I really abused my wrists back then, no wonder I have tendonitis in both... we got both Gunz and Grand Chase at the same time in Brazil. I learned the sword girl's dash tech pretty early in GC, and a friend taught me K-style in Gunz. It was fun, but super not worth it.
Woolie's absolute refusal to even think about the possibility of trying keyboard and mouse, even if the game is specifically built around it, will never not be funny to me.
I've been forced to use it on games not compatible with controller, and I agree with woolie. If it doesn't hurt short-term, it just sucks and feels like shit altogether long term. I dont want or need that. If others can do it good on them, but unwilling to subject ourselves to torture is what makes controller optimization less of a reluctant "Okay I guess" and more of a standardized commodity in modern games as a necessity.
Tribes put the unintentional Skiing back into their remake/reboot but it was not enough to save it. It was really fun to start sliding, spin, 180, drop grenades to trip up a purser, 180 back, and never drop forward momentum.
You mean the one that was intentionally sabotaged by adding rapid fire med-high velocity weapons with "unintentionally" large projectile hitboxes that were 400% the size of the already visually large shot? (all plasma weapons)
I just remember in highschool playing it a bit cause I was told about it but the characters were all class based on weapons and there was a single player mode to earn shit that was very eh.
Warframe can get pretty nutty fast too I destincly remember never touching the ground and spamming tentacles Theres some shared blood in the warframe dash thing being an unintended mechanic that was later hard coded in
I hope one day Woolie finds S4 League. Cool cyber future aesthetic, amazing art, tons of melee and ranged options, and a wall jump system that really expanded the maps in a clever and unique way.
I had never heard of this game before Woolie brought it up on the podcast. From his descriptions, I thought it was a finely tuned masterpiece that had intentional complexities other games lacked. I would have never clocked that it was a jank fest that was spelled with a “Z”
Whenever he brings up third person games, I wonder if Woolie will ever revisit Splatoon. It’s got a cool mobility system, and matches are really fast paced considering how short the rounds last.
@@HelloWorld-xd5mi I got the plat on it a few years ago when it was free for PS+, and then never played it again, but I enjoyed it a lot, so I'm happy it's still doing well.
@@josh-oo I'm not really a fighting game guy but Absolver managed to click with me and aside from the technical issues I genuinely think it's a better game than For Honor, I don't play it anymore neither but it was a good time for sure
@@HelloWorld-xd5mi Are you me? I love fighting games for the lore and character designs, but I suck at playing them. I was pretty good at Absolver though.
@@josh-oo >Are you me? For your sake, I hope not lol. Jokes aside Absolver had some sick art direction and interesting lore. My main problem with fighting games is having to memorize each character's moveset, even the ones you don't want to play but with the deck building in Absolver, you just had to learn each individual move which I find way easier for some reason
For me it was S4 League. Game eventually got absolutely ruined because yknow, that's what happens, but had a decent afterlife. It has a spiritual successor called Code ZIN coming out which even has the same music guy on it (the music was a HUGE appeal, look up "S4 League Supersonic"). The music was so gooooood
dude s4 was my life i had no idea its getting a successor thanks man! and yeah that soundtrack is unbeatable EDIT: OMG CODE ZIN EVEN HAS THE SAME MUSIC IM LOOSING IT
4:42 God, that violin track. Ryswick Style. That's stuck with me a _long_ time. I respect GunZ' emergent mechanics, but putting an active hitbox _on your feints_ might be a little too janky lmao
As a kid by time I found Gunz I was already tainted with the thought that S4league was superior, I'm sure GunZ is technically a better playing game but S4 is.... Man something special lol.
My main movement game was definitely Warsow (Warfork now) - essentially Quake with a short-cooldown walljump that fully redirects momentum. First person, so Woolie would hate it, but its really great. Haven't played it much in the last several years, but it's making steady progress.
