Allies final mission speedrun: ruclips.net/video/G_-Hd0puXIY/видео.html All Soviet campaign speedruns: ruclips.net/p/PL-Ecy11VjzuyiA6YDlYVz8qLh-lyI8pf2 All Allied campaign speedruns: ruclips.net/p/PL-Ecy11VjzuxNt4IRF9st-BELMUSGwwQ9
While technically yes Westwood Studios no longer exists because of EA, take into consideration the actual gameplay of the later C&C and Red Alert games that were released by EA. They played and controlled much better. While the ending cutscenes in the original Red Alert are amazing, the gameplay honestly as fun and nostalgic as it was, well, hasn't actually aged very well. The later C&C and Red Alert releases under EA don't have these issues.
@@Sly88Frye Have you seen the Red Alert 2 videos being uploaded by people like Bryan Vahey recently? I'd say the game has aged just fine. Probably needs a remaster if anything, but still fun.
@@Ohflipsnap He was talking about Red alert 1. And I agree with Frye. The game aged really, really badly. I always wanted to do all the C&C Games. But I just couldn't do Red alert 1 or the original C&C. because I am more used to Tiberian sun and Red alert 2.
I LOVE a pretty wall base build. Should see some of the bad boys I've assembled in my time, .... despite many of them taking upward of 9 hours to establish lol. It's my secret c and c pleasure base building. Assaulting on mass has its pro's of course but a good base build .... oh yeah
A huge starting army and 18500 starting credits. Stalin understands how to wage war It would always annoy me slightly when its the final mission and you're given almost no credits and units. Like, is that really the best your faction can afford you for your last battle? Is that how important victory is to them? At least Stalin ain' holding back and being real generous
BaileyFox1818 in the Allied final you get nothing and gotta steal from some silos. Probably part of Von Esling and Stavros' catch for giving you the honour of being the first to use the chronosphere
@@majormononoke8958 Minus Kane's grand reveal. Every single Tiberian Dawn veteran (even GDI-aligned ones) was left speechless in amazement after Kane was the one who manipulated the entire war from the shadows.
This is not an easy mission. As someone who beat this game in my childhood I assumed now it'd be a piece of cake but no, it's actually pretty hard and I spent a lot of time to beat it. Just wanted to look at how much faster it could be done and found this video. Kudos to you dude, you micro like hell. I can't micro anywhere as fast, I gotta concentrate on what I am doing
Gotta love that bait-and-switch they do with the final Soviet mission briefing cutscene. At first it looks like it’s game over for you and then it’s Kukov who gets it instead.
I really like this final mission because FOR ONCE, when they tell you you're at peak form and only have to smash the last stronghold, they give you consequent ressources. It changes from all the time you get a MCV/Builder unit, a few infantries, and one or two basic tank (or your commando) if you're lucky.
I now regret not beating Red Alert myself. So apparently, if the Soviets win, the Red Alert series is a prequel to the Tiberium series, but if Allies win it goes into Red Alert 2? Could it be the aliens choose not to invade a world with time machines?
It's a complicated story, but both storylines are supposed to lead into Tiberian Dawn. Red Alert 2, at least when Westwood was still in control, is an alternative timeline to the Tiberian universe. It was the result of Nod forces powering up the original Chronosphere in Area 51 near the start of Westwood's original script for their sequel to Tiberian Sun.
@@comradepinko1155 That is incorrect. Soviet ending is canon for Tiberium universe, while Allies are canonical winners in RA universe. Originaly Red Alert was created as a direct prequel to TD and both endings led to tiberium dawn. But i understand where this confusion came from. Sometime after TS release Westwood decided to make another game that will link RA and TD games and Allies were to be canonical victors of this game, thus retconning RA endings. Instead however, this project was remade into RA 2.
I really hope they re-make these old C&C games. Don't go changing them too much, just fix some of the balancing issues with maybe adding some new units (the cruiser is way to powerful with stupid long range) add some of the features from later games like separate building tabs and way points etc. Oh and ability to repair bridges!
Don't go fucking with the balance like the guys on OpenRA did. They really screwed the balance and made Artillery OP. Longer range then the Tesla Coil and V2 rocket is BS.
ore truck battles bring back great memories, i recall some multiplayer games where one of us would dominate and then chase down the final ore truck, my friend protested once "hold your fire! there are innocent civilians in this truck" as he was chased by a hundred or more infantry lol good times!
that last ore truck put up more of a fight than all the allied forces combined. dodged the bombs and then savaged those paratroopers. also, that feeling when you casually send out 10 mig fighter jets to kill one dude with a rifle -.-
Great runs! Tip on cruisers: they are inaccurate at long ranges, but you can force attack at different location, few cells closer than the target, so projectiles would land on a target.
I think there are 3 possible time lines. If Soviet Union wins, NOD rules over the world as Allies has been severely crippled. I don't think US can do anything. If Allies win, Red Alert universe continue. If Allies meet Giant Ants, Allies and Soviet Union team up together, creating the yellow uniform joint forces, which I guess it's how GDI created. (By the time Kane is probably planning to lead the NOD which is hiding somewhere secretly.)
