The Persian Savar horseman is an interesting case of a "unique unit" hardly being specialized or unique in any way. I wonder if it isn't the devs testing the waters for further diversifying the civilizations and giving units regional appearances.
The cheaper upgrade cost is really what makes it unique. Basically the theme they are going with is that the Persians get their late game power spikes a bit earlier than the other civs, which fits historically as they were a super power to a similar time as the Romans.
As a Georgian, I've been playing Age of Empires since 2002. I still remember those early days on an 800x600 resolution. As time passed, I often wondered why Georgia wasn't part of the game, considering its rich cultural history, spanning centuries and numerous battles, shared with Armenia. Tbilisi, Georgia's capital, holds the distinction of being Europe's one of the oldest cities, offering a treasure trove of fascinating history. Just imagine the intriguing content the game could incorporate into its campaigns. Now, after 21 years, my childhood dream has finally come true, and I am thrilled to witness and enjoy it.
As someone who only knows Georgia as that country in the Caucasus and "Georgia the country, not the state", this will be an interesting introduction to the country and its history. I am very happy for you guys :)
This comment brought a smile to my face. I've been playing the game since 1999 and I'm glad that your civ got included in the game. Greetings from Turkey.
I personally think that the devs will probably either have relic victories only check for relics present on the map at the start of the match, or maybe give the free relic a different tag so it doesn't count, but at the same time you could well be right.
@@Igor_054 I said an unique Monk, like the Archbishop, Pope Leo and Friar Truck, American Monks are still regular Monks, just with a different skin, and even then if I remember right back in Conquerors if a American Monk picked up a relic it would turn into a regular Monk too, although I think it only happened to converted monks
Glad to see the Persians getting a campaign. The only thing in DE and it’s DLC that have disappointed me is that so many old civs didn’t have campaigns, but with Britons and Persians both getting one, there is hope for Japanese and Vikings yet. Harald Bluetooth when?
@@dimitarangelkov2922 tbf Sengoku Jidai campaign would such be a bonus and will make people way more hyped (Even though we did have end of Oda Nobunaga in Kyoto mini campaign ) Playing as Tokugawa will be super hype
One interesting thing about the Monaspa is that once some of them fall, the rest become weaker. Coupled with the cavalry regen, this makes it that much more important for the Georgians to withdraw wounded units to the back if possible, and for their opponents to finish off individual Monaspas instead of letting the damage get spread around.
@@Progeusz But in the case of AoE that's true, it's a mechanic that was introduced there. Same with the idea of a church that fires arrows, taken from AoE4.
@@Progeusz The 1 specific mechanic was introduced in AoE3. Just because the unit also has other bonuses doesn't mean they didn't take the idea from that game and adopt it to AoE2. Most of the new AoE2 mechanics, especially the more gimmicky ones, are taken from the other games. Look at the mule cart. It's from Age of Mythology.
Well Armenia was part of Iran during the game era , the main Arminian Church is in Iran , its 700 years old , Armina was a major Iranian province in the middle ages , just like California or New York in the US , it was a major Persian province , Georgia was also part of Russia during the 1700's
My excitement cannot be overstated. I’ve been wanting the Georgians for years now. I even have papers for a hypothetical civ and I’m not lying when I say that I correctly guess the team bonus and the unique unit. I can’t believe I did it. I almost got the Warrior priest for the Armenians, but I gave it to the Georgians and made it an infantry unit that built weaker stone walls.
The internet is littered with Georgian cob concepts. Mine correctly guessed they’d be a defensive cob with good cavalry and Monks, but was way off in specifics.
My Georgian concept that I uploaded to the AoE2 subreddit also had a lot of similarities with this concept. It was a defensive/cavalry civ, and it had cheaper repairs, Monaspa as the unique unit and tower boosting villager work rate (here it's fortified church instead).
Drop a combat monastery in your opponents resources, have vils and the mule cart in support. Take their resources, keep them off those resources, be able to repair and have hyper efficient eco, all for 200 wood. Things are going to be very interesting going forward.
You'd hope that by the time you reach Castle age the opponent would be able to defend against that. Still, probably good as a finisher if you are already pressuring them hard enough.
You're basically getting a Krepost / Town Center defensively WITH an eco bonus around it that can also train monks to boot. And it only costs 200 wood?! Wut? This isn't a slightly improved Monastery, this is basically a mini-Castle cum Folwork that somehow doesn't cost stone. It should cost stone. And a lot.
There's definitely going to be a patch to add stone cost imo. But I'm excited to play these civs. You can steal your opponents berries, boar, and deer without needing to be good at laming the boar or building a mill.
I have been waiting for the Armenians and Georgians for 25 years straight! Thank you so much! I'm wondering why they ignored the Armenian cavalry, as it has been very renowned in early Middle Ages. Armenia was one of the principal centers of horse and camel breeding for millennia straight! Also, I would do much like to see the Zvartnots Cathedral as the Armenian wonder, as it has been the most renowned and beautiful monument for all Armenia's history. Anyhow, I'm happy to see my civ brought to life!
Good catch. It also feels like the arrow moves faster, maybe as a result of that straight path. They feel super smooth when firing and remind me of AoE1 archers.
I saw that and I immediately thought of the AoE1 composite bowmen. That straight trajectory also means that any opponent directly running at a CBowman will get hit regardless of ballistics.
@@SpiritOfTheLawwhat counter would you use against composite bowman? Light cav? Also where does that leave Vietnamese as the anti archer archer civ 😬 who wins rattan vs composite bowman?!?
@@SpiritOfTheLaw I think this greatly improves firing downhill. Always noticed how most projectile arcs oddly work to your disadvantage when you have the elevation advantage, cause the archers fire at 45˚-ish regardless and thus make the arrow take extra long to hit the ground.
Even though there's a remake in the works, it's still nice that the devs still remember AOM and the mechanics it introduced because I really liked how very diverse each civilization played compared to AOE at the time
I can already see the Mule Cart shenanigans with early hunting a deer patch and perhaps even a foward boar if you can micro with the cart to block it. It can make up for the -50 food, give you early map control, early food boost to apply some pressure, hunt as much as you can and then turtle up or even hold those lands with the monasteries that only cost wood. I love it
I see the deer. But forward boar or laming would mean that you need to send you free lumbercamp away, so you need to recruite a new one costing food and building time. Not sure if that is worth the lame.
@@Appletank8 Yeah. but your villagers need to move a longer distance to the lumber camp. and you are open against enemy militias. of course you can wall but you need to retreat before enemy archers appear. I think it will be tried. But i see some difficulties to get an advantage out of it. If wood and gold are close at your base I see it more likely happen. You would need a second building with other civilisations and so you do the same, collect two res at once and or not relying on the forward cart to much.
