Fun fact, the main composer for the battle network series (Akari Kaida( also composed Breath of Fire III. Thanks for showing everyone how talented she really is!
Such an underrated composer! Akari Kaida was also one of the composers for Mega Man and Bass (Rock Man and Forte.) They have such a distinct style, you can totally tell which tracks they worked on.
I just looked it up, and Akari Kaida didn't work on this game, she worked on BN5. Yoshino Aoki made the BN6 soundtrack, but both of them worked on Breath of Fire III
@@MechanicalRabbits Just to add to this, Akari Kaida did BN1 and BN5. Yoshino Aoki did BN2, BN3 and BN6. BN4 was done by Toshihiko Horiyama (Mega Man X4)
1:19 "Surge of Power takes advantage of the fact that no human ever has play this music on a real instrument" I guess you haven't heard GaMetal's take on this beastly tune!
A while back I went looking for childhood games that hold up for me today, I ended up settling on the Battle Network series and SSX 3. Then I learned they're remastering MMBN, now there's even this video that made me double take, awesome! Currently on the 4th game in the series, absolutely blasted through the first three before I also remembered SSX 3.
Seen Capcom sponsoring this unique content fills me with joy. Let the people know how much effort and creativity is poured into videogames through music besides graphics and gameplay. Also the launch of MMBN Legacy Collection brings me great memories of when I used to play the first two games during the time I was practicing Weber and Stamitz repertoire for clarinet. One more thing... This channel rocks! ❤
I think it's also important to note, from a technical standpoint, the music technicians had no way of using chords (they lacked enough audio channels). The arpeggios and syncopated notes avoiding an overlap was a intentional, clever, and creative way to maximize musical ideas and minimizing musical limitations from the Gameboy's small number of channels. This was more than musical mastery. This piece is engineering genius.
Well actually 🤓 if you listen closely to the exerpts in this video you can actually hear that chords are being used. The Gameboy Advance was capable of using a system similar to MIDI, but more like DOS modules like xm, it, mod, etc.. to play sequences of audio samples, like the N64 and SNES for example. Most GBA titles used this exclusively. The thing that makes this a unique Gameboy Advance soundtrack is that along with using the audio sampling capabilities of the system with as many channels as you'd like, it also utilized the 8bit soundchip from the original Gameboy that was embedded in the GBA for backwards compatibility with older gameboy and gameboy color games. The 2 pulse channels for leads and counter melodies, the wavetable synth channel for bass, and the noise channel for percussion, combined with drum and melodic instrument samples to fill out the sound with chords, riffs, and more fleshed out percussion. It really emphasizes the dualistic nature of the real world + the cyberspace internet world by using the 2 different sound systems in tandem
you’re so right, and i’m getting shovel knight vibes because of it since shovel knight tries to stay within the technical limitations of a nintendo console from that era
The guitar is so exactly overstepped by the bass that I swear to all that's holy I would have never known it existed, were it not for you isolating it.
It’s quite surprising, considering how usually in music it’s the other way around, with the bass usually being the hard to notice supporting role while the guitar being what people normally notice. I guess the low range that the guitar plays is a decently large chunk of the reason for that, basically acting like a second bass?
@@pokeperson1000 I suppose that does play a part. If my estimations are correct, the guitar hovers around an F2 note at around 90Hz. Although a bass guitar starts as low as 40, human ears aren't well tuned to make a lot of difference between lower frequencies. Still though, it sounds to me like a guitar and not a bass ; but it simply can't be heard in the original arrangement which, personally, I find just too muddy for its own sake, _especially_ considering the GBA's poor hardware.
@@blara2401 yes, I agree that it definitely sounded like a guitar. What I meant was that it was playing a role similar to that of what normally would be the role of a bass in other music, supporting the other parts and sinking into the obscured background as a result. The muddiness doesn't help either, and I can only hear smatterings of it after straining my ears while trying to ignore the rest of the music.
One of the Best songs in the franchise so far, not only this song but the entire OST of 6 could be summed up by EMOTION, it has a lot of emotions going all the way around and that is why I love this game so much.
