Can you even imagine how genuinely amazing the game and campaign would have been if the games nowadays weren't centered around Warzone ? Operator Skin this, Warzone Cinematic that. Hey remember the campaign? Who freaking cares about that anymore right? Throw in a bit of creativity, make it all a prologue about Warzone and do it again next year.
I wish warzone would just die soon cuz I'm sick and tired of seeing it ruin cod. They can't even make a proper game anymore, the discs have no data on em and everything needs to be downloaded from the store and you can't even have fun against bots offline.
Not a fan of the campaigns now implementing warzone mechanics in the campaigns now. But with the praise it got from this campaign, they're definitely going to double down on it
Except this was by far so much better, wasn’t shit and Bricky instead didn’t even attempt to try it out and sped ran it then complained about something he didn’t even do and see how the content actually was
It does not change the fact that it's still centered around warzone....like brother the last cod we had to have an actual finished campaign was WWII😐@@Eon233
Yeah I was super confused about that meme. I know it's haha or whatever, but if your meme has a critique of something in it, at least have it be correct? Bricky hasn't done what the meme describes since he started this era of reviews. The critique is just false.
As someone who grew up on the highmoon Transformers games as a kid, seeing that logo on the launch of BO6 is like seeing your highschool sweetheart a decade after graduation and theyre a completely, deeply traumatized person who you barely even recognized. Like Texas finding the Alpha at the end of Revelations in RvB
I remember the first time I heard of Highmoon and it was because they had a game where you could play as a cowboy vampire and it was fuckin' awesome. I had an OXM demo disc with that first level on it and I played it over and over because I could never find a physical copy of the game. I miss demos being a thing.
BO6's story being about the CIA framing Saddam Hussein for having weapons of mass destruction is WILD lmao. Sure Pantheon is "ex-CIA" but come on, that's just a convenient excuse to not *directly* call the CIA out.
They cant cuz COD is directly paid by the US military. They didnt went with the fact that Saddam never had WMDs or how he was on US payroll before the gulf war. Pantheon is just used as a scapegoat to all of CIA's crimes
well that is a bold comment except everyone knows that america went to middle east for oil and gold under excuse of peace and saddam talking shit wasn't helping his position
If they directly call the CIA out then the CIA can ban them from using military tech in their games. Like guns based on real life. Ruining sales of the game. So that's why they always make the client a fictional one This is why all movies/media with military tech have to be approved by the government. Not going through their approval can result in legal troubles. "If you make them look bad" This is why warcrmies like the Highway of Death were done by the Russians in COD MW2019 when historically the US did that
They shouldn’t have made Harrow a Pantheon agent. Not only because she was not set up well enough to be a twist villain, not only because the twist itself seemed pretty out of character (ik that the whole shtick with spies is that they can fake it really well, but it just didn’t work narratively compared to other double agents like Salazar) but they missed a HUGE opportunity. Imagine having a mission where you play as Harrow sneaking around the CIA HQ in order to gather intel for Marshall’s team, just like with Belikov sneaking in the Lubyanka Building in Cold War. That way not only would the game have more opportunity to flesh out Harrow herself, but also flesh out Livingstone AND Jackson Caine as characters, ESPECIALLY Caine. That way the reveal of Caine at the very end would be less “wtf is that” to “oh shit it was HIM”.
As for Case, they should not have made him mute like Bell, because his backstory really warrants Case to have a voice. He was experimented on and tortured by The Pantheon for their Cradle experiment. Unlike Bell, who is a brainwashed agent from Perseus and has some lingering loyalty to them, Case DESPISES Pantheon. Like he gets triggered like a “woke” liberal whenever anyone mentions Pantheon or The Cradle to him. The way he brutally executes Pantheon elites (bashing a juggernaut’s head in, snapping necks of Pantheon agents, etc) and the way he was willing to throw Gusev into the jet engine. The fact that MANY players didn’t get that from Case in their playthroughs, assuming he is either a brainwashed Pantheon agent or Bell or Mason, means that they did not convey Case as a character successfully.
@edadankmemes I feel like Case being Mute was the right choice. As much as you di t get to make basically any actual choices as him, it let's you interpret things instead of Case telling you what he thinks. Maybe he could've had alot more yelling during his Cradle Cocaine binge like Menendez when u pkay as him, but I feel like him being mute made him a better character. If Case was a talker, it would just be "I hate Pantheon" "Pantheon bad" or just anytime anyone asks him abt Pantheon he can't say anything anyway. Him being mute makes sense
@@kringlekrrusaders4153You know what, yeah, now that I think about it a bit more. And totally, Case should have been more vocal with grunts and screams.
@@edadankmemes ngl I generally vibe more with silent brutality, like hiw master chief doesn't really grunt often iirc and doomguy literally has one line consisting of one word
@@edadankmemeswould make sense for Case to be all screams in a secretive CIA group, in the Casino mission not only is he alone until shit really hits the fan, but he is the only one not sneaking around, actively killing people until security finds him, to which when he escapes he immediately starts killing again. Honestly, imagine the “breaking out of the torture” thing in the Casino, but Case is laughing manically as he breaks free and stabs the guy.
23:50 In regard to Felix, I actually played through the section as him without killing anyone because I didn’t know you could until I saw your play-through. Going through the mission I walked up behind a dude, saw no prompt, then got caught and killed. Then I went “Oh, he’s a pacifist, I can’t kill as him. That’s pretty neat.” It was a little bit of a pain when it came to hacking the computer for the key card and then the alarm going off, but I did it. I was on veteran, in case that makes any difference. I really thought they intentionally made it so you couldn’t kill as him.
There's a messed up, but funny moment in the mission Emergence. When a group of 'Woods' are running to you, there's 1 'Woods' that's crawling to you with his legs attached.
I thought that moment was cool because when you enter that hallway a wheelchair creepily enters into frame and when you leave all the zombies are Woods
To be honest to be the devil's advocate, the open world level actually has lots of dialogues while you do all the side quests, which I found very entertaining
That is a plus side to that, but I think Bricky’s main complaint is the mission gameplay isn’t interesting enough to encourage getting all that extra dialogue
the idea of the mission itself is a cool concept to begin with really, since its pretty much just them showing you how the SAS carried out Operation Granby. Granby consisted mostly of reconnaissance missions and raids on Scud launchers and communications sites, which is for the most part what you do in this mission.
I swear that Raven just want to return to making wacky FPS', like back when they did Wolfenstein '09 and Singularity, and these COD levels are a cry for help
I swear every dev has their own version of that cry for help in this series. Like when Vanguard just gave up and gave us the EM1 and Menendez. Everyone wants to cook but they get put in these regimented boxes. "WW2 this year, then you do whatever you wa-OOPS, cancel that, daddy Microsoft wants a new MW game, chop chop!"
26:00 Personally, I can't stand the fact that bullet sponge enemies (juggernauts for example) are now a constant thing in Call of Dutys and I have to stack armors.
