Timely Gunz Content

Поделиться
HTML-код
  • Опубликовано: 22 ноя 2024

Комментарии • 113

  • @PedestrianLP
    @PedestrianLP 14 дней назад +110

    every hyperbolic exaggeration about competitive Melee is also a true statement about competitive GunZ

  • @lpenrike
    @lpenrike 14 дней назад +117

    gunz was sweaty before sweaty was a thing. ppl got carpal tunnel with that shit
    fun as fuck, though

    • @MegaJackolope
      @MegaJackolope 14 дней назад +4

      I like to think I was conditioning my wrists as a child to stave off carpal tunnel in my later years.

    • @BlackLynx4607a
      @BlackLynx4607a 14 дней назад +12

      I really abused my wrists back then, no wonder I have tendonitis in both... we got both Gunz and Grand Chase at the same time in Brazil. I learned the sword girl's dash tech pretty early in GC, and a friend taught me K-style in Gunz. It was fun, but super not worth it.

    • @maxspecs
      @maxspecs 13 дней назад

      Between Gunz and Kid Icarus Uprising, my hands n wrists are an absolute wreck. No regrets!

    • @GuntanksInSpace
      @GuntanksInSpace 11 дней назад

      Strained my wrist and borked some LAN Cafe Keyboards playing GunZ and learning the wacky-ass animation cancels

    • @crystyxn
      @crystyxn 7 дней назад

      people need to lift weights so they don't fuck their wrists up lol

  • @qquil392
    @qquil392 13 дней назад +40

    Woolie's absolute refusal to even think about the possibility of trying keyboard and mouse, even if the game is specifically built around it, will never not be funny to me.

    • @daysand123
      @daysand123 12 дней назад +2

      I've been forced to use it on games not compatible with controller, and I agree with woolie. If it doesn't hurt short-term, it just sucks and feels like shit altogether long term. I dont want or need that. If others can do it good on them, but unwilling to subject ourselves to torture is what makes controller optimization less of a reluctant "Okay I guess" and more of a standardized commodity in modern games as a necessity.

  • @dudere
    @dudere 14 дней назад +24

    Tribes put the unintentional Skiing back into their remake/reboot but it was not enough to save it. It was really fun to start sliding, spin, 180, drop grenades to trip up a purser, 180 back, and never drop forward momentum.

    • @czarkusa2018
      @czarkusa2018 13 дней назад +5

      You mean the one that was intentionally sabotaged by adding rapid fire med-high velocity weapons with "unintentionally" large projectile hitboxes that were 400% the size of the already visually large shot? (all plasma weapons)

    • @dudere
      @dudere 13 дней назад +1

      @@czarkusa2018 Dude, I don't remember that, I just remember skiing was fun. Is that why it failed?

    • @czarkusa2018
      @czarkusa2018 13 дней назад

      @@dudere Ya, the playerbase dropped by 80% a week after plasma weapons were introduced.

    • @dudere
      @dudere 13 дней назад +1

      @@czarkusa2018 Such a shame, I liked feeling like I was steering a mech on rollerblades.

    • @daysand123
      @daysand123 12 дней назад

      I just remember in highschool playing it a bit cause I was told about it but the characters were all class based on weapons and there was a single player mode to earn shit that was very eh.

  • @doremiancleff1508
    @doremiancleff1508 14 дней назад +25

    Woolie, HitBox exists for same reason as why you should play GunZ with keyboard and mouse.

  • @rebeldragon1
    @rebeldragon1 14 дней назад +9

    I remember seeing people play Gunz at my local library when I was young.

  • @ArcMinuteLight
    @ArcMinuteLight 13 дней назад +9

    16:10 "Who cares about Esports," says the guy who compulsively bets money on hotel room FGC matches.

  • @Eco419
    @Eco419 13 дней назад +5

    The two shotgun meta weapons was the best

  • @Nukem2Bits
    @Nukem2Bits 14 дней назад +16

    "gun gun gun Gun Gun GUN GUN!"
    - Woolie (Detroit: 2nd Gig)

  • @RandgrisAlmark
    @RandgrisAlmark 14 дней назад +15

    K-Style. Gunz brings back such good memories.

