I refuse to use the zip line during a fight because my balls are to heavy to use a strat that busted. Like any dwarf you stay on the ground and take those bug bites like a man
I’m a greenbeard, and I don’t really meet gunners often, but when I do, I always appreciate their ability to expand the movement options of the entire team. Ziplines are amazing for combat, they are amazing for retreats, they are amazing for delivering heavy objects, being second only to pipelines, and they can help you traverse open spaces, which both drillers and engineers (my faves btw) have much more trouble handling. (though I don’t agree with your point regarding engineer combat mobility - with proper prefight setup and enough platform gun ammo you can shape a few sniper nests or complicated paths for bugs to traverse, controlling the flow of the horde to your benefit) Appreciate your gunners. And your drillers, engineers and scouts. Appreciate all DRG classes, they are perfectly balanced as all things should be.
Id say the zipline is more of a gadget than a traversal, being able to be invulnerable from melee enemies is absolutely bonkers, especially if you pair it with carpet bomber
Although i would agree that its a powerful strategy (if you can deal with all the ranged bug aggro), gunner is supposed to be more of a tank role, and by doing this you make the rest of your team eat all of the melee bug aggro. From personal experience I can tell you it's incredibly annoying to see your teammates overrun by bugs while the gunner is just sitting on his ziplines doing fuck all.
“[…]limited swam clearing capability, especially on the m1000, boltshark […]” Me thinking of penetrating shots on the m1000, and basically all boltshark special bolts on my scout builds: “huh…” To be fair, it’s not comparable to something like a thunderhead, breach cutter or any driller primary, but still nothing to sneeze at. Still you’re right; I should probably play more gunner and use his kit more creatively.
I don't know if you said in the video, but if you are on a tall cave, and see a zipline down, you can hold the button for using the zipline to avoid fall damage, useful for saving time and escape
This video makes good points, but I have a bit of criticism to the editing: Your microphone is too silent and sound effects and music in some points are too loud, and in between different parts pause is a bit too long IMO. Still great job on video, keep it up!
Great video. I think being able to say, "I'm going to stay right here and there's nothing these bugs can do about it," is very different than saying, "I'm going to go from point A to point B expeditiously." That Gunner is amazing at the former, and while he can go basically anywhere he wants with some protection, he can't necessarily do it quickly. For this reason I think he's the least mobile class. Every other class can go from point A to point B more hastily than the Gunner can... which is good, because he has the most versatile weapon kit and the defensive tools to stay or go just about anywhere, albeit a little slow than the other classes. If you wanted to argue Driller is quicker than scout because he can forego the environment and with a lot of practice he can mine even quicker with Thin Containment Field, there might be an argument... but Scout is still the fastest at what he does. I love the Gunner. I just think the dev's did a pretty good job giving their roles to the classes. Gunner: Priority + AOE target acquisition & destruction. Resets shields and thus revives very well. A total wall of bullets and second chances. Driller: AOE target acquisition and utility. Great for mining and traversing through otherwise inaccessible terrain. All equipment has damage + utility for mining or traversal. Engineer: Priority + AOE target acquisition. Proactive area denial. Defensive wall. Scout: Priority target acquisition. Forward ahead movement and objective scout. Mineral acquisition and horde manipulator.
I love that one of the reasons here is that Gunner is the best at killing that he doesn't have to waste time focusing on enemies, lmfao Also I'll always appreciate a good zipline though, I don't have to spend a minute making a platform staircase or a tunnel and having to find a safe spot to drop off of a steep cliff, Gunner rules!
I refuse to use the zip line during a fight because my balls are to heavy to use a strat that busted. Like any dwarf you stay on the ground and take those bug bites like a man
I’m a greenbeard, and I don’t really meet gunners often, but when I do, I always appreciate their ability to expand the movement options of the entire team. Ziplines are amazing for combat, they are amazing for retreats, they are amazing for delivering heavy objects, being second only to pipelines, and they can help you traverse open spaces, which both drillers and engineers (my faves btw) have much more trouble handling.
(though I don’t agree with your point regarding engineer combat mobility - with proper prefight setup and enough platform gun ammo you can shape a few sniper nests or complicated paths for bugs to traverse, controlling the flow of the horde to your benefit)
Appreciate your gunners. And your drillers, engineers and scouts. Appreciate all DRG classes, they are perfectly balanced as all things should be.
