dang the devs are so creative. it’s been a while since i’ve seen a game so original (yes i know it was inspired by doors and many other games - but still many of the features, entities etc are unique to this game).
@@A_OBC yeah here let me just copy and paste the inspiration list: Inspired by "Rooms" by nicorocks5555, "Rooms & Doors" by CJ4 (best rooms game), "DOORS" by LSPLASH, "Pressure" by Urbanshade, "Pizza Tower" by Tour De Pizza, "Mandela Catalogue" by Alex Kister, "Inscryption" by Daniel Mullins and The Bible.
everyone to get this you have to make your custom server click the very top of the billboard thing and if you see the word commands click on Owner and start it, then type .test in chat and then you have the testing branch version, I hope this works for you!
@@Not-olyo maybe not related to the bible, but I’m guessing it’s the player’s past action /sins trying to catch up them. It’s always a little delayed, so it’s forever in the past, but it still haunts you, and harms you when it does eventually catch up
I love this thing with a wall jump This is the ultrakill strat Remember this room with 2 ways You can just run straight or wall jump And its amazing I love the ultrakill game design strat "You are not forced to learn it, but if you do, you will get more STYLE"
Note about that yellow painted tips: that is a feature of the test rooms, and likely won’t be added to the main game if other features carry over. I checked out the test rooms a little while before all these updates were added and the yellow paint was a constant.
Doppel reminds me of the bind glove from slap battles If u don’t u know once u enter the bind realm there will be a purple version of urself that copies every move u make and u need to escape by doing a maze while the bind version of u chases and copies ur moves and once u escape the bind glove should appear and if u touch it u get a badge and that badge gives u the bind glove
Gotta love that another modifier makes you die instantly when the timer hits 0... They should make an achivement where if you have both of these active you get the achivement for your poor choise
2:23 i HATE thid stupit room Its longer than most rooms It makes sliding there slow, which woudlnt be such a bad thing, the point is that you are spossed tı walljump... But for some reason when you fall down YOU CANT WALLJUMP, you can only wall jump if you do şt before fallşng down, idk why If there is elkman you cant go back to hide unless you see him before you even go to the room, and by the time you reach the next door you will barely be able to see, not to mention the no walljumping issue making it slower And if Sorrow happens to spawn there there is no where to hide, unless of course you go fast enough
“When you fall down you can’t wall jump” Then maybe walljump quicker?? I feel like that’s the point of the room, to be a slight challenge for players to use their abilities to stay up.
@@gavinarad2288 and what if im sliding? Then in addition to reacting quickly i also have to press the slide button before walljumping And thats the reason i should die to elkman? Becouse i was sliding? Plus why does the room make us not ve able to use the main point of it? Its like if rooms with stairs made you not be able to slide Or that one room with two paths that gives you a slope to go faster if you go to the walljump path made you not be able to walljump
This room is one of my favorites because if you don’t suck at wall jumping, you can easily do it. It’s the same reason I love the areas where you can wall jump to go above the area and over the doors, wall jumping is just so much fun. Also, when you fall down you can wall jump, maybe you don’t understand how to wall jump?
I personally think that Doppel and Litany aren't threatening enough. At least compared to the others The whole idea of the entities (barring Slight and Heed maybe) is to slow the player down in some way. Carnation forces you to hide in a hole for a bit until they pass, Elkman makes you go backwards, Dozer forces you to crouch etc. But Litany and Doppel can be easily dealt with by still going forwards. And Doppel doesn't even kill you. Not to mention that Slight and Heed have been nerfed to be slower, the whole game doesn't feel as scary. I love the new monsters, but I feel like they aren't threatening.
I agree with Litany. I just think they're a more annoying version of Dozer. But I would say Doppel is terrifying, as the most likely times you'd be caught by them is when you're staying still or going back to avoid something. Which means you need to be so much more careful of what movements you're making. Most times I get caught by Doppel I die anyways cause another entity is on me. (Died most to the Elkman and Doppel combo. Always gets me.) Though I think that's just me, cause I think the enemy that copies your movements trope is great. As getting got by them means it's your fault for not properly planning ahead. But it's a very easy way to get adrenaline pumping for me since I'm always thinking of my movements now. Lmao.
