Enterprise Attacks (Again) 1/2 - SEA POWER

Поделиться
HTML-код
  • Опубликовано: 27 янв 2025
  • ИгрыИгры

Комментарии • 99

  • @johnnyenglish583
    @johnnyenglish583 13 дней назад +87

    I mentioned this before, but this is one thing many scenario creators get wrong: a carrier battle group would ALWAYS have a combat air patrol AND an AWACS plane up in the air at all times. Having to launch them at the beginning of the mission (while the enemy has got their AEW up and running) is bad scenario design IMHO.

    • @Grazui
      @Grazui 13 дней назад +12

      100% agree. You will never see a carrier without at lesst a sentry and 2-4 fighters orbiting somewhere.

    • @mashinenbratwurstgewehr-42
      @mashinenbratwurstgewehr-42 13 дней назад +5

      also the b-52 squadron is made badly... at least in the intel he should have put something like: we have a squadron of b-52 returning from a mission... take caution

    • @cent348
      @cent348 13 дней назад +2

      Scenario was never supposed to be a realistic one. You are attacking a Soviet Naval base in Havana, Cuba the US would not let that even happen in real life. This mission is supposed to be difficult, the player can launch whatever plane he chooses. You can easily get an E-2 up in the air very quick. As for the B-52s they are mainly meant as decoys and are marked as Neutral so they will not attack you.

    • @johnnyenglish583
      @johnnyenglish583 13 дней назад +5

      @@cent348 oh, because the US has never attacked Cuba before? :-))) And there has never been a Cuban crisis involving a Soviet base?
      Come on, you know what "politial fiction" or a "political thriller" is. All these games are based on this genre, pioneered by people like Tom Clancy. It's about faithfully representing the technological side while coming up with possible (even if unlikely) political scenarios.
      According to what you're saying it would be all right for these ships to be equipped with Galactic Blasters and to teleport around the map because "this was never supposed to be realistic"?
      If you want unrealistic gameplay, try World of Warships. These "simulation" games are supposed to recreate actual weapons platforms and tactic, which the creators put a lot of emphasis on.

    • @cent348
      @cent348 13 дней назад

      @@johnnyenglish583 I always love a good political thriller, who doesn't? :D
      I could add an E-2 or CAP to make it more realistic, but I think the mission is just fine as it is. It may be very hard, but that is fine. I want to leave carrier ops to the player; the player will have to do flight ops themselves. I could even make it more realistic by adding an armada of fighters and bombers for some shock and awe, but I don't think anyone would like to play at 5 fps.
      As for the ships and galactic blasters, you should take a look at the workshop and enjoy the truly cursed and overpowered ships/things that are being posted there. There is a Kirov-class with the Iowas Mk7 guns on it, that is very realistic. What I meant by "this was never supposed to be realistic" is the tactics and actual way this scenario would be carried out are not realistic and not the actual ships. I wanted to make a hard scenario using Enterprise and Long Beach since they were just recently added when I made this.
      The weapons used are realistic if the devs made them 1:1. Which I doubt because some stuff might be classified, but anyway. As far as the actual tactics used in this mission I did not do any research on US Navy tactics in this time period because that would just be unnecessary and take too long. The devs did and are continuing to do an amazing job with Sea Power but when you subscribe to a user-created mission on the steam workshop you should not expect the mission creator to fully understand naval tactics and expect that everything is realistic. I also believe that some of the missions that come pre-installed are not realistic and will not pass the johnnyenglish583 realism test.