I was actually hoping for a throwaway line about this. "These pantheon guys have some weird experimental ceramic armor. Never seen it before, we better be careful." Would have been so easy, but eh
I like them from a gameplay perspective. Having a variety of enemies with a bunch of health, or a scary gun, or a special move that disables you adds a strategic element of target prioritisation to the combat loop. You can balance the pros and cons of taking out a bunch of weaker enemies before or after focusing on the big guy. It's kind of like choosing between shooting the grunts or the elites in Halo or choosing when to get damage on a big demon in Doom Eternal. I find it a more engaging way of increasing the level of challenge over never ending spawns and grenade spam like they did in Call of Duty 4-5.
Not to um actually, but the guy at the end, hacking into Livingstons computer is the same dude in the interrogation room at the beginning of the campaign, who people are assuming is Jackson Cain, the MP operator. Some people think that maybe it was actually Case at the end, but it can’t be, because the guy is also one of the CIA guys that come in looking for you in Most Wanted (as you are playing as Case)
When the Harrow separation missions began (the ones in her mind) my expectation was that it was going to be revealed that case was the one who was actually behind Pantheon. something like after escaping the lab he rebuilt Pantheon after Livingstone disbanded it. he then killed Harrow's parents (his model has a black mask similar to the murderers, you can see him in third person in the Iraq mission and a few other places), indoctrinated her, used Cradle to mind control her into thinking it was Adler then joined Wood's team to finalise the mission to destroy the CIA. He would function as a sleeper agent before being woken up by the voice in his head near the end. but no... his backstory was nothing else, emergence was it, despite the fact it seemed to be a massive set up. the voice in his head was nothing special even when it took control of him and made it so that he couldn't tell Woods the truth about Pantheon. horrible use of a really good character.
Some complaints I have: I wish the safe house had more secrets In the dessert open world mission, I expected the real Delta Force squad to be an obstacle you had to avoid, but instead, you helped them out, and there's no consequences In the science lab mission, I was also expecting all of the zombies to be real people. It would've been really interesting to see how the crew reacted to Case slaughtering an entire facility. The voice in your head should've stayed around for the rest of the game instead of this mission and the hideout segment after. Felix killing people should've been a big plot point. Jane's LSD trip lasted way too long.
I think that all the zombies are meant to be real people, as if you look at the zombies they flicker to other appearances (mostly soldiers) and the "Voice" says you released the Cradle on all the facility so everyone would've been infected by it (how they survived for so long would be another question)
I don't really have any evidence to back this up but i think the reason they got together both the MW and BO universes together into one is because the end of the Aether story in BO4 Zombies actually makes it so that the whole universe is sent to the Dark Aether except for one dimension, which is where Samantha and Eddie (characters from BO Zombies) end up after the ending, being the dimension they are in on BO Cold War Zombies and BO6 Zombies, so i like to imagine the reason they are joining both MW and BO into one timeline is because of Zombies, which is insane to me.
I wanna give respects to Jack Wall, Black Ops Cold War and 6 composer, for going absolutely hard in these tracks even knowing its for a CoD campaign, if you wanna be reminded that these games have talented people behind it that are probably being shoved down by their corporates overloads, listen to these games original soundtracks
Infinite Warfare is still the best campaign and I wish they would make more like that. You were able to do side missions that meant you'll get upgrades, there were missions that were vastly different. There were stealth, stealth flight missions, assault flight missions, boarding missions. IW was just so fucking good and it's sad the MP was done so poorly
God, yes. I could yap for hours about all the reasons why I love Infinite Warfare. The weapons, the setting, the characters… and don’t even get me started on Specialist mode. Such a fun challenge.
12:00 this is where I came to the realization that the good ending of BO2 wasn’t the canonical one. I played through that campaign multiple times when I was young and of course did the best possible ending choices at one point. Now I realized though… like Woods isn’t a bad shot. He would have killed Mason… damn that’s fucking me up. Of course it’s also possible Mason actually is still alive and just hasn’t had the reveal yet which doesn’t happen till end of the BO2 timeline. I hope it’s that…
Warzone: "No, don't kill anyone off, we're going to make them into marketable plushies!" Starcraft Coop: "Tychus, Mengsk, and Zeratul are dead? Put them in anyway, it'll be fun!"
I like to imagine Reagan munching some Doritos in the White House as the CIA brief him on the ‘Sadam Hussein Baby Assassination Plot’ and him whistling “Hot damn, we do that?”
Honestly that idea that You play as Mason and a group of CIA blacklisters being hunted by Adler and the CIA would be an amazing way to making Old man Mason at the end of Black ops 2 work. He’s been on the run and he’s finally able to come home when he kills Adler. What better way to finally give Adler his Just desserts than having the OG protagonist be the one to do it. I also feel that would need to be the game Sam worthington comes back for (Gary old man too for Reznov flashbacks) The game could be called, Call of duty Blacklist. Also the Warzone stuff wouldn’t bother me if they simply said from the get go Warzone isn’t canon to the campaign Narratives having PVP game modes being major components in single player narratives has NEVER and WILL NEVER WORK.
On the subject of every recent CoD game’s story having to connect to Warzone, the only time I ever enjoyed the concept was during Black Ops Cold War because instead of carrying forward with the campaign story, it tried telling a new story with characters from the campaign woven into it, with Adler at the center having been brainwashed himself by a member of the Perseus organization. The seasonal story beats involved Adler trying to track this Perseus agent down to get payback for brainwashing him. Cold War let it’s story end and used a form of almost trans-media storytelling to expand on its characters and develop its ideas put forward in the campaign even further.
If you wait, long enough in the hunting mission, taking out the scud missiles Marshall will ask Adler how he got his scar and he’ll tell another bullshit story
Regarding Case's death: there is a way the writers may bring him back, without triggering "I was never in that tank" idiocy. Remember the bathysphere in Emergency mission? I wonder what they were doing with that...
24:20 during my playthrough i just assumed takedowns were off the table and full stealthed it.. given that, i only saw felix wield a gun during the final assault, so my man’s was a purely defensive king, minus the slamming bro on the computer, which felix mentions later on was cathartic
39:17 It is funny that addled was a sudo villain in the Warzone cutscenes, because he was brainwashed by stitch. Then he just became good and killed Stitch abruptly. Also Perseus is an organization not a person
Felix is shown to be struggling with adhering to his new philosophies, and I think with more time and expanded dialogue, especially utilizing the mansion and it's "interrogation" room, would've absolutely have made for an unforgettable character. But like you said they dropped the ball at the end and made his relapse really jarring especially if you went the extra mile to not kill anyone as him.
It's been so long that it's somewhat shocking when CoD gives you the "oh shit that's pretty cool" feeling, seen a lot of cool stuff in campaign and tried zombies with a free game pass trial and it was genuinely the only modern zombies that caught my interest so far, but at the end of the day it's still just another cod in it's core so that 80 euro digital keycode gotta be able to physically suck me off before i'm gonna fold.
