I would like to see how to change the assigned button for grabbing/teleporting in the new XR Controller action-based. I'm still using device based as it allows me to choose the button that I want for various interactions.
You have no idea how your comment means a lot to me. I had the same weird excitement when I was getting started and be able to share this feeling again through my video is the sole reason I'm doing this thank you !
after messing around using the unity vr tutorial for probably 6+ hrs to no avail, this was a lifesaver. i've never been so happy to see a simple plane in my life. Thank you!
Valem, your previous series is something I still refer to when making a VR experience. I work as an XR developer and I can't say how many times I've referenced your videos to learn or revise topics. Looking forward to this series as well.
@@ValemTutorials hi valem, I'm replying here so there might be a chance for you to see this. I am using XR Interaction Toolkit 2.3.2 and the XR Origin comes with the left and Right Controllers attached. But the controllers are not moving. I have tried to removed them and follow the exact steps in the video but to no avail.
i was desperately searching for ar/vr tutorials for an internship project until i stumbled upon this channel, I'm really glad i found u, all the courses i found were paid and expensive as heck($200-$300).
Hi Valem Im a beginner of Unity and currently a graphic designer. I often become frustrated with the learning curve. BUT the energy you've shown on these tutorials has encouraged me to keep trying out. Thank you:)
Thank you . This is the first tutorial that has worked for me in Unity 2021. There are so many factors which are being changed or updated it is important to have current tutorials
I am so happy you're doing this! I found out about your previous tutorial series a couple of weeks ago, and was about to start it, but unity's startup stuff is totally different! I want to see a higher focus on different player hand gestures and more of the scripting you did!! Also I'm serendipitously on vacation the week of your VR game jam, so that's going to be my whole focus!
@@ValemTutorials Yeah, it'd be cool to know more about different uses for hands rather than just "press grip/trigger to grab" or "touch button with pointer finger to interact with button." Maybe like, waving to trigger a conversation with an NPC or something!
The great thing about making VR tutorials is that every time someone comes back to a project after a while it's probably going to break in about 100 ways, and it's almost always easier to just watch your latest tutorial. If it weren't for content creators like you I don't think VR would be nearly as approachable.
Thank you Valem for this updated tutorial. It's been about 2 years since I last played around with VR in Unity, and I loved your old tutorial, but it is definitely obsolete now.
Hey Valem, I love your work! One thing that you forgot to mention was setting up the Oculus Quest 2 Cable Link via the oculus app! I was having a hard time trying to figure out why my headset wouldnt connect and the recent oculus update requires you to manually switch on Cable Link in the settings! Just a heads up!
Oh my gosh, I'm from Brazil and I see the last series "Hot To Make a VR Game", thanks to update the series!! Here don't have many peaple making VR development videos.
Awesome tutorial, Valem! Thanks! One question: can you gave more details how you make the game to play in the headset on play in Unity? It somehow magically works in your video, here however I have the air link working, developer mode, etc... adb devices also shows the connected headset. And still on play I only see the empty Link room... Any suggestions what I might be missing?
I have got a fix i've got same problem and the fix is that create the project with template VR and then just go to edit/project settings and go to open XR and in Interaction profiles add to your list the oculus touch device or the controller you have and then save click play and enjoy with the controllers and head
im new to this as a vr student and often almost give up but the way you put it is so impressive i actually paid attention and had fun learning too! thank uu
Planning on using auto hand for the upcoming VR jam. I've used VRIF before, and I like it, but I'm excited to try out auto hand and get first hand experience on the differences.
This was the BEST tutorial I have seen regarding Unity/OpenXR/Quest... and I think I have seen them all :) Super... will go through all in this series, thank you.
@@memermenel8667 There's a bunch, no need for a "best". This guy is awesome for VR, since there is little info on it. Codemonkey for cool mechanics and techniques. Tarodev for cool tools and coding techniques.
