Conversational AI in Unreal Engine Quick Setup Guide | MetaHumans, ReadyPlayerMe, and more | Convai

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  • Опубликовано: 26 мар 2023
  • How to set up Convai's Unreal Engine plugin and use the demo project.
    Full tutorial playlist: • Convai Unreal Engine I...
    Sign up at convai.com to create your own character.
    Find the UE plugin here - www.unrealengine.com/marketpl...
    Write to us at support@convai.com for any queries, bug reporting, collab, or business-related engagement.
    Discord: / discord
    LinkedIn: / convaitech
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Комментарии • 131

  • @convai
    @convai  11 месяцев назад +4

    📌HEADS UP!: We've removed basic lip-sync from recent plugin versions. Learn how to add lip-sync to your MetaHuman or Reallusion characters by following the steps in this guide: docs.convai.com/api-docs/plugins-and-integrations/unreal-engine/guides/creating-metahuman-characters/adding-lipsync-to-metahuman-from-plugin-version-3.0.0-or-later. Don't miss out!

    • @nacho6247
      @nacho6247 10 месяцев назад

      In the creation of brueplints I do not have a convai character I need help and that I followed the step by step someone else happens I need help please

    • @convai
      @convai  10 месяцев назад +1

      Hi@@nacho6247, if you do not see the Convai Character blueprint, then ensure that the plugin is correctly installed and enabled in the project.

    • @nacho6247
      @nacho6247 10 месяцев назад

      @@convai thanks 👁️👄👁️

    • @kimiaiassistant
      @kimiaiassistant 10 месяцев назад

      How to make follow me on unity

    • @bellVFX
      @bellVFX 3 месяца назад +1

      is possible to use sequencer to have this kinda conversation and render out by movie queue?

  • @lovefestcentroamerica6053
    @lovefestcentroamerica6053 Год назад +6

    Always waiting for new features and updates! Keep going convai you guys and your developments are great!

    • @user-eb9dy1ij7q
      @user-eb9dy1ij7q Год назад

      Do you have an orgy fest there or something?

    • @convai
      @convai  11 месяцев назад

      Thank you!

  • @Project_Erasmus
    @Project_Erasmus Год назад +2

    Works perfectly in 5.2 as well! I made a project in 5.1 and opened a copy of that project in 5.2.

  • @thebluecard9066
    @thebluecard9066 Год назад +2

    I hope you will have more views, likes, and attention in the future. You are such a revolution maker 👍👍

  • @hwg3575
    @hwg3575 Год назад +1

    Awesome! I can't wait to try this out.

  • @Tsijbel
    @Tsijbel 8 месяцев назад +1

    Helpfull tutorial, thanks a lot! Very cool! Though I would recommend people to back-up their project up front since putting back the class settings to character is pretty difficult. In overall very happy with the result! Awesome feature.

  • @draco9y9
    @draco9y9 Год назад

    This is the future can’t wait for the voice to action tutorial grabbing weapons and cooperate in a fps situation

  • @t0prakerol
    @t0prakerol 8 месяцев назад

    this is AMAZING ! i like this plugin and I want to learn as soon as possible!

    • @convai
      @convai  8 месяцев назад +1

      Thank you!

  • @mikebert
    @mikebert Месяц назад

    absolutely great, works perfect, every new game should have npcs like this

  • @Native_Creation
    @Native_Creation Год назад +3

    This is awesome, would be great to see these NPCs trained by developers for more unique and robust interactions. I know there's definitely competition in the NPC-AI space with InWorld. It's great to see all the technology coming out, hope to the audio quality improves to be more natural (like Spotify's DJ AI).

    • @Native_Creation
      @Native_Creation Год назад

      Just noticed they acquired Sonantic, would be great if they licensed that tech out.

    • @convai
      @convai  11 месяцев назад +2

      @@Native_Creation We are working on improving the voices while maintaining the lowest latency for the smoothest experience possible. :)

    • @Native_Creation
      @Native_Creation 11 месяцев назад

      @@convai great to hear!

  • @brahimnz_
    @brahimnz_ 7 месяцев назад

    you are smart and done amazing work!

  • @OtakugameFR
    @OtakugameFR Год назад

    Incredible !

  • @eddielonestar7962
    @eddielonestar7962 11 месяцев назад +1

    Hi there. This is epic!
    Great tutorial and so easy to follow. I'm needing a few talking AI characters for a game I'm working on.
    So, all I really need are some modular characters from the Marketplace and this free Plugin? You provide the animations etc?

