Spider-Man 2 at 360p with DLSS 4
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- Опубликовано: 8 фев 2025
- Today we're testing the newly released Spider-Man 2 at the highest settings, with Nvidia DLSS Override. Is upscaling from 360p to 1080p acceptable with DLSS 4, and can we actually get a playable frame rate, even when we max out the Ray Tracing options too?
Test Setup:
Intel Core i7 12700F
32GB DDR4 3200
Palit RTX 4060 Dual
Windows 10
Thanks for watching :)
we stared playing in 360p after 30 years we came back to it wow tech engineers are really nostalgic
Gaming has fallen. Billions must not live.
@gorillagroddgaming😂must not live?
Yes of course 😉
@gorillagroddgaming You mean billionaires must not live
No, 360p was not a standard resolution back in the day... The majority of MS-DOS games were 320x200, or sometimes 320x240. There was no 360 vertical res in gaming back then. The next step beyond 320x200/320x240 was 640x400 or 640x480. Our monitors were still 4:3. Those resolutions were made to fit in that ratio.
That looks ridiculously good for 360p.
Imagine if we had access to that sort of image quality when the original XBOX came out.
Whomever control that magical technology back in original XBOX days would control entire market with no real competitor lol
@@Verpal Nvidia is doing it now in the PC space. At this point the only reason to ever consider an AMD discrete GPU is if all the Nvidia ones are out of stock (which indeed, they are, 5 minutes after launch).
@steel5897 So instead of waiting, you rather be stuck with an amd card for who knows how many years? 😅
For 22 years worth of technological development I'd sure hope so.
Id imagine it would look like this
In one hand its pretty good that it works and looks okay. In the other hand imagine going back to 2016-2017 and saying that some people on 2025 would play at will in a lower native resolution than the average resolution on PS2 games... Wild stuff.
most ps2 games were 480i, some games even did 576i
@@uzayonatGran Turismo 4 did 1080i, and I know for a fact that The Warriors in Xbox did 720p
@@jesser4221 but they won't be able to imagine how much more processing power we need to run that in 360p. Even 1000 ps2 in some magical sli crossfire won't be able to run those games...
Only a handful of years ago when people were talking about 8K gaming. We're a stone's throw away from 480p being considered "high res".
Yeah tell that to all Steam Deck and other PC handhelds users, who are running 720p FSR Ultra Performance on the latest AAA releases 😂
This kind of tech is a godsend for handhelds with small screens
Switch 2 is going to be tempting with this. Too bad it's a Nintendo product and none of the other handhelds use Nvidia SoCs.
Absolutely, bluriness is less noticeable on smaller screens.
@@ryanspencer6778 problem is if they do what they did with the switch 1 it'll be a severely out of date chip that was under powered on release, so it might be too old to even support DLSS at all 😂
@@BigMan7o0its using a chip based on the rtx 3000 series so it does support dlss
They don't have nvidia gpus yet
Having watched this RUclips video in 360p, looks good to me!
Do you came directly from 1990 and watch this video on a 360p Monitor? It looks horrible😂 even 1080p with 360p upscaled. Cool that this is possible but no one in 2025 should have to play like that..
@Braeny0797 lol, video was on the auto quality setting and the network WiFi problems bumped it down to 360p
@@ChristopherYeeMon That is not the point, it is about saying 360p looks good to you😂
@@Braeny0797 yknow, that was kind of the joke
@@TotallyCreativeNameBtw I don't think so, but for me it was very funny😁 If this was a joke the channel wouldn't like his comment and he would not justify himself😉
This is actually..Reaaally impressive. I don't like developers taking shortcuts and relying too heavily on AI resolution upscaling to do all the hard lifting BEFORE even optimizing the base codes (I'm no programmer by the way) these days. But man. We've really come so far in technology haven't we?
Yeah it’ll be handy for older cards that genuinely start to struggle as game tech gets better, but I hope it doesn’t become more of an alternative to actual optimisation. Even though that seems to be happening
@@bananachild1936 they need to optimize the graphics, not codes. Like amount of piligons and invisible render, etc. Optimizing cose isn't simple and doesn't produce much in term of performance. It's mostly about fitting in more advanced ai and game logic...