  • @Rankerquat
    @Rankerquat 14 дней назад +8

    This week on "Wha Happun?"

  • @wolf0o01
    @wolf0o01 14 дней назад +9

    Warframe on Speed LET'S GOOOOOO!

    • @PunishedDad
      @PunishedDad 13 дней назад +1

      Warframe can get pretty nutty fast too I destincly remember never touching the ground and spamming tentacles
      Theres some shared blood in the warframe dash thing being an unintended mechanic that was later hard coded in

  • @walterbiggenback4678
    @walterbiggenback4678 13 дней назад +9

    D-Style goers please stand up

    • @Holesale00
      @Holesale00 13 дней назад +4

      bro when you ran into someone who was good with daggers that shit was such a mind fuck

    • @MrAhmedUA
      @MrAhmedUA 11 дней назад

      @@Holesale00 it was the top of "let me tell you something" :D

  • @deoxislipe
    @deoxislipe 14 дней назад +20

    Woolie Vs Gunz the Duel? ON MY TIMELINE?! We're Butterflying all the way to CTS, boys.

  • @unboundsoul3582
    @unboundsoul3582 14 дней назад +8

    I hope one day Woolie finds S4 League. Cool cyber future aesthetic, amazing art, tons of melee and ranged options, and a wall jump system that really expanded the maps in a clever and unique way.

    • @VideoGaku123
      @VideoGaku123 14 дней назад +2

      AND THEY'RE MAKING A NEW ONE!

    • @unboundsoul3582
      @unboundsoul3582 14 дней назад

      @VideoGaku123 shit, really???

    • @terrenceswiff
      @terrenceswiff 13 дней назад

      @@unboundsoul3582 It's not called S4 League, but it really is "just S4 League, in the current year". Code ZIN is the name

  • @DarthLego46
    @DarthLego46 14 дней назад +5

    I had never heard of this game before Woolie brought it up on the podcast. From his descriptions, I thought it was a finely tuned masterpiece that had intentional complexities other games lacked. I would have never clocked that it was a jank fest that was spelled with a “Z”

  • @Used__Napkin
    @Used__Napkin 14 дней назад +40

    Whenever he brings up third person games, I wonder if Woolie will ever revisit Splatoon. It’s got a cool mobility system, and matches are really fast paced considering how short the rounds last.

    • @wolflance64
      @wolflance64 14 дней назад +21

      Someone would have to tell him it has dreads and jetpack otherwise he's not touching it

    • @mydrillasanjay5397
      @mydrillasanjay5397 14 дней назад +16

      @@wolflance64 idk man he knew about the race war but even that wasnt enough to convince him

    • @ZeroEckoes
      @ZeroEckoes 14 дней назад +2

      You can even be a samurai now

    • @sterlingfelker6295
      @sterlingfelker6295 14 дней назад +4

      Woolie refuses to attempt vibing with anything he dislikes. He CANNOT handle splatoon

    • @invaderpez12
      @invaderpez12 14 дней назад

      Yeah it even has a parry technically. Im not big into shooters but splatoon fits my bill of being really fast paced and focus on customization

  • @XxTheTomahawkGodxX
    @XxTheTomahawkGodxX 14 дней назад +13

    I miss Absolver so much. That was my shit. Sifu was cool, but I want the multiplayer and fun move learning and combo creating mechanics back.

    • @HelloWorld-xd5mi
      @HelloWorld-xd5mi 14 дней назад +3

      Absolver is still pretty active iirc

    • @josh-oo
      @josh-oo 14 дней назад +3

      ​@@HelloWorld-xd5mi I got the plat on it a few years ago when it was free for PS+, and then never played it again, but I enjoyed it a lot, so I'm happy it's still doing well.