  • @Clydiie
    @Clydiie Год назад +1

    i would love to see convai and elevenlabs do a colab

  • @berniemovlab8323
    @berniemovlab8323 Год назад +1

    Just tried it Awesome work. For Me it seems I have to put a 200 to 300 ms delay in the voice 0utput to get in sync. How would i implement?
    maybe a new video?

  • @thomashalpin2251
    @thomashalpin2251 Год назад +5

    Honestly just waiting for an ElevenLabs API plugin for our own voices and everything will be complete. Also Android for the Convai Plugin lol

    • @Clydiie
      @Clydiie Год назад +2

      bro you know!! Im just hoping they listen to this request. I've messaged both elevenlabs and convai. I swear they would change the game if they did a collab.

  • @mv4458
    @mv4458 Год назад +2

    Hi, is it possible to also type in case player does not use a mic? Also, is the update for 5.2 coming? Keep up the great work! :)

    • @convai
      @convai  Год назад +1

      Yes, it is possible to use text input as an alternative to a microphone. As for the UE 5.2 update, it is indeed on our roadmap.

  • @voldemorttsou2686
    @voldemorttsou2686 Год назад

    THis is so cool! Can be used in a different language or it can only be used in English?

  • @MistahX99
    @MistahX99 Год назад

    Fascinating. Is there a possibility to change their behavior on the fly depending on certain values? For exemple have a good standing system affected by a player's actions that would impact how obedient or polite the AI is.

    • @convai
      @convai  Год назад +3

      Yes, you can update a character's backstory on the run.

  • @MagicxReal-Studio
    @MagicxReal-Studio Год назад +1

    what about giving him a quest? and have player talk to him with text like preset responses , like an rpg game, how do i tell the AI what role he will handle in the game and what he will respond to the player ?

  • @sonovadob
    @sonovadob Год назад +1

    Is the AI limited to the characters backstory or can it find information it needs and fill in any gaps? for example if you set it as a historical character, could it scrape the internet to find information it needs?

    • @convai
      @convai  10 месяцев назад

      You can add context to its knowledge using the knowledge bank. There you can upload anything that would be relevant to your character's conversation

  • @eddielonestar7962
    @eddielonestar7962 11 месяцев назад +2

    Hey guys. I had success when creating a new project, but am having issues whed adding a metahuman into my existing project. Character looks good, but I don’t see the Talk Window that usually pops up. I've added the two lines of text in the .ini file also. Don't I need to add other files to tell my project what to do when I hit the T button to talk? I followed your tutorials, but these are only for new projects aren't they? The convai plugin is good to go also. I have only pasted the Content folder from the Convai folder into my project. Don't we need the other folders also?

    • @Caabbate
      @Caabbate 4 месяца назад +1

      It didn't work for me either at first. In the video we are told to add the two lines in the beggining. But in the convai website, we are told to add it in the end. I did it and it solved the problem.

  • @lga9046
    @lga9046 6 месяцев назад

    After getting this all sorted, would it be much more work to replace the mesh with my own, it has no mouth component, I'm fine with only the audio and the animations

  • @peterpanic7019
    @peterpanic7019 Год назад +2

    Any idea how to change the microphone source in Unreal Engine? My voice doesn't get picked up, I had the same problem in Firefox, but I selected a different source and it worked. Also, I'm using Unreal Engine 5.2 so maybe that is the problem? Everything else works great. Edit: Found it, press F10. It works now :)

    • @convai
      @convai  11 месяцев назад

      Glad you found it! Excited to see what you make!

  • @Bininandra
    @Bininandra 6 месяцев назад +1

    Fantastic, thank you. I cant seem to get the mouth to move on my Metahuman. Tried a custom character and a default and neither seem to work

    • @theunrealuniverse
      @theunrealuniverse 4 месяца назад +1

      This happens on the last version, you have to add a Convai Face Sync component in the metahuman blueprint

  • @brenobertulucci134
    @brenobertulucci134 Год назад

    it only works with first person template?
    Is there any tutorial to TPC?

  • @WoodysAR
    @WoodysAR Год назад +3

    @6:34 _"If you have your own player class, you can inherit the components from this class into your own blueprint, we cover this more in our tutorials that take a deep dive into this functionality."_

    • @IstyManame
      @IstyManame 5 месяцев назад

      Have you solved it by any chance?

