Optimistic vision. I'm not so optimistic. All you said is true, but... We compete for player time. And now there is a buch of good games, 7/10 games, that no one plays, because people don't have time to play all games. There is just too many of them. Someone gonna succeed for sure. But for the rest - if not for the money, do it for fun.
Agreed. Only get into game dev if you don't care if your product is being bought. Only then you deserve to become successful with it. Don't get your hopes up and you can't be disappointed. And if you make it in the end against all odds your joy will be even bigger.
Programming + Art + Music being obsolete will never actually be a thing. Especially with the latter two, the original ideas is what drives a lot of those things. You can say CERTAIN things in art such as maybe design of various layouts may become obsolete but as far as genuine art it will never be obsolete. As far as programming, if you have ever tried making a COMPETENT program (not talking about a quick snake game, TODO app, or whatever) that actually has complexity to it, you will notice that AI will start to choke eventually. Even being integrated into IDE itself like copilot is superb for boilerplate, but thats about it. Edit: Reinventing the wheel with code is probably by far the biggest thing you can do to learn core niches of how everything works. Making your own solutions for something that exists already (even a simple button with your own OnClick event) is extremely helpful for just learning
The main takeaway should be - like any business venture - the sooner you invest, the sooner you can compound interest on success and get your failures out of the way. Where do you think all the fired/laid off pros are going>? they are making their own studios / indie games. They will have legs up over all basement dwellers just getting started today. with the saturated market platformers and candy crush clones simply have no market viability - DISPITE there being a number of multi million dollar IPs only a few years back BUT starting gets you one step closer to finding success. Its a numbers game. and as long as people still play games - there will be a need in the market. the question is and always has been - how do you fill said need? What can make you stand out? Visuals? Story? Gameplay? "If you want what others don't have; you have to be willing to do what others won't do."
More or less. You talk about a numbers game and yet you don't seem to have grasped how big the market actually is. Bigger than all movies, all books and all music markets COMBINED. And according to how many 'not so great' movies are being released each and every year it must be beneficial, not for all but many. Although I agree with the statement that you have to stand out there still is a good chance for it to work out since the market is just that big. "You don't need the biggest piece of cake, just get any cake." (moi, 2024).
I feel like all of the reasons you mentioned are NOT saying it’s a good time to get into games it’s just EASIER to create games (which is one of the reasons the market overflows…) So basically it’s only providing its NOT a good time to get into games
I'd agree generally, but with the big catch: I'd say its the best time to make games, but one of the most challenging times to make a livable wage off of game-making. So many games are getting released now that less than 5% of games on Steam make a profit, which is pretty bad odds, and not something that anyone can rely on, unless you live in a cheaper part of the world (like Venezuela and definitely not Canada, like me).
I'd say it depends on how good your game turns out to be. If you listen to your viewers/customers the chances are way better than just to follow your own image of what a good game should look like. I mean you develop for them and not for yourself. But yes, I wouldn't quit my day job and put everything on the game dev card, thats for sure. Only do game dev if you are already financially stable and can afford to not make a dime with it.
@@Christobanistan Or just find a niche and make the people inside there happy with a game they like. Many very simple games have earned the creators millions, like StardewValley or Tetris. Find something the people like by asking them and try your best to reach their idea of that game. It is in your hands and definitely possible. Good luck.
talking about start as a game dev would be nice if u make a tutorial about game architecture i think this is such an important topic ppl don't usually talk about and that is why u see a lot of beginners dev with spaghetti code as a result a lot of projects end up not being finished
Bro, i think a bit different... I mean, a lot of my EA, Ubisoft, Indie Companies and even Tencent programmers friends, lost their Jobs, like in a Big way.... Im not pro like many of then, im just a Senior, but they dont find Job, and they almost all start indie Own projects... I feel the market Will explore with an overload ofnGanedevs this year (like January 2020)
And you Talk about IA like is a good way... But Computer Vision programming took me 8 years of College to merelly understand that way for Phyton... Same with Neural cloud tests, etc... Its like.... IA is far away from the Knowledge of like 99% ofnthe Gamedevs i know.... Only some Niantic Friends and Onirix... But for regular Games? No job at all :/
@@Demisemæn true, CV its not for all.... But hey, give then a chance Bro...... You sound like Tequila studio before Tencent 😢 Buy it.. But they r all good right now... 😂
Doesn't matter, most of those people are not skilled enough to make indie game and succeed as they were working only on 1 element of the game at the studio. They have a head run but it doesn't matter.
