That's why legacy collection has buster max for the old games and the better patch cards for vol 2 (4 doesn't let you get money cards for unlocker and sneakrun, so 5 and 6). 1:40 no way I guess double hero program advance.
You think that's bad I managed to destroy flashman every version of him in under 1 second and I get destroyed by everything else so yeah I'm pretty bad at deck building and I only somehow managed to miraculously build a deck that's best at trouncing flashman 😅
Hey, don’t stress it, bro. I think some of the chips that he was using on some of these bosses, you can’t get until after you’ve already beating the game.
@@NetBattlerI mean HeroSword was actually also easy to obtain if you wanted to jack in and out of the Net multiple times too - in BN1 you are guaranteed that 1 of the GMD’s in UnderNet 16 (where Bass is) will have a HeroSword every time they get reset. Fighter isn’t that hard to get, Paladin is the hardest honestly. I think the Chip traders are more fair in later games, although it would be nice to be able to either sell them to a Chip shop or be able to trade them into a Chip shop for a guaranteed Chip…
This one gave me some huge PTSD. Especially Fireman.exe with his absurd attack that you need to perfectly dodge by sliding. I found the buster too weak for nothing. Say this Megaman was supposed to be the stronger Megaman from all the franchise, the fact he can go faster as the speed of light and he reset the entire cyberworld by himself, has the most weakest buster in Network Transmission. Like you need around of 3-4 buster shot to kill a mettaur, a mettaur, the most basic enemy of all. What were they thinking?
In all honesty from my perspective when playing against all of them for the first time I would rank them from hardest to weakest in this order: 1) Duo 2) Nebula Grey 3) Alpha 4) Gospel 5) Falzar 6) Gregar 7) Life Virus And that’s not even counting the post game bosses that come afterwards.
It took them so long to release this game and they didn't even fix anything. They should have added the Navi customizer to the first two games and balanced them better. They also should've fixed the translations problems of the first 4 games and the glitches of the final boss like Duo. They also should've added a hard mode for the later games as they were too easy. This was sooooo lazy by Capcom but people praised the heck out of it. Oh well. Guess we'll be stuck with what we got.
Bro I ain’t going lie this is OP I need these op skills now sign me up. The colossus dude is like the general guy from mega man x4 repliforce leader. This man literally has the patterns down so well what is he a ultra instinct mega man.exe…😮 you just infinite stunned that falcon 😂.
Do you know how to get extreme mode on Starforce 3 japanese version? I have an AR but it doesnt automatically have extreme mode and I dont know a code. Japanese version. Thanks!
I feel like BN4-6 seem much more balanced than 1-3. Between the swords in BN1, FullCust + the Program Advances in BN2, and FolderBack + the eyes in BN3.
@@Megamanlanprimeneither Gregar nor Gregar SP break panels with their rocks He has bugged aireshoes on which give him crack-step that cracks panels he steps off of
I feel like the scientists that couldn't handle Gregar were just having a massive skill issue
NetNavis likely didn’t exist back then…
Falzar just got Stun locked into oblivion
Agreed
Still beyond me that Gregar and Falzar can be affected by status effects…
@@MegamanlanprimeIncluding Anti-Element
seeing people destroy bosses in a matter of seconds really makes me feel like I suck at deck building lol
Not just that but for not knowing things like the tornado 🌪️ makes that fan chip on the ground last longer
That's why legacy collection has buster max for the old games and the better patch cards for vol 2 (4 doesn't let you get money cards for unlocker and sneakrun, so 5 and 6). 1:40 no way I guess double hero program advance.
You think that's bad I managed to destroy flashman every version of him in under 1 second and I get destroyed by everything else so yeah I'm pretty bad at deck building and I only somehow managed to miraculously build a deck that's best at trouncing flashman 😅
Hey, don’t stress it, bro. I think some of the chips that he was using on some of these bosses, you can’t get until after you’ve already beating the game.
I agree with I must suck myself as well 😂
That Alpha speedrun was insane.
The fact that it's so easy to obtain hero sword/other hero sword variants chips only by reroll gachapon is straight up broken 💀
Heh. I actually miss that. Too bad Capcom nerfed the lottery in later games by forcing an auto-save after every use.
@@jatabo1574 bruh fr dude ...maybe instead of nerfed the rate capcom should get rid of gachapon....
@@NetBattlerI mean HeroSword was actually also easy to obtain if you wanted to jack in and out of the Net multiple times too - in BN1 you are guaranteed that 1 of the GMD’s in UnderNet 16 (where Bass is) will have a HeroSword every time they get reset. Fighter isn’t that hard to get, Paladin is the hardest honestly. I think the Chip traders are more fair in later games, although it would be nice to be able to either sell them to a Chip shop or be able to trade them into a Chip shop for a guaranteed Chip…
Ouch, I’ll will never be that good on the original series itself😔, The only battle network game that suits me the most was Network Transmission
Network transmission looked so great to me even though the gauge is so slow to fill.....also battle network are the one who increases my reflexes.
