I really like the Quicksilver Swords because it's easy to remember that it has 12 attacks on account of there being 11 swords in the model. Great work, GW!
The Stormcast Eternals have claimed to have killed 14,000 manifestations, but when the data is analyzed only 5000 of those were above the age of 18. They are deeming these to be "military aged manifestations".
these need a rewrite. manifestations shouldn't zone or lock in combat at least. they probably need additional limits, like only summoning 1/turn, or summoning each manifestation only 1/game. If they're not reigned in they're going to underming the whole edition.
@@koenvandiepen7651 agreed. having to kill the nightmare Predator 4 times a game is a nuisance. On top of 2 or 3 other manifestations. even conservative estimate would be that unit costing about 100-120 points x 4. plus any other manifestations you have to deal with on top of that. the system needs a revamp, it has become manifestations the game.
Thanks for this, great breakdown. These are way too strong as is, id nerf them by; 1. Only allowing one per turn to be summoned. 2. If they get killed or banished, the same one cannot be summoned again for the rest of the game. Think I'd rather that than points tbh.
I don't necessarily mind the idea of Krondspine as the designated counterpick for low-cast armies, but Morbid really needs to be brought in line with the other options. I wonder if splitting purple sun out into its own Lore would work
Pendulum needs a rewrite. It's base is large enough that in order for it to move, pass over an enemy unit, and end outside of 3 inches, it's physically impossible to do so.
Having fun browsing D&D minis to print out for ideas for some Idoneth themed manifestations. Saw a Kraken mini that has tentacles on multiple bases that would be fun for Soulsnare Shackles
I played at the Tacoma GT. I ran Morbid conjuration as I wasn’t sure what else to run, but I think the prismatic one has a place FOR SURE. As you said shooting is good in 4th, and I feel like many armies will take 1-2 reinforced units with insane shooting, and avoiding that is nice. I think it’s easy to see how Morbid conjuration maximizes damage potential, though I feel like the other lores have their place in the right lists and Metas. I think Morbid will be taken primarily for awhile, but I can totally see things shifting around once the dust settles more.
I feel like twilight sorceries would be a phenomenal choice for a belakor led to slave to darkness army. Extra move blocking, more command shutdowns, and increased spell cast range for your enfeebling foe and other melee debuff spells. It could be quite frustrating to deal with on the other side of the table I think.
Im working on a Ghost version for the Krondspine Incarnate :D Taking inspiration from my good old Vorgeist model, and making it a massive force of death!
Eh not really. There are heroes like Teclis and Nagash that can reliably cast them at high values. So all it’s really doing is punishing people for not using those units. Better to nerf the manifestations and the rules surrounding them.
I would love to see points on manifestations other than the faction specific manifestation which should remain free. As well as whoever takes the double turn doesn’t generate cp that turn.
Played two games of AoS 4.0 so far, loving most of the new rules. The manifestation rules need to change. Now that my buddy and I have an idea of how they work I think most games will be a race to see who can cast more manifestations. The weapon profiles are WAY too strong for free models especially since many have additional strong passive effects.
And here is me, who has just got in to aos with the skaven box and just finished my sons of behemat army (kinda enough to play), but I see all this and just like ugggg
With the Aethervoid Pendulum, is it allowed to move forward and back in the same move? I’m just confused because the passive ability on it says it can move in a straight line in either of those two directions. Does that mean it has to pick one of the two directions and just move in that chosen direction or can it do both so it can partially swing over a unit and swing back?
I painted the Krondspine Incarnate for AoS 3 but as it was so expensive, I only played it once. I think it’s coming back out of storage for AoS 4 though.