21:38 yesssss yesssss king. I love how you pointed out the fact that no matter how much you hold it down, Creativity will leak eventually. You can actually see some love put into the details of this campaign
Good vid. I agree that they didn’t make this game friendly to people who aren’t familiar with the previous Black Ops games, and I further think that this game is really just not as broadly appealing as they tend to make Call of Duty games. Me personally, this campaign was my favorite in the CoD series. The characters were better than they’d ever been, the animations and graphics work on the cutscenes was better than ever, and each mission had its own distinct vibe and enjoyable mechanical gimmick(s). I love how the Black Ops games cement themselves in different time periods and connect to different historical events in fun ways, and the while Case didn’t have as deftly an interwoven background story as Bell did, I think that Emergence was so good that I can forgive that. I played the campaign in two sittings. I mention this because I understood who Harrow was, she seemed important to Marshall and important to the narrative, and I was neither surprised nor taken aback when she was revealed to be the villain. That said, I agree that while it was very fun to learn her story in reverse, it would have been more conventional and probably read better if she was better introduced more fully before the last mission. But then she would have known about the Rook, so… maybe they painted themselves in a corner with that one. All in all, I think your criticisms are about as based as your dislike of cheesecake- fair, but also wrong. Also yeah, of course they didn’t “kill Perseus” in Cold War. Perseus was never one person- “as if Perseus could ever be an individual, working alone. So American.”
19:40 This is exactly how I felt about Halo: Infinite. I did all of the side quest stuff anyway, instead of mainlining the story, but you just put into words why it didn't click with me. I finished the main story once, did all the side stuff and haven't played it again. Meanwhile, I played the shit out of every Halo story until 5, because of how good and dynamic the on rails missions were.
I am so glad that I am not the only one irked about the part where you play Felix and can freely kill the security guards. I felt for Felix and aversion to violence so much that I tried to be as stealthy as possible during that segment. It also kind of disparages a pacifist mindset with the argument between Felix and Sev after the mission. Sev gives a sniping comment along the lines of "pacifism doesn't work sometimes" that causes Felix to question his whole morality yet again. If he was backed into a corner and forced himself to breaking his code I would understand, but that didn't happen.
If Warzone doesn't have the decency to die out, Call of Duty should have the decency to make it a spin-off. They could save themselves from the immense amount of issues its yearly integration causes, and save us from CoD games centred around Warzone.
i know this isnt the developers Bricky is talking about with the title, but I won't forgive Activision for what they did to high moon studios, who cooked the two best transformers games of all time, and got 'rewarded' by being sent to the call of duty mines, never to be heard from again.
So for Perseus in Cold War, in WZ (you were right), it’s revealed Perseus is an ideal, an organization, and a leader. Stitch (the seasonal MP villain) took up the mantle of Perseus after the former leader (shown in the campaign) died of cancer offscreen. Adler (who had been brainwashed by Stitch) ends up killing him
I pray for the day when Raven read Delta Green and take notes on the conspiratorial stuff they can cook up within a COD framework. Especially since the main RPG timeline has players in the 90s and onwards as the War on Terror kicks off. Inter-departmental infighting with mind control nonsense, a super weapon or two and some time to cook? Even I would be tempted to
The part that’s really insane to me is the ending clearly setting up for you to go to Washington D.C. and stop the cradle. It’s like they make you think that way in purpose, with how to dialogue is, which makes me think they didn’t have enough time to finish, and had to make a weird, unsatisfying helicopter scene instead while tying up zero loose ends
I really enjoyed the more open missions in this game. Brings a little bit of a sandbox approach without going overboard like Halo Infinite. I did everything I could in the SCUD mission, stealthed everything at Vorkuta, had a ton of fun at the Cradle Facility, it was a riot for me.
So I want you all to know that this game's story apparently continues in the multiplayer: Pantheon has further infiltrated the criminal underworld of Avalon(the enemies of the stealth mission and the casino mission) so Marshall and Sev and your heroes fight back by helping the opposing French criminals. The CIA has created a special task force to hunt down our heroes, but this task force is secretly made up of a bunch of Pantheon operatives. Isn't that super cool and awesome and definitely a worthwhile storyline to follow? Also for anyone wondering what happened to Perseus, in the Cold War seasonal content, there's a brand new villain Adler faces and he reveals that Perseus died of cancer in 1983. The final fight happens over his grave. So all of the cool intrigue of an ultranationalist Soviet spymaster is just... gone.
I hate it so much that they give us incomplete stories for the campaigns and then try to follow them up with shallow intro cinematics and some seasonal content. I get Fortnite does cool shit for its BR and COD should too but keep WZ out of the campaign’s canon, we don’t need the events of the game’s storylines to be interlinked with a battle royale mode
I must have spent 20 minutes in that final helicopter QTE thinking if i didnt act or did some secret i could save Harrow or resist the cradle but no. They just loop animations forever. You HAVE to fight her. Theres no choice.
I will say this, I like Emergence a lot honestly. Its great but i dont like how out of place and randomly putting 115 in the mission with NO. LYRICS. Its a war crime in my religion to have to listen to the best COD zombies song with no words being sang. They failed to finger my nostalgia prostate tbh.
in defence of felix in high rollers mission, you can see that the games explain his change in tactics. and I even managed to not kill anyone on felixs stealth portion. Felix also mentioned that he is conflicted on his morals due to observing the bad things the guards did in the high rollers mission.
The best complement I can give Blops 6 is that it's the first of the modern CoDs that made me feel like it provided the value and quality of its price tag. It's not my favorite CoD by any means, but it's the first one in a while to keep me enthusiastic every time I launch it. I've always preferred the hallways to cutscenes style CoD. But if they want to add more to the game this is the blueprint to follow.
Having replayed it now, I think it's the best gameplay in a CoD campaign in probably *more* than 5 years. You're completely overpowered and have pockets full of fun tools to use in a sandbox. Hunting down heavies and taking away their guns is awesome. The ending still sucks, but it's better if I see it as Woods completely gaslighting Harrow while she's suggestible and it was in fact Adler that did the killing 😂
I think BO6 goes to show what the devs are capable of when given time to create their games and actually experiment with different ideas instead of working in conditions that could be only described as slave labor, sure the plot was very shallow at points but it was genuinely fun 4:15 Don't you even dare Bricky!
An even funnier thing: During the lifespan of MW3 2023 they had a season around soap. And soap fucking DIED. So they aren't just holding back for Warzone, THEY'RE HOLDING BACK CAUSE SOME GROUP OR SOMEONE IN THAT STUDIO DOESN'T WANT EM DYING.
In the heist mission, when playing as Felix, I honestly thought violence was not allowed, and completed his segment without dealing with any of the guards. Seeing you shove that hatchet in that man’s neck was a shocking surprise for me
One of my big grip with the game is how our character just...dont exist ? and yet we have so much info about them ? They give us their name,code name,even the name they had when they where a test subject,the mission give us some more details but that's it. They found the right sweet spot where they give you too much info for you to properly be yourself,but at the same time they're really far from giving you enough info to feel like you're actually playing a character of the story. like seriously,replace our character with marshal,and in the missions replace marshal by adler and nothing changes. That doesnt help that they basically tease something big about our character that never give a pay off,but I vividly remember in the end of the mission of vorkuta where we talk with harrow,and she say something along the lines of "I respect your valor" or something like that,and I litterally laughed out loud because,tf is she talking about ? my character never made any choice or had any impact on the story AT ALL Even the bit where we could actually have "created" some kind of character,which by that I mean the mission of vorkuta where you decide if you want some subtelty or just to make things go boom,even that it's not your character doing it! I'm really mad about the game because I was so excited at the start! when the voice quickly talk to us I was already making bets with myself about what happened to us and if it was adler fault But when after the emergence mission,when the voices stop us from talking about what happened and ABSOLUTLY NOBODY CARES,that's when I lost all hopes. Cant wait to see harrow pop in warzone with case either dead or being a secondary character we never see,I mean I'm not going to see warzone but you know,lore videos are nice.