    • @HelloWorld-xd5mi
      @HelloWorld-xd5mi 14 дней назад +3

      @@josh-oo I'm not really a fighting game guy but Absolver managed to click with me and aside from the technical issues I genuinely think it's a better game than For Honor, I don't play it anymore neither but it was a good time for sure

    • @josh-oo
      @josh-oo 14 дней назад +1

      @@HelloWorld-xd5mi Are you me? I love fighting games for the lore and character designs, but I suck at playing them. I was pretty good at Absolver though.

    • @HelloWorld-xd5mi
      @HelloWorld-xd5mi 14 дней назад +1

      @@josh-oo >Are you me?
      For your sake, I hope not lol. Jokes aside Absolver had some sick art direction and interesting lore. My main problem with fighting games is having to memorize each character's moveset, even the ones you don't want to play but with the deck building in Absolver, you just had to learn each individual move which I find way easier for some reason

  • @icaropraxedes6759
    @icaropraxedes6759 14 дней назад +4

    This went super Hard on cyber cafes in brazil

  • @terrenceswiff
    @terrenceswiff 13 дней назад +4

    For me it was S4 League. Game eventually got absolutely ruined because yknow, that's what happens, but had a decent afterlife. It has a spiritual successor called Code ZIN coming out which even has the same music guy on it (the music was a HUGE appeal, look up "S4 League Supersonic"). The music was so gooooood

    • @aSkymne
      @aSkymne 12 дней назад

      dude s4 was my life i had no idea its getting a successor thanks man! and yeah that soundtrack is unbeatable EDIT: OMG CODE ZIN EVEN HAS THE SAME MUSIC IM LOOSING IT

  • @Antwan_Jones310
    @Antwan_Jones310 3 дня назад

    I love this is timely as it recently got announced for a re-release on steam

  • @GTheGame
    @GTheGame 14 дней назад +4

    Man we're so back

  • @Shadar22
    @Shadar22 13 дней назад +1

    THIS IS THE STANCE

  • @Drawersama
    @Drawersama 14 дней назад +8

    I liked Zwords more, it was the sequel after all.

  • @invaderpez12
    @invaderpez12 12 дней назад +1

    Has Woolie ever touched Splatoon? Considering how much he talks about wanting third person shooters and character customization. 😮

  • @MrElba-v6v
    @MrElba-v6v 13 дней назад +3

    I used to love Gunz!!! That shit was so busted back in the day, hahaha. Cancel EVERY animation.

  • @createmakestuff4694
    @createmakestuff4694 13 дней назад +1

    Have someone bring a laptop and give us a Get Into Fighting Games with "Little Fighter 2 Reinforced."

  • @Densoro
    @Densoro 13 дней назад +1

    4:42 God, that violin track. Ryswick Style. That's stuck with me a _long_ time.
    I respect GunZ' emergent mechanics, but putting an active hitbox _on your feints_ might be a little too janky lmao

    • @jacosoul4704
      @jacosoul4704 8 дней назад +1

      its coming back on steam bro!

  • @jaye5716
    @jaye5716 13 дней назад +4

    As a kid by time I found Gunz I was already tainted with the thought that S4league was superior, I'm sure GunZ is technically a better playing game but S4 is.... Man something special lol.

  • @RoastedPheasant
    @RoastedPheasant 14 дней назад

    I WAS WAITING FOR WOOLIE TO DISCOVER THIS ONE! LETS FUCKING GOOOOO!

  • @icaropraxedes6759
    @icaropraxedes6759 14 дней назад +1

    My wrists Hurt just thinking about it

  • @chinesecheckers6929
    @chinesecheckers6929 13 дней назад +2

    Gunz and cheaters with daggers that one shot you. Man

    • @GuntanksInSpace
      @GuntanksInSpace 11 дней назад

      Or the DBZ sword flying around the stage with stun strikes.
      Or that asshole with the LMG Grenade Launcher

  • @maguszero
    @maguszero 14 дней назад

    My main movement game was definitely Warsow (Warfork now) - essentially Quake with a short-cooldown walljump that fully redirects momentum. First person, so Woolie would hate it, but its really great. Haven't played it much in the last several years, but it's making steady progress.

