Do This When Starting A New Campaign - Ultimate admiral Dreadnoughts Campaign Tutorial

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  • Опубликовано: 14 дек 2024

Комментарии • 114

  • @jbeckley6849
    @jbeckley6849 Год назад +99

    Would love to see similar tutorials for some of the lesser known aspects of the game like invading, armor angling, effective fleet organization, etc.

    • @spiffywolf2850
      @spiffywolf2850 Год назад +1

      Same

    • @DesertEMT320
      @DesertEMT320 Год назад

      Yes!

    • @danielross7983
      @danielross7983 Год назад +4

      Invading doesn't really need an explanation. Step 1 - Be at war with target. 2) move large fleet close to area you want to invade. 3) In the Politics menu, select Naval Invasion for the correct country and then choose the province you want to invade. It will only offer you the choice if you are in a position to invade.

    • @kalbasbas
      @kalbasbas Год назад +4

      @@danielross7983 well for example you can add that you need at least 100 000 tons which might be huge in 1890 but way smaller in the 1940s for example and then understanding that there is then a ton threshold to actually participate and make the invasion go on. I guess that this threshold is based on the population /army size in the region, but not really sure, and sometimes I got repelled but I ticked all the boxes like over the threshold and stayed the good number of months but it failed and you don't know why (like you don't even have something like the ground invasion with the conquest percentile) and you don't really know if the success of invasion is based on random or can you affect it by having even more ships, basically what affect the outcome?

    • @jbeckley6849
      @jbeckley6849 Год назад +2

      @@danielross7983 More like how much tonnage do you need to ensure victory (e.g. 2x, 3x of the listed amount). Main point was similar how to guides for players who haven't played UAD in a while or are new to the game.

  • @zackerystout4730
    @zackerystout4730 Год назад +25

    I personally have noticed that it's fairly easy to boost up to modern cruisers and destroyers. Combined with engine research and guns or torpedoes, can make for a really fun french campaign. I'm currently running a 1920 french run with modern hulls and even super battleships in 1925. It's worth playing around and experimenting for yourself.

    • @zackerystout4730
      @zackerystout4730 Год назад +2

      An additional note, if you are seeing a lot of defects in your ships, boost the corresponding research, I believe it's Construction. And you need to decide if it's worth just keeping those ships as is, or you can do a refit once you unlock new tech. With a refit, your ship will be out of commission for anywhere from a month to a year, depending on how drastic the changes are. In a wartime scenario, might not be worth refiting your ships and instead, just build new ones to replace those when they get sunk, or scrapped

    • @ronaldtermond2530
      @ronaldtermond2530 Год назад

      @@zackerystout4730 Once Im happy with my design, I replace the equipment that increases chance of flaws (except citadel type), then refit them straight out of commissioning to put those back on. Only thing I have to manage here is that original, actual and refit-design have the same amount of displacement, this way refit times are always 1 month.

    • @zackerystout4730
      @zackerystout4730 Год назад

      @@ronaldtermond2530 that's and interesting take, I'll have to play around with that a bit.

  • @alandrew4202
    @alandrew4202 Год назад +8

    Lower your tech budget until any tech is at around 100 months remaining. That makes it easier to figure out what the effects of using research priorities are. It looks like using one priority makes that one tech research ~4 times faster, but it also makes the other 29 techs research ~50% slower. So per turn you're losing 29 half-months for an extra 4 months, that's a net of minus 10 months' progress overall. It gets much worse with the other two priorities in use.
    I do use it for very important techs when they show up(eg. radar) but my tip would be to leave pretty much alone otherwise.

  • @Acepilot235
    @Acepilot235 Год назад +19

    Started a 1920s US campaign (the one I was doing was deleted after the update) and immediately cranked up the research focusing on boilers, engines, hull construction and hull strengthening. Swapping back and forth between priority as they finish. Let's just say it's funny seeing my ships go up against the enemies near dreadnought era ship lol..