@@RandomGaminginHD-alternative- full replacement*
@@serhii_himself_98 polygons are created with code. rendering is done with code. everything built on a computer is done with code lol
and i am a programmer and will say 10 times what you said. optimization is absolutely necessary, you can waste any imaginable hardware with bad code, nothing will help against while (true). of course no one will add cpu killer loops just like that, but you get the point.
Devs will do miracles with DLSS on Switch 2
That 8 inch screen is going to hide a lot of faults too.
I know it may sound boring but I want to see this a lot more
I’ve got a few ideas involving dlss 😁
@@RandomGaminginHD yes please
@@RandomGaminginHDCan you try lower resolutions like 240p or 144p
I see your 360p, young buck. And I raise you 240p. Us old heads have been playing low-res, pixelated goodness since the 80s, and even the late 70s. Lol.
I'm obviously just joking, somewhat. This is a great video that shows how fast AI upscaling is advancing.
those games were designed around it though. Newer games with their detail, graphical effects and density of assets such as foliage aren't
You're just challenging him to do this upscaling from 240p to 720p. And it'd still be playable.
I see your 240p and raise you green monochrome screen
It's time to bring back CRT TVs. Internal res being 360p upscaled to 1080p and then downscaled back to 480i signal would cover up some of the upscaling artifacts on a CRT tv [motiion artifacts will still be there].
It is indeed not bad for 360p
Oy vey just play marvel slop at 360p with fake frames
@gorillagroddgaming😂
@gorillagroddgamingupscaling isn’t fake frames.
@@MrrREEL Yeah, it really is though.
@@brando3342 No, it's not. This is DLSS, not frame generation that magically doubles your FPS. This is just an upscaler, like TAA, so those are real frames.
This is so impressive! Maybe the VRAM limits start to mess with things but this looks like it’d be a really enjoyable experience on the 4060 with ray tracing enabled and Balanced-Performance DLSS and frame-gen!
The DLSS 4 transformer model really is a game changer for the 4060. At “Performance,” I can run almost anything at 3440x1440 high at 60+ fps and it still looks better than 1080p native.
Yeah the DLSS4 is transformer model is quite impressive for what it is. It’s not perfect obviously, but for lower end cards it’s quite nice.
With full RT?
@@aarshsaraiya3654not always with RT - I tried Jedi Survivor and it makes the awful compilation stutter even worse, and Marvel Rivals prefers the old model for framerates (the lumen integration looks terrible in a lot of areas anyway). Jedi Survivor without RT looks 10x better with the new model, though - even “Quality” produced tons of ghosting and dithering on the older model.
That said, in Indiana Jones, I can run low textures and shadows / medium reflections and volumetrics and lock it to an unflinching 60fps or let it bounce between 70-100 - and that’s at “Quality” or “Balanced.” I might be able to go higher, but I’m trying to leave a bit of VRAM as a buffer. Game looks fantastic at these settings as it is.
@@cliftongardner4367 the game looks fantastic at low textures?
@@aarshsaraiya3654nowadays game low and ultra doesn't make a night and day difference, just like that, texture low vs ultra not a day and night difference too.
like I said, this will be Switch 2's secret sauce
Even though I have an RTX 3090, 64gb RAM in my PC, I still think games like Smash Ultimate, Mario Kart 8, Mario Party Jamboree look really stunning on my 4K TV, even though it's just 1080p stretched. Switch 2 is going to have 2-3x the raw power, 3x the RAM, and DLSS. I think Switch 2 games are going to look gorgeous honestly
@@EhurtAfyZelda will look crazy
@@EhurtAfy"2-3x raw power" it'll literally have 5x the compute in handheld lol.
Except it won't. Dlss is reserved for nvidia so you might be talking about FSR instead. Problem is, FSR will need good 2-3 years to achieve that level
@@piotrlisowski2012 Did you forget Switch 2(and Switch 1) uses an Nvidia GPU???
4:21 Same. I had no idea it was coming out for pc as well but I found out from Kryzpy's channel too lol. Great video btw, keep it up, Steve!
Thanks. I wouldn’t think a game like this would have totally lacked marketing 😂
@@RandomGaminginHD It's been out on PC for a long time, by the way - just not officially. There's an unofficial port of Spider-Man 2 ("Brazil Project").
