I actually just stumbled on it with yougo and came here to fix this ! but you people are already on point :) Altough the focus doesnt show the medal's stats so you save me the 70days trouble lol
Frankly, I feel like this medal isn't that good, I've done a pretty solid defense as Yugoslavia against an offensive on almost all sides and getting medals takes time and usually doing some offensive actions. It seems like mostly mobile forces will get those and I'd rather get some offense/supply use bonuses for mobile units. And by the time you can hand out some medals, the germans will be fighting another war with the soviets, now having to hold TWO fronts (yugoslavian and soviet) which means it's better to go for something that improves offensive capabilities. Not to mention the focus is 70 days long. So overall, I think it's a bit of a waste of time. But yeah, interesting that they decided to add it.
I feel like the Soviet’s entrenchment one is actually really good. As the Soviet’s you are defending a lot, so the extra entrenchment might be the make or break for a game. Definitely a lot better in multiplayer
When I play the Soviets I aim for 100 entrenchment by the time Barbarossa starts, tho usually more like 80ish unless I’m lucky. Medals might make it easier tho again would need luck
i think the soviets are the easiest nation in the game. i just go deep battle stack max infantry templates for 2 army groups and do like and germany takes like 6-1 casualties
With adding medals to aces, you run into a snowball effect, which might not be great for balance. Explanation: You have an ace that has gained a medal, you give that ace a medal and now the ace is more likely to preform well and earn more medals, eventually you end up with an ace that can't really be downed by a less experienced ace with the same tech.
@@Tommuli_Haudankaivaja I mean snowballing is exactly what the USAAF did during the war. They went after there experienced pilots first and destroyed germany's aces.
Experienced Soldier Loss stacked (e.g. Field Hospital, plus the medal giving -25%) can actually make a lot of difference in the rate at which the division goes up in experience level. A unit fighting constantly in high attrition, high kill count situations that develop in late game, will go into level 4 or 5 experience eventually, but will take them years of grinding, due to the loss of experience suffered by casualties. With a -45% experienced soldier loss you basically win experience much quicker. And experienced units means better attack and defense bonuses.
@@NearQuasar ohhhh, thanks for testing, glad someone took the time haha. It's a really underappreciated bonus (exp means better attack and defense at the end of the day), so it's good to see
Yup, I'm like.... ALWAYS defending against the AI bum-rushing me? I'm on the attack _wayyyy_ less since I don't want to waste manpower and IC in the grind, so I move in short bits. Get max planning bonus, bust the front open to the next supply hub, wait for railways to repair/improve - rinse and repeat. Meanwhile, I rely on all the infantry divisions to hold the stuff I've gained, and to prevent me getting cut off somewhere else. Also, if defense gets applied to breakthrough as well (which seems to be the case), then defense is actually the best stat in the entire game!
Medals are really worth it when you have a small army doing a lot of small conquests and a lot of PP (because the more conquests you do, the more medals you get)
I think you were wrong on Italy’s capture ratio medal. I think the one stat is “capture ratio,” that’s the raw percentage of supply you capture. So if you have 5% and destroy a division with 1000 guns you’d get 50 guns. That’s what maintenance companies add. The modifier is capture ratio modifier which multiplies that capture ratio. So if you have 10% capture ratio modifier that means you’d get 50 guns * 1.1= 55 guns. So if you have 0% capture ratio a 10% modifier does nothing and therefore that Italy medal could do nothing. You called out both of those stats, so I no doubt know you know them, but I think you just misread which stat the medal was giving.
Important Note: The bonuses can't be stacked. It usually caps around double the amount of the initial bonus. Giving 8 +5% attack medals to a general sums up around %8. Don't give the same medal more than one.
I've managed to get more than six citations just by doing the Southern China naval invasion strat. I also like to herd enemy units onto victory points or airfields to get them easy.
The soviet ones seem pretty good because they kind of help you hold against the Germans. Idk how easily you can get medals from defense but if you can get some of them on some of your infantry groups to help hold against the Germans while your industry and armor build up to critical mass it probably wouldnt be too bad in that specific scenario.
The generic medals are actually divided by ideology, not continent. So, the ones you looked at in Communist China are for all communist minors, the ones from Nationalist China are for all non-aligned, the ones you thought were European were just because most of the minor nations in Europe happen to be democracies (at least in Scandinavia and the Benelux). The fascist minor medals which you didn't look at are actually pretty mopey, although they do have one armor-focused medal which is at least novel. There's also a complicated set of unique medals for Ethiopia which change depending on which focus path you take, some of which are very good (the Communists and one of the Fascist options each get -15 supply consumption).
