SaltEMike Reacts to Alpha 4.0 Is Star Citizen's Biggest Update Yet | Space Tomato

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  • Опубликовано: 27 сен 2024
  • The Video - • Alpha 4.0 Is Star Citi...
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Комментарии • 328

  • @Axeonfluke
    @Axeonfluke 4 месяца назад +40

    Double the size of the sandbox, SMOOTH OUT THE SAND, then add toys to it.
    Im okay with that idea.

    • @dedude5864
      @dedude5864 4 месяца назад +3

      well said. Thats what I think. Gameplay etc etc will come as the sandbox getting more capable to tackle it.

    • @Witters_
      @Witters_ 4 месяца назад +2

      No, quadruple the size of the sandbox, panic - because you ran out of sand, shit in the sandbox, smooth out the sand in a .2 patch, promise smoother sand in the immediate future but schedule it in 5 years time, get marketing to sell everyone a few broken toys.

    • @RicoZaid_
      @RicoZaid_ 4 месяца назад +3

      No, people will demand toys until the sand box breaks. The correct approach is to make money first, otherwise the game dies.

    • @anthonyperson1179
      @anthonyperson1179 4 месяца назад

      @@RicoZaid_ the disturbance obi wan felt

    • @WardenOfTerra
      @WardenOfTerra 3 месяца назад

      @@RicoZaid_ - They don't need money. $700mil is enough to make this game 10 times over. What they need are studio leads that aren't going to be 'sushi friends' with the employees and actually make them do work. Chris has allowed CIG to become lazy.

  • @DavorPranjic
    @DavorPranjic 4 месяца назад +139

    Pause champ. 👌 Only a few content creators can make a 50min reaction video out of a 16min video.

    • @wozo9210
      @wozo9210 4 месяца назад +22

      Or say so little with so many words

    • @Star_CitizenYT
      @Star_CitizenYT 4 месяца назад +5

      podseca me vise na politicare 🤣😉

    • @TKanal3
      @TKanal3 4 месяца назад +4

      Thank god i love the yapping

    • @DarkDay2012
      @DarkDay2012 4 месяца назад +18

      I mean, it's a react video. Far better than creators who only nod and make non commital sounds until the video ends, says 1 thing and ends their react video. If you aren't here for his commentary then just go watch the 16 minute video instead

    • @stefensmith9522
      @stefensmith9522 4 месяца назад +1

      😂

  • @reamoinmcdonachadh9519
    @reamoinmcdonachadh9519 4 месяца назад +35

    Server meshing only truly works when the player does not even notice they have passed from one server to another, and they can do their mission without interruption by a server playing catch up with their data.

  • @BigBobBlazer
    @BigBobBlazer 4 месяца назад +31

    Bruh, when is the hype ever not too much? Yeah, CIG def has their role in it. But it's mostly content creators like SuperMac and Bored Gamer who are always posting videos like, "This changes everything!", "Unbelievable Changes Coming!" and my personal favorite, "The Hype is Real!!!". In the quest for likes, subs and shares, every update and every patch gets blown way out of proportion.

    • @mayoluck
      @mayoluck 4 месяца назад +3

      I ran into SuperMac one time in game and was asking him bout this bc i wasnt experiencing any of what he was saying about that current patch... lol

    • @woodybear3823
      @woodybear3823 4 месяца назад +1

      And don't forget LevelCapGaming

    • @kennethjensen730
      @kennethjensen730 4 месяца назад +9

      Im so tired of them 🤣 i only listen to saltemike and space tomato, only ones with brain.

    • @OACustom
      @OACustom 4 месяца назад +2

      ​@@woodybear3823what? I feel like lvlcap is far more grounded and realistic with his videos about SC, optimistic, but realistic.

    • @woodybear3823
      @woodybear3823 4 месяца назад

      @@OACustom It's all the same. I know they don't copy each others vids, but it feels like it everytime i watch them.

  • @DaKineGuy
    @DaKineGuy 4 месяца назад +3

    My favorite narrative in the game right now is the mission that takes you to the Covalex space station that blew up. Loved the story telling and discovery while EVA'ing in zero-G to try and figure out what happened there. Felt like a real mystery.

  • @adamclay2161
    @adamclay2161 4 месяца назад +27

    1000 ppl per server. 1000 on Hurston, 1000 more in orbit around Hurston. 1000 more at New Babbage. 1000 at the Pyro jump point. Each place on its own server. With server meshing and seamless transitions it won’t feel empty at all.

    • @twistedttea
      @twistedttea 4 месяца назад +3

      good point, but they are introducing static server meshing, ie pyro and stanton on seperate servers

    • @AnyOther-Name
      @AnyOther-Name 4 месяца назад +10

      @@twistedtteaEven with static they could do a server per planet, no?