(Please translate this commentary from Portuguese to english cuz my english is bad.) Acredito eu que, as novas entidades foram feitas de uma forma mais calma para que o jogador tenha como continuar andando, tipo, se você analizar bem, quase todas as entidades te forçam a se manter parado ou ter que perder seu momentum apenas para ficar vivo. Com essas entidades novas, você ainda pode se manter em movimento, ainda sim, terá que manter uma atenção maior sobre o que você está fazendo
@@jogadorstick7166 I guess that's true, but Grace is still supposed to be a horror game. Mechanically, the game is supposed to scare you. at least a little, and i feel like the threat of the entites has been reduced, which is less than favourable
@ShocktoSpectre Bom, mesmo que ele seja um jogo com o gênero de "terror", presumo eu que não seja sobre assustar, e sim sobre te deixar ansioso. Nos jogos, temos dois tipos de sustos. O jumpscare (onde você se assusta na hora) e a paranóia (onde você ficar se contorcendo na cadeira por não saber quando que o jumpscare vem.) Grace mexe mais com o segundo estilo, quando você morre, a tela só fica preta, não tem barulho alto, não tem uma imagem assustadora, ele apenas brinca com a sua ansiedade até você falhar e morrer
i had a run where dopple was chasing me i reached a room where it was pitch black and a very bright white glow in the middle of the room when i entered it there was a eye and i reached the vault door 90 in the test game
@@michaelrotchell6164 no i mean like, the game only gives you four random modifiers, there is no gurrenteing that it will give the "add one more eye" one, or even just litany one
i mean the saferoom you hide from carnation in, the reason why it’s horrible is because you need to jump to get to it, and due to the wall-jumping feature turning the screen every time you jump makes the entire thing nearly impossible, i’ve died so many times in it
Flashing it with the flashlight seems to disable it from hitting you for a few seconds, but you can also just juke it out constantly since it copies your moves. I definitely think it'll be one of the hardest new enemies to deal with though.
@ in the middle of the lobby you can find a board which allows you to make your own server, there you can tweak the settings. make sure to have commands turned on! then .test should work
It works but for the phone it's small the jump button is small my thumb is touching it but did not register for the jump (Has happened in doors floor 2 chase)
IF .TEST DOESNT WORK, YOU NEED TO BE IN A CUSTOM LOBBY WITH COMMANDS TURNED ON! THEN IT SHOULD WORK!!!
How do you access custom lobbys on mobile?
Press the "create lobby" button on top of that tall ting forward@@TheCatArmy4Life
commands turned on? huh i dont understand
@@CelestialEclipse-b4nYup, turn it on for owner, than create and when game starts in chat type: .test
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dang the devs are so creative. it’s been a while since i’ve seen a game so original (yes i know it was inspired by doors and many other games - but still many of the features, entities etc are unique to this game).
while I wouldn't expect less from a game inspired by the bible
@@H.A.Sproductions what really?!
@@A_OBC yeah here let me just copy and paste the inspiration list:
Inspired by "Rooms" by nicorocks5555, "Rooms & Doors" by CJ4 (best rooms game), "DOORS" by LSPLASH, "Pressure" by Urbanshade, "Pizza Tower" by Tour De Pizza, "Mandela Catalogue" by Alex Kister, "Inscryption" by Daniel Mullins and The Bible.
@@H.A.Sproductions you knows its a good game when it says its inspired by the Bible and Pizza tower in the same sentence
Its made by only one person which is amazing ( except for light help from community )
everyone to get this you have to make your custom server click the very top of the billboard thing and if you see the word commands click on Owner and start it, then type .test in chat and then you have the testing branch version, I hope this works for you!
thx for the help
Omg thank you so muuuuch
I would hate to be a like beggar but thanks for the likes anyways
dang grace is gonna feel like a complete different game after this
fr
the movement is like titanfall 2
I wonder when the update is going to properly come out
doppel is called doppel because it makes a doppelganger of you
kinda reminds me of those shadows in super mario galaxy
aha and i know that
true but I'm curious if it means anything to the bible
(basically most entities in the game relate to the Bible in some way)
@@Not-olyo to that i have no clue :/
@@Not-olyo maybe not related to the bible, but I’m guessing it’s the player’s past action /sins trying to catch up them. It’s always a little delayed, so it’s forever in the past, but it still haunts you, and harms you when it does eventually catch up
I recently tried It out of curiosity and my god it is *OVER WHELMING* and fun at the same time!