N1 grand prix makes bn3 my favorite in the series I love tournament arcs and the fact that you build up to the tournament over the course of half the game made it so hype when you take the stage and all the battlers in your block are introduced
The music composer for the MegaMan Battle Network series is truly incredible. It takes a real magician to make such incredible and timeless music through the limited GBA soundfonts and low track number. There are _so many_ great songs throughout the series that still sound just as iconic and distinctive and great even today. Composers for other games often lament how they're "limited" by the hardware, or just try to imitate real life music, and never think outside the box like Akari Kaida and Yoshino Aoki did. Video games aren't real life, so you're not limited to what kinds of music real life performers can physically play. MMBN's Akari Kaida and Yoshino Aoki (and also FFXIV's Nobuo Uematsu and Masayoshi Soken) realized that they can make incredible music making full use of the facts that they don't have to be constrained by the limits of real life performances or genres and can make _anything they could imagine without limit._
yeah my composer teacher said that "If it sounds nice, why complaining?" It is true some people wants to limit to real life limitation. But as long as the music is enjoyable, i dont care if i need 7 arms to play a music
I think the best part about surge of power is that either in the player's hands or in the enemy's. For example, if you are so used to fighting Blastman you'll feel the power and control go to you as if you are there to cause the chaos. BUT if for instance you run into Bass or Colonel unprepared it takes that power and chucks it into their court. It's like the ultimate battle song for two powerful forces clashing in a tug of war. lol
Also cover You're Not Alone, and all the other "hero themes"! MMBN5 was my absolute fav of the series, so You're Not Alone (specifically the GBA version) holds a special place in my heart with the sheer feels it induces.
so... the more I considered things while listening to your video here, the more I started to realize that this track is essentially a musical representation of a player's journey through a boss fight. The dissonance at the start is when you're first learning the patterns, not confident and often caught off guard by the incoming attacks but eventually you learn that pattern and become confident until phase two where the boss switches it up with a mid fight special. After this this pain in your neck decides to change the pattern, even if ever so slightly so while it's familiar there are things that may still throw you off until you get your confidence back. Even the fact that the track loops is significant as this process repeats itself every time you fight a new boss. not sure if this was intentional, or even meant to happen but your musical analysis made me come to this realization. I don't think I've heard many songs that can portray this journey as well as this one does, perfect boss song in my book.
YES!!!! I absolutely love Mega Man Battle Network and would totally welcome any more coverage from this gem of a series. My personal favorite track is "A Total War," from Battle Network 5, but honestly all of the Final Computer Comp tracks are excellent from, BN3's "Final Transmission, to BN6's "Two of Braves."
@@FCEngine Its true that Mega Man 10 used the more common quick arpeggio sound of chiptune, but arpeggios as an overall concept have been used since Mega Man 1 all over the place
I know you're doing this because you were sponsored to, but from the vibes of final fantasy 9 to the phoenix wright to Battle Network, I'm glad you keep covering music from my favorite childhood titles
Amazing to see such a chaotic, excellent piece of music cut apart and explained! Now to inject Surge of Power hype directly into my veins when my Legacy Collection arrives!
This has gotta be the first time I've ever popped off for a RUclips sponsor before. Glad to see you're getting recognized + paid for some of the best content on RUclips
yooo! as a MMBN fan, I love the breakdown of the score and playing each individual part and showing how it all came together. This was amazingly detailed, and I loved it! Immediately subbed! Please do more
The music in this game was great. The title screen is my favorite. The first time I heard that song I knew that this was going to be the series finale.
I only played the first three games, but I still recognize this as the most iconic of the boss themes. It's just that powerful. And how often do you see the sixth game in a series blowing it away like this!?
@@varenoftatooine2393 Final Fantasy and similar titles don't count so much imo as they don't follow the same continuity and setting, which gives them much more freedom and basically makes sequels be sequels in name and theme only.
Ah yes, the magnum opus of the MMBN series music (imo anyway). The music throughout the series is consistently great but this just goes so hard when it really doesn't need to. I remember hearing it for the first time and being blown away that this was a song on the GBA, it's such a standout in a game series already full of gems
I appreciate the shot of Hiromi at the end, because she so wonderfully embodies both sides of what you were discussing - there are definitely times where she starts at a lower intensity than the ultimate goal, to provide room to grow, but there are also definitely other times where she just goes absolutely all out from the very first notes right up till the end, and it's all so wonderfully satisfying. Another great video, thank you for posting!