Edit: Fixed my problem with the hands falling on the floor and not moving. I forgot to go into OpenXR and add the controllers in the Interaction Profile! Whoops! :D Thank you for the tutorials, I am working through them now. An issue I've discovered is that when creating the XR Origin for the player, it now auto makes left and right hands. I followed your guide with the premade hands and could not get it to work, the cubes sit one the floor and do not move. I then deleted the premade hands and followed your guide, and when I give them cube shapes it does the same thing and just sits on the floor... I'll continue to debug, but just letting you know, thanks again!
Oh my God, THANK YOU!!! I just purchased a used Dell visor and it works fine for the microsoft welcome room thingy, but getting it to work with unity was driving me insane. I tried multiple tutorials, but until I saw this one I finally got it to work! thanks again!!
8:20 If you add the XR Interaction Toolkit from the git URL, it will only find the most recent version, such as version 3.x which is incompatible with what is taught in this video. For instance, you won't be able to add the "XR Controller (Action-based)" component because it's deprecated. I was able to use v2.3 and v2.5 and they worked fine with this tutorial. I'm not sure how to get the older versions, but when I just searched it gave me 2.5, but I'm not sure it will continue to do so.
Great tutorial! Simple to follow, even if my machine isn't cooperating haha. Do you have any ideas why my HTC Vive headset isn't showing what my scene is showing? I set up everything as you showed by 7:00 but my headset still doesn't show anything. Any ideas? I know it will run VR programs since I've run a few, even run other VR programs build in Unity. But for some reason the headset won't show anything when hitting the play button. Any thoughts?
Hi, I liked your tutorial it worked up until the controller tracking part for some reason my tracking won't get tracked by unity do you know how to fix that problem?
@minitouguy It took me hours to figure out and i might be missing steps but Import XR interaction toolkit (window/package manager) and restart back to 10.20 on the video. Good luck and dont give up!
you should make a video adding more types of guns and spawnable objects with a menu. You should also add more options in the game menu such as main menu, graphics settings, switch between movement, etc. The last thing would be adding npc bots and explosive barrels and other destroyable objects. Make the npcs have different variations and make them spawnable objects in a spawn menu. I think this would be cool in a sort of long tutorial episode adding onto this series. Thank you and love your tutorials!!
By definition, his *accent* wouldn’t make it any harder to hear him. Now understanding him? Maybe so. Although an English aficionado like you would know all about the semantics of the language, right?
IM SO EXCITED CUZ IM DOING THIS FOR A SCHOOL PROJECT!! im gonna have a blast XDD ( i love vr and developing so this just makes me so happy that everything works and stuff :)))
If you get any problems connecting your vr headset, for me(i use quest 2) it works with virtual desktop. it costs around 15$ but i think its worth it. its easy to use and doesnt seem to have any problems
7:34 I'm making this game on my laptop and when I'm finished, I'll export it as an APK file and sideload it to the quest. Sadly, that means I will not be able to test my game until i'm finished. But, I'm determined to do it! My Game is going to be called Glocks n' Goblins. Basically, swarms of mediveal enemies come at you and you have a powerful sword and a glock to shoot and kill them. there are enough tutorials on youtube to let me accomplish my goal and I am so happy to say that out of all the Unity tutorials on youtube, you have been the easiest to follow. But the French accent can be kinda difficult to understand sometimes, I'm from Canada, so I can pretty much understand it. Thank you again!
I dont often leave comments but your breakdown and explanations are so good you should be a university lecturer. Thank you so much for helping with my dissertation (without knowing XD)
Also note that if you are using a headset through quest link and you cant get the controllers to track, you may need to go in the occulus app on your computer and go to settings, general, openXR runtime, and press set meta quest link as act... it took me all night to figure this out.
Hello. I watched your previous series. It was really great. I have watched it many times. For me, I would love to learn about climbing and 2 hand integration in this updated series. Thank you...
