@UCw1Bse9NvL5sU4RgHbqIiFQ oh no imma lose my fucking mind a guy prefers a black box over a fucking white router noooooooooooooo. you do realize hes a pc nerd and has a crisis alter in his home
Holy shit! Infinite-bounce fully ray-traced global illumination running on a console at 60 frames per second! This is not a drill, people: this is insane! I thought we were still eight years or so away from something like this being a reality but the mad lads at 4A have managed to demonstrate that the current console gen is capable of RTGI without sacrificing framerate. I'm loving this.
I don’t think it’s infinite bounce like the newest pc enhanced. I believe it’s more in line with the original pc release with RT and GI, plus the addition of immissive lighting from the expansions. But this is still insanely impressive. I was on my second play through on my ps4 pro. Then I snagged a ps5 a few weeks back. So I’m going to restart on Friday when the enhanced releases. So excited as this is one of my absolute favorite games.
If I had a choice of another 60FPS, non RT mode, I'd choose it, with the expectation to get a higher internal res. I think the computational power needed for raytracing, is to much of a demand, downgrading other visual features, like resolution, to a far greater extend than it adds to it imo. I had my hopes up, for a third party developer finally bringing a 60FPS RT mode, but it's a bit disappointing to see how it had to be achieved.
@@freemanzweidreifunf8025 Im in the other camp. Keep raytracing, global illumination whatever, BUT drop fps to 30 to get a higher internal resolution with the fancy lighting. That would be my sweetspot. Hope they add that option.
@@freemanzweidreifunf8025 Yeah I've been playing the game on my pc and while nice the whole novelty sort of wears off after a while and what I mean by that is that you become used to it and only notice it in those perfectly lit moments. I cant say that I'm enjoying the game more because of ray tracing than I did when I played without it. Anyway though that's my take and people like @Andy Avila would rather ray tracing be a priority and that's ok too. Options = good
All I can say simply is, wow. The bang for the buck value for this new console generation is fantastic. The series S output and performance for the price is also respectable.
I just started playing this on PC with an rtx 3070. The global ilumination, especially at night with the moonlight, looks great. The gameplay really surprised me. I find it very fun to play. Enjoy Series X owners, you're in for a treat.
@Lov Mir It's not lol, on equal settings the 3070 would beat it and with DLSS on it's not even a competition. Series X still does great but it's definietely not better than a 3070 in a fully ray-traced game.
@Lov Mir lmao I am playing on a 3070 with ultra ray tracing and ultra in everything in 4K and my FPS are around 65 to 90 FPS with dlss, the rtx 3070 completely destroys the Xbox one series x version in every aspect by a long way
I played it on my PC back in 2019 (without RT, I have an RX570 4GB), and now I'm playing it again on my Series S. 60FPS+RT makes the gameplay really enjoyable and smooth. And I really don't care about the resolution 🤷
As a Series S owner I would have loved an option for something like 1440p @ 30FPS with RTX or even 1080P @30FPS with a few of the LOD and draw distance settings increased for those who prefer a "quality" mode. I'd be interested to see how the Series S holds up once we get all the fancy RDNA2 and DriectX12 ultimate features baked into games. I bought a series S knowing that it would struggle to handle high res, high FPS and RTX in a large open world environment full of dense foliage - so while a low of 512p is a bit disappointing, it's really not that unexpected and high resolution is not the only thing that matters - the fact that most of the time it looks closer to the series X than the one X is quite remarkable
One X has a better GPU ut far weaker CPU, GPU is were all tbose pretty effects come from, and most games do better on the one x than the series s. Im sorry to say to you but for ray tracing to be achieved with the series s would need to deop down to the likes of 720p 30 frames as even series x (which I love and just bought 3 days ago) struggles with any descent ray tracing effects at 1440p.
@@Sam-fq5qu yes it does, do a little research buddy and stop your projection as you clearly dont know what the hell you are talking about..its pretty common knowledge (well for people who know computers) the one x has a stronger gpu, series s buyers regret is real.
One of the most gripping, brutal and downright immersive games I've ever played. With raytracing on it's more immersive than ever. What a looker! IMHO, the best raytracing AAA game thus far.
@@Blaze78x mate I agreed with you. I had a joke about it may only be over the loading screen but said sure he talks. As in yeah he fucking talks. You eggplant.
Honestly feel like this new gen of consoles are some of the best since the PS2 era of consoles in terms of performance and image quality. If only the availability issues weren't stifling the situation for most people.
I'd say since Dreamcast existence :) Good consoles indeed but i'm waiting for the end of crossgen for switching on PS5 Pro from the base version. Real nextgen era will come few years later unfortunately. I hope 30 FPS will be unavailable for Pro versions of Xbox & PS. It's unacceptable framerate in 2024
I’ve literally been waiting for some solution like this since the original splinter cell game. The artists lit that game so well and so realistically in a noir way, but as soon as lighting “advanced” in the third game Splinter Cell Chaos Theory, the shadowed areas were shades of grey, over lit, and just didn’t seem realistic anymore. A great example of artists simulating real life (or a stylized noir take on real life) in the original games having a more realistic affect than the new technological technique that all video games adopted after chaos theory. Ray tracing is finally simulating how light really works, and now artists can use this to create great stylized (or stealth/noir) takes on it instead of the other way around (using art to try and simulate reality). It’s always bothered me how bright shadowed areas are, with no directional shadows, and everything just looked grey or “overcast”, like the inside of a shadowed building was outside on a cloudy or stormy day lol. Such a huge huge shift for games, because it touches every little object and angle of a scene. Don’t need band aids like ambient occlusion now! Wooooo! I can’t believe this is happening at the beginning of this generation either, I totally thought ray tracing would be too expensive for years to come. What a game changer!
@Sheev "Meme Machine" Palpatine oh gotcha, thanks! Well I think load times and maybe frame rate or something like that would be better on current gen, but yeah I know what you mean. I think they remastered it for PS4/Xbox one era right? And then current gen consoles are just running those versions? I remember watching digital foundry’s recent video on chaos theory, it was awesome!!
So jealous! I played it when it first came out on the xbox one and even then without all the new features for the new hardware the lucky few were able to obtain. it was not only a beautiful game but a really good game. You have a lot of fun a head of you. So if it's cool when you're done can i borrow your XBSX and copy of metro?
A 30fps quality mode with more of the graphical boxes ticked like hair works and tesselation. Or for those of us with VRR tvs just allow us to turn them on
They really need a 30fps with target resolution of 1080p with RTX on the Series S. Maybe give a 60fps at 1080p without RTX as an option on the Series S as well.
no rtx is not going to happen, that requires going back to the old engine where the series s hardware would get under utilized. The target resolution is 1080p on the Series S. The resolution the game outputs is 1080p. It just uses a dynamic scaling internal resolution that is reconstructed back to 1080p when needed.
Yeah, the game looks like ass on the Series S. I remain very skeptical of the Series S in the mid and long term and this video just underscores why. It should at least have an optional 30 fps mode to improve the visuals. 512p on a next gen console in 2021 shouldn't be a thing.
@@ltl-cx9xs no need to use the old engine Just create variables and from the game menu Enable Raytracing or Disable RayTracing Also Performance mode and Quality mode ON as there are already some games that use these methods to switch from one mode to another with a couple of clicks.
Completely agreed! Loved the first two especially the first one! Got this on PS4 pro then got it for pc and it made me buy and rtx card. 2060 super but it did the job now I got a laptop with 3070 to re play this on the go!
I think no one really expected ray-tracing on these consoles to work this well at 60fps even, this early on in the generation. Hats off to the developers!
I've played games at both 30 and 60 fps, and I really don't notice that much of a difference that it really matters, so I always play on quality mode if it's available. I don't get when people say below 60 fps is a deal breaker.
@@eriktabers9282 honestly, that's great for you. I wish I could enjoy games at 30fps so I could play them all maxed out but I just can't stand anything below 60fps.
Wtf is this in series s. Yes ut got rt but as he said. Its DRS 1080p where its avg of 840p and hits low as 512p🥶🥶🥶. Isnt there an option to turn off raytracing and game at native 1080p?
Sorry to burst your bubble but fidelity fx is probably worse than what’s used here TAA. Unless MS gets something off the ground with ai upscaling don’t get your hopes high for amd super resolution.
@@maxminy5634 yes Microsoft does have a counterpart of nvidia ai upscaling but it hasn't release and i believe is part of dx12 ultimate which will improve games drastically especially series s
@@felspawn4841 Nvidia entered the chat 6 years ago with dlss and has perfected that tech now. FSR doesn’t even use the previous frame to generate the next frame let alone ai.
if your wallet permits, you should buy it new instead. it's usually in the 20-30$ range on PSN. We need to encourage devs to do good work like this, otherwise if they see little to no return on their investment (and I'm sure it was a decent amount of work), they might not do so in the future.