That was definitely accurate about the whole inscrutable guitar thing. Whenever I listened to this in an attempt to transcribe by ear, I tended to hear the longer notes as a synth instrument of some sort while the shorter strumming as part of the percussion like a record scratch when combined with the high-hat/maraca sound in the actual drums.
Always loved how this soundtrack combines the backwards compatible classic 8bit Gameboy soundchip along with the Advanced system's audio sampling capabilities
That was actually the intended way to play back music on the GBA, as purely sampled music would either be crusty or present a significant load on processing
I just finished all 6 games in the legacy collection and I literally teared up from nostalgia overflow + just a banger of a game series No joke, the level of detail connecting every game together is insane and I still havent found any games with this level of collection
I'm not enough of a music buff to understand the specifics, but this video still explains to everyone what those specifics actually mean. Excellent analysis!
Battle Network was also downright prescient with "smart" appliances. I honestly thought no one would be so stupid as to attach an oven to the internet... now we have stories of people's smart ovens refusing to turn off (fortunately, cutting the power still works.)
The sickest 5 years on the gba I still replay them once every 3/4 years especially for travel or vacation they can be beat so quick and the progression is great alongside insane OST I like this song but the main menu themes are super iconic too. No idea how they did this on gba soundfont all these are sick
i want to give you a hug for selflessly dissecting and uncovering all the incredible value of this game’s music. thank you so much!!! i’ve been obsessed with this music since launch and it feels good to not be alone!
MMBN is a title I played a lot as a kid and in college I did an arrangement on this piece :’) Love to see this video and that you got the CAPCOM sponsor!!
Fun fact, the advance gameboy sound driver had 8 PCM Channels, with the other 4 channels being the from the original Gameboy hardware, whichis why if you listen closely, some sound effects play over what sounds like the melody or noise in gba music.
One of my favorite tracks from my favorite Battle Network game. A lot of the songs in that game are sooooo good. I'm so happy to play it again now that my gba is too small for comfort for my hands.
The way you broke down the instruments in this video was fascinating. I love the music in the Battle Network series and I feel like it needs the praise it deserves. Kudos to you man!
I really like how u explained this. Its crazy to think of how much goes into music composition. I dont think i got the feeling of "threat" from the music. But the idea of fighting an opponent u dont have to hold back against. U can let the "beast out" as the hunger for battle takes over and increases as the fight rages on.
I love CAPCON even more for sponsoring this channel. I love this channel. It's what I wanted growing up as a musician and RPG video game nerd in the 90s. Feels good to knowbI wasnt the only one passionate about RPGs and music thory and answers a lot of the questions had. Even simple ones like ... what scale is the saga frontier opepening theme in. I didnt have the tools or education.
I've loved this theme from the second I heard it, it's amazing. ❤ That section where you layered 3 parts over eachother one by one was lovely, I never noticed the little guitar-like sound going along with the bass, that's really cool. Man I love video game music. 🙏🏻
Not gonna lie, one of the best youtube videos I've watched in a while. Congrats for the sponsorship and the high quality work. Subscribing even if not knowing a single thing about music theory.
Im glad someone else also feels this way about this track. Despite playing BN6 when it came out, Surge of Power has stayed in my favourite game bgms all this time. And what an excellent break down!
This must be the exact same reasons why the Decisive Battle Theme from the GB game Dragonball Legendary Super Warriors is such a thrill! It's an insanely hype track with a ton of notes coming at you at super speeds, stabbed with a chorus of sorts that is super melodic.
Awesome analysis! Soon as I heard the track I had a huge nostalgic grin. Only thing missing is discussion about how this track is remixed for the final boss battle music alongside motifs from the rest of the game
I remember fighting Blazeman for the first time as a kid. The music start to play and a sudden rush of fear and adrenalin rushes to my little head. I was feeling very hyped after the fight was over
I can't believe my crummy old mod of the game still sees use even as B-roll in 2023. Still, good content and analysis of the piece. I don't understand it all, but I can definitely appreciate it more now on a different level.
Surge of power is absolutely a hype track. One of my favorites. It is fun to see it broken down like this even though I've an extremely limited understand of music theory (took band for a few years in middle school before learning it wasn't for me.)
