Regarding the Soviet Liaison within the West German Brigade: I suspect that the game takes place during the Glasnost/Perestroika-period. All the snippets of the campaign so far hint at things going massively bad during the fall of the German Wall, so it could be that the Soviet Officer is there as a sign of appeasement - but that units within the NVA and Red Army are acting on their own.
Apparently, the Soviets and NATO had liaisons in each others occupied zones in Germany as a way to reduce tension. I guess the idea was to allow just enough in to confirm to each other that they weren't preparing for any offensive operations without allowing enough access to compromise any military secrets
I seem to recall that in 89 there was actually some question of whether the East German Army would follow orders to stand down as tensions rose. to me, it sounds like the scenario is, the NVA just decided on their own that they're going to attack West Germany. I have vague memories of a similar scenario in the first Wargame, European Escalation.
Soviet Liaisons were the same as NATO liaisons to the PACT. It was a way of avoiding another situation like Able Archer where the Soviets thought NATO were organising for a First Strike due to a complete lack of communication. You see them show up in many NATO late 80's exercises where they act as observers.
Great video, really enjoying it so far. Just a few things that I saw mentioned: 1) Thermals > Advanced > Basic NV (Also, for a lot of high end Western Regiments, Illumination can almost be a hindrance, because it equals the playing field between thermals that the West has and the Advanced NV Soviets have.) It's still definitely useful especially for things like the M113. 2) Pioneers, and other engineers shred infantry in close combat. (Also, cities provide a defensive bonus but you really have to drive into them, saw it once with the pioneers on the outskirts). 3) (Rear) means its a rearguard security unit. 4) The little half arc is the facing of a dug in unit. The thicker arc means the unit is fully dug in, the thinner arc means its partially dug in. Entrenchment really mitigates a lot of damage, but its vulnerable in the flanks or rear. That's why those dug in 72s managed to eat so many shots, whereas their un-dug-in comrades melted near-instantly.
Glad to see you come back to this game. I personally love this op. Really nice variety in comparison to other RTS defense missions. Just a note: when choosing task forces, make sure to just hover over the TF itself so you can see the upgrade path. For example, that Wiesel TF can be upgraded so they carry TOWs, and it also gives you access to Cluster Bombs from jets. In addition, upgrading the Leo TF you got turns them into Leo 2A4 HQ units.
Love seeing more gameplay of this. Kinda intrested in it. Enjoyed the video, just was wondering if you could turn the music for it down a tad nrxt time. Hope I dont seem rude.
Ah, this reminds me to finish the operations. I personally are playing on increased lethality with more time but on master difficulty (meaning less points). I find the game way more challenging and also realistic that way (those t55's from the begining would get nailed really fast by 2A1's for instance since u initially caught them sideways). Either way, RECON RECON RECON is the most important thing in this game. I remember rocking this operation eventually with weasels that get upgraded to TOW weasels if you spent more points on upgrading the battlegroup. They proved essential and fantastic hunters for soviet armor later down the line in this OP. EDIT: Also you can reload supply column at the spawn zones. However, it is often quicker to withdraw them from the field and respawn due to the fact that after retreat order, the units do eventually despawn after like 500-750m of travel during retreat.
I'd imagine that this op takes place at the outbreak of war. Peacetime liason officers would still be with the border units if one side wants absolute surprise.
What the reason to hold aa far away from front line? They are not protecting you from airstrikes and helicopters there. It's style of ukranians: give them opportunity to attack your homies to have opportunity to hit plane safely. AA must protect you, not only damage plane when it's already done the task.
Regarding the Soviet Liaison within the West German Brigade: I suspect that the game takes place during the Glasnost/Perestroika-period. All the snippets of the campaign so far hint at things going massively bad during the fall of the German Wall, so it could be that the Soviet Officer is there as a sign of appeasement - but that units within the NVA and Red Army are acting on their own.