You missed one of the most important early game buffs for the Persians, which is that they have their dark age dock/tc work rate bonus back. It's not a huge deal, but it means that by the time they're entering feudal or castle age in a standard game they'll typically be up a full vill already, mitigating situations where they might struggle for food when going into a full boom, as an example.
It will be interesting to see how the 5% DA Bonus will fare about 3 years after it was removed. Back in 2019 it was enough to bring Persians into S tier due to the extra villager, hence it was ultimately removed, but obviously the game has changed a lot since then, and it might not be as broken.
LOVE the castle looks, particularly the Armenien one, might be the closest to a real Medieval castle so far. Heck even the fortified churches could probably qualify for being called a castle, in it's look.
As someone who loves making my own scenarios, I always love new Civs, buildings and units to work with! I’m looking at that warrior monk and salivating over the scenarios rushing through my head!
This free relic thingy from Armenians with Lithuanians sounds a interesting 2vs2 combo. Especially considering there is no way armour will work against them both with letis and composite bowman both piercing the enemy armour. You build the church give the relic to the Lithuanians and see him charging with charged cavarly. Adding a few tankly warrior priests that get created faster by Lithuanians team bonus to heal up between fights that can't be killed as quickly. Faster moving spearman from Lithuanians with + 2 infantry line of sight? Sounds like a fun combo to try.
Lithuanian spears are quite bad in lategame though (less attack and armour), but you shouldn't need those in regular team games, so a leitis/paladin, composite bowmen & tanky priests composition seems quite strong
This is true, looks broken actually since Warrior Priests can pick up relics, their relic control will be insane since you can't pick them off with scouts.
@@louisemmanuelmorente3978 perhaps warrior priests will still get the bonus damage as monks do? Seems logical to me to put them in infantry and the monk armour class
I wonder if sniping the Mule cart will ever be viable when raiding it seems pretty tanky by early fedual and darkage standards but i imagine it isn't exactly ideal to lose one.
That paladin reskin for the Persian is my dream goal for the game. I want every civ (or almost every) to have uniquely skinned units for their armies. And no, I don't care if it makes the game confusing and forces players to learn a lot of units visuals.
Persians were one of my favorite civs to play in AOE2. I'll have to try out the new rework once it's out. I think the Savar as Persian's new "Paladin" unit sounds cool, and I look forward to seeing how they compare to traditional paladins in practice.
i really like the new creative kind of stuff they bring into the game. the new persian Paladin unit looks so amazing. and historicly it makes more scense like this too
Not only the mule cart is from mythologies The georgians unique unit works the same as the fenrir wolf from mythologies too where the more there are together the more attack (and movemnt speed which isnt here thankfully) they get
That myth unit sucked if I remember correctly- too fragile for the cost, too expensive to mass, and the bonus not big enough to make use of. Plus it was competing with Fire Giants.
Georgian design is very cool, finally a really defensive Civ. Build unassailable fortresses in the mountains, protect yourself from raids with monasteries and finally ride out and harass the enemy, returning in-between to recover health.
@@4x13x17 Byzantines felt more like Byzantines in real life - frantically defending your base, pumping out tons of counter units to deter Huns/other Romans/Vandals/Slavs/Turks/Cumans/other Byzantines/etc
I don't know that I'd say Armenian siege isn't that bad, not having Siege Engineers, Siege Ram, Bombard Cannon or any external siege bonus puts them firmly into the siege garbage tier imo 😅 great video as always though!
AoE 2 does "live service" better than any other game! These changes and new civs seem really cool! I especially love the fortified church as it really fits the region. I hope we get regional villager skins soon though with the game adding more and more regional buildings and units!
you will always see how new civs get nerfed after release, look at how overpowered the Sicilians were on release 50% less bonus damage and then went down to 33%. Now we have the Romans, having 5% faster working villagers, glad i just play singleplayer can't imagine how cancerous Sicilians and Romans felt on release.
It's most likely a better "live-service" because base AoE2 was meant to be a complete game from the get-go. Its fondations were solid enough that we can see all those expansions/DLC as bonus content to get more out of the game without making it completely unrecognizable from launch. They don't make the base game feel lacking and incomplete. Not trying to undermine the dev team's work or anything, but converting an already complete product to live-service rather than rushing something barebones out and hope it gets popular before investing more time and money into it is definitely helpful to avoid the common flaws of the genre.
Adding more and more civilizations ad infinitum has its drawbacks. Nobody can really remember all the civ bonuses and units anymore, which makes it harder and harder to play at a certain level. You basically have to study all of the facts constantly in order to hold your level. I stopped playing dota 2 eventually because of the same reason.
This is not a Live Service. This is paid DLC. Very different things. Referring to these AoE 2 DLCs as “Live Service” is just plain wrong 11. It would be like calling Battlefield 4’s DLC “Live Service” or calling Battlefield 2042’s updates “Paid DLC”
I really like the idea of reskin unit which is unique to civz or region. It has cool appearance too. This has to move forward and applied to other civz. Imagine if Japanese has Yari Ashigaru rather than regular Halberdier.
Its crazy that just the other day I was playing AoM and was wondering how the Ox Cart and the Atlantean Citizen might fare if implemented in AoE2. We already had the Atlantean Citizen in a (very) small part with the Khmer's farmers and that felt strong already as it is. If the Aoe2's version of the Ox Cart is anything like AoM then it's going to make your resource gathering more efficient at the cost of being more venerable to raiding.
I've already implemented the Ox Cart in my mod, actually. As it is now it's a little clunky because Villagers won't know where to drop their stuff if the Cart is moving, but the DLC will probably optimize that.
Heh, yeah i actually wrote out a while back a hypothetical "atlanteans in AoE2" concept myself. It's a fun thought experiment to engage in, (Did Egyptians, macedonians, and classic Romans around the same time, this was before the Rome DLC though).
@@darthkarl99 I'm currently working on mods that include AoM civs as bonus civs. Used a giant lion model for the Nemean Lion, for example, it's really fun to think about how to implement AoM civs in AoE2. I''ve only just started, the Greeks are currently in pre alpha, but I'm super excited for the Norse and Atlanteans.
@@fulguratingbean9489 Neat. I didn't try to include any of the AoM mythological stuff in my concepts and Egyptians drew on AoM more for informational on what their armies looked like than anything else. Atlantean villagers though where a major pain point and the end result was a real mishmash of compromises. Tough to raid but not especially strong eco early game, post-imp they turn downright evil though with best in game eco.