Thanks for watching Yash. Climbing is interesting I would also want to cover 2 hand interaction even if I did it in the previous series but apparently Unity is working on adding it to Unity XR Toolkit for a future update so I might wait for them to integrate them to do a tutorial. I will see. :D
Hey, this was a fantastic tutorial for when I was completing my college thesis a couple months ago. I was wondering if you could make a guide to compare XRI 2.5.4 and XRI 3.0.4 as they have very different approaches to their components and very little documentation for the latter! Would be a game changer, thank you!
Wow, this walkthrough explained everything that a "beginner me 3 years ago" would have asked. I'll be following along with these tutorials because it's been a while since I checked in on the XR Toolkit. Is it now possible to have a ray interactor and direct interactor at the same time?
That was possible before as well. You can't have them on the same gameobject as components but for the ray interactor you can create a new gameobject with that component.
Thank you Pico! I was using unity 2019.4 with old VR Rig for most of my project but now that the Unity XR Toolkit is not in preview and that we have OpenXR working in Unity LTS 2021 I think it's time for a little refresh even for the not-so-beginner people like you and me. :D
@@carterhill957 You also need the oculus app running on the laptop, Unity should recognise the headset . . hope this helps, sorry I can't be anymore help, as I don't know your setup.
In case it helps anyone with valve index controllers. Mine wouldn't track and I found I had to go to edit > Project Settings > XR Plug-in Management > uncheck OpenVR Loader. I only have OpenXR checked and it is tracking now
It was time to do this! So what do you guys would want to see cover in this series? :)
I was having trouble getting accurate rope physics in my VR sim, but that might be more of a lack of knowledge of unity's physics joints on my end
Joint are really not that easy in unity :/
how to do custom grab animations on objects,doors/cabinets open,realistic physics,guns,and lighting :)
I would like to see how to change the assigned button for grabbing/teleporting in the new XR Controller action-based. I'm still using device based as it allows me to choose the button that I want for various interactions.
Do you plan on doing a tutorial series about the UltimateXR package in the future? If not no problem, I was just wondering😅
Holly molly dude, the excitement I felt when my cubes moved is unmatchable. Thanks for the tutorial.
You have no idea how your comment means a lot to me. I had the same weird excitement when I was getting started and be able to share this feeling again through my video is the sole reason I'm doing this thank you !
@@ValemTutorials Which unity tutorials could get more views
after messing around using the unity vr tutorial for probably 6+ hrs to no avail, this was a lifesaver. i've never been so happy to see a simple plane in my life. Thank you!
Valem, your previous series is something I still refer to when making a VR experience. I work as an XR developer and I can't say how many times I've referenced your videos to learn or revise topics. Looking forward to this series as well.
Thank you for watching and referencing my work it means a lot to know I was able to help. :)
@@fabianenriquemartinez7786 maybe make it intialize xr on startup its in project settings i believe
@@ValemTutorials hi valem, I'm replying here so there might be a chance for you to see this. I am using XR Interaction Toolkit 2.3.2 and the XR Origin comes with the left and Right Controllers attached. But the controllers are not moving. I have tried to removed them and follow the exact steps in the video but to no avail.
Hii, I'm dealing with the same problem, did you get any solution to it?
@@nirabhradas6375
i was desperately searching for ar/vr tutorials for an internship project until i stumbled upon this channel, I'm really glad i found u, all the courses i found were paid and expensive as heck($200-$300).
Hi Valem Im a beginner of Unity and currently a graphic designer. I often become frustrated with the learning curve. BUT the energy you've shown on these tutorials has encouraged me to keep trying out. Thank you:)
i assume you've made a game by now. If so what's the name
Easy learning curve bro
@@DirteGamer🤓
@@DirteGamer No need to be rude buddy.
@@platinumsky845 facts
Tip: click readme and then click remove readme assets. It will save you a lot of space
Good point !
Thanks!
Thx
Thank you . This is the first tutorial that has worked for me in Unity 2021. There are so many factors which are being changed or updated it is important to have current tutorials
I am so happy you're doing this! I found out about your previous tutorial series a couple of weeks ago, and was about to start it, but unity's startup stuff is totally different!
