci_gaming1.19.2 is better
@@Awkci_gaming idk why but wherever i try to update my minecraft version with my modlist it's so painful and also so addictive to me, my mind just says "you need more, these are not enough"
@Proferk ...
I don't think most people know how to edit source code so no, it's not that simple
My personal favorite client mod is distant horizons. Playing with it on a server and seeing buildings and mountains from friends in the distance is fantastic both for vanity and directions in the world.
I also recommend Bobby mod. which lets you go beyond the server's view distance by loading cached "fake" chunks.
@@paulymorph6406 Bobby just adds more fake render distance
while distant horizon make LOD of the same thing bobby do wich in turn make it faster to render and has less rendering for our precius GPU
@ShiroCh_ID yes but once the distant horizons runs out, fake chunks are better than nothing
@@ShiroCh_IDdh doesn’t support shaders with iris tho
@@foxalitee im not mentioning shaders tho
but yeah i also prefer bobby over DH unless im playing on crapo laptops
with dynamic lights, glow squids are actually magical. I remember exploring an underwater cave, and I had to throw down a door to get my air back, but then I just watched as these three glow squid started circling each other in the dark, lighting up the walls of the cave. It was beautiful. (and it's also just... helpful! They're good at showing you where you can go when its dark underwater.)
even better with shaders
As a client side mod enthusiast, this video was very well informed and very funny. I also cannot literally cannot play without cilent side mods anymore, my favorite mod has to be iris with complementry unbound shaders.
I use the same shader but I run it with optifine.
Based RedstonePixels take
@hoovysimulator2518 i think the workaround was What Rethinking voxels do
but yeah Voxel shader were heavy but not as heavy as what PTGI or any ray traced shaders do
the reason optifine is treated like that is due to the things like fast render and also the fact that their code is closed source so only the dev knows how it works.
It also breaks other mods
it's mostly understandable but prohibiting turning off dynamic fov unless you say you have a medical condition is a bit cringe
Breaking other mods is caused by the way optifine loads textures and shadows and shit complex mods like create doesnt like how optifine do stuff (simplified)
@@lostares_ttv that could be patched around if they were open source
@@CherryBotV2 thats true, i dont get it either its like apples proprietary shit. optifine is free so why keeping the source secret its just stupid
@@lostares_ttvNah, if sodium and everyother performance mod can improve performance like 100x more than optifine can without breaking compatibility that much then its optifine at fault
More things to add about OptiFine:
1. The code is closed source which is concerning for a non-profit mod
2. Incompatible with most mods
3. No Fabric support
4. Slow updates compared to most Fabric mods
5. The code (as decompiled by other developers) is apparently very hacky and unstable, probably because it's so old
Here's another:the eula almost forbids modpack devs from adding it into packs
@@KnightMinsonProbably because the download links redirect to an ad site and will likely give you malware if you don’t know what you’re doing.
…Oh I could’ve structured this as an additional reason.
"incompatible with most mods" ????? never encountered a serious problem with any mod, wack
Optifine is ancient, and a classic.
@@bobjonesisthebestastro It freaks out horribly any time I've run it with Twilight Forest, to name one (popular) thing off the top of my head.
If anybody's wondering about Quilt, there was a whole falling out with the fabric dev team about a year and a half ago where like 60-70% of the developers moved to quilt, this mostly had to due with the main developer of fabric being a very hateful person and preventing good changes from certain people. For users Quilt runs almost the same, and will be fully compatible with fabric mods for quite a while (this may change eventually but for now they're compatible), and currently only a handful of mods are quilt only (OK Zoomer being one, which is personally my favorite zoom mod)
Which is funny because we have forge/neoforge arc now
Effective is also a quilt only mod
@@fil44ls NeoForge is because the owner of Forge is a plain ol' arsehat even to the modders of Forge, and instead of 60-70% of the devs and not enough of the modders moving (like Quilt), for NeoForge it's literally the entire Forge devteam minus the arsehat AND the entire mod ecosystem shifting over.