@@razvanzamfir1545 that's a good point. I have Xbox but I'll remember that next time. GameStop was selling it used for $40, gamefly sold it used for $15.
Same here. I picked this up on sale for 8 bucks a few months ago specifically in prep for the patch they said was coming. Really looking forward to this one as I have not played the game yet.
@@mdog86 the 18th is the free upgrade for next gen. The game itself has been out for a couple years. I assume DF got an early access code for XBox but not PS5 which is why we have this vid.
They said Friday for this but this is actually live now. I was able to download this for Series X. It wasn’t in my autoupdate list, I clicked on the game itself and it triggered the upgrade. As a side note, I also own this for PS5 and it is not live there. This is only on Series X.
I'm actually very impressed what Series S can do. Combine it with a small to mid-size display (up to 24") and you'll get a very decent gaming experience. As an owner of the SS itself and DELL XPS 15 laptop with GTX 1050, I always prefer playing on SS instead. GTX 1050 might be considered as mid-range I guess. But it is not even close to outpower what SS has. Not saying about noise level which is very important to me personally. When you run a game on laptop, the noise the fans produces outperforms speakers quite often. On other hand, Series S remains silent at any workload. The only downside of Series S (and all consoles in general) to me is the fact that vast majority of games are locked to 30 FPS... But MS doing a great job in this direction by adding more and more games to support "FPS Boost" (c).
Igor, even 3 years ago, the GTX 1050 mobile was already a low-range GPU. You start getting into the "mid-range" territory from a 1060 Ti onwards. I personally own an HP laptop with a GTX 1050 Ti and I can run most games at 1080p 60 by tweaking the settings to resemble pretty much what the Xbox Series S games end up looking like. Again, at 1080p. But I understand where you're coming from. I own both Xbox Series X and PlayStation 5, and I've put together a solid PC with a Ryzen 9 5950X, RTX 3090 STRIX white + rBAR enabled, 16 GB DDR4 3200 CL14, 2TB NVMe 3.9G, 2x 512GB SATA SSDs, 8TB external hard drive powered by a 850W 80 Silver PSU. I have been gaming since 1993, that's pretty much my only "addiction". No drugs, no alcohol, no smoking, no eating out or junk food.
Lol, of course Series S would destroy the GTX 1050, I have an GTX 1050 TI and it still doesn't hold a candle to Series S. Is an low entry gpu, besides, games are better optimized for consoles. But when we get closer to an RTX 3060/70, consoles can't do much.
Is it just me, or does some of the scenes on the Xbox One X look better despite all of the technical differences? A the Series X uses these technologies but looks a bit flat in comparison where the One X looks a bit more vibrant. I have both One X and Series X, so I have no room for bias. Maybe it's just the video, I dunno. Of course though, the 60 fps second on the Series X is a no brainer in which version is superior. At the end of the day, that is what is going to make it look better, but I still say a lot of the scene on the One X just looks sharper.
The shadowed areas look FAR worse on the One X. But I can see how maybe some people might prefer what the lighting does in outdoor scenes from an artistic standpoint. But also, don't forget the One X is clearer because it's native 4k and doesn't use DRS, so you might just be seeing more of what's happening in each scene. Which is actually something I noticed when I first loaded up the game on the Series X. The 60fps is really nice but the One X has such a clear image because of the high resolution, I missed it. It's like playing Red Dead Redemption 2 on the One X and then loading it up on any of the other consoles. You notice the hit in image quality immediately. I actually think Alex kind of underplays the resolution here. He says 1512p and above looks similar to 4k but I disagree. I would say when games hit around 1800p, that's when it becomes hard to distinguish from 4k. But anything below that, it's pretty noticeable. Overall, I'd say Exodus looks more realistic now but that might also not be something people want. And the clarity of the image is far worse than I think this video implies. Still, from a technical standpoint, it's amazing what 4A has accomplished. Even if it might not be everyone's cup of tea.
@@andyward8430 on the contrary. This means we just hit the wall on these conslows in terms of raytracing. There isn't much improvement to be gained from here on out. I am way more excited about gameplay improvements coming from the SSD and (compared to Jaguar crap) 700% faster Ryzen CPU.
@@TheDravic I meant more games with similar levels of ray tracing, not necessarily better. I went back and read my comment and I didn’t make that clear at all. In my opinion that would fulfill the technical promise of this gen which to me was raytracing at 4K 60.
@@TheDravic it’s fine. I’m not going to sit six inches from my tv and try to spot pixel edges. If a game can deliver a sufficiently clean image on a 4K screen then I don’t really care if it is actually 4K or not. Yesterday I was playing Jedi fallen order which runs at 1440 and it wasn’t ever a concern or distracting in any way. If you want to be one of those people that tries to take the fun out of things by nitpicking every possible thing then by all means do that.
I love how far we have come. 360 era, you get a filmic 24 FPS, Xbox One era big resolution and effects bump, but not quite 30 FPS, and now we are getting 60FPS with Ray Tracing. Pretty sweet. I hope that Super Resolution doesn't suck, so we can even push more.
The team did an astounding work to achieve 60 FPS on consoles, but I'd really like to see if they could include more of the features found on PC, such as ray-traced reflections and tessellation, even it it meant running the game at 30 fps. A "quality" mode would be interesting, I think.
@@copperypuddle3858 I am pretty happy to say xbots trying to prove how powerful xsx 13tf is but may only play last gen and being salty on PS5, honestly
My 2019 TV has VRR. But it also uses Freesync Ultimate which overrides in game vsync... So even though PS5 doesn't support VRR, Thankfully my TV still won't tear! Even with drops... We gotta love technology! Lol
@Keelan All I know... Is i don't have tears on Xbox or PS5... Not a single one ever seen from my eyes. Whatever it's doing. It's working! Also, it's not just "Freesync"... It's Freesync Ultimate... My TV has 3 settings for it, and HDMi 2.1 My series X is hooked up to normal HDMi 2.0 and the PS5 is 2.1 (my TV only has 1 port)... Not seen a single tear though:) So I can't complain! I don't really care what paper says or specs on a sheet at this point. VRR has not helped or made things better. My TV does support full VRR though... However, idk what difference is on HDMi 2.1 or 2.0b
@@pennywisethedancingclown7139 you've got your consoles hooked up backwards lol, switch inputs for the XSX and PS5. What tv do you have? I also have a vrr tv, the LG C9. You need to use the 2.1 input for the Xbox, it's the only console that can use it
@@DarkReturns1 Hooked up backwards lol? The difference is 4K 60 can only do 12 bit color on HDMi 2.1. I don't use the 120hz mode on either console even though My TV is capable of it... 8 bit color is trash. Either way compared to 10 bit or 12. 4K 60 is the way to go. And my PS5 doesn't tear on my HDMi 2.1 port. All my ports support VRR. So the Xbox can gobble up 4K 60hz and VRR. No need to go higher lol. My TV is actually 8K for upscaling. And yes, I know their isn't native content. But the upscaling is real. The pixels are physically there = higher pixel density... It's a Samsung Q900RB 65" ... Killer deal / Military = Tax Free ect. Also... Unfortunately for PS haters, The PS5 has a far superior UHD player than the Series X. So I'm pretty sure between games and movies, the PS5 is in the correct port. I'm old school man lol. I buy my stuff physically
In this game on screen tesselation dont make most of difference..... Tesselation trade for back to 30 FPS??? Never.... This is optimal... It's look much better than XboxOneX version what is stuck on medium-high settings--- This is high-ultra-extreme mix with RT + 60 FPS on 1512p to 4k... It's more ideal and game changer than only native 4k... And with new upscale technology here is almost no difference between 4k and 1512p or 1200p in whorst scenario because this game used almost some technique like DLSS. + It uses lot better textures and models than XboxOneX. Yes, SeriesX can run this on native 4k on totaly extreme settings with rt max with tesselation on Ultra, SX is almost same or stronger than RTX 2080Ti, but 30 FPS blurry image as hell compare to 60 FPS.. Even image looks better thanks to 60 FPS than native 4k on 30 FPS.
Yup and here’s to all the fanboys that were saying the ps5 is underpowered with Rachet at 1080-1440p for performance RT. What happened to series x metro exodus being 4k with RT. News flash all future games are dynamic 4k including forza 5!
@@shahbazshaikh8362 I know! It’s a extremely polished game and looks great. But fanboys just cling to the minimum drop and go with that when there is nothing to compare it to. Now there is so much damage control with forza 5 being 4k30 without ray tracing.
I have had this game in my backlog stack for well over a year. I had heard last year that 4A was going to upgrade to the new console specs. I am so glad I waited to play as I am moving it over to my current stack and anxious to play.
Having not played this game since release of these enhanced versions then booting them up the other day, it easy to forget how great this game still looks. The lighting is unlike any other game I’ve played on console where the lighting in every environment just looks real.
Damn, looking forward to playing this again on Series X; gonna do the DLC this time around too. Think this is the first time that ray tracing has actually wowed me.
