I can't tell you how happy I am to see Xenoblade 2 talked about as much as it has been over 5 years after it's release. It has such strong staying power.
Yeah that is pretty strong. Now we need to see if it can last 39 years like the G1 Transformers cartoon or 69 years like the OG Godzilla film. I think it could last another good 5 years and I hope it does.
Anyone else notice that Pyra's initial twin tail design also had lines on her legs and waist that make it look like the joints you usually see on robots? Wonder if they were aiming to make her more of a robot at first like KOS-MOS but scrapped that idea later.
Those actually look like normal ether lines, just with a pink coloration to match the Core Crystal from that period. They're still present on Pyra and Mythra, but only appear during level 3 and 4 specials, and can be easier to see when using the swimsuit costumes. They might've had a different pattern though.
If they did decide to wipe Pyra and Mythra's memories at the end of the game AND he still bagged them on top of Nia by evidence of Xenoblade 3's ending, that means he rizzed them BOTH up with nothing but pure, uncut, CHADASAURUS skill all over again.
That just makes the ending 10 times worse for those of us with good morals. After all one is supposed to have only one wife not two. I think it would be better that they both remember.
the placeholder "driver" and "blade" assets are interesting. The fact that both have that chain, drawn in a dynamic pose, makes me thing that part of the initial design for the game had said chain to be featured, and those were very early versions of Pyra and Rex, potentially from even before they were thought as the Pyra and Rex we know now. Would be interesting to see the two assets near each other, as that kinda looks like some sort of splash art
I believe the devs have stated that the chain was turned into the blue ether line between blade and driver early in development, so your theory probably isn't far off. I kinda wish they had kept that element (because it looks cool) but blades are already shown to be used as subservient tools by evil people in the world and the chain imagery would just add to that tbh
At 23:28 if those really do represent the different blade elements, then it's interesting since there's 9 palletes there (the base game had 8 elements). The silver/grey one doesn't match any other element, I'm guessing this means that there was a metal element or something similar prior before getting scrapped.
It also raises the question: how would the element type advantages work with 9 elements? In the base game, the way the elements work is that fire beats water while water beats fire. But that would be weird if there's 9 elements. Maybe the elements were arranged in threes rather twos? Like, fire beats ice, ice beats water, and water beats fire? Kinda like some types in Pokemon. Interesting to think about.
You have good potential as a content creator! In case it matters, a few suggestions: 1. Make this a multi-part miniseries instead of condensing it into one video. 2. Be more consistent with how long you show each piece of concept art. Some were on screen for less than a second, and others had 10 seconds. My wife has a good time watching, but it was frustrating to have to navigate back and pause to see the art. She is looking to cosplay from this game, and those arts make a huge difference. 3. If you have a character voice line playing, let the line play on its own instead of talking over it. Like when showing the character concept designs in the video.
Hmmm I will take this into consideration But for 2. Some of the designs only had one or two images so it was hard for pace them all accordingly but I'll try better for other videos in the future Yeah ill probably do 3 as well, definitely was a struggle trying to balance the audio But thank you for the feedback !!😁😁
9:40 Unless I'm missing something, Kasandra never says this in-game. Makes sense that Nintendo would cut this line to keep up their family friendly image. Especially since XC2 characters are spirits in SSBU. They saved characters that have a sailor mouth for the 3rd installment.
@@ShiftedPyro Good to know. Not sure how that slipped through the cracks during development considering swear words aren't a mainstay yet in the series.
@@blockeontheleafeon "bitch" is pretty pointed but Nia swears a whole lot during the game lol. And I think "bloody" might be something of a swear for Brits? Like when someone says "bloody hell" lol
Those dummy images for the blade and driver look like they were cut from an early concept sketch for the game. There's a chain on both characters which was probably their early version of the affinity line connecting driver and blade during combat. This kind of insinuates that Drivers were literally chaining their Blades to themselves like slaves... Glad they refined that game aspect and turned it into Affinity.
I used japanese language just for the screams or almost any part where the character rise the voice. Besides is interesting hearing the real japanese names of the characters and blades
For most Legendary (aka story) Blades, including Pyra and Mythra, their ether lines only appear during level 3 and 4 specials. Fun fact: this was accurately included in Smash Bros, where their Final Smashes (level 4 Specials), Pyra's side-b, and Mythra's neutral-b (level 3 specials) include their ether lines lighting up.
