Why the Kidd is Awesome in Lancer Rpg

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  • Опубликовано: 6 сен 2024
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Комментарии • 7

  • @holyrod2001
    @holyrod2001 Месяц назад +1

    of note for the smokestack is that the last of the heat can come from enemies. Meaning that it absorbs some from your team, and the last from an enemy that causes it to explode

  • @Kertuffle-pg8rx
    @Kertuffle-pg8rx 3 месяца назад +6

    Enjoyed your video. I'm going to have to defend the Smokestack Heatsink however. It explodes once it absorbs 6 heat. If you have something that generates alot of heat, say like the Napoleon's Displacer (10 heat) it absorbs all the heat and then the explosion triggers (The last sentence is Any excess heat absorbed by the pylon as part of the same action or effect that caused it to explode disperses with no effect.). If you are playing a Napoleon this can reduce the damage to 1 with the Agility save. I will admit this is pretty niche but I'm sure there are some other heat intensive builds out there that will find the Smokestack useful. Love your Lancer content, keep doing it!

    • @UnrealMisterD
      @UnrealMisterD 3 месяца назад

      That is kinda niche, but then again I've seen far more niche feats and features in other games.

  • @svenabel2987
    @svenabel2987 3 месяца назад +2

    WE'RE SO BACKBEARD!!

  • @svenabel2987
    @svenabel2987 3 месяца назад +2

    Kidd 2, Lancaster 1, Hydra 3 (or any combination of Hydra, Gorgon and Balor Drones, Omnibusplate + Hive Drone sounds especially nasty) could actually be a really fun Drone Commander build. Pick bonus HP Core Bonus from IPS-N and +2 Save Target from H0rus and you got something really sturdy. I just wished the Subaltern Squad didn't cost 4 SP, makes it really hard to put in on anything but the Kidd because it has enough SP justify the cost

  • @Iymarra
    @Iymarra 3 месяца назад +1

    Hell yeah my favourite mech. Gonna be ridiculous, take defender systems like the aegis shield, slap on the core bonus from dustgrave for the superheavy mount and the core bonus for an extra main mount, put some points into hull and systems, grab the leviathan heavy assault cannon and be an absolute nuisance.

  • @UnrealMisterD
    @UnrealMisterD 3 месяца назад +1

    I think your idea for the FA-BIM ruling is right and it's just awkwardly worded. It should read "Move 1 space opposite the direction you fired." If it just said "Move back 1", then RAW your mech would have to move one space backwards even if it shot off to its side.
    I dunno, maybe I'm overthinking it, but I would go with your ruling as it makes the most logistical sense.