@@no1DdC Yeah I'll be honest the Brazil port is still a really long ways away from looking anything like this official one
@ I must admit, I've never tried it, only heard of it. Is the team behind it going to continue working on it?
Something you should do in future videos like this is show what 360p looks like without dlss. It would be amazing to see how much dlss is actually doing.
I wonder if 3060p is even an option in the menus though?
It really is like magic: notice at 1:56 that you can read 'NOW OPEN' on the sign the guy is twirling around--this from a 360p native image! The transformer model is amazing at accurately filling in details that aren't really there.
Yea ikr its really hot
On a side note I'm glad you're getting the success you're getting now, not sure when I subbed but I do think it's pretty early on. Keep doing what you're doing my dude
This is an incredible channel! Really appreciating your content.
These are super fun, seeing the limits of AI up scaling. We did get performance hit but now DLSS performance is viable on lower resolutions with better image quality.
Is it me or did the upscaling quality suffer dramatically when raytracing was enabled? I suspect that's just due to the lower FPS? Since it uses temporal data to upscale, the process is ofc slower at lower FPS.
All game companies should prioritize enhancing games with a focus on native resolution, avoiding shortcuts that compromise quality..
Preach somewhere else.
@@DragonOfTheMortalKombat If wanting better optimized games is preaching, then consider me a proud preacher.
@@KavinduLakshanThis dragon of the mortal combat digger seems like a troll
Forget about it. Gaming is a lost cause. The only solution is to boycott everyone, absolutely everyone. Even then nothing will happen (look at Ubisoft, near bankruptcy and still their solution is just to blame the customer).
The market has to crash again. It happened in the 80s, everyone produced shovelware, only when everyone went bankrupt did we get good games once more.
@@DragonOfTheMortalKombatmortal combat still looks far better than DLSS
Nintendo Switch 2 will give us great emotions
nah Nintendo always plays it safe by doing nothing interesting
@@yep-its-them oh shut your gob!
@@yep-its-them Yeah! They only started this whole handheld PC trend! Not interesting at all.
I wonder what companies you think don't play it safe. lol
@@ChrisB-x1ithey didn't start the handheld PC trend, the switch isn't a PC and it definitely wasn't the first handheld
@@yep-its-them this statement is hilarious as nintendo reinvented the wheel time and time again while sony and microsoft didn't so if nintendo doesn't do any thing interesting then Playstation a xbox is so much worse in the aspect. and no "more power" don't cover this subject thats seems to be the only thing they got going for them and I say this while owning both a switch and ps 😂
I hate that people never use DLSS Balanced lol like a forgotten middle child
Because those with high-end cards use Quality just to push frame rate a little and those with mid and low end cards need Performance in order to have good frame rates.
Balanced is in a point where high-end cards only use it if Quality isn't enough to have acceptable frame rates.
I'm sensing that Nvidia's newest dlss model was created with the Switch 2 in mind. FSR can do some great things. But, it requires a much higher base resolution to achieve any sort of visual
parity with a dlss image. And, once your game is in motion the dlss 4 transformer upscaler decimates fsr's efforts. I'm saying all of this as a fan of fsr too. The fact that it's free alone is great.
PS5/XSX can still render a lot of games well above 1080p (and some not so much tbf) which gives FSR enough to deliver a compelling image. But, this new transformer model really shines
in enhancing lower resolutions than we'd even consider on a PC. And, as much as I can attribute dlss 4's purpose for Switch 2 I'd be remiss w/o looking at how much UE5 cooks all GPU's.
Me watching this video in 480p: ah yes, the 360p gameplay truly looks great!
I hope Nintendo gives some thought to using the latest DLSS transformer model for the Switch 2, because this would seriously help some ports for the system. There’s a certain acceptance the console won’t be powerful, but if it has the latest DLSS upscaling, it should be able to push reasonably high quality games at a good image quality.
Consider this my vote for more ultra-performance dlss reviews.
I don't know if its possible, but I'd love to see 360p/480p upscaled all the way to 4k, though dlss might not have enough information to handle that?
Im ok with more raw performance and more artificial frames in new graphics cards, I think a mix of them is what would be ideal, but I understand for sure that people don't want just purely the artificial frames. All im saying is its kind of crazy to just reject it outright, having it on to help a little bit is still the best way to go in my opinion.