Except that the UNGDI (United Nations Global Defense Initiative) only adapted the yellow color later on when they began to tackle the Brotherhood of Nod. Sure, it was the color of the joint forces against the ants. But the UNGDI were created after the "Second World War" (basically the war we're playing in the game, since the "real World War 2" never happens thanks to Einstein) in 1995 in accordance to the United Nations Global Defense Act That's when the GDI as known in the games adapted the yellow color. You can basically say that the two factions known as GDI and Nod started out as black ops forces for the Allies and Soviet respectively.
Coorexz Wasn't the GDI was formed after the allies have won ti prevent an another world war and such?Sure the allies and soviets were joint in forces against the ant but it was in the form of GDI as the war was over. The Brotherhood Of NOD we know today were created from the ruins of the soviet union.They were present during the war too but they haven't shown themeselves and only those knew anything about them who was part of it. Given this the Soviet campaing can't be cannonical as they win the war and the NOD takes the rule but then the allies are cripled as they have been defeated and the GDI wasn't formed giving the NOD a free hand in taking over the world. At least that's what I know.
Found this to be far more interesting than the final Allied Mission. Much more diverse tactics, stealing the enemy's technology and such. I believe the stats were more heavily in your favor(although the soviets use less units). Well done comrade!
"Comrade Chairman, I am the future." .. wonder if this was the start of The Brotherhood and coincidentally the mysterious Tiberium first lands on earth shortly later on.
If you'd built a couple of YAKS as well as the MIGs I think you could have finished slightly faster. The YAKs are good for killing infantry units. Also, I remember I often used the ctrl fire feature with my Cruisers to improve accuracy on far away targets (the key was to ctrl fire a little short of where the target is because they always had a tendency to overshoot). But I don't know if that would have sped you up or slowed you down.
One question @RT1985, how do you get the videos to play without those annoying horizontal lines ? Looks much better quality in your videos that the ones in my game.
Masterfully done. Only probably would have been better to use MiGs to take out random ore trucks, and paratroopers to take out disconnected power buildings and rifle troops. Cruiser cannons can also sometimes be manually aimed to get better results.
I like how Kane at the end is like "I don't have time for this shit" while Stalin is putting on his show of celebration. An amazing and memorable game despite its flaws. Too bad it hasn't aged well.
I use to put troops on the landing sites to stop allied reinforcements, but I was playing differently. what do you think was the hardest level out of RA 1?
Units blocking transports sounds good too, though since I'm doing a speedrun I have to utilize every unit to attack. The most difficult level, hmm...I could say it's this one actually since the Allies keep throwing everything they have every minute. The other missions are actually quite easy to complete if you know proper money management, Q and tank shifting.
I remember as kid, this being the toughest mission in the game bar non... Recently when I'm older and after a period in Masters in Starcraft 2 I've decided to tackle it again. Well, nothing beats building crapton of stuff.
I like the movies - so pure and naive... very 90s style. As is the strategy itself: i mean with moder multitasking skills from SC2 and shit - this difficulty is a cakewalk too. But it's so good to remember those days! Thank you )
Your microing is crazy. It would be fun to watch you use a variety of units, instead of just building tanks. Artillery and V2s were always favorites of mine. One of the things I appreciated about C&C growing up, is the ability to do the missions with few units. I was a bare minimum type of player, liked microing and seeing how far I could stretch an army by holding position and attacking at the correct times. I do get that you did this to break records, and kudos. Crazy how fast you beat these. Would love to see you try to incorporate different units, even if they suck more than these strategies. OpenRA is trying to bring more balance to the game, so that the mass tank strategy doesn't work as well. What do you think of OpenRA?
Cypher402 unfortunately RA is such that the game heavily depends only on a select few units - heavy, v2 and Tesla if you're sov and med, heli, turret if you're allied. It's a common complaint that TD players have about RA since In TD you use a wider variety to beat the opponent. OpenRA changes the essence of RA significantly and it's not something that seasoned pros or new players are keen of; its lack of following shows this.
for as much of an Ahole stalin is, it's sad to see him go in red alert, he just has so much character being built from the ground up as this charismatic leader who wants to spread the borders of the soviet union and then he just gets poisoned in the endgame
I started playing Red Alert 1 again after watching your videos. Got stuck on this final Soviet mission. every time those pesky cruisers reduced my base to rubble or annoyed me just enough to lose control and I lost the game.