  • @LosKorsgaard
    @LosKorsgaard 13 дней назад +14

    20:12 always have your jamming planes behind your carrier group so you flash the jamming into the missiles radar, and not into its engine 😂

    • @bigpoppa1234
      @bigpoppa1234 13 дней назад +6

      last week someone said he needed to have his jamming planes in front of the carrier group so he could avoid flashing his ships radar... jeez people make up your mind

  • @2020Max1
    @2020Max1 13 дней назад +17

    This scenario is an exercise in deconflicting and identification. That's a crazy amount of friendly fire. Those B-52s were "friendlies" that were not under your control. Your EA-6b was killed when an AIM-54 from one of your advanced interceptors was fired at a hostile group that had gotten past your screening interceptors. It was fired back in the direction of your fleet and when the missile missed its intended target it picked up the next available thing which was your Prowler. I assume that the same thing happened to Wichita-2 and 3 as well. Once a Fox-3 goes pitbull it ceases to be a friendly missile and everything is a target.

  • @daviddoyle982
    @daviddoyle982 13 дней назад +10

    6:31 Hey,
    In real life, the Tomcats could fire up to 6x Phoenix Fox 3’s at a time using a TWS (track while scan) function.
    The problem with TWS is it can’t scan the whole sky at the one time. It works best when all the targets are at the same altitude, sparing the radar having to search such a large part of the sky whilst maintaining a weapons grade lock.
    Though not for the Fox 1’s (Sparrows).
    Cheers on the good work!
    David,

    • @buckstrucks4476
      @buckstrucks4476 13 дней назад +1

      They can in the game also, you just have to not have them in formation. Putting them in formation breaks that ability.

  • @florianbielawa2919
    @florianbielawa2919 13 дней назад +18

    I am completely and mentally stable. Oh, hey, look, a civilian airliner

  • @bigpoppa1234
    @bigpoppa1234 13 дней назад +33

    11:35 Looks like a Cuban IL-62. 200 people on board. Either way, not one of ours, never apologise and blame the Soviets for it.

    • @JohnDoe-rw5um
      @JohnDoe-rw5um 13 дней назад +1

      Apparently primarily an airliner. The only military use I can see was for transporting VIPs.

    • @bigpoppa1234
      @bigpoppa1234 13 дней назад +5

      @@JohnDoe-rw5um yeah, they transported some VIPs straight into that phoenix.🤣

    • @mashinenbratwurstgewehr-42
      @mashinenbratwurstgewehr-42 13 дней назад +1

      @@JohnDoe-rw5um well the f-14s had a secret mission like those p-38s to shoot down Yamamoto

    • @donnym3415
      @donnym3415 13 дней назад +4

      American moment

    • @SecularFelinist
      @SecularFelinist 12 дней назад

      It's not a war crime the first time.

  • @tjh8402
    @tjh8402 13 дней назад +8

    I believe it’s a menu setting as far as how weapons free works. I’ve seen a few players adjust that setting at the start of the mission

  • @JohnDoe-rw5um
    @JohnDoe-rw5um 13 дней назад +14

    As for why one suffers friendly fire, if you keep flinging missiles into airspace with friendly aircraft, that will happen.

    • @TheNotoriousENG
      @TheNotoriousENG 13 дней назад +1

      Agreed, even jammers don’t need to be sitting atop the threat axis…

  • @Arks1103
    @Arks1103 17 дней назад +15

    11:35 Yeah..! That was a civilian airliner.

  • @ChaosphereIX
    @ChaosphereIX 13 дней назад +5

    Love the sea power content Stealth, keep them coming. I am sure you are aware in the menu there is a toggle to make weapons free just for air targets. Works for my scenarios so far.

  • @Fighterpilot555
    @Fighterpilot555 17 дней назад +13

    11:30 "Please be hostile."
    I don't think so, pal.

    • @bigpoppa1234
      @bigpoppa1234 13 дней назад

      Cuban IL-62 are probably technically hostile in this scenario even if they have 200 civilians on board.

  • @cent348
    @cent348 13 дней назад +8

    B-52 pilots are very mad :D (They are marked neutral, "decoys")

  • @francescoboselli6033
    @francescoboselli6033 13 дней назад +1

    Quick suggestion: in case you have them, you can use mouse buttons to switch between ships/planes members of a formations rapidly, without the need to click on them on the map.