  • @jonathanallard2128
    @jonathanallard2128 Год назад +4

    Until at least 1915, usually even late 1920's, ALWAYS remove the deck armor on your ships as it's not needed and it takes up a lot of weight you use elsewhere.
    Deck armor protects against plunging fire.
    Plunging fire comes from long range fire and AI long range fire isn't accurate until 1920's. Use that weight for belt, speed or guns!

  • @mikelaponte2832
    @mikelaponte2832 Год назад +8

    I always change my priorities. If there is a piece of research that I want, I switch to it from something that just finished. I get to the very advanced stage with a few years.

  • @danielross7983
    @danielross7983 Год назад +7

    I just started a 1910 campaign because of your new Japan Campaign. I'm playing as USA. I couldn't get a battle until November 1915!! Kicked ass though, because I've spent 5 years researching and updating my ships. I have a GDP growth of 15% and 500 Billion of funds....
    The best way to research is to use your "focuses" carefully and play it like a mini game. Check research priorities every turn and change them to min/max the research time. If you're lucky or careful, you can get your upgrades to complete at the same time which helps you to programme your refits. But choose your overall priorities and stick to them...
    THE MOST IMPORTANT THING YOU CAN DO - Set your investment in Transport Capacity to 100% and leave it there. Don't touch that slider, man!

    • @krzysztofkosowski2102
      @krzysztofkosowski2102 Год назад +2

      That is my best strategy. I am playing a US 1900 campaign and I was waiting until around 1906 and my increased *2🙂

    • @jonathanallard2128
      @jonathanallard2128 Год назад

      I put all sliders to the max ALWAYS.
      I pay for it with a smaller fleet and it always worked for me since my small fleet could always punch wellll above it's weight with its better tech and designs than the AI opponents.

  • @damianshale4567
    @damianshale4567 Год назад +6

    Great advice Stealth. I've been playing this game for a while now, and it actually never occurred to me that research priorities affected the overall research pace of those other technologies!

  • @kalbasbas
    @kalbasbas Год назад +9

    For me, I understood that shipbuilding capacity improves from shipyard size at least, and maybe also number of port you have but I didn't actually checked that

    • @michaelscott9662
      @michaelscott9662 Год назад +1

      It is directly affected by your GDP. As the US, I have seen it grow constantly as my GDP grows. While the max ship yard governs the max size of each ship, the GDP indirectly affects how many you can build at once.

    • @kalbasbas
      @kalbasbas Год назад

      @@michaelscott9662 well thanks then, I guessed I assumed this totally wrong and never extensively checked ;)

  • @theminstrelduck2754
    @theminstrelduck2754 Год назад +10

    Maybe I should start a new campaign in Ultimate Admiral: Dreadnoughts!

  • @CrowDawg11
    @CrowDawg11 Год назад +3

    14:00 the US and Spain being hostile in 1890 is historical in the buildup to the Spanish-American War in 1898.

  • @rags417
    @rags417 Год назад +11

    Great video and good tips. I disagree with the very first one though - no matter what game I play I always enjoy the initial period of overcoming and compensating for the flaws and errors of my predecessors.
    EDIT - As to why China / Japan and US / Spain are at -75 relations with each other just look up the Sino-Japanese War of 1894 and Spanish American War of 1898. I think it is just the devs way of ensuring that history kind of unfolds as it did historically, at least for the first few years of the campaign.

  • @suribachi8698
    @suribachi8698 Год назад +1

    Just to clear up some confusion around the 8:20 mark, in regards to the shipbuilding capacity. That is tied to your nations GDP. As your GDP rises, so does the capacity, if your GDP falls, your capacity falls as well.

  • @enchantereddie
    @enchantereddie Год назад +1

    I just beat the campaign a couple of days ago playing Japan and wish I've found your content earlier. But it's nice that I won the game to the end and get retired, with a prestige of 568.4. Since japan has no oil production on its territories, ships fueled with oil are expensive to maintain. But Luckily many counties came to buy ships from me, perhaps it has something to do with your naval prestige. When the total tonnage being built exceeds shipyard capacity you get red figures. Not sure what penalties it brings but seems all my customers got their ships. But still, enlarge your shipyard is the first thing you need do in the game. My customers also supply me with oil, e.g. the Philippines. At vary late stage of the game I got Romania as my ally, and my oil price finally dropped.