@@spenny2cents Hahah, I totally get why you are saying so. But then you got to understand that on my computer. Metro barely touches 25 fps on the lowest settings at 720p, average is more like 20 for the non enhanced edition. A gaming PC with a top tier RT enabled graphics card is way out of my reach currently. Plus we all know how bad the supply situation is. Compared to that, this is a massive upgrade for me. Iam a huge fan of the Metro series. Since the Series X or the PS5 is not widely available in India, I got the Series S mainly for Game Pass ( btw even the Series S is in short supply here) the moment I get the Series X Iam definitely upgrading. For now, for my rather spartan gaming setup, this will do nicely. Anyways, you do you man. At least you have had fun at my expense.
@@tang9538 And that's because it's using really, REALLY performance intensive graphical features, while maintaining a solid 60fps. For a 4 teraflop console, not bad at all. They could've done these things tho locked the framerate to 30fps at 1080p or slightly higher and even increased the LOD Could've added a mode which caps the framerate to 45fps making it pretty smooth on VRR screens while also staying at the 800p threshold.
@@ShaktiChaturvedi I don’t mean to poke fun at your expense, given the situation you made the completely correct choice, I would have done the same. But in a perfect world if nobody bought a Series S it would send a message to Xbox that we aren’t interested in compromising a next-gen experience for saving a couple bucks. The PS5 Digital was the perfect solution IMO and many agree Microsoft should have taken a similar approach
As someone who's been playing games their entire life that just got his 1st gaming PC right before all this shit went down luckily. I had absolutely no idea how important lighting really was. This is fantastic!
It may be a mistake, but this is live today. Click on the game and it will trigger the upgrade. Someone gave me a head’s up and sure enough it is live. Only for Series X though. PS5 still runs the old version, until Friday I assume.
Metro Exodus is definitely a "quality pixels over quantity" game. 576p on Series S kinda pushes that sentiment. However, if you're playing on a smaller 1080p display some of the unpleasantness will be mitigated. ...The Series X version looks great. I'm viewing this on a 49-inch 4K display at 1440p, and it still looks sharp. The solid frame rate really helps.
The PS5 version can dip below 1080p. The quality of the image is much higher than this. Just like how the quality of the Series S is much higher than 576p. This is due to the temporal reconstruction.
Mate...it's 28 minutes long, it has been posted for 2 minutes, and you wrote 1 minute again "excellent job as always".. You're a right kiss arse aren't ya 🤣🤣🤣
@@Nightm4r3z I can assure the you that I definitely finished the video and gave it an honest review. I would never make a comment for the sake of being first to do so. I swear to all the gods.
This is genuinely a generational difference and goes to show what lighting can do to a game. Cannot wait to play this on my Series X. I have it on the One X but haven’t gotten far in the game so this is the perfect excuse to properly play the whole game. With the other titles getting a 120hz boost recently as well, I think I’m gonna actually dive into the franchise now
The lack of tesselation is a HUGE hit on image quality imho. Floors and walls apprear so flat it's distrubing, and not so 2021 (nor 2019 for that matter).
That grass pop in at 22:50, even with sub 1080p, oh my god. Isn't Series S is supposed to be a 1440p console with the otherwise same graphics as the Series X?
The main issue with the Series S is always going to be the memory bandwidth and ram size. If you are serious enough of a gamer buy a series x or a ps5.
I mean not with Ray tracing what makes you think this game is gonna be at 1440p on Series S when it can scale down to 1080p on the way more powerful Series X
Always been the case, but nothing wrong with comparisons to the best available for the sake of context. People can then make their own decisions on whether the better experience is worth the extra cost.
Been playing on my Series S, but wondering how much would I need to shell out to get a gaming pc that can do what's shown in the video (high / ultra Ray tracing, up to 4k resolution)?
Series S is a 1080p machine. Not the 1440p rig that MS promised. Series S doesn't support the One X enhancements for X1 games either. Ditch it and get the Series X
As Ray tracing effects goes, I find that global illumination and indirect lighting is the most transformative more so than reflections, and if I have to choose one of them due to hardware limitations I'll choose the global illumination.
I've been waiting for this video since they announced it was coming, now that my work meetings are out of the way for the morning I can give it a watch!!
I think they did pretty decent with the Series X optimizations, the Series S though... I mean it's not on 4A but I don't think the Series S should use RT. Handheld level resolutions isn't good, not even on a 1080p display.
I agree. Series S is not capable to RT in AAA. To me Series S it will be a good version just boosting fps like Bethesda doom eternal version for this console. It’s not the best version but a pretty decent to play.
@@lundinkrazy I didn't buy an S so I don't personally have to worry about it, but I agree. I don't know how feasible it is, but having RT locked to 30 and non RT with a 60fps target. Both is just too much for the poor thing
Honestly coming from playing the game through on pc exclusively on the enhanced edition as I didn’t own it prior to the enhanced edition release I can say the lighting on this version feels so natural that you almost forget you’re using raytracing and assume all the dynamic lighting is hand crafted it truly is the way forward for all games in the future
I have noticed that I always have to crank up the brightness significantly on my OLED TV when playing games with ray tracing, just to see stuff like collectibles or enemy’s that are not in direct light. Like we see here, every scene in the EE is way way darker with RT.
@@aashkaran2006 Yeah, but that won't help much with the darker areas, those will be shown better on OLED as those screens can resolve more shadow detail. If not, then something else other than the screen is usually at fault. It's usually that you are playing in too bright of a room, which is not how HDR should be viewed when it comes to artistic intent and because HDR is usually represented accurately on OLED (at least the darker areas), you should try to view it in a pitch black room. If you can't play in a pitch black room then you can artificially raise the black floor so those darker areas are more lit up and well, when you raise it too much, since OLEDs have lower peak brightness than QLEDs, you get lower contrast ratio and that is why QLEDs are indeed a much better choice for bright rooms. However, if your room is generally dark, I think OLEDs provide a better balance and if you don't like games being too dark, simply raising the black floor should do the trick.
@@Nikelangelo hmmm. Well explained. Currently I have an old low end QLED with subpar HDR brightness. Some of the ps5 games are really really dark and I need to amp up contrast booster, gamma and what not to make them look better. I was wondering if that would go away by upgrading to the bigger and better qleds that have an astounding peak brightness.
Bought the game after watching this video. Be aware that there are game breaking bugs(as january 2022 on xsx). I had stoped playing mid camping after lossing 4 hours of gameplay. Sadly none of the reviews mention that.
Indeed i don't understand why they didn't aim for 30 FPS ray tracing on Series S that would give a nice look to the game without letting down resolution (and 60 fps without ray tracing at 1080p/1440p). Just a bad decision by developers imo
@@vedovomistoproductions1921 I'm guessing because for years people shouted they would rather stable 60fps gameplay first over the 4K experience at 30 or below. Hell people would rather the stable 30fps mode over a 60fps mode with drops most of the time . Stability is the key. Also Microsoft and most Devs assume anyone buying the cheaper Series S isn't into top of the line visual quality. Otherwise you would of bought the Series X .
@@BallzMcGavin to be completely honest, lots of people buy a series s because series x is impossible to buy. So if you add Ray tracing which is very heavy to a 300€ console you have to cut down FPS because is ridiculous playing at a barely HD resolution. You should have the option to remove Ray tracing to have access to 60 fps at a decent resolution. Series S still has loading times and illumination boosts, and ray tracing isn't That important in this case, especially if you have to turn the game at a PS3 resolution. That's the point in my opinion
@@vedovomistoproductions1921 I guess because the new 4A engine was built from the ground up with hardware accelerated Ray tracing in mind is why they chose Ray tracing as a default feature. Trying to show off the tech I guess
@@BallzMcGavin that makes sense, but if they know that the game on Series S is barely HD, they should add an option to enable or disable ray tracing at least. They are wasting some actual power of the series s imo
Interesting to see how often the ray tracing actually drastically reduces the visual detail in the frame. For lighting and shadow the "accuracy" upgrade doesn't always mean a nicer looking scene to my eye. It's an awesome technical feature but I can see where game devs might opt for different solutions in certain circumstances.
I'm a big fan of RT reflections but shadows or lightining are not that bad with old techniques. My fear is that devs will use RT to make their work shorter.
Updates including Ray-tracing features: *exists*
Alex Battaglia: "I'VE BEEN SUMMONED !!"
@UCw1Bse9NvL5sU4RgHbqIiFQ oh no imma lose my fucking mind a guy prefers a black box over a fucking white router noooooooooooooo.
you do realize hes a pc nerd and has a crisis alter in his home
Basically a lot darker game - i hate that change. I don't care about REALISM in games. They are just games.
@@_kingfish_4158 the B E S P O K E has been summoned
@@lightmyfire88 increase the brightness or adjust the contrast if you don't like dark shadows, simple ....