I want to see a higher focus on different player hand gestures and more of the scripting you did!!
Also I'm serendipitously on vacation the week of your VR game jam, so that's going to be my whole focus!
Thank you for following this video and commenting ! For haand gesture are you talking about hand tracking hand gesture detection ? :o
@@ValemTutorials Yeah, it'd be cool to know more about different uses for hands rather than just "press grip/trigger to grab" or "touch button with pointer finger to interact with button."
Maybe like, waving to trigger a conversation with an NPC or something!
@@ValemTutorialsthe controller action based script doesn’t come up
The great thing about making VR tutorials is that every time someone comes back to a project after a while it's probably going to break in about 100 ways, and it's almost always easier to just watch your latest tutorial. If it weren't for content creators like you I don't think VR would be nearly as approachable.
i just broken the input after 6minutes with this tutorial
it still works in 2024 :)
IF YOU CANT FIND XR CONTROLLER ACTION BASED, YOU SHOULD IMPORT XR INTERACTION TOOLKIT AND SET THE VERSION TO 2.5.4
🙏
How do I do that
God bless bro tysm this helped 🙏🙏
Goat
THANK YO
Thank you Valem for this updated tutorial. It's been about 2 years since I last played around with VR in Unity, and I loved your old tutorial, but it is definitely obsolete now.
I mean part of the videos are still working but its definitely hard for beginner to follow something that does not follow exactly what they had :/
What an incredible tutorial! The best tutorial i could find for today´s days.
im excited :) I just started learning how to make vr games and found your series, i am glad you are making an updated version!
You have no idea how much you're helping all of us. Love your channel and your work, keep it up!
Thank Joaquin it means a lot
I sense Brackeys energy, love it.
you have no idea how happy I am that you said that
I'm korean VR Developer univercity student,yours video is very nice!Thank you!
Great tutorial for VR development newbies. Thanks a lot! :)
Bro getting sponsored by Unity is huge. Congrats a ton!
Hey Valem, I love your work! One thing that you forgot to mention was setting up the Oculus Quest 2 Cable Link via the oculus app! I was having a hard time trying to figure out why my headset wouldnt connect and the recent oculus update requires you to manually switch on Cable Link in the settings! Just a heads up!
Do you mind elaborating (I'm having a similar issue and can't seem to find a solution :l)
@@kylepenczak9558 For me, I had to go into my Quest 2 and turn on link, then i was able start the Unity project and view it in the headset
@@supercam019 Thanks that worked
He actually mentions it quite briefly at 7:21 but if you need it in more detail check out ruclips.net/video/0rL_YrqG7lU/видео.html :)
Such an underrated youtuber.. You should have at least 1m subscriber... thank you so much for all the amazing tutorials!!
This tutorial was extremely helpful! 👍Easy to follow, well explained and so friendly! Thanks man 😄I'll definitely watch the next episode
This is great thankyou because it breaks down how to set the camera and hands from scratch so now I understand how it works.
Great stuff. I used XR Origin (VR) which has already left and right controllers with ray interactors. I downloaded the latest Interaction toolkit
Was your play screen interactive? and if so, can you tell me how you did it.
Oh my gosh, I'm from Brazil and I see the last series "Hot To Make a VR Game", thanks to update the series!! Here don't have many peaple making VR development videos.
Awesome tutorial, Valem! Thanks!