4:30 so it WASN'T just me? I was so surprised seeing Kryzzp stream this game, I have not seen a single ad or announcement for it, not even now after launch. What ON EARTH is Sony doing?
I've also not been seeing a single ad, but this might be, because I'm using ad-blockers, like any responsible Internet user does.
@@no1DdC I have ads on YT but sped up 16x with auto skip if possible. and like, social media on mobile still exists. nothing. You'd expect an IP like Spider-Man with Sony and Marvel behind it to be plastered everywhere incl. physical. nothing.
@ You can use a browser with ad-blocking on mobile devices to access social media sites. You're not forced to use the apps.
I remember playing Quake 2 in 400x300 resolution more than 20 years ago. And here we are again.
DLSS4 and MF is just absurd. Works really really really great!!
How about the weakest RTX card? 3050 6GB with DLSS 4, would love to see how DLSS4 will put more life into it.
Oh I forgot about the 6GB 3050! Definitely worth a revisit with some of the newest games and dlss 4
@@RandomGaminginHDplz do check.
even with 360p, that framebuffer is gonna make for some interes---es---s--t---t--ing results.
@@RandomGaminginHD what about the 2050 laptop, probably the worst dlss "capable" machien
Nah it will be bad ,
Look dlss transformer need better Tensor cores to give better results
For example if you tried this on rtx 5090 360p will look at least 3 times better than what you watching in the video on 4060 ,
Why? Because rtx 5090 got 768 Tensor Cores of gen 5 ,
Rtx 4060 got only 96 gen 4 Tensor cores ! ,
More Tensor cores and better generation mean much better dlss results,
Rtx 3050 6gb got only 72 generation 3 Tensor cores
Would be very interested in seeing you test the older rtx 2050 and pushing it to its limits with the new dlss
Ngl, as goofy as this is, this is some genuinely impressive tech
What's bad is just a 50% fps increase with a circa 90% resolution decrease
Upscaling has a performance overhead, especially the transformer model. You'll notice similar behavior for FSR and XeSS too.
This would blow any handheld PCs out of the water image quality wise. If only they existed with Nvidia GPUs.
Switch 2
Handheld pcs are a meme. Oy vey just play games at sub 1080p and sub 30 fps. Might as well go back to console
@EmuQuest Close platform, at the mercy of the devs' choice of settings no thanks.
@gorillagroddgaming i surely can take my ps5 on a trip
On handhelds the performance hit of using modern upscalers is quite large. And the transformer model is even heavier.
Qualcomm and ARM even worked on specific versions of upscalers for phones which have similar performance constraints.
dlss4 and no window reflection damn that money was spent smart.
It looks really good on a phone, could be a killer future for switch 2.
Yeah would definitely work best on a smaller display. Ideal for handheld PCs
The outdated Switch 2 architecture is not going to handle the transformer model well
@@KingVulpes its not even out, how do you know it will be outdated lmao
@gusthavo15yearsand98. Pictures of the actual Motherboard and Processor die of the console has been leaked online for a while now.
Switch 2 is using rtx 3000 series ampere archetecture
@gusthavo15yearsand98 nintendo switch 1 was kinda already outdated in 2017
Just a quick fun detail.
Three vertical lines are called "kebab (menu)" and three horizontal lines are called "meatballs (menu)".
3:06 it already happened, we cant escape this reality
DLSS4 super resolution is amazing but should not be abused by game publishers to cut development cost. The target performance should be calculated with upscalers / frame generation OFF and THIS SHOULD BE THE STANDARD ACROSS THE WHOLE INDUSTRY!!!
Agreed. I think DLSS4 (atleast the upscaler) is really good at this point, but the target performance should be with such stuff turned off.
It’s crazy you’re using a 3060 for your vids now, I been watching this channel since you were trying to max out the 760 with a pentium 4🤣
I am currently getting an average of 85 fps at very high settings with dlss quality + fsr 3.1 frame generation at 1440p with 12 gb rtx 3060, of course there is a little ghosting on the edges of the screen, but if I focus on the game, I don't even notice it.
I guess won't work on gtx 1060 6gb? Or just rtx cards?
This may seem kind of pointless but when you consider that the Switch 2 may have some kind of DLSS post-processing like this, then it kind of gets interesting. I think it looks great and I would happily use this quality on a console that makes some compromises.