Pretty much all the Feed the Beast mods are going NeoForge only, meanwhile for Fabric and Quilt most modders just develop with support for both because there wasn't a massive exodus.
I know.@@neoqwerty
To avoid the incompatible mods thing, I would use a mod loader like prism or atlauncher since it tells you dependencies
?????? prism is a launched, not a mod loader. and a launcher won't prevent incompat
@@Proferk your right, launcher not mod loader, but those launcher do help prevent errors when installing mods since they tell you what mods you need as well as the required versions. I've been using Atlauncher for a while now and since I've used it, the incompatible mod error window hasn't shown up even once.
@@sirflappington2484 Prism can only check if the mod is for your version of Minecraft or not. It can't check if a mod is incompatible with another. Prism isn't a magic box.
@@Proferkprism can tell you if you're missing a dependency. It doesn't need to be magic, we obviously have the technology to tell you when you don't have a dependency, why wait until you launch the game instead of telling you right away?
@@pasatorman8294 You know, before downloading the mod, you should just scroll 3 pixels to immediately see what dependencies it needs. Both on modrinth and also curse forge (maybe, haven't used cf in a while)
I honestly cannot believe that glow squids don't actually glow in vanilla... They look 100 times better when they glow
i wonder if theyre not implementing it because it will cause some issue/lower fps for low end devices
@@Riztard They ARE technically emitting light levels, is the thing, just low levels (think redstone torch).
You can see it if you can drag one on land, where light isn't muted by water.
I assume by "glow" you mean "shed light into the environment", or dynamic lighting; I spent time in the Twilight Forest discord a bit ago and asked about dynamic lighting and was informed that it is a far, far more complicated thing to implement than you'd think. Apparently it would require practically rewriting the lighting engine.
I can only assume the few mods that add dynamic lighting must use one of those "hacky" methods for it.
It's a bummer. I used to use Optifine until I found out how poorly made it is and I really enjoyed the dynamic lighting.
@@ILikeWafflz I don't mind what optifine does where it is only client side and the light don't actually affect anything (like mobs spawning)
That would be for server side lighting which would actually update the block light level cause a cascade of changes in the mod spawning system and hit the(recently improved & more complex) vanilla light system every time you moved a block. Client side is rather a bit easier and only comes at the cost of the users hardware but. Microsoft is unwilling to do this bcus it would be a blemish on the most popular video game there ever was is if you couldn’t see your friends torch or that feature didn’t exist in every version of the game
Personally, I recommend MiniHUD over Light Overlay since overlay there looks cleaner and it has more qol features.
Great video tho, keep it up!
One of my favorite client side mods is "do a barrel roll" it makes elytra travel feel like fighter pilot travel
holy shit waffle youve seriously boosted that production quality. love this stuff, it felt perfectly paced, funny, informative. youve hit all the check marks keep it up bro
Thank you Pika, that’s exactly what I was going for
I recommend Shoulder Surfing. It's a massive improvement to the third person camera... You can position it over your head or off to the side, so you can actually see what you're aiming at in third person.
Instead of using the light level mod, i would get minihud because it has the light levels built in but also has a bunch of other useful options like shape renderers and showing the slime chunks visually
probably no one will read this but these are my favorite:
advancementinfo(every detail about an advancement, what you already got)
appleskin(how much hunger each food gives + the second hunger bar)
ContainerSearch(whenever you open a chest/barrel the items in it get saved in a file, so you can search a specific item and it will mark the chest it's in)
GammaUtiles
Invhud(you can see your inventory when it's not open + a lot more things)
JustEnoughItems(shows crafting recipes for everything), JustEnoughReasources(shows all mob drops)
MobPlaques(mobs have their HP above them)
ModMenu
Nofog
PhysicsMod
Shulkerboxtooltips(shows what your shulker boxes contain inside of your inventory)
Sodium(FPS booster)
More mods...