    • @PeterM.22
      @PeterM.22 4 месяца назад +1

      @@AnyOther-Nameyes it is possible. They can decide to split the map up into however many sections they want in static meshing, just not be able to dynamically spin up new servers and divide the map while the game is running.

    • @Taldirok
      @Taldirok 4 месяца назад +5

      ​@@AnyOther-NameYeah, they already did this in previous tests, technically server meshing can be bound to any OCS, so even a server to a single ship if they wanted.

    • @BunkerSquirrel
      @BunkerSquirrel 4 месяца назад

      @@AnyOther-Name that’s the next step if the devs are to be believed. But for now, as far as I’m aware, 4.0 will just be one server per system with the handoff happening in the wormhole

  • @reamoinmcdonachadh9519
    @reamoinmcdonachadh9519 4 месяца назад +5

    Tier 0 implementation across the board for in game mechanics across 'professions' and 'career paths' post 4.0

  • @dustin0133
    @dustin0133 4 месяца назад +7

    imagine all the ship debris with 1000 players as persistence stands right now lmao

    • @DeSinc
      @DeSinc 4 месяца назад +2

      they will need to get towing missions in the game to pay players to tow ships out of parking areas for cash, or probably just actually switch on insurance costs will fix that as players will be reluctant to abandon ships when it costs money to claim a new one

  • @Maverrick2140
    @Maverrick2140 4 месяца назад +4

    i think a big part should be group missions .. today most "missons" are build for singleplayers .. what we need are missions that only become available or viable if you have a minimum of players participating .. (like dungeons in other MMOs you simply are not able to do them) ... also we need something like "mission hubs" .. like a bar or an office where people can gather as a starting point .. so groups can form for all the people who still are more or less playing solo .. oh .. and we finally need proper ORG / spectrum integration into the game ^^

  • @shanks2872
    @shanks2872 4 месяца назад +1

    Ive been following the game since I was 11 can you imagine an 11yr old waiting for a game. 9years later and now the 20yr old is still waiting.
    And it's especially sad since there are a LOT of people who have passed or will pass before the PU reaches 1.0 or Squadron releases.

  • @TheWorldsprayer
    @TheWorldsprayer 4 месяца назад +4

    The game wont stop feeling empty until they start putting out npcs coming/going from stations/starports/using elevators
    Whats funny though is that if they dont let the starfarer do internal fuel xfer, no one is going to be straying far afield in pyro. everyone will just hop from station to station.

  • @MrDazTroyer
    @MrDazTroyer 4 месяца назад +7

    The hype is always to high, that's the copium we smoke on a daily basis. 😂

  • @ImaITman
    @ImaITman 4 месяца назад +11

    Correct me if I'm wrong, but server meshing will cause Stanton for instance to have many servers for different sections of it. So right now we have 1 server 1 system and it has issues because it can't handle the load. Break STanton and Pyro into 6 servers all shared by 1 set of players and you have much smaller spaces for a "server" to do it's calculations therefore better experience. Have I misunderstood this?

    • @ironwar8501
      @ironwar8501 4 месяца назад +6

      no, that's correct
      and dynamic server meshing will be a lot different, moving the server borders on demand

    • @lugga_oO
      @lugga_oO 4 месяца назад +6

      correct. but what if all players are in the same landing zone, which is hosted by one of the 6 servers? Then you would have gained nothing. this is why dynamic server meshing comes into play, which would be able to dynamically split the landing zone into not one, but several servers on demand in order to counteract the high load due to the number of players. this is the ultimate goal of cig

    • @shippy1001
      @shippy1001 4 месяца назад +4

      That`s the correct idea apparently.
      BUT
      Keep in mind that we won`t have 100 players - 1 server, it would be 1000 players - 1 server, so whatever performance you gain, you now lose because 10x more players in that section/segment.
      Also worth to mention, this doesn`t actually work properly when you consider that stations are limited with the number of hangars available to land.
      The missions are also shared between players, so actually getting a bunker mission might be a question of who clicks faster on the pop-up.
      And in order to fix all of these, they need the "Dynamic Server Meshing" which will transfer players seamless between servers on demand so you`ll always have a place to land or a mission to do. And this tech is really further away, in theory is fine but in practice it might not even work.

    • @ironwar8501
      @ironwar8501 4 месяца назад

      @@shippy1001 it works exponentially since it reduces the load on each server as well

    • @daren5393
      @daren5393 4 месяца назад

      ​@@shippy1001 I'm hoping that "mission refactor" involves transitioning missions from being "on offer" to "on request"

  • @shaunlavigne100
    @shaunlavigne100 4 месяца назад +2

    One big problem that I'm seeing after the replication layer was separated is the amount of abandoned ships that currently persist after a server recovery. They need to figure out how to clear out the abandoned ships its ridiculous with the current server player cap.

  • @BoatLoadsofDope
    @BoatLoadsofDope 4 месяца назад +11

    4.0 next year, it's june in a few days, we haven't even seen 3.23.2 the real update yet.