  • @gengis_corn2937
    @gengis_corn2937 13 дней назад +5

    I’d suggest downloading the US carriers full capability and NTU full capability carrier mods. It removes the aircraft models on the deck, makes all lifts work, and can launch and land aircraft simultaneously. It makes carrier ops much quicker and streamlined

  • @danielshapiro7169
    @danielshapiro7169 13 дней назад

    They call it “The Magic Hour,” for a reason Stealth. It truly is beautiful!

  • @DirkDeadeye_
    @DirkDeadeye_ 13 дней назад +1

    Go to the esc menu. Near the bottom there’s an option to go weapons free on incoming air threats

  • @IsaacPrice-l8k
    @IsaacPrice-l8k 12 дней назад

    There’s a lot about the il-62 at 11:30, but those were used as command and control for the Russians, so at least you had a reason to kill it, even if you didn’t know it at the time

  • @mikedoria6770
    @mikedoria6770 13 дней назад

    Editing the formation first thing with more screen ships up front helped too as you get attacked heavy at first

  • @madrabbit9007
    @madrabbit9007 13 дней назад +2

    The F-14 was built around the Phoenix missile. She could carry six and could engage 6 targets at once at a range of 100 miles. It was made to defeat the Soviet swarm tactics that they planed on using with their bombers. Still one of the sexiest aircraft to ever fly.

  • @Nagato_2020
    @Nagato_2020 3 дня назад

    So from what I've seen in other videos, you can order aircraft in a formation around individually and can regroup formation later without having to disband the formation. Unsure if this is new to you or not as I haven't found more recent vids yet but hope this helps

    • @Stealth17Gaming
      @Stealth17Gaming  2 дня назад

      I know about that. It tends to still make planes a little unpredictable

  • @douglasmodesto168
    @douglasmodesto168 13 дней назад

    11:30 OOF.. I don't know about that one chief

  • @peterdavid5034
    @peterdavid5034 13 дней назад +1

    Those no "game" reason to do it, but I would love to see Enterprise in her post-1979 configuration.

    • @Grazui
      @Grazui 12 дней назад

      If the game stays popular it's only a matter of time before there is a mod/expansion with modern assets.

  • @ffrh05
    @ffrh05 13 дней назад +1

    you can change the way of weapon free in option :)

  • @jbeckley6849
    @jbeckley6849 12 дней назад

    F14s with Phoenix were so good. It was a mistake to not have replaced the 14s with a platform that could launch a Phoenix.

    • @MandolinMagi
      @MandolinMagi 11 дней назад

      Except it was a maintenance nightmare that had no reason to exist once the USSR fell and there was no more threat of massed anti-shipping strikes.

    • @Trades46
      @Trades46 11 дней назад

      The Phoenix has great range but it was 60s tech. The range is good but the seeker is nowhere near as advanced as modern BVR missiles. The AIM-120, Meteor, R-77 and PL-12 are FAR more superior to the AIM-54 which can be easily dodged & decoyed by today's fighters.
      The US technically is developing the AIM-260 to keep up with Russia's R-37 & China's PL-15 which outranges anything the US has today. Probably why the USN rushed the development of the AIM-174, which is pretty much a SM-6 that can be fired off a F/A-18.

    • @jbeckley6849
      @jbeckley6849 11 дней назад

      @@Trades46 All true. However, it is a good idea to not get rid of a long range missile capability until you have a replacement ready to take its place. 15 years is a long time for loss of capability.

  • @RockNRoll_Knight
    @RockNRoll_Knight 13 дней назад +2

    Taskforce name is PEAK.

  • @jovianr9498
    @jovianr9498 13 дней назад +1

    The a setting that stops firing at surface targets under weapons free.