GunZ was one of the most fun (and toxic) games I've ever played in my life. I still don't think any toxicity LoL or any other game has could come close to how little sportsmanship there was on GunZ, and honestly I wouldn't of had it any other way. Everything about it was so fast paced and the skill ceiling of K-Style (Or Korean Style) being so high made it impossible to ever get to the end point, which meant you were always improving even by the enth percent. The problem is that the game's skill mechanics revolve around glitches and animation cancels the developer never intended. So when your entire fanbase starts coming to the game *because* of it, you can't really fix it. So Maiet, the developer, let it fly and it turned into what it is now. It just ruined any potential for the future. And by this I mean GunZ 2. GunZ 2 was destined to fail from the start. Most GunZ players have said they wished GunZ 2 played more like GunZ -- but the problem is you can't. You can't accidentally make animation cancels and glitches happen on purpose, and rightfully, you shouldn't even have them in the process. Maiet tried their best to do what they could with keeping some of the core gameplay in -- but it still wasn't enough like K-Style or anything of that notion, so hardcore players dropped it with the complaints that it wasn't anything like GunZ 1. Thus killing it. Which is sad, it had great bones but there was no way Maiet could've ever made it happen and appeased anyone who grew up on GunZ. There's a lot of fingers to blame on this, Maiet for unfortunately being forced to allow K-Style to be a thing, and the fans' expectations for thinking anything could ever play like GunZ: The Duel and still pass quality control. Something else that's funny is the fact that the Dungeon and Coliseum maps both were near 1 to 1 recreations of Lord of the Rings' Mines of Moria, and the movie Gladiator's Coliseum. Was amazed they never got hit by a CND but I don't think any companies would've known at the time. idk why I typed all this.
I think they purposely lowered their graphics settings to make their game faster and make it easier to see. Same reason apex and fortnight players run low graphics.
I have played StarWars, CS, Gz2, Red alert 2, Valo, Dota1, But GunZ:TD is the most fun and challenging game. Even a keyboard? You will spend some money for another keyboard. But yeah, it is more fun and enjoyable.
Gawd, I remember running into a super speed hacker wave dashing the whole map, killed me a dozen times but when I finally got him back he just teleported outside the map, killed me a couple more times, then just crashed my game 🤭😅🤣
GunZ was my shit, Kstyle was fun. This is incredible timing considering the license was picked up by someone else and GunZ: The Duel is being re-released on Steam soon. Real excited to play again. ALSO GUNZ 2 WAS FINE YOU CAN LIKE BOTH (even with GunZ 2 being kinda ass). The technicality was neutered but the movement and verticality of combat was great. Combat was much more varied, you could get away with different metas at different levels of play vs. just sword/shotgun flickering
Thanks for putting the credits on the video itself but if it's possible could you guys put a link in the description to the original video? If not no worries.
To add on to 3:36, yes there were some players that deliberately changed their texture to the absolute lowest quality for two reasons: enemy visibility and to squeeze out frame rate advantage!
and then i remembered you actually have to aim on top of that aswell because it's also a very aim intensive shooter. lol yeh that shit would be impossible. Maybe a sword only glad style could work just from off the top of my head, would love to see someone attempt it.
I also don't see any way in which you could use a controller to play this. There's four main directions to dash and dashing requires a doubled input (D->D to go right) in rapid succession. Considering you need to dash one way, jump, slash, block, then repeat the entire process just to do a back and forth butterfly, you're gonna get cooked by anyone doing M+KB. There's also interactions like if you built up a stun on your sword you could 180 and attack to apply the stun thru your back if you were really close. Doing it that way would go through blocks, which you couldn't get away with otherwise.
