It was incredibly simple for Magneto to crush those foolish pirates that 'Band of Badoon'. The Master of Magnetism found it quite simple to cease their attacks, deflect their missiles and to threaten to crush their ship. The Band of Badoon surrendered and Magneto took the opportunity to interrogate them. Where could he find the Power Stone and where could he find this 'Ronan'? They told him a being called The Collector would likely have the information he sought. Magneto confirmed the truth of their words by consulting with Blindfold who concurred with this course of action. Thus in the modified X-Jet (so dubbed the X-Shuttle) Magneto set off to find this Collector. He heard this being was capable of taking even extremely powerful entities and imprisoning them forever. How he coveted and craved new and unique species to place into his 'collection'. No doubt he'd be very interested in discovering mutants... No, Magnus would not allow this. This would require strategy, perhaps a bit of subtlety. Magneto gathered more information on The Collector, locating a few markets in this vast galaxy where he could purchase the intel he required. Eventually the Collector's base was located alongside a means to sneak inside with Magneto able to disable the alarm systems with his powers. Now they simply had to locate the Power Stone and defeat the Collector's security systems. If the Power Stone wasn't here then, hopefully, Magnus could discover WHERE it is using this mad man's archives... perhaps even some information on this being that dared to threaten mutant kind? Time will tell. (Though unknown to Magneto a particular vengeful Headhunter of the Badoon was following his travels... and he'd hunt his quarry to the end's of the galaxy.)
Loved this story, as usual! I really like the theme of Magneto in space in the X shuttle. Picturing him deflecting Badoon missiles, then stopping the Collector is really really cool. Thanks as always for these writeups, Ritsy 🙏
Thank you so much for doing this campaign style - I really enjoy having a daily release from you in campaign sequence. You're the top MC champions creator with just a cell phone. Heck yeah webs!!!
Haha thanks Gnarl i really appreciate you for everything. My campaigns usually aren’t as popular as other videos so I’m really glad to hear you’re enjoying this :)
@@webwarriorfanatica MC content creator's advice & opinion is weighed in successful expert VenGob & Ronan videos. I strongly believe this how you shot up- -consistent uploads of difficult victories. Like the scene in Avengers where the cop asks, "who are you? Why should I listen to you?" And Captain America proceeds to beat the crap out of several Chatari in front of everyone.
@@gnarlantlers70 lol i love that scene! Idk about that having more weight though, MC is so diverse and has so many different perspectives, most players don’t care about ever facing Ronan/Venom Goblin.
1:11 I think the reward is the 2 VP you get for taking him out. Those are precious and hard to come by in this very difficult campaign 😅 But there are a lot of effects that punish you when they should be rewarding you in this campaign so it’s not too surprising lol
@@GetUpandGame true, good point Josh. I guess it just felt bad so i forgot about the benefits lol. I haven’t done every campaign yet so I’m not sure, but based off GMW and SM, getting rewards also come with a punishment… i really wish rewards just came by themself because it feels less rewarding
@@GetUpandGame i just don’t really know much about the villains thematically and there’s so many of them so it kind of blends in. Compared to like Juggernaut/Sinister who i love. I would’ve preferred like the Callisto duel for a Morlock centric scenario
I’ve played the expert guardians campaign a few times (two player) and I don’t know how far ahead you are in recordings, but I recommend getting the card that cancels from the unit shop before Ronan. It’s about the only thing in the game that can cancel fanaticism
At the beginning you were surprised defeated Headhunter would make it harder, you thought there would be a reward. There was a reward. You got 2 Units to spend in the market for defeating him.
Something I always was excited to see from the xmen cycle is how good Cyclops would get by the end of the cycle. Do you think there is a leadership cyclops deck that can win against every xmen bad guy?
Yesss, I have a Cyclops deck called "Spiritual Tactician" that has taken down all the big bad villains: marvelcdb.com/decklist/view/36777/spiritual-tactician-expert-ronan-ez-video-guide-1.0
Truly one of the most nightmarish scenarios in the game and yet you managed it. It is SO hard to fulfill those campaign requirements at the end. I don’t know how anyone could get all the points! NO threat on the scheme and NO cards in the collection?!?! Are you kidding me???
@webwarriorfanatic I'm thinking something like gamora with an event based rush deck, threat removal and no allies or upgrades that leave play, idk if it's worth it tho, but maybe thematic
Lolll. I wished he didn’t add encounter cards to the collection too. It would be more thematic and less brutal. Psionic Ghost in particular is brutal in this scenario. Comes out as a boost effect and activates right away if during the activation phase, if it’s revealed it confuses the player, and if it gets defeated it’s added to the collection…
You can tell they really didn’t have a good grasp of how to balance a scenario like this at the time. Compare this to Sentinels: similar secondary loss condition with far more player agency and no unfair mechanics.