  • @marctardif9756
    @marctardif9756 Год назад +4

    I'd like to add a 5th step: Where to deploy the starting fleets (for nations with far away colonies).
    I try to have 2/3 to 3/4 of the active fleet near the home ports and the rest deployed to colonial outposts (preferably with light + long range designs).
    A war can start as soon as 1year after campaign start and I don't want to be stuck not beign able to protect my supply lines and tank my GDP from heavy unprotected transport ship losses (been there, done that).

  • @Trifler500
    @Trifler500 Год назад +1

    I think it's worth adding to this guide that just using research priorities to finish a tech that has been identified (about 65%) is also a valid strategy. If you want to focus on ships with good guns, then Engines, Funnels, Boilers, Hull Strengthening, Hull Construction, Big Guns, Shells, Explosives, Rangefinders, Turrets, Maneuver and Warfare (for crew training), Secondary Guns, and I'm probably forgetting some, are all important. Once you become more familiar with the categories and the techs they unlock, then you'll be able to recognize what techs you want to prioritize, rather than just leaving a category prioritized the entire game.

  • @unclegreybeard3969
    @unclegreybeard3969 Год назад +4

    So beginning at the stage you chose for this tutorial you get 5,000 crew in a task force but you can have multiple task forces on the map, therefore more possible missions per turn but with fewer ships and smaller battles per mission. That fits my play style nicely.

  • @sixpackpilot
    @sixpackpilot Год назад +1

    @14:00 the Spanish-American war of 1898 (or thereabouts in-game) was not a quirk ;) The US intervened in Cuban independence where the battleship USS Maine sunk in Havana harbour. The US also "acquired" from Spain Puerto Rico, Guam and last, but not least, the Philippines! Bedankt voor de tutorial(s). Die waren zeer welkom om op gang te komen.

  • @pennysteam
    @pennysteam Год назад +1

    From a admiral point of view, you would inherit the fleet, as such I usually find it more of a challenge to allow the AI to build the starting ships and then the first challenge is to refit them.

  • @TheSlazzer
    @TheSlazzer Год назад +11

    The factor determining/"affecting" Shipbuilding capacity actually is described in the tooltip when hovering over Shipbuilding capacity: "The port capacity of the Home provinces affects the size of domestic shipyards. (...)"
    Currently (sadly) players cannot manually increase port capacity. I do hope this will become an option eventually. Also as Japan I want to be able to buy ships from, say, Great Britain, as has happened historically - especially for big ship types.

    • @TheSlazzer
      @TheSlazzer Год назад +4

      my dream solution to shipbuilding capacity is for the player beeing able to build shipyards/drydocks of a certain size and number. For example Germany could only build 3-4 capital ships at a time during its naval arms race with Britain in the 1900-1910s. What I don't like about the current (very abstract) "shipbuilding capacity" is that I have the option of either building 50 destroyers and 0 capital ships or 0 destroyers and, say, 7 capital ships - a number of simultaneously built capital ships that was almost never reached by any nation (until 1942-1945).
      Having small shipyards and big shipyards (all with their fixed monthly cost) and in limited number forces the player to think ahead way more than currently: "In 5 months one of my big drydocks will be freed up, i better start thinking about a new design." - And to think in the longer term: 10-20 years ahead - which is also historical.
      Naval strategy is build-strategy. To me that's actually the funnest part of the game. I'd love to have more game mechanics forcing me to think in those terms.

    • @zackerystout4730
      @zackerystout4730 Год назад

      Keep boosting your economy, and your port capacity will build alongside due to increased need for the ai to dock transport ships.