*unethical mods*:
XaerosMiniMap(mini map that also shows entities)
InvMove(continue to run while your inventory is open)
SlotSwap(take items from your inventory without opening it)
**super unethical mods!!!**
seedcrackerX(get the seed of any world/server)
Wurst client(hacked client, flight, X-ray, BoatFly, auto enchanted book of choice trade finder + A lot more)
4:54 never seen a more relatable clip. thoroughly enjoyed watchin this!
Lol I was hoping it wasn’t just me who’s gone through that
I remember way back in like 2012/13 I had a parkour mod installed. It allowed me to jump and grab onto blocks like 4 blocks high, then pull myself up. It also allowed me to crawl into one block holes. I joined a server and discovered the mod still worked. Showed a couple people my ability to climb walls and they thought it was pretty cool.
This is great! I’ve always wanted to get some client-side mods like Optifine, but didn’t know where to start. Awesome video!
No way it actually helped someone, that is so cool! Thank you!
It's not a client sided mod but essential is great to allow free multiplayer on a single player world like bedrock does. It also adds a zoom feature, emotes, chat features, and much more. Just thought I'd throw that out there.
I enjoyed this video a lot as a fellow client mod user. I too cannot handle playing regular minecraft without them their all so helpful. One of my favourite client mods I like to use is replay mod being able to rewatch what I’ve done is soo cool and fun you pretty much mentioned the other mods I used. Overall great video
I just got into playing minecraft a few months ago, Downloaded a bunch of mods within the first few mins of playing...now I have around 230 mods installed. Imagine my surprise when I tried playing without any mods installed and found a lot these neat little features weren't already in vanilla minecraft. Seriously can't believe I can't stack different slabs on top of each other without any gaps.
I prefer the integrated solution. Instead of a light overlay or F3 menu, you should have to craft a luxmeter. Having a no-F3 play through is something I tried once, using some XML mod to remove coords and other info from the F3 menu. Instead you have the luxmeter and depth meter from Openblocks, the Antique Atlas, and a gravestone mod to make dying somewhere unknown less painful. Also Hardcore Darkness.
/gamerule reducedDebugInfo false
The compatibility issue brings me way back when i made my own modpacks back in around 2014-2015. It was so new to me as a small kid to download the mods, put them in the mods folder and navigating so many sites, finding the right download button, and trying to fix compatible issues. Makes me really happy how easy it is now to make modpacks with curse forge
In single player i don't think their is really any such thing a cheating or at least bad cheating. You make the game you want to play. I play with keep Inventory On and in easy mode with a couple of resource pack to make my life easier. My goal is not to be challenged but to relax and escape reality. It fits my needs. I plan on cheating in mending when the new update comes because i don't like the villager changes. If their is a old villager trade mod i might even switch back to java. The beauty of Minecraft is that you can modify the game for your own personal preferences.
Last of my assorted comments...
You did a really good job describing the difference between forge and fabric. There's definitely advantages to both, but you definitely made it clear that fabric is always better for client-side mods.
That being said, I still wish that it would be easier for more content-type mods to add things to the game. But, I guess I still understand that adding those features to fabric would make too big of an impact on the way minecraft runs... I guess we can still hope for a way at some point...
Great video! One thing I would add is Fabulously Optimised modpack - it contains most of the performance mods you mentioned, as well as some other quality of life ones. It's a drop-in solution for those who just wanna get into the game without figuring out correct versions and dependencies!
Yep, that’s a great option if you don’t want to get mods manually!
"Incompatible mod set!"
"Replace Minecraft 1.20.1 with 1.20"
(Throws the computer out the window into the Spikes of Doom)
from one tiny creator to another-
your channel is epic!