I really appreciate this vid, not only as a 2nd semester music major currently taking theory, but as a die hard megaman fan, finally watching BN’s hardest track get its flowers and get explained. Could you do an analysis of “battle pressure” from the 4th game?
I saw the title and immediately wanted to fight, lmao. Surge of Power is great, but BN3's got like 4 tracks I'd easily say bring on the hype more imo. If you wanna talk about more BM music in the future I'm more than on board.
That's one of the best sponsorship deals on this website because Mega Man Music is the cream of the crop when it comes to what it takes to be the best Video Game music out there.
I refuse to play this game without headphones this time around. Back in '03, I would rock out at recess & lunch by opening up the SP and going full volume with the BN3 opening theme. Kids would gather round and rock out, too. Good times.
Fun fact, the main composer for the battle network series (Akari Kaida( also composed Breath of Fire III. Thanks for showing everyone how talented she really is!
Such an underrated composer! Akari Kaida was also one of the composers for Mega Man and Bass (Rock Man and Forte.) They have such a distinct style, you can totally tell which tracks they worked on.
And what do ya know: I grew up loving both games as a kid! :D
I just looked it up, and Akari Kaida didn't work on this game, she worked on BN5. Yoshino Aoki made the BN6 soundtrack, but both of them worked on Breath of Fire III
@@SeeleSO02 iirc Kaida only did the intro stage
@@MechanicalRabbits Just to add to this, Akari Kaida did BN1 and BN5. Yoshino Aoki did BN2, BN3 and BN6. BN4 was done by Toshihiko Horiyama (Mega Man X4)
Ayeeee, get that sponsorship bread
Ayeeee
Just in time for the collection to drop !
Ayyeeeeeeee
Thisistheway.gif
Nice
1:19 "Surge of Power takes advantage of the fact that no human ever has play this music on a real instrument"
I guess you haven't heard GaMetal's take on this beastly tune!
Or ToxicxEternity's!! And *I* was the one that paid him to make it!
@@VoiceofMidnightStormty for your service 🫡
Thanks for that.
Or insaneintherainmusic's, bro killed that shit
HELL YEAH!! Perfect Sponsor!
I'm glad to see Battle Network again
A while back I went looking for childhood games that hold up for me today, I ended up settling on the Battle Network series and SSX 3.
Then I learned they're remastering MMBN, now there's even this video that made me double take, awesome!
Currently on the 4th game in the series, absolutely blasted through the first three before I also remembered SSX 3.
@@Gnurklesquimp2THEY'RE SO GREAT, I'VE EVEN GOT MY SIBLINGS ON THEM NOW; 😍😍😍
@@nosajsamaniego4512 Awesome
Seen Capcom sponsoring this unique content fills me with joy. Let the people know how much effort and creativity is poured into videogames through music besides graphics and gameplay.
Also the launch of MMBN Legacy Collection brings me great memories of when I used to play the first two games during the time I was practicing Weber and Stamitz repertoire for clarinet.
One more thing... This channel rocks! ❤
damn capcom recognizing your work congrats!
I think it's also important to note, from a technical standpoint, the music technicians had no way of using chords (they lacked enough audio channels). The arpeggios and syncopated notes avoiding an overlap was a intentional, clever, and creative way to maximize musical ideas and minimizing musical limitations from the Gameboy's small number of channels. This was more than musical mastery. This piece is engineering genius.
Well actually 🤓 if you listen closely to the exerpts in this video you can actually hear that chords are being used. The Gameboy Advance was capable of using a system similar to MIDI, but more like DOS modules like xm, it, mod, etc.. to play sequences of audio samples, like the N64 and SNES for example. Most GBA titles used this exclusively. The thing that makes this a unique Gameboy Advance soundtrack is that along with using the audio sampling capabilities of the system with as many channels as you'd like, it also utilized the 8bit soundchip from the original Gameboy that was embedded in the GBA for backwards compatibility with older gameboy and gameboy color games. The 2 pulse channels for leads and counter melodies, the wavetable synth channel for bass, and the noise channel for percussion, combined with drum and melodic instrument samples to fill out the sound with chords, riffs, and more fleshed out percussion. It really emphasizes the dualistic nature of the real world + the cyberspace internet world by using the 2 different sound systems in tandem
That's more a limitation of the original Gameboy and the color. The advance actually does a lot of sample playback instead
you’re so right, and i’m getting shovel knight vibes because of it since shovel knight tries to stay within the technical limitations of a nintendo console from that era
The guitar is so exactly overstepped by the bass that I swear to all that's holy I would have never known it existed, were it not for you isolating it.