  • @stevequerin2504
    @stevequerin2504 Год назад

    TIP 4: DIPLOMACY
    ¿WHOM MIGHT YOU FIGHT FIRST?
    14:11 - 15:36
    In MAGIC: THE GATHERING, this is called creating an "Anti-Deck" Deck.
    Within the Video Game Creation Industry, this is called "Rock-Paper-Scissors" Mechanics.
    Back in the day when I was playing NAVY FIELD 1, a Forum Commentator stated "Rock-Paper-Scissors is Real Life Military Tactics & Strategy".
    Not to the extent that Rock-Paper-Scissors is Video Gameplay Tactics & Strategy.
    Real Life Military Tactics & Strategy does include many other Conflict Theories.
    Naval Warfare Game Systems like ULTIMATE ADMIRAL: DREADNOUGHTS does involve Player Gameplay Style.
    There are a lot of Video Gamers whose Gameplay Style is purely Rock-Paper-Scissors.
    Strategizing Warship Design Mission Roles doesn't have to include looking at The Enemy for creating Rock-Paper-Scissors Warship Designs.
    Each Naval Warship Type has a Group Of Mission Roles that the Naval Warship Type can fulfill.
    Specialization, or Jack-Of-All-Trades, Mission Role Design for a Warship Type is based on how that Warship Type will fit within your Overall Naval Force.
    ¿Do you want, or need, a Destroyer that serves as a Coastal Defense Torpedo Boat against Enemy Fleets that will invade, or are invading, your Ports and Harbors? This Destroyer Design won't be suited for Long-Distance High Seas Voyages; such as, USA Versus Japan Pacific Ocean Warfare.
    -- Personally, I do want a First-Generation (in relation to Real Life Naval Technology History) Torpedo Boat Design for my ULTIMATE ADMIRAL: DREADNOUGHTS Naval Force.
    National Finances, and Shipyard Size, and Starting Campaign Date, will dictate what you can Initially Design & Deploy for Warship Designs.
    By determining what is your Combat Priority with your Naval Forces, you can First Determine which Warship Types and Warship Type Mission Roles to prioritize; then, you can determine which Warship Types and Warship Mission Roles that will be needed as Support Roles for your Primary Warships.
    Although Battleships are The Kings Of The Seas, Battleships aren't necessarily The Primary Warship within a Naval Battle Scenario.
    By looking at what your First Potential Enemy is, or First Potential Enemies are, you can assess how to manage you Naval Warship Designs to match your Gameplay Style, or match your own Naval Military Tactics & Strategy Theories, against that Enemy, or those Enemies.

  • @kineuhansen8629
    @kineuhansen8629 Год назад +3

    i always go for better engines in the start and big guns and range fingers and then i go for hulls so i can get dreadnoight 4 and 5 really good hulls to build modern battleships on

  • @VuldEdone
    @VuldEdone Год назад +3

    I am thinking of about a half-dozen "noob traps" we learned throughout the versions. You think you know what you are doing and then the first few battles tell you how wrong you were. That's ~2 in-game years plus ship designs lost and you often can't even tell what went wrong.
    I'm thinking crew training of course, deck armor, colony convoys, range, etc. This game was never able to deal with this hidden learning curve that can really make your first experience kind of a misery.

    • @ripoffpingu
      @ripoffpingu Год назад +3

      don't forget the noob trap of using all 3 research priorities at once (seriously theres no gain from doing that)

    • @captainvladmir7535
      @captainvladmir7535 Год назад

      ..colony convoys?

    • @VuldEdone
      @VuldEdone Год назад

      @@captainvladmir7535 Convoys beyond your home waters. When you are a new player and nothing tells you to protect those foreign areas, you get properly murdered.

    • @jonathanallard2128
      @jonathanallard2128 Год назад

      Vuldedone! Whatsup! Lol Drôle de te voir ici. J'te vois tjrs sur les vidéos de Batbaileys!

  • @steveclarke6257
    @steveclarke6257 Год назад

    My strategy is very similar to this.
    1- Set research to max, but no initial focus as that is much less efficent use of the research budget
    2- Expand your infrastructure
    3- increase crew training.
    4-.....if this is 1890 then dont build anything bigger than a Light Cruiser in your initial fleet, until you get to either the Semi-Dreadnaught or BC hull
    5- try to stay out of any wars with a major empire for 10 years, even if that means your reputation is in the bin, because once you have the correct ships and are in a good position the people will love you.