Hey, thank you!
literally
990 subscribers AND YOUR VIDEOS ARE THIS GOOD
gotta give this a sub man
Yo man I'm just letting you know ahead of this time, I think this video's gonna blow up, make sure you keep uploading after this and keep it up 💪
Thanks man! Honestly seeing as this is my most viewed video by far it’s definitely already blown up in my opinion but I appreciate you saying that, I’ll make sure to keep uploading
I don’t have any dynamic lighting mods, but that’s just personal preference. I overall agree with your assessment of the most vital client-side mods, and I have some additions I would like to offer.
1. If you have an nvidia GPU, Nvidium. This one isn’t compatible with Iris yet, so you won’t be able to use it if you need shaders.
2. Concurrent Chunk Management Engine (C2ME)
3. Distant Horizons or Bobby. DH isn’t available for 1.20.x yet because they’ve been working on major rewrites under the hood instead.
4. If you want to get a little cheaty, Clientcommands. I mostly use it for its enchantment RNG manipulation, because I find vanilla enchanting incredibly tedious.
5. Some servers will be open to vanilla clients, but have client-side enhancement mods. I recommend using those if you play on such a server often.
The worst part two of your best and most favourite mods don't work together.
Moment of mental breakdown
Masady mods - Tweakeroo, Minihud, & Litematica (itemscroller too) are absolutely necessary to me and the highest quality QoL mods I’ve encountered.
I use MiniHud to view spawn chunks (for managing lag), structure renders, despawn and spawn spheres, lighting, and for info lines like biome and coordinates.
I use Tweakeroo for fly speed tweaks to zoom in creative or go mega slow in spectator when recording if I want something slow high res that I can’t capture with replaymod (mostly applies to modded entities that don’t work well in replay yet - ie cobblemon), gamma, hotbar randomization, auto refill of blocks from inventory to hands… and honestly there’s so much in there I don’t use but should.
Litematica is the building in survival goat unless I’m playing with Create (cause schematiccannon is fun!!)
Really cool introduction! For mod updating though 3rd party launchers are so much better. I didn't use them for years, but switched to PrismLauncher after Microsoft's weird Xbox integration with Minecraft. It manages all my mods for me and haven't looked back since
Yep, Prism is fantastic
Good video, nice narrative and a unique style! Love it!
5:00 The one thing forge does UNANIMOUSLY better than Fabric is Error logging, it gives you a list of mods that worked and didn't work and lists all the missing mods in a list ingame and even lets some slide with nothing more than a warning if it's nothing game breaking.
Did you by chance mix up forge and fabric? The mod dependency check in forge runs so late and due to this and a bug with accesstransformers it usually fails to show up because the game crashes way earlier
@@commander3494 Are you perchance running forge mod loader for Microsoft word rather than Minecraft? Because it always worked flawlessly for me, and Fabric doesn't even bother to try and tell you what's wrong aside from the occasional cryptic popup that if your not well versed in JavaScript you will have to take your best guess and enable the mods 1 by 1 to figure out the problem.
I recommend nvidium, greatly boosts performance on nvidia cards 1600 series and newer (I think). It also keeps already loaded chunks like distant horizons, without the performance cost, also the chunks are real.
U can view light levels with minihud in the same way as the mod u showed, just need to set a key bind for it in the minihud settings
4:33 sounded personal😂
Quilt has better missing mods window and should be faster than fabric if you install the quilt api. Also some of the features (and much more) are in masa's mods
I just don't want to fuel the 1029272th modding community schism. I literally have no reason to switch from fabric to quilt.
@@gyarik nobody is forcing you to do so
@@gyarikokay. Someone mentioning the upsides is not specifically aimed at you as a person
The funny thing is Mojang's strategy of letting cracked minecraft exist works. I first played cracked eventually i wanted to play hypixel and actually have a skin so i bought it. Same with my friend.
3:30 I think that only applies to the situation when you play on a dedicated server. If you're playing singleplayer, you're also hosting your own server, locally (That's why "Open to LAN" is so easy), so the performance boost should be there.