Georgian here, i have been playing Age of Empires 2 pretty much all my life. Ever since i was a kide and my father took me to the office where his co-workers were playing AoE LAN. I never expected to see Georgia as a DLC. Happy days
Called it to some friends we are going to see the ox cart mechanic in AoE2 at one point. Nice. Edit: i like the visuals of the new civs. Looking forward to them.
Great video as always Spirit. Nice to see the devs making some creative decisions and make the new civs standout. I hope they both won't fail due to their mediocre early game.
I stopped playing AoE back in 2021 I think, but SOTL is keeping me interested just the same way as he did back in 2017. This must be one of the most original and creative patches I've seen so far, good job!
@@maximilianmusterhans4659 I suspect that some of the bonuses here are set for selling DLC. Look at the state of the Sicilians and Burgundians, their bonuses are shadows of their former selves.
This one looks really fun, and the new civs really interesting to play! Also, learned two new nations that I never new existed before- I always thought the Georgians were just a part of English History, turns out- No! Entire other Nation on the far end of Europe! I am really looking forward to learning about them in their campaigns!
I caught wind of this on Reddit a few days ago and I'm so excited for it. Not just because I love the stories, but also because the new civilizations are usually forgotten in historical discussions.
As a Roman Catholic with a deep appreciation of church history, I am very excited for Armenia and Georgia to finally be put on the Age of Empires map! Armenia was the first country to officially convert to Christianity and Georgia was once in communion with them. Plus the improvements to the monastery that these civs have is definitely attractive to me, as someone who's always wanted to include monks more in his gameplay. I am definitely going to buy this DLC!
It's about time we got two of the most interesting civilizations out there, both the Armenians and the Georgians look great, quite diverse and stacked. I feel like both of them are quite underrepresented, if not overshadowed, and given how culturally rich they both are, it's a damn shame. Very happy for the Persian changes as well, can't wait to try them. This expansion is mad fire, straight outta caucasus.
Agree. They both are often underestimated and overshadowed by the historians and narrators, that traditionally focus their attention only on the mightiest powers around them. Not fair.
Is the relic taken from the map or does the number of relics increase with every Armenian player? Does every Armenian player get a relic in their first monastery and if so, does that mean you can have 19 relics in an 4v4 game?
I'd imagine it's a new relic. If you build your first monestary when the enemy is counting down on a relic victory, I doubt they would take one away from your opponent. Could be wrong but it seems much easier to just add one.
Good question. I immediately assumed that it generates a new relic. Mechanics that just teleport something existing to a new location have not been in any Age game so far and it would be quite frustrating for another player to see a relic disapear right before their monk can pick it up.
i think it would be just a unique relic that's tied to that specific monastary, like if the monastary gets damaged and the relic is ejected, it just gets destroyed. The relic timer would be just for original relics that spawned on the map from the start
Great Video. It's interisting to notice that the Georgians resemble a lot with the playstile of the Vikings of Age of Mithology, especially the mule cart(ox cart) and Monaspa is like the Fenris Wolf mith unity, whose attacks raises when there is the same unity nearby. Also, the Armenians had a warrior priest(like the valkarie, a combat unit who also heals), good naval units and focus on infantry.
Thank you very much to the developers of the game for adding my people to the game, it will help you get to know us and our culture and I hope that they will not add it in other games :)
As an Armenian, I am glad that my native civilization Armenia has been added. I've been waiting for her since 2015))).Although we could add about the Armenian kingdom of the Bagratids, this dynasty also has an interesting history, but Cilicia has a hardcore history.Yes, in general, my people have had a hardcore history throughout history.And Georgia will do too.Thanks to the developers for finally adding two great ancient Transcaucasian civilizations to the game))).
In a way funny they chose to give Cilician naval bonus while using Bagratid coat of arms, as Bagratid kingdom had no access to the sea. But we'll pardon them easily XD
@@Benzebuth18 Ruben I, the first king of Cilician Armenia, was a cousin of Gagik II, king of the Armenian Kingdom from the Bagratuni dynasty.That's where this flag came from.
I just want to say congratulations that you're the only youtuber that Microsoft uses for the videos for the new age of empires 2 dlc. I have been following you for awhile now under a different name. You have always made very helpful videos and content.
Except the fact that their Minimum Range is 6, Towers have 8. Unlike Town Centres, they can probably only go up to 9 Range with Smith upgrades. meaning any Siege Unit with 10 or more range can attack the Fortified Monastery without retalliation from it (of course Soldiers are another matter)
@@magesticalmysterium6856 you don't raid with siege. You raid with units. You can very easily make 20 of these in your trade route and eco and can be better defended by someone spending 2000 stone
@@onikoneko anything that attacks without taking up population space is already strong. If it then does not even need any limited resource like stone you get insane advantage.
Georgians being Defensive and Cavalry focused. Sounds like me when I first started playing Aoe2. So I feel I'll be well at home with them, maybe more that Byzantines. But we'll see. Armenians sound really cool with Longswords and onwards being 1 age early along with the free relic and caped archer and warrior monk. And I'm really loving the aesthetics from the Castle and Fortified Church. Both look really cool. And that Persian unique tech makes the castle spammer I am excited for a static counter to Rams and Trebs.
Surprised they haven't given China the India treatment AKA split them into dynasties (Han, Song, Ming, etc.) but this is cool too. I'm in the minority of players that doesn't care at all about the multiplayer and just likes the campaigns, so I'd be interested to see these new ones.
Splitting the Chinese into Han, Song and Ming would be like splitting the Britons into Tudors, Stuarts and Plantagenets. They were all various dynasties that ruled over roughly the same area of land.
@@kevinkibble8342 They could still do a split with the various peoples absorbed by China over time. Like Tibetans (unlikely I know), Uyghurs (with current events maybe even worse) and the Jurchen .
Excited for the two new civs, and especially the Persian overhaul. Will say though, was hoping the only wood archers got changed to only wood cost Cav archers, and the Persian unique cavalry unit had the range of a steppe lancer. That 1 range is so powerful and handy. But really happy for the new bonuses for them, and War Elephants may be of some usefulness now that they get Imperial age Muhoots for free. With that and Husbandry, they won’t be so unbearably slow.
I really like the Savar being added to persia, that's a good way to make a civ look a bit more unique, especially one where the war elephant might not see that much use. I'm all for more civs getting a unique upgrade like that replacing an existing upgrade. Like the Teutons could get a mounted teutonic knight replacing the paladin upgrade, model is already in the game. Franks certainly should get the frankish paladin upgrade replacing the regular paladin. Meso-American civs would honestly benefit from any base unit upgrade replacement, all three could probably share such an upgrade though. Like their champions would wield a macuahuitl with two hands instead of a greatsword. Japanese could maybe get yari ashigaru replacing halberdiers. Byzantium could get varangian guard replacing champions.