  • @luciddreams1623
    @luciddreams1623 7 месяцев назад

    ANy chance for a redo of this one for 5.3 , including maybe a bit more detail on the Metahuman import aspect ? love sent.

  • @samerandzainandtherockets3053
    @samerandzainandtherockets3053 11 месяцев назад +1

    I nees help it says something went wrong and check the output logs

  • @Darksagan
    @Darksagan Год назад

    Awesome easy to follow tutorial. Although mine fails and gives off a error. lol

    • @Clydiie
      @Clydiie Год назад

      For the metahuman don't go to class settings and change it to base character just add the chatbot from components. I had the same issue.

    • @smrititrivedi2494
      @smrititrivedi2494 4 месяца назад

      Hey I am facing the same issue. Can you please explain how can I make the chatbot work with the metahuman @@Clydiie

    • @Clydiie
      @Clydiie 4 месяца назад

      @smrititrivedi2494 I have a tutorial on my channel that explains everything its called quick and easy way to make ai npcs in ue5 please watch that

  • @josepharnone2861
    @josepharnone2861 Год назад

    I don't understand I follow the protocol to the letter it worked before but since the unreal 5.1.1 update it no longer works

  • @VampireGirlx
    @VampireGirlx 8 месяцев назад

    Can this be used with your own characters as I have a vampire girl character I purchased off epic market place

  • @Ryan-ie2sc
    @Ryan-ie2sc 3 месяца назад

    How do i get them to follow me. This doesn't seem to work as explained above anymore. I see there is a reference action, but I am not sure how I would get him to follow a spawned character

  • @xdavis2919
    @xdavis2919 10 месяцев назад

    how do i interact with convai metahuman without changing the player's current parent class in class settings? Ive looked thru the ConvaiBasePlayer Blueprint as previously suggested but im not finding a solution. The Ai model is in game and doing the animations as the tutorial shows. My problem is im currently using horror engine on unreal engine 5.2, changing the parent class breaks everything already interactable. The T key is already mapped for another item. Ive searched google for your discord channel as well but only finding broken links.

    • @convai
      @convai  10 месяцев назад +1

      Hi! I see you're having an issue integrating your custom player blueprint. No worries, we've got you covered! If the comments in the ConvaiBasePlayer blueprint doesn't clear things up, our tutorial series dives deeper into the plugin blueprints: ruclips.net/video/iGn_WMjfU-A/видео.html. This should give you a headstart, using the ConvaiBasePlayer as a reference.
      Need more help? Join our friendly Discord community: discord.gg/tCwBz8qv7.
      Stay tuned! We're writing a guide on easy integration with various player blueprints. It'll be up on our docs soon.

  • @legacylee
    @legacylee Год назад +3

    Well, this is frustrating, never fails I follow step by step instructions, and then I come to a part where I don't have an option or setting shown in the tutorial, either I missed something that was glossed over or something's changed in the process and I don't have the updated process. I get to the point where you are creating the blueprint, I noticed that when you say "inherit" you're blueprint becomes a pawn, but when I click on the same option, mines becomes a face, and instead of a box I see a cylinder. When i go over to the character to look for the char ID I don't see it at all. Was there a specific way I'm supposed to select the convai base player, because whenever I click on it, it stays as the face, so I don't know if that's what the issue is. But I'm on 5.01 (my 5.1 isn't working which is another issue altogether) but I should in theory be able to do this in 5.0 correct? I'm not seeing the Char ID field anywhere though....

    • @legacylee
      @legacylee Год назад

      Nevermind, folks if you're having the same situation or issue that I was having, just know to start off it's easier to go to the first person template, that's why I couldn't see the char ID, for those more well versed in UE correct me if I'm wrong, but there is a way to add it to third person. It was easier to just go to fpv first as I was then able to enter the char ID, I was having a dumb moment hah

    • @xiaobai7060
      @xiaobai7060 7 месяцев назад +1

      what? bro, i am having the same problem you were, but i can't understand your solution at all xD what do you mean, "go to the first person template"? where? idk what that is or why it wouldn't be referenced in the video.. @@legacylee He just created a Template in the content browser, that's it. I am in a third person map. update: ok! i figured it out xD. Accidentally skipped the step where you have to restart unreal engine after editing the INI file.