It’s quite surprising, considering how usually in music it’s the other way around, with the bass usually being the hard to notice supporting role while the guitar being what people normally notice. I guess the low range that the guitar plays is a decently large chunk of the reason for that, basically acting like a second bass?
@@pokeperson1000 I suppose that does play a part. If my estimations are correct, the guitar hovers around an F2 note at around 90Hz. Although a bass guitar starts as low as 40, human ears aren't well tuned to make a lot of difference between lower frequencies. Still though, it sounds to me like a guitar and not a bass ; but it simply can't be heard in the original arrangement which, personally, I find just too muddy for its own sake, _especially_ considering the GBA's poor hardware.
@@blara2401 yes, I agree that it definitely sounded like a guitar. What I meant was that it was playing a role similar to that of what normally would be the role of a bass in other music, supporting the other parts and sinking into the obscured background as a result. The muddiness doesn't help either, and I can only hear smatterings of it after straining my ears while trying to ignore the rest of the music.
One of the Best songs in the franchise so far, not only this song but the entire OST of 6 could be summed up by EMOTION, it has a lot of emotions going all the way around and that is why I love this game so much.
Agreed!! Probably my favorite OST in the series 🙏🏿
🔥
MMBN is full of battle music bangers, MMBN3 grand prix song is another one I love.
yep, was thinking of that one too :)
Great Battlers is so hype, you have keen taste my friend.
Capcom was really on top of it in this era. The Zero/ZX series came out at around the same times, and those soundtracks were absolutely amazing too.
N1 grand prix makes bn3 my favorite in the series I love tournament arcs and the fact that you build up to the tournament over the course of half the game made it so hype when you take the stage and all the battlers in your block are introduced
The battle themes in BN3 are absolute bops
The music composer for the MegaMan Battle Network series is truly incredible. It takes a real magician to make such incredible and timeless music through the limited GBA soundfonts and low track number. There are _so many_ great songs throughout the series that still sound just as iconic and distinctive and great even today.
Composers for other games often lament how they're "limited" by the hardware, or just try to imitate real life music, and never think outside the box like Akari Kaida and Yoshino Aoki did.
Video games aren't real life, so you're not limited to what kinds of music real life performers can physically play. MMBN's Akari Kaida and Yoshino Aoki (and also FFXIV's Nobuo Uematsu and Masayoshi Soken) realized that they can make incredible music making full use of the facts that they don't have to be constrained by the limits of real life performances or genres and can make _anything they could imagine without limit._
yeah my composer teacher said that "If it sounds nice, why complaining?" It is true some people wants to limit to real life limitation. But as long as the music is enjoyable, i dont care if i need 7 arms to play a music
Ayo, Soken getting praise on a completely unrelated video. Love to see it.
Remember: the gba doesnt have a dedicated sound chip, all music on there had to be hard coded by scratch
I think the best part about surge of power is that either in the player's hands or in the enemy's. For example, if you are so used to fighting Blastman you'll feel the power and control go to you as if you are there to cause the chaos. BUT if for instance you run into Bass or Colonel unprepared it takes that power and chucks it into their court. It's like the ultimate battle song for two powerful forces clashing in a tug of war. lol
If you wanna cover more MMBN please do Proof of Courage!
YES
yes please!
Also cover You're Not Alone, and all the other "hero themes"!
MMBN5 was my absolute fav of the series, so You're Not Alone (specifically the GBA version) holds a special place in my heart with the sheer feels it induces.
@@LadyTsunade777 Imagine the DS version. That slaps.
