Super Pac-Man was Namco's _official_ sequel to the original Pac-Man. Most people think that distinction went to Ms. Pac-Man, but that game was actually an unauthorized hack by Midway (and adapted from a never-released prototype called Crazy Otto, by GCC Computer), and Namco only officially recognized it and took ownership rights to it later on. I never quite understood Super - it was promoted as such an advancement over the original, but it never had the same appeal to me. For me, the coolest part was the super-sized Pac-Man that could go extra fast and bust through the locked doors, but the "Collect all the fruit" and the random-fruit minigame in the middle felt too different and, in some cases, just broke the flow of the game for me. It's worth noting that Super Pac-Man came out at about the same time as Gaplus, Dig Dug 2, and Hopping Mappy, all of which were strange experiments on their respective genres and all of which, IMO, did too much to tweak their formulas.
Super Pac-Man confused the hell out of me as a kid, but after reading about the gameplay on Wikipedia, and watching people play it on RUclips, it makes more sense to me now.
As a child this was always one of my favorite Pac-Man games mainly because of the super pellet making Pac-Man turn huge and thus it also looks like he's flying over the ghosts hence why they're sprites looked stretched whenever Pac-Man eats the super pellet I frist witnessed this game on my old and very nostalgic Pac-Man plug and play and ever since then this game slowly became one of my favorites and to this day it still is I also love how there's bonus stages in this game although they can be difficult at times due to being timed and only having so much time to complete them before time runs out this is also one of the few Pac-Man games that actually allows you to go inside the ghost house when I discovered that I was amazed by how you where actually able to do that in this game overall I definitely love this game it's very uquinqe and definitely worth playing
I remember the exact patterns that played as a kid that were fine with my life and we are all happy and everything would have been perfect so I accept now
@@ドーブルX75well some cabinets didn't have them, and none of the original pacman cabinets ever did either. It's just the sequels, Ms. And Super introduced them and they became a staple in both Midway and Namco's entries in the series afterwards
Those first three stages are actually similar to how I play. Though, in my case, I usually miss a few turns because the game's controls are pretty slippery.
I used to never be able to match them up playing this on the Jakks Pacific. It's necessary that you know the order of the, erm, "fruits". Are we still calling these fruits?
This is a TAS (Tool-Assisted Speed-run), it is not really me playing but a kind of robot. For a good introduction to TASing see ruclips.net/video/Ietk1-Wb7oY/видео.html Or en.wikipedia.org/wiki/Tool-assisted_speedrun and tasvideos.org for more TAS video.
It is a test bootup, it is commonly used on Arcade cabinets to check the ROM (& RAM) of the game, It was used to make sure the game is running properly.
TAS mean Tool Assisted Speedrun or Superplay. The basic idea is that with an editor I can edit the player actions for every frame. You could say that this is a robot playing the game, not a human. A TAS like Super Pac-Man took me about 2 days of work. See tasvideos.org for more information and video.
And so your opinion has no bearing on you I accept not your opinion they agree to disagree and that's it and the story🎉 and we agree that's a fish other right now
Super Pac-Man was Namco's _official_ sequel to the original Pac-Man. Most people think that distinction went to Ms. Pac-Man, but that game was actually an unauthorized hack by Midway (and adapted from a never-released prototype called Crazy Otto, by GCC Computer), and Namco only officially recognized it and took ownership rights to it later on.
I never quite understood Super - it was promoted as such an advancement over the original, but it never had the same appeal to me. For me, the coolest part was the super-sized Pac-Man that could go extra fast and bust through the locked doors, but the "Collect all the fruit" and the random-fruit minigame in the middle felt too different and, in some cases, just broke the flow of the game for me.
It's worth noting that Super Pac-Man came out at about the same time as Gaplus, Dig Dug 2, and Hopping Mappy, all of which were strange experiments on their respective genres and all of which, IMO, did too much to tweak their formulas.
Super Pac-Man confused the hell out of me as a kid, but after reading about the gameplay on Wikipedia, and watching people play it on RUclips, it makes more sense to me now.