Note that the amount of PP that is deducted is not 30, it's 38 even though it says 30 (at least for Germany). I don't understand why, it's either a bug in the description, or it is not supposed to be taking 38.
You can actually change the division template after granting it citations and change it to a tank division. "Grinding citations" in a way. Too much to micro though.
I'll be honest, I have no Idea how the medal system works. I've had a tank division participate in 5 sieges, take 4 airfields, and encircle and destroy twelve divisions all in the span of like 3 months... no medal.... A random infantry division I have takes a single tile moving forwards into France and immediate gets a medal for participation in offensive... I pretty sure this is how IRL "Friendly Fire" would get started, not friendly fire mind you "Friendly Fire"
I think you mixed up the sources of the medals a bit. It's country AND ideology specific. So all the majors have unique medals. And then minor countries get generic ones that are based on which ideology they are. So Sweden and Netherlands get the same ones as they're democratic. There's still a generic fascist medal list which is very similar to germany, then generic communist which might be the same as commie china and generic non-alighned, which I think was the same as nat china.
For the experience loss: You dont really care if you line infantry has good XP or not, so it is not worth the cost for field hospital for example, but for a good tank division high XP can be very good and you want your support companys to be just other ones I guess. So putting it on them can be very beneficial.
I would rate the ones with experienced solider loses higher because you can get veteran training level on yout division a lot quicker witch if I remeber correctly is a 75% attack bonus compared to regular training
in my opinion since this is for one division. the org boost is important. imo when it comes to hoi4 holding/gaining a tile is more important than preserving equipment. the losses in equipment just seem negligible to me. org boost is s tier to me.
I wish the defense and entrenchment medals cost less. Some countries know for sure they're going to get attacked (France, Soviet Union). It'd be nice to get the medals early enough for them to matter.
Recon has no effect while on the attack, so you have to look at the recon bonus as if you are defending anyway. While they are all crap I'd say that the ones combined with entranchment are less bad than the pure recon.
10:00 as italy, you are basically drowning in political power if you ignore pacifying ethiopia by forming east africa, so there should be no issues with spamming out citations
I know when I have high recon, I get the intel bonus how ever when it is roughly as good as a thing you can spend XP on and it's for everyone. Yeah Recon is sorta trash for single divs.
its is also worth noting medals are better for nations who can produce a lot PP and dont have good ways of spending , who is italy after the rework , endless PP from musolini and balance of power , and one focus gives you i belive permanent 10% or was it 15% , you get more PP then hitler , played coop with friend , i already had - factories from war economy/focuses/finance guy , 100% facist , so i had not good ways to spend PP then medals but even then medals feel...eh , bonuses are nice but it only seams relevant if these key divisions would be doing key things , maybe marines doing sea invasion , or have 2-5 super tank divisions with a lot medals otherwise mechanic feels like...eh 30PP or 15 still feels a bit a lot , and your division needs to be egible this is why i would rate entranchemnt one higher as you could build some OP levels of entrenchment , who is good for holding as any country ageinst facism but then you have division to be egible...and maybe its not best division , one question i have who i not tested , if division loses citations/medals when you switch it , if not there is potential for some fun strats
Wait, why exactly is defense better than attack? Rather, what do you mean its bonuses also apply for attacking? I’m just going off of memory, so correct me if I misremember something, but when it comes to actually doing damage in combat: •Hard attack/soft attack. This is where the game is going to get the ”base damage” to plug into the calculation of how much strength and organization damage will be done to the enemy divisions. I’m pretty sure hardness and when either is actually used doesn’t matter for my question, which is also why I’m gonna ignore org and piercing. •Defense/breakthrough: two sides of the same coin. They basically allow a unit to “dodge” incoming organization and strength damage from the enemy’s soft/hard attack. (I imagine if you had a mod that gave artillery equal org as infantry and made an artillery only division it would still be pretty terrible at defending because while it’d have insane soft attack, it’d have rather low defense (IIRC artillery’s defense is also quite inferior to infantry’s), so anyone with half-decent breakthrough (and soft attack) would go through the arty’s “dodges” before it did the same to them, and thus reduce its organization before it can really put its soft attack to bear. Hopefully I explained this clearly enough, but I say all this to try and explain how I think it works: attack, hard or soft, doesn’t mean shit if a unit lacks the org *and* the defense/breakthrough to have staying power in combat. If it lacks org, it’s easy to reduce to zero and force it to retreat or stop attacking. If it lacks defense/breakthrough, even with decent org it’s still easy to reduce to zero because it effectively takes more org damage (and sooner too, IIRC).) So, with all this in mind, how, (pardoning my language) the *_fuck_*__, does Defense increase a unit’s _offensive_ capabilities? I’m seriously confused. Does this apply to chief of staff too? Is Defense (Expert) simply better than Offense (Expert)? An explication, preferably also giving the equations used to help illustrate this, would be fucking terrific.
