Tbh, its kinda fits the og concept for quake, where the quake dude was traversing different realms with a magical hammer. I guess they could not figure out the twist for it, but seems the community did it after these years
3:15 wish some mappers and devs would just let people have fun. I don't know how to exactly describe the feeling of finding an invisible wall that no casual player could ever reach, and certainly not something you stumble into unless you are dead-set on breaking the map. Perhaps disappointment is one way to describe it nicely.
Really happy to see runners getting a ton out of this mod. Also Chambers is amazing as always. Very thankful for his Wrath speedrun optimizations as well.
Hedon Bloodrite has one in its melee mode and another weapon that does something like the forward dash in the video (hedon's part puzzle/exploration game though so don't play if you are purely a shooter fan)
I don’t know how to describe it but seeing quake 1 maps with size, complexity and textures far beyond what the original engine could handle just looks so magical. It always reminds me that I really gotta play more quake maps, but finding Arcane Dimensions-tier maps is not very easy to me.
I'm no expert on this subject but i'm quite picky with mods. If you enjoyed AD like i did, then the following mods might be for you: Spiritworld Underdark Overbright Deathmatch Dimensions
I made a map for the jam, bonk_indigo. I don't think it was that great overall considering it was my first quake map ever. However, the feeling of looking at my youtube feed and seeing khristov completely obliterate my map is indescribable because I know how much time and effort is put into running maps.
I guess that the original idea of Romero for Quake came into Quake (the name was originally referring to this magic axe/hammer with immense power, for the RPG that got scrapped mid-development)
This has such a similar feel to Team Fortress 2 jump maps. The hammer dash looks like a speedshot and the hammer hops look like pogo jumps. It's not just similar in concept, the movement literally feels the same just watching it compared to a TF2 rocket jumping movie. The maps even have similar geometry.
Guilty. I was an avid TF2 rj player many moons ago before making things for Quake. Only thing I couldn't get in due to some code limitations was wall pogos.
@@FairweatherBaah Love it, clearly works well. It's not like the Source engine doesn't have lots of Quake DNA in it anyway! I always thought the reason wall pogos with rockets didn't work in Quake games was either because the amount of explosive damage and gravity parameters were mismatched to maintain the balance of going up and falling back down, or because the player's bounding box can't get close enough to the wall to not be pushed away from the wall. But I guess you found it's due to some other factor then.
incredible that a game that is now coming close to its 30 year anniversary still has an alive scene with new mods built around its engine and movement mechanics. really shows you how crazy advanced this game was back in the day.
Just recently finished this mappack and the whole time playing it i was thinking "man a speedrun or a tas recording of this level would be awesome" thank for the collection of strats and runs to show this off!
I wasn't going to make a map for this jam... A lot of life and other issues around it... Got to make a full combat map (in my own style that works) and left it óptimal for release... I would have never thought this jam would have gone beyond the reception its been getting... Im glad I made a map for this, glad you enjoyed bonk jam! 😊❤
You are my only source of Quake content and this "bonking" really struck a chord with me. It just seems fun, nostalgic and plain right. Would be much appreciated if you made more content regarding this mod. Cheers! 🤝
BonkJam and Re:Mobilize are both exceptional in injecting new playstyles into good ol' Quake. so much fun to be had! also can't wait for a Quake Bonked Quick
Enjoyed the dash mechanic in warsow, the game was compatible with all defrag race maps but also had its own unique race maps. I’m bad at cj’ing so it was just a neat shortcut lower the skill ceiling and have fun.
I made a map for this mod! I will admit, the other maps sorta put mine to shame. And I couldn't beat Rabbit's maps. But I'm super glad I got to contribute to this mod, and I'm excited to see the hammer used more.
This is awesome. My favourite part of Quake/QuakeWorld is trick-jump maps. It makes me think a remake of Slide (made with modern tools and sensibilities) is due.
Has there been a surge of trickjump maps for QW recently? Some 5 years ago I was looking desperately and could not find much besides couple that have been around ages.
Your comment on mappers being annoyed reminds me of this indie platform game that speed runners found. The author never intended the game for speedrunning, but embraced their unexpected community by both fixing bugs that allowed cheesing levels, and adding mechanics which helped speedruns and made new exciting strategies possible. It was a positive experience for everyone involved.