As a child this was always one of my favorite Pac-Man games mainly because of the super pellet making Pac-Man turn huge and thus it also looks like he's flying over the ghosts hence why they're sprites looked stretched whenever Pac-Man eats the super pellet I frist witnessed this game on my old and very nostalgic Pac-Man plug and play and ever since then this game slowly became one of my favorites and to this day it still is I also love how there's bonus stages in this game although they can be difficult at times due to being timed and only having so much time to complete them before time runs out this is also one of the few Pac-Man games that actually allows you to go inside the ghost house when I discovered that I was amazed by how you where actually able to do that in this game overall I definitely love this game it's very uquinqe and definitely worth playing
1:20 2 STAGES
3:01 6 STAGES
5:24 11 STAGES
7:41 16 STAGES
I remember the exact patterns that played as a kid that were fine with my life and we are all happy and everything would have been perfect so I accept now
Stage 1: 10 Points
Stage 2: 20 Points
Stage 3: 30 Points
Stage 4: 40 Points
Stage 5: 50 Points
Stage 6: 60 Points
Stage 7: 70 Points
Stage 8: 80 Points
Stage 9: 90 Points
Stage 10: 100 Points
Stage 11: 110 Points
Stage 12: 120 Points
Stage 13: 130 Points
Stage 14: 140 Points
Stage 15: 150 Points
Stage 16: 160 Points
Dang the person who made this game needs a trophy year.
I used to have a black Gameboy color cartridge that was this game and Ms. Pac-Man I might still have it
[TAS] Super Pac-Man 100 Stages (All 5000)
super Pac-Man is my favorite
Does Pac-Man go that fast when you eat a SUPER Pellet?
Yes, when you eat the super pellet and you press the 'Super Speed' button.
@@Prog61 That's nice. I never knew about the Super Speed Button.
Yo tampoco xD
Fue gracias a este TAS que supe de su existencia.
@@ドーブルX75well some cabinets didn't have them, and none of the original pacman cabinets ever did either. It's just the sequels, Ms. And Super introduced them and they became a staple in both Midway and Namco's entries in the series afterwards
Those first three stages are actually similar to how I play.
Though, in my case, I usually miss a few turns because the game's controls are pretty slippery.
Try getting yourself a Mayflash F300 Arcade control joystick with a diamond restrictor plate.
@@TheSweatdrop I meant on actual hardware
0:39
why pac man gets huge af is because it's an illusion that he is flying
Nice job.
Score at end:326550
I used to never be able to match them up playing this on the Jakks Pacific. It's necessary that you know the order of the, erm, "fruits". Are we still calling these fruits?
Well technically, although some of the items were NOT actually fruits like the shoe(for some reason) and a full on burger
@@johnvida3426 theyre categorically fruits they just only appear in bonus rounds
how did you get the five thousand points on every stage? that is amazing. great playing.
This is a TAS (Tool-Assisted Speed-run), it is not really me playing but a kind of robot.
For a good introduction to TASing see ruclips.net/video/Ietk1-Wb7oY/видео.html
Or en.wikipedia.org/wiki/Tool-assisted_speedrun and tasvideos.org for more TAS video.
The 2 bonus symbol roulette wheels have to match to get 5000 pts. You have to time it just right.
@@TheSweatdropoh i get it. you mean like apple apple banana banana or donut donut?
0:00 what the hell is that?
It is a test bootup, it is commonly used on Arcade cabinets to check the ROM (& RAM) of the game, It was used to make sure the game is running properly.
I played it at June 18 2022 on a gaming bus
What did you use to record your Super Pac-Man game?
I use OBS.
What does TAS mean?
TAS mean Tool Assisted Speedrun or Superplay.
The basic idea is that with an editor I can edit the player actions for every frame. You could say that this is a robot playing the game, not a human.
A TAS like Super Pac-Man took me about 2 days of work.
See tasvideos.org for more information and video.
Thanks!
I liked this better than Pac-Man and Ms. Pac Man back in the day.
I liked ur video
And so your opinion has no bearing on you I accept not your opinion they agree to disagree and that's it and the story🎉 and we agree that's a fish other right now
6:17