I share Alex's obsession with ray tracing lol
Holy shit! Infinite-bounce fully ray-traced global illumination running on a console at 60 frames per second! This is not a drill, people: this is insane! I thought we were still eight years or so away from something like this being a reality but the mad lads at 4A have managed to demonstrate that the current console gen is capable of RTGI without sacrificing framerate. I'm loving this.
I don’t think it’s infinite bounce like the newest pc enhanced. I believe it’s more in line with the original pc release with RT and GI, plus the addition of immissive lighting from the expansions. But this is still insanely impressive. I was on my second play through on my ps4 pro. Then I snagged a ps5 a few weeks back. So I’m going to restart on Friday when the enhanced releases. So excited as this is one of my absolute favorite games.
If I had a choice of another 60FPS, non RT mode, I'd choose it, with the expectation to get a higher internal res. I think the computational power needed for raytracing, is to much of a demand, downgrading other visual features, like resolution, to a far greater extend than it adds to it imo. I had my hopes up, for a third party developer finally bringing a 60FPS RT mode, but it's a bit disappointing to see how it had to be achieved.
@@freemanzweidreifunf8025 Im in the other camp. Keep raytracing, global illumination whatever, BUT drop fps to 30 to get a higher internal resolution with the fancy lighting. That would be my sweetspot. Hope they add that option.
@@freemanzweidreifunf8025 Yeah I've been playing the game on my pc and while nice the whole novelty sort of wears off after a while and what I mean by that is that you become used to it and only notice it in those perfectly lit moments. I cant say that I'm enjoying the game more because of ray tracing than I did when I played without it. Anyway though that's my take and people like @Andy Avila would rather ray tracing be a priority and that's ok too. Options = good
And I got downvoted for suggesting that the consoles would match/beat the 1080 TI. Sucks that hardware is hard to get.
All I can say simply is, wow. The bang for the buck value for this new console generation is fantastic. The series S output and performance for the price is also respectable.
Series S goes down to 512p resolution with ray tracing in high action areas
I mean $500 vs over $2500.. Granted higher resolution on PC.. but the fact you can get this quality with a $500 console is insane.
I just started playing this on PC with an rtx 3070. The global ilumination, especially at night with the moonlight, looks great. The gameplay really surprised me. I find it very fun to play. Enjoy Series X owners, you're in for a treat.
The ray traced reflections are glitched to all shit on my pc idk why though. 😭
@@BundleofBugs rt reflections only work on Ultra RT setting..
@Lov Mir It's not lol, on equal settings the 3070 would beat it and with DLSS on it's not even a competition. Series X still does great but it's definietely not better than a 3070 in a fully ray-traced game.
@Lov Mir yeah...no
@Lov Mir lmao I am playing on a 3070 with ultra ray tracing and ultra in everything in 4K and my FPS are around 65 to 90 FPS with dlss, the rtx 3070 completely destroys the Xbox one series x version in every aspect by a long way
I played it on my PC back in 2019 (without RT, I have an RX570 4GB), and now I'm playing it again on my Series S.
60FPS+RT makes the gameplay really enjoyable and smooth.
And I really don't care about the resolution 🤷
As a Series S owner I would have loved an option for something like 1440p @ 30FPS with RTX or even 1080P @30FPS with a few of the LOD and draw distance settings increased for those who prefer a "quality" mode. I'd be interested to see how the Series S holds up once we get all the fancy RDNA2 and DriectX12 ultimate features baked into games. I bought a series S knowing that it would struggle to handle high res, high FPS and RTX in a large open world environment full of dense foliage - so while a low of 512p is a bit disappointing, it's really not that unexpected and high resolution is not the only thing that matters - the fact that most of the time it looks closer to the series X than the one X is quite remarkable
One X has a better GPU ut far weaker CPU, GPU is were all tbose pretty effects come from, and most games do better on the one x than the series s. Im sorry to say to you but for ray tracing to be achieved with the series s would need to deop down to the likes of 720p 30 frames as even series x (which I love and just bought 3 days ago) struggles with any descent ray tracing effects at 1440p.
@@user-bj1mx2ip1c One X doesnt have a better GPU. STOP. You dont understand what you are talking about.
@@Sam-fq5qu yes it does, do a little research buddy and stop your projection as you clearly dont know what the hell you are talking about..its pretty common knowledge (well for people who know computers) the one x has a stronger gpu, series s buyers regret is real.
nope
How? T-flops from the older GCN gpu does not equal the T-flops from the newer RDNA 2.0 GPU. What are you basing this on?@@user-bj1mx2ip1c
One of the most gripping, brutal and downright immersive games I've ever played. With raytracing on it's more immersive than ever. What a looker! IMHO, the best raytracing AAA game thus far.
Too bad the Mc doesn’t talk
@@marleywilson4248 Mc as in main character? Cause Artyom does speak in this game, while not the most vocal character ever he does actually talk.
@@Blaze78x during loading lol
But yeah sure he talkes
@@BallzMcGavin Does his voice literally being in the game not count?
@@Blaze78x mate I agreed with you. I had a joke about it may only be over the loading screen but said sure he talks. As in yeah he fucking talks.
You eggplant.
I'm playing it on Series S and I'm amazed how good it looks and runs and 60fps
@Davide Rossi yeah but it's not upscaled to 1080p or whatever so I didn't found much difference, just a little bit
@Davide Rossi its a bug, happens 1 time
@Davide Rossi you probably barely notice in practice.
The game does not look really good on a series s.
There are places where the game looks great. But the desert part the game looks really meh
@Davide Rossi totally not worth it, specially these days
60fps and raytracing on console, this is impressive! Really good news.
Performance RT?
this. I thought it would be impossible to make it
Thats not new. Miles morales and ratchet do this. GI at 60 is though, crazy
@@yab3146 yeah I would play it at 1080p if they could add RT reflections. It's clearly possible.
@@andymontanez56 But it was implemented in reflections, not global illumination as far I can remember
That's the best enhanced edition I've ever seen
You should see it on PC. It's crazy
@@fionnmaccumhaill1023 yea it amazing looking on pc. I play it everything maxed out with DLSS on quality 👌
@@dockgamer973 3080??
@Salt Maker You do at 1440p.
If you want ray tracing on. I've a 2080Ti and it doesn't hit 60 with everything on max.
@@fionnmaccumhaill1023 Can confirm that anything less than 3080 at 3440x1440 wont do stable 60 at max.
"complete edition" is the only edition I want to buy. Finally.
i recommend downloading a savefile and play NG+ with the option "bad weather"
@@DubElementMusic why?
@@Idontknowwhattodo600 I'm guessing it give it dynamic weather
Bad Weather is a New Game plus option which makes rain, storms, etc. occur much more frequently. Making you have to clean your weapons more often
@@cheekibreeki3984 and it looks awesome and more atmospheric... didnt notice that about the weapon
Honestly feel like this new gen of consoles are some of the best since the PS2 era of consoles in terms of performance and image quality. If only the availability issues weren't stifling the situation for most people.
I'd say since Dreamcast existence :) Good consoles indeed but i'm waiting for the end of crossgen for switching on PS5 Pro from the base version. Real nextgen era will come few years later unfortunately. I hope 30 FPS will be unavailable for Pro versions of Xbox & PS. It's unacceptable framerate in 2024
I think we are about to have a new golden era of gaming. All companies have compelling offerings right now.
100% agree brother
Yeah the specs are savage.
@Lov Mir em no. What are you on about? The PS5 is about an rtx 2070 super without dlss
I’ve literally been waiting for some solution like this since the original splinter cell game. The artists lit that game so well and so realistically in a noir way, but as soon as lighting “advanced” in the third game Splinter Cell Chaos Theory, the shadowed areas were shades of grey, over lit, and just didn’t seem realistic anymore. A great example of artists simulating real life (or a stylized noir take on real life) in the original games having a more realistic affect than the new technological technique that all video games adopted after chaos theory. Ray tracing is finally simulating how light really works, and now artists can use this to create great stylized (or stealth/noir) takes on it instead of the other way around (using art to try and simulate reality). It’s always bothered me how bright shadowed areas are, with no directional shadows, and everything just looked grey or “overcast”, like the inside of a shadowed building was outside on a cloudy or stormy day lol. Such a huge huge shift for games, because it touches every little object and angle of a scene. Don’t need band aids like ambient occlusion now! Wooooo! I can’t believe this is happening at the beginning of this generation either, I totally thought ray tracing would be too expensive for years to come. What a game changer!
@Sheev "Meme Machine" Palpatine boy oh boy I'd love a remaster to play on my Series X & LG CX. The lighting would be magnificent.
this comment just makes you hate ubisoft for what they have done to their best franchises
@Sheev "Meme Machine" Palpatine OOOOOOOOOO!!
@Sheev "Meme Machine" Palpatine oh gotcha, thanks! Well I think load times and maybe frame rate or something like that would be better on current gen, but yeah I know what you mean. I think they remastered it for PS4/Xbox one era right? And then current gen consoles are just running those versions? I remember watching digital foundry’s recent video on chaos theory, it was awesome!!