  • @Aposlexas
    @Aposlexas Год назад +2

    Great video! even if it's just too get the stuff deeper in my thick head. Thanks

  • @tormodrandebergaske7586
    @tormodrandebergaske7586 Год назад

    Just started playing this game after I watched your videos, More tip Videos :) :) :)

  • @stevequerin2504
    @stevequerin2504 Год назад

    17:48
    Germany's National Flag changes a lot in ULTIMATE ADMIRAL: DREADNOUGHTS.

  • @kenmercadante4565
    @kenmercadante4565 Год назад +2

    Great information, thanks!
    One of the things I find confusing is when you have multiple options (for instance, when choosing a type of HE shell) and the mouse-over shows the modifiers, it doesn't say what they're in relation to. Is it in relation to the previously-researched type? Or to a baseline amount? Knowing that would make it easier to choose the most effective option, because it appears that just having the latest isn't always the best.

    • @Stealth17Gaming
      @Stealth17Gaming  Год назад

      Today I recorded an hour long tutorial on all things battleship. It's coming in the next few days and in it I discuss shell types. That should help you

    • @ripoffpingu
      @ripoffpingu Год назад

      it's in relation to a baseline amount, which for HE shells i believe is base fuse

  • @Pilvenuga
    @Pilvenuga Год назад +1

    About the US having negative relations with Spain in 1890 start: the spanish-american war of 1898 is the historical reason for that. As you chose "Historical" at game creation.
    It's also a very good thing because Spain is the weakest empire you will be contending with and its easy to beat them. To then demand Cuba, the Phillipines and some other small islands as reparations.
    Overall, Spain usually gets beaten by the other nations at some point anyway and oftentimes they stagnate so much through naval blockades that they collapse, turning their colonies and core territories into ungoverned territories, which requires random events for your Army branch to take an interest and invade from any neighboring province with land access. However, island regions of ungoverned nations will remain as ungoverned nations forever atm. So - do early war with empires that have important islands that you definetly dont want to go independent through unrest and revolts or collapse(Phillipines due to their oil resources that get discovered circa 1900)

  • @Moon_Cricket_Stinks
    @Moon_Cricket_Stinks Год назад +2

    Did they fix the submarine interaction where your auto battles with them can be just wastes of time? Also I know in your last video you mentioned they fixed your fleets being randomly obliterated by mines, did they fix that when you either have mine clearers in fleet or sent ahead to remove them?

  • @MrDavePed
    @MrDavePed 9 месяцев назад

    I only build shipyards in six month increments. This way if I want to build a new line of ships or if I need a large expenditure for some diplomatic maneuver I have more financial flexibility.

  • @spiffywolf2850
    @spiffywolf2850 Год назад

    Thank you for the tips

  • @drexia8973
    @drexia8973 Год назад +1

    Have you ever considered lending your voice to things like audiobooks or the like? You have a really really pleasant voice to listen to :)

    • @Stealth17Gaming
      @Stealth17Gaming  Год назад

      I have considered it, yes. The problem is time. I have two young kids and RUclips takes quite a lot of time. If I'd have more time I'd definitely go for audio books too.

  • @senioravocado1864
    @senioravocado1864 Год назад

    Imma take note of this whenever I get a laptop strong enough

  • @quibelezdesaporan6593
    @quibelezdesaporan6593 Год назад +1

    Better never use research acceleration, because overall it does much more harm than good, so using it only slows down and rejects research: you win on one of them, e.g. 10 months, but you lose on all the others, 2 months each -> this is a net loss, no matter where I look at it!
    While you're waiting for the right piece, you can add a few others, which will result in a much better ship.
    Unfortunately, by the time the ship reaches the battlefield, the war may even be over by then, so before entering the war you have to assess what you have, because that's pretty much all you'll be able to rely on during the entire campaign -> you always have to use the older, outdated technology to win.
    You shouldn't save on crew training either, because compared to the rest, it's a negligible amount, at least at the beginning - if it MUST be taken back from this, because the balance sheet doesn't come out positive, then there's a problem somewhere else.