While some factions may not have unique manifestations. There's ample opportunity to convert/kitbash a unique version on a common one to fit with the theme of your faction. What would a Krondspine summoned by the Seraphon look like? A Kruleboyz Spellportal? Edit: Just relised Rob said this, might delete later.
nagash w/ the morbid conjurations is pretty gross, reliably popping the maelstrom every turn. Take them in soulblight with a mortis engine, which nagash will also top off every turn. 6 + d6 + d3 from nagash's spell + more from the soulblight signature spell & the other manifestations mortal damage to multiple enemy units a turn, with points left over for plenty of zombies & dire wolves to screen & score while dealing additional mortal wounds via the deathstench drove battle formation.
I've been back and forth on so many forums and discussions - Do manifestations, like Shackles, with no "minimum range' from enemy units be set up outside of enemy units' combat range? I've looked at all the manifestations across all factions (and the generic ones) and a few do not have the range from enemy unit requirement. In terms of rule, there are no rules (that I've been able to find) that clearly allows them to be set up in the combat range of enemy units, but I also haven't found specific rules that prohibit it. Can anyone assist with rules that define it either way?
Hello, 1) in the same game can tzeentch wizards cast both tzeentch manifestations and primal manifestations. 2) the heart of my question is do factions manifestations pervent you from using general manifestations.
Cheers rob, because of this I just bought a krondspine.. I think I'd love the others to be useful for Ogors but all my cast(1) fatboys just can't make the others work;( now to plan a conversion!
Definitely going to play my first games without this ‘module’ - I can see how it might end up adding opportunity for high skill expression and the fact everyone gets free access makes it potentially viable, though I don’t like the potential for the clear advantage they give to skew list construction - will we see all competitive lists having as many casts as possible?
I Like them for the Feeling on the Field but the Balance is terrible at the Moment. Magic heavy armies have a Really big Advantage and armys like KO are fucked because of it . Maybe away to Balance it more is to give armys better counter Options ?
The conditions of the Fly keyword over writing the special movement on some of these, like Pendulum, seems unintentional. Pendulum says it can move "either" forward or back, not "and", so I dont see a way you would consistently be able to tag anything for mortals on a 2+ if you start from 3" (putside combat) and have to land 3" outside of combat going a single direction. I get its nitpicking the use of "either: instead of "and", but it feels significant if keyword traits still limit special rules
I don't care for the intent here just the rule. There is a case to be made for it not applying. That case also removes them having ward saves. Also not the intent
@thehonestwargamerstreams yeah, not arguing how the rule works. I'm sure it'll get cleared up in the first faq or two. My main point is that Pendulum says "either" instead of "and", which leads me to think it can only move one direction or the other (not both) per movement activation, because by definition of "either". If that is the case, it's (Pendulum) near worthless while having the Fly keyword, as there will rarely be enough room to start from outside combat range, pass over models, and land outside of combat range.
Its laughable how unbalanced these things are after GW seemingly putting so much effort into the new rules, which are great! I'm glad I only play with family, and we have banned these stupid things. So much better without them :)
For the manifestations that have multiple parts, I understand if one part is killed, they all are. However, how is damage given to them? If I hit one for 4 damage and a different one for 4 damage (ex. Shackles), are they all dead, or do I need to hit one part for 6 to kill it?
@@theDEUBabideswhat makes you say that? Surely they take damage the same way as any other unit with damage allocated to the unit as a whole and the special rule indicating that all models are removed when enough damage is inflicted to remove one.
@simonandrews5250 yeah, you're right. Manifestations are strange and only count as units for certain things but under 7.0 in the core rules it states they are counted as units for wounds so they would in fact share a wound pool.
Man, I’ve really disliked endless spells since 2nd edition. The sculpts aren’t great, they’re an additional cost (money and time) and they’re difficult to paint and base so that they fit the theme of multiple armies. They also make games more frustrating with move blocking, and given that one lore is just strictly better, I’m assuming they’ll make games more similar as well. Them being free plus Spearhead coming along makes me really want to just wait until they go away before I play a lot of 4th.