One question: can you gave more details how you make the game to play in the headset on play in Unity? It somehow magically works in your video, here however I have the air link working, developer mode, etc... adb devices also shows the connected headset. And still on play I only see the empty Link room... Any suggestions what I might be missing?
try using the link cable run the link before running unity maybe it will work
I have got a fix i've got same problem and the fix is that create the project with template VR and then just go to edit/project settings and go to open XR and in Interaction profiles add to your list the oculus touch device or the controller you have and then save click play and enjoy with the controllers and head
i love his voice it makes me so calm
incredible tutorial, it's all worked out as planned! can't wait to next tutorials, keep it up , great work!
im new to this as a vr student and often almost give up but the way you put it is so impressive i actually paid attention and had fun learning too! thank uu
This means a lot thanks. :)
Planning on using auto hand for the upcoming VR jam. I've used VRIF before, and I like it, but I'm excited to try out auto hand and get first hand experience on the differences.
I've been enjoying these two plugins, let me know what you think of Auto Hand ! Definitely a really powerful tool
This was the BEST tutorial I have seen regarding Unity/OpenXR/Quest... and I think I have seen them all :) Super... will go through all in this series, thank you.
Valem, you are the single handedly BEST tutorial maker for Unity, I am so happy that they finally sponsored you.
no, dani is
@@memermenel8667 There's a bunch, no need for a "best". This guy is awesome for VR, since there is little info on it. Codemonkey for cool mechanics and techniques. Tarodev for cool tools and coding techniques.
Congratulations on the unity sponsorship!
Edit: Fixed my problem with the hands falling on the floor and not moving. I forgot to go into OpenXR and add the controllers in the Interaction Profile! Whoops! :D
Thank you for the tutorials, I am working through them now. An issue I've discovered is that when creating the XR Origin for the player, it now auto makes left and right hands. I followed your guide with the premade hands and could not get it to work, the cubes sit one the floor and do not move.
I then deleted the premade hands and followed your guide, and when I give them cube shapes it does the same thing and just sits on the floor... I'll continue to debug, but just letting you know, thanks again!
did you ever figure this out?
bless your heart for updating how you fixed it, I did the same mistake!
Oh my God, THANK YOU!!! I just purchased a used Dell visor and it works fine for the microsoft welcome room thingy, but getting it to work with unity was driving me insane. I tried multiple tutorials, but until I saw this one I finally got it to work! thanks again!!
Tu vas certainement être la première personne que je soutiens sur Patreon. Mille mercis à toi :)
Merci a toi pour ton soutien :)
8:20 If you add the XR Interaction Toolkit from the git URL, it will only find the most recent version, such as version 3.x which is incompatible with what is taught in this video. For instance, you won't be able to add the "XR Controller (Action-based)" component because it's deprecated. I was able to use v2.3 and v2.5 and they worked fine with this tutorial. I'm not sure how to get the older versions, but when I just searched it gave me 2.5, but I'm not sure it will continue to do so.
ty
where did you find the v2.5 version? i'm stuck at this for 2 days (edit, it worked thx a lot)
@@Jankfer where did you find it
@@Popsicle-GT on google if you search it up
Took me two attempts to follow this - but I GOT IT! Thanks man. :D I'll be watching all your content. Thanks.
Great tutorial! Simple to follow, even if my machine isn't cooperating haha.
Do you have any ideas why my HTC Vive headset isn't showing what my scene is showing? I set up everything as you showed by 7:00 but my headset still doesn't show anything. Any ideas? I know it will run VR programs since I've run a few, even run other VR programs build in Unity. But for some reason the headset won't show anything when hitting the play button. Any thoughts?
same
The first 5 minutes are very helpful already! Thanks for this
Hi, I liked your tutorial it worked up until the controller tracking part for some reason my tracking won't get tracked by unity do you know how to fix that problem?
Im getting this problem now. Did you find a solution?
Awesome start. Porting my game from Unreal to Unity. Thanks for this.
At 10:51 i dont have "XR controller (Action-based)" when i searched for it?
Install the V2.5.4 of the interaction toolkit, the new one is broken
Me too
@@WinkletoesXD I know how to fix it now
How?
@@WinkletoesXD in package thing change the version of the xr interaction toolkit
Valem! your tutorial is amazing, I am able to watch it without blinking my eyes! will start learning from you more! thanks so much
Why not create a "VR" specific template when chosing templates, why is 3D(URP) better?