I mean excluding the double inputs that absolutely sounds doable on controller I’d imagine it’d feel like the parkour in warframe unless you can completely customize the buttons then maybe the dash could be thrown in
@@FalteredGreed Idk, those inputs are pretty hard to do. You'd be surprised how fast you have to do it all. The hardest thing to do at length is definitely hitting those dashes quickly. There's a big difference in if you cancel the dash with the slash, block and inputting the dash (and repeating basically forever) and if you just kind of lazily complete the inputs every second, taking the dash momentum wide everytime. The way butterflying etc works is by canceling each action into the next, so doing it quicker not only lets you hit them with sword attacks at a faster rate, but it also lets you block longer. And blocking in this game stops all forms of damage that aren't from an explosion, unless hit in the back or feet. It's a really broken part of the game. You can also get up walls faster with faster inputs. It was kind of the most individually stylistic part of the game, where people swapped out different meta weapons for something off meta. (I was known for using RPGs, which you had to lead but could hit thru sword block if they didn't dash like a crackhead.)
I don't get motion sick at all but that just looks like an awful viewing experience in general. A lot of weird twisting and fumbling about with the camera. I'll take people's word for it that it was fun but uh....yeah this just seems really jank and weird. Enjoy carpal tunnel I guess!
I've been constantly thinking, with fanmade spiritual successors being made, how do you simpilify how sick the game was with execution without having a playerbase suffer from carpal tunnel? I wanted to think of what the essense of the game was. I usually came to the conclusion that there wasn't so much complexity outside of the heavy inputs. It felt it was less about strategy and mind games compared to fighting games demanded of you. At the high levels it came down to who could do the most jammed APM moves consistently and aim better while doing it and that was really the only way to get better. I know some tricks in all the styles could be incorporated in a less input heavy way but I do wish there was less reactionary and twitchy gameplay to approach different engagements. Gladiator mode was my favorite because it felt the most representive of a fighting game but I knew the real juice was the shooting at times. What I think I missed the most from the game was how engagements shaped around the level. The way you moved around levels was like a freer form Mario 64 movement. That platforming combined with PVP was what made it really sick. I hopped into other shooters that did "movement focused" game play and liked some of the Quake likes with bhopping but they never reached the tactile feel GunZ gave
im saying its the same but someone should show how technical splatoon movement it can be in multiplayer. Edit: you can be melee focused too since that what woolie seems to prefer
This makes me question why Woolie has seemingly never played The Finals. Its not similar to this at all but it is a demanding shooter that's literally Mirrors Edge mixed with Classic Battlefield.
Controller? Basic camera... Right stick. Movement. L stick. Slashing movement. Gyro or motion. Dashing. Dodging and gun bumpers and trigger.... So you one trigger, 4 face buttons and the d pad for any other action. Yeah... Its doable.
the video is wrong. we got gunz in english before ijji. it had no prems or quest mode or duel mode etc and was pretty fun. called igunz. another thing not as well known- gladiator mode is so deep its a whole different game, and gun with anti is a typical tps with higher apm. a glad going into gun will get some kill on an experienced gunner from time to time given glad is the basis for all movement and they are masters at it... but a gunner fighting an experienced glad stands 0 chance. none. they will not get a single kill ever. the problem in that is.. neither will new players looking to get into glad. hard to get people into that mode. im a glad, but used to gun way back. i quit when antilead came around. it aimed to fix the problem of having to lead your shots by introducing an arguably worse problem- not being able to predict where shots come from and take cover. 2 players of the exact same skill with very good aim will have a fast result dancing around a bunch... but since they hit all the shots anyway, the movement is pointless because you can't see what the other player sees on their screen to predict and adjust. the fight would go the exact same if they just popped around a corner and shot until someone lost. example- hiding behind cover and then being beaten by someone who is 200 ping because on their screen you were still going behind cover. before- youd have to lead shots, but you could react and dodge based on what you see far easier. now you can not.
every hyperbolic exaggeration about competitive Melee is also a true statement about competitive GunZ
gunz was sweaty before sweaty was a thing. ppl got carpal tunnel with that shit
fun as fuck, though
I like to think I was conditioning my wrists as a child to stave off carpal tunnel in my later years.
I really abused my wrists back then, no wonder I have tendonitis in both... we got both Gunz and Grand Chase at the same time in Brazil. I learned the sword girl's dash tech pretty early in GC, and a friend taught me K-style in Gunz. It was fun, but super not worth it.