  • @bavo981
    @bavo981 7 месяцев назад

    I usually waited years to get the first dreadnought hulls but nowadays I just make a ton of light cruisers with many smaller guns. Have them go out in pairs of ten if your command allows it and kill literally anything by fire. Losing one of these is less impactful than losing an entire battleship and you can farm lot's of prestige to bail yourself out should you go into the red.
    They also make for good invasion forces if you got at least a 100 of em lol. Playing as Japan in 1890 is such a hassle since your budget is always ass but this way I can take all of China before france gobbles them up with ease.

  • @stevequerin2504
    @stevequerin2504 Год назад

    FLEET: AUTO-GENERATED VS CREATE OWN
    It has been confirmed that the Game System AI does Generate "Illegal", aka "Unplayable", Campaign Warship Designs as per the Custom Battles Warship Design Feature; and, as per the Naval Academy Ship Design Feature.
    This does mean that the AI-Generated Warship Designs has a good probability of not performing at all in some manner; in which, they should be performing well.
    -- This applies to Game System AI-Controlled Opponent Warships; as well as, to Player-Controlled Player Warships and to AI-Controlled Player Warships.
    By using Create Own Fleet Setting, you can eliminate Illegal/Unplayable Warship Designs that the Game System AI sometimes generates.
    Even with the Create Own Fleet Setting, the Player can allow the Game System to AI-Generate Player-Owned Warship Designs. However, the Player will retain control of how many Warships of each Class Design to purchase at The Start Of The Campaign.
    With the Create Own Fleet Setting, you can select the Specific Hull Type for your Warship Class that the Game System AI will generate; and, you can tweek the AI-Generated Warship Design to be more synergistic with its own Warship Design Features; and/or, with other Warship Designs within your Naval Force.

  • @aaronbriant3697
    @aaronbriant3697 Год назад

    when your shipyard upgrades the capacity of each of the ports you control.and that upgrades the production capacity.

  • @101jir
    @101jir Год назад +3

    One thing with "create own" is that the UI regarding your budget isn't always very clear. It is very easy to accidentally start the game with a massive budget deficit or ships that won't fight together because of insufficient communications tech. If you are new, it is important to keep in mind that there are a few things that can be confusing with that. While it allows you to have a massive advantage, it can also mean a lot of time wasted if you don't know what you are doing or misread something.
    When I first did it, I accidentally went way over budget. Idk if it is more clear now.

  • @merafirewing6591
    @merafirewing6591 Год назад +1

    Imagine somehow you ticked off all nations.

  • @stevequerin2504
    @stevequerin2504 Год назад

    BUILD A SHIPYARD
    It has been awhile; but, I do remember some Videos showing the Minimum Slider Values for Construction Time and Tonnage Increase and Cost. I am guessing ...
    -- 1Month to 3 Months
    -- 100 Tons to 250 Tons
    -- unkown Cost
    Maximum Slider Cost Value is the Most Cost Efficient; and, Finances are a High Priority.
    Minimum Slider Cost Value will kill one's Finances very quickly.
    I would prefer spending 1-Year on Shipyard Construction; because, of Shipyard Construction Availability.
    Because of the large and complex Tech Tree, there will always be some New Technology available between 1 Month and 3 Months from other New Technology.
    Not all of these New Technologies affect Warship Displacement.; however, after a Year has passed, there is enough New Technology researched to do some form of Class Upgrade on one or more Warship Types.
    If your Shipyard is still under construction, you won't be able to Construct New Warship Designs, or Construct Refits on Existing Warships.
    Depending upon Repair Activities, and Construction Activities, and Refit Activities, if the Shipyards are Full, waiting 2 Years for a New Shipyard Slipway may be problematic.
    This has occurred in some of your Campaign Videos, however, because your Warship Designs typically outclasses the AI-Generated Warship Designs, your Warship Battle Damages tend to be minimal; while, the AI Nations tend to need to Construct New Warships.
    There may be Tactical Advantages for Minimum Shipyard Construction Time for deploying lots of TBs and DDs; but, that comes at the cost of spending lots of Finances that may not be available.
    General Theory Tactics isn't always applicable to Specific Situational Tactics.; and, some Tactics & Strategy Opportunities are fleeting; as well as, few and far in between.