  • @Trades46
    @Trades46 11 дней назад

    Hey Stealth, quickly want to point out why the F-14A can't guide multiple AIM-54A at the same time - these early Phoenix missiles despite being a "Fox 3" active radar seeking missile had limitations of early 60s tech, meaning that in the initial launch, the F-14 itself MUST use their own radars to guide the missile to its general target area similar to a Fox 1 Sparrow. Only when the missile is around 75% to its target (or when it goes "Pitbull") that it activates its own onboard radar and the F-14 can go back to its own thing, like firing another Phoenix. If the F-14 breaks lock too early (like being asked to fire off another Phoenix) before the missile goes pitbull, it effectively becomes "stupid" and will fly off to the netherland and accomplish nothing.
    Later variant of the AIM-54C completely removed this limitation, as it will automatically turn on its own radar if the F-14 breaks lock on the target it is painting.

  • @jwrockets
    @jwrockets 12 дней назад

    Task Force James T Kirk? Actually, that makes sense.

  • @dasveetm4379
    @dasveetm4379 13 дней назад +1

    Im callin BS. If the TU-95 surface search radar was active, your fleet would have easily detected it. When you started the mission, there was no radar bearing lines indicating where the Bear is in relation to the fleet. The radar would be detected at many hundreds of miles and long before it could detect the fleet.

  • @Wolf3685
    @Wolf3685 13 дней назад

    Great video, strange thing about the B-52s

    • @2020Max1
      @2020Max1 13 дней назад +3

      No it wasn't strange, they were meant to be a neutral "friendly" force. Unfortunately for them Stealth's shoot first and look later style is a poor way to conduct combat ops. Deconflicting and Identification are just as important as shooting down enemy assets. He didn't even make the attempt to radio call them... he saw several aircraft in a formation and automatically assumed that they were enemy.

  • @Hawkathon
    @Hawkathon 13 дней назад +3

    Are you sure the B-52s weren’t an air asset of yours?

    • @2020Max1
      @2020Max1 13 дней назад +1

      They were supposed to be friendlies that were not under player control.

  • @Wolfe351
    @Wolfe351 13 дней назад +1

    at 25min mark AIM54 targets f14 this is possible if the missile has gone pitbull and activated its own radar...happens in DCS too

    • @ryanpayne7707
      @ryanpayne7707 13 дней назад

      Which wouldn't happen if it just left the plane five seconds ago with an STT.

    • @2020Max1
      @2020Max1 13 дней назад +1

      @@ryanpayne7707 but it would happen if it was fired at distance at a hostile target that it missed. Which is how Magic 2 got killed. I assume that Witchita-2 also got killed by an advanced interceptor that was shooting at hostiles that were between it and other friendlies.

  • @Cobra-King3
    @Cobra-King3 12 дней назад

    Also... UTILIZE LONG BEACH MORE OFTEN
    It has SM-2ER's. 120 of them.. ONE HUNDRED AND TWENTY MISSILES!!

  • @meateh
    @meateh 13 дней назад

    The air AI needs work. It's a shame you can't even tell someone to engage a track until eliminated or something. Having to micro every missile every time one misses. Really taking out the enjoyment for me for complex air attacks like this mission.

  • @gavinashton9657
    @gavinashton9657 12 дней назад

    Fire tlam anyway. They still have to intercept them using up Sam's. Enemy knows no difference.

  • @PaulFlude
    @PaulFlude 13 дней назад

    They should have both weapons buttons next to each other there on the bottom right

  • @loudub814
    @loudub814 13 дней назад

    AI is priceless ! getting blue on blue like clockwork

    • @2020Max1
      @2020Max1 13 дней назад +1

      The AI didn't do any of that... it was Stealth's poor management of assets and abject failure to even attempt to identify and deconflict unknown contacts... Right from the start he was marking things as hostile, in some cases (as with the B-52 flight) without even making a basic attempt to identify them.

  • @chrisconnolly4603
    @chrisconnolly4603 13 дней назад

    My F-14s shots down more of each other than the enemy planes in this mission

  • @ChaosphereIX
    @ChaosphereIX 13 дней назад

    I for the life of me cannot get this scenario to load. All of cent's other scenarios do, but this one freezes.