Harrow has so little screentime on purpose, as a setup for a big meta-joke: She'll return in BO7, and when asked how she didn't die in that helicopter, she has the "I was never in that game" line.
You know Bricky, you didn't have to kill those guys as Felix, you can go through his whole part and not kill anyone, changes the cutscene there are the end too. He doesn't smash the guy to bits if you sneak
24:03 so funny story, I completed the Felix segment without stealth takedowning anyone, because I just assumed he had stealth takedowns disabled because he was a pacifist lol
8/10 i enjoyed the campaign alot. I havent touched a campaign since Shit. Black ops 3 maybe? Yes I played 19 multiplayer butbthe campaign never interested me because it was a complete story. Mw has a beginning middle and end. No reason to remake it. Black ops Adler angle i like alot. Hes the right character tyoe to keep me coming back for another game. Now if we can move away from story elements in Warzone and seasons thatd be great. Make the campaign have more value again. As the main story teller. Spreading it all out across 2 game types feel so niche now.
Unironically, if you want to see this kind of espionage brainwashing plot line done well, you gotta play the Imperial Agent storyline in SWTOR. It is truly excellent and I think you'd find it cathartic.
So when it come to the Harrow mission and the ending, Harrow was never actually on charge of Pantheon, she was the lead on the cradle false flag operation and that’s it. It’s also very briefly implied that she was manipulated or brainwashed into believing Adler was the one who killed her parents which is logically not possible considering that Adler and her are around the same age with Adler most likely being slightly older. It’s also my belief, and I could be wrong about this, but the guy shown at the end of the campaign was the same guy at the recording device at the beginning was of the game when Marshal is doing the debrief, cause it did focus on him for seemingly no reason at the end of those cutscenes before we go the the safe house which is supposed to be used as a callback and something to nail home what Livingston says which is that the threat never left the CIA in the first place. I may be wrong and looking into it to much but that’s just me
Bro, you made it. You snuck into my language. Dunkey slipped in "shiiiiieeeet" and putting "big" behind something silly. Sseth has me saying "hey hey" without realizing it. And now whenever I want to tell people, "This is my favorite character/item." I just auto-spit out "my beloved".
I'm annoyed that plot-wise, this is very close to a remake of Cold War's story but with worse writing and characters. Again you play as a brainwashed agent working with a ragtag group to stop a shadowy agency from activating a WMD America itself developed to embarrass America, and you have a level where you do a dive into the fractured psyche of the character. It's weird because i was having a Spec Ops moment in several levels going "wait this is wrong! We did this already!"
Emergance made the whole game worth it. I felt like i was playing black ops 1 for the first time again. Just fully invested and loving it. But the ending dropped the ball so hard. Its like a 6.5 mabey 7 but could have been an easy 8 or 9 if it was a little more cohesive and reworked the entire ending.
I would like that the reason for no allies dying in this game is that (and fuck Warzone) we get a team reassembly in the following Black Ops, and then we do start losing people. Not that I’d enjoy that, but it would make them more impactful than if they had died here. Since we know Woods doesn’t die, I think the only death that would have meant anything would be Adler, and he’s the face of this part of the series. Now we have Marshall, Sev and Felix who could all be added to that list. Also Harrow should be dead, and Case can be left MIA, with the potential to be returning like Capt America after crashing into the ocean (a nod to Marshall’s line to Woods), or he could be a new antagonist. Or you can fall in the theory camp like I have and hope that Case is Bell reinvented through the Cradle experiment, but it does have holes in it.
Can you even imagine how genuinely amazing the game and campaign would have been if the games nowadays weren't centered around Warzone ?
Operator Skin this, Warzone Cinematic that. Hey remember the campaign? Who freaking cares about that anymore right? Throw in a bit of creativity, make it all a prologue about Warzone and do it again next year.
I wish warzone would just die soon cuz I'm sick and tired of seeing it ruin cod.
They can't even make a proper game anymore, the discs have no data on em and everything needs to be downloaded from the store and you can't even have fun against bots offline.
Not a fan of the campaigns now implementing warzone mechanics in the campaigns now. But with the praise it got from this campaign, they're definitely going to double down on it
Except this was by far so much better, wasn’t shit and Bricky instead didn’t even attempt to try it out and sped ran it then complained about something he didn’t even do and see how the content actually was
Fortnite: Sins of The Father
It does not change the fact that it's still centered around warzone....like brother the last cod we had to have an actual finished campaign was WWII😐@@Eon233
The thing about a Bricky game chronology video, is he gives insight CONSTANTLY and talks about the game without JUST saying what happens.
Yeah I was super confused about that meme. I know it's haha or whatever, but if your meme has a critique of something in it, at least have it be correct? Bricky hasn't done what the meme describes since he started this era of reviews. The critique is just false.
@@moopey1837 That happens a lot when people don't actually listen to the person talking.
@@moopey1837 it wasn't a meme about bricky specifically and it certainly does apply to a lot of other channels I've seen
As someone who grew up on the highmoon Transformers games as a kid, seeing that logo on the launch of BO6 is like seeing your highschool sweetheart a decade after graduation and theyre a completely, deeply traumatized person who you barely even recognized. Like Texas finding the Alpha at the end of Revelations in RvB
As a long time Transformers fan, that hurt to watch.
I remember the first time I heard of Highmoon and it was because they had a game where you could play as a cowboy vampire and it was fuckin' awesome. I had an OXM demo disc with that first level on it and I played it over and over because I could never find a physical copy of the game. I miss demos being a thing.
Red Vs Blue mentioned RAHHHHHHHHH
BO6's story being about the CIA framing Saddam Hussein for having weapons of mass destruction is WILD lmao. Sure Pantheon is "ex-CIA" but come on, that's just a convenient excuse to not *directly* call the CIA out.
Where they trying to frame him? I thought they wanted to sell him the WMDs.
They cant cuz COD is directly paid by the US military. They didnt went with the fact that Saddam never had WMDs or how he was on US payroll before the gulf war. Pantheon is just used as a scapegoat to all of CIA's crimes
The CIA, wearing a giant hot dog suit: “We’re all trying to find the guy who did this!”
well that is a bold comment
except everyone knows that america went to middle east for oil and gold under excuse of peace
and saddam talking shit wasn't helping his position
If they directly call the CIA out then the CIA can ban them from using military tech in their games. Like guns based on real life. Ruining sales of the game. So that's why they always make the client a fictional one
This is why all movies/media with military tech have to be approved by the government. Not going through their approval can result in legal troubles. "If you make them look bad"
This is why warcrmies like the Highway of Death were done by the Russians in COD MW2019 when historically the US did that
I’m Bricked up rn
In one way or another, we all are.
