~Scripts~ game.Players.PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function(Character) Character.Humanoid.WalkSpeed = 0 -- This sets the players walkspeed to 0 when the player first joins the game end) end) while true do wait(1) -- This makes it be every second for _, player in pairs(game.Players:GetPlayers()) do if player.Character then player.Character.Humanoid.WalkSpeed += 1 -- This is how much the Walkspeed will increase every second end end end
~Scripts~
game.Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
Character.Humanoid.WalkSpeed = 0 -- This sets the players walkspeed to 0 when the player first joins the game
end)
end)
while true do
wait(1) -- This makes it be every second
for _, player in pairs(game.Players:GetPlayers()) do
if player.Character then
player.Character.Humanoid.WalkSpeed += 1 -- This is how much the Walkspeed will increase every second
end
end
end