Between Gunz and Kid Icarus Uprising, my hands n wrists are an absolute wreck. No regrets!
Strained my wrist and borked some LAN Cafe Keyboards playing GunZ and learning the wacky-ass animation cancels
people need to lift weights so they don't fuck their wrists up lol
Woolie's absolute refusal to even think about the possibility of trying keyboard and mouse, even if the game is specifically built around it, will never not be funny to me.
I've been forced to use it on games not compatible with controller, and I agree with woolie. If it doesn't hurt short-term, it just sucks and feels like shit altogether long term. I dont want or need that. If others can do it good on them, but unwilling to subject ourselves to torture is what makes controller optimization less of a reluctant "Okay I guess" and more of a standardized commodity in modern games as a necessity.
Tribes put the unintentional Skiing back into their remake/reboot but it was not enough to save it. It was really fun to start sliding, spin, 180, drop grenades to trip up a purser, 180 back, and never drop forward momentum.
You mean the one that was intentionally sabotaged by adding rapid fire med-high velocity weapons with "unintentionally" large projectile hitboxes that were 400% the size of the already visually large shot? (all plasma weapons)
@@czarkusa2018 Dude, I don't remember that, I just remember skiing was fun. Is that why it failed?
@@dudere Ya, the playerbase dropped by 80% a week after plasma weapons were introduced.
@@czarkusa2018 Such a shame, I liked feeling like I was steering a mech on rollerblades.
I just remember in highschool playing it a bit cause I was told about it but the characters were all class based on weapons and there was a single player mode to earn shit that was very eh.
Woolie, HitBox exists for same reason as why you should play GunZ with keyboard and mouse.
I remember seeing people play Gunz at my local library when I was young.
16:10 "Who cares about Esports," says the guy who compulsively bets money on hotel room FGC matches.
The two shotgun meta weapons was the best
"gun gun gun Gun Gun GUN GUN!"
- Woolie (Detroit: 2nd Gig)
K-Style. Gunz brings back such good memories.
This week on "Wha Happun?"
Warframe on Speed LET'S GOOOOOO!
Warframe can get pretty nutty fast too I destincly remember never touching the ground and spamming tentacles
Theres some shared blood in the warframe dash thing being an unintended mechanic that was later hard coded in
D-Style goers please stand up
bro when you ran into someone who was good with daggers that shit was such a mind fuck
@@Holesale00 it was the top of "let me tell you something" :D
Woolie Vs Gunz the Duel? ON MY TIMELINE?! We're Butterflying all the way to CTS, boys.
I hope one day Woolie finds S4 League. Cool cyber future aesthetic, amazing art, tons of melee and ranged options, and a wall jump system that really expanded the maps in a clever and unique way.
AND THEY'RE MAKING A NEW ONE!
@VideoGaku123 shit, really???
@@unboundsoul3582 It's not called S4 League, but it really is "just S4 League, in the current year". Code ZIN is the name
I had never heard of this game before Woolie brought it up on the podcast. From his descriptions, I thought it was a finely tuned masterpiece that had intentional complexities other games lacked. I would have never clocked that it was a jank fest that was spelled with a “Z”
Whenever he brings up third person games, I wonder if Woolie will ever revisit Splatoon. It’s got a cool mobility system, and matches are really fast paced considering how short the rounds last.
Someone would have to tell him it has dreads and jetpack otherwise he's not touching it
@@wolflance64 idk man he knew about the race war but even that wasnt enough to convince him
You can even be a samurai now
Woolie refuses to attempt vibing with anything he dislikes. He CANNOT handle splatoon
Yeah it even has a parry technically. Im not big into shooters but splatoon fits my bill of being really fast paced and focus on customization
I miss Absolver so much. That was my shit. Sifu was cool, but I want the multiplayer and fun move learning and combo creating mechanics back.