I think you heavily underestimates HP. The more HP you have, the less manpower and equipement loss after a combat. As I know you get damage to HP and org during combat. At the end of battle proportion of lost HP to max HP is a factor of how much unit is damaged. Example: you take 10 Hp damage in battle. Unit with 100 max HP will lose 10% of manpower and eq (10/100). Unit with 200 HP will lose 5% of manpaower and eq (10/200).
"When are you ever thinking about defending and digging in" In my defense grinding the enemy down to nothing with attritional warfare for ludicrous K/DR's is very fun (plus playing as tiny shit nations means I usually can't afford to sustain offenses anyway)
Some of the mechanics in this game don't make sense. Why does the heck does reconnaissance only help in the defense? It should help in the attack, because you have guys going out figuring out where there are weak points or gaps in the line.
If I was the prime minister of Germany I would create an equivalent of the United States Marine Corps. I would call them the Fosh Yeagers (Frog Hunters) Sometimes jokingly referred to as the Fosh Yunger (Frog Boys) LOL (there's probably spelling errors give me a break I can barely spell properly in English)
You missed generic fascist medals (4 of them) You missed Ethiopian medals (9 of them according to ideology) You missed 1 Yugoslavian medal (I think it was one of the best in game because it adds entrenchment directly)
Ethiopia Military Medal of Merit of the Order of St. George (not commie) Division Organization: +10.0% Order of the Grand Star of Honour of Socialist Ethiopia (commie) Division Attack: +5.0% Distinguished Military Medal of Haile Selassie the First (neutrality) Division Recovery Rate: +15.0% Military Medal of Gugsa (fascism + gugsa) Supply Consumption: -15.0% Military Medal of Haymanot (fascism + haymanot) Breakthrough: +10.0% Military Medal of Jofir (fascism + jofir) Reconnaissance: +10.0% Military Medal Democratic or Communist Supply Consumption: -15.0% Gold Medal Equipment Capture Ratio Modifier: +15.0% Silver Medal Experienced soldier losses: -25.0%
Generic Fascist Medal for Bravery Division Organization: +10.0% Military Merit Cross Division Attack: +5.0% Order of the Brave Reconnaissance: +10.0% Armor: +10.00% Cross of Heroism Breakthrough: +10.0%
Fieldhospitals are trash and so are the medals. EXP is important and the Veteran Bonus is massive. If you try to get a vet Bonus you want to get it with you best divisions because it will have the greatest impact. Those Division will take not as much Losses annyway because they win. If They lose Fieldhospitals are useless too because the only way gaining xp is through winning and the Hospital is not going to make you win. In Short the medal aswell as the Hospital are only useful if you fuck something majorly up and in that case Those Bonusses wont cut it for you.
The logic is kind of inconsistant. You go on and on about how defense stats don't matter and that supply is the most OP stat. Italy gets a 10% supply consump reduc with a 5% defense stat loss and you go insta trashcan. If defense is pointless, this should be A or even S tier. Just don't put it on your leg infantry that would be usually holding lines.
its easy. you just have to do it deliberately. works best with tanks or motorized. makes sure you take vp's with the same units in the Spanish civil war, volunteers to japan, in poland, and your invasion of france and you got at least 5 divisions with about 4-6 citations each
Yugoslavia actually has a unique medal that you get through a focus that was added with By Blood Alone. It adds 5.0 entrenchment.
I actually just stumbled on it with yougo and came here to fix this ! but you people are already on point :) Altough the focus doesnt show the medal's stats so you save me the 70days trouble lol
PDX be like
Adding focus trees for Austria, Albania, Belgium and Luxembourg - 👎
Adding one medal for Yugoslavia - 👍
Time to get 100 entrenchment
Frankly, I feel like this medal isn't that good, I've done a pretty solid defense as Yugoslavia against an offensive on almost all sides and getting medals takes time and usually doing some offensive actions. It seems like mostly mobile forces will get those and I'd rather get some offense/supply use bonuses for mobile units.