What if Manifestions could only be summoned once or maybe twice to keep in line with the reinforcement rules? You'd have to pick where you want your purple sun instead of "Free shit! Go!"
the absurd thing about that is that I still think they'd be incredibly good even if they were a once per game-summon. Complete rewrite needed imo. I love the idea of physical models for endless spells, but they should rarely be what decides games. More like a fun added bonus.
Yeah I don't know how to fix these. Make it so you can only have one active at a time and everyone will pick Incarnate... make that a 10 to summon maybe? Idk have fun fixing these GW :D
It is sooooooooo obvious. The models were selling incredibly bad because they are ugly and nobody wanted to play them. Now they are broken af and let’s go
It was a challenge. After going through nine pages of a Google search, I found a shop in PA that had copies of all the endless spells in one box, except the forbidden one. $76. No incarnate though. I figure since I’m using Seraphon, I’ll need more than the incarnate anyway.
There is NOTHING under the fly keyword that says I am not allowed to land in combat distance. On the contrary, the move abilities of purple sun and gravetide are core abilities that I use instead of the normal move. So I CAN end and/or start my movement in combat range with both purple sun and gravetide due to their own core move ability
Did you read the second sentence in the fly ability? "It cannot end its move in combat unless specified in the ability that allowed it to move" Nothing in the Sun's move ability specifies it can end a move in combat range.
Officially from Matt Rose directly we've been told that Pendulum, Gravetide, Purple sun and company can move in and out of combat regardless of the fact they have fly. It doesn't make sense, but that's what he's said. The purpose of the unit having the fly keyword is for rules like obscuring, flying while charging or if you wanted to use the run ability with them. Their warscroll move ability does allow you to move in and out of combat
Gravetide and Purple Sun can move into combat with their warscroll ability. I know you discount rulings from GTs, even official ones, but when the lead designer is the person who made the ruling you need to consider it. Even if you don't agree with the ruling, or consider it worthless without an official document release, that is how it's going to play at GTs so it might be worthwhile to at least inform your watchers to check with their TO rather than just stating that it works differently. Plus when the other shoe does drop it will render the analysis on those manifestations incorrect. I love the rest of it though, great job overall. =)
It works the way I described until an official document is out. I don't write the rules nor do I use hearsay to start making decisions. I've done this a long time. This isn't the first backroom faq I've seen. Official content is all I make content about
I played my first game today. Manifestations are not balanced correctly. The army list for my second game will include max wizards OR we will drop the manifestation "module."
Overblown problem. People must be just rolling high always and never being unbound. In addition, how does one even get predatory spell in range since you jave to set uo outside of 9"? High roll charges? I get the move into combat ruling but outside that how do they really work?
I really like the Quicksilver Swords because it's easy to remember that it has 12 attacks on account of there being 11 swords in the model.
Great work, GW!
one of those swords is a champion, clearly
And not just the manifestations, but the womanifestations and the childrenifestations too ;(
It’s 2024 don’t leave out the Themifestations you bigot
I unbound them alll... like animals 😅
The Stormcast Eternals have claimed to have killed 14,000 manifestations, but when the data is analyzed only 5000 of those were above the age of 18. They are deeming these to be "military aged manifestations".
You made me exhale through my nose forcefully.
This comment is magnificent
The most GW of all things would be to remove the Manifestation module in 2025. Just gone and the problems are fixed after the purchasing was done.
Rob out here doing the best Aos coverage. Thank you!
these need a rewrite. manifestations shouldn't zone or lock in combat at least. they probably need additional limits, like only summoning 1/turn, or summoning each manifestation only 1/game. If they're not reigned in they're going to underming the whole edition.
They just should not be free. Wizards should not come whit the ability to summon multiple times their own value onto the battlefield.
@@koenvandiepen7651 agreed. having to kill the nightmare Predator 4 times a game is a nuisance. On top of 2 or 3 other manifestations. even conservative estimate would be that unit costing about 100-120 points x 4. plus any other manifestations you have to deal with on top of that. the system needs a revamp, it has become manifestations the game.