PLEASE YES!
so... the more I considered things while listening to your video here, the more I started to realize that this track is essentially a musical representation of a player's journey through a boss fight. The dissonance at the start is when you're first learning the patterns, not confident and often caught off guard by the incoming attacks but eventually you learn that pattern and become confident until phase two where the boss switches it up with a mid fight special. After this this pain in your neck decides to change the pattern, even if ever so slightly so while it's familiar there are things that may still throw you off until you get your confidence back. Even the fact that the track loops is significant as this process repeats itself every time you fight a new boss.
not sure if this was intentional, or even meant to happen but your musical analysis made me come to this realization. I don't think I've heard many songs that can portray this journey as well as this one does, perfect boss song in my book.
Almost definitely intentional - great observations
I love me a good analysis. Thank you for this read.
To this day, this track is still my favorite boss track in the series. It's just a straight banger.
YES!!!! I absolutely love Mega Man Battle Network and would totally welcome any more coverage from this gem of a series. My personal favorite track is "A Total War," from Battle Network 5, but honestly all of the Final Computer Comp tracks are excellent from, BN3's "Final Transmission, to BN6's "Two of Braves."
My favorite is probably "You Can't Go Back" from BN2.
Great Battlers is my favorite. Maybe tied with Light in the dark.
All I needed to see was "Surge of Power" and I _KNEW_ I had to watch this
1:16 Arpeggios are a trademark of Megaman music in general, aren't they?
In classic and battle network it really comes about from the limitations of the hardware. It's an interesting case of "limitations breed creativity"
Only Megaman 10 used arps
@@FCEngine Its true that Mega Man 10 used the more common quick arpeggio sound of chiptune, but arpeggios as an overall concept have been used since Mega Man 1 all over the place
It's almost like you can hear the Cybeast seething, waiting, and then you hear the dissonance between them, Mega Man, and Lan.
I know you're doing this because you were sponsored to, but from the vibes of final fantasy 9 to the phoenix wright to Battle Network, I'm glad you keep covering music from my favorite childhood titles
0:51 the grass seed landing to the beat drop
God this boss theme still hits just as hard as it did when I first played the game
I'm actually crying remembering this soundtrack lol. Great vid man thanks for the feels
I'm glad lots of us decided to time videos with the release of this collection! Great video!
Thanks man! Love your stuff!
@@8bitMusicTheory Ahw shucks, thanks!
I freaking love this song so much. Thank you for this breakdown.
nice sponsor, congrats!
wow, those illogical bass and guitar tracks smushed together is insane but works so damn well
I love this battle theme and its peak boss battle no theme comes close to the fighting spirit this theme pushes out
TWO MEGAMAN BATTLE NETWORK VIDEOS IN ONE DAY AND ITS ABOUT MY FAVORITE ASPECTS OF THE GAMES. BLESS YPUR VIDEO, MY DUDE
Now I want a MegaMan Network Transmission analysis video!!
Amazing to see such a chaotic, excellent piece of music cut apart and explained! Now to inject Surge of Power hype directly into my veins when my Legacy Collection arrives!
Forgot about these games I played on the GBA 20 years ago. Great video
2:15 **casually triggers my PTSD**
The drum line seems like a really important part of the song to bring up as well
Up
This has gotta be the first time I've ever popped off for a RUclips sponsor before. Glad to see you're getting recognized + paid for some of the best content on RUclips
NO WAY i was listening to it all week and watching your videos for an assignment, this is just what i needed
yooo! as a MMBN fan, I love the breakdown of the score and playing each individual part and showing how it all came together. This was amazingly detailed, and I loved it! Immediately subbed! Please do more
This video made me appreciate Surge of Power so much more than I already did.
And I loved this song to death before
Got damn. This guy goes over music notes like a quick football play and i dont know jack about either and im pulled in
Whoaaaa Capcom sponsor for 8BMT?!?! That's awesome!
The music in this game was great. The title screen is my favorite. The first time I heard that song I knew that this was going to be the series finale.
I only played the first three games, but I still recognize this as the most iconic of the boss themes. It's just that powerful. And how often do you see the sixth game in a series blowing it away like this!?
The sixth game really felt like Capcom trying to go out on a high in many ways. I really recommend giving it a try.
*laughs in Final Fantasy VI*
@@varenoftatooine2393 This is like the only other notable one tho
@@varenoftatooine2393 Definitely one of the most iconic boss themes under Capcom, man. Square Enix's VGM OST is whole different level to talk about.