    • @Banzai51
      @Banzai51 4 месяца назад +9

      CIG is saying 4.0 in the fall. So middle of next year sounds right.

    • @janschmid281
      @janschmid281 4 месяца назад +2

      Old cig time, i would agree. But everything i have seen from cig since last citcon, fall seems doable

    • @MontySaurusRex_
      @MontySaurusRex_ 4 месяца назад +4

      ​@@janschmid281 3.23 was supposed to be a Q1 patch and the actually game changing stuff isn't even in evo yet.
      This is just untrue.

    • @jful
      @jful 4 месяца назад

      ​@@MontySaurusRex_when did CIG say 3.23 was coming in Q1? I thought it was always slated for April.

    • @MontySaurusRex_
      @MontySaurusRex_ 4 месяца назад +1

      @@jful it was on the release view for Q1 then they shifted it to April, it's now the end of May and the cargo side of the patch isn't even in Evocati.

  • @gs7326
    @gs7326 4 месяца назад

    Mike : React video
    Chat : stop pausing with the mouse, just keep watching, you don't let anyone cook ever

  • @Tazytots
    @Tazytots 4 месяца назад

    In the industry:
    Pre-Alpha is fleshing out the features and concept.
    Alpha is establishing and finishing all foundational features.
    Beta means you've already established your features, and you're now implementing all your content.
    Leaving Beta means you're content complete, and the rest of the pipeline is bug smashing, optimization, etc. If you think anything that isn't this, you're objectively wrong.

  • @towch
    @towch 4 месяца назад +2

    What I find funny is how the hype keeps moving. First it was 3.23, as soon as that was released we immediately moved on to "Oh WOW 4.0 will be game changing".

    • @vorpalrobot
      @vorpalrobot 4 месяца назад +2

      Every major patch cycle bringing huge upgrades is a good thing isn't it? Compared to random 3.10 patch notes I looked up and one of the highest features on the notes is "added visor wiping mechanic".
      Over the years the patches have often been kinda anemic. Every upcoming patch being a game changer is overdue.

  • @hiphopgrinch
    @hiphopgrinch 4 месяца назад

    You said it at the end of the video.
    The key point I think everybody is missing.
    4.0 brings a NEW STAR SYSTEM and the mechanics it takes to make server meshing work properly. It proves it is possible.
    Once they get meshing to work and a new system comes online, the framework is there, and then it's just a simple matter of bringing new content in.

  • @jamescossey6372
    @jamescossey6372 4 месяца назад

    One thing that's working well is local inventory at the little Outpost. I was doing the small package deliveries and with loot the containers inside the places. I would put them in the local inventory and forget to transfer them to my ship. Logged on the next day to do more deliveries and the stuff in the local inventory was still there

  • @Ticoriko
    @Ticoriko 4 месяца назад +1

    I was always worried about how they would fill 100 star systems if this game ever completed but I just did the math and realized, if they can get 2,000 people in one shard it means every system can have 200 people on it wich is double our current player count , wich doesn't sound that bad, I honestly thought they'd have to come up with SHARD meshing next but 2k per shard seems pretty ok for 100 star systems

    • @frogger2011ify
      @frogger2011ify 4 месяца назад +1

      2000/100 would be 20 people per star system

  • @sebastienjonas4984
    @sebastienjonas4984 4 месяца назад +2

    I'll hype when the content of the 3.23 is released first.

  • @Energine1
    @Energine1 4 месяца назад

    My prediction is meshing will bring MASSIVE amounts of bottles/trash built up everywhere 😅

  • @reamoinmcdonachadh9519
    @reamoinmcdonachadh9519 4 месяца назад +2

    Even shrunken somewhat, Pyro remains a travel time hog.

    • @SpaceDad42
      @SpaceDad42 4 месяца назад

      What’s the difference? Nothing to do en route and nothing to do once you get where you are going.

  • @derkatzenfuerst6077
    @derkatzenfuerst6077 4 месяца назад +1

    I really wonder about the performance after server meshing.
    What's the reason to assume a significant increase in performance?
    If they use 10 meshed servers to handle 1000 players per system, wouldn't each server on average have the same load as one server handling one system?
    How does the expected performance increase happen?

  • @518UN4
    @518UN4 4 месяца назад +1

    The pillow before that isn't even in. Look at the slide it says ORGANIZATION SYSTEM.

  • @jful
    @jful 4 месяца назад

    I'm actually most curious to see what comes in 4.1, that in my mind will help us see the real vision and pace for the game in the near future. Everything up to 4.0 is mostly tech and things we've known about for some time. Not to say it's bad, I think it's great and I'm looking forward to jumping in once 4.0 drops.