Tauno Tooming glad you started playing again. The key is to make a sub pen at the very start of the game, kill the boats north and then the naval yard and put a sub at where the yard was to prevent the AI from building it again
Am I wrong but I remember after the celebration of Stalin in this alternate universe or was it in red alert 2 that the enemy of GDI took over and his arc started
Hiya...one of my stragedies is 1) Use dogs to roll back the shroud, they are cheap and fast..just send them on a suicide mission from your end to another ..diagonally...2) build your air bases of migs together so you can group them with the cursor and designate as...Team circle+Team X+ Team Triangle+Team Square...When you want aerial support..just click on the command and control center..e.g Team X...the Migs will be ready to take off and come to your aid..important to knock out enemy coil towers..kool!!!
man(n) da kommen Erinnerungen hoch....damit bin ich aufgewachsen. Das kann man heute noch spielen während die 'modernen' Spiele so anspruchslos und schnelllebig sind.
Someone else was mocking the "ack ack ack nowledged" thing but I'm laughing hard at the constant just "unit lost unit lost unit ready! unit lost unit ready our base is under attack unit lost unit ready! unit ready! unit..."
Do the games explain how kane lives for more than 100 years all the way into Kane's Wrath (cnc 4 didn't happen let's be real) I haven't played tiberian sun or tiberian wars yet.
Red Alert 1 took place in 1950-something, which was WW2 in that universe because Einstein went back in time and killed Hitler. Kane is assumed to be immortal or something, since we've seen photographs of him from the 1950's all the way into the 2070's, and he is also assumed to be the same Cain as the one in the Bible.
+Jolly Trolly kane is an alien in EAs vission in westwood he was to be a bible cain . the ts ending says it all kane says he saw invincible flying ships why would he say that if he saw them in his pre earth life
People love to make so much of this but the truth is after RA1 Westwood threw away the plan to tie the franchises. Yes, during production of Red Alert it was planned so Kane and other more subtle hints (like an allied cutscene talking about the UN proposing a "global" force...) made their way in to Red Alert, but they officially dropped the idea after the game was already released. Some more fun stuff: Joe Kucan wasn't just Kane; he directed a lot of early CnC at the time Joe Kucan did a lot of voicework at Westwood, including titles even older such as Legend of Kyrandia (Brandon) In Lands of Lore 3 you visit a Nod temple
I like to wonder, why do people like playing the game on the highest speed? I prefer the Fast setting, it's not too fast but also not too slow, just about right for me.
+RC1985 If a person wants to make a speedrun, he can do so as long as a legitimate version of the game is played. No unofficial patches unless they have been allowed, no hacks. But if he wants to make an easy difficulty, Tool Assisted 67% speedrun, that's his option! But i highly doubt any acknowledged speedrunning website is going to make a special category on their site for that. But there's always RUclips!
I've seen some of these tool-assisted speed runs, at first I thought damn this dude is good then I found the word 'tool assisted', wiki-ed it and realized ah it's not so genuine :P it would be extremely lame to do tool assist on RA though. I'm not completely clear on what it is but I know for sure that the pros won't approve it
It was Stalin's goal in the first place. According to Marxism-Leninism, the revolution has to happen in the whole world more or less at the same time, otherwise reactionary forces would destroy the beginnings of communism. So Stalin saw attacking Nazi Germany as an excuse to spread communism further in the West. Hitler was probably anticipating the attack and so he launched Barbarosa prematurely to avoid being attacked first. Read Viktor Suvorov for more info about how exactly Stalin was preparing the attack.
ZonTheDon "Only" As though if the western powers didn't help, that it was guaranteed the ussr would have fallen. As though even if that may have been a possibility, that it wasn't at least partially the ussr's own fault for nazi Germany existing due to them deciding to help hitler a bit to come to power. (Apparently, that one bugs me too for numerous reasons.) As though it also was not that the rest of Europe (most specifically france), put all the blame on Germany for ww1 when they could have and should have shared at least a little blame themselves. I don't want to say your wrong, perhaps if I looked into details of the kind of help they received, it would paint a slightly different picture for me. But what I really don't appreciate seeing is reductionist thinking. Over-simplifying of the history and facts (and especially of facts that demonstrate we don't even know everything about that history nearly as much as we'd like it to be, or pretend that it is.), where we come to hard and fast conclusions that have contradions that can be easily found with 5 minutes of research. Or basically, that we act like we know more then we really do. Maybe you have done your research, but when a comment like this comes out after all of that discovery....it doesn't sound like it's well researched. I'm very sorry to say it though.
We need somebody great enough to make real spiritual successor of Command & Conquer , it should be done with indie mode and backed by the great studios.
Allies final mission speedrun: ruclips.net/video/G_-Hd0puXIY/видео.html
All Soviet campaign speedruns: ruclips.net/p/PL-Ecy11VjzuyiA6YDlYVz8qLh-lyI8pf2
All Allied campaign speedruns: ruclips.net/p/PL-Ecy11VjzuxNt4IRF9st-BELMUSGwwQ9
The good old days, when companies wasn't destroyed by EA and alike.
DEATH TO EA!!!
EA is here to fuck every franchise
While technically yes Westwood Studios no longer exists because of EA, take into consideration the actual gameplay of the later C&C and Red Alert games that were released by EA. They played and controlled much better. While the ending cutscenes in the original Red Alert are amazing, the gameplay honestly as fun and nostalgic as it was, well, hasn't actually aged very well. The later C&C and Red Alert releases under EA don't have these issues.