  • @donnym3415
    @donnym3415 13 дней назад +3

    This missions was either mad very poorly...or the devs need to work on ID better. Because that airliner shouldve ID'd itself...along with the B-52s. Very dumb😂

    • @advorak8529
      @advorak8529 13 дней назад

      You do not know why the airliner did not respond. It may have been hijacked, the pilots may be asleep, they might have a radio failure or might have by accident set the receiver wrong (i.e. not to the guard frequency), ...

    • @donnym3415
      @donnym3415 13 дней назад

      @advorak8529 then it would be mentioned at the start of the mission "hey we have reports of a hijacked plane" and even worse this game takes place in the 60-80s, meaning the F-14s wouldn't have been given a shoot down order. The hijack orders back then were "go where they say"
      That's how 9/11 happened 20 years in the future from were the game takes place. It's just bad mission design

    • @cent348
      @cent348 13 дней назад +1

      @@donnym3415 The Airliner and B-52s not ID:ing itself is game. The B-52s are there as decoys for the player to waste missiles on

    • @donnym3415
      @donnym3415 13 дней назад

      @cent348 the airliner I can somewhat forgive. Dumb people is dumb. But American b-52s not responding to Americans F-14s? Is this how the US bomber command works?

    • @cent348
      @cent348 13 дней назад +1

      @@donnym3415 That is still the game, nothing i can do about that

  • @D00MerJohn
    @D00MerJohn 14 дней назад +1

    The Secret Soviet wing of B52s 😂

  • @keetam_worth82
    @keetam_worth82 13 дней назад

    you should fine tune the weapons free behaviour in the settings menu

  • @screechowl4008
    @screechowl4008 13 дней назад +3

    I'm sure someone has already mentioned this, but you can use the TLAMs as decoys that help overwhelm the enemy defenses and drain their SAM resources. Helps to crack open the door for the dangerous ones.

    • @2020Max1
      @2020Max1 13 дней назад +1

      I don't think that the AI will fall for that. I beleive that Stealth did a scenario with VLS equipped Iowa's where he fired a bunch of TLAMs along with his TASMs and if memory serves the AI ignored the TLAMs

    • @screechowl4008
      @screechowl4008 10 дней назад

      @@2020Max1 I did try this and it does work. It wouldn't be done IRL because the cost would be so prohibitive but in game it does work. You're throwing what they know are missiles a them at the same speed. I, personally, use AGM-84 in the same way. I just use them 1 at a time at anyone in the formation which will cause all of them to defend that missile thereby draining all their defenses until they're so depleted they can't stop the real attack.

  • @Wolfe351
    @Wolfe351 13 дней назад

    might need to turn airsearch radar on Bainbridge at 18min mark.....

  • @skycladobserver9246
    @skycladobserver9246 13 дней назад +1

    I've decided not to play this bloody game until they fix it. Shame too

  • @chaosengine4597
    @chaosengine4597 13 дней назад

    friendly fire isn't

  • @frantisekslipka9651
    @frantisekslipka9651 13 дней назад

    AIM 54 Phoenix has active radar homing. So it is basically "fire and forget" missile. F14 is capable of firing all it's loadout of Phoenixes practically simultaneously. Just one interesting thing - if Tomcat carry six Phoenixes, it has to drop at least one before landing. Otherwise it can't land due to overweight.

    • @daviddoyle982
      @daviddoyle982 13 дней назад

      Depends, if it was the Mk1 Phoenix, it would go “stupid” if the TomCat lost lock before it independently turned on its own onboard radar.
      Mk3’s much better, but far from fire and forget if the range is too great. They only get their range from going to about 80,000 feet then dropping on the enemies head.
      Unless its close target within parameters.

    • @frantisekslipka9651
      @frantisekslipka9651 13 дней назад

      @@daviddoyle982 You are right. On long range, Pheonix was receiving an position update from F14. But you can still launch all 6 of them at once (more or less).