@@MrAlus3 wtf r u talking? XD maybe Pokémon go was not the best creation of niantic, but i dont know you, and i feel all my ex coworkers destroy ur knowledge creating ANYthing Game or web or framework... Dont Talk without know the market...
Yeah I have only been investing since 2020 and I am making money. Its strange how bad people say it is but I am making money. Makes me wonder how much people make when they think it's good times
thats not true. No one will appreciate your +10000 hours (+3years) of hardworking (coding, designing, ..... marketing) no one will buy your product nowadays. the economy is in the state of stagnation and probably we are heading to great recession likes 1929 crisis. people stuggle with food.
It’s going to be a long time until ai can completely code a game. I use AI and it doesn’t always work for even small portions of code. Let alone a whole game. So, I think programmers have a few years before we are replaced.
The very best mic right now is VR because it’s going exponentially. I’m finishing my game currently and I’m releasing on steam in two weeks after four years of developing and I’m immediately porting into VR because I love VR and it’s a great market to be in.
So... Your logic is that everybody that released a game could start giving advice? If yes. I disagree. There are many ppl who release bad and good stuff that would give bad advice. If not, then what is the point? If bad advice can come from who already released stuff, then good advice can come from who did not. It is not a matter of minimum accomplishments. Good knowledge can come from different sources in different ways.
This guy makes some of the BEST Unity tutorials. You guys giving him shit for not releasing anything need to stfu. Some people actually like just building systems, designing tools and making micro projects - these people are called developers.
AI is an excellent tool; those who deny it are acting out of ignorance. Good professionals will know how to use it effectively, while bad professionals may be surpassed by it.
I also hate the obsolete argument. In complex code environments, AI is not the answer. For single files that don't need to mesh with stuff, it's pretty good. But Even GPT 4o right now can't come up with very competent scripts that are scalable. We're still a very long way from calling anyone obsolete.
In games, music it will be the easiest to replace with AI (ignoring the issue of copyright) because hardly any developer creates his own, the same with background graphics or steam capsules, 3d graphics is more difficult to replace and without a programmer you can do only make simplest and generic games
The best time to start was 2012, hands down. It was the sweet spot for having good enough tools and low competition. But since that's impossible now, the second-best time is always 'now.' All these accessible tools have overloaded the market with too many games, making it very unlikely to succeed, even with a good game. Ten years ago, it was a bit harder to get started, but once you reached this point, your chances of success were much higher. Now, every step feels like a gatekeeper.
@@neverwinstudio You need a portfolio of stuff you've created. They can be proof-of-concepts and/or just demonstrations of things you are or want to be good at - animation, VFX, game systems. Applying for a gamedev job without being able to show off your skills that really demonstrate your competencies is just going to be a waste of time.
@@satisfaction8242 People are LEAVING the industry because, despite all the nice new tools, THEY cannot make any money in the games industry. It is absolutely not the time to get in, unless you want to starve to death.
Optimistic vision. I'm not so optimistic. All you said is true, but...
We compete for player time. And now there is a buch of good games, 7/10 games, that no one plays, because people don't have time to play all games. There is just too many of them. Someone gonna succeed for sure. But for the rest - if not for the money, do it for fun.
Agreed. Only get into game dev if you don't care if your product is being bought. Only then you deserve to become successful with it. Don't get your hopes up and you can't be disappointed. And if you make it in the end against all odds your joy will be even bigger.
Programming + Art + Music being obsolete will never actually be a thing. Especially with the latter two, the original ideas is what drives a lot of those things. You can say CERTAIN things in art such as maybe design of various layouts may become obsolete but as far as genuine art it will never be obsolete. As far as programming, if you have ever tried making a COMPETENT program (not talking about a quick snake game, TODO app, or whatever) that actually has complexity to it, you will notice that AI will start to choke eventually. Even being integrated into IDE itself like copilot is superb for boilerplate, but thats about it.
Edit: Reinventing the wheel with code is probably by far the biggest thing you can do to learn core niches of how everything works. Making your own solutions for something that exists already (even a simple button with your own OnClick event) is extremely helpful for just learning
Here to find reasons to stop crying. Thanks Brandon
The main takeaway should be - like any business venture - the sooner you invest, the sooner you can compound interest on success and get your failures out of the way.