They added the video game journalist paint 😭
it does help add variety to the walls
graffiti would go hard ngl
I love this thing with a wall jump
This is the ultrakill strat
Remember this room with 2 ways
You can just run straight or wall jump
And its amazing I love the ultrakill game design strat
"You are not forced to learn it, but if you do, you will get more STYLE"
This is what the speedrunning community has been waiting for 🗣️🔥🔥
I can now listen to the grace RUclipsrs doing
SPEEDRUNNING GRACE WHIT TWO NEW ENTITIES
No? It's made speedrunning worse
@@ghorrryuioo7201 **insert a LOUD incorrect buzzer**
doppel is just shadow Mario but in grace XD
Prankster Comet type monster
@@trollpng8828 wut
So real if only damage existed in grace tho maybe it could work like eyes u have two chances just like in Mario u had two phases big and small to live
@@NewNubyGaming no
drop off room was added actually a few weeks ago in test branch
@@Beeskisisam i know, still felt it was good to include it though
Main game : Ultrakill, Backdoors and Rooms
Test Branch : Ultrakill, Titanfall, Backdoors and Rooms
On the dropoff rooms, walljump over the wall to not lose any speed
Note about that yellow painted tips: that is a feature of the test rooms, and likely won’t be added to the main game if other features carry over. I checked out the test rooms a little while before all these updates were added and the yellow paint was a constant.
i never thought grace would be this popular when i played it
Doppel reminds me of the bind glove from slap battles
If u don’t u know once u enter the bind realm there will be a purple version of urself that copies every move u make and u need to escape by doing a maze while the bind version of u chases and copies ur moves and once u escape the bind glove should appear and if u touch it u get a badge and that badge gives u the bind glove
thats exactly what i thought of when seeing doppel
@@forb.doppel-ganger,l, omg im genius
@@oigygiy i will find you
it would be funny that the dev adds a roguelike mode like too many nights
@@superleomaker2151 random but really cool concept lol
Sooo... İf this isnt a rouglike.
Then what does it clasify as?
they are, it got accepted in the discord server
@@Muho_is_me endless runner? i guess?
@@prettyradhandle im pertty sure we cant control our speed in endless runners?
İdk
But id say this test would clasify as a rougelike
gotta love how one of the modifiers sets the timer to 3 seconds
Gotta love that another modifier makes you die instantly when the timer hits 0...
They should make an achivement where if you have both of these active you get the achivement for your poor choise
@@Muho_is_me Special pass to hell or smth
@@Muho_is_me they actually made one not appear if the other is active
@@willchangehandlelater oh
2:23 i HATE thid stupit room
Its longer than most rooms
It makes sliding there slow, which woudlnt be such a bad thing, the point is that you are spossed tı walljump... But for some reason when you fall down YOU CANT WALLJUMP, you can only wall jump if you do şt before fallşng down, idk why
If there is elkman you cant go back to hide unless you see him before you even go to the room, and by the time you reach the next door you will barely be able to see, not to mention the no walljumping issue making it slower
And if Sorrow happens to spawn there there is no where to hide, unless of course you go fast enough
yeah ,elk man is the reason why i hate the room
“When you fall down you can’t wall jump” Then maybe walljump quicker?? I feel like that’s the point of the room, to be a slight challenge for players to use their abilities to stay up.
@@gavinarad2288 and what if im sliding? Then in addition to reacting quickly i also have to press the slide button before walljumping
And thats the reason i should die to elkman? Becouse i was sliding?
Plus why does the room make us not ve able to use the main point of it?
Its like if rooms with stairs made you not be able to slide
Or that one room with two paths that gives you a slope to go faster if you go to the walljump path made you not be able to walljump
This room is one of my favorites because if you don’t suck at wall jumping, you can easily do it. It’s the same reason I love the areas where you can wall jump to go above the area and over the doors, wall jumping is just so much fun. Also, when you fall down you can wall jump, maybe you don’t understand how to wall jump?
@@JuliRocket idk when i spam the jump button near a wall there SPESIFICLY thats when it doesnt work
the thing i most like about this upd is the fact you can give littany like 8 eyes lol
also you don’t have to crouch to survive litany you can slide if you feel like keeping the pace
i know, pretty cool feature that you can
you forgot to cover bill clinton and james washingmachine. dislike, reported for misinformation
sorry 😓
Bro he Just forgot It Is not thats serious
@Voise2437 does he know?
@@agentdeltaroblox he doesnt....
@@Flaminqqany way what are those entitites he was talking about (also delete the coment of this mf hater)
I personally think that Doppel and Litany aren't threatening enough. At least compared to the others
The whole idea of the entities (barring Slight and Heed maybe) is to slow the player down in some way. Carnation forces you to hide in a hole for a bit until they pass, Elkman makes you go backwards, Dozer forces you to crouch etc. But Litany and Doppel can be easily dealt with by still going forwards. And Doppel doesn't even kill you. Not to mention that Slight and Heed have been nerfed to be slower, the whole game doesn't feel as scary. I love the new monsters, but I feel like they aren't threatening.