  • @0Metatron
    @0Metatron 4 месяца назад +1

    Can’t wait until we’re all forced in together. No more looking for PVP, hopefully it will be unavoidable

    • @RicoZaid_
      @RicoZaid_ 4 месяца назад

      Unfortunately PvE people will leave a game if they are jumped too much.

  • @GG-qx5vg
    @GG-qx5vg 4 месяца назад +1

    One minute into the space tomato video. Six minutes into the salte Mike video. Mike already determined he doesn't agree with how the video is framed. Edit(tomato hasn't said anything yet either.)

  • @Kessra
    @Kessra 4 месяца назад

    I think 4.0 could be on the same level as 3.18 when it goes live with lots of crashes, bugs and slow AI and it will take several month to stabilize the systems which will ultimately delay dynamic server meshing by probably 6 month+.
    While each new ship, each new mechanic and backend improvement added to the game will bring us closer to the promised land, I don't expect to see the game going beta within the next 6-7 years due to the amount of tech-debt and still plenty of promised game loops not even being available in a first implementation. And from more polished loops we unfortunately know that these might take 2-3 years to get there.
    As such, while I do appreciate any addition made to the game, I don't feel hyped yet. But I'm pretty sure they will do their best (at least their marketing and PR teams) to bombard us with little information and leaks right before CitizenCon and the anniversary event to get players back on board again and lure some more $$$ ouf of us.

  • @killer205568
    @killer205568 4 месяца назад

    i think they need to focus on planet fauna diversity, most planets are just one single biome, having a planet that resembles earth would be so interesting to explore, deserts, rainforests, frozen mountains, volcanoes, massive forests etc, pyro seems that the only new thing they did to some planets is just different world gen

  • @BigBobBlazer
    @BigBobBlazer 4 месяца назад +1

    How is the Zeus a Connie killer? It has less shields, less guns, less cargo and less hull HP. The main lesson I took from the Zeus is that the Connie needs it's turrets reworked into size 3 remote turrets.

    • @RicoZaid_
      @RicoZaid_ 4 месяца назад

      💯 Andromeda has 181k hitpoints now, it's crazy awesome.

  • @cyberchrist6808
    @cyberchrist6808 4 месяца назад

    46:14 like 2 frames there showing heat propagation/hitboxes for fires?

  • @1aatlas
    @1aatlas 3 месяца назад

    The real blocker to the game we all want is
    ...(drum roll)....
    *Squadron 42.*
    There, i said it.

  • @atrium12
    @atrium12 4 месяца назад +1

    Server meshing is a technical nightmare. Imo it’d take a company like Epic Games to execute it correctly. And games should be designed from the ground up for it… retro fitting is a wild endeavor.literally Everything has to change in some way

    • @DeSinc
      @DeSinc 4 месяца назад

      I would agree 100% right up until 1 year ago where I started to see development really coming along and honestly now I believe they can do it given enough time, as crazy as that would have sounded to me 10 yrs ago

  • @Anonymous-m9f9j
    @Anonymous-m9f9j 4 месяца назад

    Great vid. I also saw tomato’s and I enjoy the balance you both bring to coverage.

  • @reamoinmcdonachadh9519
    @reamoinmcdonachadh9519 4 месяца назад

    Unless your playing in a group, or team, or org the only time you might see another player is either when you are leaving the Hab, taking a tram or calling your ship, as other players are doing likewise at other terminals. I have rarely seen actual players stop, and converse, and just be sociable. Everyone is on a rush to do their next thing.

    • @TheElcentralen
      @TheElcentralen 4 месяца назад

      i played the other day and i had a corsair with a player flying down to me. i find myself getting close to people a lot of times. but you can go a long time between getting to another player. but even if we get server meshing and we can meat eny person on the same continent. the universe will be getting bigger so it will probably be hours between contact unless you are in high populated areas.

  • @Maxxy9090
    @Maxxy9090 4 месяца назад

    Tomato glossed over the organization pillar.

  • @RicoZaid_
    @RicoZaid_ 4 месяца назад

    Too dense will also feel bad. Putting 200 people in Tressler will be miserable, clipping, lag etc

  • @titansquirrel4408
    @titansquirrel4408 4 месяца назад

    I'm so hesitant to be excited about SC these days I'm really just waiting for squadron, rather than watch the pot boil and the paint dry. I think they'll figure this out tho

  • @justinn5357
    @justinn5357 2 месяца назад

    They have no idea what fun gameplay is. Fun is alien to them.

  • @leesakowski790
    @leesakowski790 4 месяца назад

    Server meshing will only work if they also streamline the data flow between the user's game client and the server. Spreading out people will definitely help, but if you still have unnecessary amounts of client to server "chatter" for every little door that opens, it will quickly turn into a slideshow. You get a centralized event, like Invictus, with 1000+ people, you will be lucky to get 3fps. Not saying that server meshing shouldn't greatly improve performance, but there are other areas as well that will need addressing, hopefully sooner than later.