@@webwarriorfanatic Yeah. But I guess it was a little bit of a 'knee-jerk' reaction to a quite vocal group reporting there views online - "TOO EASY", they said. They were given hard, but seldom do I hear it being run. But, I will say, if he didn't collect some of his own, then people would just be gaming the scenario (similarly like you can with Risky Business, Hela etc) by bringing nothing temporary, thus giving him nothing to add except via his 2? treacheries per deck pass. Then they call "too easy', just run this *treachery killer* & done. Maybe he needed more (attempts to...) steal stuff and not be adding his cards for better thematic...??
@@shanepheeney9029 i agree that it’s pretty hard to win designing a game. People will always complain that it’s too hard/easy. That being said for Collector specifically i think it would still be a good challenge if he didn’t collect his own cards with no other changes. He still deters chump blocking and nerfs allies which are the strongest card type. Sure, he can susceptible to an event heavy deck, but he can be rushed down pretty easily the way he is now anyways. As for cards that add to the collection, i think he has quite a few. He has an extra caught off guard, he has a shield thing that goes into the collection with its own effect, and some cards that give the player the option to discard a card in play (to go to collection) or put a card in their hand into the collection
This game has such incredible built-in modularity that I think it’s pretty reasonable to expect the developers to provide more nuanced difficulty sliders for encounters. GMW was definitely an overcorrection after RoRS. I’m glad they’ve learned from their mistakes, which I would describe GMW’s difficulty as. So many cool ideas made less fun because they were scared of the “lolezmode” crowd. Like I said though, they’ve come a long way and learned the right lessons.
This is scenario #2 in the Galaxy's Most Wanted campaign. Can Magneto save mutant-kind from going into the collection?
It was incredibly simple for Magneto to crush those foolish pirates that 'Band of Badoon'. The Master of Magnetism found it quite simple to cease their attacks, deflect their missiles and to threaten to crush their ship. The Band of Badoon surrendered and Magneto took the opportunity to interrogate them. Where could he find the Power Stone and where could he find this 'Ronan'? They told him a being called The Collector would likely have the information he sought. Magneto confirmed the truth of their words by consulting with Blindfold who concurred with this course of action.
Thus in the modified X-Jet (so dubbed the X-Shuttle) Magneto set off to find this Collector. He heard this being was capable of taking even extremely powerful entities and imprisoning them forever. How he coveted and craved new and unique species to place into his 'collection'. No doubt he'd be very interested in discovering mutants... No, Magnus would not allow this. This would require strategy, perhaps a bit of subtlety. Magneto gathered more information on The Collector, locating a few markets in this vast galaxy where he could purchase the intel he required.
Eventually the Collector's base was located alongside a means to sneak inside with Magneto able to disable the alarm systems with his powers. Now they simply had to locate the Power Stone and defeat the Collector's security systems. If the Power Stone wasn't here then, hopefully, Magnus could discover WHERE it is using this mad man's archives... perhaps even some information on this being that dared to threaten mutant kind? Time will tell. (Though unknown to Magneto a particular vengeful Headhunter of the Badoon was following his travels... and he'd hunt his quarry to the end's of the galaxy.)
Loved this story, as usual! I really like the theme of Magneto in space in the X shuttle. Picturing him deflecting Badoon missiles, then stopping the Collector is really really cool. Thanks as always for these writeups, Ritsy 🙏
Thank you so much for doing this campaign style - I really enjoy having a daily release from you in campaign sequence. You're the top MC champions creator with just a cell phone. Heck yeah webs!!!
Haha thanks Gnarl i really appreciate you for everything. My campaigns usually aren’t as popular as other videos so I’m really glad to hear you’re enjoying this :)
@@webwarriorfanatica MC content creator's advice & opinion is weighed in successful expert VenGob & Ronan videos. I strongly believe this how you shot up- -consistent uploads of difficult victories. Like the scene in Avengers where the cop asks, "who are you? Why should I listen to you?" And Captain America proceeds to beat the crap out of several Chatari in front of everyone.
@@gnarlantlers70 lol i love that scene! Idk about that having more weight though, MC is so diverse and has so many different perspectives, most players don’t care about ever facing Ronan/Venom Goblin.
Good game!
Nothing to add really, despite I can't wait for the Nebula/Ronan part :p
I do not want to face Nebula at all haha. Thanks Albert!
1:11 I think the reward is the 2 VP you get for taking him out. Those are precious and hard to come by in this very difficult campaign 😅
But there are a lot of effects that punish you when they should be rewarding you in this campaign so it’s not too surprising lol
@@GetUpandGame true, good point Josh. I guess it just felt bad so i forgot about the benefits lol. I haven’t done every campaign yet so I’m not sure, but based off GMW and SM, getting rewards also come with a punishment… i really wish rewards just came by themself because it feels less rewarding
@ well those are the 2 most punishing. Next evolution is a lot more fair and lot more fun imo
@@GetUpandGame yess so I’ve heard from you 😂👌🏻 I’m eager to try it but I’m not the biggest fan of Morlock Siege/on the run
@@webwarriorfanatic oh no? How come out of curiosity?