  • @jezzae4962
    @jezzae4962 Год назад

    On the note of research can say that rushing hull strengthening is a quick way to break the game haha

  • @McNab1986
    @McNab1986 Год назад

    How does the tension increase with fleets work now, i see the new turn pop up with the ai fleets increasing tension with each other, but no matter where I position mine, at their ports, around their fleets, and enough around their coast it would cause a blockade if we were at war. Nothing

  • @delaneyalusa
    @delaneyalusa Год назад

    I cannot get America or Japan. I have tried to edit the file, but it is missing, even after starting a campaign.

  • @SagaraUrz
    @SagaraUrz Год назад

    Is there any effect when placing a task force close to a minor faction port while not at war?

  • @Narstak
    @Narstak Год назад

    Sometimes I win so hard against a nation that it disolves and I can't claim anything. Have to wait for special operations :(

  • @CareraDrift
    @CareraDrift Год назад

    Can you still change the Drydock Size in the FIles?

  • @subjectc7505
    @subjectc7505 Год назад

    I wonder, can you play dread with only submarines?

  • @rainmaker7667
    @rainmaker7667 Год назад +1

    Do we have a community repository for shared designs?

    • @Stealth17Gaming
      @Stealth17Gaming  Год назад

      Not yet

    • @rainmaker7667
      @rainmaker7667 Год назад

      @@Stealth17Gaming I was expecting that when they announced shared designs. Kinda disappointed.

    • @marctardif9756
      @marctardif9756 Год назад

      @@Stealth17Gaming Someone with enough space and generousness could share a google drive repository storing a curated shared design package that all players can use? Until at least we get the steam workshops. To get the link, you must contribute by sending at least 5 new designs?

  • @justsoicanfingcomment5814
    @justsoicanfingcomment5814 Год назад

    What I would like to know is if you don't focus on any research is the overall advancement of your research faster?

  • @MrDavePed
    @MrDavePed 9 месяцев назад

    Research priorities greatly reduce the number of months of research you receive overall. When you assign one priority you may gain about 73% faster in one category but you will also lose many months in all your other categories. The best way is to assign NO priorities ever. Your ships are going to NEED advancements in MOST of the categories. By assigning any priorities you will be wasting a lot of your research and you will fall behind your opponents. Don't do it !!
    ..

  • @tahzib1451
    @tahzib1451 Год назад

    all hull that i get in 1890 are atrocious...why the hell are those pitch and roll percentages all in the red even before i put anything on them!!!

  • @philipple59988
    @philipple59988 Год назад

    i am so happy that you are bake !!

  • @BA98TA
    @BA98TA Год назад

    Can you please update your discord link on your website? It's expired...

  • @sothanvicheka128
    @sothanvicheka128 10 месяцев назад

    Any tip for me start at 1890?

  • @TheHoodedFellow
    @TheHoodedFellow Год назад

    Is now a good time to return to dreadnoughts?

  • @krzysztofkosowski2102
    @krzysztofkosowski2102 Год назад +1

    Thanks you stealth. But you can meabe make the more advanced tutorial. 🙂

    • @Stealth17Gaming
      @Stealth17Gaming  Год назад

      The more advanced one?

    • @krzysztofkosowski2102
      @krzysztofkosowski2102 Год назад +1

      @@Stealth17Gaming I mean that I have learned everything that you told in this video in about 2 hours of playing the game. And I mean that "More advanced tutorial" would be with more complex game mechanics like naval invasions and explaining how to successfully manage your country and fleet. By the way I am really happy that you reply🙂🥳

    • @Stealth17Gaming
      @Stealth17Gaming  Год назад +1

      @@krzysztofkosowski2102 Good on you for learning do fast. I have more tutorials coming.