    • @legacylee
      @legacylee 7 месяцев назад

      @@xiaobai7060 damn I've been working on so much stuff I forgot about this we're going to be creating a RUclips stream where we're going to drop stuff on all this pretty much anything Ai and CG related I'll be looking to have guests on it and what not will take a look at a lot of these things in depth and break it down

  • @brenobertulucci134
    @brenobertulucci134 Год назад

    when i change the parent class on third person character i lost all inputs. The character and camera dont move. UE5.1

  • @nacho6247
    @nacho6247 10 месяцев назад

    In the creation of brueplints I do not have a convai character I need help and that I followed the step by step someone else happens I need help please

  • @eulersosa6840
    @eulersosa6840 11 месяцев назад

    Is there anyway to use the NPC in a 3dps game as an enemy?

  • @powerjulien9883
    @powerjulien9883 9 месяцев назад +4

    how can i remove the chatbox, when the player is not nerby?

    • @NotFedBait
      @NotFedBait 20 дней назад

      did u ever find out???

  • @literallyjordshorts
    @literallyjordshorts Месяц назад

    does the player have to be online for the ai to work?

  • @sumitranjan7005
    @sumitranjan7005 Год назад

    Can we integrate our custom STT and TTS api

  • @xdavis2919
    @xdavis2919 10 месяцев назад +1

    how can i interact with the npc's without changing my player settings? changing my player blue print class breaks a lot of the interactions i already have set up, like grabbing a flashlight or working a door... is there a workaround?

    • @convai
      @convai  10 месяцев назад +1

      No worries, you don't need to change your player blueprint! Just check out the ConvaiBasePlayer blueprint. We've added comments and hints to make it easy for everyone to understand and copy the needed logic into their own blueprint, the same goes for the AI character blueprint. Feel free to ask us or the community via our Discord channel or support email if you need any help. Happy Development! 🎮
      Discord: discord.gg/tCwBz8qv7
      Support Email: support@convai.com

    • @xdavis2919
      @xdavis2919 10 месяцев назад

      @@convai thank you very much for the fast response. I'll be looking forward to getting this right tomorrow!!

  • @omyzxmuihhzz720
    @omyzxmuihhzz720 5 месяцев назад

    To use this ai... Need to change character to convai base player... But if i want to use character how so?

  • @user-PayWorld
    @user-PayWorld Год назад

    Teach me please.
    Metahumans I created
    There is no default for details, and Convai's CharID cannot be entered.
    What should I do?

    • @Clydiie
      @Clydiie Год назад

      Don't change the class settings for metahuman just add the chatbot from component. I have a tutorial if you are interested.

  • @quentinpuill
    @quentinpuill 4 месяца назад

    Hi there ! Nice, how can we use that with a non metahuman skeleton ? thanks !

    • @convai
      @convai  4 месяца назад

      Hello! We support Reallusion and RPM as well, but if you have something very custom you might need to create your own animation blueprints, take a look here for a very simple implementation: docs.convai.com/api-docs/plugins-and-integrations/unreal-engine/guides-v2-under-development/getting-started/simple-talking-cube

  • @IstyManame
    @IstyManame 5 месяцев назад

    I'm already using parent from another plugin for PlayerCharacter, how to i add canvai features to a player without setting a parent?

    • @convai
      @convai  5 месяцев назад

      Hello, you can read below guide that explains from scratch step by step how to add conversation capabilities without ever changing the parent class.
      docs.convai.com/api-docs/plugins-and-integrations/unreal-engine/guides-v2-under-development/getting-started/simple-talking-cube

  • @michaelb1099
    @michaelb1099 Год назад

    in blueprint creation i dont have a convai character to choose did i do something wrong?

    • @nacho6247
      @nacho6247 10 месяцев назад

      Me sucede lo mismo

  • @prajwalshinde-cl7fv
    @prajwalshinde-cl7fv 2 месяца назад +1

    For me the lip sync is working but not the gestures ( body movements )

  • @DesignsbyElement
    @DesignsbyElement Месяц назад

    Can I implement chatgpt with this?

  • @mayoutoobid
    @mayoutoobid 7 дней назад

    Would the AI NPC be able to talk offline? Like in a single player game?

    • @convai
      @convai  7 дней назад

      Hey! Thanks for your comment. As of now, the responses are generated via servers. For this, a stable internet connection is required.