I agree with Litany. I just think they're a more annoying version of Dozer. But I would say Doppel is terrifying, as the most likely times you'd be caught by them is when you're staying still or going back to avoid something. Which means you need to be so much more careful of what movements you're making. Most times I get caught by Doppel I die anyways cause another entity is on me. (Died most to the Elkman and Doppel combo. Always gets me.)
Though I think that's just me, cause I think the enemy that copies your movements trope is great. As getting got by them means it's your fault for not properly planning ahead. But it's a very easy way to get adrenaline pumping for me since I'm always thinking of my movements now. Lmao.
(Please translate this commentary from Portuguese to english cuz my english is bad.)
Acredito eu que, as novas entidades foram feitas de uma forma mais calma para que o jogador tenha como continuar andando, tipo, se você analizar bem, quase todas as entidades te forçam a se manter parado ou ter que perder seu momentum apenas para ficar vivo. Com essas entidades novas, você ainda pode se manter em movimento, ainda sim, terá que manter uma atenção maior sobre o que você está fazendo
I feel like a cool way to make Litany a monster without making her just Dozer is to make the player look at the eye that's open (left, right, down)
@@jogadorstick7166 I guess that's true, but Grace is still supposed to be a horror game. Mechanically, the game is supposed to scare you. at least a little, and i feel like the threat of the entites has been reduced, which is less than favourable
@ShocktoSpectre Bom, mesmo que ele seja um jogo com o gênero de "terror", presumo eu que não seja sobre assustar, e sim sobre te deixar ansioso. Nos jogos, temos dois tipos de sustos. O jumpscare (onde você se assusta na hora) e a paranóia (onde você ficar se contorcendo na cadeira por não saber quando que o jumpscare vem.) Grace mexe mais com o segundo estilo, quando você morre, a tela só fica preta, não tem barulho alto, não tem uma imagem assustadora, ele apenas brinca com a sua ansiedade até você falhar e morrer
If you get the room where the stairs go the opposite direction of the path and is thin then if you wall jump on the walls it makes you go alot faster!
You can also do this in the copy of that room but without the stairs!
i hope this update is coming to actual grace soon
Doppel feels like that one character from Celeste
IM SO EXCITED!!
DOZER HAS A BUDDY NOW :D
thats amazing. Lets hope that the devs keep good updates up and not the updates that ruin the game. 👍
THIS IS WHAT I HAVE BEEN WAITNG FOR
THEY COOKED TBH
FIRE GAME
The calamity music is fire
The speed you are going is giving me an aneurysm how the hell
i got elkman in the upward staircase room and didn't notice until I fell down to the stairs and there wasn't anywhere to hide in time
nice touch with the devourer's theme in the background
I would like to see a room when you have to push trash cans, cans, ect out of the way to find the door
theres a modifier where litany can get more eyes. yeah
i like how doppel’s inspired by the alternates
awesome video! also when your clone spawned i realized that i use the same wings/antenna as you for an outfit i have lol
Oh yeah if wall jumping is possible. Then trimping is easier or it’s not trimping technically
Slugfish also has a new effect as well
They cooked with this update, I mostly like the new trail Carnation has.
that doppel ganger freaks me out
WAIT I REMEMBER HEARING ABOUT A CONCEPT OF AN ENTITY THAT COPY YOUR MOVES IN THE DISCORD I KNEW THAT WAS FAMILIAR
there is a modifier that makes your timer go instantly to 3 seconds left
this is a sigma game to speedrun
cool video, never bothered to check test branch this much but this actually looks pretty interesting lol
Sigma
no way they added roguelike mode... my prayers have been answered
Yo @Flaminqq will the lever bug and the door frame 180 thing will be fixed or no?
@@WONGJENGLIMoe the lever thing most likely won’t be fixed, not to sure about the door frame 180
hi!! i was the on of the people who were to cover the update!
i accidentally discovered crazy glitch, and now it's uploaded on my channel.
YOU CAN SPAWN LITANY AND DOPEL WITH COMANDS IN TEST MODE
can't wait for this to be added to the real game
IT IS MAN!! (Technically)
I hope they add console support soon
This test server makes me fear that the game will get MUCH harder, wall jumping?!
0:00 ”Oh CaseOH...”
you cannot be serious
its so peak..... i love it❤️❤️
Me after seeing wall jump:oh what's next? Jump pits?