I love how small lines and outlines make so much of a difference in terms of feeling motion. Imagine this mod without the lines, it would be just bland(tho i think a smol fov change would do a lot for a big impact like this)
I wish I was good enough at Quake to enjoy Bonk Jam. I've downloaded the mod, played it for a few hours, but I just cannot get the hang of the movement to the necessary degree. That level wit the water on the ground that teleports you back to the start made me so angry that I entirely abandoned the mod. I'll probably go back and play through the base id levels, but I doubt I'll ever really touch the mod's maps again.
I swear I thought the intro was quake guys holding a boombox to the music. Mappers are way too afraid that there might be a way to play the map "wrong" or to have fun. It's not kids playing the game, you can let them explore a bit without surveillance. I can see why big game designers are forced to do it when people get stuck and lost, but quake maps is a different audience. Is bonk the way to play quake from now on when you need a moment of having relaxed fun?
Are you asking about source ports? The rerelease available on Steam, GOG, Microsoft Store, and consoles, is a good starting point since it contains all of the official expansions as well as a bunch of iconic map packs without much effort. It doesn't support all mods; for that I'd recommend Ironwail. If you want to speedrun you'll need JoeQuake, which you can find at the Quake section of speeddemosarchive. There's more information on modding and source ports at slipseer.
Wait a fucking second... how in hell do you do co-op?? I looked and the method is quite unintuitive.. is there a simple load and host type of sourceport I'm missing?
I never thought about it until seeing this fresh mod, but I think the original competitive surf mod for Quake named Slide could be great material for a video. Definitely fits your theme. I remember playing it with clanmates as a break from the otherwise endless Team Fortress matches: ruclips.net/video/1NiLrGVtrKw/видео.html
Okay, so after seeing this vid and playing through all of the maps on nightmare it was honestly a pretty poor experience overall, with some truly dreadful maps and fewer excellent ones
Ah man, never expected to see Bonk wind up here. Super happy you folks are getting some mileage out of our little mod!
Thanks for the maps. We all love your work! :)
really made my day seeing that huge skip! I briefly thought about blocking off skips, but this convinced me not to. that was amazing to see!
Thanks for the amazing map!
whats the name of the map with the caste in the air 4:11
Tbh, its kinda fits the og concept for quake, where the quake dude was traversing different realms with a magical hammer. I guess they could not figure out the twist for it, but seems the community did it after these years
Daikatana is pretty much what Quake was always meant to be, even if the execution fell short and the AI was poorly implemented in the end
im happy Ranger got his intended melee weapon based on Quake's original concept (minus the lightning, but he's got another weapon for that!)
3:15 wish some mappers and devs would just let people have fun. I don't know how to exactly describe the feeling of finding an invisible wall that no casual player could ever reach, and certainly not something you stumble into unless you are dead-set on breaking the map. Perhaps disappointment is one way to describe it nicely.
Really happy to see runners getting a ton out of this mod. Also Chambers is amazing as always. Very thankful for his Wrath speedrun optimizations as well.
We're all big fans of your work!!
This mod is insane and unique, thanks for including my run! Awesome video :)
basically we went full circle from tf2 jump maps to quake bonk jump maps lmao
That dash really reminded me of beggars jumping
I mean, Quake had jump maps before TF2 was around.
Frankly, every game should get a "great big bonking hammer"!
Great stuff as usual, Connor!
hey babe
@@AleK0451 hi dad
add that to the list of items that instantly makes a game better like jetpacks and grappling hooks
Hedon Bloodrite has one in its melee mode and another weapon that does something like the forward dash in the video (hedon's part puzzle/exploration game though so don't play if you are purely a shooter fan)
I don’t know how to describe it but seeing quake 1 maps with size, complexity and textures far beyond what the original engine could handle just looks so magical. It always reminds me that I really gotta play more quake maps, but finding Arcane Dimensions-tier maps is not very easy to me.
I'm no expert on this subject but i'm quite picky with mods.
If you enjoyed AD like i did, then the following mods might be for you:
Spiritworld
Underdark Overbright
Deathmatch Dimensions
Alkaline (www.slipseer.com/index.php?resources/alkaline.62/) and Dwell (www.slipseer.com/index.php?resources/dwell.21/) are also incredible!
awesome video Connor! im really happy that some of my runs finally in your videos❤. this mod is the part of quake revolution!
Absolutely insane how they managed to cram so much depth into one weapon
I swear defrag map designers must have the most stylish minimalist homes in the world.