  • @itsnotmily
    @itsnotmily День назад

    i love gunz the duel questing

  • @pointblank25
    @pointblank25 13 дней назад

    GunZ was one of the most fun (and toxic) games I've ever played in my life. I still don't think any toxicity LoL or any other game has could come close to how little sportsmanship there was on GunZ, and honestly I wouldn't of had it any other way. Everything about it was so fast paced and the skill ceiling of K-Style (Or Korean Style) being so high made it impossible to ever get to the end point, which meant you were always improving even by the enth percent.
    The problem is that the game's skill mechanics revolve around glitches and animation cancels the developer never intended. So when your entire fanbase starts coming to the game *because* of it, you can't really fix it. So Maiet, the developer, let it fly and it turned into what it is now. It just ruined any potential for the future.
    And by this I mean GunZ 2. GunZ 2 was destined to fail from the start. Most GunZ players have said they wished GunZ 2 played more like GunZ -- but the problem is you can't. You can't accidentally make animation cancels and glitches happen on purpose, and rightfully, you shouldn't even have them in the process. Maiet tried their best to do what they could with keeping some of the core gameplay in -- but it still wasn't enough like K-Style or anything of that notion, so hardcore players dropped it with the complaints that it wasn't anything like GunZ 1. Thus killing it. Which is sad, it had great bones but there was no way Maiet could've ever made it happen and appeased anyone who grew up on GunZ. There's a lot of fingers to blame on this, Maiet for unfortunately being forced to allow K-Style to be a thing, and the fans' expectations for thinking anything could ever play like GunZ: The Duel and still pass quality control.
    Something else that's funny is the fact that the Dungeon and Coliseum maps both were near 1 to 1 recreations of Lord of the Rings' Mines of Moria, and the movie Gladiator's Coliseum. Was amazed they never got hit by a CND but I don't think any companies would've known at the time.
    idk why I typed all this.

  • @Wixvhen
    @Wixvhen 13 дней назад +2

    I think they purposely lowered their graphics settings to make their game faster and make it easier to see. Same reason apex and fortnight players run low graphics.

  • @marinalapu-lapu6860
    @marinalapu-lapu6860 7 дней назад +1

    I have played StarWars, CS, Gz2, Red alert 2, Valo, Dota1,
    But GunZ:TD is the most fun and challenging game.
    Even a keyboard? You will spend some money for another keyboard.
    But yeah, it is more fun and enjoyable.

  • @HeyItsHeavenly
    @HeyItsHeavenly 2 дня назад

    Gawd, I remember running into a super speed hacker wave dashing the whole map, killed me a dozen times but when I finally got him back he just teleported outside the map, killed me a couple more times, then just crashed my game 🤭😅🤣

  • @HimboMan
    @HimboMan 14 дней назад +4

    GunZ was my shit, Kstyle was fun. This is incredible timing considering the license was picked up by someone else and GunZ: The Duel is being re-released on Steam soon. Real excited to play again.
    ALSO GUNZ 2 WAS FINE YOU CAN LIKE BOTH (even with GunZ 2 being kinda ass). The technicality was neutered but the movement and verticality of combat was great. Combat was much more varied, you could get away with different metas at different levels of play vs. just sword/shotgun flickering

  • @ThePoshboy1
    @ThePoshboy1 14 дней назад +3

    Thanks for putting the credits on the video itself but if it's possible could you guys put a link in the description to the original video? If not no worries.

  • @redcoffeemug7537
    @redcoffeemug7537 12 дней назад

    I'd like to imagine that Hitman from DNF (Duel) is a reference to Gunz the Duel.

  • @thefilliesarecoming
    @thefilliesarecoming 14 дней назад +1

    I'm hoping that the increase in games that support gyro/motion aiming on controller means fast-paced shooters become a thing again.

  • @Dracobyte
    @Dracobyte 9 дней назад

    This is mini Slop, still enjoyable!

  • @maxspecs
    @maxspecs 13 дней назад

    Shoutout to my brothers in arms in Clan =RFHQ= back in the day. We stormed the clan wars.