Sameeee
Fucken same
But why
@@TheoneandonlyVaken Adler 🤤
They shouldn’t have made Harrow a Pantheon agent.
Not only because she was not set up well enough to be a twist villain, not only because the twist itself seemed pretty out of character (ik that the whole shtick with spies is that they can fake it really well, but it just didn’t work narratively compared to other double agents like Salazar) but they missed a HUGE opportunity.
Imagine having a mission where you play as Harrow sneaking around the CIA HQ in order to gather intel for Marshall’s team, just like with Belikov sneaking in the Lubyanka Building in Cold War. That way not only would the game have more opportunity to flesh out Harrow herself, but also flesh out Livingstone AND Jackson Caine as characters, ESPECIALLY Caine. That way the reveal of Caine at the very end would be less “wtf is that” to “oh shit it was HIM”.
As for Case, they should not have made him mute like Bell, because his backstory really warrants Case to have a voice.
He was experimented on and tortured by The Pantheon for their Cradle experiment. Unlike Bell, who is a brainwashed agent from Perseus and has some lingering loyalty to them, Case DESPISES Pantheon.
Like he gets triggered like a “woke” liberal whenever anyone mentions Pantheon or The Cradle to him. The way he brutally executes Pantheon elites (bashing a juggernaut’s head in, snapping necks of Pantheon agents, etc) and the way he was willing to throw Gusev into the jet engine.
The fact that MANY players didn’t get that from Case in their playthroughs, assuming he is either a brainwashed Pantheon agent or Bell or Mason, means that they did not convey Case as a character successfully.
@edadankmemes I feel like Case being Mute was the right choice. As much as you di t get to make basically any actual choices as him, it let's you interpret things instead of Case telling you what he thinks. Maybe he could've had alot more yelling during his Cradle Cocaine binge like Menendez when u pkay as him, but I feel like him being mute made him a better character. If Case was a talker, it would just be "I hate Pantheon" "Pantheon bad" or just anytime anyone asks him abt Pantheon he can't say anything anyway. Him being mute makes sense
@@kringlekrrusaders4153You know what, yeah, now that I think about it a bit more. And totally, Case should have been more vocal with grunts and screams.
@@edadankmemes ngl I generally vibe more with silent brutality, like hiw master chief doesn't really grunt often iirc and doomguy literally has one line consisting of one word
@@edadankmemeswould make sense for Case to be all screams in a secretive CIA group, in the Casino mission not only is he alone until shit really hits the fan, but he is the only one not sneaking around, actively killing people until security finds him, to which when he escapes he immediately starts killing again.
Honestly, imagine the “breaking out of the torture” thing in the Casino, but Case is laughing manically as he breaks free and stabs the guy.
0:15 dang no foreplay just immediately raw and dry with the ad
23:50 In regard to Felix, I actually played through the section as him without killing anyone because I didn’t know you could until I saw your play-through. Going through the mission I walked up behind a dude, saw no prompt, then got caught and killed. Then I went “Oh, he’s a pacifist, I can’t kill as him. That’s pretty neat.” It was a little bit of a pain when it came to hacking the computer for the key card and then the alarm going off, but I did it. I was on veteran, in case that makes any difference.
I really thought they intentionally made it so you couldn’t kill as him.
On the plus side, when you eventually replay it, you can unleash just like Felix
Same thing, thought I couldnt kill the guards as Felix, failed that server room section 3 times, lol.
There's a messed up, but funny moment in the mission Emergence.
When a group of 'Woods' are running to you, there's 1 'Woods' that's crawling to you with his legs attached.
I thought that moment was cool because when you enter that hallway a wheelchair creepily enters into frame and when you leave all the zombies are Woods
To be honest to be the devil's advocate, the open world level actually has lots of dialogues while you do all the side quests, which I found very entertaining
Bugged out a lot for me though cus i got too close to objs
That is a plus side to that, but I think Bricky’s main complaint is the mission gameplay isn’t interesting enough to encourage getting all that extra dialogue
the idea of the mission itself is a cool concept to begin with really, since its pretty much just them showing you how the SAS carried out Operation Granby. Granby consisted mostly of reconnaissance missions and raids on Scud launchers and communications sites, which is for the most part what you do in this mission.
Video actually starts @1:25
Why? 1:25 mins is too much for you? Bro is just getting that bag
I swear that Raven just want to return to making wacky FPS', like back when they did Wolfenstein '09 and Singularity, and these COD levels are a cry for help
I swear every dev has their own version of that cry for help in this series. Like when Vanguard just gave up and gave us the EM1 and Menendez. Everyone wants to cook but they get put in these regimented boxes. "WW2 this year, then you do whatever you wa-OOPS, cancel that, daddy Microsoft wants a new MW game, chop chop!"
I miss Raven's old games.
26:00 Personally, I can't stand the fact that bullet sponge enemies (juggernauts for example) are now a constant thing in Call of Dutys and I have to stack armors.
I was actually hoping for a throwaway line about this. "These pantheon guys have some weird experimental ceramic armor. Never seen it before, we better be careful."
Would have been so easy, but eh
i remember when juggernauts would have two-three times normal health and it was excused as heavy armor
and you would fight them once in the game
I like them from a gameplay perspective. Having a variety of enemies with a bunch of health, or a scary gun, or a special move that disables you adds a strategic element of target prioritisation to the combat loop. You can balance the pros and cons of taking out a bunch of weaker enemies before or after focusing on the big guy. It's kind of like choosing between shooting the grunts or the elites in Halo or choosing when to get damage on a big demon in Doom Eternal. I find it a more engaging way of increasing the level of challenge over never ending spawns and grenade spam like they did in Call of Duty 4-5.
Not to um actually, but the guy at the end, hacking into Livingstons computer is the same dude in the interrogation room at the beginning of the campaign, who people are assuming is Jackson Cain, the MP operator.
Some people think that maybe it was actually Case at the end, but it can’t be, because the guy is also one of the CIA guys that come in looking for you in Most Wanted (as you are playing as Case)
4:13 thick of it🗣️
And everybody knows
stawp
Missed opportunity
When the Harrow separation missions began (the ones in her mind) my expectation was that it was going to be revealed that case was the one who was actually behind Pantheon.
something like after escaping the lab he rebuilt Pantheon after Livingstone disbanded it. he then killed Harrow's parents (his model has a black mask similar to the murderers, you can see him in third person in the Iraq mission and a few other places), indoctrinated her, used Cradle to mind control her into thinking it was Adler then joined Wood's team to finalise the mission to destroy the CIA. He would function as a sleeper agent before being woken up by the voice in his head near the end.
but no... his backstory was nothing else, emergence was it, despite the fact it seemed to be a massive set up. the voice in his head was nothing special even when it took control of him and made it so that he couldn't tell Woods the truth about Pantheon. horrible use of a really good character.