1000% here for making both units and buildings as unique to the civs as possible! Maybe keep villagers the same for nostalgia, but personally I've always hated seeing civs with units or tech that doesn't suit them/is ahistoric to the point where I didn't use them in game.
I'm very worried over fortified churches drops. You can essentially build a TC for only wood. I can see an all-in strat consisting in surrounding an enemy TC with them in early castle.
I get the frustration with the new civs being overpowered and the current corporate mentality around dlc, but I think some companies make dlc that’s more than worth it.
Armenians get elite composite bowman? I recommend a Armenian word instead or else your implying all the other asiatic units don’t use elite composite bows
I'm really glad to see rework on old civs! New civs are bringing so many creative units, buildings and mechanics, hope they keep the trend and bring more reworks.
I can't really see Champions becoming a thing in castle age, without a discount, but the twohanded swordsmen upgrade is pretty cheap, so might see that one, at least in mid-ELO games. The new civs look really fun. Really looking forward to this DLC!
The Persian Savar horseman is an interesting case of a "unique unit" hardly being specialized or unique in any way. I wonder if it isn't the devs testing the waters for further diversifying the civilizations and giving units regional appearances.
it will be a pain in the ass to memorize everything
"The update features the Savar, a unique paladin replacement that is adept at taking down enemy ranged units." - Sounds rather specialized.
Maybe they have special bonus dmg that they have not revealed yet.
It would be impossible for Archer civs to deal with the Savar outside of Halberdier/Camel. Paladin is hard, but doable - these definitely are not.
The cheaper upgrade cost is really what makes it unique. Basically the theme they are going with is that the Persians get their late game power spikes a bit earlier than the other civs, which fits historically as they were a super power to a similar time as the Romans.
As a Georgian, I've been playing Age of Empires since 2002. I still remember those early days on an 800x600 resolution. As time passed, I often wondered why Georgia wasn't part of the game, considering its rich cultural history, spanning centuries and numerous battles, shared with Armenia. Tbilisi, Georgia's capital, holds the distinction of being Europe's one of the oldest cities, offering a treasure trove of fascinating history. Just imagine the intriguing content the game could incorporate into its campaigns. Now, after 21 years, my childhood dream has finally come true, and I am thrilled to witness and enjoy it.
As someone who only knows Georgia as that country in the Caucasus and "Georgia the country, not the state", this will be an interesting introduction to the country and its history. I am very happy for you guys :)
This comment brought a smile to my face. I've been playing the game since 1999 and I'm glad that your civ got included in the game.
Greetings from Turkey.
I'm still planning to visit Georgia! Rich history and culture, I'm glad it made it into Age of Empires :)
Greetings from France o/
And it's all because of queen Tamar (probably)
Tblissi is south of the Caucasus Mountains and therefore not in Europe but in Asia. So why should it be Europe's oldest city?
Something interesting to think about is Armenians can essentially negate any enemy relic victories.
Is that confirmed? I thought I had seen that it only counts the original relics.
me omw to go armenians on capture the relic
I personally think that the devs will probably either have relic victories only check for relics present on the map at the start of the match, or maybe give the free relic a different tag so it doesn't count, but at the same time you could well be right.
I imagine that will be as meta defining as Atheism soft countering Wonder wins.
@@cambac-pro 😎
Unique castles for all civs and more unique buildings PLEASE! Look how great all of this looks!
Seconded!
@@TwizzElishus is it a downside or an advantage?
downside @@matthiasvandekerkhove3594
@@TwizzElishusNot if they are designed well.
+ Greek language to the Byzantines and rename Slavs to Rus
The most exciting thing in the new DLC is that we are finally getting a unique Monk that doesn't transform into a regular Monk when picking up a relic
We had this since AoC, with the American monks.
@@Igor_054 also spain has had their unique monk since then too
@@Nictator42 Doesn't really count, since Missionaries can't pick up relics.
@@Nictator42 Missionaries can't pick up relics.
@@Igor_054 I said an unique Monk, like the Archbishop, Pope Leo and Friar Truck, American Monks are still regular Monks, just with a different skin, and even then if I remember right back in Conquerors if a American Monk picked up a relic it would turn into a regular Monk too, although I think it only happened to converted monks
This means more Spirit of the Law content!
Hey guys! SOtL here. In this video we will do an overview of the Armenians (Insert armenian jingle)
Glad to see the Persians getting a campaign. The only thing in DE and it’s DLC that have disappointed me is that so many old civs didn’t have campaigns, but with Britons and Persians both getting one, there is hope for Japanese and Vikings yet. Harald Bluetooth when?
or maybe the Viking invasion in England, Japanese have too much dinasties to make a campaign, also the Chinese, koreans dont have a campaign
@@dimitarangelkov2922Nor do Turks
@@dimitarangelkov2922 tbf Sengoku Jidai campaign would such be a bonus and will make people way more hyped (Even though we did have end of Oda Nobunaga in Kyoto mini campaign )
Playing as Tokugawa will be super hype
@@Sivzram wasnt tokugawa in AOE3
@@dimitarangelkov2922 yes he was although the campaign wasn't that great per say in AOE 3
Finally, my childhood dream came true. Now we have my people - the Armenians as faction. Thanks, AOE!!!!
Can’t help feeling it’s a respectful salute to Armenia as they go through their current plight
Seeing their options in terms of military I feel like turks are still not a great matchup for them. Hopefully this joke is not too dark.
And a STRONG one! That's awesome.
And for a couple of years now , the Poles ❤❤❤❤ we can battle it out now ❤❤❤
Radical Islam is evil.
One interesting thing about the Monaspa is that once some of them fall, the rest become weaker. Coupled with the cavalry regen, this makes it that much more important for the Georgians to withdraw wounded units to the back if possible, and for their opponents to finish off individual Monaspas instead of letting the damage get spread around.
this unique ability are copy from Lakota (Sioux) Tashunke prowler ability from aoe3 minus the hp boost and area attack
@@bristleback3614 it's a copy except it's different and also even more different
i hate aoe3 beggars who think that game invented everything
@@Progeusz But in the case of AoE that's true, it's a mechanic that was introduced there.
Same with the idea of a church that fires arrows, taken from AoE4.
@@Progeusz The 1 specific mechanic was introduced in AoE3. Just because the unit also has other bonuses doesn't mean they didn't take the idea from that game and adopt it to AoE2.