Thanks for this, great breakdown.
These are way too strong as is, id nerf them by;
1. Only allowing one per turn to be summoned.
2. If they get killed or banished, the same one cannot be summoned again for the rest of the game.
Think I'd rather that than points tbh.
Man, we’re 2 weeks into the edition and it’s already been decided that you’re either Morbid Conjuration or Krondspine. That’s really rough
I don't necessarily mind the idea of Krondspine as the designated counterpick for low-cast armies, but Morbid really needs to be brought in line with the other options.
I wonder if splitting purple sun out into its own Lore would work
Dank Manifestations are awesome for Gloomspite and Primal Energy isn’t bad either.
New to game, what manifestation is good for Lumineth?
@@JohnnyH5Morbid
The review was at least intending to show each scroll and group and what they can do
Sweet, I have been looking forward to this one!
Same 👍
Thanks!!!
Pendulum needs a rewrite. It's base is large enough that in order for it to move, pass over an enemy unit, and end outside of 3 inches, it's physically impossible to do so.
i was thinking that myself, it's only useful against enemy units less than 2" wide in an exact straight line...
AND it can’t move the turn it’s set up, so your opponent needs to HELP you do it.
Even then it’s not possible, the pendulum is over 2” long and needs to clear them.
Having fun browsing D&D minis to print out for ideas for some Idoneth themed manifestations. Saw a Kraken mini that has tentacles on multiple bases that would be fun for Soulsnare Shackles
That's fun
Made me snort my drink with the unexpected the critical hit-o sound. 10/10 video
Thanks Rob this was great. Missed it on Twitch so great to be able to re-watch it. Big Love
Explaining the manifestation rules in only 50 minutes!
I played at the Tacoma GT. I ran Morbid conjuration as I wasn’t sure what else to run, but I think the prismatic one has a place FOR SURE. As you said shooting is good in 4th, and I feel like many armies will take 1-2 reinforced units with insane shooting, and avoiding that is nice. I think it’s easy to see how Morbid conjuration maximizes damage potential, though I feel like the other lores have their place in the right lists and Metas. I think Morbid will be taken primarily for awhile, but I can totally see things shifting around once the dust settles more.
I wish there was an easier way to purchase manifestations. The kit with all of them is sold out on their webstore and eBay prices are ludicrous
I feel like twilight sorceries would be a phenomenal choice for a belakor led to slave to darkness army. Extra move blocking, more command shutdowns, and increased spell cast range for your enfeebling foe and other melee debuff spells. It could be quite frustrating to deal with on the other side of the table I think.
Try it out
What if you could only cast each manifestation once per game? If it dies or gets banished then sorry, but it’s gone.
Yeah that's good
On point as always Rob!
Excellent video! Manifestations are so broken right now but also fun to play with
Yes they are!
Rob is the leader for AoS content at this point. Thanks for being a fuckin g dude ✨🖤
Thanks!!!
Your beard is more awesome than usual. Not sure what you did but i like it. And yeah i love the video as well 😅
Making them so that you can only succesfully cast them once a game would help out a ton imo
Im working on a Ghost version for the Krondspine Incarnate :D Taking inspiration from my good old Vorgeist model, and making it a massive force of death!
I wonder f adding +1 to casting after each banishment would tone down the OP of them while not tweaking the rules too much.
Eh not really. There are heroes like Teclis and Nagash that can reliably cast them at high values. So all it’s really doing is punishing people for not using those units. Better to nerf the manifestations and the rules surrounding them.
Oh, I see, so GW need to sell all of their endless spell models.
Thank you for the useful lessons!
love the Primal manifestations for my Seraphons :D
I would love to see points on manifestations other than the faction specific manifestation which should remain free. As well as whoever takes the double turn doesn’t generate cp that turn.
Played two games of AoS 4.0 so far, loving most of the new rules. The manifestation rules need to change. Now that my buddy and I have an idea of how they work I think most games will be a race to see who can cast more manifestations. The weapon profiles are WAY too strong for free models especially since many have additional strong passive effects.