  • @billytran3692
    @billytran3692 13 дней назад +1

    Wallbouncing in gears of war was kind of like this. And kung fu flipping in the first game to out of bounds in t maps. That shit was annoying lol

  • @FangThree
    @FangThree 8 дней назад

    To add on to 3:36, yes there were some players that deliberately changed their texture to the absolute lowest quality for two reasons: enemy visibility and to squeeze out frame rate advantage!

  • @MrAhmedUA
    @MrAhmedUA 11 дней назад

    fyi Gunz is coming back officially on steam

  • @Keyosu
    @Keyosu 8 дней назад +1

    K style on a controller? Not a chance haha, the omnidirectional dashing mixed with weapon swapping and shooting would be impossible

    • @crumpitsss5401
      @crumpitsss5401 7 дней назад

      😂 theres definetly a crazy barstard out there who's got it though.. lmao

    • @crumpitsss5401
      @crumpitsss5401 7 дней назад

      and then i remembered you actually have to aim on top of that aswell because it's also a very aim intensive shooter. lol yeh that shit would be impossible. Maybe a sword only glad style could work just from off the top of my head, would love to see someone attempt it.

  • @zeroswat1762
    @zeroswat1762 6 дней назад

    I feel like me and woolie played during that same summer, fun, free… then bam all the hackers and pat to win hit like a truck.

  • @PunishedDad
    @PunishedDad 13 дней назад

    Someone give woolie the nerrel motion controls videos in the slop list

  • @DanteEyeoftheTower
    @DanteEyeoftheTower 14 дней назад +1

    So Woolie would love For honor… right? Right? 3rd person melee game… like For honor.

  • @MegaJackolope
    @MegaJackolope 14 дней назад +1

    I also don't see any way in which you could use a controller to play this. There's four main directions to dash and dashing requires a doubled input (D->D to go right) in rapid succession. Considering you need to dash one way, jump, slash, block, then repeat the entire process just to do a back and forth butterfly, you're gonna get cooked by anyone doing M+KB.
    There's also interactions like if you built up a stun on your sword you could 180 and attack to apply the stun thru your back if you were really close. Doing it that way would go through blocks, which you couldn't get away with otherwise.

    • @FalteredGreed
      @FalteredGreed 14 дней назад

      I mean excluding the double inputs that absolutely sounds doable on controller I’d imagine it’d feel like the parkour in warframe unless you can completely customize the buttons then maybe the dash could be thrown in

    • @MegaJackolope
      @MegaJackolope 14 дней назад

      @@FalteredGreed Idk, those inputs are pretty hard to do. You'd be surprised how fast you have to do it all. The hardest thing to do at length is definitely hitting those dashes quickly. There's a big difference in if you cancel the dash with the slash, block and inputting the dash (and repeating basically forever) and if you just kind of lazily complete the inputs every second, taking the dash momentum wide everytime.
      The way butterflying etc works is by canceling each action into the next, so doing it quicker not only lets you hit them with sword attacks at a faster rate, but it also lets you block longer. And blocking in this game stops all forms of damage that aren't from an explosion, unless hit in the back or feet. It's a really broken part of the game. You can also get up walls faster with faster inputs. It was kind of the most individually stylistic part of the game, where people swapped out different meta weapons for something off meta. (I was known for using RPGs, which you had to lead but could hit thru sword block if they didn't dash like a crackhead.)

  • @Nevakanezah_
    @Nevakanezah_ 14 дней назад

    Man i miss Gunz. There's a few spiritual successors in the works, at least. Duellista looks compelling.

  • @strategist9
    @strategist9 13 дней назад +1

    I don't get motion sick at all but that just looks like an awful viewing experience in general. A lot of weird twisting and fumbling about with the camera. I'll take people's word for it that it was fun but uh....yeah this just seems really jank and weird. Enjoy carpal tunnel I guess!