@@varenoftatooine2393 Final Fantasy and similar titles don't count so much imo as they don't follow the same continuity and setting, which gives them much more freedom and basically makes sequels be sequels in name and theme only.
Ah yes, the magnum opus of the MMBN series music (imo anyway). The music throughout the series is consistently great but this just goes so hard when it really doesn't need to. I remember hearing it for the first time and being blown away that this was a song on the GBA, it's such a standout in a game series already full of gems
I appreciate the shot of Hiromi at the end, because she so wonderfully embodies both sides of what you were discussing - there are definitely times where she starts at a lower intensity than the ultimate goal, to provide room to grow, but there are also definitely other times where she just goes absolutely all out from the very first notes right up till the end, and it's all so wonderfully satisfying. Another great video, thank you for posting!
I am so excited this collection is out!
That was definitely accurate about the whole inscrutable guitar thing. Whenever I listened to this in an attempt to transcribe by ear, I tended to hear the longer notes as a synth instrument of some sort while the shorter strumming as part of the percussion like a record scratch when combined with the high-hat/maraca sound in the actual drums.
BN3's main web theme (not sure what it's called) has such an amazing bounce to it. My favorite track in the whole series.
Mine, too!
BN3 was my childhood, honestly. 🥰
no way you made a video on this song, seriously feel like the only person who ever knows about battle network
Always loved how this soundtrack combines the backwards compatible classic 8bit Gameboy soundchip along with the Advanced system's audio sampling capabilities
That was actually the intended way to play back music on the GBA, as purely sampled music would either be crusty or present a significant load on processing
I just finished all 6 games in the legacy collection and I literally teared up from nostalgia overflow + just a banger of a game series
No joke, the level of detail connecting every game together is insane and I still havent found any games with this level of collection
*Level of Connection
Great choice of music, Surge of Power is such a sick track!
Gotta be one of the funnest tracks I've remixed from the series so far! 💎
Battle Network 6 is an all time favorite of mine, amazing game
Best game series of all time! Glad to see this covered!
video game composers are so underrated
I'm not enough of a music buff to understand the specifics, but this video still explains to everyone what those specifics actually mean. Excellent analysis!
Battle Network was also downright prescient with "smart" appliances. I honestly thought no one would be so stupid as to attach an oven to the internet... now we have stories of people's smart ovens refusing to turn off (fortunately, cutting the power still works.)
I LOVE arpeggios!
Congrats on the sponsorship! Love Surge of Power and your breakdown! I forgot how good that track was.
I'm amazed this is a thing. Surge of Power is the sickest metal track on the GBA soundchip lol
The sickest 5 years on the gba I still replay them once every 3/4 years especially for travel or vacation they can be beat so quick and the progression is great alongside insane OST
I like this song but the main menu themes are super iconic too. No idea how they did this on gba soundfont all these are sick
Interesting how it contrasts different types of intensity instead of different levels. Always interested to learn from your analysis of these songs!
An all time great song. Glad you made this
i want to give you a hug for selflessly dissecting and uncovering all the incredible value of this game’s music. thank you so much!!! i’ve been obsessed with this music since launch and it feels good to not be alone!
2:17 Those dread notes, alone, represent MM fighting a boss... who ends up doing the yoinky sploinky
This series has very good music and this piece brings back a lot of memories. Thanks for covering it!
I had never even heard the guitar and bass part at the beginning until this vid. So awesome
Eyyy this is the video that pushed me over the edge. I'm getting the game
Impeccable video, as always! And congrats on the sponsorship!
MMBN is a title I played a lot as a kid and in college I did an arrangement on this piece :’) Love to see this video and that you got the CAPCOM sponsor!!
Fun fact, the advance gameboy sound driver had 8 PCM Channels, with the other 4 channels being the from the original Gameboy hardware, whichis why if you listen closely, some sound effects play over what sounds like the melody or noise in gba music.
One of my favorite tracks from my favorite Battle Network game. A lot of the songs in that game are sooooo good. I'm so happy to play it again now that my gba is too small for comfort for my hands.
The way you broke down the instruments in this video was fascinating. I love the music in the Battle Network series and I feel like it needs the praise it deserves. Kudos to you man!