@@Sly88Frye Have you seen the Red Alert 2 videos being uploaded by people like Bryan Vahey recently? I'd say the game has aged just fine. Probably needs a remaster if anything, but still fun.
@@Ohflipsnap He was talking about Red alert 1. And I agree with Frye.
The game aged really, really badly. I always wanted to do all the C&C Games. But I just couldn't do Red alert 1 or the original C&C. because I am more used to Tiberian sun and Red alert 2.
this game birthed my OCD when it came to building beautiful bases with wall defences
I LOVE a pretty wall base build. Should see some of the bad boys I've assembled in my time, .... despite many of them taking upward of 9 hours to establish lol. It's my secret c and c pleasure base building. Assaulting on mass has its pro's of course but a good base build .... oh yeah
@@adamfreeman1219 would be great to see them, i always loved base building as a kid but never spent 9 hours on it, lol
A huge starting army and 18500 starting credits. Stalin understands how to wage war
It would always annoy me slightly when its the final mission and you're given almost no credits and units. Like, is that really the best your faction can afford you for your last battle? Is that how important victory is to them?
At least Stalin ain' holding back and being real generous
BaileyFox1818 in the Allied final you get nothing and gotta steal from some silos. Probably part of Von Esling and Stavros' catch for giving you the honour of being the first to use the chronosphere
You just don't see this level of acting in today's media.
The cutscenes in this game are part of the package that makes it awesome!
@@TheCNCChannel Agree, but lets be honest they are so bad they are good again XDD
@@majormononoke8958 Minus Kane's grand reveal. Every single Tiberian Dawn veteran (even GDI-aligned ones) was left speechless in amazement after Kane was the one who manipulated the entire war from the shadows.
@@majormononoke8958 "good again"? When were they good and when did they stop being good?
It had passion
"The foreseeable future? Comrade-Chairman, I AM the future!"
Probably the best villain in videogame history.
Probably? Definitely!
No, not the best, but the GREATEST, only......
well the best up to and INCLUDING tiberium wars. lets forget tiberium dawn ever happened, shall we?
you mean tiberian twiligth oh my god that game is horrible
skinhead with beard is always best villain.
This is not an easy mission. As someone who beat this game in my childhood I assumed now it'd be a piece of cake but no, it's actually pretty hard and I spent a lot of time to beat it. Just wanted to look at how much faster it could be done and found this video.
Kudos to you dude, you micro like hell. I can't micro anywhere as fast, I gotta concentrate on what I am doing
Gotta love that bait-and-switch they do with the final Soviet mission briefing cutscene. At first it looks like it’s game over for you and then it’s Kukov who gets it instead.
ACK ACK ACK, ACK ACK ACKNOWLEDGED
aff aff aff aff aff affirmative. affa ackafackakck why do i bother
Yes sir, reporting, yes sir, reporting, yes sir, reporting, yes sir, reporting, yes sir, reporting, yes sir, reporting, yes sir, reporting.
at once
Ye- ackn- affirm- yes si- ack-
WAITING ORDER reporting agree at once
I love the squishy noise when you ran over soldier by vehicle
Me too 🤣🤣
@@Tony-112 and blood after that :D
The age before EA destroyed C&C (except Generals)
you misspelled Tiberium Wars and Kane's Wrath
Generals was trash lmao
@@gr81_gr81 I liked Generals, lots of other people I know did as well.
1:33 what EA did to Generals 2.
1:33 Fans reactions to CnC4.
Bored RUclipsr lmao
Also to C&C Rivals
You disappoint me....EA....
Also when Kane pushes Seth's body away.
"Where is their base of command!?"
Ahem... sir, there's a big map behind you with an arrow pointing to it.
Saying that to Stalin would get you the same treatment as Khukov. lol
@@SoulKiller7Eternal Nah, Worse. You'd likely get smashed into the Projector.
Literally my exact thoughts every time I watch that scene. “Where do u think?”
First cutscene was a regular tuesday conference meeting
I liked capturing enemy buildings and construction yards too. Build absolutely anything
That's how I used to play as a leisure player, though my speedruns now are influenced by a competitive style ever since
You have to love those tank gun and machine gun sounds in RA1.
I really like this final mission because FOR ONCE, when they tell you you're at peak form and only have to smash the last stronghold, they give you consequent ressources.
It changes from all the time you get a MCV/Builder unit, a few infantries, and one or two basic tank (or your commando) if you're lucky.
170 people found themselves on the floor with CUKOV!!!
LOL
Kukov*
LMAO
Five star rating is better.
I now regret not beating Red Alert myself. So apparently, if the Soviets win, the Red Alert series is a prequel to the Tiberium series, but if Allies win it goes into Red Alert 2?
Could it be the aliens choose not to invade a world with time machines?
It's a complicated story, but both storylines are supposed to lead into Tiberian Dawn.