I could be wrong tho
With all respect, you are wrong. Mojang basically copied starlight's implementation in 1.20 so it's obsolete now
@@Galster-dev How am I wrong about 1.20 when I never mentioned 1.20 in the first place ?
Your timestamp is pretty confusing, I might've misunderstood you
what annoys me so much about client sided mods is when java players get a client sided mod to solve a specific problem (e.g. zooming in, knowing where dark spots are) then when mojang introduces an alternative in the vanilla game (e.g. spyglass, snare) people don't care, complain or completely ignore them without acknowledging the fact that they're not playing vanilla mc. personally i find zooming with a mod rather than with a spyglass cheating, if you don't then good for you, but don't call the vanilla alternatives a bad addition.
Good video!
feels like you should have a ton more subscribers. i wasn't expecting you to have so little.
EDIT: This guy Is epic. he hearted this in record time
Thanks, that’s so nice to hear!
Beautifully well made video I subbed.
Thanks for the sub!
If You Play Minecraft without Any Performance Mods Minecraft Becomes a Glorified Slide Show
Really depends on your pc
That bit where you slammed your desk after using so many incompatible mods is so relatable
im so glad we got optifine and not optimog 😂😂😂
Specific quilt-exclusive mods that I remember: Auroras Decorations, Effective by Doctor4t, Switchy, inspecio, Ok Zoomer
Inspecio, Effective, and Ok Zoomer are all mods that used to be fabric dependent but moved permanently to Quilt
Modrinth doesnt have an option to search for quilt exclusive which is probably why you couldnt find any.
This was a good video! Earned a sub, it was entertaining to watch.
Id love to see some sort of video on the modpack loaders out there and comparisons like ATLauncher, GDLauncher, Prism, multimc, overwolf etc
Interesting, thanks for letting me know about those!
My video ideas list is very long right now but 3rd party launchers is on there! I’ll probably get to it eventually
LambdaBetterGrass is another one that's quilt exclusive
@bartek1887 I completely forgot that also migrated to Quilt exclusive
0:14 I love how you put it into the prism launcher folder and then pressed play on the normal launcher
Straight to the point, light on the music, easy to navigate. thank you!
i like watching vids like these when i know i cant even get mods
Light overlay is part of minihud btw
zoom is also part of tweakeroo as well
no need for extra mods for those things, check out all options in all of masas mods:
litematica
tweakeroo
itemscroller
minuhud
I'm like one of the most casual chilling mc player who just plays it sometimes to have fun,
so this video was great and well executed. Thanks
Penguins need HUGS
@@Margen67 yes!
it's definitely a bigger list now, but iirc most of Ladysnake's mods (Requiem, Effective, PyP, etc) were the only quilt-exclusive mods 7 months ago.
however I have a hunch that they didn't actually require any quilt-specific functionality, and rather were designed in protest of the Fabric dev team, and internally marked to not work with Fabric
Yeah the only reason I use quilt is because Fabric's devs are so transphobic it's halting actual good advancement of their systems, more often than not I can dissociate people from a program, but when the people are making it actively not improve I can't ignore it, I switched to Quilt for that reason.
Edit: Quilt also tells you dependencies and version numbers of dependencies if you have wrong version if there are loading errors
I almost wanted to point out datapacks such as Vanilla Tweaks that visually improves vanilla Minecraft without modloaders, but I'm not sure if you are going to make a follow up video about datapacks (They are limited in some ways, such as unable to access keybind options and such making toggling them on and off a hassle).
Someone also mentioned mod launchers, which are very helpful in installing dependencies directly, separates your instances between different Minecraft versions and maintaining your mod list, all of the pain I've experienced while playing on a Mac years ago. (Curseforge back then were not kind to Mac users, so I ditched Apple and go back to WIndows the first chance I get).