Most of the new AoE2 mechanics, especially the more gimmicky ones, are taken from the other games. Look at the mule cart. It's from Age of Mythology.
@@bristleback3614 Tashunke Prowlers weren't even the first, Fenris Wolfbrood in AoM also have a similar mechanic (extra attack and speed)
Persians also got their 5% TC speed in Dark Age back
Oh that’s kind of important!
Well Armenia was part of Iran during the game era , the main Arminian Church is in Iran , its 700 years old , Armina was a major Iranian province in the middle ages , just like California or New York in the US , it was a major Persian province , Georgia was also part of Russia during the 1700's
My excitement cannot be overstated. I’ve been wanting the Georgians for years now. I even have papers for a hypothetical civ and I’m not lying when I say that I correctly guess the team bonus and the unique unit. I can’t believe I did it. I almost got the Warrior priest for the Armenians, but I gave it to the Georgians and made it an infantry unit that built weaker stone walls.
The internet is littered with Georgian cob concepts. Mine correctly guessed they’d be a defensive cob with good cavalry and Monks, but was way off in specifics.
King
My Georgian concept that I uploaded to the AoE2 subreddit also had a lot of similarities with this concept. It was a defensive/cavalry civ, and it had cheaper repairs, Monaspa as the unique unit and tower boosting villager work rate (here it's fortified church instead).
It makes no sense for Georgians to be a cave civ over Armenians
I really thought that Romans would have that kind of infantry that can build (wooden) walls, I guess we're still waiting on a civ that has that
Drop a combat monastery in your opponents resources, have vils and the mule cart in support. Take their resources, keep them off those resources, be able to repair and have hyper efficient eco, all for 200 wood. Things are going to be very interesting going forward.
You'd hope that by the time you reach Castle age the opponent would be able to defend against that. Still, probably good as a finisher if you are already pressuring them hard enough.
You're basically getting a Krepost / Town Center defensively WITH an eco bonus around it that can also train monks to boot. And it only costs 200 wood?! Wut? This isn't a slightly improved Monastery, this is basically a mini-Castle cum Folwork that somehow doesn't cost stone. It should cost stone. And a lot.
There's definitely going to be a patch to add stone cost imo.
But I'm excited to play these civs. You can steal your opponents berries, boar, and deer without needing to be good at laming the boar or building a mill.
@nicholase2868 it can't take berry, sheep, or farm resources but can take hunt. So you can steal an opponents boar and deer
@@ArawnOfAnnwn Agreed this is almost a 200 wood castle. Super OP
I have been waiting for the Armenians and Georgians for 25 years straight! Thank you so much! I'm wondering why they ignored the Armenian cavalry, as it has been very renowned in early Middle Ages. Armenia was one of the principal centers of horse and camel breeding for millennia straight! Also, I would do much like to see the Zvartnots Cathedral as the Armenian wonder, as it has been the most renowned and beautiful monument for all Armenia's history. Anyhow, I'm happy to see my civ brought to life!
I'm glad we got Armenia too! Armenia is an amazingly unique and equally as underappreciated a _civlization._
Let's hope this DLC isn't going to have a uphill battle....... I will see myself out...
It's so cool how the Composite Bowman's arrow flies straight and not in the usual arc! It emphasizes the armor piercing visually, too!
Good catch. It also feels like the arrow moves faster, maybe as a result of that straight path. They feel super smooth when firing and remind me of AoE1 archers.
I saw that and I immediately thought of the AoE1 composite bowmen.
That straight trajectory also means that any opponent directly running at a CBowman will get hit regardless of ballistics.
Armor piercing and such arrow movement should have been for a heavy crossbow unit, not a composite bow... So many units use composite bows
@@SpiritOfTheLawwhat counter would you use against composite bowman? Light cav?
Also where does that leave Vietnamese as the anti archer archer civ 😬 who wins rattan vs composite bowman?!?
@@SpiritOfTheLaw I think this greatly improves firing downhill. Always noticed how most projectile arcs oddly work to your disadvantage when you have the elevation advantage, cause the archers fire at 45˚-ish regardless and thus make the arrow take extra long to hit the ground.
It's kinda crazy to see the amount of features they migrate from AoM
they need to keep pumping civs to justify dlcs
Even though there's a remake in the works, it's still nice that the devs still remember AOM and the mechanics it introduced because I really liked how very diverse each civilization played compared to AOE at the time
@@MegaMaster1021 I think it's because of AoM Remake, that the devs try this.
@@MasterSilvergreen
Quite plausible. They're probably already (re)making those tools for that anyway, so why not use them for more thing?.
@@MasterSilvergreen I mean they have been migrating AoM features for a LONG time. It's nothing new.
I can already see the Mule Cart shenanigans with early hunting a deer patch and perhaps even a foward boar if you can micro with the cart to block it. It can make up for the -50 food, give you early map control, early food boost to apply some pressure, hunt as much as you can and then turtle up or even hold those lands with the monasteries that only cost wood. I love it
I immediatel thought of the intense laming opportunities
Heh... you could even take the enemy deer early if you feel particularly daring
I see the deer. But forward boar or laming would mean that you need to send you free lumbercamp away, so you need to recruite a new one costing food and building time. Not sure if that is worth the lame.
@@justTyping Maybe if you have a fowards lumber camp, you don't have to push the boar as far?
@@Appletank8 Yeah. but your villagers need to move a longer distance to the lumber camp. and you are open against enemy militias. of course you can wall but you need to retreat before enemy archers appear.
I think it will be tried. But i see some difficulties to get an advantage out of it.
If wood and gold are close at your base I see it more likely happen. You would need a second building with other civilisations and so you do the same, collect two res at once and or not relying on the forward cart to much.
You missed one of the most important early game buffs for the Persians, which is that they have their dark age dock/tc work rate bonus back. It's not a huge deal, but it means that by the time they're entering feudal or castle age in a standard game they'll typically be up a full vill already, mitigating situations where they might struggle for food when going into a full boom, as an example.
It will be interesting to see how the 5% DA Bonus will fare about 3 years after it was removed. Back in 2019 it was enough to bring Persians into S tier due to the extra villager, hence it was ultimately removed, but obviously the game has changed a lot since then, and it might not be as broken.
LOVE the castle looks, particularly the Armenien one, might be the closest to a real Medieval castle so far.
Heck even the fortified churches could probably qualify for being called a castle, in it's look.
Armenians had some of the best medieval architects, so it makes sense for them to have the most realistic look.
As someone who loves making my own scenarios, I always love new Civs, buildings and units to work with! I’m looking at that warrior monk and salivating over the scenarios rushing through my head!