Some complaints I have:
I wish the safe house had more secrets
In the dessert open world mission, I expected the real Delta Force squad to be an obstacle you had to avoid, but instead, you helped them out, and there's no consequences
In the science lab mission, I was also expecting all of the zombies to be real people. It would've been really interesting to see how the crew reacted to Case slaughtering an entire facility. The voice in your head should've stayed around for the rest of the game instead of this mission and the hideout segment after.
Felix killing people should've been a big plot point.
Jane's LSD trip lasted way too long.
I think that all the zombies are meant to be real people, as if you look at the zombies they flicker to other appearances (mostly soldiers) and the "Voice" says you released the Cradle on all the facility so everyone would've been infected by it (how they survived for so long would be another question)
i’m complaining that there was an elevator u couldn’t interact with yet was talked about
I don't really have any evidence to back this up but i think the reason they got together both the MW and BO universes together into one is because the end of the Aether story in BO4 Zombies actually makes it so that the whole universe is sent to the Dark Aether except for one dimension, which is where Samantha and Eddie (characters from BO Zombies) end up after the ending, being the dimension they are in on BO Cold War Zombies and BO6 Zombies, so i like to imagine the reason they are joining both MW and BO into one timeline is because of Zombies, which is insane to me.
I have never played a CoD game in my life, but I love these videos because of the passion and the very clear unpacking of what's going on.
I wanna give respects to Jack Wall, Black Ops Cold War and 6 composer, for going absolutely hard in these tracks even knowing its for a CoD campaign, if you wanna be reminded that these games have talented people behind it that are probably being shoved down by their corporates overloads, listen to these games original soundtracks
Infinite Warfare is still the best campaign and I wish they would make more like that. You were able to do side missions that meant you'll get upgrades, there were missions that were vastly different. There were stealth, stealth flight missions, assault flight missions, boarding missions. IW was just so fucking good and it's sad the MP was done so poorly
Imagine if what we had massive space battles in the multiplayer, now that would've made the multiplayer way better then what was actually done.
Facts. And iw zombies was a fantastic evolution of the bo3 style, criminally underrated
God, yes. I could yap for hours about all the reasons why I love Infinite Warfare. The weapons, the setting, the characters… and don’t even get me started on Specialist mode. Such a fun challenge.
They put 115 in the campaign? well im fuckin sold. Ill be back in 8 hours
you won’t be disappointed
Only instrumental tho ;-; also the boss is not worth it imo XD
12:00 this is where I came to the realization that the good ending of BO2 wasn’t the canonical one. I played through that campaign multiple times when I was young and of course did the best possible ending choices at one point. Now I realized though… like Woods isn’t a bad shot. He would have killed Mason… damn that’s fucking me up. Of course it’s also possible Mason actually is still alive and just hasn’t had the reveal yet which doesn’t happen till end of the BO2 timeline. I hope it’s that…
Warzone: "No, don't kill anyone off, we're going to make them into marketable plushies!"
Starcraft Coop: "Tychus, Mengsk, and Zeratul are dead? Put them in anyway, it'll be fun!"
Perseus died of cancer in the last cutscene of black ops Cold War warzone
I like to imagine Reagan munching some Doritos in the White House as the CIA brief him on the ‘Sadam Hussein Baby Assassination Plot’ and him whistling “Hot damn, we do that?”
Honestly that idea that You play as Mason and a group of CIA blacklisters being hunted by Adler and the CIA would be an amazing way to making Old man Mason at the end of Black ops 2 work.
He’s been on the run and he’s finally able to come home when he kills Adler. What better way to finally give Adler his Just desserts than having the OG protagonist be the one to do it.
I also feel that would need to be the game Sam worthington comes back for (Gary old man too for Reznov flashbacks)
The game could be called, Call of duty Blacklist.
Also the Warzone stuff wouldn’t bother me if they simply said from the get go Warzone isn’t canon to the campaign Narratives having PVP game modes being major components in single player narratives has NEVER and WILL NEVER WORK.
On the subject of every recent CoD game’s story having to connect to Warzone, the only time I ever enjoyed the concept was during Black Ops Cold War because instead of carrying forward with the campaign story, it tried telling a new story with characters from the campaign woven into it, with Adler at the center having been brainwashed himself by a member of the Perseus organization. The seasonal story beats involved Adler trying to track this Perseus agent down to get payback for brainwashing him. Cold War let it’s story end and used a form of almost trans-media storytelling to expand on its characters and develop its ideas put forward in the campaign even further.
If you wait, long enough in the hunting mission, taking out the scud missiles Marshall will ask Adler how he got his scar and he’ll tell another bullshit story
If you’re a shit driver, Marshall would go,
“Case, Driving isn’t your strong suit”
Am I the only one hoping that Reznov is still out there, watching waiting for his moment to strike? He must know EVERYTHING. COME. BACK.
He would be so old by the time of Black Ops 6. He was born in 1913.
That’ll be in a battle pass
that's the worst idea i ever read
Regarding Case's death: there is a way the writers may bring him back, without triggering "I was never in that tank" idiocy.
Remember the bathysphere in Emergency mission? I wonder what they were doing with that...
i mean he is a "super soilder" so yer
Given that Harrow is also a Cradle subject though, wouldn't that be a reason for them to bring her back too in a Warzone season?
24:20 during my playthrough i just assumed takedowns were off the table and full stealthed it.. given that, i only saw felix wield a gun during the final assault, so my man’s was a purely defensive king, minus the slamming bro on the computer, which felix mentions later on was cathartic
It really did feel like a bunch of different game demos that they're begging Activision Blizzard to let them makr
Don’t forget about those war crimes though
Call of Duty: Modern War Crimes
straight Bricking it
39:17 It is funny that addled was a sudo villain in the Warzone cutscenes, because he was brainwashed by stitch. Then he just became good and killed Stitch abruptly. Also Perseus is an organization not a person
Felix is shown to be struggling with adhering to his new philosophies, and I think with more time and expanded dialogue, especially utilizing the mansion and it's "interrogation" room, would've absolutely have made for an unforgettable character. But like you said they dropped the ball at the end and made his relapse really jarring especially if you went the extra mile to not kill anyone as him.
Warzone and its consequences have been a disaster for CoD campaigns.
It's been so long that it's somewhat shocking when CoD gives you the "oh shit that's pretty cool" feeling, seen a lot of cool stuff in campaign and tried zombies with a free game pass trial and it was genuinely the only modern zombies that caught my interest so far, but at the end of the day it's still just another cod in it's core so that 80 euro digital keycode gotta be able to physically suck me off before i'm gonna fold.
21:38 yesssss yesssss king. I love how you pointed out the fact that no matter how much you hold it down, Creativity will leak eventually. You can actually see some love put into the details of this campaign
I felt the same way....this was an audition for a different game
Good vid. I agree that they didn’t make this game friendly to people who aren’t familiar with the previous Black Ops games, and I further think that this game is really just not as broadly appealing as they tend to make Call of Duty games.
