For anyone wondering, armor simply subtracts from the damage. 1 armor prevents 1/4 heart of damage. So if your armor is 20 and you take 40 damage, you lose 5 hearts. If you take 80 damage instead, you lose 13 hearts not just 10. Every attack has a minimum damage that cant be reduced (usually 1 except for special enemies and bosses) and elemental damage is applied separately and ignores armor.
You actually can't ascend through the depths flat ceiling. I tried making a flying machine and used floating platforms (thrown thanks to an arrow fuse) to test it out from a steady surface. The game doesn't let you ascend at all, you can only do it from under the square pillars.
You can get the Items with Autobuild out of the build if you attach something to the thing you wanna dettach and dettach the other Item(s) it was already attached to in the autobuild.
Batteries, big batteries, and floating platforms (not float stones) all cost more than 3 zonaite. A few objects can't be autobuilt (like water balls from water temple or the rope ladder from a certain well). These objects can be saved in autobuild (but won't spawn), but don't add to the zonaite cost.
One thing to add: your theory on Ascending through The Depths ceiling is incorrect. The Depths ceiling geometry is specifically designed to be incompatible for Ascend, which prevents the ability from working (Ascend only works on relatively flat ceilings). Ascend will only work at specific one-way Ascend elevators.
im really early, imagine this comment gets popular tho. ill make a edit when this gets 100 likes. Alright, guys- geez. Most likes I’ve ever gotten. Thank you!
9:43 The u-shaped blocks in one of the leg depots in the construct factory has this confirmed. There is 1 other thing to my knowledge that has that property, too.
For the last one (I guess it was technically two) you mentioned pseudo items from auto build will be destroyed if they aren’t fused with anything. Well, that is the case MOST of the time. There are a few items that when replicated from auto build will still exist when not fused to anything. From what I know all of the items come from the Construct Factory. The items are also unbreakable and can be used for some pretty funny builds/cheese. The most important item is the “low grav railing”, you have to break it off an elevator platform in the (iirc) left leg depot. The easiest way is by using two stabilizers to force it off. The railing gives low grav to whatever it’s attached to and is extremely light. When replicated from auto build, it is able to exist without being fused to something. Another item from the Construct Factory is a block that is supposed to be used to connect your build to a railing. For this one though, very little smuggling is needed, as you don’t need to detach it from anything before you get it into auto build. It is indestructible and has been shown to easily cheese lynels as they will constantly roar to destroy it but it doesn’t break so they are caught in a loop. And just as an opinion from me, this video seemed to have a bunch of “fluff”, as in things that are very obvious in game. Such as the 21 build limit, the timer on ascend, recalling dropped items, and ascending from the depths to the surface (there are a ton of those towers built for that specific purpose). The myths that you covered that felt more like a myth busters thing were the bomb vs spring hight, ascending through projectiles, and the slight auto homing of recalled projectiles. Those gave info that wasn’t too out there but also is something that could be missed by people who have extensive playtime (I have 335+ hours). I think one really good tell of whether it’s a good myth or a fluff one is whether or not it appears in a shrine (as the intended way) or in a quest. Overall great video, keep up the good work!
Most if these are very well known and kinda "duh" The last one though....I have an autobuild of about 16 red barrels . So try that out. Save a 2 barrel autobuikd, use it , autobuikd again, save the 4 barrel, autobuikd again save 8, autobuild again save 16 etc...
I don't think the game explicitly calls these new abilities "Runes" but BotW kinda established the terminology so it makes sense for folks to keep calling these magical abilities "Runes"
Henke, I love you dawg, but this one was lame. These were all already very well known things, most being things a 13 year old figured out in a few hours of playtime. Do you need help with ideas?
For anyone wondering, armor simply subtracts from the damage. 1 armor prevents 1/4 heart of damage.
So if your armor is 20 and you take 40 damage, you lose 5 hearts. If you take 80 damage instead, you lose 13 hearts not just 10.
Every attack has a minimum damage that cant be reduced (usually 1 except for special enemies and bosses) and elemental damage is applied separately and ignores armor.
You actually can't ascend through the depths flat ceiling. I tried making a flying machine and used floating platforms (thrown thanks to an arrow fuse) to test it out from a steady surface. The game doesn't let you ascend at all, you can only do it from under the square pillars.
Yup.
0:54 it rotates if you attatch it to a stake and move the stake
2:19 gloom clubs fused with frox horns are amazing when you attatch them to a construct head or wheel
You can get the Items with Autobuild out of the build if you attach something to the thing you wanna dettach and dettach the other Item(s) it was already attached to in the autobuild.
Batteries, big batteries, and floating platforms (not float stones) all cost more than 3 zonaite.