Absolver is still pretty active iirc
@@HelloWorld-xd5mi I got the plat on it a few years ago when it was free for PS+, and then never played it again, but I enjoyed it a lot, so I'm happy it's still doing well.
@@josh-oo I'm not really a fighting game guy but Absolver managed to click with me and aside from the technical issues I genuinely think it's a better game than For Honor, I don't play it anymore neither but it was a good time for sure
@@HelloWorld-xd5mi Are you me? I love fighting games for the lore and character designs, but I suck at playing them. I was pretty good at Absolver though.
@@josh-oo >Are you me?
For your sake, I hope not lol. Jokes aside Absolver had some sick art direction and interesting lore. My main problem with fighting games is having to memorize each character's moveset, even the ones you don't want to play but with the deck building in Absolver, you just had to learn each individual move which I find way easier for some reason
This went super Hard on cyber cafes in brazil
For me it was S4 League. Game eventually got absolutely ruined because yknow, that's what happens, but had a decent afterlife. It has a spiritual successor called Code ZIN coming out which even has the same music guy on it (the music was a HUGE appeal, look up "S4 League Supersonic"). The music was so gooooood
dude s4 was my life i had no idea its getting a successor thanks man! and yeah that soundtrack is unbeatable EDIT: OMG CODE ZIN EVEN HAS THE SAME MUSIC IM LOOSING IT
I love this is timely as it recently got announced for a re-release on steam
Man we're so back
THIS IS THE STANCE
I liked Zwords more, it was the sequel after all.
Has Woolie ever touched Splatoon? Considering how much he talks about wanting third person shooters and character customization. 😮
I used to love Gunz!!! That shit was so busted back in the day, hahaha. Cancel EVERY animation.
Have someone bring a laptop and give us a Get Into Fighting Games with "Little Fighter 2 Reinforced."
4:42 God, that violin track. Ryswick Style. That's stuck with me a _long_ time.
I respect GunZ' emergent mechanics, but putting an active hitbox _on your feints_ might be a little too janky lmao
its coming back on steam bro!
As a kid by time I found Gunz I was already tainted with the thought that S4league was superior, I'm sure GunZ is technically a better playing game but S4 is.... Man something special lol.
I WAS WAITING FOR WOOLIE TO DISCOVER THIS ONE! LETS FUCKING GOOOOO!
My wrists Hurt just thinking about it
Gunz and cheaters with daggers that one shot you. Man
Or the DBZ sword flying around the stage with stun strikes.
Or that asshole with the LMG Grenade Launcher
My main movement game was definitely Warsow (Warfork now) - essentially Quake with a short-cooldown walljump that fully redirects momentum. First person, so Woolie would hate it, but its really great. Haven't played it much in the last several years, but it's making steady progress.
i love gunz the duel questing
GunZ was one of the most fun (and toxic) games I've ever played in my life. I still don't think any toxicity LoL or any other game has could come close to how little sportsmanship there was on GunZ, and honestly I wouldn't of had it any other way. Everything about it was so fast paced and the skill ceiling of K-Style (Or Korean Style) being so high made it impossible to ever get to the end point, which meant you were always improving even by the enth percent.
The problem is that the game's skill mechanics revolve around glitches and animation cancels the developer never intended. So when your entire fanbase starts coming to the game *because* of it, you can't really fix it. So Maiet, the developer, let it fly and it turned into what it is now. It just ruined any potential for the future.
And by this I mean GunZ 2. GunZ 2 was destined to fail from the start. Most GunZ players have said they wished GunZ 2 played more like GunZ -- but the problem is you can't. You can't accidentally make animation cancels and glitches happen on purpose, and rightfully, you shouldn't even have them in the process. Maiet tried their best to do what they could with keeping some of the core gameplay in -- but it still wasn't enough like K-Style or anything of that notion, so hardcore players dropped it with the complaints that it wasn't anything like GunZ 1. Thus killing it. Which is sad, it had great bones but there was no way Maiet could've ever made it happen and appeased anyone who grew up on GunZ. There's a lot of fingers to blame on this, Maiet for unfortunately being forced to allow K-Style to be a thing, and the fans' expectations for thinking anything could ever play like GunZ: The Duel and still pass quality control.