Me personally, this campaign was my favorite in the CoD series. The characters were better than they’d ever been, the animations and graphics work on the cutscenes was better than ever, and each mission had its own distinct vibe and enjoyable mechanical gimmick(s). I love how the Black Ops games cement themselves in different time periods and connect to different historical events in fun ways, and the while Case didn’t have as deftly an interwoven background story as Bell did, I think that Emergence was so good that I can forgive that.
I played the campaign in two sittings. I mention this because I understood who Harrow was, she seemed important to Marshall and important to the narrative, and I was neither surprised nor taken aback when she was revealed to be the villain. That said, I agree that while it was very fun to learn her story in reverse, it would have been more conventional and probably read better if she was better introduced more fully before the last mission. But then she would have known about the Rook, so… maybe they painted themselves in a corner with that one.
All in all, I think your criticisms are about as based as your dislike of cheesecake- fair, but also wrong.
Also yeah, of course they didn’t “kill Perseus” in Cold War. Perseus was never one person- “as if Perseus could ever be an individual, working alone. So American.”
"Mom wake up, Bricky posted a Cod video!!" My body is ready😂
19:40 This is exactly how I felt about Halo: Infinite. I did all of the side quest stuff anyway, instead of mainlining the story, but you just put into words why it didn't click with me. I finished the main story once, did all the side stuff and haven't played it again. Meanwhile, I played the shit out of every Halo story until 5, because of how good and dynamic the on rails missions were.
The research facility in Emergence gave me a heavy Black Mesa/Aperture science vibe
I am so glad that I am not the only one irked about the part where you play Felix and can freely kill the security guards. I felt for Felix and aversion to violence so much that I tried to be as stealthy as possible during that segment. It also kind of disparages a pacifist mindset with the argument between Felix and Sev after the mission. Sev gives a sniping comment along the lines of "pacifism doesn't work sometimes" that causes Felix to question his whole morality yet again. If he was backed into a corner and forced himself to breaking his code I would understand, but that didn't happen.
If Warzone doesn't have the decency to die out, Call of Duty should have the decency to make it a spin-off.
They could save themselves from the immense amount of issues its yearly integration causes, and save us from CoD games centred around Warzone.
you missed the part in the casino mission where felix sees them torturing a man, that's what makes him lose his shit
i know this isnt the developers Bricky is talking about with the title, but I won't forgive Activision for what they did to high moon studios, who cooked the two best transformers games of all time, and got 'rewarded' by being sent to the call of duty mines, never to be heard from again.
Same thing with Toys for Bob after giving us Crash 4... That alone makes me never want to touch a CoD game again
@ellagage1256 toys for bob is skylanders for me and my inner 6 year old
So for Perseus in Cold War, in WZ (you were right), it’s revealed Perseus is an ideal, an organization, and a leader. Stitch (the seasonal MP villain) took up the mantle of Perseus after the former leader (shown in the campaign) died of cancer offscreen. Adler (who had been brainwashed by Stitch) ends up killing him
I pray for the day when Raven read Delta Green and take notes on the conspiratorial stuff they can cook up within a COD framework. Especially since the main RPG timeline has players in the 90s and onwards as the War on Terror kicks off. Inter-departmental infighting with mind control nonsense, a super weapon or two and some time to cook? Even I would be tempted to
9:20 Bricky you bastard I will find your search history if it's the last thing I do
Ground control did it for me the tank bit was so much fun
The part that’s really insane to me is the ending clearly setting up for you to go to Washington D.C. and stop the cradle. It’s like they make you think that way in purpose, with how to dialogue is, which makes me think they didn’t have enough time to finish, and had to make a weird, unsatisfying helicopter scene instead while tying up zero loose ends
I really enjoyed the more open missions in this game. Brings a little bit of a sandbox approach without going overboard like Halo Infinite. I did everything I could in the SCUD mission, stealthed everything at Vorkuta, had a ton of fun at the Cradle Facility, it was a riot for me.
last cod I played was decade ago, I had absolute blast with the black ops 6 campaign through gamepass and now I have my cod fix for another decade..
So I want you all to know that this game's story apparently continues in the multiplayer: Pantheon has further infiltrated the criminal underworld of Avalon(the enemies of the stealth mission and the casino mission) so Marshall and Sev and your heroes fight back by helping the opposing French criminals. The CIA has created a special task force to hunt down our heroes, but this task force is secretly made up of a bunch of Pantheon operatives. Isn't that super cool and awesome and definitely a worthwhile storyline to follow?
Also for anyone wondering what happened to Perseus, in the Cold War seasonal content, there's a brand new villain Adler faces and he reveals that Perseus died of cancer in 1983. The final fight happens over his grave. So all of the cool intrigue of an ultranationalist Soviet spymaster is just... gone.
I hate it so much that they give us incomplete stories for the campaigns and then try to follow them up with shallow intro cinematics and some seasonal content.
I get Fortnite does cool shit for its BR and COD should too but keep WZ out of the campaign’s canon, we don’t need the events of the game’s storylines to be interlinked with a battle royale mode
I must have spent 20 minutes in that final helicopter QTE thinking if i didnt act or did some secret i could save Harrow or resist the cradle but no. They just loop animations forever. You HAVE to fight her. Theres no choice.
Funny i did something like that too
I will say this, I like Emergence a lot honestly. Its great but i dont like how out of place and randomly putting 115 in the mission with NO. LYRICS. Its a war crime in my religion to have to listen to the best COD zombies song with no words being sang. They failed to finger my nostalgia prostate tbh.
Bricky Bricky at 23:45 four of a kind beats a full house
in defence of felix in high rollers mission, you can see that the games explain his change in tactics. and I even managed to not kill anyone on felixs stealth portion. Felix also mentioned that he is conflicted on his morals due to observing the bad things the guards did in the high rollers mission.
The best complement I can give Blops 6 is that it's the first of the modern CoDs that made me feel like it provided the value and quality of its price tag. It's not my favorite CoD by any means, but it's the first one in a while to keep me enthusiastic every time I launch it.
I've always preferred the hallways to cutscenes style CoD. But if they want to add more to the game this is the blueprint to follow.
Having replayed it now, I think it's the best gameplay in a CoD campaign in probably *more* than 5 years. You're completely overpowered and have pockets full of fun tools to use in a sandbox. Hunting down heavies and taking away their guns is awesome.
The ending still sucks, but it's better if I see it as Woods completely gaslighting Harrow while she's suggestible and it was in fact Adler that did the killing 😂
Bricky emerging from a bunker is just so funny to me.
Intercontinental BallistBrick Missile
I think BO6 goes to show what the devs are capable of when given time to create their games and actually experiment with different ideas instead of working in conditions that could be only described as slave labor, sure the plot was very shallow at points but it was genuinely fun
4:15 Don't you even dare Bricky!
An even funnier thing: During the lifespan of MW3 2023 they had a season around soap. And soap fucking DIED. So they aren't just holding back for Warzone, THEY'RE HOLDING BACK CAUSE SOME GROUP OR SOMEONE IN THAT STUDIO DOESN'T WANT EM DYING.