Where do you think all the fired/laid off pros are going>? they are making their own studios / indie games. They will have legs up over all basement dwellers just getting started today.
with the saturated market platformers and candy crush clones simply have no market viability - DISPITE there being a number of multi million dollar IPs only a few years back
BUT
starting gets you one step closer to finding success. Its a numbers game. and as long as people still play games - there will be a need in the market.
the question is and always has been - how do you fill said need?
What can make you stand out? Visuals? Story? Gameplay?
"If you want what others don't have; you have to be willing to do what others won't do."
More or less. You talk about a numbers game and yet you don't seem to have grasped how big the market actually is. Bigger than all movies, all books and all music markets COMBINED. And according to how many 'not so great' movies are being released each and every year it must be beneficial, not for all but many.
Although I agree with the statement that you have to stand out there still is a good chance for it to work out since the market is just that big.
"You don't need the biggest piece of cake, just get any cake." (moi, 2024).
Thanks, I think that is what I needed to hear for some reason to finally begin my own journey (seriously).
I just put out my first demo for steam next fest and it's been fun! I love doing game dev!
How is your game called ?
I feel like all of the reasons you mentioned are NOT saying it’s a good time to get into games it’s just EASIER to create games (which is one of the reasons the market overflows…)
So basically it’s only providing its NOT a good time to get into games
You are really motivating me to continue working on games when I need it the most. Thank you for that.
I'd agree generally, but with the big catch: I'd say its the best time to make games, but one of the most challenging times to make a livable wage off of game-making. So many games are getting released now that less than 5% of games on Steam make a profit, which is pretty bad odds, and not something that anyone can rely on, unless you live in a cheaper part of the world (like Venezuela and definitely not Canada, like me).
I'd say it depends on how good your game turns out to be. If you listen to your viewers/customers the chances are way better than just to follow your own image of what a good game should look like. I mean you develop for them and not for yourself.
But yes, I wouldn't quit my day job and put everything on the game dev card, thats for sure. Only do game dev if you are already financially stable and can afford to not make a dime with it.
@@coondog7934 There you go, everyone should just make an amazing game. Poof!
@@Christobanistan Or just find a niche and make the people inside there happy with a game they like. Many very simple games have earned the creators millions, like StardewValley or Tetris.
Find something the people like by asking them and try your best to reach their idea of that game. It is in your hands and definitely possible. Good luck.
talking about start as a game dev would be nice if u make a tutorial about game architecture i think this is such an important topic ppl don't usually talk about and that is why u see a lot of beginners dev with spaghetti code as a result a lot of projects end up not being finished
Thanks for your amazing videos Brandon, these are really inspiring! Keep up the great work 👍
My take it’s going to be a lot or nothing, either your game resonates with players and gain tons of wishlists or no one will care.
All good points. It's encouraging to hear this. I've just started learning Unity and the road ahead looks overwhelming. :)
Great video man thanks.
Thanks, this was inspiring
I dont feel you understand the difference between USA market and EU and asia market :/.....
Not all the world is a fairytale
Bro, i think a bit different... I mean, a lot of my EA, Ubisoft, Indie Companies and even Tencent programmers friends, lost their Jobs, like in a Big way....
Im not pro like many of then, im just a Senior, but they dont find Job, and they almost all start indie Own projects...
I feel the market Will explore with an overload ofnGanedevs this year (like January 2020)
And you Talk about IA like is a good way... But Computer Vision programming took me 8 years of College to merelly understand that way for Phyton... Same with Neural cloud tests, etc... Its like....
IA is far away from the Knowledge of like 99% ofnthe Gamedevs i know.... Only some Niantic Friends and Onirix...
But for regular Games? No job at all :/
@@Demisemæn true, CV its not for all.... But hey, give then a chance Bro...... You sound like Tequila studio before Tencent 😢 Buy it.. But they r all good right now... 😂
Doesn't matter, most of those people are not skilled enough to make indie game and succeed as they were working only on 1 element of the game at the studio. They have a head run but it doesn't matter.
@@MrAlus3 wtf r u talking? XD maybe Pokémon go was not the best creation of niantic, but i dont know you, and i feel all my ex coworkers destroy ur knowledge creating ANYthing Game or web or framework... Dont Talk without know the market...
@@MrAlus3 are you kidding kiddo? Jajajaja.... For real xD
Programmers that know how to use AI properly will replace the programmers that don’t want to learn how to work with this tool.