    • @morganlefay-k4c
      @morganlefay-k4c 3 месяца назад

      You should watch the server meshing video or some reactions about this.

    • @leesakowski790
      @leesakowski790 3 месяца назад

      @@morganlefay-k4c I have, it worked great with 2 people. That isn't my point. Each person could have their own server, but if you flood the network with too much data flow, it will still run like crap. Server meshing will take the strain off of the servers that the game is running on, allowing them to run much smoother. It will not magically reduce the data flowing back and forth from those servers to your game client. Try running a modern MMO, run on modern servers, on a high performance PC, over a phone line, and tell me how great it runs!

  • @Schooterl
    @Schooterl 4 месяца назад

    Well Mike... You're getting really good at explaining star citizen.
    I'm impressed, keep up the good work. 👍

  • @PcMacLaren
    @PcMacLaren 4 месяца назад

    I hope the paradigm shift is more about DEPTH. Depth in system, interactions, locations, missions etc.

  • @VortexStolenName
    @VortexStolenName 4 месяца назад

    It already takes a good 10-15 seconds for the server to recognize wtf is going on in the live universe...

  • @shippy1001
    @shippy1001 4 месяца назад +2

    Server Meshing is very misleading in general, I`ve noticed since 3.23 came out that A LOT of problems that SC have, won`t be fixed with server meshing, AI is one of them, but to not make it TLDR, when the Server "Recovers" it`s very laggy and very buggy for a few minutes until all clients shows up, on our Group/Party, I was the second player to get recovered, when I finally Pop-In, I lost the mission that I had, and the NPC Turrets destroyed my ship because I was tresspasing.
    Another time that happened was mid gun-fight, I died and woke up in prison, while doing a regular PVE Bounty, has a lawful citizen...
    Another time this happened to me, all my ammo and guns stopped working, they simply refuse to shoot, the fix was to drop them on the ground and re-equip them.
    Another time this happened all my Stims didn`t work, I use them, but my health never recovered, all 4 of them bugged out, dropping and picking back up didn`t work, I had to get new ones.
    Another this happened I somehow fell through the station in Port Tressler, luckily all my Items just went back to the station inventory.
    Food that you buy sometimes does not fill your hunger/thirst meter, after a server recovery.
    _________________________________________________________________________________________________________________________
    This only happens after a server recovers, and still taking too long to do so, last time I waited around 10 minutes, I know was more than 8 and less than 10 in total time, but still, sitting and waiting for a "server recover" is BS, 2-3 minutes is fine, but 10 minutes is absurdly long. Servers keep crashing over and over, the "replication layer" is just smoke and mirrors, intra-server functionality doesn`t exist at all yet, overall we are sitting at 5 fps average for the server performance, AI shooting through the walls, and I can still get stuck into a wall if I do the melee takedown animation on an NPC, or I can`t refuel/repair/re-arm my ships at a station. I`ve also experience 2x the 30K error, meaning the server recovery functionality doesn`t actually work for all servers, might be a good amount of servers, but not all of them.
    I fully agree with Mike, we need to see this working properly, 3.23 while "better" is far from the "ideal" performance they pitched at us for over a decade now.
    This may not seem to be much of a problem, but we absolutely experience more Bugs in SC than we experience Fun in SC.

    • @frogger2011ify
      @frogger2011ify 4 месяца назад

      Thing is the game and by proxy sq42 doesn't have physics. Outside of ragdoll physics which was new at the time cry engine which the game is built on has no physics and no object collision so every entity needs seperate smoke and mirror "physics" added to it and collision with every possible object in the verse ....all cry engine games have terrible collision issues ....then they want to damage ships like a voxl environment? Ha.....what there version of localized server meshing will do is cause more and more desync. They have no time dilation to accommodate the disparity in latency between the servers and the replication layer let alone server to server or server to player. It's not that their idea of server meshing is new or that its just "hard to do" it hasn't been done that way because it's foolish and requires waaaay more coding.

    • @OACustom
      @OACustom 4 месяца назад

      Def made it TLDR.

  • @Polyyboy13
    @Polyyboy13 4 месяца назад

    With all these extra players in servwr meshing, how will that work etc. there will be a ton of ships outside a mining outpost trying to use the screens etc. well thats what i think

  • @dasmoools606
    @dasmoools606 2 месяца назад

    lmfao, the Pyro Station felt more alive than the landing zones ffs!
    Bring back Levski! Levs felt more alive than practically all the landing zones..
    the OLD ArcCorp and GrimHex felt more alive than any of the landing zones and stations do right now.
    I want my levski back = 3=

  • @nickrichardson8812
    @nickrichardson8812 4 месяца назад

    Ghost hollow gonna go nutts

  • @Haegemon
    @Haegemon 4 месяца назад

    I'm only interested how much they can double the amount of NPCs in the verse.