Dummy Blade and Dummy Driver look like a Monolith Soft staff artist's take on Pyra and Rex, since they would have wanted something to represent them before Saito sent them his designs. They look like they could have been Xenoblade X characters, but they also kinda look like Star Ocean characters to me.
When looking at Nia's designs, it was pretty clear she was supposed to have a ninja-style design and feel to her character that it seems they mostly moved away from. Also, it seems Pandoria's original design was reused for Adenine? Cause Adenine looks A LOT like that original design.
If they did do a "Definitive Edition" of XBC2 on some future Nintendo system, I hope they completely rip ALL of the pointless gacha RNG out of the game.
Hm, these were some very interesting Cut Content, i wonder how things would’ve been if it had been used? I wonder if there’s still a chance for any of it still be used at some?
Yeah, it'd be nice if there had been a way to unlock one of their initial designs, but, as there was no 3d models of each of their initial design created it's unlikely that after so long any possibility of a DLC pack which would have their initial design will be released after several years and its sequel having been released.
Feels like they decided to use beta design Nia’s hairstyle for Pandoria instead somewhere along the line. Which is a shame since it looks so cute on Nia. And yeah, beta Pyra design has a cuter hairstyle as well. The beta outfit is a bit too lewd though, imo.
Yeah, some of the initial designs were so good that their final design looks pale in comparision. Monolithsoft could have created one of the initial designs as part of an earned reward in the Challenge Mode DLC in one of the most difficult challenges.
Honestly, while I do love Pyra's and Mythra's final designs (and I despise Massive Melee Mythra - the dark grey clashes *hard* with the white and gold symbolising her Light element), I do wish Pyra would've kept the miniskirt from one of her beta designs - skirts *always* look better on girls than shorts, in my opinion.
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Don't get me wrong, I like Pyra's final design, but her previous design with the twintails is mad cute.
I can't tell you how happy I am to see Xenoblade 2 talked about as much as it has been over 5 years after it's release. It has such strong staying power.
Despite its stupid gacha mechanic
Yeah that is pretty strong. Now we need to see if it can last 39 years like the G1 Transformers cartoon or 69 years like the OG Godzilla film. I think it could last another good 5 years and I hope it does.
Anyone else notice that Pyra's initial twin tail design also had lines on her legs and waist that make it look like the joints you usually see on robots? Wonder if they were aiming to make her more of a robot at first like KOS-MOS but scrapped that idea later.
Those actually look like normal ether lines, just with a pink coloration to match the Core Crystal from that period. They're still present on Pyra and Mythra, but only appear during level 3 and 4 specials, and can be easier to see when using the swimsuit costumes. They might've had a different pattern though.
If they did decide to wipe Pyra and Mythra's memories at the end of the game AND he still bagged them on top of Nia by evidence of Xenoblade 3's ending, that means he rizzed them BOTH up with nothing but pure, uncut, CHADASAURUS skill all over again.
That just makes the ending 10 times worse for those of us with good morals. After all one is supposed to have only one wife not two. I think it would be better that they both remember.
Poppi having the Japanese kanji for flower on her chest makes sense, since her name in Japanese is "Hana", literally the word for flower.
i think nia's driver design before the current one was an inspiration for na'el in future redeemed
Well this was fun to sit through and see all the changes from the good, the bad, and the Tora swimsuit.
the placeholder "driver" and "blade" assets are interesting. The fact that both have that chain, drawn in a dynamic pose, makes me thing that part of the initial design for the game had said chain to be featured, and those were very early versions of Pyra and Rex, potentially from even before they were thought as the Pyra and Rex we know now.
Would be interesting to see the two assets near each other, as that kinda looks like some sort of splash art
I believe the devs have stated that the chain was turned into the blue ether line between blade and driver early in development, so your theory probably isn't far off. I kinda wish they had kept that element (because it looks cool) but blades are already shown to be used as subservient tools by evil people in the world and the chain imagery would just add to that tbh
At 23:28 if those really do represent the different blade elements, then it's interesting since there's 9 palletes there (the base game had 8 elements). The silver/grey one doesn't match any other element, I'm guessing this means that there was a metal element or something similar prior before getting scrapped.