I'm just glad there are mods that let me still use my custom Optifine-configured resource pack, since Optifine is so heavily incompatible with other mods usually
WurstClient legit one of the best quality of life mods in the game
Definitely would consider it a cheating mod since it has things like killaura, flight, etc. Even if you don't use them it still gives you the ability to. It's definitely a good QoL mod for single-player or servers where it's approved
@@daydariftwalker yeah i mean you can cheat in a million ways no matter what servers try to do about it, but for an SMP its a great quality of life additon
@@ppeez true, I don't think I would trust anyone but my closest friends to use wurst on a personal server responsibly
this video is amazing
i love the style
Thank you! I plan to make more like it
I think i am qualified to talk about client - side mods, as my custom 1.20 modpack has OVER 130 MODS. I also think (if your computer can handle it) shaders are awesome. Sildurs enhanced default are my personal favorite, as they are super clear, almost 0 lag, and compatible with just about everything. I’ve tried them on RLcraft, TFC (terra firma craft) weather2, and of course my 130 mod modpack.
Big recommend for minihud, if you like to minmax your base/farms with guides for spawn radii and beacon distance then it’s great.
It also has a light overlay mod like the one here.
I loved your style and humor! Great video, keep up the good work!
Thanks!
I think the main drawback with the current fabric era of performance mods is that due to how decentralized optimizations are, you tend to feel like you need to download 20+ performance specific mods for "maximum efficiency", and then if things still have performance drain, you start to wonder if it's some mods making things worse, or if there's another performance mod you have to add, and so forth.
A big reason why OptiFine is so popular still despite its shortcomings is that it is a centralized mod for increased performance. One mod, one download, and that's it.
my favorite client side mods are inventory tweaks, and its sister, mouse tweaks. makes inventory management so much easier
The incompatible mod list brought back memory from Forge before 1.8, where block ids were numeric and not strings, and mod pack authors like myself had to figure out a way to assign every block one unique number. Like block ids 0 to 450 were reserved for Minecraft itself, 451 to 650 to industrial craft, 651 to 751 to buildcraft and so forth. The difficult part was:
- Some mods allowed you to change all block ids individually, while others had only one single offset, and a few had hardcoded ids.
- The biggest block id was 4096, every block had to fit in this limit. And 4096 isn't a huge number for modded Minecraft, iirc I reached it two times xD
- Sometimes mod updates brought new blocks with it, which required additional block ids that might be already taken by another mod.
Great times, great times ^^
I have to say though. Qfter having played the game for years on max brightness with and without mods.
Once u play on minimal brightness or with a true darkness mod the game feels completely new again and i truly love playing it on low bright now.
Fun fact: forge for new versions has great load times now. Idk what happened, but it boots my 130 mod 1.19 modpack in about 40 seconds. There is also this thing called rubidium that is basically sodium for forge. It has also come a long way.
Damn, this video quality is good af. Such a underrated channel. Deserve a sub
Appreciate it man
for 4:04 you dont really need a mod for it if you press 'f7' you can see the light value and where are where not mobs spawn, if im not wrong.
Every time a new version gets out I make my own little fabric modpack and each time it brings back my dementia
I feel like playing Minecraft without a tombstone mod is just a recipe for ragequitting
Very enjoyable video! Thanks for the client-side mod list :D
Honestly one of my favorite client side mods is inventory tweaks. It's essential to my minecraft playing
one really good mod only being made for quilt (into the future at least, since there are older versions on fabric) is Effective by Rat.
Yes, the only bad thing is that the mod is not for the 1.20 in this moment
this is such a well made video, subscribed!
Thank you!
Can get around a lot of the incompatibility issues using the curse forge client with a custom profile, takes care of your dependencies and makes sure everything is compatable
My biggest annoyance was when I was playing 1.19.1 with some friends, and had a whole list of nice QoL fabric mods that immediately became unusable when my friends decided they wanted to update the server to 1.19.2. The thing with OF is that you get one jar file to run, while with Fabric you have to spend a lot of time gathering the files you want to use.