When the stock market is low or down thats the time to Buy in
-Sun Tzu
Yeah I have only been investing since 2020 and I am making money. Its strange how bad people say it is but I am making money. Makes me wonder how much people make when they think it's good times
thats not true. No one will appreciate your +10000 hours (+3years) of hardworking (coding, designing, ..... marketing) no one will buy your product nowadays. the economy is in the state of stagnation and probably we are heading to great recession likes 1929 crisis. people stuggle with food.
It’s going to be a long time until ai can completely code a game. I use AI and it doesn’t always work for even small portions of code. Let alone a whole game. So, I think programmers have a few years before we are replaced.
AI is not replacing programmers. Not any time soon at least.
Pull your head out of the sand.
@@Christobanistan It's just not. Its only not terrible at simple, small-scale tasks.
@@user-ri2qd4tg7o Ask any recruiter. Jobs have utterly dried up, and haven't come back in nearly 2 years. This is NOT normal for this profession.
@@Christobanistan Is it not? CS has become extremely saturated and companies have stopped overhiring since 2020.
I'm a full time .NET developer. AI isn't even near to replace a trainee programmer.
Ok, convinced!
Take a bath
The very best mic right now is VR because it’s going exponentially. I’m finishing my game currently and I’m releasing on steam in two weeks after four years of developing and I’m immediately porting into VR because I love VR and it’s a great market to be in.
Thanks for this encouraging thoughts
🎉🎉
Well said.
Simply true!
as always nice video, thanks
Bro, just finish and release your first game before you start giving advice left and right.
Honestly, this is true.
He’s a youtuber more than a Game developer
Noooo I’m a huge fan of this channel and I really need him to keep uploading videos regularly.
So... Your logic is that everybody that released a game could start giving advice?
If yes. I disagree. There are many ppl who release bad and good stuff that would give bad advice.
If not, then what is the point? If bad advice can come from who already released stuff, then good advice can come from who did not.
It is not a matter of minimum accomplishments. Good knowledge can come from different sources in different ways.
This guy makes some of the BEST Unity tutorials. You guys giving him shit for not releasing anything need to stfu. Some people actually like just building systems, designing tools and making micro projects - these people are called developers.
AI is an excellent tool; those who deny it are acting out of ignorance. Good professionals will know how to use it effectively, while bad professionals may be surpassed by it.
I also hate the obsolete argument. In complex code environments, AI is not the answer. For single files that don't need to mesh with stuff, it's pretty good. But Even GPT 4o right now can't come up with very competent scripts that are scalable. We're still a very long way from calling anyone obsolete.
One of your best thumbnails, btw. I wonder if the CTR reflects that, too. seems like this video is getting a lot of views really quickly...
In games, music it will be the easiest to replace with AI (ignoring the issue of copyright) because hardly any developer creates his own, the same with background graphics or steam capsules, 3d graphics is more difficult to replace and without a programmer you can do only make simplest and generic games
Buckle down is the name of the game, no pun intended xD
Even if it isn't, it's too late to have started 10 years ago if you didn't.
What???
Didn't Godot closed their git repo?
nah, 4 years ago was the best time to be making games
The best time to start was 2012, hands down. It was the sweet spot for having good enough tools and low competition. But since that's impossible now, the second-best time is always 'now.' All these accessible tools have overloaded the market with too many games, making it very unlikely to succeed, even with a good game. Ten years ago, it was a bit harder to get started, but once you reached this point, your chances of success were much higher. Now, every step feels like a gatekeeper.
Can I secure a job in game development now that I have completed Unity Essentials and a junior programming program?
I'm afraid this is far too little to even think about applying for a job in gamedev.
@@BlueDuck-vv3eu 😭😔 so what i need to do for getting job in game dev industry
@@neverwinstudio You need a portfolio of stuff you've created. They can be proof-of-concepts and/or just demonstrations of things you are or want to be good at - animation, VFX, game systems. Applying for a gamedev job without being able to show off your skills that really demonstrate your competencies is just going to be a waste of time.
@@brainwavestobinary ok so i need to make some projects that tells other what i know about game system,or things in game dev
Total nonsense.
Why
Summary of your life?
Terrible comment you gave. Next time actually watch the video
@@satisfaction8242 People are LEAVING the industry because, despite all the nice new tools, THEY cannot make any money in the games industry.
It is absolutely not the time to get in, unless you want to starve to death.