This one gave me some huge PTSD. Especially Fireman.exe with his absurd attack that you need to perfectly dodge by sliding. I found the buster too weak for nothing. Say this Megaman was supposed to be the stronger Megaman from all the franchise, the fact he can go faster as the speed of light and he reset the entire cyberworld by himself, has the most weakest buster in Network Transmission. Like you need around of 3-4 buster shot to kill a mettaur, a mettaur, the most basic enemy of all. What were they thinking?
In all honesty from my perspective when playing against all of them for the first time I would rank them from hardest to weakest in this order:
1) Duo
2) Nebula Grey
3) Alpha
4) Gospel
5) Falzar
6) Gregar
7) Life Virus
And that’s not even counting the post game bosses that come afterwards.
Gospel also hard considering that you fight Fake Bass first and then Gospel immediately without time to heal.
@@hartantoanggoro fake bass is honestly not that hard.
@@RazuX5 it's skill issue after all.
@@hartantoanggoro for me? No
It took them so long to release this game and they didn't even fix anything. They should have added the Navi customizer to the first two games and balanced them better. They also should've fixed the translations problems of the first 4 games and the glitches of the final boss like Duo. They also should've added a hard mode for the later games as they were too easy. This was sooooo lazy by Capcom but people praised the heck out of it. Oh well. Guess we'll be stuck with what we got.
Tbh i dont really like melting a bosses health down in 5 seconds that much. I like experiencing the fights and making them feel dramatic
Bro I ain’t going lie this is OP I need these op skills now sign me up. The colossus dude is like the general guy from mega man x4 repliforce leader. This man literally has the patterns down so well what is he a ultra instinct mega man.exe…😮 you just infinite stunned that falcon 😂.
Huh, i thought 4 was when repeating pas was gissabled, guess it was 5
I love bn2
Fullcust>Fullcust>One of the many broken Program Advance+Fullcust>PA again
I've only ever been able to beat the first three games. But at the same time I didn't have those crazy powerful chips you had when I did it
Lee Sandra Jackson Brian Hall Cynthia
I wish there was another deck building real time gameplay game like this series
Brilliantly Executed
Damn Life Virus stood not chance
Tbf life virus is a pushover anyway
Do you know how to get extreme mode on Starforce 3 japanese version? I have an AR but it doesnt automatically have extreme mode and I dont know a code. Japanese version. Thanks!
Cybeasts? More like Cyweaks 💀🤣
Why was the nebula grey battle so unoptimal compared to the other ones
Honestly, the was no reason I just did it that way to do it
Because the music slaps so hard. It would be such a waste to have a short fight.
@@iangallacher6608kinda felt like that for the BN6 final boss fights… but they are just to easy to beat…
He got bored of winning so he gave them a chance they still lost
I feel like BN4-6 seem much more balanced than 1-3. Between the swords in BN1, FullCust + the Program Advances in BN2, and FolderBack + the eyes in BN3.
And yet this guy somehow finds a way to break the game
I don’t remember Gregar’s rocks breaking panels. Is that a new feature in the LC?
I think that may be more a navicust bug than gregar doing that
No Gregar does that. It might only be SP that does that though, I forget.
@@Megamanlanprimeneither Gregar nor Gregar SP break panels with their rocks
He has bugged aireshoes on which give him crack-step that cracks panels he steps off of
Falzar: "Lemme play! >:(("
Wait...so BN2 FullCust was basically FolderBack???
Bro why is your video interlaced 🤣
This isn't all the final bosses the original final boss from the first game was PharaohMan
The "true" final boss in all games is Bass.
@@PedroTG50 exactly real players know that
How are you able to use Static in BN5 & BN6?
BN5 static is an evil chip so you have to be dark soul and BN6 you need bugs in your navi cust
Pretty sure you commited a war crime on alpha 😂
ロックマンエグゼ1といえば、ファイターソードナイトソードブルースですよね☺️
ロックマンエグゼ
LifeVirus was a joke.
Your duo fight had awful chips
I'm aware. These weren't specific folder final bosses. I'm just messing around with what I had
@@KilikTheGemKing no I understand that I just saw the movement around the folder was so scrapping during the duo fault no fault of your own
Tbf, the best chips in BN4 (AirHockey, GunSol) are really bad against Duo 😂😂
the nebula gray fight is so anti fun its insane
投稿者は外人か
はい、そうです、なぜですか?