Why Gunner is the Most Mobile class in Deep Rock Galactic

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  • Опубликовано: 15 ноя 2024

Комментарии • 31

  • @YourBoiChipsAhoy
    @YourBoiChipsAhoy 9 месяцев назад +15

    I refuse to use the zip line during a fight because my balls are to heavy to use a strat that busted. Like any dwarf you stay on the ground and take those bug bites like a man

  • @prototypelq8574
    @prototypelq8574 9 месяцев назад +20

    I’m a greenbeard, and I don’t really meet gunners often, but when I do, I always appreciate their ability to expand the movement options of the entire team. Ziplines are amazing for combat, they are amazing for retreats, they are amazing for delivering heavy objects, being second only to pipelines, and they can help you traverse open spaces, which both drillers and engineers (my faves btw) have much more trouble handling.
    (though I don’t agree with your point regarding engineer combat mobility - with proper prefight setup and enough platform gun ammo you can shape a few sniper nests or complicated paths for bugs to traverse, controlling the flow of the horde to your benefit)
    Appreciate your gunners. And your drillers, engineers and scouts. Appreciate all DRG classes, they are perfectly balanced as all things should be.

  • @billy_nintendo6239
    @billy_nintendo6239 9 месяцев назад +22

    Id say the zipline is more of a gadget than a traversal, being able to be invulnerable from melee enemies is absolutely bonkers, especially if you pair it with carpet bomber

    • @muramasa870
      @muramasa870 9 месяцев назад

      Rocket launcher with area + aoe dmg clean overclock outperforms carpet bomber sadly😢 TBH everysingle weapon outperforms thundercannon, not nt mod tho😅

    • @Luke31531
      @Luke31531 9 месяцев назад +4

      Although i would agree that its a powerful strategy (if you can deal with all the ranged bug aggro), gunner is supposed to be more of a tank role, and by doing this you make the rest of your team eat all of the melee bug aggro. From personal experience I can tell you it's incredibly annoying to see your teammates overrun by bugs while the gunner is just sitting on his ziplines doing fuck all.

    • @TwoHams
      @TwoHams 8 месяцев назад +1

      Plenty of ziplines for everyone

  • @AeciusthePhilosopher
    @AeciusthePhilosopher 9 месяцев назад +10

    “[…]limited swam clearing capability, especially on the m1000, boltshark […]” Me thinking of penetrating shots on the m1000, and basically all boltshark special bolts on my scout builds: “huh…”
    To be fair, it’s not comparable to something like a thunderhead, breach cutter or any driller primary, but still nothing to sneeze at.
    Still you’re right; I should probably play more gunner and use his kit more creatively.

  • @Kevin80237
    @Kevin80237 9 месяцев назад +4

    I agree but mobility is not the right term for what you mean
    "Efficiency" or "Diversity" might be closer to what you mean idk ask clippy or something

  • @D-N-0
    @D-N-0 9 месяцев назад +2

    i was brutally offended by the scout section, but its not the first time so whatever. good vid

  • @TomFromManagment
    @TomFromManagment 9 месяцев назад +9

    >first video uploaded
    >"Welcome back"
    Whoever came up with that is a genius😂

    • @Phoub
      @Phoub  9 месяцев назад +8

      7 days

  • @the_real_57uck2
    @the_real_57uck2 9 месяцев назад +14

    I don't know if you said in the video, but if you are on a tall cave, and see a zipline down, you can hold the button for using the zipline to avoid fall damage, useful for saving time and escape

    • @Phoub
      @Phoub  9 месяцев назад +2

      lol, I think i wanted to talk about that but obviously forgot

    • @muramasa870
      @muramasa870 9 месяцев назад

      This blud be listing TOP 100 tips and tricks in drg for greenbeards

  • @yureka62
    @yureka62 9 месяцев назад +3

    Gunner Main here . Rock & Stone brother

  • @KachubsChannel
    @KachubsChannel 9 месяцев назад +5

    This video makes good points, but I have a bit of criticism to the editing: Your microphone is too silent and sound effects and music in some points are too loud, and in between different parts pause is a bit too long IMO.
    Still great job on video, keep it up!

    • @Phoub
      @Phoub  9 месяцев назад +4

      I come from a storied family of bad editors, just keeping up the tradition

  • @liam2218
    @liam2218 9 месяцев назад +3

    Engi has insane mobility if you use rj250 and learn how to animation cancel the platform gun

    • @infinitelibrarypod
      @infinitelibrarypod 9 месяцев назад +1

      yeah i was gonna chime in here and say if you build him with these he can go toe to toe with gunner/scout on mobility

  • @wizardbuilds207
    @wizardbuilds207 9 месяцев назад +1

    Excellent first video! Very informative.

  • @BraceExperience
    @BraceExperience 9 месяцев назад +2

    Great video.
    I think being able to say, "I'm going to stay right here and there's nothing these bugs can do about it," is very different than saying, "I'm going to go from point A to point B expeditiously." That Gunner is amazing at the former, and while he can go basically anywhere he wants with some protection, he can't necessarily do it quickly. For this reason I think he's the least mobile class. Every other class can go from point A to point B more hastily than the Gunner can... which is good, because he has the most versatile weapon kit and the defensive tools to stay or go just about anywhere, albeit a little slow than the other classes.
    If you wanted to argue Driller is quicker than scout because he can forego the environment and with a lot of practice he can mine even quicker with Thin Containment Field, there might be an argument... but Scout is still the fastest at what he does.
    I love the Gunner. I just think the dev's did a pretty good job giving their roles to the classes.
    Gunner: Priority + AOE target acquisition & destruction. Resets shields and thus revives very well. A total wall of bullets and second chances.
    Driller: AOE target acquisition and utility. Great for mining and traversing through otherwise inaccessible terrain. All equipment has damage + utility for mining or traversal.
    Engineer: Priority + AOE target acquisition. Proactive area denial. Defensive wall.
    Scout: Priority target acquisition. Forward ahead movement and objective scout. Mineral acquisition and horde manipulator.

  • @veryheavyalan
    @veryheavyalan 9 месяцев назад +1

    I love that one of the reasons here is that Gunner is the best at killing that he doesn't have to waste time focusing on enemies, lmfao
    Also I'll always appreciate a good zipline though, I don't have to spend a minute making a platform staircase or a tunnel and having to find a safe spot to drop off of a steep cliff, Gunner rules!

  • @Crownpanda
    @Crownpanda 9 месяцев назад +2

    I like using the zipline as permanent flares they light up enough and seldom do I need to conserve ziplines on a mission

    • @johndortheknight4802
      @johndortheknight4802 9 месяцев назад

      I always keep one zip just in case the drop pod gets stuck in the ceiling again so I don’t have to rely on engi having the plats we need

  • @oliviafortnite
    @oliviafortnite 9 месяцев назад +3

    fantastic video but I don't think the music needs to be louder than your voice in parts, just thought I'd mention that for future videos

  • @emperormaps8491
    @emperormaps8491 9 месяцев назад +2

    solid video, solid advice

  • @makerofwarmbread
    @makerofwarmbread 9 месяцев назад

    I have exactly 3 minutes playing on gunner and I'll play gunner when I prestige everything else

  • @wither4851
    @wither4851 9 месяцев назад +1

    Phoub activity

  • @placek7253
    @placek7253 9 месяцев назад +1

    Ror2 soundtrack fits

  • @charaam69riprickmay6
    @charaam69riprickmay6 8 месяцев назад +1

    Rock and stone

    • @TeamGoals
      @TeamGoals 3 месяца назад

      Rock and Stone to the bone!