This free relic thingy from Armenians with Lithuanians sounds a interesting 2vs2 combo. Especially considering there is no way armour will work against them both with letis and composite bowman both piercing the enemy armour. You build the church give the relic to the Lithuanians and see him charging with charged cavarly. Adding a few tankly warrior priests that get created faster by Lithuanians team bonus to heal up between fights that can't be killed as quickly. Faster moving spearman from Lithuanians with + 2 infantry line of sight?
Sounds like a fun combo to try.
Also Imagine mass pikemen and bowman would be a very scary army.
Lithuanian spears are quite bad in lategame though (less attack and armour), but you shouldn't need those in regular team games, so a leitis/paladin, composite bowmen & tanky priests composition seems quite strong
This is true, looks broken actually since Warrior Priests can pick up relics, their relic control will be insane since you can't pick them off with scouts.
Huskarl, Teutonic Knight and Boyar: *Incomprehensible screeching*
@@louisemmanuelmorente3978 perhaps warrior priests will still get the bonus damage as monks do? Seems logical to me to put them in infantry and the monk armour class
The release is already this month? Awesome! And the 31th on top of that? That will sweeten my day a bit, have two doctor appointments that day.
GL with that my man. take care
Thanks :D@@carlosmartinezcaballer8203
Nice after seeing people speculating about the expansion it is interesting to watch a breakdown from you with early access!
I wonder if sniping the Mule cart will ever be viable when raiding it seems pretty tanky by early fedual and darkage standards but i imagine it isn't exactly ideal to lose one.
honestly it seems about the same as destroying a wood camp, don't really know if it'd be very worth it to go for over villagers
@@BackflipBucky it's only 300 hp but yea you can save it near the tc so you shouldn't lose it
AOM players: first time
if its repairable probably not worth it. 300 hp is chonky. its like 40+ hits from scouts or maa
I wonder if it should be trained from a TC to balance it out a bit? Will have to see how she goes.
That paladin reskin for the Persian is my dream goal for the game. I want every civ (or almost every) to have uniquely skinned units for their armies. And no, I don't care if it makes the game confusing and forces players to learn a lot of units visuals.
Persians were one of my favorite civs to play in AOE2. I'll have to try out the new rework once it's out. I think the Savar as Persian's new "Paladin" unit sounds cool, and I look forward to seeing how they compare to traditional paladins in practice.
Excited for the new civs and for the Persians! Was kind of expecting steppe Lancers to be added to their Arsenal though
Have to wait for the Alans then, Kingdom of Alania.
@@Liquidsback Alans deserved a place in this DLC given Alania was also located in and near the Caucasus region.
The huns Magyars and Turks should also
i really like the new creative kind of stuff they bring into the game. the new persian Paladin unit looks so amazing. and historicly it makes more scense like this too
Love the two new civs, all unique units look awesome! Great job, can't wait to see what it means in terms of balance and in-game performance!
Not only the mule cart is from mythologies
The georgians unique unit works the same as the fenrir wolf from mythologies too where the more there are together the more attack (and movemnt speed which isnt here thankfully) they get
That myth unit sucked if I remember correctly- too fragile for the cost, too expensive to mass, and the bonus not big enough to make use of.
Plus it was competing with Fire Giants.
Georgian design is very cool, finally a really defensive Civ. Build unassailable fortresses in the mountains, protect yourself from raids with monasteries and finally ride out and harass the enemy, returning in-between to recover health.
I love this kind of tempo, Byzantines never felt right for it, but it's what I had for my playstyle
@@4x13x17 Byzantines felt more like Byzantines in real life - frantically defending your base, pumping out tons of counter units to deter Huns/other Romans/Vandals/Slavs/Turks/Cumans/other Byzantines/etc
I don't know that I'd say Armenian siege isn't that bad, not having Siege Engineers, Siege Ram, Bombard Cannon or any external siege bonus puts them firmly into the siege garbage tier imo 😅 great video as always though!
Let’s go!!! Paladin reskin!!! I hope they continue to do this with more civs
AoE 2 does "live service" better than any other game! These changes and new civs seem really cool! I especially love the fortified church as it really fits the region. I hope we get regional villager skins soon though with the game adding more and more regional buildings and units!
you will always see how new civs get nerfed after release, look at how overpowered the Sicilians were on release 50% less bonus damage and then went down to 33%. Now we have the Romans, having 5% faster working villagers, glad i just play singleplayer can't imagine how cancerous Sicilians and Romans felt on release.
Who could have thought that the best live service game in the market is a 24 year old RTS
It's most likely a better "live-service" because base AoE2 was meant to be a complete game from the get-go. Its fondations were solid enough that we can see all those expansions/DLC as bonus content to get more out of the game without making it completely unrecognizable from launch. They don't make the base game feel lacking and incomplete.
Not trying to undermine the dev team's work or anything, but converting an already complete product to live-service rather than rushing something barebones out and hope it gets popular before investing more time and money into it is definitely helpful to avoid the common flaws of the genre.
Adding more and more civilizations ad infinitum has its drawbacks. Nobody can really remember all the civ bonuses and units anymore, which makes it harder and harder to play at a certain level. You basically have to study all of the facts constantly in order to hold your level. I stopped playing dota 2 eventually because of the same reason.
This is not a Live Service. This is paid DLC. Very different things. Referring to these AoE 2 DLCs as “Live Service” is just plain wrong 11.
It would be like calling Battlefield 4’s DLC “Live Service” or calling Battlefield 2042’s updates “Paid DLC”
I really like the idea of reskin unit which is unique to civz or region. It has cool appearance too. This has to move forward and applied to other civz. Imagine if Japanese has Yari Ashigaru rather than regular Halberdier.
Aztecs could have some sort of obsidian spear unit... with a Mesoamerican-sounding name for it.
Droping that "unorthodox" joke so smoothly. Appreciate it.
More unique unitis to older civs seems like a nice idea
I'm still waiting for the shinobi for the Japanese... it could be a nice way to introduce some kind of stealth mechanics.
Its crazy that just the other day I was playing AoM and was wondering how the Ox Cart and the Atlantean Citizen might fare if implemented in AoE2. We already had the Atlantean Citizen in a (very) small part with the Khmer's farmers and that felt strong already as it is. If the Aoe2's version of the Ox Cart is anything like AoM then it's going to make your resource gathering more efficient at the cost of being more venerable to raiding.
I've already implemented the Ox Cart in my mod, actually. As it is now it's a little clunky because Villagers won't know where to drop their stuff if the Cart is moving, but the DLC will probably optimize that.