Id say the zipline is more of a gadget than a traversal, being able to be invulnerable from melee enemies is absolutely bonkers, especially if you pair it with carpet bomber
Rocket launcher with area + aoe dmg clean overclock outperforms carpet bomber sadly😢 TBH everysingle weapon outperforms thundercannon, not nt mod tho😅
Although i would agree that its a powerful strategy (if you can deal with all the ranged bug aggro), gunner is supposed to be more of a tank role, and by doing this you make the rest of your team eat all of the melee bug aggro. From personal experience I can tell you it's incredibly annoying to see your teammates overrun by bugs while the gunner is just sitting on his ziplines doing fuck all.
Plenty of ziplines for everyone
“[…]limited swam clearing capability, especially on the m1000, boltshark […]” Me thinking of penetrating shots on the m1000, and basically all boltshark special bolts on my scout builds: “huh…”
To be fair, it’s not comparable to something like a thunderhead, breach cutter or any driller primary, but still nothing to sneeze at.
Still you’re right; I should probably play more gunner and use his kit more creatively.
I agree but mobility is not the right term for what you mean
"Efficiency" or "Diversity" might be closer to what you mean idk ask clippy or something
i was brutally offended by the scout section, but its not the first time so whatever. good vid
>first video uploaded
>"Welcome back"
Whoever came up with that is a genius😂
7 days
I don't know if you said in the video, but if you are on a tall cave, and see a zipline down, you can hold the button for using the zipline to avoid fall damage, useful for saving time and escape
lol, I think i wanted to talk about that but obviously forgot
This blud be listing TOP 100 tips and tricks in drg for greenbeards
Gunner Main here . Rock & Stone brother
This video makes good points, but I have a bit of criticism to the editing: Your microphone is too silent and sound effects and music in some points are too loud, and in between different parts pause is a bit too long IMO.
Still great job on video, keep it up!
I come from a storied family of bad editors, just keeping up the tradition
Engi has insane mobility if you use rj250 and learn how to animation cancel the platform gun
yeah i was gonna chime in here and say if you build him with these he can go toe to toe with gunner/scout on mobility
Excellent first video! Very informative.
Great video.
I think being able to say, "I'm going to stay right here and there's nothing these bugs can do about it," is very different than saying, "I'm going to go from point A to point B expeditiously." That Gunner is amazing at the former, and while he can go basically anywhere he wants with some protection, he can't necessarily do it quickly. For this reason I think he's the least mobile class. Every other class can go from point A to point B more hastily than the Gunner can... which is good, because he has the most versatile weapon kit and the defensive tools to stay or go just about anywhere, albeit a little slow than the other classes.
If you wanted to argue Driller is quicker than scout because he can forego the environment and with a lot of practice he can mine even quicker with Thin Containment Field, there might be an argument... but Scout is still the fastest at what he does.
I love the Gunner. I just think the dev's did a pretty good job giving their roles to the classes.
Gunner: Priority + AOE target acquisition & destruction. Resets shields and thus revives very well. A total wall of bullets and second chances.
Driller: AOE target acquisition and utility. Great for mining and traversing through otherwise inaccessible terrain. All equipment has damage + utility for mining or traversal.
Engineer: Priority + AOE target acquisition. Proactive area denial. Defensive wall.
Scout: Priority target acquisition. Forward ahead movement and objective scout. Mineral acquisition and horde manipulator.
I love that one of the reasons here is that Gunner is the best at killing that he doesn't have to waste time focusing on enemies, lmfao
Also I'll always appreciate a good zipline though, I don't have to spend a minute making a platform staircase or a tunnel and having to find a safe spot to drop off of a steep cliff, Gunner rules!
I like using the zipline as permanent flares they light up enough and seldom do I need to conserve ziplines on a mission
I always keep one zip just in case the drop pod gets stuck in the ceiling again so I don’t have to rely on engi having the plats we need
fantastic video but I don't think the music needs to be louder than your voice in parts, just thought I'd mention that for future videos
solid video, solid advice
I have exactly 3 minutes playing on gunner and I'll play gunner when I prestige everything else
Phoub activity
Ror2 soundtrack fits
Rock and stone
Rock and Stone to the bone!