And here is me, who has just got in to aos with the skaven box and just finished my sons of behemat army (kinda enough to play), but I see all this and just like ugggg
@Gruesomepenguin188 I'm assuming GW will put out an FAQ, hopefully soon, and nerf them.
Are manifestations (the endless spells) considered as spells for the purpose of spell wards?
With the Aethervoid Pendulum, is it allowed to move forward and back in the same move?
I’m just confused because the passive ability on it says it can move in a straight line in either of those two directions. Does that mean it has to pick one of the two directions and just move in that chosen direction or can it do both so it can partially swing over a unit and swing back?
I wonder if they make them cost points down the line. It is much easier to tweak point balance than rules.
Yes
Does a manifestation count as a unit for the purpose of Guarded Hero passive?
Do we think manifestation should only be castable once? The killling them to reappear 10 secs later seems oppressive
Yes
Hi Rob, you going to go through the army of renown rules anytime soon?
Seems like they are forgotten
Yes I will be once I've done the army packa
@@thehonestwargamerstreams Thanks Rob!
I painted the Krondspine Incarnate for AoS 3 but as it was so expensive, I only played it once. I think it’s coming back out of storage for AoS 4 though.
While some factions may not have unique manifestations. There's ample opportunity to convert/kitbash a unique version on a common one to fit with the theme of your faction. What would a Krondspine summoned by the Seraphon look like? A Kruleboyz Spellportal? Edit: Just relised Rob said this, might delete later.
nagash w/ the morbid conjurations is pretty gross, reliably popping the maelstrom every turn.
Take them in soulblight with a mortis engine, which nagash will also top off every turn. 6 + d6 + d3 from nagash's spell + more from the soulblight signature spell & the other manifestations mortal damage to multiple enemy units a turn, with points left over for plenty of zombies & dire wolves to screen & score while dealing additional mortal wounds via the deathstench drove battle formation.
I've been back and forth on so many forums and discussions - Do manifestations, like Shackles, with no "minimum range' from enemy units be set up outside of enemy units' combat range? I've looked at all the manifestations across all factions (and the generic ones) and a few do not have the range from enemy unit requirement. In terms of rule, there are no rules (that I've been able to find) that clearly allows them to be set up in the combat range of enemy units, but I also haven't found specific rules that prohibit it.
Can anyone assist with rules that define it either way?
No they don't need to be.
Can we call yhe gravetide turd missle from now on? It always has to move around sideways to squeeze around the board before dumping in my army
Hello, 1) in the same game can tzeentch wizards cast both tzeentch manifestations and primal manifestations. 2) the heart of my question is do factions manifestations pervent you from using general manifestations.
You have to choose one manifestation lore. So no, you can't use both in the same game.
7:00 something I don’t understand about this, how can I cast in the opponents turn if it says ‘your hero phase’ ?
I dont understand either.
Magical intervention lets you cast a spell if it were your hero phase and the manifestations have the spell keyword
@@austinbarraugh166 ahhh I see. I knew it was me missing something thanks
@@austinbarraugh166 Oooooof I never thought of that. OK, that's rough.
Have a GW balrog that I was hoping to proxy into a krondspine. Anyone know the scale? I know the base is 130mm.
Question came up in a game today and there wasn’t a clear. Can you use banked ritual points to summon invocations?
Only if they are summoned via prayers
Cheers rob, because of this I just bought a krondspine.. I think I'd love the others to be useful for Ogors but all my cast(1) fatboys just can't make the others work;( now to plan a conversion!
Where can I find these pdf:s?
If the gravetide is in combat can it still move on your movement phase?
Definitely going to play my first games without this ‘module’ - I can see how it might end up adding opportunity for high skill expression and the fact everyone gets free access makes it potentially viable, though I don’t like the potential for the clear advantage they give to skew list construction - will we see all competitive lists having as many casts as possible?