Something else that's funny is the fact that the Dungeon and Coliseum maps both were near 1 to 1 recreations of Lord of the Rings' Mines of Moria, and the movie Gladiator's Coliseum. Was amazed they never got hit by a CND but I don't think any companies would've known at the time.
idk why I typed all this.
I think they purposely lowered their graphics settings to make their game faster and make it easier to see. Same reason apex and fortnight players run low graphics.
I have played StarWars, CS, Gz2, Red alert 2, Valo, Dota1,
But GunZ:TD is the most fun and challenging game.
Even a keyboard? You will spend some money for another keyboard.
But yeah, it is more fun and enjoyable.
Gawd, I remember running into a super speed hacker wave dashing the whole map, killed me a dozen times but when I finally got him back he just teleported outside the map, killed me a couple more times, then just crashed my game 🤭😅🤣
GunZ was my shit, Kstyle was fun. This is incredible timing considering the license was picked up by someone else and GunZ: The Duel is being re-released on Steam soon. Real excited to play again.
ALSO GUNZ 2 WAS FINE YOU CAN LIKE BOTH (even with GunZ 2 being kinda ass). The technicality was neutered but the movement and verticality of combat was great. Combat was much more varied, you could get away with different metas at different levels of play vs. just sword/shotgun flickering
Thanks for putting the credits on the video itself but if it's possible could you guys put a link in the description to the original video? If not no worries.
I'd like to imagine that Hitman from DNF (Duel) is a reference to Gunz the Duel.
I'm hoping that the increase in games that support gyro/motion aiming on controller means fast-paced shooters become a thing again.
This is mini Slop, still enjoyable!
Shoutout to my brothers in arms in Clan =RFHQ= back in the day. We stormed the clan wars.
Wallbouncing in gears of war was kind of like this. And kung fu flipping in the first game to out of bounds in t maps. That shit was annoying lol
To add on to 3:36, yes there were some players that deliberately changed their texture to the absolute lowest quality for two reasons: enemy visibility and to squeeze out frame rate advantage!
fyi Gunz is coming back officially on steam
K style on a controller? Not a chance haha, the omnidirectional dashing mixed with weapon swapping and shooting would be impossible
😂 theres definetly a crazy barstard out there who's got it though.. lmao
and then i remembered you actually have to aim on top of that aswell because it's also a very aim intensive shooter. lol yeh that shit would be impossible. Maybe a sword only glad style could work just from off the top of my head, would love to see someone attempt it.
I feel like me and woolie played during that same summer, fun, free… then bam all the hackers and pat to win hit like a truck.
Someone give woolie the nerrel motion controls videos in the slop list
So Woolie would love For honor… right? Right? 3rd person melee game… like For honor.
I also don't see any way in which you could use a controller to play this. There's four main directions to dash and dashing requires a doubled input (D->D to go right) in rapid succession. Considering you need to dash one way, jump, slash, block, then repeat the entire process just to do a back and forth butterfly, you're gonna get cooked by anyone doing M+KB.
There's also interactions like if you built up a stun on your sword you could 180 and attack to apply the stun thru your back if you were really close. Doing it that way would go through blocks, which you couldn't get away with otherwise.
I mean excluding the double inputs that absolutely sounds doable on controller I’d imagine it’d feel like the parkour in warframe unless you can completely customize the buttons then maybe the dash could be thrown in
@@FalteredGreed Idk, those inputs are pretty hard to do. You'd be surprised how fast you have to do it all. The hardest thing to do at length is definitely hitting those dashes quickly. There's a big difference in if you cancel the dash with the slash, block and inputting the dash (and repeating basically forever) and if you just kind of lazily complete the inputs every second, taking the dash momentum wide everytime.