  • @adibapuspita8036
    @adibapuspita8036 2 месяца назад

    I couldn't login to the Quixel Bridge on UE5. Seems like many people are having the same issues☹

    • @convai
      @convai  2 месяца назад

      Hi, there might be an issue with the Epic account, you can try to contact Epic or just a wild guess you can try a different account.

  • @usmanwahab2080
    @usmanwahab2080 Год назад

    Wow

  • @fenyxfirepower4441
    @fenyxfirepower4441 3 месяца назад

    How can i hide the talk box

  • @user-pu4ns3iy6n
    @user-pu4ns3iy6n 2 месяца назад +1

    i cant find the character id on unreal i have the id but i cant find where to put it??

    • @user-pu4ns3iy6n
      @user-pu4ns3iy6n 2 месяца назад

      hi same here

    • @convai
      @convai  2 месяца назад

      Hi@@user-pu4ns3iy6n, you can check the following guide (step 4) on where to find the input field for the character ID
      docs.convai.com/api-docs/plugins-and-integrations/unreal-engine/guides/creating-metahuman-characters-1/adding-lipsync-to-metahuman

  • @visualpieces6808
    @visualpieces6808 10 месяцев назад

    hi, Is it possible to make package project for windows? it gives me "failed" and does not specify the error :/ thanks

    • @convai
      @convai  10 месяцев назад

      Sorry to hear you're having issues with packaging for Windows. Could you email the output logs to support@convai.com so we can help you out? Thanks!

    • @visualpieces6808
      @visualpieces6808 10 месяцев назад +1

      sent! thanks! @@convai

  • @commanderskullySHepherdson
    @commanderskullySHepherdson 7 месяцев назад

    It works but for some reason my metahuman keeps staring at the floor when I come near

  • @dadobettacars4childrens
    @dadobettacars4childrens Год назад

    hi,when i create the blueprint class i only get convai environment and convai actioncontext

    • @convai
      @convai  Год назад +2

      Hi, the latest plugin update is still taking place as of this time. Give it a day or two and it shall appear on the marketplace.

    • @pepite69pg
      @pepite69pg Год назад

      @@convai same problem here, we have to wait for a new update on the marketplace ?

    • @convai
      @convai  Год назад

      ​We are still looking into it with Epic, until it is fixed, you can do a manual engine install as explained in the following docs:
      docs.convai.com/api-docs-restructure/plugins-and-integrations/unreal-engine/download-and-setup#engine-install
      But make sure to uninstall the version from the marketplace to avoid conflicts.

    • @convai
      @convai  Год назад

      The update is live now and should appear on the Epic games launcher.

  • @nealcaffrey8890
    @nealcaffrey8890 6 месяцев назад

    How to set"hould T to talk"

  • @educommercevietnam2766
    @educommercevietnam2766 Год назад

    Azure TTS voices??

  • @koshkosh9539
    @koshkosh9539 4 месяца назад

    Hie how can i hide the talk menu when im not with a pnj

    • @NotFedBait
      @NotFedBait 20 дней назад

      did u ever find out??

  • @Hyderagean
    @Hyderagean 2 месяца назад

    I came here trying to learn how to upload my own voices to the character. This is the closest title I've found to what I'm looking for, but it still doesn't answer my question.

    • @convai
      @convai  2 месяца назад

      Please email support@convai.com to get access to the closed beta to clone your own voice. Thanks.

  • @lovefestcentroamerica6053
    @lovefestcentroamerica6053 Год назад

    Hello guys! When i try to open the newest convai metahuman demo project (where i think is the version can use your newest updated features) but when i try to open it i got an error about the convai OVRlipsync that is not supported by UE versions newer than 5.0 and im unable to get the 5.0 i just get the 5.0.3 and i cant open it because is made for a newer version but when i try in this or in the 5.1.1 i got the errors mentioned.
    UnrealEditor.exe - Entry Point Not Found.

  • @eddielonestar7962
    @eddielonestar7962 11 месяцев назад +1

    Well done team Convai! Love your work. I tested it out today and although not perfect, it was quite clever. Maybe I need to do some tweaking on my end and provide more information for the characters. They didn't always follow specific commands. Still good fun. Keep up the excellent work and look forward to what you bring to the table next. Exciting times!
    ruclips.net/video/1OgBy_mBVfs/видео.html

    • @convai
      @convai  11 месяцев назад +1

      We are improving features daily! Great work!

