Breaking Xenoblade 3 Cutscenes with Freecam [Chapter 4]
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- Опубликовано: 1 авг 2024
- Created using BlockBuilder57's Freecam Mod:
github.com/BlockBuilder57/xen...
Inspired by Theaggyu's "Moving Camera During Cutscenes" series of videos and of course by Shesez's Boundary Break.
Watch as I unlock the camera to discover tricks/animation oddities that the developers used to either save on time and/or performance during cutscenes.
Timestamps:
0:00 Cammuravi Flashback
2:48 Obligatory Zoom Out of Flashback Battlefield
4:17 Avalanche Abaasy (except not really)
4:33 D's Face under the helmet
4:54 Mind you don't slip
5:59 Lanz and Sena seamlessly transition from doing push ups to standing up.
6:06 Riku prefers to sleep on the bare ground
6:17 Juniper's Intro
6:38 Missing Rations (Filling the Sena sitting then standing quota)
6:50 T-posin' Tirkins
7:01 GASP
8:31 Lanz moves boulder with his mind
8:51 The Gift of Life (Mio plays the flute by not playing the flute)
10:14 How 3D holograms work
11:19 Ever Dwindling Time (Flute Trade Scene)
21:29 Vs Ethel and Cammuravi
26:29 P & O Interlink, Mio punch
27:38 Vs. P & O
31:02 Everyone, T-pose now!
31:17 A rare look at Sena's uncovered arms
31:35 Shania cameo
31:54 D removes helmet
32:23 Vs. Wild Ride
37:11 Throne Room scene
37:58 Mio thinking out loud
38:45 Vs. Queen of Keves
42:29 The Passage of Fate Игры
Lanz didn't take that one centimeter fall very well.
15:37 Noah's feeling crucified after those interactions
17:02 and 17:17 Background things like this make me appreciate these two. If you're not paying attention, you'll miss it. (Pause at 17:20 if you want a good laugh. Just what were you looking at, Taion?)
21:32 The literal black boxes have me cracking up for some reason.
23:41 Somehow that looks more painful than what actually happened in that scene.
38:37 I can't keep up with these new dance moves you kids come up with.
41:46 I take it back. THAT looks even more painful.
32:14 I’ve been waiting to see this part for so long along with all of the other unmasked D shots since he’s one of my faves
Mio's face transitioning from being super expressive to being completely emotionless when the camera isn't supposed to focus on her face will never not be funny to me. Anyways I'm expecting Chapter 5's video to be around an hour long.
I would've loved to see a close-up of Noah and Mio diving behind the shields after they cut down P and O, as well as the forehead poke when he tells Mio that her eyes are red. But this was a fantastic video! I'm looking forward to the rest of it. And yes, Mio's face going from emotional to dead-eyed expression is hilarious 😂
Bro the P vs O fight outside what we see is actually really sick, insane choreography and attention to detail.
A few questions since I got around to watching the video through:
1. Is it possible to use the camera with pre-rendered scenes or no? If it isn’t is the camera just unmovable?
2. Is it just me or does Colony Delta kinda look like Dirk’s in his flashback? It’s probably just a generic Agnian colony used for cutscene purposes
3. Since you’re using an emulator do you plan on doing model swaps eventually?
1. No. Can't move the camera at all during pre-rendered scenes. I guess if there was a way to make the pre-rendered stuff invisible, you could see what's going on in-engine when they're supposed to play. XC1 and 2's (but not 3's) freecam lets you turn off loading screens and you can see the level geometry building itself in real time.
2. That Colony is re-used for the Colony Theta flashbacks with Mio and Sena. And the battlefield is re-used with Crys flashback scenes. Can't check Dirk's flashback because it's pre-rendered.
3. Probably not. Now if a real-time corruptor were to work with Yuzu and I could make crazy stuff like this happen during cutscenes, I'll make videos for that.
ruclips.net/video/2w0bOAO-9_4/видео.htmlsi=d0M68SplA2itUYug
41:40 welp, there we have it. U N L O C K pt. 2
So this is how games are made!