I made a map for the jam, bonk_indigo. I don't think it was that great overall considering it was my first quake map ever. However, the feeling of looking at my youtube feed and seeing khristov completely obliterate my map is indescribable because I know how much time and effort is put into running maps.
I guess that the original idea of Romero for Quake came into Quake
(the name was originally referring to this magic axe/hammer with immense power, for the RPG that got scrapped mid-development)
This has such a similar feel to Team Fortress 2 jump maps. The hammer dash looks like a speedshot and the hammer hops look like pogo jumps. It's not just similar in concept, the movement literally feels the same just watching it compared to a TF2 rocket jumping movie. The maps even have similar geometry.
Guilty. I was an avid TF2 rj player many moons ago before making things for Quake. Only thing I couldn't get in due to some code limitations was wall pogos.
@@FairweatherBaah Love it, clearly works well. It's not like the Source engine doesn't have lots of Quake DNA in it anyway!
I always thought the reason wall pogos with rockets didn't work in Quake games was either because the amount of explosive damage and gravity parameters were mismatched to maintain the balance of going up and falling back down, or because the player's bounding box can't get close enough to the wall to not be pushed away from the wall. But I guess you found it's due to some other factor then.
This definitely has some defrag DNA, especially when it comes to mapping style. Looks like fun!
incredible that a game that is now coming close to its 30 year anniversary still has an alive scene with new mods built around its engine and movement mechanics. really shows you how crazy advanced this game was back in the day.
Just recently finished this mappack and the whole time playing it i was thinking "man a speedrun or a tas recording of this level would be awesome" thank for the collection of strats and runs to show this off!
Cool that you mentioned Wrath in this - I absolutely love the game! And from the looks of it I should definitely give Bonk! a try now.
I wasn't going to make a map for this jam... A lot of life and other issues around it... Got to make a full combat map (in my own style that works) and left it óptimal for release... I would have never thought this jam would have gone beyond the reception its been getting... Im glad I made a map for this, glad you enjoyed bonk jam! 😊❤
You are my only source of Quake content and this "bonking" really struck a chord with me. It just seems fun, nostalgic and plain right. Would be much appreciated if you made more content regarding this mod.
Cheers! 🤝
3:09 - Hugo Martin needs to hear this. In fact, he needs to snap this little bit of audio and set it as his alarm clock or ringtone.
BonkJam and Re:Mobilize are both exceptional in injecting new playstyles into good ol' Quake. so much fun to be had! also can't wait for a Quake Bonked Quick
I adore how much the Bonk Jam pack is exploding
I miss Pixel Perfect in the intro. The song is so iconic.
Enjoyed the dash mechanic in warsow, the game was compatible with all defrag race maps but also had its own unique race maps. I’m bad at cj’ing so it was just a neat shortcut lower the skill ceiling and have fun.
Lovely ❤. Nice explained as always - including great music. Keep up the good work!
The co-op runs on this mod are absolutely splendid!
I made a map for this mod! I will admit, the other maps sorta put mine to shame. And I couldn't beat Rabbit's maps. But I'm super glad I got to contribute to this mod, and I'm excited to see the hammer used more.
It's like Defrag + conc + bhop.
Would actually try this out
Love these videos man keep them coming
This is awesome. My favourite part of Quake/QuakeWorld is trick-jump maps. It makes me think a remake of Slide (made with modern tools and sensibilities) is due.
A slide remake would be incredible!
Has there been a surge of trickjump maps for QW recently? Some 5 years ago I was looking desperately and could not find much besides couple that have been around ages.
Amazing video as per usual!!!!!!! Keep it up dude
Ah man, I spent way too many university days playing similar conc maps in Team Fortress Classic.
I love how all my favorite games share core DNA.
Bonk, legendary on par with things like Quoth. Yes I dare say, it's that good.
-Qmaster
really cool showcase of whats possible :0 nice job
Wow this looks so awesome!!
Your comment on mappers being annoyed reminds me of this indie platform game that speed runners found. The author never intended the game for speedrunning, but embraced their unexpected community by both fixing bugs that allowed cheesing levels, and adding mechanics which helped speedruns and made new exciting strategies possible. It was a positive experience for everyone involved.
Did you remember the name of that game?
@@azumanguy I don't sorry, I really wish I did. I can even remember a screenshot of it but I can't remember where I even read the developer's story.
You get a Bonk Rune and you get a Bonk Rune!
Bonkers
thats so cool! thanks for sharing!