    • @eddielonestar7962
      @eddielonestar7962 11 месяцев назад

      @convai
      Thank you. No worries. Is there any way I'm able to use convai to control an animal using voice commands? It's for a UE5 game I'm working on. I have the dog and mesh etc.

  • @prajwalshinde-cl7fv
    @prajwalshinde-cl7fv 2 месяца назад

    the character does not follow me how to fix it?

    • @convai
      @convai  2 месяца назад

      Hello, make sure you have the navigation bounds set correctly, you can also try out our Actions sample project: drive.google.com/drive/u/1/folders/1UWgQMHTTSq4O45PtKCyr8sjZbbkq-2_o

  • @dimaferox5133
    @dimaferox5133 4 месяца назад +1

    command follow me not works in metahuman character

    • @convai
      @convai  4 месяца назад

      Hi @dimaerox5133, there was an update on the backed regarding actions, the Follows action will start working again in a short while. For now you can modify the action name from Follows to Follows this temporary fix will get it working for you.

    • @dimaferox5133
      @dimaferox5133 2 месяца назад

      Now works thanks ConvAI for great product!

  • @TheShinorochi
    @TheShinorochi 11 месяцев назад

    can we just typing word in chat dialogue, not a voice

    • @convai
      @convai  11 месяцев назад

      Yes, that is indeed possible

  • @user-eb9dy1ij7q
    @user-eb9dy1ij7q Год назад

    Until languages other than English are not supported - this will not be used on the market, since games are published with at least 3 languages localizations, and 8 on average.

  • @Slenderirl
    @Slenderirl 4 месяца назад +1

    tried for hours follwed every word, nothing.

    • @convai
      @convai  4 месяца назад

      Hi @Slenderirl, We're sorry to hear you're encountering issues after following the tutorial. It's important to us that you get the help you need. Could you provide some more details about the problem you're facing?
      Also, our Discord community is a great resource for real-time support. It's a dynamic group of over 1000 developers, all well-versed in Convai, and they're usually quick to offer assistance and advice. You can join us here: discord.gg/76ptuBcRGC.
      We're here to help, so please let us know more about your issue, and we'll do our best to resolve it promptly.

  • @MrKallashnikov
    @MrKallashnikov 4 месяца назад

    "Hi, is it possible to package a project in Unreal Engine? And how, please? Thank you very much!"

    • @convai
      @convai  4 месяца назад

      Hello! Of course it is possible, are you facing any issues packaging? we have a troubleshoot guide here: docs.convai.com/api-docs/plugins-and-integrations/unreal-engine/troubleshoot-guide/missing-unreal-engine-tool-set-in-microsoft-visual-studio-toolchain
      Also make sure to follow our installation guide and install visual studio and its components as specified here: docs.convai.com/api-docs/plugins-and-integrations/unreal-engine/installation
      Let us know if you face any issues :)

  • @josepharnone2861
    @josepharnone2861 9 месяцев назад

    it is not working wit 5.2.1

    • @convai
      @convai  9 месяцев назад

      Sorry for the inconvenience. Could you share the logs with us via Discord or support email support@convai.com?

  • @makoado6010
    @makoado6010 Год назад

    nice. but u bond ur game to service of other company... and that never end well.

  • @LogitechXibanga
    @LogitechXibanga Год назад

    so complicated also you do everthing so fast that i cant follow i dont know how to use UE but i wanted to try setting up my caracter but you were going so fast and skiping a few basic steps that i didnt know about it. I wish there was a file that did all of this for me like plug and play just needed to insert the API keys.

    • @convai
      @convai  Год назад +1

      Hello, we appreciate your feedback and understand that finding the right balance between catering to beginners and experienced developers can be challenging. We strive to make our tutorials as user-friendly as possible. In response to your request for a plug-and-play project, we have one available here:
      drive.google.com/drive/u/4/folders/1HNcghI9SG1NpCUaJWRX9Yh28HUF00-U0
      Simply download the project, and you'll only need to insert your API keys to get started.

    • @LogitechXibanga
      @LogitechXibanga Год назад

      @@convai thank you for all your support i hhope that you guys go far! ❤

    • @convai
      @convai  Год назад

      ​@@LogitechXibanga Thank you for your kind words! If you ever encounter any issues or need assistance, feel free to reach out to us at support@convai.com.