It also raises the question: how would the element type advantages work with 9 elements? In the base game, the way the elements work is that fire beats water while water beats fire. But that would be weird if there's 9 elements. Maybe the elements were arranged in threes rather twos? Like, fire beats ice, ice beats water, and water beats fire? Kinda like some types in Pokemon. Interesting to think about.
maybe a metal element?
@@user-jn7rz9ew2l Yeah, that's what I was guessing.
Perhaps it's an element less type, no weaknesses or gains but was scrapped due to the limited interactions between elements we have now.
@@Blue-fg8vt Hmm, maybe. Kinda like the normal type from Pokemon.
Stagger is what break was called in XCX but I guess they doubled back so it would be more similar to the XC1.
Ah that would make a lot of sense
Dont know why the cutscenes were taken out or not in the final game, would have been nice. That ending is what makes him Chadosaurus Rex.
25:52 the cmn one reminds me of Pyra's Pneuma colors in smash ultimate
12:23 why do one of those unironically look like noah💀
You have good potential as a content creator! In case it matters, a few suggestions:
1. Make this a multi-part miniseries instead of condensing it into one video.
2. Be more consistent with how long you show each piece of concept art. Some were on screen for less than a second, and others had 10 seconds. My wife has a good time watching, but it was frustrating to have to navigate back and pause to see the art. She is looking to cosplay from this game, and those arts make a huge difference.
3. If you have a character voice line playing, let the line play on its own instead of talking over it. Like when showing the character concept designs in the video.
Hmmm I will take this into consideration
But for 2. Some of the designs only had one or two images so it was hard for pace them all accordingly but I'll try better for other videos in the future
Yeah ill probably do 3 as well, definitely was a struggle trying to balance the audio
But thank you for the feedback !!😁😁
9:40 Unless I'm missing something, Kasandra never says this in-game. Makes sense that Nintendo would cut this line to keep up their family friendly image. Especially since XC2 characters are spirits in SSBU. They saved characters that have a sailor mouth for the 3rd installment.
Kasandra does say it as apart of her Lv 3 Blade Special 😁👍
@@ShiftedPyro Good to know. Not sure how that slipped through the cracks during development considering swear words aren't a mainstay yet in the series.
@@blockeontheleafeon "bitch" is pretty pointed but Nia swears a whole lot during the game lol. And I think "bloody" might be something of a swear for Brits? Like when someone says "bloody hell" lol
The twintails Pyra is damn cute, I hope it will have PVC figures
Hmmmm....a Nurse Joy Pyra huh? Interesting.
I think Pyra's unused design is prettier, but what she got is more distinctive. Helps separate her from other JRPG female main cast chars!
Twitter would have backlashed
@@sonic23233 yeah but who listens to em. they scream at walls
I kind of hope they use the other beta designs for new characters, combine elements from each other to make something new.
I love Shebas unused character design
Those dummy images for the blade and driver look like they were cut from an early concept sketch for the game. There's a chain on both characters which was probably their early version of the affinity line connecting driver and blade during combat.
This kind of insinuates that Drivers were literally chaining their Blades to themselves like slaves... Glad they refined that game aspect and turned it into Affinity.
Still the greatest Xenoblade game on the switch
11:10 sir that's clearly a fox/kitsune
My bad 😅😅
I used japanese language just for the screams or almost any part where the character rise the voice.
Besides is interesting hearing the real japanese names of the characters and blades
Badass video man!! Never saw this stuff before
Pandoria the black mage...that is crazy...
I literally haven't seen a Pyra design that I don't like.
At 23:50 kizuna literally means “bonds”
Yeah that is true as well i should've also pointed that out 😁
old Driver Nia and mage Pandoria are too cute
mage pandoria looked so sick
For Dahlia i prefer the first design you showed. It reminds of Shiva from FFX. She didn't need to be that round...
What's interesting to me about Pyra's original design concept is that she used to have ether lines like a normal blade.