Apparently, the Soviets and NATO had liaisons in each others occupied zones in Germany as a way to reduce tension. I guess the idea was to allow just enough in to confirm to each other that they weren't preparing for any offensive operations without allowing enough access to compromise any military secrets
Yeah, when I looked at the date this is supposed to take place I noticed that it is almost exactly 5 months before the opening of the Berlin Wall
en.m.wikipedia.org/wiki/Military_liaison_missions here is more info about the liason missiond
I seem to recall that in 89 there was actually some question of whether the East German Army would follow orders to stand down as tensions rose. to me, it sounds like the scenario is, the NVA just decided on their own that they're going to attack West Germany. I have vague memories of a similar scenario in the first Wargame, European Escalation.
There were Military observers from the pact in NATO units and vice versa. They regulary inspected each other to ensure no treaties are brocken.
Soviet Liaisons were the same as NATO liaisons to the PACT. It was a way of avoiding another situation like Able Archer where the Soviets thought NATO were organising for a First Strike due to a complete lack of communication. You see them show up in many NATO late 80's exercises where they act as observers.
Great video, really enjoying it so far. Just a few things that I saw mentioned:
1) Thermals > Advanced > Basic NV (Also, for a lot of high end Western Regiments, Illumination can almost be a hindrance, because it equals the playing field between thermals that the West has and the Advanced NV Soviets have.) It's still definitely useful especially for things like the M113.
2) Pioneers, and other engineers shred infantry in close combat. (Also, cities provide a defensive bonus but you really have to drive into them, saw it once with the pioneers on the outskirts).
3) (Rear) means its a rearguard security unit.
4) The little half arc is the facing of a dug in unit. The thicker arc means the unit is fully dug in, the thinner arc means its partially dug in. Entrenchment really mitigates a lot of damage, but its vulnerable in the flanks or rear. That's why those dug in 72s managed to eat so many shots, whereas their un-dug-in comrades melted near-instantly.
Useful thanks
Glad to see you come back to this game. I personally love this op. Really nice variety in comparison to other RTS defense missions.
Just a note: when choosing task forces, make sure to just hover over the TF itself so you can see the upgrade path. For example, that Wiesel TF can be upgraded so they carry TOWs, and it also gives you access to Cluster Bombs from jets. In addition, upgrading the Leo TF you got turns them into Leo 2A4 HQ units.
Love seeing more gameplay of this. Kinda intrested in it. Enjoyed the video, just was wondering if you could turn the music for it down a tad nrxt time. Hope I dont seem rude.
Yeah the music was a bit much
finally another regiments video. love the game
yay regiments is back
Huh, cool, you started playing regiments, ive been thinking of getting this game
Ah, this reminds me to finish the operations. I personally are playing on increased lethality with more time but on master difficulty (meaning less points). I find the game way more challenging and also realistic that way (those t55's from the begining would get nailed really fast by 2A1's for instance since u initially caught them sideways).
Either way, RECON RECON RECON is the most important thing in this game. I remember rocking this operation eventually with weasels that get upgraded to TOW weasels if you spent more points on upgrading the battlegroup. They proved essential and fantastic hunters for soviet armor later down the line in this OP.
EDIT: Also you can reload supply column at the spawn zones. However, it is often quicker to withdraw them from the field and respawn due to the fact that after retreat order, the units do eventually despawn after like 500-750m of travel during retreat.
Stealth, mein Freund,
it's Luchs, like, Lux. Great video!
Well well, would you Lux at that.
Glad to see this back on your channel
Nice. this is the game i play when the internet is down. It's a good time 👍
This is quite interesting
I'd imagine that this op takes place at the outbreak of war. Peacetime liason officers would still be with the border units if one side wants absolute surprise.
god regiments is so good
I like the parallelism ;)
Perhaps the infantery counter only lists special soldiers?
As in 20 men
3 AT
5 Assault
Im unsure tho
Meaning 12 Riflemen + Special roles8
Bump for am late cuzz many bussy
Pls do more regiments!!!
7 episode series starting today on this operation
@@Stealth17GamingYAY!!!
Lux or Luxi for the Luchs
What the reason to hold aa far away from front line? They are not protecting you from airstrikes and helicopters there. It's style of ukranians: give them opportunity to attack your homies to have opportunity to hit plane safely. AA must protect you, not only damage plane when it's already done the task.
The airstrikes don't seem that dangerous. I could have parked it a bit closer to the front though, you're right.
tbh i like warno more