A few objects can't be autobuilt (like water balls from water temple or the rope ladder from a certain well). These objects can be saved in autobuild (but won't spawn), but don't add to the zonaite cost.
Try to fuse with an autobuilt thing by attaching it to the ladder from the well.
7:09 the light just makes him fall which makes him get stunned
1:00 you can attach up to 21 object using ultrahand
2:55 By the way no matter how high you are you can't ascend through the depths ceiling
I have definitely been killed by my recalled Hoverbike bumping into me.
One thing to add: your theory on Ascending through The Depths ceiling is incorrect. The Depths ceiling geometry is specifically designed to be incompatible for Ascend, which prevents the ability from working (Ascend only works on relatively flat ceilings). Ascend will only work at specific one-way Ascend elevators.
im really early, imagine this comment gets popular tho. ill make a edit when this gets 100 likes.
Alright, guys- geez. Most likes I’ve ever gotten. Thank you!
You are good for not saying first.
Let's get 100 likes on this comment posthaste
@@Henke_YTwait what?! well, thank you henke.
He was actually first
@@8bar.s i know he was I said he was good for not saying it.
Kinda strange theirs a 21 item limit why not let them get that last one attached lol
7:15 Most enemies gets blinded by mirror
i found a place where you can resch the roof of the depths but the game doesnt allow you to ascend through it i think its bc of the loading zones
9:43 The u-shaped blocks in one of the leg depots in the construct factory has this confirmed. There is 1 other thing to my knowledge that has that property, too.
0:50 push it against something else you can ultrahand, thats what the myth was intending im pretty sure
In 9:31 you could detach it but something else should be attached to to like for example an apple
4:35 a regular arrow cannot be recalled but with some fusions like wood it can
7:18 this happens with all enemies except bosses. Not just horriblins.
For the one on 9:41, it won't despawn when you fuse too right-leg depot edges together.
For the last one (I guess it was technically two) you mentioned pseudo items from auto build will be destroyed if they aren’t fused with anything. Well, that is the case MOST of the time.
There are a few items that when replicated from auto build will still exist when not fused to anything. From what I know all of the items come from the Construct Factory. The items are also unbreakable and can be used for some pretty funny builds/cheese.
The most important item is the “low grav railing”, you have to break it off an elevator platform in the (iirc) left leg depot. The easiest way is by using two stabilizers to force it off. The railing gives low grav to whatever it’s attached to and is extremely light. When replicated from auto build, it is able to exist without being fused to something.
Another item from the Construct Factory is a block that is supposed to be used to connect your build to a railing. For this one though, very little smuggling is needed, as you don’t need to detach it from anything before you get it into auto build. It is indestructible and has been shown to easily cheese lynels as they will constantly roar to destroy it but it doesn’t break so they are caught in a loop.
And just as an opinion from me, this video seemed to have a bunch of “fluff”, as in things that are very obvious in game. Such as the 21 build limit, the timer on ascend, recalling dropped items, and ascending from the depths to the surface (there are a ton of those towers built for that specific purpose). The myths that you covered that felt more like a myth busters thing were the bomb vs spring hight, ascending through projectiles, and the slight auto homing of recalled projectiles. Those gave info that wasn’t too out there but also is something that could be missed by people who have extensive playtime (I have 335+ hours).
I think one really good tell of whether it’s a good myth or a fluff one is whether or not it appears in a shrine (as the intended way) or in a quest.
Overall great video, keep up the good work!
I appreciate the constructive criticism. Definitely going back to the lab to see how I can improve on this format.
When you auto build as long as you use one real part you can separate items created with zonite
Most if these are very well known and kinda "duh"
The last one though....I have an autobuild of about 16 red barrels . So try that out. Save a 2 barrel autobuikd, use it , autobuikd again, save the 4 barrel, autobuikd again save 8, autobuild again save 16 etc...
The new magic powers are called runes but the camera ad amiibo aren't anymore?
The 5 in the video are found in the “key items” menu. I think that’s what distinguishes them from the 3 not in the video.
I don't think the game explicitly calls these new abilities "Runes" but BotW kinda established the terminology so it makes sense for folks to keep calling these magical abilities "Runes"
Dazzlefruit light should blind a Horriblin.
1:23 It’s 21 items.
is this the “boblokin” guy
7:30 you don't flip because you didn't do it from the ground.
You usually flip after doing it in the air as well. After further review, I think it's based on whether or not you have forwards momentum
k
@@Henke_YT
If you ascend into a swamp you'll drown before you can input a command
enemy arrows can actually be recalled'
Nice video
Cool.
"rune"
I wonder why they’re not technically called runes, they work almost exactly the same as in BOTW
Nice
Henke, I love you dawg, but this one was lame. These were all already very well known things, most being things a 13 year old figured out in a few hours of playtime. Do you need help with ideas?