I never though a 360p would look this good. It is like PSP/3DS resolution, dont?
Good news for nvidia based handhelds (only switch 2 for now), very graphically demanding games should run on it and look decent in a small screen.
3:50 that was one of the worst ghosting situations ive ever seen on that bird.
3:00 youre right, it shouldn't replace optimization but it does.
We have to push back harder against this trend or we will enter a timeline where games only run on nvidias hardware
I would love a followup video comparing this result to that of an RTX 3070.
I didnt get how to select source resolution (360p) for upscale?
His native resolution is 1080p, he selected ultra performance DLSS which is 33.3% resolution scaling. So 360p.
@showtekk2607 got it, thanks!
@@Artsem4ka no worries!
Isn't upscale is source is 360p to looks like 1080p? Not the otherwise
360p: "You could not live with your own failure. Where did that bring you? Back to me"
Why don't you play the game at native 360p to compare performance and image quality?
Not many games can be run at resolutions this low. Also, you wouldn't be able to use the UI most likely, even if it was possible.
@@no1DdC You can force your game to run at 16K resolution and the same goes for lower resolutions too.
If this is too tedious, anyone can still compare 4K DLSS Ultra Performance to native 720p if they want a proper a comparison.
DLSS 4 is gonna aid the switch2 so much through this generation and into the next. Im curious on how much headroom DLSS will give the switch2 for the more demanding games. Will it be enough to run alen wake 2 for example?
I think this tech mostly benefits mobile devices. You want a clean image on a big screen. But a on portable, it just needs to look crisp on a small screen and not drain the battery quickly. The visual glitches are more tolerable in those circumstances.
would have been interesting to see you record some actual 360p gameplay to compare it too!
At comparison that resolution is lower than 720x576 PAL my old 20-30 years old camcorders record videos and store them in video tapes.
And is mind blowing with DLSS 4 it looks that good in a resolution that is lower than what old camcorders used to record videos.
A lot of people say activate DLSS in your Game and after that do the APP step. Otherweise it doesnt work or sometimes doesnt work? Im not to sure but thats whata lot of youtubers say idk
Are you kidding me how can this be 360p and only "not bad"? I cant belive how amazing it looks. It looks better then anything on ps3 that has at least 720p at all games
no wonder the pc release got like 0 advertizing... i literally thought it was still at least a year out
What's up with those frametimes? Is this what the negative reviews were talking about?
I'd be curious to see NIS vs DLSS, since I have a 980 Ti and having great results with 1080p {NIS 720p} on a 1080p screen.
on my 3060ti with latest drivers it shows this option as unsupported in all games and wont allow any changes......
This video has convinced me. Up until now I've stuck with native resolution and ignored DLSS like the plague, but it's obvious I need to take my head out of the sand now. 360p... looking like THAT? I assume if you start out at something like 1080p and upscale to 1440p it's just free performance with very little loss?
Correct. DLSS Quality (which upscales to 1440p from 1707x960, so slightly below 1080p) looks great and is a no-brainer. I activate it with every game - and this was before the new transformer model. It can, depending on the game and scene, even look better than native.
As someone who's been nostalgic for brown n' bloom, no colors in games, "we're targeting 30 fps", and a blurry 720p, I'm so happy Nvidia are working with so many game developers to let me get that experience for just $1000 🥰
I wanted to say that you probably need to upload this video in 4K, then I noticed the video resolution 😅
For some reason, for me even the native looks blurry, and heavily compressed. I actually had to stop the video and pixel peep to notice the upscaling 😮
Not sure if this is upscaling from 360p, some details are just too small even for AI to upscale, like text on street signs.
it is but AI has almost nothing to do with dlss, most of the work comes from jittering the pixels and gathering details from multiple frames and then a larger res picture is reconstructed, AI only help with this last part. so even if each pictures is 360p it's gathering a lot more pixels to upsample.
This got me questioning something
Is this reading the texture the card has already in vram and its just guessing how it should look in the environment 🤔
@@KARLOSPCgame It's not doing that. This would be far too computationally intensive, since it would then have to transform and light this texture anyway. Nvidia has trained an AI model with heaps of screenshots from games (used to be on a per-game basis, but they've been using general models instead for a long time) and this AI model then upscales a finished 360p frame buffer to full resolution. The UI gets rendered as a separate pass at full resolution and placed on top so that it remains sharp and readable at all times.