Remastered original Splinter Cell when??
Looks good. Can't wait. I'll be playing for the first time on my SX.
All ready available ;)
When will it release on the ps5?
@@picklebeanjuice5526 18 Juin. The team discuss with sony in order to release it sooner
@@oSitaRuSo ah, got it
So jealous! I played it when it first came out on the xbox one and even then without all the new features for the new hardware the lucky few were able to obtain. it was not only a beautiful game but a really good game. You have a lot of fun a head of you. So if it's cool when you're done can i borrow your XBSX and copy of metro?
A 30fps quality mode with more of the graphical boxes ticked like hair works and tesselation. Or for those of us with VRR tvs just allow us to turn them on
Aww poor VRR tv gets no love
I would have really liked tesselation tbh, but if I had to choose between that and 60 fps, lol, 60 fps all the way
Hairworks is I think only reserved for NVIDIA GPUs. Or at least only PC GPUs.
No, 30 fps games are on the UN’s endangered species list - lets fucking keep it that way
@@SpaceAce114 Not at the cost of 600p.
Ray tracing or not, this game looks stunning regardless
true
playing High settings with a Gtx 1650 Super on a 1680*1050 monitor.Especially in the first winter chapter,this game looks fucking unreal.
@@omeratl5623 oh really? you are weak af..
Yeah people mistake a well made, artistic, and optimized gaming experience over technical hype.
@@CocoChris13 Huh?
They really need a 30fps with target resolution of 1080p with RTX on the Series S. Maybe give a 60fps at 1080p without RTX as an option on the Series S as well.
no rtx is not going to happen, that requires going back to the old engine where the series s hardware would get under utilized. The target resolution is 1080p on the Series S. The resolution the game outputs is 1080p. It just uses a dynamic scaling internal resolution that is reconstructed back to 1080p when needed.
Yeah, the game looks like ass on the Series S. I remain very skeptical of the Series S in the mid and long term and this video just underscores why. It should at least have an optional 30 fps mode to improve the visuals. 512p on a next gen console in 2021 shouldn't be a thing.
@@ltl-cx9xs no need to use the old engine
Just create variables and from the game menu
Enable Raytracing or Disable RayTracing
Also Performance mode and Quality mode ON as there are already some games that use these methods to switch from one mode to another with a couple of clicks.
@@matthewcooper5287 Really disapointing
@H N a lot of people are starting to pick up the series s since it seems to be the only next get console that is starting to show up in stores.
Sometimes having a large back catalogue pays off as games get better over time like this one. My PC is ready to play this maxed with dlss, can't wait.
I've literally downloaded the game for free on PS5. Forgot I bought the standard edition on PS4 and never played it. ♥
Best looking game I’ve ever kill counted. Cannot believe consoles are able to pull this off already! Superb.
3 minute load times: *exists*
Everyone:
Alex: Literally unplayable
Edit: 14:45 Didn't want to start a war here i just thought it was funny 😄
Yea that was a stupid comment on his part, a 3 minute load time then you probably won't see one for another 5 hours.
It's likely a joke
@@dockgamer973 If you can't take a joke... You are the joke...
@@dockgamer973 so much for giga fast 4th gen SSD's ....
I don't know what such an elitist brings to the DF team.
This was an excellent presentation. Kudos to all involved.
The depth of this video is incredible. Thank you for your devotion to the craft!
Finally picked up a Series X today at Gamestop and I cannot wait to play this game!
Can you buy one off the shelf or you still have to pre-order it?
@@venat- Gamestop had a small restock today ... some people were able to walk in hours after they opened and purchase one
Congrats
Congrats enjoy it! I love mine.
The most underrated game of last gen imo. Not enough people are talking about it
Yeah loved it on PC
Completely agreed! Loved the first two especially the first one! Got this on PS4 pro then got it for pc and it made me buy and rtx card. 2060 super but it did the job now I got a laptop with 3070 to re play this on the go!
@@iOSGaming14 nice haha enjoy! i played it on PC with a RX 5700xt so no Ray Tracing for me sobs
@@leonthesleepy you’re still enjoying a game at it’s best!!
I'm gonna buy it to play it for the first time on my PS5, this update looks amazing.
I think no one really expected ray-tracing on these consoles to work this well at 60fps even, this early on in the generation.
Hats off to the developers!
Man, I gotta say I'm really rather impressed. I didn't think this enhanced edition with RT would come to consoles at all. Looking awesome and at 60fps
At 4k(reconstructed) and 60 FPS of all things. This game would look absolutely stunning at 30 fps, but I wouldn't want to play that way, personally.
I've played games at both 30 and 60 fps, and I really don't notice that much of a difference that it really matters, so I always play on quality mode if it's available. I don't get when people say below 60 fps is a deal breaker.
@@eriktabers9282 honestly, that's great for you. I wish I could enjoy games at 30fps so I could play them all maxed out but I just can't stand anything below 60fps.
Looking forward to playing this on next gen consoles.
It's a joy on PC. Super glad console gamers get to experience this masterpiece of computer graphics
this game will look and play better on pc and any other fps games for that matter
Wtf is this in series s. Yes ut got rt but as he said. Its DRS 1080p where its avg of 840p and hits low as 512p🥶🥶🥶.
Isnt there an option to turn off raytracing and game at native 1080p?
@@rinkumultani2686 yea if you spent more than 1,000 dollars
@@armorking481 my rtx 2060 easily beats series s
I wish the Series X version had the Tesselaton, still very impressive. Hopefully with the Launch of Fidelity FX we will see a big boost to these games
Fidelity FX or FSR will not improve visuals but instead ensure 60fps & above isn’t compromised
Sorry to burst your bubble but fidelity fx is probably worse than what’s used here TAA. Unless MS gets something off the ground with ai upscaling don’t get your hopes high for amd super resolution.
@@maxminy5634 yes Microsoft does have a counterpart of nvidia ai upscaling but it hasn't release and i believe is part of dx12 ultimate which will improve games drastically especially series s
@@maxminy5634 Nvidia has enter the Chat
@@felspawn4841 Nvidia entered the chat 6 years ago with dlss and has perfected that tech now. FSR doesn’t even use the previous frame to generate the next frame let alone ai.
Having ray tracing and 60fps on something tiny like Series S is bloody amazing.
on 512p sure
Yup. What a amazing.
512p like a switch res
@@augustintiberiu6330 864p is the average resolution
512p is worse case scenario and rarely happens
@@killermoon635 still really bad
Not in these resolutions. There is nothing awesome here.
XSS should not have RT on this game.
I bought this game used yesterday just to enjoy this new patch!
if your wallet permits, you should buy it new instead. it's usually in the 20-30$ range on PSN. We need to encourage devs to do good work like this, otherwise if they see little to no return on their investment (and I'm sure it was a decent amount of work), they might not do so in the future.
@@razvanzamfir1545 that's a good point. I have Xbox but I'll remember that next time. GameStop was selling it used for $40, gamefly sold it used for $15.
Same here. I picked this up on sale for 8 bucks a few months ago specifically in prep for the patch they said was coming. Really looking forward to this one as I have not played the game yet.
Is it already out? Thought it was coming on the 18th
@@mdog86 the 18th is the free upgrade for next gen. The game itself has been out for a couple years. I assume DF got an early access code for XBox but not PS5 which is why we have this vid.
Been waiting for this version since the day exodus came out.
Yeah man. Played it on the one x for a bit and decided to wait.
When does it come out?
They said Friday for this but this is actually live now. I was able to download this for Series X. It wasn’t in my autoupdate list, I clicked on the game itself and it triggered the upgrade. As a side note, I also own this for PS5 and it is not live there. This is only on Series X.
@@andyward8430 i thought it looked pretty good on the One X personally. I'm for sure excited for this version though.
@@dom4591 I agree it looked great but I was holding out hope for 60 fps. Ray tracing is just a nice bonus to me.
Thanks! Download the game…
Had it came out yet ?
@@glitcherPROXx 15th of February, 2019, it's just an update for xbox series s/x and ps5
@@kahtyman7293 They are talking about the enhance edition for Xbox Series X/S and PS5 consoles of course. It's coming on June 18.
@@glitcherPROXx The update will come out on June 18th.
@@Deliveredmean42 Will it be a patch or a whole new client, have they said yet?
Awesome. I have had this game since day one and my backlog is so huge I have not started it until now. Been waiting for the Series X update.
Great analysis as always. It's great to see this game still receiving such amazing support from developers.
Anna Miller ❤️
🤤🤣
Gamers: wow, ray tracing is amazing!
God: I did this ages ago
God: I don't exist.