  • @steezles
    @steezles 13 дней назад

    I've been constantly thinking, with fanmade spiritual successors being made, how do you simpilify how sick the game was with execution without having a playerbase suffer from carpal tunnel? I wanted to think of what the essense of the game was. I usually came to the conclusion that there wasn't so much complexity outside of the heavy inputs. It felt it was less about strategy and mind games compared to fighting games demanded of you. At the high levels it came down to who could do the most jammed APM moves consistently and aim better while doing it and that was really the only way to get better. I know some tricks in all the styles could be incorporated in a less input heavy way but I do wish there was less reactionary and twitchy gameplay to approach different engagements. Gladiator mode was my favorite because it felt the most representive of a fighting game but I knew the real juice was the shooting at times.
    What I think I missed the most from the game was how engagements shaped around the level. The way you moved around levels was like a freer form Mario 64 movement. That platforming combined with PVP was what made it really sick. I hopped into other shooters that did "movement focused" game play and liked some of the Quake likes with bhopping but they never reached the tactile feel GunZ gave

  • @ShotgunGabe
    @ShotgunGabe 14 дней назад +6

    im saying its the same but someone should show how technical splatoon movement it can be in multiplayer. Edit: you can be melee focused too since that what woolie seems to prefer

    • @invaderpez12
      @invaderpez12 9 дней назад

      Yeah he could use the splatana.

  • @thebeardedmen
    @thebeardedmen 14 дней назад +1

    I remember that game giving me hand pains. But also play private servers. The only way the game was ever fun was through those TBH.

  • @aledantih6524
    @aledantih6524 14 дней назад +3

    This makes me question why Woolie has seemingly never played The Finals. Its not similar to this at all but it is a demanding shooter that's literally Mirrors Edge mixed with Classic Battlefield.

    • @Vulgarth1
      @Vulgarth1 14 дней назад +5

      Probably because it's genuinely terrible.

    • @aledantih6524
      @aledantih6524 14 дней назад

      @Vulgarth1 mad cuz you suck at it?

    • @aledantih6524
      @aledantih6524 14 дней назад

      @@Vulgarth1 when you're bad at it maybe.

    • @LtSprinkulz
      @LtSprinkulz 13 дней назад +2

      ​@@aledantih6524 no it's just AI slop meta slave drek.

    • @aledantih6524
      @aledantih6524 13 дней назад

      @@LtSprinkulz tf is AI in it? And its a competitive multiplayer game, what do you expect?

  • @ceresbane
    @ceresbane 14 дней назад

    Controller? Basic camera... Right stick. Movement. L stick. Slashing movement. Gyro or motion. Dashing. Dodging and gun bumpers and trigger.... So you one trigger, 4 face buttons and the d pad for any other action. Yeah... Its doable.

  • @Zalibidas
    @Zalibidas 11 дней назад

    the video is wrong. we got gunz in english before ijji. it had no prems or quest mode or duel mode etc and was pretty fun. called igunz. another thing not as well known- gladiator mode is so deep its a whole different game, and gun with anti is a typical tps with higher apm. a glad going into gun will get some kill on an experienced gunner from time to time given glad is the basis for all movement and they are masters at it... but a gunner fighting an experienced glad stands 0 chance. none. they will not get a single kill ever. the problem in that is.. neither will new players looking to get into glad. hard to get people into that mode.
    im a glad, but used to gun way back. i quit when antilead came around. it aimed to fix the problem of having to lead your shots by introducing an arguably worse problem- not being able to predict where shots come from and take cover. 2 players of the exact same skill with very good aim will have a fast result dancing around a bunch... but since they hit all the shots anyway, the movement is pointless because you can't see what the other player sees on their screen to predict and adjust. the fight would go the exact same if they just popped around a corner and shot until someone lost. example- hiding behind cover and then being beaten by someone who is 200 ping because on their screen you were still going behind cover. before- youd have to lead shots, but you could react and dodge based on what you see far easier. now you can not.

  • @ChocolateThugga
    @ChocolateThugga 13 дней назад +1

    Meta Bullshit: The Game

  • @SesuDei
    @SesuDei 14 дней назад

    oh hey

  • @zevitu1433
    @zevitu1433 14 дней назад +2

    Did woolie ever played warframe? He should try warframe

    • @FlameHidden
      @FlameHidden 14 дней назад +1

      The model does not interest him, and I don't blame him.