  • @mmacaw528
    @mmacaw528 Год назад +1

    How to invade Minor nations ? Re-creating Roman empire and Ottoman Empire is in they way!
    Also how do you befriend Minor nations without random effect?

    • @Stealth17Gaming
      @Stealth17Gaming  Год назад

      Not sure. I've seen the AI do it. No idea how to initiate it

  • @johnnyboi1125
    @johnnyboi1125 Год назад +1

    Guys what happened with the last campaign?

  • @nicolas2838
    @nicolas2838 Год назад +1

    I just found out that the game is developed in Kiev, so do I support Ukraine by buying it? I think I don't like the direction in which they develop the game but to spend 30 euros to help ukraine would be okay for me. Do you have any information on that?

    • @Stealth17Gaming
      @Stealth17Gaming  Год назад

      No idea. Their corporate overlord is based in the US I believe. The lead developer is based in Greece. I have no idea where your money will end up.

  • @MrDavePed
    @MrDavePed 9 месяцев назад

    When making diplomatic/political decisions never choose anything which reduces your GDP. GDP is your actual national strength. Increase your GDP at every opportunity.

  • @StevieTheBush
    @StevieTheBush Год назад +1

    What is your opinion on the recent development of WARNO and why did it not reapear on the channel ? ( I am not asking for it , just for an unbiosed opinion )) )

    • @Stealth17Gaming
      @Stealth17Gaming  Год назад

      I just don't care about Warno. Doesn't appeal to me.

  • @stevequerin2504
    @stevequerin2504 Год назад

    BUILD SHIPYARD
    ¿What is the difference between spending 1-Year on Building Shipyard; versus, Maximumizing on Building Shipyard?
    It seems to me that by Spending 1 Year on Building Shipyard, your Shipyard would be more available for Constructing Warships; than, Maximumizing the Building Shipyard.
    ¿How many Ships can a Nation construct at the same time?
    -- For Example: 15 * 20,000-Ton Ships
    CURRENTLY NON-GAMEPLAY MECHANICS FOR ULTIMATE ADMIRAL: DREADNOUGHTS
    ¿How many Ship Yard Construction Docks are being upgraded at the same time?
    If a Nation with 15 * 20,000-Ton Construction Docks is upgrading only 1 Construction Dock; then, that Nation will have 14 Construction Docks available for Ship Construction while the 1 Upgrading Dock is under construction.
    ¿Can a Nation have Multiple Docks with Different Tonnage Capacities?
    -- For Example: 15 Ship Construction Docks -- 14 * 20,000-Ton Docks -- 1 * 100,000-Ton Dock
    If all Ship Construction Docks are being upgraded by a Nation; then, no Ship can be constructed during the Dock Upgrading Process of that Nation.
    ¿What about constructing new Ship Construction Docks?
    -- For Example: A Nation with 15 Ship Construction Docks wants to add 1+ Ship Construction Docks.
    The Number and Size and Variability In Size of a Nation's Ship Construction Docks will effect the Ship Construction Process of that Nation.
    A Nation with 15 * 20,000-Ton Ship Construction Docks will have different Warship Construction Rates; versus, a Nation with 4 * 1,000-Ton plus 10 * 20,000-Ton plus 1 * 100,000-Ton Ship Construction Docks; versus, a Nation with 13 * 20,000-Ton plus 2 * 100,000-Ton Ship Construction Docks.

  • @exgamer3502
    @exgamer3502 Год назад +4

    First

    • @wolfviperepicdude
      @wolfviperepicdude Год назад +1

      Who cares

    • @f22araptor22
      @f22araptor22 Год назад +2

      Cringe

    • @mmacaw528
      @mmacaw528 Год назад

      A first comment should be something better than First, now we all know that this is the biggest thing your going to amount to.

  • @KennyInSubic
    @KennyInSubic Год назад

    I made it to 1950 and the game ended 😭

  • @luckybull8025
    @luckybull8025 Год назад +1

    Um yeah, wtf? Stealth is 17? I thought he was 23ish?