And by the time you can hand out some medals, the germans will be fighting another war with the soviets, now having to hold TWO fronts (yugoslavian and soviet) which means it's better to go for something that improves offensive capabilities.
Not to mention the focus is 70 days long. So overall, I think it's a bit of a waste of time.
But yeah, interesting that they decided to add it.
@@HydroHempthis aged well
I feel like the Soviet’s entrenchment one is actually really good. As the Soviet’s you are defending a lot, so the extra entrenchment might be the make or break for a game. Definitely a lot better in multiplayer
When I play the Soviets I aim for 100 entrenchment by the time Barbarossa starts, tho usually more like 80ish unless I’m lucky. Medals might make it easier tho again would need luck
When you fought enough to give out medals , you normally dont really need entrenchment as the soviets anymore
i think the soviets are the easiest nation in the game. i just go deep battle stack max infantry templates for 2 army groups and do like and germany takes like 6-1 casualties
@@yato329 easiest in SP, hardest in MP
@@ngnxtan what makes it change so much
I still want them to add medals for ship captains. Maybe even aces too.
With adding medals to aces, you run into a snowball effect, which might not be great for balance.
Explanation: You have an ace that has gained a medal, you give that ace a medal and now the ace is more likely to preform well and earn more medals, eventually you end up with an ace that can't really be downed by a less experienced ace with the same tech.
Yea and they already have cool lists of accomplishments, all paradox has to do is to add little bonuses
I kinda wish stuff like Caustic and Gentlemanry could be earned thru service
@@Tommuli_Haudankaivaja I mean snowballing is exactly what the USAAF did during the war.
They went after there experienced pilots first and destroyed germany's aces.
Experienced Soldier Loss stacked (e.g. Field Hospital, plus the medal giving -25%) can actually make a lot of difference in the rate at which the division goes up in experience level. A unit fighting constantly in high attrition, high kill count situations that develop in late game, will go into level 4 or 5 experience eventually, but will take them years of grinding, due to the loss of experience suffered by casualties.
With a -45% experienced soldier loss you basically win experience much quicker.
And experienced units means better attack and defense bonuses.
Well I tested it, if you stack it enough, a division basically stays at veteran xp level which is broken.
@@NearQuasar ohhhh, thanks for testing, glad someone took the time haha. It's a really underappreciated bonus (exp means better attack and defense at the end of the day), so it's good to see
“How bout the United Kingdom?” *sings French National anthem*
S tier = Supply tier
“When are you ever defending?”
He says as he is viewing the Soviet medals, who were primarily on the defensive against an Axis controlled Europe.
Yup, I'm like.... ALWAYS defending against the AI bum-rushing me?
I'm on the attack _wayyyy_ less since I don't want to waste manpower and IC in the grind, so I move in short bits.
Get max planning bonus, bust the front open to the next supply hub, wait for railways to repair/improve - rinse and repeat.
Meanwhile, I rely on all the infantry divisions to hold the stuff I've gained, and to prevent me getting cut off somewhere else.
Also, if defense gets applied to breakthrough as well (which seems to be the case), then defense is actually the best stat in the entire game!
The medal system feels like it works more when you have a smaller army because then they’ll have a bigger impact.
Medals are really worth it when you have a small army doing a lot of small conquests and a lot of PP (because the more conquests you do, the more medals you get)
"When are you defending?" When the enemy's attacking? As the Soviet Union, entrenchment is great against Germany.
I think you were wrong on Italy’s capture ratio medal.
I think the one stat is “capture ratio,” that’s the raw percentage of supply you capture. So if you have 5% and destroy a division with 1000 guns you’d get 50 guns. That’s what maintenance companies add.
The modifier is capture ratio modifier which multiplies that capture ratio. So if you have 10% capture ratio modifier that means you’d get 50 guns * 1.1= 55 guns.
So if you have 0% capture ratio a 10% modifier does nothing and therefore that Italy medal could do nothing.
You called out both of those stats, so I no doubt know you know them, but I think you just misread which stat the medal was giving.