  • @kennyb5537
    @kennyb5537 4 месяца назад

    SC as MMO relies on how many concurrent players we can have : 1000 people interacting with each other is still a standard number for video games ... not sure what the hype is about ... I really hope they go above that ... the more interesting goal would be tens of thousand interacting with each others. Also having limited shards will get people to switch when they feel it is too busy or too quiet which is not ideal ... switching server/shards is bad

  • @AcheliusDecimus
    @AcheliusDecimus 3 месяца назад

    4.0 will be a nightmare.

  • @KuraldGalain
    @KuraldGalain 4 месяца назад

    tomato is a bit positive, but I like the positivity. Ironically, I like your reactions even more, your videos are good Mike! Keep it up as always!

  • @WardenOfTerra
    @WardenOfTerra 3 месяца назад

    It doesn't 'just' need server meshing at all. It needs a minimal optimisation pass to make the game somewhat stable when it comes to the gameplay in the current build. It also needs a massive influx of players on F2P accounts to make this game actually successful. CIG needs to change their business model as this game is taking FAR too long to even put features into the game.

  • @dark1810
    @dark1810 4 месяца назад

    swear mike somethings forgets that testing is for testing and maybe his first test in server meshing which wasnt and isnt their intended experience going forward

    • @saltemikereacts
      @saltemikereacts  4 месяца назад

      Maybe listen to the words instead of finding reasons to be mad holy fuck.

  • @DeadLuckArchives
    @DeadLuckArchives 4 месяца назад

    Your different perspectives are because the majority of the game right now is sitting around with your friends speculating on what gameplay will be like when X thing happens, and how they'll do it, or how they *should* do it.
    Honestly one of the big revelations for most players is finding out CIG doesn't even know how they're going to do it still. I imagine their board meetings are speculating as much as the playerbase does.

  • @defnotscott8667
    @defnotscott8667 4 месяца назад

    Just let me choose the color of my ship hud, and the elements in it.

  • @Dr.Kryptanical
    @Dr.Kryptanical 3 месяца назад

    yes we do need something else if you experience a server reconnect it should keep your contracts that's one thing that's annoying especially when starting fresh and doing package missions I had one happen just before I could quantum jump to an OM above micro as I was going round the planet to go to the final location to deliver the last three packages in a 10 package mission (the ones where you pick em up at a station just outside the grounds of the distribution centre) when I reconnected the packages were still there but all markers, the mission and my 15k payout was gone and since outside those missions the packages are worthless I just tractor beamed them out of my titan and took off for tressler instead I'd given up!
    I've already said this and i'll say it again until the servers are more stable and meshing is down they should implement pay per package so if you delivered seven out of 10 your at least payed for those
    and sure in the context of real life that wouldn't happen a strawman argument i've been given many times
    but also in the context of life your contract and your deliveries wouldn't magically disappear due to a glitch in the matrix this is a game and players just give up on deliveries all together if they keep losing money trying to do them and never getting a payout only the small missions are viable right now because it's shorter playtime it's less risk but it's also a smaller payout!
    So I think in the context of this is a game and is that fun the answer is no, it's not fun to do a mission and have it wiped halfway through, they fix this one thing and make missions persistent heck maybe even let you back out to main menu and the missions still there when you come back in i'll be happy cause it seems the only 2 goals besides fun in this game is money and reputation and boy does it hurt your rep with a company if you fail a mission repeatedly!

  • @scarumanga
    @scarumanga 4 месяца назад

    I would be happy with 300 players or 400. They should focus on that with 4.0 and then when server meshing works with 400, slowly start to scale it up with playtests. But first get us a working 4.0 with some iteration of working server meshing...

  • @drunit8122
    @drunit8122 4 месяца назад

    We're 6 more years out to get SC to be like a Fallout game in regards to factions and narrative imo

  • @Em.P14
    @Em.P14 4 месяца назад

    the dream was there, they thougt it was possible, it is, but until it could be realised, there where still YEARS to fight through. now they are just that thad bit short of climbing over the ridge of the worst to get behind oneself to... be at the shore of the sea to start the game they wanted to build (we built up from the planets core, don't forget that) if they make it, it's up to them to swim AND to fly later on.
    i wish them best luck, and keep my support.

  • @davebiscuits
    @davebiscuits 4 месяца назад

    Shouldn't hard death kind scale with ship/weapon size? For example if a smaller ship gets its shields knocked down by like a S5 I'd expect it to pop like a cherry vs two small ships dueling I could see a soft death depending on circumstance.

  • @johnofthemasters
    @johnofthemasters 4 месяца назад

    imo, there were two big blockers. SQ42 & server meshing.

  • @IIITangentIII
    @IIITangentIII 4 месяца назад

    There are a few things that need to be improved in the replication layer in my opinion. I'm not a huge fan of killing a bounty and just preparing to loot the cargo when I get a 5-minute error and come back to the ship I was getting ready to loot being gone. It's not immersive, it's not fun, and it feels bad. Otherwise it is usually a good thing of course.

