QuickSurface Workflow: Making a sideskirt tab/bracket for a 90s Integra

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  • Опубликовано: 11 сен 2024
  • Here is my workflow for quicksurface to create a bracket/tab for a side skirt that can be used on another side skirt if it has none. This is specifically from a 90s Integra. I'm still faily new to Quicksurface so I'm sure there are better and faster ways to recreate parts with it, but here is my workflow and thought process as I made the part. The part was scanned with a Freescan combo and meshed within the Freescan software.
    Check out my other video of the Freescan combo being used to make a engine cover: • FreeScan Combo/QuickSu...
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Комментарии • 2

  • @chrstphrr
    @chrstphrr 16 дней назад +1

    Thanks for the video! :)
    A few probing questions, and or suggestions for future workflow videos you'll be doing:
    How much time went into
    - the scan that worked with the Einstar?
    - the Quicksurface work you did, after the mesh you sectioned off your scan was exported?
    I do get that you might be reluctant to say, because you're still on the learning curve.
    However, I, and I'm sure others are watching this, want to weigh where the break-even point when we're trying to reverse/recreate a feature.
    Like, when we need for a part like a different make/model's side skirt.
    Or a reproduction of an interior panel, so it mounts using the same OE clips and mounting holes on the body behind.
    Or, custom bodywork (interior or exterior) that mounts like the OE parts that are being replaced.
    Also, as a part of the video, I think it'd be worthwhile to go into a rundown of the 3d print iterations... things like
    - time saved printing the 2nd tab/clip iteration, versus the 1st
    - material reduction in the 2nd vs the 1st iteration
    That's all in my head about that for now. Looking forward to the next video(s) you have on the way!

    • @jushustudios
      @jushustudios  13 дней назад

      Scanning the actual side skirt in total with the initial scan not having any markers to then placing markers took about 20 minutes to scan and get the final mesh. Had I not been stubborn and put markers on right away it would've been a 10 min job after placing all the markers.
      In Quicksurface once I got the mesh loaded in. In total it took me about 15 minutes to create the first iteration.
      To create the 2nd iteration where I hollowed out the appropriate area it took about another 10 minutes. So around 25 minutes in total without taking into account the 3d printing.
      In total with scanning and 3d printing this whole project took no more than an hour. Given that this was a fairly simple model. If you watch my other video where I did an engine cover, that pretty much took about a week to figure out how to model it in quicksurface/fusion360. What I can definitely say though is that quicksurface is well worth looking into and trying out as recreating parts like the engine cover would be impossible for me to do alone if only using surfacing in fusion360. The analysis tool alone is a saver when you have complex contours you're trying to copy.
      The scanning process is the fastest but also something you want to take your time on to do right the first time. There's nothing more annoying than rushing it and then seeing that you missed crucial areas when reverse engineering. Hope this gave some insight and thanks for the tips :)