I really like how u explained this.
Its crazy to think of how much goes into music composition.
I dont think i got the feeling of "threat" from the music. But the idea of fighting an opponent u dont have to hold back against. U can let the "beast out" as the hunger for battle takes over and increases as the fight rages on.
I love CAPCON even more for sponsoring this channel. I love this channel. It's what I wanted growing up as a musician and RPG video game nerd in the 90s. Feels good to knowbI wasnt the only one passionate about RPGs and music thory and answers a lot of the questions had. Even simple ones like ... what scale is the saga frontier opepening theme in. I didnt have the tools or education.
I love when the song's names represent the feeling they create when played.
Video Game Animation Study just posted about this series' animation a few hours ago! Happy to see the love for the series and it coming to Switch
I've loved this theme from the second I heard it, it's amazing. ❤ That section where you layered 3 parts over eachother one by one was lovely, I never noticed the little guitar-like sound going along with the bass, that's really cool. Man I love video game music. 🙏🏻
Not gonna lie, one of the best youtube videos I've watched in a while. Congrats for the sponsorship and the high quality work. Subscribing even if not knowing a single thing about music theory.
This was so cool. Good sponsorship!
I played every MMBN except 6, so I'm looking forward to this hype finalé when I play it on the Switch! 🙏🏽 =)
Im glad someone else also feels this way about this track. Despite playing BN6 when it came out, Surge of Power has stayed in my favourite game bgms all this time. And what an excellent break down!
This must be the exact same reasons why the Decisive Battle Theme from the GB game Dragonball Legendary Super Warriors is such a thrill!
It's an insanely hype track with a ton of notes coming at you at super speeds, stabbed with a chorus of sorts that is super melodic.
I only just discovered your content, but I'm so glad you're growing and becoming successful on RUclips!
Quickly clicked because I thought this was a Surge of Power remix, but stayed for the cool analysis. Awesome breakdown, fav Battle Network music!
Finally getting the real music theory I needed 😌 dope sponsor btw
Awesome analysis! Soon as I heard the track I had a huge nostalgic grin. Only thing missing is discussion about how this track is remixed for the final boss battle music alongside motifs from the rest of the game
Waouw, what a nice sponsor you got ! Congratulations, it is well deserved, your channel offers great content !
I remember fighting Blazeman for the first time as a kid. The music start to play and a sudden rush of fear and adrenalin rushes to my little head. I was feeling very hyped after the fight was over
I can't believe my crummy old mod of the game still sees use even as B-roll in 2023.
Still, good content and analysis of the piece. I don't understand it all, but I can definitely appreciate it more now on a different level.
Surge of Power is one of the best boss themes ever. Also generally the Battle Network games have some of the best tracks in the business
The song had strong vibes in terms of the fight for survival, and it wasn't your fight to survive, it was theirs.
Oh, exquisite. What a masterful analysis of a grand song!
I am so happy that you're getting sponsors from game publishers! You deserve it, dude. Keep up your wonderful craft.
Surge of power is absolutely a hype track. One of my favorites. It is fun to see it broken down like this even though I've an extremely limited understand of music theory (took band for a few years in middle school before learning it wasn't for me.)
By Capcom? That's awesome dude
I really appreciate this vid, not only as a 2nd semester music major currently taking theory, but as a die hard megaman fan, finally watching BN’s hardest track get its flowers and get explained. Could you do an analysis of “battle pressure” from the 4th game?
Congrats on the sponsoring. Hyped for the megaman nt rerelease
I saw the title and immediately wanted to fight, lmao. Surge of Power is great, but BN3's got like 4 tracks I'd easily say bring on the hype more imo. If you wanna talk about more BM music in the future I'm more than on board.
That's one of the best sponsorship deals on this website because Mega Man Music is the cream of the crop when it comes to what it takes to be the best Video Game music out there.
I think someone took the line "no human was ever meant to perform these arpeggios" as a challenge, because someone did it on a saxophone.
Battle network has one of the best ost I’ve ever heard in a video game. Really nice to see this game getting some love!
I refuse to play this game without headphones this time around.
Back in '03, I would rock out at recess & lunch by opening up the SP and going full volume with the BN3 opening theme. Kids would gather round and rock out, too. Good times.