I'm actually very impressed what Series S can do. Combine it with a small to mid-size display (up to 24") and you'll get a very decent gaming experience. As an owner of the SS itself and DELL XPS 15 laptop with GTX 1050, I always prefer playing on SS instead. GTX 1050 might be considered as mid-range I guess. But it is not even close to outpower what SS has. Not saying about noise level which is very important to me personally. When you run a game on laptop, the noise the fans produces outperforms speakers quite often. On other hand, Series S remains silent at any workload. The only downside of Series S (and all consoles in general) to me is the fact that vast majority of games are locked to 30 FPS... But MS doing a great job in this direction by adding more and more games to support "FPS Boost" (c).
Igor, even 3 years ago, the GTX 1050 mobile was already a low-range GPU. You start getting into the "mid-range" territory from a 1060 Ti onwards. I personally own an HP laptop with a GTX 1050 Ti and I can run most games at 1080p 60 by tweaking the settings to resemble pretty much what the Xbox Series S games end up looking like. Again, at 1080p. But I understand where you're coming from. I own both Xbox Series X and PlayStation 5, and I've put together a solid PC with a Ryzen 9 5950X, RTX 3090 STRIX white + rBAR enabled, 16 GB DDR4 3200 CL14, 2TB NVMe 3.9G, 2x 512GB SATA SSDs, 8TB external hard drive powered by a 850W 80 Silver PSU. I have been gaming since 1993, that's pretty much my only "addiction". No drugs, no alcohol, no smoking, no eating out or junk food.
What? the GTX 1050 is a 5 year old low range GPU. if its something at all nowadays is because of the ridiculous situation we are cuz of GPU shortage.
Lol, of course Series S would destroy the GTX 1050, I have an GTX 1050 TI and it still doesn't hold a candle to Series S.
Is an low entry gpu, besides, games are better optimized for consoles.
But when we get closer to an RTX 3060/70, consoles can't do much.
@@agoogleuser2369 series s blows out a 1050 ti lol. It's more inline with a 2060 or the 3050ti
Is it just me, or does some of the scenes on the Xbox One X look better despite all of the technical differences? A the Series X uses these technologies but looks a bit flat in comparison where the One X looks a bit more vibrant. I have both One X and Series X, so I have no room for bias. Maybe it's just the video, I dunno. Of course though, the 60 fps second on the Series X is a no brainer in which version is superior. At the end of the day, that is what is going to make it look better, but I still say a lot of the scene on the One X just looks sharper.
The shadowed areas look FAR worse on the One X. But I can see how maybe some people might prefer what the lighting does in outdoor scenes from an artistic standpoint. But also, don't forget the One X is clearer because it's native 4k and doesn't use DRS, so you might just be seeing more of what's happening in each scene. Which is actually something I noticed when I first loaded up the game on the Series X. The 60fps is really nice but the One X has such a clear image because of the high resolution, I missed it. It's like playing Red Dead Redemption 2 on the One X and then loading it up on any of the other consoles. You notice the hit in image quality immediately. I actually think Alex kind of underplays the resolution here. He says 1512p and above looks similar to 4k but I disagree. I would say when games hit around 1800p, that's when it becomes hard to distinguish from 4k. But anything below that, it's pretty noticeable. Overall, I'd say Exodus looks more realistic now but that might also not be something people want. And the clarity of the image is far worse than I think this video implies.
Still, from a technical standpoint, it's amazing what 4A has accomplished. Even if it might not be everyone's cup of tea.
This is is great example of the benefits of Ray Tracing. Such a fantastic upgrade that adds dramatically to the atmosphere.
The fact that we are seeing this so early in the generation makes me think we will see a lot more fully ray traced games on console in the future.
@@andyward8430 on the contrary. This means we just hit the wall on these conslows in terms of raytracing. There isn't much improvement to be gained from here on out. I am way more excited about gameplay improvements coming from the SSD and (compared to Jaguar crap) 700% faster Ryzen CPU.
@@TheDravic I meant more games with similar levels of ray tracing, not necessarily better. I went back and read my comment and I didn’t make that clear at all. In my opinion that would fulfill the technical promise of this gen which to me was raytracing at 4K 60.
@@andyward8430 4k raytracing is not happening this generation, as you can see in this Digital Foundry analysis. It's not even close to 4K.
@@TheDravic it’s fine. I’m not going to sit six inches from my tv and try to spot pixel edges. If a game can deliver a sufficiently clean image on a 4K screen then I don’t really care if it is actually 4K or not. Yesterday I was playing Jedi fallen order which runs at 1440 and it wasn’t ever a concern or distracting in any way. If you want to be one of those people that tries to take the fun out of things by nitpicking every possible thing then by all means do that.
THIS MAKES ME FINALLY WANT TO PLAY THE GAME, AS CONSOLE GAMER.
same
*Yea... No*
I love how far we have come. 360 era, you get a filmic 24 FPS, Xbox One era big resolution and effects bump, but not quite 30 FPS, and now we are getting 60FPS with Ray Tracing. Pretty sweet. I hope that Super Resolution doesn't suck, so we can even push more.
Is there a 30 fps mode on series s? Might get the resolution closer to 1080.
Would perform better on the one x :)
@@philliprokkas195 Different consoles targeting different things.
@@Elias_g1 more like Microsoft being d-bags
@@philliprokkas195 sad a half price console performs better than ur £500 3 year old one?
@@AlexxxxxSaysHi doesn’t perform better lmfao
This developer deserves recognition a job well done best showcase of ray tracing. I hope they are working on a sequel,
The team did an astounding work to achieve 60 FPS on consoles, but I'd really like to see if they could include more of the features found on PC, such as ray-traced reflections and tessellation, even it it meant running the game at 30 fps. A "quality" mode would be interesting, I think.
yess
1080p 30fps lol
Alllll the way back to 2013
@@那人冷靜一點 Sure, 'cause every game from 2021 onwards is gonna be 4k60 fps lol. Good luck with that mate.
@@simplesleep it'll be at least 1080 144 or 1440 100+ with my 3070ti, the gpu console peasants dream of
@@simplesleep you enjoy your 1080 30fps on your weaker than 3060 console lol
This may be the first game I play after getting a Series X.
A good start for the new console :)
@@MisterReen and it's still last gen. I mean releasing a console with no game is just fking disgusting
@@zihechen3111 Nobody cares dude
@@copperypuddle3858 I am pretty happy to say xbots trying to prove how powerful xsx 13tf is but may only play last gen and being salty on PS5, honestly
@@copperypuddle3858 it's like a clown show
Been holding off on the DLC waiting for this patch! Can't wait. Great overview, as always.
You know if it's going to be a patch or a new game edition?
@@turri8577 it's a patch, though they may have a bundle calling it Enhanced Edition. I own the original game and DLC, and it came via an upgrade.
@@suverene2759 Nicee thx 4 the answer
I'm gonna wait till they fix it because I'm having issues on the series x sadly.
dead space remake with ray tracing would be neat to see
And with a first person view option and VR too !!!
Well, looks like it's happening, can't wait
Ahh.. Alex and Ray tracing. Two things that just go together. Amazing what 4A have done on console with this game! It looks truly stunning.
I’ve been really looking forward to this! I could have played on PC, but I love achievements haha
Pc has achievements
@@MrCalaveradark steam*
@@MyStrongTower34 gog has achievements, Origin, ubiplay, i think even Epic does.
@@MrCalaveradark its not the same
The detail and amount of work you guys put into these is incredible. Why I love you guys
VRR once again saves the day! Love my CX
My 2019 TV has VRR. But it also uses Freesync Ultimate which overrides in game vsync... So even though PS5 doesn't support VRR, Thankfully my TV still won't tear! Even with drops... We gotta love technology! Lol
High end gaming PC or VRR telly, I chose the PC for now
@Keelan All I know... Is i don't have tears on Xbox or PS5... Not a single one ever seen from my eyes. Whatever it's doing. It's working!
Also, it's not just "Freesync"... It's Freesync Ultimate... My TV has 3 settings for it, and HDMi 2.1
My series X is hooked up to normal HDMi 2.0 and the PS5 is 2.1 (my TV only has 1 port)... Not seen a single tear though:) So I can't complain! I don't really care what paper says or specs on a sheet at this point. VRR has not helped or made things better. My TV does support full VRR though... However, idk what difference is on HDMi 2.1 or 2.0b
@@pennywisethedancingclown7139 you've got your consoles hooked up backwards lol, switch inputs for the XSX and PS5. What tv do you have? I also have a vrr tv, the LG C9. You need to use the 2.1 input for the Xbox, it's the only console that can use it
@@DarkReturns1 Hooked up backwards lol? The difference is 4K 60 can only do 12 bit color on HDMi 2.1. I don't use the 120hz mode on either console even though My TV is capable of it... 8 bit color is trash. Either way compared to 10 bit or 12. 4K 60 is the way to go. And my PS5 doesn't tear on my HDMi 2.1 port. All my ports support VRR. So the Xbox can gobble up 4K 60hz and VRR. No need to go higher lol.