Red Alert 2, at least when Westwood was still in control, is an alternative timeline to the Tiberian universe. It was the result of Nod forces powering up the original Chronosphere in Area 51 near the start of Westwood's original script for their sequel to Tiberian Sun.
The Ugly Barnacle thanks for the info I never new that red alert was connected to tiberium until now cause I never finished the Soviet cammpagin
Actually the soviet ending is not canon. In both timelines the allies defeat the soviets.
@@comradepinko1155 That is incorrect. Soviet ending is canon for Tiberium universe, while Allies are canonical winners in RA universe. Originaly Red Alert was created as a direct prequel to TD and both endings led to tiberium dawn. But i understand where this confusion came from. Sometime after TS release Westwood decided to make another game that will link RA and TD games and Allies were to be canonical victors of this game, thus retconning RA endings. Instead however, this project was remade into RA 2.
@@JohnDoe-lb2hp so if the series is linked to tiberium universe, Where is the tiberium and the scrin all this time?
i really miss these games
Read the description then.
replay them
Replaying is not the point. We miss something new in the c&c universe
Go play AOW3
Now the westwood studio are remastered this game together with tiberian dawn
I really hope they re-make these old C&C games.
Don't go changing them too much, just fix some of the balancing issues with maybe adding some new units (the cruiser is way to powerful with stupid long range) add some of the features from later games like separate building tabs and way points etc.
Oh and ability to repair bridges!
Rejoice! For your wish has been granted!
Don't go fucking with the balance like the guys on OpenRA did. They really screwed the balance and made Artillery OP.
Longer range then the Tesla Coil and V2 rocket is BS.
Its close now!
The remaster for this one is excellent
These Cutscenes are, up to this date, the best that i have ever witnessed in a game
(If you don't count Kojimas Games in)
that poor ore truck at the end.
I thought we were friends! :(
No need to stoop so low to gain attention jigah :)
jigahnnexus lol
ore truck battles bring back great memories, i recall some multiplayer games where one of us would dominate and then chase down the final ore truck, my friend protested once "hold your fire! there are innocent civilians in this truck" as he was chased by a hundred or more infantry lol good times!
that last ore truck put up more of a fight than all the allied forces combined. dodged the bombs and then savaged those paratroopers.
also, that feeling when you casually send out 10 mig fighter jets to kill one dude with a rifle -.-
Dude, you're supposed to play hellmarch on the final assault.
Jolly Trolly hell yeah. Downloaded it on Amazon music
you're supposed to play hellmarch on every mission. (except for maybe the covert indoors one with tanya)
Dude
You're supposed to blast Hellmarch as loud as possible in your car in traffic.
Awesome speedrun! Looks stressful (but also fun) to multitask like you did.
Thanks! It's not stressful at all once you're used to bookmarking :)
Great runs!
Tip on cruisers: they are inaccurate at long ranges, but you can force attack at different location, few cells closer than the target, so projectiles would land on a target.
Ack grrr graaaa arkkkk pew pew pew boom aaaaahhhhh ack ack ack pew pew acknoledge pew pew boom mission accomplished
True story bro XD
"Where are they??" - Meanwhile in the background: Tick Tick Tick Tick
that feeling, when you realize Soviets are actually NOD in C&C universe
+HoHoTacoBaco That's because this game is actually a prequel to Tiberian Dawn, at least that was what Westwood had originally planned for it.
The Allies Campaign is canon to the Red Alert Series and the Soviet Campaign precedes the Tiberium Series.
I think there are 3 possible time lines.
If Soviet Union wins, NOD rules over the world as Allies has been severely crippled. I don't think US can do anything.
If Allies win, Red Alert universe continue.
If Allies meet Giant Ants, Allies and Soviet Union team up together, creating the yellow uniform joint forces, which I guess it's how GDI created. (By the time Kane is probably planning to lead the NOD which is hiding somewhere secretly.)
Except that the UNGDI (United Nations Global Defense Initiative) only adapted the yellow color later on when they began to tackle the Brotherhood of Nod.
Sure, it was the color of the joint forces against the ants.
But the UNGDI were created after the "Second World War" (basically the war we're playing in the game, since the "real World War 2" never happens thanks to Einstein) in 1995 in accordance to the United Nations Global Defense Act
That's when the GDI as known in the games adapted the yellow color.
You can basically say that the two factions known as GDI and Nod started out as black ops forces for the Allies and Soviet respectively.
Coorexz Wasn't the GDI was formed after the allies have won ti prevent an another world war and such?Sure the allies and soviets were joint in forces against the ant but it was in the form of GDI as the war was over.
The Brotherhood Of NOD we know today were created from the ruins of the soviet union.They were present during the war too but they haven't shown themeselves and only those knew anything about them who was part of it.
Given this the Soviet campaing can't be cannonical as they win the war and the NOD takes the rule but then the allies are cripled as they have been defeated and the GDI wasn't formed giving the NOD a free hand in taking over the world.