The VR template has really bad settings for actual vr. Its kinda more of a tech demo if anything.
I like that he says 'after some time this is what you should see.' Gives me the impression his PC is as slow as mine.
XRController (Action Based) isnt showing up. Can you help me ?
Same here
You don’t need it now
@@Goatedgorilawdym
@@Goatedgorila ?? yea you do
im in LOVE with ur new pfp!
I cant find XRcontroller action based
Great tutorial once again Valem. I just started the old series (was up to number 4) but going to start again with this series.
10:51 Left hand controller (action based) all i get is XR controller recorder or new script, do i just pick xr controller recorder? Unity 2022.3.37f1
same
@minitouguy It took me hours to figure out and i might be missing steps but Import XR interaction toolkit (window/package manager) and restart back to 10.20 on the video. Good luck and dont give up!
change the version xr interaction tool kit to 2.5.4
you should make a video adding more types of guns and spawnable objects with a menu. You should also add more options in the game menu such as main menu, graphics settings, switch between movement, etc. The last thing would be adding npc bots and explosive barrels and other destroyable objects. Make the npcs have different variations and make them spawnable objects in a spawn menu. I think this would be cool in a sort of long tutorial episode adding onto this series. Thank you and love your tutorials!!
what is the new component for XR controller (action based) called?
I also can't find this
im joining bruh ty very much for this content god bless you for ever!!!
i dont see the option for xr controller action based
Solved it: install XR Interaction toolkit 2.5.3 not the 3.0.1
@@spxxndan THANK YOU
@@spxxndanhow do i install that dude
I'm about to make myself a vr game so that I can shove it into my portfolio to apply for game companies. Thank you so so muchhhh
It is so hard to hear him with his acent
By definition, his *accent* wouldn’t make it any harder to hear him. Now understanding him? Maybe so.
Although an English aficionado like you would know all about the semantics of the language, right?
@@chrono2929obviously they mean understand you nerd
@@KrispyRodent nah trust me on this, he's the expert. You can tell by how he meant "understand" but wrote "hear". 🤓
I think he's easy to understand, are you American?
Turn on subtitles
C'était une vidéo d'introduction parfaite. Merci beaucoup!
Currently planning a dinosaur survival and this video is useful Thanks!
IM SO EXCITED CUZ IM DOING THIS FOR A SCHOOL PROJECT!! im gonna have a blast XDD ( i love vr and developing so this just makes me so happy that everything works and stuff :)))
If you guys are here, this video is up to date, there is a newer serie on his channel
So it does work
If you get any problems connecting your vr headset, for me(i use quest 2) it works with virtual desktop. it costs around 15$ but i think its worth it. its easy to use and doesnt seem to have any problems
I cannot wait for the next episodes to come out.
The edit is almost over it will be there sunday ! :D
Un Grand Merci Valem! Huuuge Thanks for the tuts, its a while I wanted to get into VR with unity and you've been the right guy😊
7:34 I'm making this game on my laptop and when I'm finished, I'll export it as an APK file and sideload it to the quest. Sadly, that means I will not be able to test my game until i'm finished. But, I'm determined to do it! My Game is going to be called Glocks n' Goblins. Basically, swarms of mediveal enemies come at you and you have a powerful sword and a glock to shoot and kill them. there are enough tutorials on youtube to let me accomplish my goal and I am so happy to say that out of all the Unity tutorials on youtube, you have been the easiest to follow. But the French accent can be kinda difficult to understand sometimes, I'm from Canada, so I can pretty much understand it. Thank you again!
literally better then Brackeys. change my mind
I dont often leave comments but your breakdown and explanations are so good you should be a university lecturer. Thank you so much for helping with my dissertation (without knowing XD)
Thank you for your work, happy to see you getting sponsored by Unity.
Awesome tut, I've been waiting on this. When you said meta Link though I was like wtf is that, lol
this might just be the most helpful comment section ever
Thank you Valem. You are awesome...