It's a balance though, more casters often means more drops.
Are these worth wile to purchase. If they’re still around to be purchased / made?
Kitbash your own
I Like them for the Feeling on the Field but the Balance is terrible at the Moment.
Magic heavy armies have a Really big Advantage and armys like KO are fucked because of it .
Maybe away to Balance it more is to give armys better counter Options ?
Can you create a Nurgle faction focus?
Yeah
@@thehonestwargamerstreams Thank you. NashCon is in two weeks and I need help!
If you cast a manifestation in your opponents turn and it isn't unbound can the opponent attempt to Banish it in that same turn?
No as they are past that step
@@thehonestwargamerstreams thanks!
The conditions of the Fly keyword over writing the special movement on some of these, like Pendulum, seems unintentional.
Pendulum says it can move "either" forward or back, not "and", so I dont see a way you would consistently be able to tag anything for mortals on a 2+ if you start from 3" (putside combat) and have to land 3" outside of combat going a single direction.
I get its nitpicking the use of "either: instead of "and", but it feels significant if keyword traits still limit special rules
I don't care for the intent here just the rule. There is a case to be made for it not applying. That case also removes them having ward saves. Also not the intent
@thehonestwargamerstreams yeah, not arguing how the rule works.
I'm sure it'll get cleared up in the first faq or two.
My main point is that Pendulum says "either" instead of "and", which leads me to think it can only move one direction or the other (not both) per movement activation, because by definition of "either".
If that is the case, it's (Pendulum) near worthless while having the Fly keyword, as there will rarely be enough room to start from outside combat range, pass over models, and land outside of combat range.
Its laughable how unbalanced these things are after GW seemingly putting so much effort into the new rules, which are great! I'm glad I only play with family, and we have banned these stupid things. So much better without them :)
For the manifestations that have multiple parts, I understand if one part is killed, they all are. However, how is damage given to them? If I hit one for 4 damage and a different one for 4 damage (ex. Shackles), are they all dead, or do I need to hit one part for 6 to kill it?
One part for 6. You need to do all damage points to one or the other. They do not share a wound pool.
@@theDEUBabides Thanks so much for this clarification.
@@theDEUBabideswhat makes you say that? Surely they take damage the same way as any other unit with damage allocated to the unit as a whole and the special rule indicating that all models are removed when enough damage is inflicted to remove one.
@simonandrews5250 yeah, you're right. Manifestations are strange and only count as units for certain things but under 7.0 in the core rules it states they are counted as units for wounds so they would in fact share a wound pool.
New to AoS (coming from 40k and Necromunda) and starting with Gitz; this is something I’ve found confusing.
So uh, thanks!
Is there not going to be a Stormcast overview?
What if taking a manifestation lore counts as an auxiliary regiment.
Does soulsnare shackles have 6 or 18 health? Can someone explain it to me my friend and I can't figure it out lol.
A combined amount of 6
Man, I’ve really disliked endless spells since 2nd edition. The sculpts aren’t great, they’re an additional cost (money and time) and they’re difficult to paint and base so that they fit the theme of multiple armies. They also make games more frustrating with move blocking, and given that one lore is just strictly better, I’m assuming they’ll make games more similar as well. Them being free plus Spearhead coming along makes me really want to just wait until they go away before I play a lot of 4th.
I think only 1 on the battlefield at a time and you can’t recast in the battleround it left the battlefield
It’s hard to be a manifestation in the hobby.
The model looks cool if you leave the second head off the model
What if Manifestions could only be summoned once or maybe twice to keep in line with the reinforcement rules? You'd have to pick where you want your purple sun instead of "Free shit! Go!"
the absurd thing about that is that I still think they'd be incredibly good even if they were a once per game-summon. Complete rewrite needed imo. I love the idea of physical models for endless spells, but they should rarely be what decides games. More like a fun added bonus.