    • @2020Max1
      @2020Max1 13 дней назад

      @@frantisekslipka9651 Yeah but real-world tests at the time surmised that you'd only get around a 60% hit rate, which is why a 2 or 4 missile loadout was used much more than the 6 missile loadout, and even then the AIM-54 were usually launched in pairs to improve the theoretical hit rate

  • @3djgprint580
    @3djgprint580 11 дней назад

    Why is SeaPower mutateing to a AirPower Simulator even the AI is a pain in the A**. I would love to see more videos with Ship battles and without this stupid AI aircrafts

  • @adamtruong1759
    @adamtruong1759 13 дней назад

    I feel like maintaining EMCOM is still important in this mission. While the Tu-95s probably can detect you from the moment the scenario starts, they sure as hell haven't identified you yet since they're only getting radar returns (they can only know that ship is ____ size and going at ____ speed).
    If you were up against a player, this would be a problem because they can put two-and-two together when they see a very distinctive formation, going at the same speed and heading, rather quick, with aircraft seemingly coming from them, etc, etc. A lot of red flags.
    However, since the AI doesn't have critical thinking skills, you can get away with this and proceed to defeat the AI piecemeal.

    • @mashinenbratwurstgewehr-42
      @mashinenbratwurstgewehr-42 13 дней назад

      well he was on the emcon for some time but when he turn the radar on, the missiles were already coming for him soo i dont really se the reason to maintain emcon when they know that you are hostile

    • @cent348
      @cent348 13 дней назад

      @@mashinenbratwurstgewehr-42 If you compare his first try on this scenario, he instantly got a Barrage of missiles coming for him all at once when he turned all of his ships radars but in this video you can clearly see that the missiles arrived in small waves, so they were easily defeated.

    • @adamtruong1759
      @adamtruong1759 13 дней назад

      @mashinenbratwurstgewehr-42 Nah, I'm pretty sure the moment he turned his radars on, the Nanuckas he targeted with Harpoons started to counter fire with their SS-N-9 Sirens just before they were destroyed. Which in turn meant every other Red thing did the same since they all get the same information.

    • @2020Max1
      @2020Max1 13 дней назад

      The AI in this game is semi-omnipotent. It will make the same assumption as a human player if it detects multiple ships traveling in the same direction at the same speed. But even that only works when you have knowledge of what forces to expect. In this scenario Stealth shot down a while flight of friendly B-52's because he saw a formation and automatically assumed that they were hostile. A simple radio call or VID would have revealed them to be "friendly"

  • @Wolfe351
    @Wolfe351 13 дней назад

    Long Beach has 8 Harpoons too, and I would swap the formation around with the ASW ships in the rear ((the Knox class in CGN9s spot the plane guard spot EDIT LB actually lost her TACAN antenna doing plane guard in Vietnam got taken out by a planes tailhook!))and the Moose could be either side she's useless fro AAW), Adams class DDG and the OHP FFG swap sides and the 2 CGNs out in front where the 2 asw ships had been giving much better AAW coverage over the fwd and Port attack arcs...
    Long Beach should be able to swat attacks at really long range too...and she has 120 SM2ERs....lol

  • @callmekordl
    @callmekordl 13 дней назад

    Nebulous fleet comand is 3d space fleet battle game that might do well its being regularly updated still too

  • @RemusKingOfRome
    @RemusKingOfRome 13 дней назад

    Another great video, unfortunately I'm 62 and poor as church mouse so cannot be a member. But can give you some of my experiences, 2025 will be a tough financial year, recession. Hopefully Trump can pull a rabbit out of the hat ... but .. ? X

  • @MrEhole
    @MrEhole 13 дней назад +1

    This is a poorly written Op.

  • @nunyadambusiness6902
    @nunyadambusiness6902 13 дней назад

    Ok, does the formation editor allow for you to have cap in set areas, like pickets? That might help with mission building... 🤷🫣