At least that's what I know.
you needed to group a transport unit with the subs so they could move faster.
IN!
THE NAME!
OF!
KAAAAAAAAANE!!!
KANE LIVES IN DEATH !!!!!
ONE VISION! ONE PURPOSE!
JimmyEnix That is the coolest slogan I have ever heard in my entire PC gaming life!!! No games have and will never have better words than that......
KANE LIVES IN DEATH!
Dunno why while playing this game at age of 10 I thought AHHNOLEGE IS RUSSIAN word 😋
"Poison? You bitch!" 21:56
rotfl
so stalin always dies and kane wins xD hail NOD
Peter Leopold Kane, LIVES!
Kane always lives! For the brotherhood!
avatar ready
Well, yes. This was intended to be a prequel explaining the world of the first Command and Conquer game, which took place around 1995.
HAIL NOD! HAIL KANE!
Found this to be far more interesting than the final Allied Mission. Much more diverse tactics, stealing the enemy's technology and such. I believe the stats were more heavily in your favor(although the soviets use less units). Well done comrade!
I used to always capture enemy con yards if the mission profile allowed. It was my favorite thing to do actually, haha.
The driver of the last Allied harvester, the very last Allied combatant. Going out with a bang. What a hero.
it resembles a capitalism a slight. may their tanks were light and fast, but resource getter is harder as anything xD
Take a shot every time a Soviet tank says acknowledged. You will be wasted 5 minutes into the video (and out of liquor)
Acknowledged
I’m dead
Instructions unclear, invaded europe by accident. Still Not wasted
"Comrade Chairman, I am the future." .. wonder if this was the start of The Brotherhood and coincidentally the mysterious Tiberium first lands on earth shortly later on.
You're very good with the clicking and selecting and making the enemies die.
Oh my god I'd deleted all memory of this game from my mind! I swear I lost at least 1 girlfriend because of this game.
Kane LIVES!
If you'd built a couple of YAKS as well as the MIGs I think you could have finished slightly faster. The YAKs are good for killing infantry units.
Also, I remember I often used the ctrl fire feature with my Cruisers to improve accuracy on far away targets (the key was to ctrl fire a little short of where the target is because they always had a tendency to overshoot). But I don't know if that would have sped you up or slowed you down.
Some of the greatest video game music ever made.
@RT1985, you have a real talent for moving the mouse to EXACTLY where you want it to be in no time, amazing to watch really. You're like a machine!!
One question @RT1985, how do you get the videos to play without those annoying horizontal lines ? Looks much better quality in your videos that the ones in my game.
Masterfully done. Only probably would have been better to use MiGs to take out random ore trucks, and paratroopers to take out disconnected power buildings and rifle troops. Cruiser cannons can also sometimes be manually aimed to get better results.
I like how Kane at the end is like "I don't have time for this shit" while Stalin is putting on his show of celebration.
An amazing and memorable game despite its flaws. Too bad it hasn't aged well.
+The Ugly Barnacle The game still has an active online community albeit a small one. Do join if you want some online multiplayer action =)
indeed
The Ugly Barnacle hey there again
The Ugly Barnacle Snap seems like I already replied a year ago
Open RA is pretty actie most days.
Loooooove the acting when the guy is being choked in the beginning xD
yeah that was hilarious :D
At least it's more believable than Gradenko being poisoned. Huping the table and still breathing after he's dead.
Krukov was as big of a bitch as Seth. Both deserved their fate.
Exactly how i remember it even the game sounds RA1 & 2 were my childhood
I use to put troops on the landing sites to stop allied reinforcements, but I was playing differently. what do you think was the hardest level out of RA 1?
Units blocking transports sounds good too, though since I'm doing a speedrun I have to utilize every unit to attack. The most difficult level, hmm...I could say it's this one actually since the Allies keep throwing everything they have every minute. The other missions are actually quite easy to complete if you know proper money management, Q and tank shifting.
RC1985 You wouldn't say one of the indoor missions? Those ones always annoyed the hell out of me.
*****
Lol those are pretty easy actually. Tough at first but once you get the routes you can complete it very quickly
The moment you realize you can build more units in single mission that Stalin prepared for whole London invasion.
Lol
The ending mopping up the last units on the map definitely could have been faster.
True. I didn’t quite optimize this run
The gaming industry is too lame to bring these games back to the market.
So true.
I remember as kid, this being the toughest mission in the game bar non... Recently when I'm older and after a period in Masters in Starcraft 2 I've decided to tackle it again. Well, nothing beats building crapton of stuff.
I like the movies - so pure and naive... very 90s style. As is the strategy itself: i mean with moder multitasking skills from SC2 and shit - this difficulty is a cakewalk too. But it's so good to remember those days! Thank you )
I love these games I normally don’t go for park time but to make base look good and mini outposts
Your microing is crazy. It would be fun to watch you use a variety of
units, instead of just building tanks. Artillery and V2s were always
favorites of mine.