Heh, yeah i actually wrote out a while back a hypothetical "atlanteans in AoE2" concept myself. It's a fun thought experiment to engage in, (Did Egyptians, macedonians, and classic Romans around the same time, this was before the Rome DLC though).
@@darthkarl99 I'm currently working on mods that include AoM civs as bonus civs. Used a giant lion model for the Nemean Lion, for example, it's really fun to think about how to implement AoM civs in AoE2. I''ve only just started, the Greeks are currently in pre alpha, but I'm super excited for the Norse and Atlanteans.
@@fulguratingbean9489 Neat.
I didn't try to include any of the AoM mythological stuff in my concepts and Egyptians drew on AoM more for informational on what their armies looked like than anything else.
Atlantean villagers though where a major pain point and the end result was a real mishmash of compromises. Tough to raid but not especially strong eco early game, post-imp they turn downright evil though with best in game eco.
it's nice to see them taking a page out of aom's and aoe3's book and trying to make nations much more distincs from the other civs
Georgian here, i have been playing Age of Empires 2 pretty much all my life. Ever since i was a kide and my father took me to the office where his co-workers were playing AoE LAN. I never expected to see Georgia as a DLC. Happy days
I knew this coming. This will be very interesting.
Also 31st?? Damn.
Also cool early release!!
LOVE the sound of this new DLC. Can't wait, love the direction the devs are moving.
100 agree i am very excited about this one
Called it to some friends we are going to see the ox cart mechanic in AoE2 at one point.
Nice.
Edit: i like the visuals of the new civs. Looking forward to them.
Great video as always Spirit. Nice to see the devs making some creative decisions and make the new civs standout. I hope they both won't fail due to their mediocre early game.
Fort churches not costing stone sounds nuts
I stopped playing AoE back in 2021 I think, but SOTL is keeping me interested just the same way as he did back in 2017. This must be one of the most original and creative patches I've seen so far, good job!
damn, the savar is visually incredible looking
Love the creative ideas always keeps the game fresh and extends its longevity
So excited to see them experimenting with the mobile drop off from AoM again!
love your unorthodox for an orthodox church pun, so glad to have all these, Georgia was the best holiday i ever had.
I feel like the Georgian hill and/or repair bonuses are going to get nerfed because otherwise their castle drops will be ridiculously OP
Yes, even as a normal bonus, the repair boost is too strong, but as a team bonus? Completely OP.
@@maximilianmusterhans4659 I suspect that some of the bonuses here are set for selling DLC. Look at the state of the Sicilians and Burgundians, their bonuses are shadows of their former selves.
You mean fortified monastery drops.
The Fortified Monastery nerf is going to hit hard, no way they only cost 200 wood and then repair at half of normal price...
"Pretty unorthodox for an orthodox church." Thank you for that.
This one looks really fun, and the new civs really interesting to play!
Also, learned two new nations that I never new existed before- I always thought the Georgians were just a part of English History, turns out- No! Entire other Nation on the far end of Europe! I am really looking forward to learning about them in their campaigns!
Lol
I caught wind of this on Reddit a few days ago and I'm so excited for it. Not just because I love the stories, but also because the new civilizations are usually forgotten in historical discussions.
As a Roman Catholic with a deep appreciation of church history, I am very excited for Armenia and Georgia to finally be put on the Age of Empires map! Armenia was the first country to officially convert to Christianity and Georgia was once in communion with them.
Plus the improvements to the monastery that these civs have is definitely attractive to me, as someone who's always wanted to include monks more in his gameplay. I am definitely going to buy this DLC!
Same
I've wanted this DLC for so long. Thanks for sharing.
I find it cool that AoE2 seems to benefit from the things implemented in AoM, AoE3 and 4.
It's about time we got two of the most interesting civilizations out there, both the Armenians and the Georgians look great, quite diverse and stacked. I feel like both of them are quite underrepresented, if not overshadowed, and given how culturally rich they both are, it's a damn shame.
Very happy for the Persian changes as well, can't wait to try them. This expansion is mad fire, straight outta caucasus.
Agree. They both are often underestimated and overshadowed by the historians and narrators, that traditionally focus their attention only on the mightiest powers around them. Not fair.
I have a question, does the mule carte count as a building to age UP?
Or do you still 'eed to make a Barack or a camp on top of your mill?
While I watch the pros on RUclips all the time, for a new DLC review I always come to SoTL first. The best insights by far🙌
Is the relic taken from the map or does the number of relics increase with every Armenian player? Does every Armenian player get a relic in their first monastery and if so, does that mean you can have 19 relics in an 4v4 game?
I'd imagine it's a new relic. If you build your first monestary when the enemy is counting down on a relic victory, I doubt they would take one away from your opponent. Could be wrong but it seems much easier to just add one.
Good question. I immediately assumed that it generates a new relic. Mechanics that just teleport something existing to a new location have not been in any Age game so far and it would be quite frustrating for another player to see a relic disapear right before their monk can pick it up.
i think it would be just a unique relic that's tied to that specific monastary, like if the monastary gets damaged and the relic is ejected, it just gets destroyed. The relic timer would be just for original relics that spawned on the map from the start
Great Video. It's interisting to notice that the Georgians resemble a lot with the playstile of the Vikings of Age of Mithology, especially the mule cart(ox cart) and Monaspa is like the Fenris Wolf mith unity, whose attacks raises when there is the same unity nearby.
Also, the Armenians had a warrior priest(like the valkarie, a combat unit who also heals), good naval units and focus on infantry.
The new civs and the Persian rework look like alot of fun, will definitely be picking it up.
Can we take a moment to appreciate how defensible the Armenian Castle looks like?
Thank you very much to the developers of the game for adding my people to the game, it will help you get to know us and our culture and I hope that they will not add it in other games :)
As an Armenian, I am glad that my native civilization Armenia has been added. I've been waiting for her since 2015))).Although we could add about the Armenian kingdom of the Bagratids, this dynasty also has an interesting history, but Cilicia has a hardcore history.Yes, in general, my people have had a hardcore history throughout history.And Georgia will do too.Thanks to the developers for finally adding two great ancient Transcaucasian civilizations to the game))).
How do you feel about the naval bonuses? I know Armenia had coasts in the past, but did Armenia build a large navy at some point in history?
In a way funny they chose to give Cilician naval bonus while using Bagratid coat of arms, as Bagratid kingdom had no access to the sea. But we'll pardon them easily XD
@@tonywoutrs Cilicia had a fleet, I think it helped with the landing of European crusaders in the Middle East during the Crusades.
@@Benzebuth18 Ruben I, the first king of Cilician Armenia, was a cousin of Gagik II, king of the Armenian Kingdom from the Bagratuni dynasty.That's where this flag came from.