@@GetUpandGame i just don’t really know much about the villains thematically and there’s so many of them so it kind of blends in. Compared to like Juggernaut/Sinister who i love. I would’ve preferred like the Callisto duel for a Morlock centric scenario
19:28 my mans is so far in magneto's head he overpaid for Legion just to stick it to Charles LOL
Hahaha woops! Charles doesn’t understand how much we need Legion for the cause
I’ve played the expert guardians campaign a few times (two player) and I don’t know how far ahead you are in recordings, but I recommend getting the card that cancels from the unit shop before Ronan. It’s about the only thing in the game that can cancel fanaticism
Thanks for the advice! I’ll consider it. I’m eyeing the 7 cost cards tbh 😂
At 28:22 wouldn't X be sent to The Collection?
Yes! Good catch, I remembered at 29:00 to put him in the collection
Great game!
🙏🙏🙏
At the beginning you were surprised defeated Headhunter would make it harder, you thought there would be a reward. There was a reward. You got 2 Units to spend in the market for defeating him.
Lol true. I guess it just felt bad adding an surging encounter card when i supposedly did a good thing defending him 😞
Something I always was excited to see from the xmen cycle is how good Cyclops would get by the end of the cycle.
Do you think there is a leadership cyclops deck that can win against every xmen bad guy?
Yesss, I have a Cyclops deck called "Spiritual Tactician" that has taken down all the big bad villains: marvelcdb.com/decklist/view/36777/spiritual-tactician-expert-ronan-ez-video-guide-1.0
Truly one of the most nightmarish scenarios in the game and yet you managed it. It is SO hard to fulfill those campaign requirements at the end. I don’t know how anyone could get all the points! NO threat on the scheme and NO cards in the collection?!?! Are you kidding me???
😂😂😂 i cannot fathom getting full units against Collector I. I would love to see someone do it though (not me)
@webwarriorfanatic I'm thinking something like gamora with an event based rush deck, threat removal and no allies or upgrades that leave play, idk if it's worth it tho, but maybe thematic
@@samuelmamianaristizabal5947 i agree that would be powerful against this scenario, but it might not have a chance against the rest of the campaign 😅
Still the dumbest scenario we've gotten to date. Why is the collector collecting stuff he already owns? Nobody knows!
Lolll. I wished he didn’t add encounter cards to the collection too. It would be more thematic and less brutal. Psionic Ghost in particular is brutal in this scenario. Comes out as a boost effect and activates right away if during the activation phase, if it’s revealed it confuses the player, and if it gets defeated it’s added to the collection…
You can tell they really didn’t have a good grasp of how to balance a scenario like this at the time. Compare this to Sentinels: similar secondary loss condition with far more player agency and no unfair mechanics.
@@webwarriorfanatic Yeah. But I guess it was a little bit of a 'knee-jerk' reaction to a quite vocal group reporting there views online - "TOO EASY", they said. They were given hard, but seldom do I hear it being run.
But, I will say, if he didn't collect some of his own, then people would just be gaming the scenario (similarly like you can with Risky Business, Hela etc) by bringing nothing temporary, thus giving him nothing to add except via his 2? treacheries per deck pass. Then they call "too easy', just run this *treachery killer* & done.
Maybe he needed more (attempts to...) steal stuff and not be adding his cards for better thematic...??
@@shanepheeney9029 i agree that it’s pretty hard to win designing a game. People will always complain that it’s too hard/easy. That being said for Collector specifically i think it would still be a good challenge if he didn’t collect his own cards with no other changes. He still deters chump blocking and nerfs allies which are the strongest card type. Sure, he can susceptible to an event heavy deck, but he can be rushed down pretty easily the way he is now anyways. As for cards that add to the collection, i think he has quite a few. He has an extra caught off guard, he has a shield thing that goes into the collection with its own effect, and some cards that give the player the option to discard a card in play (to go to collection) or put a card in their hand into the collection
This game has such incredible built-in modularity that I think it’s pretty reasonable to expect the developers to provide more nuanced difficulty sliders for encounters. GMW was definitely an overcorrection after RoRS. I’m glad they’ve learned from their mistakes, which I would describe GMW’s difficulty as. So many cool ideas made less fun because they were scared of the “lolezmode” crowd.
Like I said though, they’ve come a long way and learned the right lessons.
Running out of ideas to put in comments
*Inset generic comment here*
😂😂 ill take it thanks Zigs!