My TV is actually 8K for upscaling. And yes, I know their isn't native content. But the upscaling is real. The pixels are physically there = higher pixel density... It's a Samsung Q900RB 65" ... Killer deal / Military = Tax Free ect.
Also... Unfortunately for PS haters, The PS5 has a far superior UHD player than the Series X. So I'm pretty sure between games and movies, the PS5 is in the correct port. I'm old school man lol. I buy my stuff physically
Mind boggling the Series S does ray tracing for $300, great video once again!
At $300 and 512p. Very impressive...
Nice deep dive, they should release a 30fps mode as well with higher resolution and tesselation on. I would play that!
Give me 60 fps or give me death.
1440p 60 FPS Ray Tracing like Ratchet & Clank and spider man
@@Balasca right on 😂
30 frames without raytracing on ps4 pro sucked. I don't see how it would he better now
In this game on screen tesselation dont make most of difference..... Tesselation trade for back to 30 FPS??? Never.... This is optimal... It's look much better than XboxOneX version what is stuck on medium-high settings--- This is high-ultra-extreme mix with RT + 60 FPS on 1512p to 4k... It's more ideal and game changer than only native 4k... And with new upscale technology here is almost no difference between 4k and 1512p or 1200p in whorst scenario because this game used almost some technique like DLSS. + It uses lot better textures and models than XboxOneX. Yes, SeriesX can run this on native 4k on totaly extreme settings with rt max with tesselation on Ultra, SX is almost same or stronger than RTX 2080Ti, but 30 FPS blurry image as hell compare to 60 FPS.. Even image looks better thanks to 60 FPS than native 4k on 30 FPS.
512p on the series s wtf is that!!! If the resolution needs to be that low with raytracing id just get rid of it entirely
Or lower fps
And a higher fps w no RT
Yup and here’s to all the fanboys that were saying the ps5 is underpowered with Rachet at 1080-1440p for performance RT. What happened to series x metro exodus being 4k with RT. News flash all future games are dynamic 4k including forza 5!
They should release a 30fps version. Game is pretty slow paced to greatly benifit from 60 anyway.
@@maxminy5634 fun fact ! Most of the time ratchet stays at 1440P Even In RTX Settings
@@shahbazshaikh8362 I know! It’s a extremely polished game and looks great. But fanboys just cling to the minimum drop and go with that when there is nothing to compare it to. Now there is so much damage control with forza 5 being 4k30 without ray tracing.
I have had this game in my backlog stack for well over a year. I had heard last year that 4A was going to upgrade to the new console specs. I am so glad I waited to play as I am moving it over to my current stack and anxious to play.
Having not played this game since release of these enhanced versions then booting them up the other day, it easy to forget how great this game still looks. The lighting is unlike any other game I’ve played on console where the lighting in every environment just looks real.
Damn, looking forward to playing this again on Series X; gonna do the DLC this time around too.
Think this is the first time that ray tracing has actually wowed me.
Oh wow ! Cant wait for this on my Series S.
After watching this performance I’d sell my Series S
@@spenny2cents Fax lmao. The poor thing's competing with the switch now for the lowest res possible
@@spenny2cents Hahah, I totally get why you are saying so.
But then you got to understand that on my computer. Metro barely touches 25 fps on the lowest settings at 720p, average is more like 20 for the non enhanced edition.
A gaming PC with a top tier RT enabled graphics card is way out of my reach currently. Plus we all know how bad the supply situation is.
Compared to that, this is a massive upgrade for me. Iam a huge fan of the Metro series.
Since the Series X or the PS5 is not widely available in India, I got the Series S mainly for Game Pass ( btw even the Series S is in short supply here) the moment I get the Series X Iam definitely upgrading. For now, for my rather spartan gaming setup, this will do nicely.
Anyways, you do you man. At least you have had fun at my expense.
@@tang9538 And that's because it's using really, REALLY performance intensive graphical features, while maintaining a solid 60fps. For a 4 teraflop console, not bad at all.
They could've done these things tho
locked the framerate to 30fps at 1080p or slightly higher and even increased the LOD
Could've added a mode which caps the framerate to 45fps making it pretty smooth on VRR screens while also staying at the 800p threshold.
@@ShaktiChaturvedi I don’t mean to poke fun at your expense, given the situation you made the completely correct choice, I would have done the same. But in a perfect world if nobody bought a Series S it would send a message to Xbox that we aren’t interested in compromising a next-gen experience for saving a couple bucks. The PS5 Digital was the perfect solution IMO and many agree Microsoft should have taken a similar approach
As someone who's been playing games their entire life that just got his 1st gaming PC right before all this shit went down luckily. I had absolutely no idea how important lighting really was. This is fantastic!
I bought the game the day the enhaned edition trailer released, I can't wait to finally play it
It may be a mistake, but this is live today. Click on the game and it will trigger the upgrade. Someone gave me a head’s up and sure enough it is live. Only for Series X though. PS5 still runs the old version, until Friday I assume.
@@mandrews6282 I have a ps5, guess I'll have to wait a bit longer still.
Metro Exodus is definitely a "quality pixels over quantity" game. 576p on Series S kinda pushes that sentiment. However, if you're playing on a smaller 1080p display some of the unpleasantness will be mitigated. ...The Series X version looks great. I'm viewing this on a 49-inch 4K display at 1440p, and it still looks sharp. The solid frame rate really helps.
The PS5 version can dip below 1080p. The quality of the image is much higher than this. Just like how the quality of the Series S is much higher than 576p. This is due to the temporal reconstruction.
Excellent job as usual gentlemen. 👏
Mate...it's 28 minutes long, it has been posted for 2 minutes, and you wrote 1 minute again "excellent job as always"..
You're a right kiss arse aren't ya 🤣🤣🤣
@@Nightm4r3z I can assure the you that I definitely finished the video and gave it an honest review. I would never make a comment for the sake of being first to do so. I swear to all the gods.
@@beefybutter but...but how? You posted that comment "ONE MINUTE" After they posted it so it doesn't make sense that you watched the whole video
@@Nightm4r3z I was going to say Patreon, but this one was posted the same time for everyone 🤷🏻♀️
@@fehbari well...he watched all 28 minutes of it and gave a written 'review' of sorts in under 1 and a half minutes....
Time machine maybe? 🤷🏻♂️😅
This is genuinely a generational difference and goes to show what lighting can do to a game. Cannot wait to play this on my Series X. I have it on the One X but haven’t gotten far in the game so this is the perfect excuse to properly play the whole game. With the other titles getting a 120hz boost recently as well, I think I’m gonna actually dive into the franchise now
Amazing piece Alex, informative and the narration was crystal clear and relaxing, good job!
Agreed! I'm amazed there were a couple hundred people who gave it a thumbs down. Who ARE these people?!?!? Regardless, wonderful video!
Schöner Beitrag Alex
Und auf wiedersehen! Bestes Ende :D
The lack of tesselation is a HUGE hit on image quality imho. Floors and walls apprear so flat it's distrubing, and not so 2021 (nor 2019 for that matter).
You are definitely overstimulated on games if this looks bad to you
@@THEMONEGASQUE bro you know it's alright to be critical of something as well as complimenting it? You don't have to be all in or all out.
Great video! I think the Series S should have had a 30 fps cap to keep that res up. 512p is rough looking.
No Séries S, 1080p 60 Fps Ray Traycing.
@@nathanael4349 the lowest it could go was 512p
@@nathanael4349 did you watch the video?
I wonder if, for some reason, it wouldn't make a difference? Like ray tracing bottlenecks it in some form?
I want a option to disable Ray tracing just 60 FPS with a better resolution is very good for me on series S
21:48 series S looking like the witcher 3 on switch.
They should have just stick with 1080p 60fps without ray tracing on series S
too true
Totaly agree on this one? Im NOT PLAYING a 512p game😂
A DF Video after a f*** hard day at work 👍 exactly what I needed ❤️
We just received our review code and can't wait to play Exodus again with all the upgrades on Series X
"Im astonished people ever managed to play games on last gen consoles with those load times" lololol
i had a ssd so yeah not really an issue
@@hgfhghghgfhfghgfhghg538 it was an issue even with an SSD.
I actually didn't mind it. Since I would be on my phone while the game downloaded.
Tho playing Witcher 3 was very annoying when I would get killed.
Keep going man., you’ve really inspired me to keep going with my gaming channel.,!
Hopefully we'll see raytracing used this way in more games. Makes a much bigger difference than reflections.
I am SO DAMN EXCITED for this! Friday can’t get here fast enough.
Awesome review on Metro Exodus enhanced edition. This game will definitely be an enhanced edition to me collection.
That grass pop in at 22:50, even with sub 1080p, oh my god. Isn't Series S is supposed to be a 1440p console with the otherwise same graphics as the Series X?
The main issue with the Series S is always going to be the memory bandwidth and ram size. If you are serious enough of a gamer buy a series x or a ps5.