  • @ekgnomad1496
    @ekgnomad1496 4 месяца назад

    Area 18 to crusade just died Because I got shot on wala

  • @beeleaveme
    @beeleaveme 4 месяца назад

    every video is an entire Avengers: Endgame movie, unfortunately I don't have time for that

  • @Storm-Cleaver
    @Storm-Cleaver 3 месяца назад

    If you didn't stop and offer your comments... _why would we even be watching a _*_react_*_ video?_ I already watched Tomato's vid on _his_ channel. I'm watching your react to get your POV. A good react vid adds to the conversation without everyone having to be online at the same time.

  • @riosasin3086
    @riosasin3086 4 месяца назад

    i happy the Polaris is coming but more and more i'm terrified don't know would the Polaris i ccu in to be the ship they know how it should work, the best i can do is wait and not apply the ccu until it has been reviewed and feel satisfy enough, but man the waste of time make the ccu chain and waiting are can't be refund

  • @jrzgcwrocks
    @jrzgcwrocks 4 месяца назад

    Salte every react video: "haven't reacted in a while."

    • @saltemikereacts
      @saltemikereacts  4 месяца назад +1

      I used to everyday for multiple videos now it’s mostly just the ISC and SCL

    • @jrzgcwrocks
      @jrzgcwrocks 3 месяца назад

      @@saltemikereacts ok that's fair ig lol

  • @axm2689
    @axm2689 4 месяца назад

    It's space Mike, kinda needs to feel pretty empty

  • @googleoperationcyclone
    @googleoperationcyclone 3 месяца назад

    Investors have a legitimate interest in over-hyping the game and shooting down criticism.
    As long as players purchase ships, investors will keep investing and make an ROI based on ship sales.
    Fixing the game for the average player offers no monetary incentive for CIG since the whales will just buy ship packages anyways.

  • @jonnelson7949
    @jonnelson7949 4 месяца назад

    Super excited for 4.0 but I'm also expecting another 3.18

  • @solventob
    @solventob 4 месяца назад

    "Hopefully the system can" That's 90% of the issue with SC. Their servers and backend are bad and supper clunky

  • @kingotime8977
    @kingotime8977 4 месяца назад

    Honestly I think the hype for 3.23 was higher than for 4.0

  • @dierkrieger
    @dierkrieger 4 месяца назад

    Last weekend the game was almost unplayable. Servers suck and they always have.

  • @xBloodXGusherx
    @xBloodXGusherx 4 месяца назад

    IT'S TIME TO START DEVELOPEMENT IN YEAR 12 GUYS!
    Hahaha
    Too funny!

  • @reamoinmcdonachadh9519
    @reamoinmcdonachadh9519 4 месяца назад

    An argument could be made that SC 1.0 is the first round of Open Beta, rather than finished product.

    • @smaux.330
      @smaux.330 4 месяца назад

      Kinda hoping 4.0 would be beta lol

  • @junebwoi
    @junebwoi 4 месяца назад

    How is the game gonna handle client crashes and internet dropouts etc. I would hate to wake up at a station after the game crashes.

  • @SolarWindsRider
    @SolarWindsRider 4 месяца назад

    4.0 is indeed over hyped, in terms of gameplay content. There is some cool technical stuff, yes, but it's not gameplay content.
    We will have a bunch of new planets and moons, which will be interesting to explore for several days, maybe 1-2 weeks. A bunch of copy-pasted repetitive missions, which you'll check and get bored with in another 1-2 weeks. And ... that's it.
    In ~1 month after Pyro release it will be as familiar and boring as Stanton.

  • @Star_CitizenYT
    @Star_CitizenYT 4 месяца назад +1

    w.t.f. full game experience ... no matter who he's kidding 🤣he obviously means the full bugs experience

  • @Mace1000S
    @Mace1000S 4 месяца назад

    I am not so sure the true tech needed is faster stronger hardware, faster, GPU, CPU, SSD. That is the real tech limitations that they are waiting on and just not saying. The difference can be seen when trying to play the game with a 2080, 3080, 880 and latter this year a 5080. CGI. Pie in the sky tech will really be here only when the hardware can actually handle it. Truthfully, they started six years too soon.

  • @RN1441
    @RN1441 4 месяца назад +3

    @11:00 Mike, check your terminology: You're saying 4.0 is 'Server Meshing'. They are already walking that back by calling it 'Server Meshing V1' now. Even when it comes to their fundamental foundational technology they can't seem to 'finish' anything. The biggest promise of 'server meshing' being in hasn't been the scalability and the performance, it's been that the excuses about X needing to wait for Y part of the network code to be done would go away and they'd start moving at a reasonable speed. It looks like they don't intend to deliver that.

