Carrier Hunting - The Silent Hand #2 - Sea Power
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- Опубликовано: 4 фев 2025
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If you started sprinting with your Alpha just after the torps hit the water and ran flank in straight line, you would have easily outran their 6nm range with just 5 knots difference in max speed. The turning, which slowed you to 25 knots, is what did you in.
IIRC, Seawolf was a very capable point defence missile. While it could be deployed against manned aircraft, it was primarily designed to eliminate missile threats. Including sea skimmers. It's reported that a Seawolf managed to intercept a gun shell during testing. Not too shabby.
I read an account from the falklands that the seawolf radar could actually see and track 4.5in shells outgoing from an acompanying type 42 destroyer.
Firing the missiles early not only wasted the potential of the missiles, gave away the position of Charlie II and made a potential torpedo attack with the Charlie II hard/impossible, it also alerted the enemy of your presence, which in turn led to the detection of the Alpha Sub.
If it is unlikely to completely overwhelm the enemies air defence with enough missiles and cause catastrophic damage then it is not a good idea to use them first.
Edit: Torpedoes are your most capable tool, since they are harder to detect, impossible to intercept for Nato ships and impossible to jam/fool if they use wake-homing.
How would you do the mission?
if the charlie could launch all the missiles much quicker you could spam all 8 at the carrier and could probably get a couple hits. Instead their slow ass launch makes it much easier for interception. I think the play is try to get as close as possible to launch the wake homers on a good intercept track, and then run like hell and pray the torps hit. with the charlie as the backup.
@@Stealth17Gaming I think your only error was to fire charlies ordonance while it was in-line with your alfa and the enemy. The AI just went where the missiles came from and found your poor alfa.
Thank you so much for these amazing videos! Always great to watch and your commentary is absolutely excellent!
Thanks man
I have found that if you can get in range with the wake homers, and they intercept the enemy within 1nm of their wake, they generally can sniff it out and then the ship is dead unless it can outrun the torp. The downside is their lack of range for the 53cm variant. Great video Stealth, love the series!
Oh and that sonar was 50km, not nm range. It is confusing the mixed units they use sometimes, I wish you could specify in the options.
You know flooding is bad when the crew decides to stay outside during submersion...
Yeah, it was super over when that P-3 Orion found the Alfa. In the unlikelihood of it not being able to kill you, it sure as hell won't lose you.
You should really try the other 3 Wendepunkt Nordsee Missions. They get quite elaborate. I liked them alot.
Recording one just now
This is where you go 110% on the reactor.
That’s when you yell at Scotty to give er all she’s got
They should really patch the discrepancies between ranges in Nautical Miles and Kilometers.
i almost miss the serie love that you play w russain sub again they feel low tech but very raw powerfull
S17G " .. I have 3 torps chasing me ..."
Me " SURFACE ! .. SURFACE ! torps won't target a surface vessel. .. "
S17G " .what the xx is this ?? .. flying fish.. "
Me " never mind .."
For the ever-present Algorithm. I do like this series though. :)
You made a rookie mistake of underestimating the Sea Wolf, it was actually a very capable system for missile defense. The Sea Cat is the useless one.
My bad. If they made the names more distinctive that would help
27:10 sea skimming torpedo, duh
We had soviet underwater destroyers, now we have Nato flying torpedoes.
I love the Type 21, it almost looks like one because the Iranian frigate we have in the game is based on Type 21 class
There's something charming about such a tiny ship armed with sea-skimming anti-ship missiles (SeaKiller and Exocet respectively).
@Stealth17 Gaming the reason the briefing mentioned the strait of Gibraltar but you are in the English Channel is because that is where Invincible sailed from and where your characters were originally supposed to intercept it. However, an intelligence failure (KGB made an oopsie) meant the invincible left Gibraltar several days earlier than expected, which is why A) you are now in the uncomfortably shallow English Channel and B) there was a time constraint on the previous mission. It’s entirely possible I didn’t write up the mission briefing correctly or it got cut off. Can’t wait to see what new strategy you come back with tomorrow!
Ah right. That makes sense
I have a suggestion to some content. It comes from the old days when I saw and played a lot of arma 3, especially from Jester814.
First, a video where you create a scenario and talk us through your thoughts on how a player would react to the threats and so on, while you put down the units. Then, a follow up video with some of your friends/other youtubers who playes the scenario, were you just talk about the game and scenario and so on. Watch some of Jester814 videos from 7-8 years ago, "ranger ops" i think he called them. Would be nice, and you would get 2 videos out of 1 scenario 😊
ruclips.net/video/8NpJjl8fRSg/видео.htmlsi=2fWyE8_Y4S4zjq2O
Thanks. I have little experience with Arma 3 and 0 experience with making scenarios. Not sure this would work
@@Stealth17Gaming it was ofcourse regarding Sea Power 😂👍 not arma 🫣 just used it as an example 😊
@@LosKorsgaard Oh right ok, my bad. I did exactly what you suggested recently. The video of the gameplay did alright, the video making the scenario did very poorly.
Hey stealth , where do I get those cool Missions?
Workshop does offer some, but many are not playable, because of lacks and too many units
This one I found on the workshop. It's linked in the description. Doesn't require any other additional mods.
is the recording from a while back, or did you modify the mission? i cannot get it to load.
This mission had a bug for me. It tried to load a ship (Leander class) that somehow changed. I deleted it in the mission file and it loaded. The mod author knows about it so he'll probably fix it soon.
Obviously the neutrals were playing their National Anthem underwater! 😋
The Brits have poor air defence…
The Seacat is bad. The Seawolf is capable if short-ranged, kinda like the Kinzhal SAM system on the Udalois although not quite as good due to a lower rate of fire, and the Sea Dart is actually pretty good, like a Standard SM-1MR with considerably better range.
Be mindful of sharp turns. You bleed A LOT of speed.
You can use sharp turns to dodge torpedoes, but they have to be somewhat closer than what you expect, and you have to do it in 3D.
You were deep, you should have waited for them to get a touch closer, then start a turn, drop a noisemaker, and execute a sharp turn while pitching up like mad to go shallow. A corkscrew.
I usually do it and turn somewhat towards the torpedoes, to end up above their seeker cone while they keep searching deep in a circle.
After getting shallow, you might get stuck there if they're not searching deep enough for you to run away shallow... If they see you again, you have to redo it but from shallow to deep.
And be mindful of where you're going on a strategic level, open and deep waters vs shallows. You will find advantages in both.
🫡