I think you'r underestimating KO by a lot! They got more shennanigans they can do in 4.0 then ever before, jumping around and completly avoiding enemy charges in their turns if they wish and much more. But depend on points ofc. Their only drawback is lack of Manifestations where they now come free, but otherwise, dam I'm scaring of facing KO in 4.0. They can redeploy their boats or power through with their boats or retreat with their boats and when they do, bring all units around them with them, and can place them even further back if they wish. Example, You have an infantry screen 5" infront of your ship. Enemy moves outside 3" of your thunderers screen, you then redeploy with your ship 3", then you resetup your thunderers on the otherside of the ship, and you'r now 11"+ away from the enemy with the ship, heroes, units that wanted to charge you, and he can't even get on the objective since you preferbly stood at it prior, then next turn move up onto the objective again and blast away.
I def thought we put them too low, there's a bunch of armies with some really great stuff tho and I think we were both unsure enough of ko that we didn't wanna commit to higher! We'll have to follow up once theres some data out there
In fairness when we put Fyreslayers up in B I thought DoK should have been higher than them even with basing everything from these preview articles and the few rules/warscrolls we had seen since. They definitely have some really cool tricks available to them and the Shadowqueen is still as scary as ever. Are you looking forward to trying them in 4th?
A lot of the death factions watching battle reps of channels already with the full rules seem very strong hence my almost instant S's on them. I do hope seeing everything that Slaanesh has warscrolls wise I can enjoy playing them without a massive FAQ/Update needed to nerf that instant 12" charge roll to your opponent. Hedonites were the army that got me into AoS and I really don't want to have the feeling of leaving them to one side until rules changes happen. As I said though hopefully seeing everything I can find a way to make them work.
To be fair after seeing points and Warscrolls they are not looking anywhere near as bad now. It does feel weird essentially limiting using your own special army rule to maybe a single unit instead of the maximum 3, but seen a few games now with them looking really good. Plus you select the full 3 units later on in the game when you know you can really make a dent in the enemy army. Still not sure how long Slickblade/Blissbarb Seekers will stay at those low points costs though.
@Alamn420 Hello. This tier list was put together soley from us seeing the faction rules previews. At the time we had no indication of points values. We may look at doing an updated video now we have all the information.
@@bleedingtreegaming I just feel like their army abilities are very weak or situational. They got a few good prayers but their save is so bad I'm afraid they won't last enough to make their control scores matter all that much, either way, cool vid! :D
You could be right, we definitely don't claim to be experts on this channel! The vid was just a bit of fun so I'm glad you enjoyed, even if we turn out to be miles off :)
@@bleedingtreegaming I just saw season of war new aos4 battle report with ogors vs idoneths and you might not be far off hahaha, either way ots early to say anything but I might have been too pessimistic
@binslagala haha just been watching that one myself. Had heard the Ironguts are meant to be pretty nasty, but almost single handedly wiping out the Deepkin army was insane.
Seeing Nighthaunt in B Tier instead of bottoming F Tier brings me immeasurable joy
They've certainly had some upgrades this edition!
they're S tier :')
I'll give you a Temptation dice to put Hedonites in S Tier.
After seeing points and warscrolls I'm a lot happier with them. Although how long slickblade/blissbarb seekers stay at 150 points I don't know.
I think you'r underestimating KO by a lot!
They got more shennanigans they can do in 4.0 then ever before, jumping around and completly avoiding enemy charges in their turns if they wish and much more.
But depend on points ofc.
Their only drawback is lack of Manifestations where they now come free, but otherwise, dam I'm scaring of facing KO in 4.0.
They can redeploy their boats or power through with their boats or retreat with their boats and when they do, bring all units around them with them, and can place them even further back if they wish.
Example, You have an infantry screen 5" infront of your ship.
Enemy moves outside 3" of your thunderers screen, you then redeploy with your ship 3", then you resetup your thunderers on the otherside of the ship, and you'r now 11"+ away from the enemy with the ship, heroes, units that wanted to charge you, and he can't even get on the objective since you preferbly stood at it prior, then next turn move up onto the objective again and blast away.
I def thought we put them too low, there's a bunch of armies with some really great stuff tho and I think we were both unsure enough of ko that we didn't wanna commit to higher! We'll have to follow up once theres some data out there
the day DoK arent in S is the day pigs fly.
In fairness when we put Fyreslayers up in B I thought DoK should have been higher than them even with basing everything from these preview articles and the few rules/warscrolls we had seen since. They definitely have some really cool tricks available to them and the Shadowqueen is still as scary as ever. Are you looking forward to trying them in 4th?
I am waiting to see the SCE book, so l can see how much of my army can be salvaged
Fingers crossed most of it is still usable!
A lot of the death factions watching battle reps of channels already with the full rules seem very strong hence my almost instant S's on them. I do hope seeing everything that Slaanesh has warscrolls wise I can enjoy playing them without a massive FAQ/Update needed to nerf that instant 12" charge roll to your opponent. Hedonites were the army that got me into AoS and I really don't want to have the feeling of leaving them to one side until rules changes happen. As I said though hopefully seeing everything I can find a way to make them work.
Man this did not age well lmao
Remind me why I decided to start a Hedonites army now? 🤣
To be fair after seeing points and Warscrolls they are not looking anywhere near as bad now. It does feel weird essentially limiting using your own special army rule to maybe a single unit instead of the maximum 3, but seen a few games now with them looking really good. Plus you select the full 3 units later on in the game when you know you can really make a dent in the enemy army. Still not sure how long Slickblade/Blissbarb Seekers will stay at those low points costs though.
@@TheSirMime it's hard to tell for me, just starting AOS for the first time from 40k. Will have a look over everything again I guess!
Soulblight s tier? Maybe b. It's just hero Hammer with some Strike last and really over costed chaff
@Alamn420 Hello. This tier list was put together soley from us seeing the faction rules previews. At the time we had no indication of points values. We may look at doing an updated video now we have all the information.
Ogors S tier? duuuuude what the hell man hahaha
I might be wrong but I wanted a bit of a wildcard guess. From the stuff we've seen I think their control scores are gonna be mega useful 🤷♀️
@@bleedingtreegaming I just feel like their army abilities are very weak or situational. They got a few good prayers but their save is so bad I'm afraid they won't last enough to make their control scores matter all that much, either way, cool vid! :D
You could be right, we definitely don't claim to be experts on this channel! The vid was just a bit of fun so I'm glad you enjoyed, even if we turn out to be miles off :)
@@bleedingtreegaming I just saw season of war new aos4 battle report with ogors vs idoneths and you might not be far off hahaha, either way ots early to say anything but I might have been too pessimistic
@binslagala haha just been watching that one myself. Had heard the Ironguts are meant to be pretty nasty, but almost single handedly wiping out the Deepkin army was insane.