In the heist mission, when playing as Felix, I honestly thought violence was not allowed, and completed his segment without dealing with any of the guards. Seeing you shove that hatchet in that man’s neck was a shocking surprise for me
Praise be to raven software, hollowed be their name. May they be safely and quickly released from the call of duty mines…
One of my big grip with the game is how our character just...dont exist ? and yet we have so much info about them ?
They give us their name,code name,even the name they had when they where a test subject,the mission give us some more details but that's it. They found the right sweet spot where they give you too much info for you to properly be yourself,but at the same time they're really far from giving you enough info to feel like you're actually playing a character of the story.
like seriously,replace our character with marshal,and in the missions replace marshal by adler and nothing changes.
That doesnt help that they basically tease something big about our character that never give a pay off,but I vividly remember in the end of the mission of vorkuta where we talk with harrow,and she say something along the lines of "I respect your valor" or something like that,and I litterally laughed out loud because,tf is she talking about ? my character never made any choice or had any impact on the story AT ALL
Even the bit where we could actually have "created" some kind of character,which by that I mean the mission of vorkuta where you decide if you want some subtelty or just to make things go boom,even that it's not your character doing it!
I'm really mad about the game because I was so excited at the start! when the voice quickly talk to us I was already making bets with myself about what happened to us and if it was adler fault
But when after the emergence mission,when the voices stop us from talking about what happened and ABSOLUTLY NOBODY CARES,that's when I lost all hopes.
Cant wait to see harrow pop in warzone with case either dead or being a secondary character we never see,I mean I'm not going to see warzone but you know,lore videos are nice.
Adler seems like his charisma comes out of nowhere until you realize hes literally Master Chief
Harrow has so little screentime on purpose, as a setup for a big meta-joke: She'll return in BO7, and when asked how she didn't die in that helicopter, she has the "I was never in that game" line.
1:24 To skip sponsor
I'd never skip a bricky sponsor. Bro deserves that watch retention revenue
@Jormyyy Cool
@@Jormyyy
Imagine shilling for a youtuber
@@steelbear2063You call that shilling? Lol grow up kid.
@@steelbear2063 you say this as if Bricky isn't one of the most down to earth and honest channels on this platform
I deadass thought you put Wendigoon on the thumbnail
You know Bricky, you didn't have to kill those guys as Felix, you can go through his whole part and not kill anyone, changes the cutscene there are the end too. He doesn't smash the guy to bits if you sneak
24:03
so funny story, I completed the Felix segment without stealth takedowning anyone, because I just assumed he had stealth takedowns disabled because he was a pacifist lol
That "toodles" had such "I've tried this outro 7 times and I'm so fucking done with this" energy. Love it.
8/10 i enjoyed the campaign alot. I havent touched a campaign since Shit. Black ops 3 maybe? Yes I played 19 multiplayer butbthe campaign never interested me because it was a complete story. Mw has a beginning middle and end. No reason to remake it. Black ops Adler angle i like alot. Hes the right character tyoe to keep me coming back for another game. Now if we can move away from story elements in Warzone and seasons thatd be great. Make the campaign have more value again. As the main story teller. Spreading it all out across 2 game types feel so niche now.
Unironically, if you want to see this kind of espionage brainwashing plot line done well, you gotta play the Imperial Agent storyline in SWTOR. It is truly excellent and I think you'd find it cathartic.
They stuck me in that open world map so I said fuck you I'm doing evey single objective if it's the last thing i do
after beating the campaign i realized something
case is literally john wick but with schizophrenia and anger management issues
So when it come to the Harrow mission and the ending, Harrow was never actually on charge of Pantheon, she was the lead on the cradle false flag operation and that’s it. It’s also very briefly implied that she was manipulated or brainwashed into believing Adler was the one who killed her parents which is logically not possible considering that Adler and her are around the same age with Adler most likely being slightly older. It’s also my belief, and I could be wrong about this, but the guy shown at the end of the campaign was the same guy at the recording device at the beginning was of the game when Marshal is doing the debrief, cause it did focus on him for seemingly no reason at the end of those cutscenes before we go the the safe house which is supposed to be used as a callback and something to nail home what Livingston says which is that the threat never left the CIA in the first place. I may be wrong and looking into it to much but that’s just me
The warzone thing isnt actually true. Alot of characters are in warzone that died in BO6 granted its the side characters but alot of them are there.
When Deep Rock Galactic review?
Bro, you made it. You snuck into my language.
Dunkey slipped in "shiiiiieeeet" and putting "big" behind something silly.
Sseth has me saying "hey hey" without realizing it.
And now whenever I want to tell people, "This is my favorite character/item." I just auto-spit out "my beloved".
I'm annoyed that plot-wise, this is very close to a remake of Cold War's story but with worse writing and characters. Again you play as a brainwashed agent working with a ragtag group to stop a shadowy agency from activating a WMD America itself developed to embarrass America, and you have a level where you do a dive into the fractured psyche of the character. It's weird because i was having a Spec Ops moment in several levels going "wait this is wrong! We did this already!"
I'm so happy that I wasn't alone thinking like this while playing THAT mission I shouted "let them go make their own game"
The CoD squad receiving such unexpected quality characterization is comical when compared to the soon-to-be unreleased Dragon Age -game- hr film
Fingers still crossed for a Silent Hill 2 Remake video.
Emergance made the whole game worth it. I felt like i was playing black ops 1 for the first time again. Just fully invested and loving it. But the ending dropped the ball so hard. Its like a 6.5 mabey 7 but could have been an easy 8 or 9 if it was a little more cohesive and reworked the entire ending.
The cradle is 100% a reference to the level of the same name in Thief 3. Thats awesome I love that oh my god
I didn’t have Felix murdering people doing the sneak attacks, just “knocking them out”.
It could be system specific, I don’t know.
I knew there was a reason i felt bricked up, new upload!
This campaign was literally an Olympics gymnast, doing a clearly gold medal routine, but right at the end faceplanting so hard they shit themselves.
I'm bricked up rn
I finished Trepang 2 not too long ago and playing the Emergence was just wow. I felt like I was playing Trepang again.
Weaver in multiplayer says after you get a kill "havent you heard? No one stays dead anymore"
my biggest gripe is the freaking elevator in the evidence board room never got used lmao
Well this is a complete 180 from everything MW2019 part 3, and I'm here for it.
If only there was a campaign purchase only option.
I would like that the reason for no allies dying in this game is that (and fuck Warzone) we get a team reassembly in the following Black Ops, and then we do start losing people. Not that I’d enjoy that, but it would make them more impactful than if they had died here. Since we know Woods doesn’t die, I think the only death that would have meant anything would be Adler, and he’s the face of this part of the series. Now we have Marshall, Sev and Felix who could all be added to that list.
Also Harrow should be dead, and Case can be left MIA, with the potential to be returning like Capt America after crashing into the ocean (a nod to Marshall’s line to Woods), or he could be a new antagonist. Or you can fall in the theory camp like I have and hope that Case is Bell reinvented through the Cradle experiment, but it does have holes in it.
Emergence put my sphincter into a black level clench with vibes alone and brought me the ecstasy of 115 in a boss battle 11/10 mission