@@shredenvain7 or just go with digital PS5
@@shahbazshaikh8362 that will work too.
I mean not with Ray tracing what makes you think this game is gonna be at 1440p on Series S when it can scale down to 1080p on the way more powerful Series X
Maybe FSR and DX12 will make it a 1440p console
I think there should be a 30fps mode for Series S, some of those lower res scenes are pretty rough.
Absolutely incredible for 400 pound machines, comparing to pricey PC's is a tad unfair.
Always been the case, but nothing wrong with comparisons to the best available for the sake of context. People can then make their own decisions on whether the better experience is worth the extra cost.
Series s only 250
Because pc gamers aren't poor
Been playing on my Series S, but wondering how much would I need to shell out to get a gaming pc that can do what's shown in the video (high / ultra Ray tracing, up to 4k resolution)?
In the current GPU market? Upwards of 2500$,under more normal computer part prices closer to 1500$.
Alex loves RT global illumination side-by-sides... and so do I! It really is transformative.
What happened with the native 4k 60fps with RT on Series X?
Will Fidelity FX make any difference?
Will boost frame rate but the image quality will be worse
yeah the series s will be at 312p instead of 512p lmao
512p on series S, brutal. I can’t understand how Microsoft pitched it to developers as “same as series X” but target 1440p”
I bet without Ray tracing this game could target 1440p. RT is super demanding.
Sad but true,s is lame
@@zorroknowsbetter Very true, but Microsoft knew this gen was all about “ray tracing”.
Series S is a 1080p machine. Not the 1440p rig that MS promised. Series S doesn't support the One X enhancements for X1 games either.
Ditch it and get the Series X
It looks like a damn switch game.
As Ray tracing effects goes, I find that global illumination and indirect lighting is the most transformative more so than reflections, and if I have to choose one of them due to hardware limitations I'll choose the global illumination.
I've been waiting for this video since they announced it was coming, now that my work meetings are out of the way for the morning I can give it a watch!!
The cost of ray tracing on the hardware is not worth it imo. Give me some higher frame rates and keep RT.
I think they did pretty decent with the Series X optimizations, the Series S though... I mean it's not on 4A but I don't think the Series S should use RT. Handheld level resolutions isn't good, not even on a 1080p display.
I agree. Series S is not capable to RT in AAA. To me Series S it will be a good version just boosting fps like Bethesda doom eternal version for this console. It’s not the best version but a pretty decent to play.
It should just be 30fps.
They could just cap S to 30fps and also try up the draw distance alongside that. I think it would be the best compromise to keep RTGI
@@lundinkrazy I didn't buy an S so I don't personally have to worry about it, but I agree. I don't know how feasible it is, but having RT locked to 30 and non RT with a 60fps target. Both is just too much for the poor thing
@@lundinkrazy They should just give us 60fps no raytracing option and a 30fps raytracing option.
This game is beautiful! I hope stalker 2 will also have ray traced lighting on consoles.
Honestly coming from playing the game through on pc exclusively on the enhanced edition as I didn’t own it prior to the enhanced edition release I can say the lighting on this version feels so natural that you almost forget you’re using raytracing and assume all the dynamic lighting is hand crafted it truly is the way forward for all games in the future
Impressive update and will rebuy this version for sure. Excellent video again Alex!
I was just thinking about this yesterday
I feel grateful
I have noticed that I always have to crank up the brightness significantly on my OLED TV when playing games with ray tracing, just to see stuff like collectibles or enemy’s that are not in direct light. Like we see here, every scene in the EE is way way darker with RT.
oleds have low peak hdr brightness. One thing that's making me tilt towards Qled of samsung.
@@aashkaran2006 Yeah, but that won't help much with the darker areas, those will be shown better on OLED as those screens can resolve more shadow detail. If not, then something else other than the screen is usually at fault. It's usually that you are playing in too bright of a room, which is not how HDR should be viewed when it comes to artistic intent and because HDR is usually represented accurately on OLED (at least the darker areas), you should try to view it in a pitch black room. If you can't play in a pitch black room then you can artificially raise the black floor so those darker areas are more lit up and well, when you raise it too much, since OLEDs have lower peak brightness than QLEDs, you get lower contrast ratio and that is why QLEDs are indeed a much better choice for bright rooms. However, if your room is generally dark, I think OLEDs provide a better balance and if you don't like games being too dark, simply raising the black floor should do the trick.
@@Nikelangelo hmmm. Well explained. Currently I have an old low end QLED with subpar HDR brightness. Some of the ps5 games are really really dark and I need to amp up contrast booster, gamma and what not to make them look better. I was wondering if that would go away by upgrading to the bigger and better qleds that have an astounding peak brightness.
@@aashkaran2006 qn90a is amazing
@@aashkaran2006 QLED is far worse, I got fooled by Samsung a few years back and I wish I got an OLED
512p on series S ? I expected 900p or so but damn , TAA can't save that one
Series S shouldn't have raytracing on any game imo, I'd rather 1080p or above at 60fps. Raytracing is a gimmick
4A is master class for getting such performance on Series S to begin with. They will use this experience to develop a Switch port next!
@@lyfe8349 Have you even seen this game
@@lyfe8349
Ray tracing in this game is honestly a game changer
@@Fastwalker27 still anything is better than having 512p ! I believe it can run at 2k60 if RTX is off
Bought the game after watching this video. Be aware that there are game breaking bugs(as january 2022 on xsx). I had stoped playing mid camping after lossing 4 hours of gameplay. Sadly none of the reviews mention that.
13:27 The light is not glowing on RT version but still casting shadows?
I'd rather play 4K / 30FPS on the ONE X than blurry 864p / 60FPS on the Series S.
Indeed i don't understand why they didn't aim for 30 FPS ray tracing on Series S that would give a nice look to the game without letting down resolution (and 60 fps without ray tracing at 1080p/1440p). Just a bad decision by developers imo
@@vedovomistoproductions1921 I'm guessing because for years people shouted they would rather stable 60fps gameplay first over the 4K experience at 30 or below.
Hell people would rather the stable 30fps mode over a 60fps mode with drops most of the time . Stability is the key.
Also Microsoft and most Devs assume anyone buying the cheaper Series S isn't into top of the line visual quality.
Otherwise you would of bought the Series X .
@@BallzMcGavin to be completely honest, lots of people buy a series s because series x is impossible to buy. So if you add Ray tracing which is very heavy to a 300€ console you have to cut down FPS because is ridiculous playing at a barely HD resolution. You should have the option to remove Ray tracing to have access to 60 fps at a decent resolution. Series S still has loading times and illumination boosts, and ray tracing isn't That important in this case, especially if you have to turn the game at a PS3 resolution. That's the point in my opinion
@@vedovomistoproductions1921 I guess because the new 4A engine was built from the ground up with hardware accelerated Ray tracing in mind is why they chose Ray tracing as a default feature.
Trying to show off the tech I guess
@@BallzMcGavin that makes sense, but if they know that the game on Series S is barely HD, they should add an option to enable or disable ray tracing at least. They are wasting some actual power of the series s imo
The Series S version looks worse than the One X version, it's so low resolution, is it really worth the ray traced lighting?
The problem is this version only works with raytracing, they remade all the lighting with that in mind.
But yeah, not worth it.
it's running 2x the framerate with much higher settings
It's still far better than old gen. If I had a series S I'd still play the game there instead of the One X
@@DocRobotnik Definitely not a match, terrible pop-in
They really need a 30fps mode for series S so it can stay at 1080p.
Interesting to see how often the ray tracing actually drastically reduces the visual detail in the frame. For lighting and shadow the "accuracy" upgrade doesn't always mean a nicer looking scene to my eye. It's an awesome technical feature but I can see where game devs might opt for different solutions in certain circumstances.
ray tracing exposes the really bad facial animations this game has. it looks alot better in normal edition when it comes to those scenes
@@SwurvGG well said!!!
I'm a big fan of RT reflections but shadows or lightining are not that bad with old techniques. My fear is that devs will use RT to make their work shorter.
@@SwurvGG yeah Id rather leave those 3 minute long loading screens in the past though
@@peoduction6068 they should've provided a non raytraced 60 fps option.
Why not Quality Mod - 30FPS and Tesselation, and Cube Maps ?
+ higher resolution, yea, I am dissapointed either
I've had this game for nearly a year and haven't played over 1 hour. Got a PS5 so this might be the perfect time to jump in
I hear it’s using haptics and adaptive triggers so thats also a big plus
Graphics aside, this is one of the best games released last generation
So true. I just downloaded the Series X patch. It's phenomenal. And more needs to be said about the updated 3D audio.
As a fan of the series, I can say that it's not... Still tons of bugs, glitches etc
@@emulation2369 I didn't run into any on PC. My only criticism is that some of the voice acting was cringe, but loved the atmosphere
@@emulation2369 I didn't see many glitches... but I also certainly from playing Cyber Punk and Rage 2... haha.