I just want to say congratulations that you're the only youtuber that Microsoft uses for the videos for the new age of empires 2 dlc.
I have been following you for awhile now under a different name. You have always made very helpful videos and content.
The new civs sound very broken honestly, 200 wood towers would be extremely annoying to deal with. They can become essentially unraidable
Except the fact that their Minimum Range is 6, Towers have 8. Unlike Town Centres, they can probably only go up to 9 Range with Smith upgrades. meaning any Siege Unit with 10 or more range can attack the Fortified Monastery without retalliation from it (of course Soldiers are another matter)
@@magesticalmysterium6856 you don't raid with siege. You raid with units. You can very easily make 20 of these in your trade route and eco and can be better defended by someone spending 2000 stone
yeah remove the attack, or make them cost stone 25-50 stone. It is like if khmer houses attacked
@@magesticalmysterium6856 But then the monasteries can provide their own self-healing infantry units to run down the siege, it's pretty ridiculous
@@onikoneko anything that attacks without taking up population space is already strong. If it then does not even need any limited resource like stone you get insane advantage.
This DLC looks amazing. Both new civs and the rework are all massive W's.
Love to see new civs but i think new civs have too op stats
The new castle is gorgeous!
Georgians being Defensive and Cavalry focused. Sounds like me when I first started playing Aoe2. So I feel I'll be well at home with them, maybe more that Byzantines. But we'll see.
Armenians sound really cool with Longswords and onwards being 1 age early along with the free relic and caped archer and warrior monk.
And I'm really loving the aesthetics from the Castle and Fortified Church. Both look really cool.
And that Persian unique tech makes the castle spammer I am excited for a static counter to Rams and Trebs.
Thanks for the notification! I just preordered this on Steam!!! Love your videos!
Surprised they haven't given China the India treatment AKA split them into dynasties (Han, Song, Ming, etc.) but this is cool too. I'm in the minority of players that doesn't care at all about the multiplayer and just likes the campaigns, so I'd be interested to see these new ones.
You'd be surprized how many players don't care about multiplayer. It's just that the hardcore competitive scene shouts the loudest.
Splitting the Chinese into Han, Song and Ming would be like splitting the Britons into Tudors, Stuarts and Plantagenets. They were all various dynasties that ruled over roughly the same area of land.
I was just thinking that! I'm sure it's only a matter of time tho. :)
More like Yuan, Qing and China 11
@@kevinkibble8342 They could still do a split with the various peoples absorbed by China over time. Like Tibetans (unlikely I know), Uyghurs (with current events maybe even worse) and the Jurchen .
Excited for the two new civs, and especially the Persian overhaul. Will say though, was hoping the only wood archers got changed to only wood cost Cav archers, and the Persian unique cavalry unit had the range of a steppe lancer. That 1 range is so powerful and handy. But really happy for the new bonuses for them, and War Elephants may be of some usefulness now that they get Imperial age Muhoots for free. With that and Husbandry, they won’t be so unbearably slow.
I really like the Savar being added to persia, that's a good way to make a civ look a bit more unique, especially one where the war elephant might not see that much use.
I'm all for more civs getting a unique upgrade like that replacing an existing upgrade.
Like the Teutons could get a mounted teutonic knight replacing the paladin upgrade, model is already in the game.
Franks certainly should get the frankish paladin upgrade replacing the regular paladin.
Meso-American civs would honestly benefit from any base unit upgrade replacement, all three could probably share such an upgrade though. Like their champions would wield a macuahuitl with two hands instead of a greatsword.
Japanese could maybe get yari ashigaru replacing halberdiers.
Byzantium could get varangian guard replacing champions.
1000% here for making both units and buildings as unique to the civs as possible! Maybe keep villagers the same for nostalgia, but personally I've always hated seeing civs with units or tech that doesn't suit them/is ahistoric to the point where I didn't use them in game.
Just so you know, a few ideas for the civs were taken from me, so if the civs are absolutely broken online, I am partly to blame.
Please request Persia gets Central-Asian architecture. Ideally Turks should get it too.
@@Thomas-u8q I'm not an insider or a dev. They just used a few of my ideas, or at least they seemed to.
What a surprise! So glad that AOE2DE keeps getting DLC and new contents!
I'm very worried over fortified churches drops. You can essentially build a TC for only wood. I can see an all-in strat consisting in surrounding an enemy TC with them in early castle.
Man, all the DLC civs getting wacky Castle Age rushes
Textures look wonderful. I love these civ specific ones.
Amazing! As someone who buys no dlcs, I just can't wait to play increasing broken and borderline unfair civs on the ladder!
I get the frustration with the new civs being overpowered and the current corporate mentality around dlc, but I think some companies make dlc that’s more than worth it.
Someone has to pay up for your servers.
...unorthodox for an orthodox church...
you play us like fiddle! - and we love it!
Armenians - weak to Azerbaijan units.
In this case the closest will be Turks.
Have been playing AoE from 2006. And here they are, Armenians, after all these years. Can't expess how glad I am
Armenians get elite composite bowman? I recommend a Armenian word instead or else your implying all the other asiatic units don’t use elite composite bows
can't wait for you to do your History comparison of both these civs. The bonuses are quite interesting!
Man I can't wait to get a computer that can run the game without lag! Jeez. Thanks Spirit for keeping me updated on what I'm missing.
I'm all for more cavalry with spears/lances. And this regional paladin replacement looks pretty dope.
I already watched several videos about this DLC before...
So when I saw SPOTL notification...
I clicked as fast as I could !
You've heard of idle villager time, now here's idle gathering camp time
love how increasing the resolution of the video switches from the old age of empires to the definitive edition
These are legitimately some unique civ aspects. Well done by the devs.
I'm really glad to see rework on old civs! New civs are bringing so many creative units, buildings and mechanics, hope they keep the trend and bring more reworks.
Thanks RUclips algorithm for reminding me of this amazing channel
You missed War Elephant do a flat extra +30 bonus damage agaisnt buildings to you can use them as siege now
Hey SotL.... There's one more Persian change... Their speedier TCs are working again in Dark Age at +5%!
This might be the most exciting 3 civ additions/changes I've seen in definitive edition.
Warms my heart to see this game still getting updates. Meanwhile, two starcraft games are dead and buried a long time ago.
Since Microsoft has bought Activision-Blizzard, who knows what will happen to Starcraft and Warcraft in the future
I can't really see Champions becoming a thing in castle age, without a discount, but the twohanded swordsmen upgrade is pretty cheap, so might see that one, at least in mid-ELO games.
The new civs look really fun. Really looking forward to this DLC!