The way butterflying etc works is by canceling each action into the next, so doing it quicker not only lets you hit them with sword attacks at a faster rate, but it also lets you block longer. And blocking in this game stops all forms of damage that aren't from an explosion, unless hit in the back or feet. It's a really broken part of the game. You can also get up walls faster with faster inputs. It was kind of the most individually stylistic part of the game, where people swapped out different meta weapons for something off meta. (I was known for using RPGs, which you had to lead but could hit thru sword block if they didn't dash like a crackhead.)
Man i miss Gunz. There's a few spiritual successors in the works, at least. Duellista looks compelling.
I don't get motion sick at all but that just looks like an awful viewing experience in general. A lot of weird twisting and fumbling about with the camera. I'll take people's word for it that it was fun but uh....yeah this just seems really jank and weird. Enjoy carpal tunnel I guess!
I've been constantly thinking, with fanmade spiritual successors being made, how do you simpilify how sick the game was with execution without having a playerbase suffer from carpal tunnel? I wanted to think of what the essense of the game was. I usually came to the conclusion that there wasn't so much complexity outside of the heavy inputs. It felt it was less about strategy and mind games compared to fighting games demanded of you. At the high levels it came down to who could do the most jammed APM moves consistently and aim better while doing it and that was really the only way to get better. I know some tricks in all the styles could be incorporated in a less input heavy way but I do wish there was less reactionary and twitchy gameplay to approach different engagements. Gladiator mode was my favorite because it felt the most representive of a fighting game but I knew the real juice was the shooting at times.
What I think I missed the most from the game was how engagements shaped around the level. The way you moved around levels was like a freer form Mario 64 movement. That platforming combined with PVP was what made it really sick. I hopped into other shooters that did "movement focused" game play and liked some of the Quake likes with bhopping but they never reached the tactile feel GunZ gave
im saying its the same but someone should show how technical splatoon movement it can be in multiplayer. Edit: you can be melee focused too since that what woolie seems to prefer
Yeah he could use the splatana.
I remember that game giving me hand pains. But also play private servers. The only way the game was ever fun was through those TBH.
This makes me question why Woolie has seemingly never played The Finals. Its not similar to this at all but it is a demanding shooter that's literally Mirrors Edge mixed with Classic Battlefield.
Probably because it's genuinely terrible.
@Vulgarth1 mad cuz you suck at it?
@@Vulgarth1 when you're bad at it maybe.
@@aledantih6524 no it's just AI slop meta slave drek.
@@LtSprinkulz tf is AI in it? And its a competitive multiplayer game, what do you expect?
Controller? Basic camera... Right stick. Movement. L stick. Slashing movement. Gyro or motion. Dashing. Dodging and gun bumpers and trigger.... So you one trigger, 4 face buttons and the d pad for any other action. Yeah... Its doable.
the video is wrong. we got gunz in english before ijji. it had no prems or quest mode or duel mode etc and was pretty fun. called igunz. another thing not as well known- gladiator mode is so deep its a whole different game, and gun with anti is a typical tps with higher apm. a glad going into gun will get some kill on an experienced gunner from time to time given glad is the basis for all movement and they are masters at it... but a gunner fighting an experienced glad stands 0 chance. none. they will not get a single kill ever. the problem in that is.. neither will new players looking to get into glad. hard to get people into that mode.
im a glad, but used to gun way back. i quit when antilead came around. it aimed to fix the problem of having to lead your shots by introducing an arguably worse problem- not being able to predict where shots come from and take cover. 2 players of the exact same skill with very good aim will have a fast result dancing around a bunch... but since they hit all the shots anyway, the movement is pointless because you can't see what the other player sees on their screen to predict and adjust. the fight would go the exact same if they just popped around a corner and shot until someone lost. example- hiding behind cover and then being beaten by someone who is 200 ping because on their screen you were still going behind cover. before- youd have to lead shots, but you could react and dodge based on what you see far easier. now you can not.
Meta Bullshit: The Game
oh hey
Did woolie ever played warframe? He should try warframe
The model does not interest him, and I don't blame him.