Tried Ultra Performance on Alan Wake 2 the day it dropped with native Path Tracing and holy balls is DLSS4 glorious!
For someone who was willing to play a game back in the day at 15 FPS at the lowest settings, this is a blessing. Of course, you still need to spend hundreds of dollars on a board that actually does this, meaning it's more future-proofing than making a weak card run modern games.
this is awesome i hope it works on my computer someday!
Its sad how so many people are complaining about features like that. Complain to game devs, not to hardware devs that make the cards and the software devs that make the drivers and the features. DirectX and Vulcan also just started out as a "feature"
so do i just set ingame resolution to 360p? thats how dlss works?
So what you're saying is that software has advanced so far past hardware that we're forced to use resolutions from the 90's in order to run games with their bells and whistles on the most current hardware? How far we've fallen.
Well, if the latest idTech engine is worth a damn, Doom: the Dark Ages upscaled is going to run awesome. Hopefully once the 5060 hits, 4060s will be under £200.
Good ol' times. I remember when 640x480 was peak and 800x600 was basically the actual 4k gaming
I can only think of running with DLSS ultra performance and lower settings if you intend to play while using stable diffusion XL in the background.
but handhelds & switch 2 though...
DLSS Ultra Performance mode alone has ironically convinced me to throw away 4K TVs & monitors & dust off my HD-ready CRTs or LCD TVs & be happy with 480i / 720p gaming.
🤨🤔😮🙄
As someone who still has a CRT TV, I agree. Watching RUclips in 240P is more than enough. The same 240p video on a 4k TV will look like crap. They messed up when they forced us to get HDTVS
Looks like 3/4 upper screen real state is using texture quality in lowest but with x16 aniso filtering and MSAA x4 when moving
this actually looks crazy good and playable for ultra performance, makes me want to gtet an 3060 even more
i don't know why but for me in this game whenever i spin the camera around too fast the game freezes for like 2 seconds, not sure why I've been able to play spiderman 1 and miles morales without issues. I have a Ryzen 9 5900x rtx 3060 12gb 32gb ddr4 3200mhz corsair vengeance. and the game is installed on a fast m.2, if you have any ideas please let me know.
Switch 2 with the use of DLSS 4 is going to be a menace
Bad thing about ALL upscalers is they can't upscale SSR properly. Overall image may be acceptable, but reflections always turn into a flickering pixelated mess.
This was interesting but how do you make the game run in 360p?
I have no clue where to even look
I don't suggest using ultra performance on new model it doesn't seem to behave properly below performance
Hey. I know you're all about playing with DLSS 4 right now. But could you mess around with DLL swapping Xess 2.0 using DLSS Swapper on the B580?
I know most people are meming but this is actually shocking in my opinion. How much better 360p is on DLSS 4 compared to 3 and below. It's not ideal but I could see someone actually playing with this on a steam deck or something.
how did u made it work, for me it just doesn't give me an option in nvidia app
we all know where this is heading... it starts with "oh, how cute 360p looks!" to, "man i wish we could play native 720p again"
When you’re my age you played at 576i PAL at around 24fps on a small CRT screen and the games didn’t exactly look like today. 😂
This might be how the Switch 2 does AAA/AAAA ports in handheld mode (with expected caveats)
I would love to see you do these tests on a 3060 12gb as the 12gb Vram might give you better 1% lows and perhaps even 1440p becomes a viable option.
That said, personally I think Ultra performance looks too rough. How about trying performance?
This given me back, my past low-end pc, playing AC 4 Black flag with 360 because that only pc I had. IF this technologies had back then, my experience AC 4 Black flag back then would be different
Keep these wacky video ideas coming steve
could you do a similar video with lossless scaling and an old video card? i think that would be interesting, cheers
I don't see where you set it to 360p? How does it work? Is windows set to 360p
So to view this video properly, I set YT to 360p and let RTX VSR do the upscaling. This doesn't look that impressive at all. Way different thing, but of course so is YT and people viewing it in highest res.
we need this technology on the Steam Deck!
What about Frame Generation? Can Spider-Man 2 do it? I can't ever try it because I only have a 3070 Ti.
Which part of the video are you showing that the resolution is 360p?
With a 4060? I'm amazed!