This map pack looks amazing! I gotta try it!
holy mjolnir
Finally, non explosive boost jumping
Getting woahed by a hammer like a caveman seeing modern technology for the first time
5:34 is this an unreleased Lords of Lounge track? It really grooves and I can't find it anywhere!
It is! Will post info once I have it ;)
i'm still waiting for any info on the track from the "quake's slopes" video
the one that starts at 11:34
the track "Rush More" from the second lords of lounge album seems to be a slowed version of this one
@@timofiy98 its a different part of the same song! listen to the bass in the slopes video and then in this one
i was wondering if you'd ever do a video on this
looks super fun
THIS is hammertime!
I love how small lines and outlines make so much of a difference in terms of feeling motion. Imagine this mod without the lines, it would be just bland(tho i think a smol fov change would do a lot for a big impact like this)
Ah yes, that Minecraft hammer thing
I have now listened through every song by lords of the lounge but i can't seem to find the song that is played at the end of this video...
Sorry, I could have mentioned, it not actually released yet ;) Will post info once I have it
bonk bonk bonk!
i love this so much lol
Super cool
this is cool!
I wish I was good enough at Quake to enjoy Bonk Jam. I've downloaded the mod, played it for a few hours, but I just cannot get the hang of the movement to the necessary degree. That level wit the water on the ground that teleports you back to the start made me so angry that I entirely abandoned the mod. I'll probably go back and play through the base id levels, but I doubt I'll ever really touch the mod's maps again.
great vid! invisible walls are the worst! I was enjoying Doom Eternal's combat, but invisible walls were everywhere to ruin my double-jumping fun
What were some of the maps featured in this video?
What are people gonna call runs that add the hammer to vanilla maps? Hammer%?
I swear I thought the intro was quake guys holding a boombox to the music.
Mappers are way too afraid that there might be a way to play the map "wrong" or to have fun. It's not kids playing the game, you can let them explore a bit without surveillance. I can see why big game designers are forced to do it when people get stuck and lost, but quake maps is a different audience. Is bonk the way to play quake from now on when you need a moment of having relaxed fun?
bonk% when?
bonk
love vids on custom maps! is there a place i can find speedruns of them? or just search on youtube?
the Quake section of speeddemosarchive. They're also uploaded to RUclips on the Quake Done Quick channel.
How can I play the original Quake maps with the hammer?
With the mod loaded, load the map you want in the console with "map e1m1" etc.
Also, whats the song at the end
whats the song at the end? it's not on the lords of lounge youtube channel
It's not released yet ;) Will post the info once I have it
This rules
pls make some quake 3 defrag content 🙏
Unless Nikitos is greek I think his name should have a stress on the O letter.
Nah I'm from Russia, lol
I wanna get into quake after my years of dooming and doom mods but what do people even play quake on? i cannot find a definitive answer
Are you asking about source ports? The rerelease available on Steam, GOG, Microsoft Store, and consoles, is a good starting point since it contains all of the official expansions as well as a bunch of iconic map packs without much effort. It doesn't support all mods; for that I'd recommend Ironwail. If you want to speedrun you'll need JoeQuake, which you can find at the Quake section of speeddemosarchive. There's more information on modding and source ports at slipseer.
ruclips.net/video/kOkv3GCU0VM/видео.html This is the way if you want to get involved in speedrunning :)
@@quakespeedrunsexplained hey thanks!
Wait a fucking second... how in hell do you do co-op?? I looked and the method is quite unintuitive.. is there a simple load and host type of sourceport I'm missing?
It's a little tricky (Joequake + ZeroTier), but once you get it running it works great!
In q3 we call this defrag
In Q2 we call this Q2jump
I never thought about it until seeing this fresh mod, but I think the original competitive surf mod for Quake named Slide could be great material for a video. Definitely fits your theme. I remember playing it with clanmates as a break from the otherwise endless Team Fortress matches: ruclips.net/video/1NiLrGVtrKw/видео.html
I love slide!! It's a shame it's not more popular!
How can Doom players not like this kind of stuff? 🤨
I do. I love Quake.
How do u play coustom maps
I don't fucking understand why people can put the name of a band for a song they used but not the actual song like it takes that much more effort jfc
It's not released yet ;) Will post the info once I have it
Dash mechanics are the bain of the modern movement shooter. A black mark left on the genra by the new Doom games.
Okay, so after seeing this vid and playing through all of the maps on nightmare it was honestly a pretty poor experience overall, with some truly dreadful maps and fewer excellent ones