For Yugoslavia you can get a medal in the focus tree that gives base 5 entrenchment
Important Note:
The bonuses can't be stacked. It usually caps around double the amount of the initial bonus. Giving 8 +5% attack medals to a general sums up around %8. Don't give the same medal more than one.
each additional medial is half the previous medal. so i would stack 3 if you have s tiers or otherwise 2.
3:43 "the United Kingdom" *sings French anthem*. 100 years war moment
I've managed to get more than six citations just by doing the Southern China naval invasion strat. I also like to herd enemy units onto victory points or airfields to get them easy.
I have no clue how this man turned “Chrysanthemum” (Kruh-San-Thuh-Muhm) into cherisamum
The soviet ones seem pretty good because they kind of help you hold against the Germans. Idk how easily you can get medals from defense but if you can get some of them on some of your infantry groups to help hold against the Germans while your industry and armor build up to critical mass it probably wouldnt be too bad in that specific scenario.
realistically the soviet medals probably would be gotten through the winter war and Spanish Civil war
there is a medal for yugoslavia that is unique and you unlock it through a focus ! so you didnt rank all of them
what is the bonus?
13:55 Dave, Chrysanthemum is a flower and really easy to say when you hear it.
3:44 "How about the United Kingdom" *starts humming the French national anthem*
The generic medals are actually divided by ideology, not continent. So, the ones you looked at in Communist China are for all communist minors, the ones from Nationalist China are for all non-aligned, the ones you thought were European were just because most of the minor nations in Europe happen to be democracies (at least in Scandinavia and the Benelux). The fascist minor medals which you didn't look at are actually pretty mopey, although they do have one armor-focused medal which is at least novel.
There's also a complicated set of unique medals for Ethiopia which change depending on which focus path you take, some of which are very good (the Communists and one of the Fascist options each get -15 supply consumption).
Thank you for your tier list. Always appreciated and always helpful.
Note that the amount of PP that is deducted is not 30, it's 38 even though it says 30 (at least for Germany). I don't understand why, it's either a bug in the description, or it is not supposed to be taking 38.
You can actually change the division template after granting it citations and change it to a tank division. "Grinding citations" in a way. Too much to micro though.
Too true
I'll be honest, I have no Idea how the medal system works. I've had a tank division participate in 5 sieges, take 4 airfields, and encircle and destroy twelve divisions all in the span of like 3 months... no medal.... A random infantry division I have takes a single tile moving forwards into France and immediate gets a medal for participation in offensive... I pretty sure this is how IRL "Friendly Fire" would get started, not friendly fire mind you "Friendly Fire"
I think you mixed up the sources of the medals a bit. It's country AND ideology specific. So all the majors have unique medals. And then minor countries get generic ones that are based on which ideology they are. So Sweden and Netherlands get the same ones as they're democratic. There's still a generic fascist medal list which is very similar to germany, then generic communist which might be the same as commie china and generic non-alighned, which I think was the same as nat china.
For the experience loss: You dont really care if you line infantry has good XP or not, so it is not worth the cost for field hospital for example, but for a good tank division high XP can be very good and you want your support companys to be just other ones I guess. So putting it on them can be very beneficial.
You also missed the generic ones for different ideologies - Fash and Neutral generic medals are very baller I tell ya!
I would rate the ones with experienced solider loses higher because you can get veteran training level on yout division a lot quicker witch if I remeber correctly is a 75% attack bonus compared to regular training
Regular training is +50% though, right?
So you're "only" getting a +25% boost for the next step in veterancy.
You missed unique unlockable Yugoslav and Ethiopian ones
Will you make video about best naval bomber design?
in my opinion since this is for one division. the org boost is important. imo when it comes to hoi4 holding/gaining a tile is more important than preserving equipment. the losses in equipment just seem negligible to me. org boost is s tier to me.
If you go full domination of the duce and some more focuses in the end of 1939 you can get full office and 600~ pp, so for the Italy it's relly usrful
I'm not so sure about supply consumption on a single division unless its like a airborne, marines, or one doing deep pentration.
I wish the defense and entrenchment medals cost less. Some countries know for sure they're going to get attacked (France, Soviet Union). It'd be nice to get the medals early enough for them to matter.
Now do the navy tier list Dave!!!
The chrysanthemum pronunciation made me wish I had +200% recovery rate. Completely destroyed me.
Recon has no effect while on the attack, so you have to look at the recon bonus as if you are defending anyway. While they are all crap I'd say that the ones combined with entranchment are less bad than the pure recon.