    • @hawk2086
      @hawk2086 4 месяца назад +3

      They didn't walk anything back, they always said this first version would be static server meshing with dynamic server meshing being the end goal.

    • @RN1441
      @RN1441 4 месяца назад

      @@hawk2086 That's revisionist history. Back in 2016 or so when they said 'server meshing next year' they didn't qualify it.

    • @hawk2086
      @hawk2086 4 месяца назад

      @@RN1441 you specifically said 4.0

    • @saltemikereacts
      @saltemikereacts  4 месяца назад

      They are not walking anything back this has been the “plan” since before the 2018 video tomato showed

    • @RN1441
      @RN1441 4 месяца назад

      @@saltemikereacts Oh super, could you show me that 2018 or earlier 'V1' terminology?

  • @john.flick.c4512
    @john.flick.c4512 4 месяца назад

    yeah usually i dont comment on salty mike videos but he should let people finish a thought during a transition before jumping , i think thats proper reacting, love him though.

  • @orthy853
    @orthy853 3 месяца назад

    I will say the zues MR got me good.

  • @FulguroGeek
    @FulguroGeek 4 месяца назад +1

    lol, 4.0 will be a mess like all CIg patch in the past 6 years... of course ppls expect something great with this mile stone and almost 13 years of developpement, but we are at the bigining of the developpement so!

  • @reamoinmcdonachadh9519
    @reamoinmcdonachadh9519 4 месяца назад

    The problem with 4.0 is NOT what it contains, but with WHAT accompanies 4.0, namely: PYRO. This new System is NOT a patch, its an EXPANSION, and like EVERY expansion to any game, will come with it's own problems that will (unfortunately) overshadow 4.0

  • @NightNord
    @NightNord 4 месяца назад

    StarSim is such a shitty name. Quantum was actually the prefect name for what it is wherever lore uses "Quantum" as "Magic" and QT has nothing to do with quantum actually. But of course they going to rename a good name into "StarSim" instead of fixing their shipwreck of a lore

  • @reamoinmcdonachadh9519
    @reamoinmcdonachadh9519 4 месяца назад

    As long as 4.0 is not another 3.18 Moment, I will take what I can get. Even if it becomes a 3.18 Moment, I will hold the Line.

  • @jirikrajnak9047
    @jirikrajnak9047 4 месяца назад

    game accumulated a lot of technical debt over all those years.

  • @JB-gb7uu
    @JB-gb7uu 4 месяца назад

    SC 1.0 gonna have 5 systems.

  • @thecooljohn100
    @thecooljohn100 4 месяца назад

    Make fun of the game all you want, just make sure you remember and realize that there's no other developer doing what they're doing, there's no other developer taking the risks they are taking, and that there's not a lot of devs out there innovating on and developing cutting edge gaming tech. Take Two and Rockstar, Activision Blizzard, Ubisoft, EA, insert your favorite Dev here. They're all more than comfortable selling you the same game 3 times over 6 years. So laugh all you want🤷🏻‍♂️

  • @sosayweall2509
    @sosayweall2509 4 месяца назад

    1k devs but a feature complete update is tooo much

  • @fn8382
    @fn8382 4 месяца назад

    Yes you Are here to put tomato and everyone in there place . If not i leav .

  • @Kathyoftheglade
    @Kathyoftheglade 4 месяца назад

    yeah. i dont expect 4.0 to be anything other than the buggy mess we have now. lots more features but still a buggy mess. expecting this to be the jfc patch is foolish.

  • @user-yc6sc4kt4v
    @user-yc6sc4kt4v 4 месяца назад

    5min lag?
    East fix, just implement Server Meshing Master modes XD

  • @JohnSmith-ue3pt
    @JohnSmith-ue3pt 4 месяца назад

    how are we gonna have 1000 people on hurston when lorville has like 16 hangars or whatever..

  • @alexanderdooley5833
    @alexanderdooley5833 4 месяца назад

    Personally I think beta is core game ready for polish. They are throwing beta out for consumer hype. Until all ships are current standard, all ship related thing not at t0 implementation.... we need repair, refinery and base building to t1 with server meshing then you can call it beta.

  • @Mahoyage
    @Mahoyage 4 месяца назад

    I just want my space worms that Chris promised in 2016.

    • @TyrHeimdal
      @TyrHeimdal 4 месяца назад +1

      The spice must flow.

  • @8upgaming298
    @8upgaming298 4 месяца назад

    If it has to be a 3.18 then it has to be. I couldn't agree more. This game does hinge on this tech. This is the doors opening to our game being made.

  • @zizhdizzabagus456
    @zizhdizzabagus456 4 месяца назад

    yeah. missions on the mobiglass sux. its so much more immersive when u got a mission from a well scripted character, who gives the reason for that mission, not only money inolved, maybe raise some moral dilemma, background and stuff and the example of eva outside the astation and do something is great. why they scrap all that if they had it?