They should have a limit, like 1 per regiment that is led by a wizard.
Yeah I don't know how to fix these. Make it so you can only have one active at a time and everyone will pick Incarnate... make that a 10 to summon maybe? Idk have fun fixing these GW :D
These need to be fixed. They unbalance the game even more. My 120 point 2 cast +1 to cast wizard gets 2 a round.
Which 2 cast wizard with +1 case costs 120pts?
@MrGreenpaulo Swampcalla with Potgrot and I add the artifact that makes him +1 wizard level.
@@40KWill ah ok, thanks!
But is this a unit 😃 🖐 🦋 ?
Man these just seem like a huge miss step. way too powerful
It is sooooooooo obvious. The models were selling incredibly bad because they are ugly and nobody wanted to play them.
Now they are broken af and let’s go
This entire new Iteration of Manifestations is absolutely stupid and needs changing...
Why fo we have to nerd everything? Why can't we just bring the other stuff to the same level?
Just got into AoS and went sons of behemat, and I now regret my choice after I learn more
❤
Lmao I can barely find any good ones to buy
*for a good price
It was a challenge. After going through nine pages of a Google search, I found a shop in PA that had copies of all the endless spells in one box, except the forbidden one. $76. No incarnate though. I figure since I’m using Seraphon, I’ll need more than the incarnate anyway.
I should say, I’ll wait to get the incarnate. Eventually, I will.
@@kylelewis7621 might try to make one myself with spare parts and sprues
Are we agreed that these being FREE is a terrible idea and that the Morbid or Krondspine era is not the one chief.... not the one.
Not the one
Honestly this sounds awful. I think will just work on models as I can and hold off playing AoS for while. Hopefully this changes
There is NOTHING under the fly keyword that says I am not allowed to land in combat distance. On the contrary, the move abilities of purple sun and gravetide are core abilities that I use instead of the normal move. So I CAN end and/or start my movement in combat range with both purple sun and gravetide due to their own core move ability
Did you read the second sentence in the fly ability?
"It cannot end its move in combat unless specified in the ability that allowed it to move"
Nothing in the Sun's move ability specifies it can end a move in combat range.
You are wrong. Read the rule. Thanks
Ah great, I missed the second sentence. Thank you for your answers😊
Officially from Matt Rose directly we've been told that Pendulum, Gravetide, Purple sun and company can move in and out of combat regardless of the fact they have fly.
It doesn't make sense, but that's what he's said.
The purpose of the unit having the fly keyword is for rules like obscuring, flying while charging or if you wanted to use the run ability with them. Their warscroll move ability does allow you to move in and out of combat
That's not official. That's word of mouth
We've been told here in Canada that Matt Rose said this directly at Tacoma.
Gravetide and Purple Sun can move into combat with their warscroll ability. I know you discount rulings from GTs, even official ones, but when the lead designer is the person who made the ruling you need to consider it. Even if you don't agree with the ruling, or consider it worthless without an official document release, that is how it's going to play at GTs so it might be worthwhile to at least inform your watchers to check with their TO rather than just stating that it works differently. Plus when the other shoe does drop it will render the analysis on those manifestations incorrect.
I love the rest of it though, great job overall. =)
Poorly written rules or players who just want to argue?
It works the way I described until an official document is out.
I don't write the rules nor do I use hearsay to start making decisions.
I've done this a long time. This isn't the first backroom faq I've seen.
Official content is all I make content about
Did I miss the KO video?
I played my first game today. Manifestations are not balanced correctly. The army list for my second game will include max wizards OR we will drop the manifestation "module."
Overblown problem. People must be just rolling high always and never being unbound. In addition, how does one even get predatory spell in range since you jave to set uo outside of 9"? High roll charges? I get the move into combat ruling but outside that how do they really work?
I never talk about it as a problem. Also there are lots of units with + to cast
You can use CP to cast in opponents turn, and then move them to reduce charge
It's a sad time to be KO
Good.
First