10:00 as italy, you are basically drowning in political power if you ignore pacifying ethiopia by forming east africa, so there should be no issues with spamming out citations
I know when I have high recon, I get the intel bonus how ever when it is roughly as good as a thing you can spend XP on and it's for everyone. Yeah Recon is sorta trash for single divs.
I haven't bought the newest dlc, the bonuses were country specific, not just the medals? That's kinda awesome.
you could have checked Poland or Romania or Bulgaria, Switzerland for unique medals
its is also worth noting medals are better for nations who can produce a lot PP and dont have good ways of spending , who is italy after the rework , endless PP from musolini and balance of power , and one focus gives you i belive permanent 10% or was it 15% , you get more PP then hitler , played coop with friend , i already had - factories from war economy/focuses/finance guy , 100% facist , so i had not good ways to spend PP then medals
but even then medals feel...eh , bonuses are nice but it only seams relevant if these key divisions would be doing key things , maybe marines doing sea invasion , or have 2-5 super tank divisions with a lot medals
otherwise mechanic feels like...eh 30PP or 15 still feels a bit a lot , and your division needs to be egible
this is why i would rate entranchemnt one higher as you could build some OP levels of entrenchment , who is good for holding as any country ageinst facism
but then you have division to be egible...and maybe its not best division , one question i have who i not tested , if division loses citations/medals when you switch it , if not there is potential for some fun strats
Wait, why exactly is defense better than attack? Rather, what do you mean its bonuses also apply for attacking?
I’m just going off of memory, so correct me if I misremember something, but when it comes to actually doing damage in combat:
•Hard attack/soft attack. This is where the game is going to get the ”base damage” to plug into the calculation of how much strength and organization damage will be done to the enemy divisions. I’m pretty sure hardness and when either is actually used doesn’t matter for my question, which is also why I’m gonna ignore org and piercing.
•Defense/breakthrough: two sides of the same coin. They basically allow a unit to “dodge” incoming organization and strength damage from the enemy’s soft/hard attack.
(I imagine if you had a mod that gave artillery equal org as infantry and made an artillery only division it would still be pretty terrible at defending because while it’d have insane soft attack, it’d have rather low defense (IIRC artillery’s defense is also quite inferior to infantry’s), so anyone with half-decent breakthrough (and soft attack) would go through the arty’s “dodges” before it did the same to them, and thus reduce its organization before it can really put its soft attack to bear.
Hopefully I explained this clearly enough, but I say all this to try and explain how I think it works: attack, hard or soft, doesn’t mean shit if a unit lacks the org *and* the defense/breakthrough to have staying power in combat. If it lacks org, it’s easy to reduce to zero and force it to retreat or stop attacking. If it lacks defense/breakthrough, even with decent org it’s still easy to reduce to zero because it effectively takes more org damage (and sooner too, IIRC).)
So, with all this in mind, how, (pardoning my language) the *_fuck_*__, does Defense increase a unit’s _offensive_ capabilities? I’m seriously confused. Does this apply to chief of staff too? Is Defense (Expert) simply better than Offense (Expert)?
An explication, preferably also giving the equations used to help illustrate this, would be fucking terrific.
You get citations when you fight on naval landings. So as Japan you can farm them in Pacific.
Hope they will add this to the Pilot Ace
Some of them are for Armies, some of them are for divisions.
So the army ones, only work once promoted to an Army General.
Tricky
im pretty sure once division commanders are promoted they lose all bonus' and just keep the medals as flavor.
I think you heavily underestimates HP. The more HP you have, the less manpower and equipement loss after a combat. As I know you get damage to HP and org during combat. At the end of battle proportion of lost HP to max HP is a factor of how much unit is damaged. Example: you take 10 Hp damage in battle. Unit with 100 max HP will lose 10% of manpower and eq (10/100). Unit with 200 HP will lose 5% of manpaower and eq (10/200).
"Next stop the United Kingdom". Proceeds to hum the "La Marseillaise".
Zhukov should have at least 20 medals by the end of the war for historical accuracy 😂
Something few know of. They stack.
"When are you ever thinking about defending and digging in"
In my defense grinding the enemy down to nothing with attritional warfare for ludicrous K/DR's is very fun (plus playing as tiny shit nations means I usually can't afford to sustain offenses anyway)
idk if it was a mod but Czechoslovakia had some medals
3:45 Selects UK and then starts to intonate the Marseillaise... Was that a fail or intentional trolling?