One of the things I appreciated about C&C growing up, is the ability to do the missions with few units. I was a bare minimum type of player, liked microing and seeing how far I could stretch an army by holding position and attacking at the correct times.
I do get that you did this to break records, and kudos. Crazy how fast you beat these.
Would love to see you try to incorporate different units, even if they suck more than these strategies.
OpenRA is trying to bring more balance to the game, so that the mass tank strategy doesn't work as well. What do you think of OpenRA?
Cypher402 unfortunately RA is such that the game heavily depends only on a select few units - heavy, v2 and Tesla if you're sov and med, heli, turret if you're allied. It's a common complaint that TD players have about RA since In TD you use a wider variety to beat the opponent. OpenRA changes the essence of RA significantly and it's not something that seasoned pros or new players are keen of; its lack of following shows this.
RC1985 seems interesting though, I suspect some of it is because old dogs don’t want to learn new tricks
Weird. Everyone light tank spammed back in the old days. 1 light tank can kill any other tank in the game merely by dodging it's attacks.
The decisions on placing those Tesla coils hurt my brain and I think dropped my IQ a few points.
Peace Through Power!
that was intense, recently downloaded this bad boi again, my childhood self would kick my ass though, is taking a while to get back in the groove
for as much of an Ahole stalin is, it's sad to see him go in red alert, he just has so much character being built from the ground up as this charismatic leader who wants to spread the borders of the soviet union and then he just gets poisoned in the endgame
This guy really knows what he is doing - awesome! No way in hell could I complete this mission - RA 1 was SUPER HARD!
Wow! Really love the final movie scene with KANE! Somehow he looks like the representative of the today so called "deep state".
I agree
However, still I think he does not need to kill that little blonde girl in the end, after all she was working for Kane all the time.
Kane wth, that was a waste.
I miss this game. I'd play Skirmish for hours and hours. Such a fun game.
down with E.A and up with the brotherhood!
RA 1: Soviet is too strong
RA 2: Allies is too strong
RA 3: 3 factions are more balanced until the stupid Uprising came up
It's just sad the more balanced title had to be a cartoony saturday morning kid's show
@@johnroscoe2406 as they say, there can be no best of both worlds
"Mission Accomplished" was so satisfying to hear
I started playing Red Alert 1 again after watching your videos. Got stuck on this final Soviet mission. every time those pesky cruisers reduced my base to rubble or annoyed me just enough to lose control and I lost the game.
Tauno Tooming glad you started playing again. The key is to make a sub pen at the very start of the game, kill the boats north and then the naval yard and put a sub at where the yard was to prevent the AI from building it again
Am I wrong but I remember after the celebration of Stalin in this alternate universe or was it in red alert 2 that the enemy of GDI took over and his arc started
Wow my mind is blown! I remember playing this mission 20 years ago and it taking hours to complete. 👍
Your mind still blown?
How much despair did the infantry feel when 8 higs came to bomb just him?
Jesse Feng the battalions I used to send out just to take out one harvester to end a match were hilarious
00:01:03 In Soviet Russia... Premier assassinates you!
there's really something about RA1's artstyle that's better than the sequels
Hiya...one of my stragedies is 1) Use dogs to roll back the shroud, they are cheap and fast..just send them on a suicide mission from your end to another ..diagonally...2) build your air bases of migs together so you can group them with the cursor and designate as...Team circle+Team X+ Team Triangle+Team Square...When you want aerial support..just click on the command and control center..e.g Team X...the Migs will be ready to take off and come to your aid..important to knock out enemy coil towers..kool!!!
man(n) da kommen Erinnerungen hoch....damit bin ich aufgewachsen. Das kann man heute noch spielen während die 'modernen' Spiele so anspruchslos und schnelllebig sind.
Someone else was mocking the "ack ack ack nowledged" thing but I'm laughing hard at the constant just "unit lost unit lost unit ready! unit lost unit ready our base is under attack unit lost unit ready! unit ready! unit..."
Does red alert take place in the 40's? The technology always left me a little confused and the fact that Kane is present.
Yes it does. If I remember correctly, the storyline says that cos there was no Hitler, world tech accelerated at a faster pace.
Do the games explain how kane lives for more than 100 years all the way into Kane's Wrath (cnc 4 didn't happen let's be real) I haven't played tiberian sun or tiberian wars yet.
Red Alert 1 took place in 1950-something, which was WW2 in that universe because Einstein went back in time and killed Hitler. Kane is assumed to be immortal or something, since we've seen photographs of him from the 1950's all the way into the 2070's, and he is also assumed to be the same Cain as the one in the Bible.
It set in the 50s without hitter to stop the soviets advance
+Jolly Trolly kane is an alien in EAs vission in westwood he was to be a bible cain . the ts ending says it all kane says he saw invincible flying ships why would he say that if he saw them in his pre earth life
The early 1990s? Kane knew the meteor carrying Tiberium would land on Earth in '95, that sly alien bastard.