Also note that if you are using a headset through quest link and you cant get the controllers to track, you may need to go in the occulus app on your computer and go to settings, general, openXR runtime, and press set meta quest link as act... it took me all night to figure this out.
you saved my life i almost gave up lol
didnt let me turn it on
Thanks! Looking for more tutorials
Great first tutorial I love it! Great work Valem!
Hello. I watched your previous series. It was really great. I have watched it many times. For me, I would love to learn about climbing and 2 hand integration in this updated series. Thank you...
Thanks for watching Yash. Climbing is interesting I would also want to cover 2 hand interaction even if I did it in the previous series but apparently Unity is working on adding it to Unity XR Toolkit for a future update so I might wait for them to integrate them to do a tutorial. I will see. :D
wow! you made it so easy! thank you so much for this step by step guide.
bro that tut is awesome. You helped me a lot to create a game. Please keep up the good work!
OH MY IM SO THANKFUL IM GONNA MAKE A PYSCHICS BASED GAME (like gorilla tag but different)
Thanks to you, I learn a lot about vr.
Excellent tutorial! You have no idea how much help you provide! Thank you very much!
Incredible tutorial, it's working these days. Thank you very much!😁
Hooo! Nice that you got a sponsor!
Fk yes!!
Love your stuff Valem! ❤️
Love you too
Thank you Valem, your tutorials are very easy to follow and understand !!
Im so exited for this Tutorial Series you help me a lot on getting started whit Unity VR Thank you For Making These Tutorial series 😊
My Pleasure and thank you for your lovely comment
so excited to see more great tutorials, love your work!
Hey, this was a fantastic tutorial for when I was completing my college thesis a couple months ago. I was wondering if you could make a guide to compare XRI 2.5.4 and XRI 3.0.4 as they have very different approaches to their components and very little documentation for the latter! Would be a game changer, thank you!
This is awesome 🤩
thank you I'm glad you like it. :D
Nice! Updated version, glad I googled it before starting wathing 2020 version. Thank you for your work!
This is EPIC!!! cant wait for the rest of them :)
they are already out!
Oh thank you very much, you are my savior. What a nice guide
Wow, this walkthrough explained everything that a "beginner me 3 years ago" would have asked. I'll be following along with these tutorials because it's been a while since I checked in on the XR Toolkit. Is it now possible to have a ray interactor and direct interactor at the same time?
That was possible before as well. You can't have them on the same gameobject as components but for the ray interactor you can create a new gameobject with that component.
Thank you Pico! I was using unity 2019.4 with old VR Rig for most of my project but now that the Unity XR Toolkit is not in preview and that we have OpenXR working in Unity LTS 2021 I think it's time for a little refresh even for the not-so-beginner people like you and me. :D
@@ValemTutorials I totally agree, this makes me want to make a new game with the XR toolkit!
For everyone using Quest 2, you need to have your headset paired to your pc using air or the cable, before playing in the editor.
I’m paired to my laptop with the cable and it still isn’t working
@@carterhill957 You also need the oculus app running on the laptop, Unity should recognise the headset . . hope this helps, sorry I can't be anymore help, as I don't know your setup.
@@carterhill957 Oh and you also need to actually connect to your laptop from inside the oculus (also make sure debugging is on in the headset)
@@iangraham6730 I can’t download the oculus app. I tried downloading it from the website but it didn’t work
@@iangraham6730 help me please I’m literally crying from frustration rn
LETSSSSS GOOOO ITS BACK
good tutorial
well explained. good work
I would like it if you made this series again because some things have changed already
oui oui baguette, merci pour le tuto
mdr il et fr
Thank you so much for making this
And thank you for your lovely comment ! :)
In case it helps anyone with valve index controllers. Mine wouldn't track and I found I had to go to edit > Project Settings > XR Plug-in Management > uncheck OpenVR Loader. I only have OpenXR checked and it is tracking now