She still has, when she and Mythra use their Blade Specials the ether lines appear in their bodies.
For most Legendary (aka story) Blades, including Pyra and Mythra, their ether lines only appear during level 3 and 4 specials. Fun fact: this was accurately included in Smash Bros, where their Final Smashes (level 4 Specials), Pyra's side-b, and Mythra's neutral-b (level 3 specials) include their ether lines lighting up.
Ayo QUALITY xeno content? CraZ.
Pyra still looks sexy
Dummy Blade and Dummy Driver look like a Monolith Soft staff artist's take on Pyra and Rex, since they would have wanted something to represent them before Saito sent them his designs.
They look like they could have been Xenoblade X characters, but they also kinda look like Star Ocean characters to me.
Pyra's original design reminds me a lot of Glimmer from future redeemed.
I love Pneuma so much and she deserves 880k likes
When looking at Nia's designs, it was pretty clear she was supposed to have a ninja-style design and feel to her character that it seems they mostly moved away from.
Also, it seems Pandoria's original design was reused for Adenine? Cause Adenine looks A LOT like that original design.
p y t h r a
*happy noises*
It would be quite obvious that the Xenoblade Chronicles games would have a bunch of unused content with the size of the games!
society if we got curly hair nia
🚀
the fluffy hair nia design is too good
Good stuff Pyro!
The thumbnail figure reminds me of Nadia ana Swin in Trails into Reverie.
Pyro when is the uncut version of RON dropping
Master mode next month, adding that one unstop is really gonna add to the challenge!!
@@ShiftedPyro me when unstop is stopped
didnt notice it although i owned the artbook in my desk xD gotta look on it again
10:29 Sheba looks like Rin from Fate here
this is a really good video
Thank you!! 😁😁
Ngl, I _really_ like Witch Pandy.
I am a Massive Witch Hat supremacist!
If they did do a "Definitive Edition" of XBC2 on some future Nintendo system, I hope they completely rip ALL of the pointless gacha RNG out of the game.
Watch them not do a single thing about it, they'd rather make several voicelines bugged and nonfunctional like in XCDE.
Honestly Genshin crossette could be a Fontaine 4 star and she'd fit right in
6:12 might be neat if it was reimagined for XC3
Hm, these were some very interesting Cut Content, i wonder how things would’ve been if it had been used?
I wonder if there’s still a chance for any of it still be used at some?
Yeah, it'd be nice if there had been a way to unlock one of their initial designs, but, as there was no 3d models of each of their initial design created it's unlikely that after so long any possibility of a DLC pack which would have their initial design will be released after several years and its sequel having been released.
The bottom-left Addam hairstyle concept art gives me N vibes, and a few of the others look similar to either Shulk or Rex.
bocchi the proc is finally released from the editing crypt
underscore
I think cmn is short for common.
Feels like they decided to use beta design Nia’s hairstyle for Pandoria instead somewhere along the line. Which is a shame since it looks so cute on Nia. And yeah, beta Pyra design has a cuter hairstyle as well. The beta outfit is a bit too lewd though, imo.
Well...they ended up using the design altogether for Na'el in Future Redeemed
The beta pneuma design reminds me of Eunies ouroborus form
2nd Nia design reminds me on Na'el from xc3fr
I think the pyra falling with rex was a beta for the end of chapter 7/8 (I forgot) at the cliffs of morytha
*witch pandoria*
Go back Monolith!!
Yeah, some of the initial designs were so good that their final design looks pale in comparision. Monolithsoft could have created one of the initial designs as part of an earned reward in the Challenge Mode DLC in one of the most difficult challenges.
better game than 3
I remember that miiks said in a video that the blue link of ether were once chains. I have the proof it was true 🙏
Honestly, while I do love Pyra's and Mythra's final designs (and I despise Massive Melee Mythra - the dark grey clashes *hard* with the white and gold symbolising her Light element), I do wish Pyra would've kept the miniskirt from one of her beta designs - skirts *always* look better on girls than shorts, in my opinion.
text speech
Turn up your voice hombre
Yeah that video had my mic quiet and i didn't notice till uploading (my other videos should be better in volume tho) 😁👍
Genshin impact? Crossover could be awesome