Some of the mechanics in this game don't make sense. Why does the heck does reconnaissance only help in the defense? It should help in the attack, because you have guys going out figuring out where there are weak points or gaps in the line.
italy's medal reducing defence :D
"I'm giving it a d, I'm giving it a d"💀💀
If I was the prime minister of Germany I would create an equivalent of the United States Marine Corps. I would call them the Fosh Yeagers (Frog Hunters)
Sometimes jokingly referred to as the Fosh Yunger (Frog Boys)
LOL
(there's probably spelling errors give me a break I can barely spell properly in English)
What about the South American ones?
Is the BBA DLC worth it? It has negative reviews so I’m skeptical.
Defense from the medals does not give breakthrough from what I saw.
I'm wondering if your doctrine affects what bonuses each medal gives or the bonuses are tied to the default doctrine that countries start with?
countries.
Wouldn't it be ideology based for the different generic medals
So, if I take Defence or in medals or in general this give me breakthrough when I am atacking?
Chrysanthemum. Kriss-Ann-Thi-Mum. It's a flower.
Oh yeah another screenshot for the pasta (Second)
You missed generic fascist medals (4 of them)
You missed Ethiopian medals (9 of them according to ideology)
You missed 1 Yugoslavian medal (I think it was one of the best in game because it adds entrenchment directly)
Ethiopia
Military Medal of Merit of the Order of St. George (not commie)
Division Organization: +10.0%
Order of the Grand Star of Honour of Socialist Ethiopia (commie)
Division Attack: +5.0%
Distinguished Military Medal of Haile Selassie the First (neutrality)
Division Recovery Rate: +15.0%
Military Medal of Gugsa (fascism + gugsa)
Supply Consumption: -15.0%
Military Medal of Haymanot (fascism + haymanot)
Breakthrough: +10.0%
Military Medal of Jofir (fascism + jofir)
Reconnaissance: +10.0%
Military Medal Democratic or Communist
Supply Consumption: -15.0%
Gold Medal
Equipment Capture Ratio Modifier: +15.0%
Silver Medal
Experienced soldier losses: -25.0%
Generic
Fascist
Medal for Bravery
Division Organization: +10.0%
Military Merit Cross
Division Attack: +5.0%
Order of the Brave
Reconnaissance: +10.0%
Armor: +10.00%
Cross of Heroism
Breakthrough: +10.0%
Yugoslavia
Medal for Extreme Bravery
Max Entrenchment: +5.0
Unlocked through focus Extreme Bravery
Gd gd. Most are mid
if you give expeditionary forces to another country, can they give it their medal ? poentially getting two countries medal stacking ?
lol i doubt paradox even programmed the ai to even use the medals
Can you even get medals by defending? Seems like if you attack and take stuff, you want more attack.
Im not 100% sure but I think i have seen something similar to a "Participated in the defence of" medal.
Fieldhospitals are trash and so are the medals. EXP is important and the Veteran Bonus is massive. If you try to get a vet Bonus you want to get it with you best divisions because it will have the greatest impact. Those Division will take not as much Losses annyway because they win. If They lose Fieldhospitals are useless too because the only way gaining xp is through winning and the Hospital is not going to make you win. In Short the medal aswell as the Hospital are only useful if you fuck something majorly up and in that case Those Bonusses wont cut it for you.
Its my favorite part of the DLC
when r u defending as Russia i assume all the time and idk if u saw that the Italy medals cost less
Hay-tch P
*ahem* That wasn't the British national anthem - that's the French one.
The logic is kind of inconsistant. You go on and on about how defense stats don't matter and that supply is the most OP stat. Italy gets a 10% supply consump reduc with a 5% defense stat loss and you go insta trashcan. If defense is pointless, this should be A or even S tier. Just don't put it on your leg infantry that would be usually holding lines.
There's no way you've gotten 5 citations on one division my dude.
its easy. you just have to do it deliberately. works best with tanks or motorized. makes sure you take vp's with the same units in the Spanish civil war, volunteers to japan, in poland, and your invasion of france and you got at least 5 divisions with about 4-6 citations each
03:45 "How about the united kingdom?" starts humming the marseillaise wait what?
The best is the french
Supply -7.5%? The most OP medal in the game!
Supply -10% with a small defense tradeoff? Appauling! Who would ever select that!
5% less defence is huge
@@FeedbackIRL Fair enough
+1 comment
hello
3rd