QUE NOSTALGIA VER ESTE JUEGO, ME EMOCIONABA JUGARLO
Why is there a reference to the nodd I thought the CNC red alert games were in a different univerc
Well Kane has an eye for talent. He made the player the Chairman, not just a general ! :P
People love to make so much of this but the truth is after RA1 Westwood threw away the plan to tie the franchises. Yes, during production of Red Alert it was planned so Kane and other more subtle hints (like an allied cutscene talking about the UN proposing a "global" force...) made their way in to Red Alert, but they officially dropped the idea after the game was already released.
Some more fun stuff:
Joe Kucan wasn't just Kane; he directed a lot of early CnC at the time
Joe Kucan did a lot of voicework at Westwood, including titles even older such as Legend of Kyrandia (Brandon)
In Lands of Lore 3 you visit a Nod temple
I like to wonder, why do people like playing the game on the highest speed? I prefer the Fast setting, it's not too fast but also not too slow, just about right for me.
I can't even set it on highest speed. It goes bananas. Only set it on when I need the ore/tiberian to regrow in 2 seconds all over the map.
Well done comrade!
I love how it’s all connected ie Kane and that
Nice work! Usually, speedrunners play on easy difficult, but u play it on hard!
+Pedro Paulo Thanks, lol a speedrun is valid only if it's play at the most difficult level
+RC1985 It's not. Difficulties are seperate categories on their own.
Didn't know about that, by logic I chose to do it at the toughest level to make it legit :)
+RC1985 If a person wants to make a speedrun, he can do so as long as a legitimate version of the game is played. No unofficial patches unless they have been allowed, no hacks. But if he wants to make an easy difficulty, Tool Assisted 67% speedrun, that's his option! But i highly doubt any acknowledged speedrunning website is going to make a special category on their site for that. But there's always RUclips!
I've seen some of these tool-assisted speed runs, at first I thought damn this dude is good then I found the word 'tool assisted', wiki-ed it and realized ah it's not so genuine :P it would be extremely lame to do tool assist on RA though. I'm not completely clear on what it is but I know for sure that the pros won't approve it
Take England by force...the Hitler's dream haha.
Pedro Paulo now that you mentioned it, the developers might've modeled this final mission after the real Op Sea Lion
I wonder if a continental soviet union would have been our reality if the united states had not been involved in WW2. It seems likely.
That means you have no clue, what SU really was..
It was Stalin's goal in the first place. According to Marxism-Leninism, the revolution has to happen in the whole world more or less at the same time, otherwise reactionary forces would destroy the beginnings of communism. So Stalin saw attacking Nazi Germany as an excuse to spread communism further in the West. Hitler was probably anticipating the attack and so he launched Barbarosa prematurely to avoid being attacked first. Read Viktor Suvorov for more info about how exactly Stalin was preparing the attack.
ZonTheDon "Only"
As though if the western powers didn't help, that it was guaranteed the ussr would have fallen.
As though even if that may have been a possibility, that it wasn't at least partially the ussr's own fault for nazi Germany existing due to them deciding to help hitler a bit to come to power. (Apparently, that one bugs me too for numerous reasons.)
As though it also was not that the rest of Europe (most specifically france), put all the blame on Germany for ww1 when they could have and should have shared at least a little blame themselves.
I don't want to say your wrong, perhaps if I looked into details of the kind of help they received, it would paint a slightly different picture for me.
But what I really don't appreciate seeing is reductionist thinking. Over-simplifying of the history and facts (and especially of facts that demonstrate we don't even know everything about that history nearly as much as we'd like it to be, or pretend that it is.), where we come to hard and fast conclusions that have contradions that can be easily found with 5 minutes of research.
Or basically, that we act like we know more then we really do.
Maybe you have done your research, but when a comment like this comes out after all of that discovery....it doesn't sound like it's well researched. I'm very sorry to say it though.
chillin chum the Soviets did not help Hitler come to power, western business interests did however.
ZonTheDon US and UK started to help only when it was already clear that USSR would win the war even without them.
Imagine playing this guy online - he'd crush you under his heel
Probably beat me before I have my construction yard set up!
We need somebody great enough to make real spiritual successor of Command & Conquer , it should be done with indie mode and backed by the great studios.
The final level of Soviet is more difficult than that of Allies.
The Rarest Gamer Agreed
Bloody hell man, you are a great player.👍👍👍👍
How much I miss this
the acting in the cut scenes is 10/10 lol
Kane rules!
+p cha Kane lives!
One Vision One Purpose!
The true prophet of Tiberium!!!
lol this was utter madness well done on the micro dude
Have you ever considered doing a speedrun of the giant ant missions?
Done, they're part of a playlist
Thank you
That turbospeed X3
Command & Conquers Games = The best games ever !
10:00
Okay, legit question. Why damage the Construction Yard if you're going to put an engineer in it?
In RA engineers can only capture a building when it's damaged to a red health bar.
@@TheCNCChannel are you serious? I never knew that. I had RA1 growing up as a kid but I mostly played RA2.
@@sweetdeal68 No kidding lol