Back in 1.7.10 there was smart mooving, which allowed you to climb on iron bars and jumo 2 blocks high. For some reason most of its worked even on servers where it should not
Effective is quilt-only, and the dev has a video explaining their reasonings behind it. It was the reason I actually started moving to Quilt in the first place
LambdaBetterGrass recently moved to quilt as well
0:59 i mean any slight advantage in a speedrun is a major deal in the speedrun communities
For the effort you put in this video you are underrated as hell bro love the work
Thank you!
5:01 brings back memories to the homies plotting to kill me for delaying the minecraft session 3 hours cause we all had to keep on installing and deleting mods as my brightest idea to add aether and twilight forest together kept going wrong.
nice video, im not looking for any mods or anything but it was entertaining :)
Thanks, glad you enjoyed it!
Mini hud and tweakeroo are easily the 2 best client side mods have insanely useful features and quality of life changes are incredible
Mod made only for quilt: Effective on 1.20. The mod prior to going to quilt only was decently popular as it adds satisfying visuals to MC, such as splashes and cascades for waterfalls.
Irrelevant tangent:
Quilt only mods never seemed like a bad thing to me as fabric and quilt mods worked easily with eachother most of the time. But now with the growing presence of a new mod by the name of forgified fabric API, quilt only mods are now gonna miss out in this historic moment in all of MCs modding. Where the mingling of the two major modloaders' mods are working together thanks to the forge mods of forgified fabric API and connector allowing Fabric mods to be used in Forge.
I think I once spent 6-8 hours just trying to get a mod pack to work so I feel you
Such an underrated channel.
your voice sounds nice and thank you for recomending these mods!
Regarding "is it cheating?" On a non-competitive vanilla server I think if it's something you can already do in the game and a mod just makes it more convenient, it's not cheating, e.g. light level overlay, coords display; or if the "advantage" is trivial, like zoom, dynamic lighting, or Appleskin (adds saturation display and shows hunger/hearts food will regenerate).
Minimap mods that show cave layers is where it starts getting murky as those make finding valuable structures like ancient cities trivial.
4:53, I especially hate it when there’s a fabric API dependency but fabric just says to install any version of fabric
WAIT U ONLY HAVE 352 SUBS?!? :O bro howw, ur like vid quality is insane for ur channel size. :P like e everyone else said, keep up the good work and I’m sure ur gunna be a popular yt channel soon
Quilt has some promising features but i doubt much will happen with it for a while but basically the two main promises are
1. Auto fetching dependencies
2. Loader plugins which are like mods for the mod loader which would allow for higher level modifications to the game the main use case for loader plugins would be porting the forge api into quilt allowing you to run forge, fabric, and quilt mods in one mod loader
Quilt is still in beta and patchworkmc(the forge-quilt plugin) is private for now
even though i have a pretty good computer, simply optimised and additive are always the ones i go for. what i personally do is i use a launcher that can add modpacks within it, like Prism or MultiMC, and then i just add the mods that aren't already included. if you want pure performance, go for simply optimised. it has more performance mods than additive, but additive has more features.
This is my biggest pet peeve with fabric... To get all the benefits you'd get from just running forge with optifine, you'd have to use fabric with sodium, lithium, Iris, Mod Menu, WI Zoom (or other zoom mod), and Lamb Dynamic Lights. So you have to run seven mods including fabric to get the same effects as running two mods including forge (forge / optifine). And this, of course, doesn't count any other mods you're running alongside these (under either mod loader).
Underrated as hell channel. Subscribed.
Thanks for the sub!
For me, the most essential mods are sodium, essential, betterpvp, nostalgictweaks, playerhealthindicators, lithium, and maybe notenoughcrashes or something
LOVED THE VIDEO SO MUCH
this video explained the stuff i was confused about and gave me the mods i was looking for.
9/10 video
deserves a lick 👍
Glad it was helpful!
0:00 one must imagine Sisyphus happy