Slugfish also has new particles
I just started playing grace 3 days ago AND THERES ALREADY AN UPDATE COMING😭😭
BARRELS LETS FUCKING GOOOOO 🗣🗣🗣🔥💯🔥💯💯
Devs please make yellow paint able to end disabled
can you still parry carnation, or like hide inside a lever like speed runners do?
you can parry carnation
i had a run where dopple was chasing me i reached a room where it was pitch black and a very bright white glow in the middle of the room when i entered it there was a eye and i reached the vault
door 90
in the test game
those boots do be lookin fine tho
most of these were in the previous test branch if there weren't two changes
ik, was still worth covering though as there wasn’t much news about it
WAIT NEW BADGE? 3:04
huh
I think because there's a badge called no cause you get by flashing goat man but here its the new guy@@H.A.Sproductions
That begs the question (can i beat grace with goatman and the second new entity) i'm cooked
The goatman challenge isn't finished yet because i have many trips to go to, parties and just a lot (so i barely finished the video)
OH MY GOSH I KNEW THEY WOULD ADD WALL HOPPING
Pls try a challenge where at first safezone you add litany and every other safezone after that you give litany another eye (I got to 7 eyes)
And what if there is no eyes?
@ that’s not possible
@@michaelrotchell6164 no i mean like, the game only gives you four random modifiers, there is no gurrenteing that it will give the "add one more eye" one, or even just litany one
@@Muho_is_meit's possible to reroll
@@kuno415 when i was typing that comment i didnt knew it yet
Doppler is shadow Marios from mario galaxy 2
finally the yellow paint so i know where to go
DoG song in the bg got me having flashbacks
All fun and games till the random modifier is 3rd circle of hell
Don't know the name the entities show the screen it's name Litany
litany also has and upgrade to have more eyes
Can it please be on console now 🥺🥺🥺
I actually predicted doppel but kinda a lil different machanic
Where do we find this? Is it a seperate roblox place or is it already in the original game also subed bc we need more of this.
the new safe room type is actually impossible to survive in
What do you mean?
i mean the saferoom you hide from carnation in, the reason why it’s horrible is because you need to jump to get to it, and due to the wall-jumping feature turning the screen every time you jump makes the entire thing nearly impossible, i’ve died so many times in it
@@Youraveragecosplay sounds like a skill issue to me
I only died to that the first time i encountered it
But after every other attempt i got it
eh ok, not trying to start a fight but it is kinda hard to deal with the wall jumping thingy
It doesn't work.... i typed. Test and it doesn't do
i hope they add obbama
İs there any way to avoid doppel?
Flashing it with the flashlight seems to disable it from hitting you for a few seconds, but you can also just juke it out constantly since it copies your moves. I definitely think it'll be one of the hardest new enemies to deal with though.
@@glitchingeclipse9850 i just learned that he dissapears after a while
NEW UPDATE HELL YEA
What I hate is that SOMTIMES CARNATION SPAWNS IN THE LEVER ROOMS
you're skipping a safespot then.
@@Noob907 Carnation didn’t spawn before he spawned right as I entered the lever room.
@NMan287 oh. it's because it's a test branch it's for testing so there are alot of bugs
@ Ok
@NMan287just use god mode of you hate dying
25 killstreak slap battles music in bg
IM SO EXCITED
I just hope they let mobile players spin the flashlight LOL
Challenge : (I don’t even know if u do challenges) Too Many Eyes: give litany the max amount of eyes using upgrade
How do you unlock the mouse to select modifiers?
On pc you press alt and it says to press it again to lock it in place
its not working for me for some reason. when i put in .test nothing happens
you need to be in a custom lobby with commands on to access it
@@Flaminqq how do you access a custom lobby
@@TheReddieRed you have to create a custom lobby then you have to go to the lobby that you created (also make sure you enable commands)
@@Flaminqq how do i do that?
@ in the middle of the lobby you can find a board which allows you to make your own server, there you can tweak the settings. make sure to have commands turned on! then .test should work
Ah yes even harder for mobile
How to get the two new badges?
the test branch is so fun but doppel and litany hate me and won’t pop up
they are modifiers that appear per saferoom, there you will be able to find them
It works but for the phone it's small the jump button is small my thumb is touching it but did not register for the jump
(Has happened in doors floor 2 chase)
Bro that shi happens to me too i hate the first seek chase on floor 2 because of this
why dont they make the bricks usefull 😭
i wonder how many eyes you can get on litany
it would be easier to see, if u stopped breaking your movement controls
Badeline from celeste ahh doppel
W background music
I tried .test and it dident work for me
test branch = 0:18
Plugs = 0:39
wall jumps = 0:55
new rooms = 1:08
hide spot indicator = 1:19
modifiers = 1:30
litany = 1:44
doppel = 2:36
What happens if there are mobile players can you get into the game?